Alright glCelsiusLK wrote:
no gd im solo mapper ;D
Alright glCelsiusLK wrote:
no gd im solo mapper ;D
thanks fortFort wrote:
[pain]
01:54:297 (1) - why no wave slider like 01:52:993 (1) - ? im edgy
01:56:906 (3,4) - put 3 some 2 arrow, and delete 01:57:069 (4) - slider arrow, move 4 to 01:57:232 - and make a triangle illuminati on 01:57:069 (4,5,6) - no that's not really go well with the song here imo
01:57:721 (1) - i think you can change this slider to something interesting, i thought it was a fast slider :/ this slider always mean - W A R N I N G - when you see this slider prepare to play slider art section
01:15:330 (1,2,3,4) - hmmmm, how like this? because 2 too much overlaps fixed on my way
02:18:591 (1,2,3,4) - this flow is weird, it is same like 02:21:200 (1,2,3) - yeah more better this the flow actually go backward which actually fit the song here which it goes like calm then suddenly intense for a few sec
02:45:493 (4,5,6,7,8,1,2,3,4) - is this a triangle? im not monstrata
00:26:580 (2,1) - stacko xD, why 00:26:906 (1) - NC btw? nc introduce a new pattern of spacing , stack looks like me irl here so no
00:50:384 (2,3,4) - i don't get it what is this, it's 1/6 *blink xD (you know what i mean) I try 1/4 and the beat fit the static noise there and the 1/8 is also for the random noise that happen there well it the noise that you would mostly can be hear on most 1/8 beat in rhythm game something like that , hard to explain
01:26:417 - nice break time
01:42:558 (4,5) - did you miss the stack on this? because this is 01:37:341 (4,5) - stack and this is 01:39:950 (4,5) - stack too and this too 01:45:167 (4,5) - , weird ~ that's something like manual stack cus if I do auto stack the stack thing will just go down instead of up which not what I wanted
02:41:906 (4) - ctrl+g better jump flow, previous patterns feels too heavy no , not really good for me lol
02:52:015 (2,4) - why overlap? put 2 to 428|92 good for take a shot fixed
03:18:672 (1) - nice spiner, i spin 420rpm in here
[Insane]
is this Extra with less jump? because what is this? 03:17:613 (2,3,4,5,6,7,8) - at least the vison there a bit more clear than pain
yeah i feel like playing extra diff LOL this diff contain less jumps and less circle for casual players d
01:53:808 (1,1) - this flow is really awkward due you doing some jumps on 01:52:749 (1,1) - , maybe re-map that slider into jump pattern (and 01:52:749 (1,1) - this is quite hard too ;-;) tried and always get 300s there , I don't think it that unfair compare with the fast one with less slider leniency in pain lol
some problems can be similiar like Pain diff, hmmmmm yeah i think
and:
02:52:830 - haaaaaaaaaaaaaaaaaaaaaaaaaa LOL yea if it about smap I already explained in bold
[Hard]
good
too much 1/4s ur 1/4s rhythm wise good spread for insane to hard , normal to hard is ok not that much , I think
[Normal]
too easy
[Easy]
Normal is too easy for me, nah im sure this map is good
stars, i have 91 stars LOL gimme star
thanks for the modsSotarks wrote:
placeholderPain
- 00:06:852 (1,2,3,4) - I really feel like those single taps that you made at this section of the song feels undermapped and really random like, you could instead like focus on the voice or the piano, imo this section is a bit frustrating. I did learn that I keep tapping like there was 1/1 when I play your map lol so yea that's the idea the consistent 1/1 here is to keep player feel natural with the bpm to get to the real part which will coming next
- 00:15:819 (5) - I would stack this one on 00:15:982 (1) - 's head, for a better gameplay tbh. no , I think the current stack help player bulid up to get to the next part which beat sound a bit intense
- 00:17:857 (5) - Is there even a sound here to make this a triplet lol? emphasize guitar
- 00:30:982 (3) - It's a clap here, not a whistle, to be consistent with this section, 00:32:287 (4) - and so on. ok
- 00:49:406 (2) - This kickslider doesn't flow so good d fixed spacing a bit the flow is somehow like that becasue the emphasize on kick at (3) I did the reverse flow to helping that since I guess it's work nice here lo
- 01:00:330 (1) - Add a clap here? Feels empty tbh. finish is enough imo
- 01:05:711 (2,3) - There's something weird with the rythmn here, since like there's a hard beat on the slider end. 01:06:037 (3) - Like i'll highly suggest you to make this end clicable. main focus for the rhythm here is the vocal so I don't care much about the instrument much since I think vocal can overshadow some of the beat here
- 02:51:526 (5,6,7) - This shape is quit sharp and the spacing is weird, keep the consistency of the actual stream spacing you use, please. im experiment with the change in stream way since the normal stream that I did with the consistent spacing but a change in angle like this always plays bad so I try to see if I do something that looks like manual stack there to indicate the change in angle and help the player notice the change easily,so yea I want to see more opinion on this more
- 03:18:591 (8) - NC here could be nice. imo it's the end of the music lol so I don't think it really need nc that much
Insane
Solid mapset here, I like it. Cool you're ranking full ver so now poeple will stop complain me why I didn't rank the full ver xdxd!
