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DJ StevieV - Running On Empty

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Total Posts
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Topic Starter
Verdisphena
This beatmap was submitted using in-game submission on sábado, 18 de febrero de 2012 at 14:30:18

Artist: DJ StevieV
Title: Running On Empty
Tags: eldnl Peaceful Melody OzzyOzrock Bima
BPM: 136
Filesize: 3334kb
Play Time: 02:22
Difficulties Available:
  1. Bima's Easy (1,77 stars, 131 notes)
  2. Collab (4,99 stars, 407 notes)
  3. eldnL's Hard (4,5 stars, 241 notes)
  4. Normal (3,23 stars, 169 notes)
  5. Ozzy's Taiko (4,83 stars, 587 notes)
Download: DJ StevieV - Running On Empty
Information: Scores/Beatmap Listing
---------------
Map for lKeira :P
3# Beatmap

06/08/11. Please re-download for a little SB
04/09/11. SB stuff
Go DJ Go~
Thanks to ElxBeta for the bg
lKeira
What a nice song :)
nanin_old
kawaii ;)
luzgato
^__^ esta genial
Jhackus
O.o ~~~ Ctb ftw ~~ a ver q tal , la practicare o.o <3 nanin ~~
eldnl
st4r 8D
blAktem
wow
el map es buenisimo
suerte :lol:
iPeeMyPants
Great beatmap ;D

Nanin is my little GIRL!! <3
Koutaro
Es uno de los mejores beatmap que he visto. Aqui te dejo mi estrellita. Y muy buena cancion :|

Y nanin me cae genial ^^
Mamaster_old
Good Map, Up

Nanin is my superstar :)
vivere
Hola =)

-Primero:
BMP: 136,000
Offset: 7.063

-Segundo: Tienes que borrar el .osb que hay en la carpeta "DJ StevieV - Running On Empty (Verdisphena) .osb" y hace fullsubmit.

-Tercero: Debes poner el preview point en todas las diff (Timing -> set current point as preview point).

-Cuarto: Todas las dificultades tienen que durar el mismo tieempo.

Me gusta la song ^^

Estrellaaa~ :3
Salwinjack
Buen Beat Map :D
Topic Starter
Verdisphena

vivere wrote:

Hola =)

-Primero:
BMP: 136,000
Offset: 7.063
Listo :3
-Segundo: Tienes que borrar el .osb que hay en la carpeta "DJ StevieV - Running On Empty (Verdisphena) .osb" y hace fullsubmit.
Listo :3

-Tercero: Debes poner el preview point en todas las diff (Timing -> set current point as preview point).
Listo :3

-Cuarto: Todas las dificultades tienen que durar el mismo tieempo.
Listo :3

Me gusta la song ^^

Estrellaaa~ :3
Todo listo :3
eldnl
Aqui esta la diff.. avisas cualquier cosa

Download: diff.rar
Topic Starter
Verdisphena

eldnl wrote:

Aqui esta la diff.. avisas cualquier cosa
Ya, actualize, me gusto la diff, gracias :3
---------------------------------------
17/08/2010
New Insane!
Re-download.
vivicat
nice~:3
Krisom
Dejo este post como recordatorio de que lo tengo que moddear~
Topic Starter
Verdisphena

Krisom wrote:

Dejo este post como recordatorio de que lo tengo que moddear~
Okay :3
bearing019
General;

Can we have a relevant and non-suggestive background please?

Normal;

Respace everything. It's really very non-consistant.

Hard;

OD + 1 or 2.
00:07:504 (3,4) - Spacing.
00:09:268 (3,4) - ^
00:11:033 (3,4) - ^
00:12:853 (2,3,4) - On the white ticks.
00:19:411 (1,2) - What is the point of these hold sliders?
00:51:174 (1) - Just a 1/4 repeating slider here kthx.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats.
01:52:057 (2) - Just a 1/4 repeating slider here kthx.
02:21:174 (1) - ^

Insane;

Where yo breaks, bro?
Those streams are pointless.
You have some unrankable spinners such as 00:45:227 (1); spinners must get 2000 extra in auto mode or they aren't rankable.
Topic Starter
Verdisphena

DiamondCrash wrote:

General;

Can we have a relevant and non-suggestive background please? Fixed

Normal;

Respace everything. It's really very non-consistant. Fixed

Hard;

OD + 1 or 2.
00:07:504 (3,4) - Spacing.
00:09:268 (3,4) - ^
00:11:033 (3,4) - ^
00:12:853 (2,3,4) - On the white ticks.
00:19:411 (1,2) - What is the point of these hold sliders?
00:51:174 (1) - Just a 1/4 repeating slider here kthx.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats.
01:52:057 (2) - Just a 1/4 repeating slider here kthx.
02:21:174 (1) - ^

Insane;

Where yo breaks, bro?
Those streams are pointless.
You have some unrankable spinners such as 00:45:227 (1); spinners must get 2000 extra in auto mode or they aren't rankable. Fixed
Thanks for the mod :D
eldnl

DiamondCrash wrote:

General;
Hard;

OD + 1 or 2. Ok.
00:07:504 (3,4) - Spacing. Ok.
00:09:268 (3,4) - ^ Ok.
00:11:033 (3,4) - ^ Ok.
00:12:853 (2,3,4) - On the white ticks. Ok.
00:19:411 (1,2) - What is the point of these hold sliders? Ok.
00:51:174 (1) - Just a 1/4 repeating slider here kthx. Ok.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats. Ok.
01:52:057 (2) - Just a 1/4 repeating slider here kthx. Ok.
02:21:174 (1) - ^ Ok.
Anything post here.

cya

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
Topic Starter
Verdisphena

eldnl wrote:

DiamondCrash wrote:

General;
Hard;

OD + 1 or 2. Ok.
00:07:504 (3,4) - Spacing. Ok.
00:09:268 (3,4) - ^ Ok.
00:11:033 (3,4) - ^ Ok.
00:12:853 (2,3,4) - On the white ticks. Ok.
00:19:411 (1,2) - What is the point of these hold sliders? Ok.
00:51:174 (1) - Just a 1/4 repeating slider here kthx. Ok.
01:24:483 (1,1,1) - No need for 3 spinners, make it just one and similarly with the repeats. Ok.
01:52:057 (2) - Just a 1/4 repeating slider here kthx. Ok.
02:21:174 (1) - ^ Ok.
Anything post here.

cya
Ya actualize :3
Sallad4ever
Hi Verdisphena sorry for the delay :)

[General]
- delete the osb file from your song folder then full submit
- remove "DJ StevieV" from source and "DJ Steviev Running On Empty" from tags, those two are already on the artist and title
- add eldnL on the tags for all diff cause he make you a diff
- combo color 2 and 3 are similar change them
- set the offset for all diff to 7063

[Normal]
This isn't complete? well from the first part it looks good so keep at it
01:17:634 - delete this uninherited (red) timing section

[eldnL's Hard]

00:21:175 - delete this uninherited (red) timing section, you won't need it. Make sure to re-snap all notes after that
00:11:915 (5) - add clap here just like the previous notes
00:19:415 - delete this inherited (green) timing section, it have the same setting as the previous timing section so it's not needed
00:24:704 - move this timing section 1/2 beat back to the previous red tick, when putting an inherited timing section don't put it exactly on the note read this for more info about timing section viewtopic.php?f=70&t=29293
01:38:601 (1) - add a timing section here with +1/+2 volume from the previous timing section's volume
01:54:704 (1) - increase the volume by 1 or 2 ticks then add a timing section 1/2 beat before this timing section, with the same setting but without kiai

[Insane]

some of the 2x slider speed don't go very well imo, like 00:58:021 (9) this place have a slower pace so instead of a 2x slider speed a normal or half slider speed is better.
The breaks are also place very awkwardly like 00:49:639 and 01:31:330
00:49:639 - not good place for a break, I suggest you to map from 00:49:639 - 00:52:948 then put the break after it

eldnL's Hard is good, look at his diff and try learn from it
Keep working on your insane diff, Good Luck ;)
star
Topic Starter
Verdisphena

Sallad4ever wrote:

Hi Verdisphena sorry for the delay :)

[General]
- delete the osb file from your song folder then full submit
- remove "DJ StevieV" from source and "DJ Steviev Running On Empty" from tags, those two are already on the artist and title
- add eldnL on the tags for all diff cause he make you a diff
- combo color 2 and 3 are similar change them
- set the offset for all diff to 7063 All fixed

[Normal]
This isn't complete? well from the first part it looks good so keep at it
01:17:634 - delete this uninherited (red) timing section Fixed

[eldnL's Hard]

00:21:175 - delete this uninherited (red) timing section, you won't need it. Make sure to re-snap all notes after that
00:11:915 (5) - add clap here just like the previous notes
00:19:415 - delete this inherited (green) timing section, it have the same setting as the previous timing section so it's not needed
00:24:704 - move this timing section 1/2 beat back to the previous red tick, when putting an inherited timing section don't put it exactly on the note read this for more info about timing section viewtopic.php?f=70&t=29293
01:38:601 (1) - add a timing section here with +1/+2 volume from the previous timing section's volume
01:54:704 (1) - increase the volume by 1 or 2 ticks then add a timing section 1/2 beat before this timing section, with the same setting but without kiai

[Insane]

some of the 2x slider speed don't go very well imo, like 00:58:021 (9) this place have a slower pace so instead of a 2x slider speed a normal or half slider speed is better.Well. I changed the slider to slider x1, Fixed
The breaks are also place very awkwardly like 00:49:639 and 01:31:330 These brakes was deleted
00:49:639 - not good place for a break, I suggest you to map from 00:49:639 - 00:52:948 then put the break after it Fixed

eldnL's Hard is good, look at his diff and try learn from it
Keep working on your insane diff, Good Luck ;)
star
Im sorry, but my english it's so poor...
Thanks your for the mod :)
Well, I'll go to study x.x
eldnl
Ok, also my english is bad.

I did my best

Cya

Download: DJ StevieV - Running On Empty (Verdisphena) [eldnL's Hard].osu
Topic Starter
Verdisphena
Song Updated
Krisom
Al fin algo de timepo libre para moddear esto o_o

General-
Por que el fondo de anime? no tiene nada que ver con la canción, nisiquiera es nightcore. Mi recomendación: busca imágenes de "Vector art" en google. Te dejo 3 buenos fondos por si quieres usar uno.
fondo 1
fondo 2
fondo3
Supongo que esto no está completo, por que para rankearlo necesitas una dificultad más fácil.
Ehhh, haz el Kiai time el mismo para todas las dificultades, le agrega consistencia al mapa.