- 00:06:852 (1,2,3,4) - Same as above. same
- 00:17:857 (5) - Same as above, I can't hear any sound here. same
- 00:24:461 (4) - nazi but can you stack it propelly on 00:23:156 (3) - 's end ? xd moved (3) instead
- 00:30:982 (1) - clap on the head plss k
- 00:45:982 (1) - This overlap is quit meh, what about mooving it a bit on the right ? not really imo , I will keep it like that since the flow is somehow good as it is lol
- 01:26:417 (12) - NC here ? no need imo
- 03:17:939 (4) - I feel like you should put a 3/4 slider here like previoulsy could be an awesome gameplay LOL no I don't think that sound good
- 03:18:591 (8) - NC here! xd same , no need imo
GL~
thanks milanMilan- wrote:
him4m
Easy
-00:20:874 (4,1) - blanket hahh d I try my best
-00:24:950 - This'd sound much better with finish too o buce
-00:36:852 (1,2) - wouldn't it be better if (1) was a repeater 2/1 to fit the 3 notes vocals? no , I don't think so I want the consistent small break like that
-01:56:417 (3,4) - 3/2 reverse sounds much better xd because leaving 01:56:906 - is just too weird that's 1/2 not really goes well with th current rhythm much imo xd
-02:06:526 - - u sketchy xd d
Normal
-00:39:134 - Isn't this note like almost unhearable? maybe imdeaf vocal xD
-01:20:547 (5,1,2) - this looks so squished in game tho ;; I'm aware of that but I don't how to do something with it lol maybe if it really a problem in the future I will try to find a way
Hard
-00:50:384 (2,3,4) - 00:52:993 (3,4,5) - 00:55:602 (3,4,5) - and similars sounds like 1/6? ranked maps use 1/6 too. Probably any snapping works so you see xd like what I said on fort's mod I think it work from 1/4 to 1/8 lo
-02:05:547 (1,2,3) - distance looks a bit off !! o
-02:25:765 (3,4) - distance looks very close! ! wen u forgot to check stacking
Insane
-00:39:379 - shouldn't this have that custom whistle kick thingy?I love to not include hitsound on the very low volume part like this since it goes well with the song somehow being the same low volume lol
-00:48:998 (10,11,12,1) - curve looks so forced tho ;; you could make it look neater for sure yea cus fuking off screen
-01:56:743 (2,3) - if you ctrl'g the rhythm. It'd fit the guitar strings a bit better i think mm I love follow the kick better
-02:41:580 (2,3,4,1) - This felt so weird tbh.. you could move (2) to like x442y39 or something like that, so the movement is more predictable since you keep moving in the same area not really have a problem with this one for me I think the current flow is actually ok and the vison is also good for player to play imo
Pain
-02:51:200 (1,2,3,4,5,6,7,8,1) - doesn't look too nice ;; can't tell why and how to improve, just that it doesn't look nice ;( experiment with stream angle there , it play better than when it's not consistent spacing somehow imo
-03:17:287 (1) - you could just go ham and do all the thing 1/4 sliders xd Insane is using the same pattern so it leaves a bit of expectation that this will be harder still that make this go way too sudden for the player imo lol
-03:08:156 - Kinda sad that you didn't use some hitsound for the keysound piano thing on this section uh d
Don't feel stressed replying, it's mostly unimportant stuff xd
theCelsiusLK wrote:
is this a triangle? im not monstrata
noCelsiusLK wrote:
i have 91 stars LOL gimme star
thanks lithakureilit120 wrote:
welp
[p41n][1n54n3]
- d00d. cek de hitsounds again m8. something's not right with it is it rly triggered from wonder stella
- 00:14:352 (3,1,2,3,4,5) - this doesn't seem to have a drum hitsound and whistle on the instrument part here. better remove those but it goes well with the song I don't think I need to hitsound with the instrument that just sound like a overide stuff lol
- 00:18:102 (7,9) - ^ same the whistle here help emphasis the jumps
- 00:20:711 (5,7) - ^ same
- 00:30:656 (2,3) - (2) should be whistle n (3) should be klap no need to override the instrument with the same hitsound as instrument lol
- 00:50:384 (2,3,4) - and the other stuff like this - kill me, pls. this seems kinda reasonable to do a triplet with dat 2 1/8 sliders LMAO u just play like the same 1/4 but you need to hold cursor rly strong d expert stuff d
- 02:17:613 (2,3) - try drum finish ok
- 03:18:672 (1) - in the end, try to use 5% volume, since it's nothing on the beat, just an empty one ye
[h4rd]
- still da same wehn it comes to hitsound xd
- 00:16:308 (2) - y u no stack with 00:15:330 (3) - waaaaaaaaaa shiet
- 03:18:672 (1) - saem thing liek p41n diff d
that's all
- 4g41n. saem hitsound issue stuff
- 02:40:765 (1,2,3,4) - let me guess... first, you used a circle only with DS on, then you turned it into 1/4 slider reverse stack on head only. gg m8 is it rly liek that lo
- 03:18:672 (1) - saem thing liek the other diffs a
B R E A D R O L L Sdeetz wrote:
hi m4m if its okay, because fuck deez nutz
[easy]
01:05:547 - feels like this section is too dense compared to 01:15:982 - which is when the voice stops being muffled. yea I hear what you're doing with 01:06:852 (3,4) - and that background sound but repeat sliders instead would do a lot in the way of improving relative difficulty. dunno how much you'd have to remap tho. imo the way that the instrument and vocal at this part 01:05:547 - go rly intense and serious I think it would rly fit the intense rhythm so yea I did the current rhythm xd but when it come to 01:15:982 - I think it feel pretty generic and the vocal and instrument sound softer than the previous part so d I did less intense rhythm
01:26:417 (4) - yea i noticed that you were consistent with 03:18:591 (5) - when not NCing this but I'm just curious why not when the sound is super different. I usually think when the map gonna end or enter break mode eventhough the last beat before that sound really emphasized I still don't really think it really need to nc that much lol since it something like you are about to end the part there for a while and it like everything will fully end no more new combo or anything new , I feel like that dd hard to explain
01:53:808 (2) - consider NC'ing to minimize confusion mmm I don't think it really that much confusing ( I don't like nc much in ez tho ) the rhythm also the same so not nc help a bit cus the player will still think there is nothing change to the time of reverse on (2) lol nc would just make player wonder what change there at the reverse slider d
02:00:330 (1) - stack broke a bit a
02:02:939 (1) - same. actually just take a quick look at all stacks like this to make sure if it's not just the editor being dumb lol if it keep broke I should change to manual one xd
03:16:308 (2) - curious why you chose to make this straight nothing rly lol I just can't think of anything here so I do the straight
really well done, esp the NCing
[normal]
01:50:384 (2,3) - maybe it would be more interesting to not ignore the guitar the reason I skip that guitar is before I notice the rhythm switching to drum here 01:50:874 - so switch back and forth to guitar would just might play weird and awkward for normal cus in normal I prefer to not switching too much
01:53:482 (3) - nc to indicate white tick after unfamiliar snapping I think 1/2 stack there already help player reading this cus when player see stack there they will know it 1/2 stack cus that like the common stack in this diff
01:54:787 (6) - same saLittle
01:57:721 (1,1) - why are these stacked differently from all the others, just curious u just found my manual stack there lol , idk why I did only at those slider there , fixed to auto one
good
[hard]
00:26:906 (1,3) - could be better to switch NCs for all similar patterns or use an easier rhythm like 00:29:026 (1,2,3,4) - before doing this, esp when the AR is this low fixed rhythm
00:51:852 (1) - yeah these fit but I'm just not sure if they're appropriate to use in a hard diff when the sv speed literally cuts in half. it could be too confusing. the most acceptable one in the map is 00:39:134 (2) - because of how the spacing is set up there tbh mmm yea that's intresting lol if it really a problem I will surely fix it but right now I think the pattern is really straight forward and really hard to slider break imo