Normal-
Hmmm, te diré algunas indicaciones generales para que el mapa sea mejor en vez de andar punto por punto, ya que creo que tienes algo de potencial pero te faltan algunos detalles básicos...
Primero: no uses tantas notas en 1/2 (lineas rojas), esto es un normal, y no importa que tan lenta sea tu sliderspeed o que tan baja sea tu Overal difficulty, no se va a sentir más fácil. Es más, esta dificultad tiende a confundirme.
Segundo: el distanciado entre circulo y circulo se siente apretado y claustrofobico, es el distanciado que uno debiera usar para dificultades fáciles, no difíciles ni normales.
Tercero: faltan hitsounds. Hmmm, mira, bajate este mapa de ztrot: http://osu.ppy.sh/s/17346, luego ve a la carpeta contenedora, copia el archivo que dice "normal-hitclap" y pégalo en tu carpeta. Luego, activa los custom hitsounds en tu dificultad y utiliza el siguiente patrón:

Cuarto: Sliders como 01:03:092 (8) se ven mal al jugarlos, y son muy confusos para un jugador de dificultad Normal.
Por último, por favor evita esto:
patrones cuadrados
No es obligatorio que lo hagas, es más, hay MILES de mapas rankeados con este estilo, pero verás que es mucho más entretenido jugar mapas que hacen que el movimiento del mouse sea más irregular que solo un cuadrado o un diamante, como estos:
patrones de semicirculo
patrones de zigzag

Insane-
También daré mis opiniones generales.
Muchos sliders que tienen un x2 que no calzan muy bien en la dificultad :/
Haz lo mismo que te dije en normal acá con respecto a los hitsounds.
Usualmente, para abusar de los streams como lo haces acá, debes seguir un patron reconocible.

Hard-
00:07:945 (4) - Spacing
00:09:710 (4) - ^
00:11:474 (4) - ^
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - que está siguiendo esta stream? :v?
01:19:410 (1) - Agrega un finish al final.
01:47:424 (6) - remueve este finish
01:50:292 (2) - remueve los finish de este slider, no suenan bien
01:52:057 (2) - agrega un finish al final.
02:08:822 (1) - agrega un finish al inicio
02:21:174 (1) - agrega un finish al final.
Buena~

No le daré star por ahora dado que está inconclusa, y me gustaría verte aplicar las sugerencias que te dije.
Envíame un PM avisandome cuando el mapset esté completo y listo para que lo vea detalladamente. Espero verte mejorar en poco tiempo.
Meiri
Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)

Thanks, I M On My Way :)
I'll Work It Now
Topic Starter
Verdisphena

Krisom wrote:

Al fin algo de timepo libre para moddear esto o_o

General-
Por que el fondo de anime? no tiene nada que ver con la canción, nisiquiera es nightcore. Mi recomendación: busca imágenes de "Vector art" en google. Te dejo 3 buenos fondos por si quieres usar uno. El fondo de anime se ve bien con la song, no creo que sea necesario cambiarlo.
fondo 1
fondo 2
fondo3
Supongo que esto no está completo, por que para rankearlo necesitas una dificultad más fácil. Tendre en mente eso, podria hacerlo mas tarde.
Ehhh, haz el Kiai time el mismo para todas las dificultades, le agrega consistencia al mapa. Listo

Normal-
Hmmm, te diré algunas indicaciones generales para que el mapa sea mejor en vez de andar punto por punto, ya que creo que tienes algo de potencial pero te faltan algunos detalles básicos...
Primero: no uses tantas notas en 1/2 (lineas rojas), esto es un normal, y no importa que tan lenta sea tu sliderspeed o que tan baja sea tu Overal difficulty, no se va a sentir más fácil. Es más, esta dificultad tiende a confundirme.
Segundo: el distanciado entre circulo y circulo se siente apretado y claustrofobico, es el distanciado que uno debiera usar para dificultades fáciles, no difíciles ni normales.
Tercero: faltan hitsounds. Hmmm, mira, bajate este mapa de ztrot: http://osu.ppy.sh/s/17346, luego ve a la carpeta contenedora, copia el archivo que dice "normal-hitclap" y pégalo en tu carpeta. Luego, activa los custom hitsounds en tu dificultad y utiliza el siguiente patrón:

Cuarto: Sliders como 01:03:092 (8) se ven mal al jugarlos, y son muy confusos para un jugador de dificultad Normal.
Por último, por favor evita esto:
patrones cuadrados
No es obligatorio que lo hagas, es más, hay MILES de mapas rankeados con este estilo, pero verás que es mucho más entretenido jugar mapas que hacen que el movimiento del mouse sea más irregular que solo un cuadrado o un diamante, como estos:
patrones de semicirculo
patrones de zigzag
Todo listo, nuevos hitsounds y cambie la dificultad Normal mas facil
Insane-
También daré mis opiniones generales.
Muchos sliders que tienen un x2 que no calzan muy bien en la dificultad :/ Listo
Haz lo mismo que te dije en normal acá con respecto a los hitsounds.Listo
Usualmente, para abusar de los streams como lo haces acá, debes seguir un patron reconocible.Listo -w-

Hard-
00:07:945 (4) - Spacing
00:09:710 (4) - ^
00:11:474 (4) - ^
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - que está siguiendo esta stream? :v?
01:19:410 (1) - Agrega un finish al final.
01:47:424 (6) - remueve este finish
01:50:292 (2) - remueve los finish de este slider, no suenan bien
01:52:057 (2) - agrega un finish al final.
02:08:822 (1) - agrega un finish al inicio
02:21:174 (1) - agrega un finish al final.
Buena~

No le daré star por ahora dado que está inconclusa, y me gustaría verte aplicar las sugerencias que te dije.
Envíame un PM avisandome cuando el mapset esté completo y listo para que lo vea detalladamente. Espero verte mejorar en poco tiempo.
Bueno, me queda aun un largo camino por aprender, pero gracias por modear :3
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)
Yeah, not problem :3
Meiri

Verdisphena wrote:

- Peaceful Melody - wrote:

Hi There Verdisphena . .
Can I Make The Easy For This Song :) ?
If You Want I Can Make It Now :)
Yeah, not problem :3
Okay It's Already Finish LoL
Since You Are Use Music Beat Sound I Did Use "Some" Hit-Sound Either ;)
You Can Edit The Parts Of The Easy Too Since I M Not Too Pro :)

Download: DJ StevieV - Running On Empty (Verdisphena) [Easy].osu
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Okay It's Already Finish LoL
Since You Are Use Music Beat Sound I Did Use "Some" Hit-Sound Either ;)
You Can Edit The Parts Of The Easy Too Since I M Not Too Pro :)
Ok ;D
Song Updated
kuyukiP
Hi there~

General:
Try a 1/4 Beatmap divisor
Try with the timing "136.03" then resnap your notes. Sounds more accurate to me

Peaceful Melody's Easy:
00:20:292: Add a circle?
00:54:688: End spinner here.

Normal:
00:24:930(4): New combo
00:54:268: Consider making this to 01:38:827 have lower volume.

Hard:
Fine~

Insane:
00:52:614 sounds better to me if you take out the 8 circle.
Any reason why slider at 02:12:357 isn't there at the beginning? Or is that just my computer messing up?


Take my star~
Topic Starter
Verdisphena

kuyukiP wrote:

Hi there~

General:
Try a 1/4 Beatmap divisor
Try with the timing "136.03" then resnap your notes. Sounds more accurate to me Fixed

Peaceful Melody's Easy:
00:20:292: Add a circle? Fixed
00:54:688: End spinner here. Fixed

Normal:
00:24:930(4): New combo Fixed
00:54:268: Consider making this to 01:38:827 have lower volume. Replaced with whistle

Hard:
Fine~

Insane:
00:52:614 sounds better to me if you take out the 8 circle. It's fine
Any reason why slider at 02:12:357 isn't there at the beginning? Or is that just my computer messing up? Fixed


Take my star~
Thanks for mod :3
Sakura
Please remember that some of theese errors are suggestions not directions, feel free to take or leave anything or edit as you see fit.

[osz File Scan!]
No problems here

[General]
Inconsistent Preview times across all difficulties, for instance Insane has 114712, eldnL's Hard has 114704, Normal and Easy have 114698. Make all the preview times the same.

[Timing]
You probably should be using 136.000 flat for the whole map, also take into consideration what i mentioned on [eldnL's Hard]

[Insane]
Overall Difficulty -1
---Timing Section Mod----
SPOILER
2. Offset: 9,271ms BPM: Inhereted (2x) <--- When using Volume/Hitsound adjustments make sure the timing section starts before the next note.
3. Offset: 11,584ms BPM: Inhereted (1x)
4. Offset: 19,523ms BPM: Inhereted (2x)

5. Offset: 19,639ms BPM: Inhereted (2x) <--- Unused, repeated parameters.
6. Offset: 21,183ms BPM: Inhereted (1x)
7. Offset: 24,712ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
8. Offset: 27,360ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
9. Offset: 31,101ms BPM: Inhereted (2x)
10. Offset: 31,432ms BPM: Inhereted (1x)
11. Offset: 38,600ms BPM: Inhereted (2x)
12. Offset: 38,830ms BPM: Inhereted (1x)
13. Offset: 72,360ms BPM: Inhereted (0.5x)
14. Offset: 72,801ms BPM: Inhereted (1x)

15. Offset: 98,830ms BPM: Inhereted (1x)
16. Offset: 100,595ms BPM: Inhereted (1x)
17. Offset: 102,360ms BPM: Inhereted (1x)
18. Offset: 104,124ms BPM: Inhereted (1x)
All of theese have unused, repeated parameters
19. Offset: 105,895ms BPM: Inhereted (1x) <--- Should be moved 1/4 back in case the player hits the note early
20. Offset: 107,654ms BPM: Inhereted (1x) <---- Should be moved 1/8 back in case the player hits the note early.
21. Offset: 109,418ms BPM: Inhereted (1x)
22. Offset: 109,860ms BPM: Inhereted (1x)
23. Offset: 110,301ms BPM: Inhereted (1x)
24. Offset: 110,727ms BPM: Inhereted (1x)
25. Offset: 111,183ms BPM: Inhereted (1x)
26. Offset: 112,948ms BPM: Inhereted (1x)
All theese sections are unused, they have the same parameters.
27. Offset: 114,712ms BPM: Inhereted (1x)
28. Offset: 124,418ms BPM: Inhereted (2x)
29. Offset: 124,639ms BPM: Inhereted (1x)
30. Offset: 128,830ms BPM: Inhereted (2x)
31. Offset: 129,712ms BPM: Inhereted (1x)

32. Offset: 135,889ms BPM: Inhereted (1x) <--- Unused, has the same parameters as the previous one
33. Offset: 142,948ms BPM: Inhereted (1x)
01:28:883 (6,7) - Out of bounds