01:52:504 (1,2) - not sure if you should put blue tick clicking in a hard either, perhaps this could be simplified _a little bit_ blue tick and red tick there sound really emphasized which make it sound really noticable and ez to click for those beat so I think it's fine
02:18:917 (2,3,4) - is this spacing intentional cus auto stack looks suck there
[insane]
00:17:939 (6) - nc for different musical grouping mayb not really need , I guess , I prefer to nc for each big white tick instead
00:20:547 (4) - same and wherever else it applies ya
01:10:439 (1,2,1,2) - are you sure you want circular flow? something involving ctrl-g'ing the last 2 could be better im not really into the circular flow there , most of flow are more like angle based flow
01:49:895 (1,2,3) - this makes 01:50:874 (5) - feel like it needs more impact tbh I think I prefer the current since it fit more with (4) lol
03:17:613 (2,3,4,5,6,7,8) - lots of end of map sliderbreaks incoming xd xd flow and pattern are pretty straight forward tho just follow the slider way and numbere there
seems good for what it is
[pain]
01:06:852 (1,2,1,2,1,2,1,2) - this is really cool xd d
01:50:874 (6) - same as insane pretty similiar
pretty nice imo, even if some of the verses feel too hard lozl
spread is fine imo, even if i think a couple of the things in hard are d for a hard o guess I should take a look at hard a bit d
gl!
my map: https://osu.ppy.sh/s/434334
THX
CelsiusLK wrote:
deetz wrote:
[insane]
00:17:939 (6) - nc for different musical grouping mayb not really need , I guess , I prefer to nc for each big white tick instead ya that's ok I just suggested it cuz I felt like it would make the two sounds feel different when they play really similarly xd just a personal thing I guess
01:10:439 (1,2,1,2) - are you sure you want circular flow? something involving ctrl-g'ing the last 2 could be better im not really into the circular flow there , most of flow are more like angle based flow you misunderstood me lol. I'm saying what you mapped there IS circular flow and that u should adjust it to angular flow to fit the rest of the map better. as I said the quickest way to do that is to switch the places of the second two objects.
seems good for what it is
too lazy to find bnDino99 wrote:
Hello~~ M4M!
<Easy><Normal>
- 00:28:700 (4) - Just a nazi, move to [X:376 Y:180] for a perfect 4-side shape?? yeh
- 00:55:113 (1,2) - Blanket it better? d
- 01:02:939 (1) - Same nazi... move to [X:156 Y:336] no
- 01:38:808 (3,4) - Maybe replace these by a Slider~ the emphasized beat there fit the circles more
- 02:30:330 (2) - How about extend it to 02:31:308 - and then add a 20% Green Line here?? o.o no lol want it to be consistent with 02:29:026 (1) -
<Hard>
- 00:39:461 (1) - The tail of this object isn't snapped, plz fix it~ :3 oop
- 01:15:656 - Maybe add an "Addition: Normal + whistle" here becasue you added one at 01:10:439 - not really fit imo
- 01:16:961 (3) - ^ Addition: Normal + Whistle fits the vocal here IMO~ I literrally copy hitsound from pain lol , I guess this works too o:
- 01:19:569 (3) - ^ same
- 01:22:178 (3) - ^ yeh
- 01:25:765 (6) - Remove whistle here and 01:25:928 - no
- 01:55:928 - Add Addition: Normal doesn't sound good imo
- 02:31:308 (3) - Add a 20% Green Line here is cool to me! current is enough now imo
<Insane>
- 00:36:852 (1,2) - Too straight~ try to rotate these a bit such as 10 degrees~ lol i like it xd
- 00:46:634 (3) - ehh.. maybe move to [X:292 Y:200]...... no
- 00:58:374 (5,1) - Blanket it?? d
- 01:16:471 (2) - Ctrl + G flows better orz i don't want jumps there
- 02:18:917 (2,3,4) - Same DS looks better~ k
- 02:31:308 (2) - Add a 20% Green Line here plz, it really fits the music! sam e
- 03:11:091 (3,4) - It can be a better blanket. a
<Pain>
- 00:05:548 (1,2) - The jump is too large IMO... ur the first one to comment on that xD the jumps maybe big but I think that fit the tone of music and vocal there
- 00:10:765 (1,2) - ^ same
- 00:48:591 (5,6,7,8,9,10,11,12,1) - The shape is weird to me, plz try to make it better (Maybe more like a Circle) o.o freehanded stream dddd , idk how to do it the circle at the end go off screen if I try to do it :C
- 00:52:993 (3,4,5) - Same DS plz~ o
- 00:55:602 (3,4,5) - ^ f
- 00:58:211 (3,4,5) - ^ f
- 01:24:950 (1) - Ctrl + G, and then Ctrl + G 01:25:276 (2) - too, I think it plays better :3 i don't think so
- 02:31:308 (2) - Same as what I said~ owo same tho
That's all,
- 02:30:330 (3) - Change it to a Slider and end at 02:31:227 - (Remove 02:30:982 (1) -) no , I prefer mine
- 02:31:308 (2) - Same as what I said~ same
- 03:17:368 - Add note here and 03:17:450 - I think all 1/4 fits the music better o.o" it fit but play not good imo
- Too hard I can't find more problems~
Good Luck Ceisius~~ ^^b
btw, why Knew Day went into graveyard... >.<a
thanks for the modsLasse wrote:
m4m I guess?
this (hope karen applies mods soon lol) or this would be nice
sry I can't map normal spreads
[general]
01:57:721 (1) - can you use like lower volume sliderticks or maybe ven mute ticks instead of slides for this part? tickrate 2 sliders are so noisy here
fine tick rate is for readability l0l anyways lowered to 30%
[pain]
00:18:428 (9) - kick+vocal so bit higher spacing (like before) wud be nice, like 2.8x or sth. that kill momentum here imo
00:26:580 (2) - 00:29:189 (2) - are like the same thing, so more spacing one the first one would work well, but idk where to put it lo high spacing jumps after stream is not good to play
00:29:515 (3) - you never stacked after this rhythm gap thing. overlap like 00:32:124 (3) - or similar would be fine yeh cus this one auto stack is fine so and it all works no need to be consistent
00:50:384 (2,3,4) - this is 1/6 should be sth like http://i.imgur.com/lBUvNSM.jpg also 00:50:384 (2) - feels a bit overmapped, but it makes the rhythm better to play so fine brb asking some people , for now see my reply to fort mods
00:52:993 (3) - ^all of those, refer to p/5007178 where it got checked by multiple people and agreed on 1/6 snapping. in fact both ranked short versions snap this to 1/6 so yehaj brb
01:48:265 (4) - 2 circles or even kickslider+circle would fit guitar so well no , I don't think so, sound too much for this one
01:49:895 (1,2) - compared to 01:50:874 (6) - would be good to decide how to map the guitar. either 1/2 slider or 2 circles for both (6) one fit when play after 01:50:384 (4,5) - so ya
01:52:178 (1,1,1,1) - is this the hidden meme : d or is it the bg name normal diff but you won't find it for sure cx
02:50:711 (6,7,8) - ctrl g-h-j would look so nice here http://i.imgur.com/kBAXROr.jpg current is intentional cus I think it sound like player gonna move cursor like that lol
02:52:993 (2) - 1/6 like before for all those 1/8 kickslider patterns in this part, it's pretty noticeable wrong snap cuz 02:53:075 (3) - click feels so late I keep wonder about this since I play ranked map when I first play that thing in ranked ver I thought it really 1/4 tbh , idk why you guys think it's 1/6 the actual sound it also doesn't feel like 1/6 pattern at all :s it's just some random sound mash together for me
03:03:265 (2) - why not start nc spam from here? suddenly satrting it after 1 measure of the same music seems weird
also probably use it for 03:06:852 (1) - ? I nc for pattern readability , the pattern you mentioned doesn't need nc to help reading it so
[insane]
00:50:466 (3) - it's kinda worse here because you just click between two sounds, so it feels like you click earlsy and late at the same time xd that's wot happen when you start out rhythm with triplet you need high acc skill , I can't think of any new rhythm tho reverse slider sound bad and not fit the music here :C same with double after sliderend
01:21:689 (3,4) - cud do sth here since it feels like no spacing at all cuz sldier leniency : / maybe sth like http://i.imgur.com/Ru8zXdw.jpg d wh you will surely get 100 on that slider if you don't follow slider to the end lol it's fine with the music here imo