[eldnL's Hard]
2. Offset: 21,175ms BPM: 136.00 I'm rising my concern over this extra red line you have, considering it's only in this diff.
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 1/4 stream on hard? im sorry but no... this isnt a Hard like this, plus it's very long.
00:52:939 (1) - I think it sounds better if this spinner ends 1/4 earlier, keeping the timing section in the same spot
01:41:469 - Insert a break here?
01:54:483 - You should add a timing section here with the same hitsound/volume as the kiai section since you cant move kiai but the player might hit the note early
01:56:689 (2,3) - Spacing went wth? there's nothing in the song that hints me to a jump here
01:57:130 (4,5) - ^
02:01:763 (1,2,3,4,5,6,7) - Weird confusing patterns... why do everyone need to rely on theese to make a diff harder?
02:06:175 (4,5) - Spacing went wtf? Once again there's nothing in the song hinting me to jump here.
02:14:116 (1,2,3,4,5,6,7) - For (2) and (3) and for (4) and (5) same comment than for 01:57:130 (4,5)

[Normal]
01:45:864 (1,2,3) - This sounds odd, (2) and (3) must be in blue ticks.
00:58:669 (3) - New combo, your swapping from lyrics to instruments.
01:35:278 (5) - This curve feels too sudden at the end, up to you if you want to change but i recommend you make the curve more smooth like:
01:43:218 (4) - This slider doesnt need that many waypoints, and it can look prettier too by using less waypoints:

[Peaceful Melody's Easy]
---Timing Section Mod-----
SPOILER
2. Offset: 21,176ms BPM: Inhereted (1x) Dont do a hitsound/volume change exactly on a note, you should add it before or after the note, depending on if you want the note to include the change or not.
3. Offset: 23,827ms BPM: Inhereted (0.5x) ^
4. Offset: 24,783ms BPM: Inhereted (1x) You should add another timing section 1/4 before with the same volume change you used in here.
5. Offset: 45,889ms BPM: Inhereted (1x) You should remove this kiai, since the others arent using one here anyways, however you have to move this section 1/4 back so that the volume change affects the hit even if the player hits early
6. Offset: 52,720ms BPM: Inhereted (1x)
7. Offset: 98,810ms BPM: Inhereted (1x) Move 1/4 back in case the player hits early
8. Offset: 98,920ms BPM: Inhereted (1x) Unused timing section, no difference from the previous one.
9. Offset: 105,224ms BPM: Inhereted (1x)
10. Offset: 105,665ms BPM: Inhereted (1x)

11. Offset: 114,704ms BPM: Inhereted (1x) Add a timing section 1/4 before this one with the same hitsound/volume uses in case the player hits early
12. Offset: 135,869ms BPM: Inhereted (1x) Was the volume change intentional? if it was create an extra timing section before this including that volume change too in case the player hits early.
13. Offset: 142,928ms BPM: Inhereted (1x)
14. Offset: 143,148ms BPM: Inhereted (1x)
15. Offset: 143,148ms BPM: Inhereted (1x)
01:05:726 (4,5) - Spacing went wth?
01:19:399 (2,1) - Spacing...
02:11:522 - You should probably map through this break.

[Overall]
Still needs work before i can give it a star, i'll probably recheck it sometime
AdRon Zh3Ro
[*]Change?
[>]Change!

BPM:136 all diffs.
Offset:7.061 all diffs.

If you wanna use reduced spacing several times, reduce slider velocity.

Easy:
Reduce slider tick rate to 1.
>52:945 2 objects can't be placed at the same time.
>52:945 Objects not snaped.
>53:155 Start spiner at this time.

Normal:
>16:105 Spacing

Hard:
>32:315 Spacing
>39:594 ^
>40:035 ^
>43:233 ^
>43:674 ^

Insane:
Some 2x BPM warnings would be good.
Try to use new combo more often.
Repeat 3 notes every time don't seems a good idea.
>17:648(1,2,3,4,5,6) This is ridiculous.
>1:08:814 Spacing
>1:09:475 ^
>1:14:768(1,2) LOL?

>54:682 to 1:35:491 Instead of overdoing streams, follow the lyrics.

>1:51:159 With claps, it makes harder to understand whats hapening.
eldnl
Topic Starter
Verdisphena

Sakura Hana wrote:

Please remember that some of theese errors are suggestions not directions, feel free to take or leave anything or edit as you see fit.

[osz File Scan!]
No problems here

[General]
Inconsistent Preview times across all difficulties, for instance Insane has 114712, eldnL's Hard has 114704, Normal and Easy have 114698. Make all the preview times the same. Fixed

[Timing]
You probably should be using 136.000 flat for the whole map, also take into consideration what i mentioned on [eldnL's Hard] It's Fine

[Insane]
Overall Difficulty -1 Fixed
---Timing Section Mod----
SPOILER
2. Offset: 9,271ms BPM: Inhereted (2x) <--- When using Volume/Hitsound adjustments make sure the timing section starts before the next note.
3. Offset: 11,584ms BPM: Inhereted (1x)
4. Offset: 19,523ms BPM: Inhereted (2x)

5. Offset: 19,639ms BPM: Inhereted (2x) <--- Unused, repeated parameters.
6. Offset: 21,183ms BPM: Inhereted (1x)
7. Offset: 24,712ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
8. Offset: 27,360ms BPM: Inhereted (1x) <--- Unused, repeated parameters.
9. Offset: 31,101ms BPM: Inhereted (2x)
10. Offset: 31,432ms BPM: Inhereted (1x)
11. Offset: 38,600ms BPM: Inhereted (2x)
12. Offset: 38,830ms BPM: Inhereted (1x)
13. Offset: 72,360ms BPM: Inhereted (0.5x)
14. Offset: 72,801ms BPM: Inhereted (1x)

15. Offset: 98,830ms BPM: Inhereted (1x)
16. Offset: 100,595ms BPM: Inhereted (1x)
17. Offset: 102,360ms BPM: Inhereted (1x)
18. Offset: 104,124ms BPM: Inhereted (1x)
All of theese have unused, repeated parameters
19. Offset: 105,895ms BPM: Inhereted (1x) <--- Should be moved 1/4 back in case the player hits the note early
20. Offset: 107,654ms BPM: Inhereted (1x) <---- Should be moved 1/8 back in case the player hits the note early.
21. Offset: 109,418ms BPM: Inhereted (1x)
22. Offset: 109,860ms BPM: Inhereted (1x)
23. Offset: 110,301ms BPM: Inhereted (1x)
24. Offset: 110,727ms BPM: Inhereted (1x)
25. Offset: 111,183ms BPM: Inhereted (1x)
26. Offset: 112,948ms BPM: Inhereted (1x)
All theese sections are unused, they have the same parameters.
27. Offset: 114,712ms BPM: Inhereted (1x)
28. Offset: 124,418ms BPM: Inhereted (2x)
29. Offset: 124,639ms BPM: Inhereted (1x)
30. Offset: 128,830ms BPM: Inhereted (2x)
31. Offset: 129,712ms BPM: Inhereted (1x)

32. Offset: 135,889ms BPM: Inhereted (1x) <--- Unused, has the same parameters as the previous one
33. Offset: 142,948ms BPM: Inhereted (1x)
All fixed
01:28:883 (6,7) - Out of bounds Fixed

[eldnL's Hard]
2. Offset: 21,175ms BPM: 136.00 I'm rising my concern over this extra red line you have, considering it's only in this diff.
00:48:969 (4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 1/4 stream on hard? im sorry but no... this isnt a Hard like this, plus it's very long.
00:52:939 (1) - I think it sounds better if this spinner ends 1/4 earlier, keeping the timing section in the same spot
01:41:469 - Insert a break here?
01:54:483 - You should add a timing section here with the same hitsound/volume as the kiai section since you cant move kiai but the player might hit the note early
01:56:689 (2,3) - Spacing went wth? there's nothing in the song that hints me to a jump here
01:57:130 (4,5) - ^
02:01:763 (1,2,3,4,5,6,7) - Weird confusing patterns... why do everyone need to rely on theese to make a diff harder?
02:06:175 (4,5) - Spacing went wtf? Once again there's nothing in the song hinting me to jump here.
02:14:116 (1,2,3,4,5,6,7) - For (2) and (3) and for (4) and (5) same comment than for 01:57:130 (4,5)

[Normal]
01:45:864 (1,2,3) - This sounds odd, (2) and (3) must be in blue ticks. It's fine
00:58:669 (3) - New combo, your swapping from lyrics to instruments. Fixed
01:35:278 (5) - This curve feels too sudden at the end, up to you if you want to change but i recommend you make the curve more smooth like: Fixed
01:43:218 (4) - This slider doesnt need that many waypoints, and it can look prettier too by using less waypoints:
Fixed
[Peaceful Melody's Easy]
---Timing Section Mod-----
SPOILER
2. Offset: 21,176ms BPM: Inhereted (1x) Dont do a hitsound/volume change exactly on a note, you should add it before or after the note, depending on if you want the note to include the change or not.
3. Offset: 23,827ms BPM: Inhereted (0.5x) ^
4. Offset: 24,783ms BPM: Inhereted (1x) You should add another timing section 1/4 before with the same volume change you used in here.
5. Offset: 45,889ms BPM: Inhereted (1x) You should remove this kiai, since the others arent using one here anyways, however you have to move this section 1/4 back so that the volume change affects the hit even if the player hits early
6. Offset: 52,720ms BPM: Inhereted (1x)
7. Offset: 98,810ms BPM: Inhereted (1x) Move 1/4 back in case the player hits early
8. Offset: 98,920ms BPM: Inhereted (1x) Unused timing section, no difference from the previous one.
9. Offset: 105,224ms BPM: Inhereted (1x)
10. Offset: 105,665ms BPM: Inhereted (1x)

11. Offset: 114,704ms BPM: Inhereted (1x) Add a timing section 1/4 before this one with the same hitsound/volume uses in case the player hits early
12. Offset: 135,869ms BPM: Inhereted (1x) Was the volume change intentional? if it was create an extra timing section before this including that volume change too in case the player hits early.
13. Offset: 142,928ms BPM: Inhereted (1x)
14. Offset: 143,148ms BPM: Inhereted (1x)
15. Offset: 143,148ms BPM: Inhereted (1x)

All fixed
01:05:726 (4,5) - Spacing went wth? Fixed
01:19:399 (2,1) - Spacing... Fixed
02:11:522 - You should probably map through this break.It's fine

[Overall]
Still needs work before i can give it a star, i'll probably recheck it sometime
Thanks for mod c;
Topic Starter
Verdisphena

adron zhero wrote:

[*]Change?
[>]Change!