01:53:808 (1,1) - bit awkward movement even if abusing slider leniency, how about http://i.imgur.com/OyQHC72.jpg now this really make me wonder ur playstyle cus when I play this i usually just bump in to 01:53:808 (1) - end and then with the momentum effect my cursor move bak to 01:54:053 (1) - which kinda pretty natural movement imo
02:53:075 (3) - you know already yrh brb
not going to mention the 1/6 things for the other diffs anymore cause it's clear I guess
[hard]
00:05:548 (1) - think you could use a bit more spacing for this pattern, like insane has kinda big jumps here
but for this diff they are lower spacing than the normal one for calm parts i don't think hard player can properly play hard jumps yet -__- and opening hard diff with jumps is not good
[normal]
do you really need od5 on this? 4.5 or even 4 would be enough too much difference from hard diff
00:30:167 (4,5) - this is like the only time you space this 1/2 circle slider pattern, stack like all other times makes more sense I don't want to spam much 1/2 stack for each combo like here 00:29:515 (2,3) - I did it so player would go woah when they see another one
02:36:689 (6) - ^ this one fit the beat in the music
01:49:895 (1) - http://i.imgur.com/ZzPS0Gu.jpg well, it's perfectly rankable, but could also be easily avoided by moving 01:48:591 (4,5,1) - a bit for sth like
http://i.imgur.com/UcSPK3i.jpg not widescreen rip
03:18:591 - cymbal, last object of the map etc. clickable is so much nicer here it's already there lol
[easy]
03:18:591 (5) - lo it's evne clickable on easy but normal puts it on sliderend I did that for normal cus I don't want to do 1/2 spacing there ddddddddddddddddddddd
rhythm and readability are fine
gl
deetz wrote:
I think u misunderstood me a bit lol
[insane]
00:17:939 (6) - nc for different musical grouping mayb not really need , I guess , I prefer to nc for each big white tick instead ya that's ok I just suggested it cuz I felt like it would make the two sounds feel different when they play really similarly xd just a personal thing I guess
01:10:439 (1,2,1,2) - are you sure you want circular flow? something involving ctrl-g'ing the last 2 could be better im not really into the circular flow there , most of flow are more like angle based flow you misunderstood me lol. I'm saying what you mapped there IS circular flow and that u should adjust it to angular flow to fit the rest of the map better. as I said the quickest way to do that is to switch the places of the second two objects. [/color]
seems good for what it is
thanks for the modsProfessionalBox wrote:
Hey Celsius! Here for the modEasy
- 00:06:852 (2) - You can improve the end curve of this slider to make it look better, since it's a bit too uncurved at the moment ok
- 00:32:939 (3) - Same here :p d
- 00:50:547 (2,3) - You should try out this rhythm instead, its easier to play and read i don't like to map that emphasized red tick as reverse arrow
- 00:52:504 (1,2) - I suggest the same rhythm here aswell! same
- 00:55:113 (1,2,3,4,1,2,3) - You could do it here too but this is fine since the rhythm has already been established with the repeat sliders so players know what is to come. sam ee
- 01:47:939 - Definetly add an objective here since the intensity of the song starts going up and it feels really weird not having anything here I like when it empty like that since it kinda emphasis 01:48:265 (2) - good
- 02:00:330 (1) - I think players might panic react or click this too early since it is stacked on 01:57:721 (1) - . Maybe move it to somewhere around x:419 y:323 instead? Also I'm sure that people will complain about the end of the slider being too hard to read for an easy difficulty so keep that in mind. I personally think that it's fine (and that is because I like sliders like this xd) o yea but I think it got enough recovery time for beginner to react now and the slider pathway is straight forward so I don't think it really a problem much lol
- 02:02:939 (1,1,1,1,1,1) - Relocate these sliders too similiar to the previous one in case you unstacked it. Otherwise keep them as they are. I think recovery time is enough for beginer to react to these stack
- 02:38:808 (4,1) - Nazi blanket if you want to fix d
Normal