BPM:136 all diffs.
Offset:7.061 all diffs. Fixed

If you wanna use reduced spacing several times, reduce slider velocity.

Easy:
Reduce slider tick rate to 1. Fixed
>52:945 2 objects can't be placed at the same time. Fixed
>52:945 Objects not snaped. Fixed
>53:155 Start spiner at this time. Fixed

Normal:
>16:105 Spacing Fixed

Hard:
>32:315 Spacing
>39:594 ^
>40:035 ^
>43:233 ^
>43:674 ^

Insane:
Some 2x BPM warnings would be good.
Try to use new combo more often.
Repeat 3 notes every time don't seems a good idea.
>17:648(1,2,3,4,5,6) This is ridiculous. Fixed
>1:08:814 Spacing Fixed
>1:09:475 ^ Fixed
>1:14:768(1,2) LOL? What? D:

>54:682 to 1:35:491 Instead of overdoing streams, follow the lyrics. It's fine o.o

>1:51:159 With claps, it makes harder to understand whats hapening. Fixed
Thanks for mod ~
Zetsubou Sensei
Hey.

[Peaceful Melody's Easy]
Offset should be 7063
Check AIMOD (spacing)
There are alot of notes that end on blue ticks!! Fix these to end on white/red ticks!!
(Add Kiai Time)

I will return to mod this later....

[Normal]
Offset should be 7063
Slider Tick Rate should be 1
You have some weird looking sliders in this difficulty...Fix up some...
At the ending spinner...The loud note sound at the end makes it horrible!! I'd change it so that it was quiet. (Make the last inheriting timing section have a "Soft" sound, and lower the audio volume all the way down.)

[eldnL's Hard]
00:14:781 (x) - add a note here
Seems fine.

[Insane]
Um...I think you should delete this difficulty...Seems way overmapped! eldnL's Hard seems fine enough...I Strongly Recommend It!

No Star for now...Fix up Easy...And the other stuff...

PM me or contact me in-game to get to me! (not on my queue...)
Meiri

Zetsubou Sensei wrote:

Hey.

[Peaceful Melody's Easy]
Offset should be 7063
Check AIMOD (spacing)
There are alot of notes that end on blue ticks!! Fix these to end on white/red ticks!!
(Add Kiai Time)

I will return to mod this later....

[Normal]
Offset should be 7063
Slider Tick Rate should be 1
You have some weird looking sliders in this difficulty...Fix up some...
At the ending spinner...The loud note sound at the end makes it horrible!! I'd change it so that it was quiet. (Make the last inheriting timing section have a "Soft" sound, and lower the audio volume all the way down.)

[eldnL's Hard]
00:14:781 (x) - add a note here
Seems fine.

[Insane]
Um...I think you should delete this difficulty...Seems way overmapped! eldnL's Hard seems fine enough...I Strongly Recommend It!

No Star for now...Fix up Easy...And the other stuff...

PM me or contact me in-game to get to me! (not on my queue...)


Edited By Verdi ?
My Version Is Different + No Hit Sound :(
Mapper 31
Hi
May I make taiko diff? : D
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Zetsubou Sensei wrote:

Hey.

[Peaceful Melody's Easy]
Offset should be 7063
Check AIMOD (spacing)
There are alot of notes that end on blue ticks!! Fix these to end on white/red ticks!!
(Add Kiai Time)

I will return to mod this later....

[Normal]
Offset should be 7063
Slider Tick Rate should be 1
You have some weird looking sliders in this difficulty...Fix up some...
At the ending spinner...The loud note sound at the end makes it horrible!! I'd change it so that it was quiet. (Make the last inheriting timing section have a "Soft" sound, and lower the audio volume all the way down.)

[eldnL's Hard]
00:14:781 (x) - add a note here
Seems fine.

[Insane]
Um...I think you should delete this difficulty...Seems way overmapped! eldnL's Hard seems fine enough...I Strongly Recommend It!

No Star for now...Fix up Easy...And the other stuff...

PM me or contact me in-game to get to me! (not on my queue...)


Edited By Verdi ?
My Version Is Different + No Hit Sound :(
Im sorry for this.
You can mod your diff and send me the hit sounds.

Yay, my english it's poor.
Sorry ~~
Topic Starter
Verdisphena

Zetsubou Sensei wrote:

Hey.

[Peaceful Melody's Easy]
Offset should be 7063
Check AIMOD (spacing)
There are alot of notes that end on blue ticks!! Fix these to end on white/red ticks!!
(Add Kiai Time)
Idk, the diff look's fine

I will return to mod this later....

[Normal]
Offset should be 7063
Slider Tick Rate should be 1
You have some weird looking sliders in this difficulty...Fix up some...
At the ending spinner...The loud note sound at the end makes it horrible!! I'd change it so that it was quiet. (Make the last inheriting timing section have a "Soft" sound, and lower the audio volume all the way down.) Fixed

[eldnL's Hard]
00:14:781 (x) - add a note here Fixed
Seems fine.

[Insane]
Um...I think you should delete this difficulty...Seems way overmapped! eldnL's Hard seems fine enough...I Strongly Recommend It! Idk...

No Star for now...Fix up Easy...And the other stuff...

PM me or contact me in-game to get to me! (not on my queue...)
Thanks for mod.
-------------------------

samiljul wrote:

Hi
May I make taiko diff? : D
Yes, not problem
EDIT 08/09/2010
Sorry samiljul, but the song it's long and more diff... I dont like them.

Sorry for my poor english.
Mapper 31
Hi
May i make taiko diff? :3
Topic Starter
Verdisphena

samiljul wrote:

Hi
May i make taiko diff? :3
Sorry, but the song it's soo long for more diff's, sorry ~
Garven
Sorry I took so long to get to this. Let me know via PM when it's ready and I'll take a look at it.
Lybydose
Hi.

Timing:

BPM: 136.00 Offset: 7,061
BPM: 135.15 Offset: 61,704
BPM: 136.00 Offset: 70,332
BPM: 136.00 Offset: 70,556
BPM: 136.00 Offset: 114,710

Re-check all your notes after changing the timing because "resnap all notes" will probably screw some things up.

Also, do not give out kudosu to people for making guest difficulties.
Topic Starter
Verdisphena

Lybydose wrote:

Hi.

Timing:

BPM: 136.00 Offset: 7,061
BPM: 135.15 Offset: 61,704
BPM: 136.00 Offset: 70,332
BPM: 136.00 Offset: 70,556
BPM: 136.00 Offset: 114,710

Re-check all your notes after changing the timing because "resnap all notes" will probably screw some things up.

Also, do not give out kudosu to people for making guest difficulties.
All fixed and ok
Thanks for mod :D
Garven
Alright then, here we go:

[General]
This seems to be a multi-bpm song, unfortunately. I'm not so hot at timing, so I'm asking around to get some help. Stay tuned. Okay, Lybydose got it down for ya.
Remove DJ StevieV from source since it's the artist.
That SB effect looks really bad. Everything is all warped around with that photoshop effect and ... just strobes in general are kinda bleh. And an anime background? :/
Your #2 and #3 combo colors are very similar. Please find a different one to make some visual differienation between combos or just delete the #3.
All of the difficulties end in a different spot. Maybe line them up (minus the hard diff)

[Peaceful Melody's Easy]
Hrm, the new combo usage is kind of spotty. Try to change them when the phrase in the music changes instead of just of a certain number of notes.
00:24:708 (3) - Uh, check this slider's timing point. The .5 messes it up.
01:05:921 (4) - Move back to white tick
01:09:256 (4) - This just sounds odd against the song since there's... not much going on in the song.
01:16:314 (4) - Same here, but not as bad... may be better as a single beat so there's more time to get to the 1 next. Otherwise it's kind of a jump for an easy.
01:45:665 - Map through this break please. Two longish breaks in a row like this is really boring.
02:03:511 (1) - Way too soon after a spinner for an easy. The spinner itself is fairly short too - it'd play better mapping through, I think.
02:09:048 - Map through this one too please. Having a long break through half of the final blast of the song, then having two notes after all that just to finish is kinda dull.

[Normal]
00:24:924 (1) - Uh, is this note meant to be here? Plays better on the white tick.
00:28:673 (1) - Scoot this further away from the 6 slider.
00:58:667 (1,2,3,4) - These play kind of awkwardly since there's not really anything else going on in the music.
01:46:303 (1) - Uh, remove new combo

[eldnL's Hard]
Normal speed countdown compared to the half-speed of the other two difficulties?
Streams tend to be more for the insane difficulty rather than hard.
Pretty well-made though. It's just not a hard.

[Insane]
Normal speed countdown on this one too... pick one and stick with it please.
00:30:881 (6) - Space this out further. The .5 section messes up the distance snap.
01:08:141 (7) - Whoa, there is something horribly wrong with this slider. Can you make something that's a bit more pleasing to the eye?
01:04:367 (1) - Uh, even with the warning, I believe this to be unrankable.
01:15:188 (8,1) - Align these better
01:26:438 (1) - :/
01:52:026 (1,2,3,4,5,6,7,8,9) - What? No. It sounds as bad as what you did earlier, only less playable. Consider doing something else.
02:09:066 - Map through this break.
Topic Starter
Verdisphena

Garven wrote:

Alright then, here we go:

[General]
This seems to be a multi-bpm song, unfortunately. I'm not so hot at timing, so I'm asking around to get some help. Stay tuned. Okay, Lybydose got it down for ya.
Remove DJ StevieV from source since it's the artist.
That SB effect looks really bad. Everything is all warped around with that photoshop effect and ... just strobes in general are kinda bleh. And an anime background? :/
Your #2 and #3 combo colors are very similar. Please find a different one to make some visual differienation between combos or just delete the #3.
All of the difficulties end in a different spot. Maybe line them up (minus the hard diff)

[Peaceful Melody's Easy]
Hrm, the new combo usage is kind of spotty. Try to change them when the phrase in the music changes instead of just of a certain number of notes.
00:24:708 (3) - Uh, check this slider's timing point. The .5 messes it up.
01:05:921 (4) - Move back to white tick
01:09:256 (4) - This just sounds odd against the song since there's... not much going on in the song.
01:16:314 (4) - Same here, but not as bad... may be better as a single beat so there's more time to get to the 1 next. Otherwise it's kind of a jump for an easy.
01:45:665 - Map through this break please. Two longish breaks in a row like this is really boring.
02:03:511 (1) - Way too soon after a spinner for an easy. The spinner itself is fairly short too - it'd play better mapping through, I think.
02:09:048 - Map through this one too please. Having a long break through half of the final blast of the song, then having two notes after all that just to finish is kinda dull.

[Normal]
00:24:924 (1) - Uh, is this note meant to be here? Plays better on the white tick.
00:28:673 (1) - Scoot this further away from the 6 slider.
00:58:667 (1,2,3,4) - These play kind of awkwardly since there's not really anything else going on in the music.
01:46:303 (1) - Uh, remove new combo

[eldnL's Hard]
Normal speed countdown compared to the half-speed of the other two difficulties?
Streams tend to be more for the insane difficulty rather than hard.
Pretty well-made though. It's just not a hard.

[Insane]
Normal speed countdown on this one too... pick one and stick with it please.
00:30:881 (6) - Space this out further. The .5 section messes up the distance snap.
01:08:141 (7) - Whoa, there is something horribly wrong with this slider. Can you make something that's a bit more pleasing to the eye?
01:04:367 (1) - Uh, even with the warning, I believe this to be unrankable.
01:15:188 (8,1) - Align these better
01:26:438 (1) - :/
01:52:026 (1,2,3,4,5,6,7,8,9) - What? No. It sounds as bad as what you did earlier, only less playable. Consider doing something else.
02:09:066 - Map through this break.
All fixed... ok, no all, but fixed ;_;
Thanks for mod ;D
Meiri
Ui Verdisphena . .
XD

Sorry Bro . .
I M On Fasting Holiday . .
And I Will Back Tomorrow Because I Cant Use My Coputer . .
Sorry :(

And I'll Make It If I Can T.T
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Ui Verdisphena . .
XD

Sorry Bro . .
I M On Fasting Holiday . .
And I Will Back Tomorrow Because I Cant Use My Coputer . .
Sorry :(

And I'll Make It If I Can T.T
Ok, not problem 3;
DaxMasterix
Buen Beatmap bro... =w=

Lucky **Star**~
Meiri

Verdisphena wrote:

- Peaceful Melody - wrote:

Ui Verdisphena . .
XD

Sorry Bro . .
I M On Fasting Holiday . .
And I Will Back Tomorrow Because I Cant Use My Coputer . .
Sorry :(

And I'll Make It If I Can T.T
Ok, not problem 3;
Yow Bro :3 . .
I Already Home And I Will Make It ASAP . .
XD

Download: DJ StevieV - Running On Empty (Verdisphena) [Peaceful Melody's Easy].osu
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Yow Bro :3 . .
I Already Home And I Will Make It ASAP . .
XD
Thanks :D
Slider time, yesh
Leorda
Yo

[General]
Use countdown speed normal. because it's very sloooow

[Peaceful Melody's Easy]
00:11:031 (5) - New combo?
00:14:119 (4) - New combo
00:18:090 (3) - ^
00:24:708 (3) - ^
00:28:237 (7) - ^
00:29:119 (1) - Remove new combo
00:32:208 (4) - New combo
00:33:090 (1) - Remove new combo
00:35:737 (4) - New combo
00:36:619 (1) - Remove new combo
00:52:943 (1) - Silence this spinner?

01:06:143 (5,6) - Don't stack these, new player can't read the stacked notes
02:08:386 (5,1) - ^

02:20:739 (3) - Move 1 grid left?
02:22:945 (1) - This spinner are not silenced perfectly!!

[Normal]
Use clap when the object and repeating slider at 2nd and 4th white tick

00:19:414 (4) - New combo?
00:24:929 (2) - Clap here is doesn't fit at all
00:59:561 (3) - Move 1 grid up?
01:00:002 (4) - Move 1 grid down?
01:10:333 (T) - This red timing section is unesescary
01:22:026 (2) - Move to another place, the end of slider is little bit hidden, see at 01:21:585
01:51:144 (3) - Make symetric
02:22:945 (1) - This spinner are not silenced perfectly!!

[eldnL's Hard]
Use custom hitsound clap please........

00:50:737 (2) - xooo (x = clap)
00:51:178 (3) - ooooxoooooooxooo (x = clap)
00:52:943 (1) - End at 00:54:708, like Peaceful Melody's diff
01:10:333 (T) - This red timing section is unesescary
02:01:768 (1,2,3,4,5,6,7) - This pattern are hard to read @_@
02:03:533 (1,2,3,4,5,6,7) - ^
02:09:268 (2,3,4,5,6) - ^
02:10:592 (1,2,3,4,5,6,7) - ^

[Insane]
This diff is not set the preview point!!

00:14:451 (3,4) - Move 1 grid down?
00:30:881 (6) - Remove whistle in this slider, if you remove whistle, the whistle in start and end will not remove
00:52:053 (1,2,3,4,5) - Avoid the overlapping please, it's really hard to read
01:10:333 (T) - This red timing section is unesescary
01:34:158 (1) - End at 01:37:026
01:52:026 (1,2,3,4,5,6,7,8,9) - Avoid the overlapping please, it's really hard to read


Nice song
STAR
Topic Starter
Verdisphena

Leorda wrote:

Yo

[General]
Use countdown speed normal. because it's very sloooow

[Peaceful Melody's Easy]
00:11:031 (5) - New combo?
00:14:119 (4) - New combo
00:18:090 (3) - ^
00:24:708 (3) - ^
00:28:237 (7) - ^
00:29:119 (1) - Remove new combo
00:32:208 (4) - New combo
00:33:090 (1) - Remove new combo
00:35:737 (4) - New combo
00:36:619 (1) - Remove new combo
00:52:943 (1) - Silence this spinner?

01:06:143 (5,6) - Don't stack these, new player can't read the stacked notes
02:08:386 (5,1) - ^

02:20:739 (3) - Move 1 grid left?
02:22:945 (1) - This spinner are not silenced perfectly!!

[Normal]
Use clap when the object and repeating slider at 2nd and 4th white tick

00:19:414 (4) - New combo?
00:24:929 (2) - Clap here is doesn't fit at all
00:59:561 (3) - Move 1 grid up?
01:00:002 (4) - Move 1 grid down?
01:10:333 (T) - This red timing section is unesescary
01:22:026 (2) - Move to another place, the end of slider is little bit hidden, see at 01:21:585
01:51:144 (3) - Make symetric
02:22:945 (1) - This spinner are not silenced perfectly!!

[eldnL's Hard]
Use custom hitsound clap please........

00:50:737 (2) - xooo (x = clap)
00:51:178 (3) - ooooxoooooooxooo (x = clap)
00:52:943 (1) - End at 00:54:708, like Peaceful Melody's diff
01:10:333 (T) - This red timing section is unesescary
02:01:768 (1,2,3,4,5,6,7) - This pattern are hard to read @_@
02:03:533 (1,2,3,4,5,6,7) - ^
02:09:268 (2,3,4,5,6) - ^
02:10:592 (1,2,3,4,5,6,7) - ^

[Insane]
This diff is not set the preview point!!

00:14:451 (3,4) - Move 1 grid down?
00:30:881 (6) - Remove whistle in this slider, if you remove whistle, the whistle in start and end will not remove
00:52:053 (1,2,3,4,5) - Avoid the overlapping please, it's really hard to read
01:10:333 (T) - This red timing section is unesescary
01:34:158 (1) - End at 01:37:026
01:52:026 (1,2,3,4,5,6,7,8,9) - Avoid the overlapping please, it's really hard to read


Nice song
STAR
Fixed ~
Thanks for mod :D

Pd:
Were are you mods x,x
Meiri
Hi Verdisphena . .
Sorry If I'M Late, But That Is Because Of COD ~
:(

Oh Well,
Based On Many Mod From Above, I Think It'll Best For Me To ReMake It With Based Of The Mod Above . .

I'll Finish It For You At Least 11.30 AM [ This Day ] Only If There Is No Problem.

Okay, Finish !

Download: DJ StevieV - Running On Empty (Verdisphena) [Bima's Easy].osu
Joon
hi

my modding

[Peaceful Melody's Easy]
00:38:825 (4) - remove whistle
01:16:291 (4) - End Notes add clap
01:54:710 (1,2,3) - End Notes add clap
01:58:239 (1,2,3) - ^
02:02:210 (3) - add clap
02:03:092 (5) - ^
02:03:533 (1) - End Notes add clap
02:05:739 (4) - Start Notes add clap
02:06:621 (1,3) - add clap
02:09:268 (2) - remove whistle and Start Notes add clap

[Normal]
00:12:355 (5) - End Notes change finish
00:27:796 (7) - Start Notes add clap
00:30:884 (6) - End Notes add finish
00:31:767 (1) - remove finish
00:34:414 (7) - End Notes change finish
01:14:085 (1) - change finish
01:17:614 (1) - add finish
01:21:144 (1) - Start Notes add finish
01:37:908 (4) - End Notes add finish
01:58:239 (5) - add finish
01:58:680 (1,2,3) - Start Notes add clap
02:02:210 (1) - add clap
02:02:651 (2,3,4) - End Notes add clap
02:05:298 (6) - add finish
02:05:739 (1,3) - Start Notes add clap
02:08:386 (4) - Start - clap End - finish
02:09:269 (1) - add clap
02:09:710 (2) - End Notes add clap
02:11:033 (4) - Start Notes add clap
02:12:798 (1) - ^
02:13:680 (2) - add clap
02:14:121 (3,4) - End Notes add clap
02:17:651 (5,6,1) - ^
02:20:739 (3) - Start Notes add clap

[eldnL's Hard]
00:11:913 (5) - add clap

[Insane]
00:29:558 (7) - add whistle
01:14:085 (1) - change finish
01:17:614 (1) - ^
01:21:144 (1) - ^
01:38:791 (1) - ^
01:42:320 (1) - ^
01:45:850 (1) - Start Notes change finish
01:54:710 (1) - add finish
02:03:092 (6) - add whistle
02:05:739 (4) - ^
02:09:709 (3,4) - Start Notes add whistle
02:11:474 (3,4) - ^
02:15:445 (7) - add finish
02:13:680 (5) - Start Notes add whistle

lol nice song =w=~
+star
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Hi Verdisphena . .
Sorry If I'M Late, But That Is Because Of COD ~
:(

Oh Well,
Based On Many Mod From Above, I Think It'll Best For Me To ReMake It With Based Of The Mod Above . .

I'll Finish It For You At Least 11.30 AM [ This Day ] Only If There Is No Problem.