- 00:32:287 (3) - I love to point it out when this curved slider is ugly xd o
- 01:26:417 (7) - Consider a NC here not really need since there is nothing to play after that lol , just a break
- 01:43:047 (3,4) - Small blanket fix a
- 03:09:787 (5,6) - Consider blanket on these since it's just a small adjustment mmm still not really want to go for blanket there lo
- 03:15:330 (6,1) - Make the angle of these the same so that they point exactly in the same direction, it's off by few degrees atm mm moved a bit
Hard
- 00:05:548 (1,2) - Since this is a hard difficulty and these are really strong beats, consider adding more spacing than usual to these to emphasize them more but it might be really too hard for hard player to plays , circle jumps is still pretty hard for player at that range imo o:
- 00:10:765 (1,2) - Same here same
- 00:15:982 (1,1) - Stack properly o
- 00:23:482 (4,1) - Blanket could be improved l
- 00:24:950 (1) - I think you can make the curve here look better like I instructed in the earlier diffs ahh for this one I think it really fit the tone of music
- 00:26:906 (1) - Remove NC? op
- 00:28:047 (1) - ^ no this sound like the new part of music
- 01:42:558 (2) - Same as mentioned earlier when u see wave struct like that it means I try to wave with the music xd
Insane
- 00:49:895 (1,2,3,4) - Now this is really tricky to read because of the triplet spacing being the same spacing as 00:49:895 (1,2) - Either stack the (2) under the slidertail or add more spacing between them ahh yea I aware of this but I think with the rhythm in the music like that I think player can still read it fine if they try also I did the manual stack there tho d lol
- 00:52:667 (2,3,4,5) - Same here and the following ones but not as crucial since the rhythm has been introduced already. yeaj same it like stack in game just that it's not auto stack xd
- 01:26:417 (12) - I highly recommend a NC here no , not really need same reason like 01:26:417 (7) - in normal
- 01:53:808 (1,2) - You could stack these o
- 02:29:026 (1) - Curve improve here (You must see how much I love this slidershape by now xd) sur
- 02:44:678 (1,2) - Consider blanketing since it would be a neat addition a
- 03:17:613 (2,3,4,5,6,7) - The whole spacing of this feels a bit random and maybe overdone. Consider nerfing since this is harder than the Extra diffs version of this ok lots of people say this too
- 03:18:591 (8) - NC here would be neat nah lo
Pain
- 00:13:048 (4,1) - This overlap looks a bit messy, you should just make it so that these dont overlap i don't think so
- 00:50:384 (2,3) - I'll only mention this once but these feel like unnecessary overmapping. I see no reason for these to be 1/8 sliders when normal triplet would be much better. but background noise sound like 1/8 with 1/4 but I guess I should get some sanpping confirm
- 01:26:417 (12) - NC n
- 02:30:982 (1) - Maybe add some sv here and then NC this 02:31:308 (2) - and make it 0,5x, I think it would make for a cool effect not really good imo
- 02:48:509 - You should have an object here to be consistent with the overmapping you've done no , lol it's not overmap there is a bass sound on those 1/4 d xd
- 03:18:591 (8) - NC n
That's it for the mod! Hope it helped and Good luck with the set
yehaj , thanks riziaRizia wrote:
[Pain][Hard]
- 00:26:580 (2,1) - i think it will be easy to read as 1/2, 00:29:189 (2,3) - this way is ok mmm play fine for me here i don't think the player will have much problem reading thisf the player just focus on the instrument not the vocal imo cus of how the instrument beat play here kinda really fit the song if the player just focus on the instrument not the vocal imo
- 01:56:906 (3) - add clap for head and tail sure
- 02:51:526 (5,6) - spacing suddenly reduce here will make this stream easy to miss don't think so instead with the regular spacing it will make the angle of stream there play really awkward so it intend to use low spacing to make it like reset the momentum from the spacing so it feel smooth to change the movement of cursor imo
[Normal]