Okay, Finish !
Thanks Pm and thanks for mod hujune ;3
thekillerhjkhjk
[insane]
in the first part before the first break, the hitsounds seem a tad bit too loud, make it softer?
00:25:698 (6) - make it start on the red tick on the timing bar thing, not the blue one.
00:30:881 (6) - move it further away from (5). the distance is snapped 1/2 of the normal because of the 1/2 slider speed.
00:52:053 (1,2,3,4,5) - please condense into just one slider, some people don't like having 1/8 slider streams with repeats
01:03:035 - 01:37:136 these hitsounds are too loud, they overshadow the song somewhat. please make them softer
01:44:085 (11) - please make this slider less ..... ugly
01:52:026 (5,6,7,8) - condense into one please
THE NEXT 3 ARE JUST A SUGGESTION, IT SOUNDS A BIT BETTER IMO, BUT YOU CAN IGNORE
02:07:283 (1) - remove repeat
02:07:614 (2) - move back 1/4 beat on the timeline and remove repeat
02:07:945 - add one note

[eldnl's hard]

00:54:708 add note?
00:56:031 (5) - take away the finishes

[normal]

nothing

[bima's easy]

nothing

star!
Topic Starter
Verdisphena

thekillerhjkhjk wrote:

[insane]
in the first part before the first break, the hitsounds seem a tad bit too loud, make it softer?
00:25:698 (6) - make it start on the red tick on the timing bar thing, not the blue one.
00:30:881 (6) - move it further away from (5). the distance is snapped 1/2 of the normal because of the 1/2 slider speed.
00:52:053 (1,2,3,4,5) - please condense into just one slider, some people don't like having 1/8 slider streams with repeats
01:03:035 - 01:37:136 these hitsounds are too loud, they overshadow the song somewhat. please make them softer
01:44:085 (11) - please make this slider less ..... ugly
01:52:026 (5,6,7,8) - condense into one please
THE NEXT 3 ARE JUST A SUGGESTION, IT SOUNDS A BIT BETTER IMO, BUT YOU CAN IGNORE
02:07:283 (1) - remove repeat
02:07:614 (2) - move back 1/4 beat on the timeline and remove repeat
02:07:945 - add one note

[eldnl's hard]

00:54:708 add note?
00:56:031 (5) - take away the finishes

[normal]

nothing

[bima's easy]

nothing

star!
Thanks for mod :3
Musty
Sooo...
VISUAL MOD~

[Bima's Easy]

Rename to Bima's Easy+ (it's already likes a normal)

[Normal]

Fine.

[Hard]

That a Hard+(Insane , Hell Yeah) ,because , he has long jumps...

[Insane]

Put the BeatSnap Divisor in 1/4 *.*

Fine.

That a Good Map, STAR~
Topic Starter
Verdisphena

Mustaash wrote:

Sooo...
VISUAL MOD~

[Bima's Easy]

Rename to Bima's Easy+ (it's already likes a normal)

[Normal]

Fine.

[Hard]

That a Hard+(Insane , Hell Yeah) ,because , he has long jumps...

[Insane]

Put the BeatSnap Divisor in 1/4 *.*

Fine.

That a Good Map, STAR~
Easy Kodosu >:3
Mafiamaster
[Bima's Easy +?]
Remove that + from the name... I wonder who told you that? *Looks at Mustaash*
00:21:399 - Do you see a red break here? Remove the break if it's there. You can remove it by moving the first note after the red break, delete break, then move the note back where it was.

00:24:708 - Inherited timing section here is unused. Remove it.
Resize the BG to 1024x768. Your current one is 1366x768. Also make the BG color black if it's not exactly 1024x768 or 800x600.
01:01:814 (3) - Imo, you should remove this slider. And lengthen 01:00:443 (2) to 01:01:766.
01:31:291 (1) - Add a break after this spinner.
01:53:129 - Red break here? Remove it if you see it.
02:23:165 (1) - Start this spinner at on the white tick at 02:22:945. Keep the spinner ended at 02:26:915 and move the muted timing section on the end of it.

[Normal]
I'd prefer if the overall volume of this difficulty was lowered to that of Easy or Hard.
7,063ms - Remove this inherited timing section.
00:08:825 (1) - Remove the new combo.
00:21:178 - Unneeded inherited timing section. The previous timing section does the same thing.
00:28:678 (1) - Add a clap.
00:38:384 (7) - Random whistle? Maybe remove it?
00:45:884 - Unneeded inherited timing section.
00:52:723 - ^
01:00:002 (4) - New combo.
01:00:443 (1) - Remove new combo.
01:01:704 (3) - This really messes up the flow of the beats because of the timing change. I suggest removing the slider and extending 01:00:884 (2) to 01:01:767.
01:02:591 (3) - Then add a new combo here.
01:03:479 (3) - Add a finish?
01:07:031 (1) - ^ At the beginning only?
01:10:556 (5) - New combo and add a finish.
01:10:997 (1) - Remove new combo.
01:17:614 (1) - Finish?
01:22:026 (2) - I don't like how this slider's endpoint is "in" the previous slider.
01:29:085 (7) - New combo here?
01:37:908 (4) - Add a finish to the end of this slider.
01:54:710 (1) - Add a finish?
02:15:886 - Not needed timing section... =3=

[eldnl]
00:51:178 (3) - Suggestion: Since this slider has many repeats, how about gradually lowering the volume of it?
00:54:708 - Maybe put this soft inherited timing section on top of the end of the spinner? Or if you don't want to do that, move the timing section 1/4 of a tick back so it's not on the note.
01:02:591 (2) - Why is this so close to 1's endpoint? Maybe move 1 farther?
01:24:011 (5) - New combo.
01:34:379 (1,2) - Don't silence these notes. Add a inherited timing section before the slider and at least add some volume to it.
01:54:710 - Remove the green inherited timing section here.

[Insane]
Why is the BPM different from the rest of the difficulties? Make it 136.00 and resnap.
Same suggestion about lowering the overall volume throughout the map.
00:30:881 (6) - New combo because of the slowdown and the spacing change.
00:42:349 (8) - New combo here.
00:42:569 (1) - And remove the new combo here.
01:19:710 (4) - Inconsistent spacing here. Move this 1 grid... to the left.
01:19:820 (5) - ^. Move 2 grids to the left...
02:22:062 (5) - Remove at least 1 repeat from this slider so it's not on top of the start of the incoming spinner.
Aaaand finally delete the diff specific SB element below.

o/
Topic Starter
Verdisphena

Mafiamaster wrote:

[Bima's Easy +?]
Remove that + from the name... I wonder who told you that? *Looks at Mustaash*
00:21:399 - Do you see a red break here? Remove the break if it's there. You can remove it by moving the first note after the red break, delete break, then move the note back where it was.

00:24:708 - Inherited timing section here is unused. Remove it.
Resize the BG to 1024x768. Your current one is 1366x768. Also make the BG color black if it's not exactly 1024x768 or 800x600.
01:01:814 (3) - Imo, you should remove this slider. And lengthen 01:00:443 (2) to 01:01:766.
01:31:291 (1) - Add a break after this spinner.
01:53:129 - Red break here? Remove it if you see it.
02:23:165 (1) - Start this spinner at on the white tick at 02:22:945. Keep the spinner ended at 02:26:915 and move the muted timing section on the end of it.

[Normal]
I'd prefer if the overall volume of this difficulty was lowered to that of Easy or Hard.
7,063ms - Remove this inherited timing section.
00:08:825 (1) - Remove the new combo.
00:21:178 - Unneeded inherited timing section. The previous timing section does the same thing.
00:28:678 (1) - Add a clap.
00:38:384 (7) - Random whistle? Maybe remove it?
00:45:884 - Unneeded inherited timing section.
00:52:723 - ^
01:00:002 (4) - New combo.
01:00:443 (1) - Remove new combo.
01:01:704 (3) - This really messes up the flow of the beats because of the timing change. I suggest removing the slider and extending 01:00:884 (2) to 01:01:767.
01:02:591 (3) - Then add a new combo here.
01:03:479 (3) - Add a finish?
01:07:031 (1) - ^ At the beginning only?
01:10:556 (5) - New combo and add a finish.
01:10:997 (1) - Remove new combo.
01:17:614 (1) - Finish?
01:22:026 (2) - I don't like how this slider's endpoint is "in" the previous slider.
01:29:085 (7) - New combo here?
01:37:908 (4) - Add a finish to the end of this slider.
01:54:710 (1) - Add a finish?
02:15:886 - Not needed timing section... =3=

[eldnl]
00:51:178 (3) - Suggestion: Since this slider has many repeats, how about gradually lowering the volume of it?
00:54:708 - Maybe put this soft inherited timing section on top of the end of the spinner? Or if you don't want to do that, move the timing section 1/4 of a tick back so it's not on the note.
01:02:591 (2) - Why is this so close to 1's endpoint? Maybe move 1 farther?
01:24:011 (5) - New combo.
01:34:379 (1,2) - Don't silence these notes. Add a inherited timing section before the slider and at least add some volume to it.
01:54:710 - Remove the green inherited timing section here.

[Insane]
Why is the BPM different from the rest of the difficulties? Make it 136.00 and resnap.
Same suggestion about lowering the overall volume throughout the map.
00:30:881 (6) - New combo because of the slowdown and the spacing change.
00:42:349 (8) - New combo here.
00:42:569 (1) - And remove the new combo here.
01:19:710 (4) - Inconsistent spacing here. Move this 1 grid... to the left.
01:19:820 (5) - ^. Move 2 grids to the left...
02:22:062 (5) - Remove at least 1 repeat from this slider so it's not on top of the start of the incoming spinner.
Aaaand finally delete the diff specific SB element below.

o/
Yeah
Thanks for mod :3 ~
eldnl
[Bima's Easy]

02:24:820 (8) Remover ese error. :)

Va por buen camino

cya.
Topic Starter
Verdisphena

eldnl wrote:

[Bima's Easy]

02:24:820 (8) Remover ese error. :)

Va por buen camino

cya.
Omg
Gracias ~
wmfchris
[insane]
0:20:295 (4,6) down 1 grid
0:28:786 (4,5) right 1 grid
1:07:253 (3) left 1 grid?
1:!2:761 (1,2,3) uneven spacing
1:38:791 (1~6) ^
1:51:805 (4,5) (4) up 1 grid, (5) right + up 1 grid
1:56:915 (2) left 1 grid in this section's spacing?
1:58:239 (9,1,2) uneven spacing
2:01:327 (8,9,10,11,12) ^
spacing multiple varies from 0.73x ~ 0.85x or even 0.88x which is a quite large rankge, so I suggest you do resnap them...

[hard]
0:55:590 (5) left 1 grid
1:03:035 (4) up 1 grid

star~
Topic Starter
Verdisphena

wmfchris wrote:

[insane]
0:20:295 (4,6) down 1 grid
0:28:786 (4,5) right 1 grid
1:07:253 (3) left 1 grid?
1:!2:761 (1,2,3) uneven spacing What?
1:38:791 (1~6) ^
1:51:805 (4,5) (4) up 1 grid, (5) right + up 1 grid
1:56:915 (2) left 1 grid in this section's spacing?
1:58:239 (9,1,2) uneven spacing
2:01:327 (8,9,10,11,12) ^
spacing multiple varies from 0.73x ~ 0.85x or even 0.88x which is a quite large rankge, so I suggest you do resnap them...

[hard]
0:55:590 (5) left 1 grid
1:03:035 (4) up 1 grid

star~
Thanks for mod :3
ouranhshc
Insane
maybe use soft hitsounds during the soft section: 01:03:479

Hard
00:52:943 (1) - maybe silence the end of this?


Quik Scan:

i will go through it again when i'm not tired
NotShinta
Insane
00:45:877 - 00:52:935 - This stream is too intense for a map going for ranking. Perhaps cut down on it, or remap to a more obvious rhythm.

eldnL's Hard
00:32:428 (3) - Hello random jump
00:48:973 (4,5,6,7,1,2,3,4,5,6,7,8,1) - In a Hard? wut
01:56:474 (1,2,3,4,5,6,7) - ilu

Normal
Low spacing or a Normal...
00:47:649 (1) - No need for some of those ticks. Doesn't change the map but so you know.

Bima's Easy
Short, random breaks.

Fine.
Topic Starter
Verdisphena

NotShinta wrote:

Insane
00:45:877 - 00:52:935 - This stream is too intense for a map going for ranking. Perhaps cut down on it, or remap to a more obvious rhythm.

eldnL's Hard
00:32:428 (3) - Hello random jump
00:48:973 (4,5,6,7,1,2,3,4,5,6,7,8,1) - In a Hard? wut
01:56:474 (1,2,3,4,5,6,7) - ilu

Normal
Low spacing or a Normal...
00:47:649 (1) - No need for some of those ticks. Doesn't change the map but so you know.

Bima's Easy
Short, random breaks.

Fine.

ouranhshc wrote:

Insane
maybe use soft hitsounds during the soft section: 01:03:479

Hard
00:52:943 (1) - maybe silence the end of this?


Quik Scan:

i will go through it again when i'm not tired
Thanks for mod :3
eveless
[Insane]
00:25:698 (6) - add whistle in the begin
00:28:786 (4) - add whistle
00:28:896 (5) - add whistle in the begin
01:08:141 (7) - delete whistle
01:20:041 (6) - spacing
01:40:556 (9) - delete whistle
02:03:092 (6) - add whistle
02:04:857 (5) - delete whistle
02:14:121 (1) - add whistle
02:14:562 (3) - delete whistle
02:14:783 (4) - add whistle
02:15:224 (6) - how about move this in 2's position

[Hard]
00:44:340 (2) - spacing?
00:45:443 (7) - ^
01:56:915 (3,4) - what?change position each other?
02:14:562 (3,4) - ok...i think you need new combo if you really want to do these

[Normal]
00:08:825 (4) - i think you need new combo here
00:54:487 (1,2,3) - delete these whistle
01:14:967 (4,5,6) - ^

[Easy]
care the volume before kiai
Topic Starter
Verdisphena

eveless wrote:

[Insane]
00:25:698 (6) - add whistle in the begin
00:28:786 (4) - add whistle
00:28:896 (5) - add whistle in the begin
01:08:141 (7) - delete whistle
01:20:041 (6) - spacing
01:40:556 (9) - delete whistle
02:03:092 (6) - add whistle
02:04:857 (5) - delete whistle
02:14:121 (1) - add whistle
02:14:562 (3) - delete whistle
02:14:783 (4) - add whistle
02:15:224 (6) - how about move this in 2's position

[Hard]
00:44:340 (2) - spacing?
00:45:443 (7) - ^
01:56:915 (3,4) - what?change position each other?
02:14:562 (3,4) - ok...i think you need new combo if you really want to do these

[Normal]
00:08:825 (4) - i think you need new combo here
00:54:487 (1,2,3) - delete these whistle
01:14:967 (4,5,6) - ^

[Easy]
care the volume before kiai
thanks for mod
IceBeam
Timing in Insane is different,fix it.
Eh,and your BG isn't actually 4:3,however black stripes fit with it,so you may leave as it is or resize to 800 x 600.

[Easy]
00:24:708 (3) - I'd add a finish,and New combo.
00:39:487 (1) - Start this spinner at 00:39:046 and finish 00:42:355 or 00:41:913.
00:52:943 (3) - I'm not sure if whistle fits the song well,change to finish?
01:10:139 (5) - Um..change this slider to single circles,cause it's messed with all these uninherited sections.
01:11:217 (x) - This break seems unnecessary,you could just add some notes to keep the rhytm on:
01:11:879 - Note.
01:12:761 - ^
01:13:644 - ^

[Normal]
Seems fine,but reduce volume,tis' wayyyy too loud.
Add more finishes.
00:21:178 (6) - Finish.
01:07:031 (1) - ^
01:38:791 - ^
01:54:710 (1) - ^

[Hard]
00:54:708~ (x) - Really few hitsounds here,add more,please.
Soft whistles in moments like 00:58:899/01:05:921 fits really nice.

[Insane]
As I said above,fix Timing,it should be the same for all difficulties.
Reduce volume,as well.
00:21:177 - Finish.
00:38:820 - ^
00:52:053 (2) - Change to 1/8 reverse-slider.
00:52:935 - Finish,anyway.
01:38:791 (1) - ^

This song makes me happy,star~
Topic Starter
Verdisphena

IceBeam wrote:

Timing in Insane is different,fix it.
Eh,and your BG isn't actually 4:3,however black stripes fit with it,so you may leave as it is or resize to 800 x 600.

[Easy]
00:24:708 (3) - I'd add a finish,and New combo.
00:39:487 (1) - Start this spinner at 00:39:046 and finish 00:42:355 or 00:41:913.
00:52:943 (3) - I'm not sure if whistle fits the song well,change to finish?
01:10:139 (5) - Um..change this slider to single circles,cause it's messed with all these uninherited sections.
01:11:217 (x) - This break seems unnecessary,you could just add some notes to keep the rhytm on:
01:11:879 - Note.
01:12:761 - ^
01:13:644 - ^

[Normal]
Seems fine,but reduce volume,tis' wayyyy too loud.
Add more finishes.
00:21:178 (6) - Finish.
01:07:031 (1) - ^
01:38:791 - ^
01:54:710 (1) - ^

[Hard]
00:54:708~ (x) - Really few hitsounds here,add more,please.
Soft whistles in moments like 00:58:899/01:05:921 fits really nice.

[Insane]
As I said above,fix Timing,it should be the same for all difficulties.
Reduce volume,as well.
00:21:177 - Finish.
00:38:820 - ^
00:52:053 (2) - Change to 1/8 reverse-slider.
00:52:935 - Finish,anyway.
01:38:791 (1) - ^

This song makes me happy,star~
Thanks for mod :3
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
BG is 1024*576, which is not good... find a 1024*768 or 800*600 one would be better.
1st offset: +5, 4th offset: -5. in fact i can't make sure of this timing since you changed a lot...better to find a timing expert.
maybe you want to disable countdown? annoying to me.

[Bima's Easy]
HP+1, OD+1
00:49:413 (5,1,2) - small nazi thing here.
01:24:232 (1) - shorten by 2/1 (end at 01:26:348) and use finish?
01:49:379 (6) - new combo
nice diff, though feel it's more like a Normal ww


[Normal]
00:07:943 (3,4) - better not to use such spacing.
00:09:708 (6,1) - ^
00:38:384 (7) - remove whistle at the reverse, doesn't fit if you just put a single one there.
01:21:144 (1,2) - really not good looking, just stack the two sliders' end together, players will understand.

[eldnL's Hard]
so many 1/4s 0 0. there's really a diff gap between Normal and Hard imo.
01:01:925 (1,2,3) - spacing
01:56:915 (3,4) - if it's just for increase the difficulty, i'll say no. change their position plz.
02:14:562 (3,4) - ^

[Insane]
HP 9 is too crazy, -2 or at least -1. also it's highly recommended to use OD 8 not OD 8.
00:30:660 (5,1) - spacing. people won't know it's 0.5x before hit it.
01:08:141 (7) - strange whistle.
01:51:805 (4) - 1 grid down+ 1 grid left makes it look better.
02:15:445 (7,1) - spacing
kanpakyin
Mod is come>.<
Red=I think you should fix this
Blue=Just a suggestion

[Bima's Easy]
00:15:367(1)Remove Whistle?
00:39:0509(..)spinner stop in 00:41:460?
00:42:340(..)add a spnner here and stop in 00:41:961?
01:10:281(..)Using 2 Red line?
01:56:940(4)down 1 grid?
02:15:887(6)up 1 grid?

[Normal]
00:17:618(1)left 1 grid?
01:28:176(5)up 1 grid?

[eldnL's Hard]
00:42:824(2)down 2 grid?
00:43:724(4)down 2 grid?
01:18:305(4)left 2 grid?
01:54:685(1-7)This jump is a insane jump?Not suitable for hard

[Insane]
00:43:402(6)up 1 grid?
01:13:508(6)down 2 grid?

Nice>.<
star~
Topic Starter
Verdisphena

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
BG is 1024*576, which is not good... find a 1024*768 or 800*600 one would be better.
1st offset: +5, 4th offset: -5. in fact i can't make sure of this timing since you changed a lot...better to find a timing expert.
maybe you want to disable countdown? annoying to me.

[Bima's Easy]
HP+1, OD+1
00:49:413 (5,1,2) - small nazi thing here.
01:24:232 (1) - shorten by 2/1 (end at 01:26:348) and use finish?
01:49:379 (6) - new combo
nice diff, though feel it's more like a Normal ww


[Normal]
00:07:943 (3,4) - better not to use such spacing.
00:09:708 (6,1) - ^
00:38:384 (7) - remove whistle at the reverse, doesn't fit if you just put a single one there.
01:21:144 (1,2) - really not good looking, just stack the two sliders' end together, players will understand.

[eldnL's Hard]
so many 1/4s 0 0. there's really a diff gap between Normal and Hard imo.
01:01:925 (1,2,3) - spacing
01:56:915 (3,4) - if it's just for increase the difficulty, i'll say no. change their position plz.
02:14:562 (3,4) - ^

[Insane]
HP 9 is too crazy, -2 or at least -1. also it's highly recommended to use OD 8 not OD 8.
00:30:660 (5,1) - spacing. people won't know it's 0.5x before hit it.
01:08:141 (7) - strange whistle.
01:51:805 (4) - 1 grid down+ 1 grid left makes it look better.
02:15:445 (7,1) - spacing
Thanks for mod :3

kanpakyin wrote:

Mod is come>.<
Red=I think you should fix this
Blue=Just a suggestion

[Bima's Easy]
00:15:367(1)Remove Whistle?
00:39:0509(..)spinner stop in 00:41:460?
00:42:340(..)add a spnner here and stop in 00:41:961?
01:10:281(..)Using 2 Red line?
01:56:940(4)down 1 grid?
02:15:887(6)up 1 grid?