- 00:46:961 (4) - missing clap at the head oop
nice map, not too much thing to found
- 01:06:200 (2) - i think the shape is not safe for normal fixed
- 02:08:156 (1) - same, especially the middle of slider fixed , should be ok now o.o
great mod right thereXinely wrote:
placeholder
Easy :
- 00:07:830 (3) - maybe remove for consistency with 00:10:439 - ? the reason i add small break there is becus the beat there isn't really that noticeable imo and also previous red tick got a more noticable beat so if i add a note on white there player might can press it too early
- 00:17:287 (3) - just my taste but imo if you curve the slider a bit same like next slider, it will improve the flow a bit https://osu.ppy.sh/ss/5423692 sur
- 00:30:330 (3) - a bit curvy for me so the flow a bit unnatural too. hmm smoother it a bit? http://puu.sh/pxYqF/87098658d1.jpg ok
- 01:00:330 (1) - a bit curvy for me too. hmm how about move middle node to 196,136 i don't see much problem with flow here it pretty fit the way how the music become more intense here
- 01:21:200 (1) - 2nd red node 328,324 for more symmetrical shape? fixed a bit on my own I don't really aim for symmetrical much here
- 01:39:134 (4) - 152,336 for better flow to catch next slider? nice
- 01:55:113 - i think it needs soft finish due cymbal music (apply to all diffs if you agree) o
- 02:05:547 (1) - i think the tail shape isnt safe for newbie as overlapping with slider's body, move the tail to 160,144 lol ok fixed on my own
- 03:14:678 (3,2) - i think you can avoid the overlap yea
Normal :
- 00:25:602 - i think you have to map this due strong beat ;_; i think it's ok , i don't think it really that noticeable with the way I emphasis the beat on white tick there , it clearly make this red tick sound less emphasis
- 00:29:026 (1) - jump? D: o shit
- 02:36:689 (6,1) - the flow is a bit unnatural from that im trying from testplay. maybe fix the flow with stack them? agree.
- 02:47:124 - it has strong beat. try map it? i think you can change 02:46:634 (5) - with 2 of 1/2 sliders instead this one similiar to 00:25:602 - case
- 03:03:591 (2) - 0,90x inconsistency spacing x
- 03:18:591 - cymbal mapped with slider's tail, maybe you can try circle for this it's the end of the map now lol I think it's fine I don't want to do 1/2 slider + circle combo tho since I never do that in the entire map lol
Hard :
- 00:53:319 (6) - maybe rotate 10 degree, current jump is quite sharp and hard after did 1/4 triplet sure
- 01:09:787 (2) - why not 1/4 slider repeat like 01:07:504 (3) - before? the guitar pattern for the rhythm here 01:06:852 (1,2,3,4) - is pretty different from 01:09:461 (1,2,3,4) - so I try to make some variation there
- 01:37:830 (1) - maybe change the shape a bit? imo a bit hard to read due 1/4 circle before, a bit cover how the slider goes ok
Insane :
- maybe HP 6,5 to make spread with hard and pain diff? yea why not lol
- 00:07:504 (3) - just nazi. 1,07x inconsistency spacing? a
- 00:21:037 (7) - the jump is too far and no music to emphasis the jump imo. if you still want a jump. maybe move to 364,52? the buzz there is sound a bit strong for me so yea but anyways i nerf the rhythm and pattern
- 00:49:569 (3) - the jump is too far imo Q_Q , move to 440,168 instead? ok lower spacing
- 01:24:461 (4) - ^ (76,180) nerfed on my won
- 01:10:928 (2) - reduce the jump a bit like 232,140 since you already did 1/4 jumps for 01:10:439 (1,2,1) - for more friendly to be played with average players? yea
- 01:57:558 (6,1) - the jump is so far imo for insane diff. aaa, 01:57:558 (6) - 244,116 instead? nerfed on my own lol
- 03:17:613 (2,3,4,5,6,7,8) - it doesnt have many difference with pain diff when in hard diff that time only have 1/4 sliders and a 1/2 slider (means have such as big difference with insane diff) that imo the spread isnt really balance for them. hope you can nerf them ;_; mmm yea ok i get it
Pain :
- 00:15:004 (2) - 1,14x inconsistency spacing? ya
- 02:55:602 (3) - for those 1/8 stuff, maybe give nc to mark they have different snap ok
appleeaterx wrote:
Full version, awesome.
Congrats!