[Normal]
00:17:618(1)left 1 grid?
01:28:176(5)up 1 grid?

[eldnL's Hard]
00:42:824(2)down 2 grid?
00:43:724(4)down 2 grid?
01:18:305(4)left 2 grid?
01:54:685(1-7)This jump is a insane jump?Not suitable for hard

[Insane]
00:43:402(6)up 1 grid?
01:13:508(6)down 2 grid?

Nice>.<
star~
Thanks for mod Orz...
eldnl
Guzzzzm4n
Hola~

[General]
Agregarás a - Peaceful Melody - a los tags?

[Bima's Easy]
Todo se encuentra bien.

[Normal]
01:22:026 : No será demasiado inesperado para una normal? Sacalo del Escondite :D
01:31:511 : Intenta arreglar un poco este slider, para que quede un poco más prolijo. Nada más ;)
01:37:908 : ^

[eldL's Hard]
Todo se encuentra bien, lo unico que sugiero es que en vez de hacerse llamar Hard, cambiaselo a Insane ya que parece más Insane.

[Insane]
00:25:698 : No te obligo a cambiarlo, pero esto esta raro :?
00:37:938 : No me gusta nada este slider, Intenta arreglarlo
01:31:732 : Slider Raro?, No quieres cambiarlo?

Muy buen mapa, Por supuesto Star.

Buena Suerte !
eldnl

darck360 wrote:

Hola~

[General]
Agregarás a - Peaceful Melody - a los tags?

[Bima's Easy]
Todo se encuentra bien.

[Normal]
01:22:026 : No será demasiado inesperado para una normal? Sacalo del Escondite :D
01:31:511 : Intenta arreglar un poco este slider, para que quede un poco más prolijo. Nada más ;)
01:37:908 : ^

[eldL's Hard]
Todo se encuentra bien, lo unico que sugiero es que en vez de hacerse llamar Hard, cambiaselo a Insane ya que parece más Insane.

[Insane]
00:25:698 : No te obligo a cambiarlo, pero esto esta raro :?
00:37:938 : No me gusta nada este slider, Intenta arreglarlo
01:31:732 : Slider Raro?, No quieres cambiarlo?

Muy buen mapa, Por supuesto Star.

Buena Suerte !
Y si en vez de ponerle algo le pone "eldnL" a la diff?
por los sliders la verdad yo tambien se lo dije, viste que no soy el unico que piensa asi?? :o
Topic Starter
Verdisphena

eldnl wrote:

darck360 wrote:

Hola~

[General]
Agregarás a - Peaceful Melody - a los tags?

[Bima's Easy]
Todo se encuentra bien.

[Normal]
01:22:026 : No será demasiado inesperado para una normal? Sacalo del Escondite :D
01:31:511 : Intenta arreglar un poco este slider, para que quede un poco más prolijo. Nada más ;)
01:37:908 : ^

[eldL's Hard]
Todo se encuentra bien, lo unico que sugiero es que en vez de hacerse llamar Hard, cambiaselo a Insane ya que parece más Insane.

[Insane]
00:25:698 : No te obligo a cambiarlo, pero esto esta raro :?
00:37:938 : No me gusta nada este slider, Intenta arreglarlo
01:31:732 : Slider Raro?, No quieres cambiarlo?

Muy buen mapa, Por supuesto Star.

Buena Suerte !
Y si en vez de ponerle algo le pone "eldnL" a la diff?
por los sliders la verdad yo tambien se lo dije, viste que no soy el unico que piensa asi?? :o
Callate tu, mi insane, mis sliders.
eldnl

Verdisphena wrote:

Callate tu, mi insane, mis sliders.
Ok...

[Bima's Easy]

00:08:825 (4) Spacing
00:09:266 (5) ^
00:16:325 (2) ^
00:20:296 (5) ^
00:25:590 (2) ^
00:28:237 (1) ^
00:33:972 (3) ^
01:17:614 (1) ^
01:20:261 (4) ^
01:55:592 (2) ^

En lo personal no me gustan los sliders hechos al azar, tambien podrias mejorarlos

Ej:
SPOILER
Feo



Bonito xD



Tambien podrias arreglar todos los sliders que sean como este


[Normal]

00:20:296 (5) Spacing
00:24:928 (2)^
00:25:590 (4)^
00:31:767 (1)^
00:58:678 (1,2,3,1,2,3) Ordenalos bien, ya que llevan un orden intercalado tienen errores de 1 grid.
01:17:614 (1,2,3,4,5) ^
01:31:511 (1) Podrias darle mejor forma a este slider
01:36:144 (6) Spacing
01:37:908 (4) Sugerencia: Trata de que no se pasen del grid las notas.
01:51:144 (3) Me gustó la forma de este slider, podrias tratar de mejorarlo así.


01:54:232 (1) Esta muy lejos de la ultima nota, aprovecha para acercarla ya que muy a los extremos se ve mal.

[Insane]

02:08:607 (1) Quitale el new combo
02:08:827 (2) Agregalo aqui. ( Deberian haber mas jumps como este)
02:20:629 (3,4,5,6) Trata de no dejarlos dobles, el stream sigue monotono.

Bastante bien. ~
Topic Starter
Verdisphena

eldnl wrote:

Verdisphena wrote:

Callate tu, mi insane, mis sliders.
Ok...

[Bima's Easy]

00:08:825 (4) Spacing
00:09:266 (5) ^
00:16:325 (2) ^
00:20:296 (5) ^
00:25:590 (2) ^
00:28:237 (1) ^
00:33:972 (3) ^
01:17:614 (1) ^
01:20:261 (4) ^
01:55:592 (2) ^

En lo personal no me gustan los sliders hechos al azar, tambien podrias mejorarlos

Ej:
SPOILER
Feo



Bonito xD



Tambien podrias arreglar todos los sliders que sean como este


[Normal]

00:20:296 (5) Spacing
00:24:928 (2)^
00:25:590 (4)^
00:31:767 (1)^
00:58:678 (1,2,3,1,2,3) Ordenalos bien, ya que llevan un orden intercalado tienen errores de 1 grid.
01:17:614 (1,2,3,4,5) ^
01:31:511 (1) Podrias darle mejor forma a este slider
01:36:144 (6) Spacing
01:37:908 (4) Sugerencia: Trata de que no se pasen del grid las notas.
01:51:144 (3) Me gustó la forma de este slider, podrias tratar de mejorarlo así.


01:54:232 (1) Esta muy lejos de la ultima nota, aprovecha para acercarla ya que muy a los extremos se ve mal.

[Insane]

02:08:607 (1) Quitale el new combo
02:08:827 (2) Agregalo aqui. ( Deberian haber mas jumps como este)
02:20:629 (3,4,5,6) Trata de no dejarlos dobles, el stream sigue monotono.

Bastante bien. ~
Fixed (/・ω・)/
Meiri
Okay Here We Go :D

SPOILER
Bima's Easy

Fixed Spacing

Normal

00:14:119 (1) - Remove Clap & Add Finish ?
00:20:296 (2) - 1 Grid Up ?
00:21:178 (3) - 1 Grid Left & 1 Grid Up ?
01:03:479 (3) - Add Finish ?
01:10:556 (1) - Remove Clap & Add Finish ?
Other Is Fine, But There Are Some Error With Grid ? Like 00:17:649 ?
Nice HitSound :D !

eldnl's Hard

00:56:031 (1) - Remove All HitSound And Add With Finish At Start, Reverse & End ?
01:44:526 - Add Some Note Here ?
Okay, Other Is Fine :D !

Insane

00:14:561 (4) - 1 Grid Up ?
00:15:884 (3) - ^ ?
00:26:911 (3) - 1 Grid Down ?
00:32:204 (3) - ^ ?
Uh I Don't Wanna Too Nazi, It's Your Style ^.^ /

Okay, I Think That's All, Hope You Like My Mod :D

Download: DJ StevieV - Running On Empty (Verdisphena) [Bima's Easy].osu
Topic Starter
Verdisphena

- Peaceful Melody - wrote:

Okay Here We Go :D

SPOILER
Bima's Easy

Fixed Spacing

Normal

00:14:119 (1) - Remove Clap & Add Finish ?
00:20:296 (2) - 1 Grid Up ?
00:21:178 (3) - 1 Grid Left & 1 Grid Up ?
01:03:479 (3) - Add Finish ?
01:10:556 (1) - Remove Clap & Add Finish ?
Other Is Fine, But There Are Some Error With Grid ? Like 00:17:649 ?
Nice HitSound :D !

eldnl's Hard

00:56:031 (1) - Remove All HitSound And Add With Finish At Start, Reverse & End ?
01:44:526 - Add Some Note Here ?
Okay, Other Is Fine :D !

Insane

00:14:561 (4) - 1 Grid Up ?
00:15:884 (3) - ^ ?
00:26:911 (3) - 1 Grid Down ?
00:32:204 (3) - ^ ?
Uh I Don't Wanna Too Nazi, It's Your Style ^.^ /

Okay, I Think That's All, Hope You Like My Mod :D
Thanks for mod \( ¯∇¯)ノ
fartownik
Delete both "-" from the tags. They're unneeded.

[Insane]

This diff has other BPM and offset compared to other diffs. Make it 7 061.

00:25:698 (6) - Cut by 1/4 and move 1/4 forward.
00:30:660 (5,1) - Spacing.
01:27:320 (1,2,3,4,5,6) - Unexpected and unintuitive jumps.
02:15:445 (7,1) - Spacing.
02:22:945 (1) - Expand by 1/4 and silence it.

[eldnL]

Fine.


[Bima]

01:01:704 (1) - Out of place spinner.
02:02:210 (3,4) - Spacing.
02:22:945 (1) - End on the next white tick.

star
Topic Starter
Verdisphena

fartownik wrote:

Delete both "-" from the tags. They're unneeded.

[Insane]

This diff has other BPM and offset compared to other diffs. Make it 7 061.

00:25:698 (6) - Cut by 1/4 and move 1/4 forward.
00:30:660 (5,1) - Spacing.
01:27:320 (1,2,3,4,5,6) - Unexpected and unintuitive jumps.
02:15:445 (7,1) - Spacing.
02:22:945 (1) - Expand by 1/4 and silence it.

[eldnL]

Fine.


[Bima]

01:01:704 (1) - Out of place spinner.
02:02:210 (3,4) - Spacing.
02:22:945 (1) - End on the next white tick.

star
Thanks for mod ~
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