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JP - Boku ni Invitation (TV size) [Osu|CatchTheBeat]

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Ascendance
jusen's diff

00:18:120 (1) - ????? why is it offscreen lol 00:18:806 (2) - to x:356 / 00:19:035 (3) - x:52 / 00:19:721 (4) - to x:156 / 00:19:949 (1) - x:452 fixes the pattern fine https://osu.ppy.sh/ss/5377470
00:21:321 (2) - x:76 for less condensed flow
01:17:342 (3) - x:336 same reason as above
01:24:202 (4,5) - reduce distance a lot or make it an hdash
01:26:489 (5) - turn this into a circle at 01:26:489 - and make an hdash to a circle at 01:26:717 - x:156 to hdash to the appropriate rhythm https://osu.ppy.sh/ss/5377491
01:26:717 (1,2,3) - no stack plz make more like this https://osu.ppy.sh/ss/5377496
Cowboy
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Ascendance wrote:

jusen's diff

00:18:120 (1) - ????? why is it offscreen lol 00:18:806 (2) - to x:356 / 00:19:035 (3) - x:52 / 00:19:721 (4) - to x:156 / 00:19:949 (1) - x:452 fixes the pattern fine https://osu.ppy.sh/ss/5377470
00:21:321 (2) - x:76 for less condensed flow
01:17:342 (3) - x:336 same reason as above
01:24:202 (4,5) - reduce distance a lot or make it an hdash
01:26:489 (5) - turn this into a circle at 01:26:489 - and make an hdash to a circle at 01:26:717 - x:156 to hdash to the appropriate rhythm https://osu.ppy.sh/ss/5377491
01:26:717 (1,2,3) - no stack plz make more like this https://osu.ppy.sh/ss/5377496

All fixed, thanks for the recheck!


Update
osu file format v14

[General]
AudioFilename: i like chess.mp3
AudioLeadIn: 0
PreviewTime: 59517
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 67292,89481
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Boku ni Invitation (TV size)
TitleUnicode:ボクにインビテーション (TV size)
Artist:JP
ArtistUnicode:JP
Creator:HappyRocket88
Version:Jusen's Rain
Source:しろくまカフェ
Tags:ezek Voli MkGuh Jusenkyo opening Shirokuma Café Sloth ナマケモノ Pengin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Polar Bear シロクマ Llama ラマ John Paul Lam Yoshiharu Shiina
BeatmapID:882730
BeatmapSetID:400613

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"JusenTutiFruti-01.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 255,255,0
Combo3 : 255,0,0

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56,192,83516,6,0,P|36:264|52:320,1,121.000003692627,8|0,0:0|0:0,0:0:0:0:
80,340,83859,1,0,0:0:0:0:
136,324,83974,1,0,0:0:0:0:
340,296,84202,1,0,0:0:0:0:
52,264,84431,1,8,0:0:0:0:
216,264,84660,1,0,0:0:0:0:
128,180,84888,1,0,0:0:0:0:
332,144,85117,6,0,L|460:144,2,121.000003692627,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,88,85803,1,4,0:0:0:0:
152,176,86032,1,0,0:0:0:0:
292,176,86260,1,8,0:0:0:0:
440,180,86489,1,0,0:0:0:0:
152,112,86717,5,0,0:0:0:0:
224,176,86946,2,0,L|80:176,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
20,176,87403,1,0,0:0:0:0:
472,168,87632,6,0,L|360:100,1,121.000003692627,4|0,0:0|0:0,0:0:0:0:
248,264,88089,1,8,0:0:0:0:
80,188,88318,1,0,0:0:0:0:
276,144,88547,1,0,0:0:0:0:
60,68,88775,2,0,L|192:68,1,121.000003692627,0|8,0:0|0:0,0:0:0:0:
340,68,89233,5,0,0:0:0:0:
384,68,89347,1,0,0:0:0:0:
120,64,89461,1,4,0:0:0:0:
Topic Starter
HappyRocket88


Note: I added some new skin elements to the mapset. Please, redownload. ≧◡≦
Ascendance
rebubbled
Topic Starter
HappyRocket88


Thank you very much, Ascendance! >w<
Kyouren
Rocket, call Xinely for recheck and ranked you maps >w<
Xinely
jusen :
00:21:550 - 00:22:007 - why whistle? they dont fit imo if you hitsound them as vocal (so i suggest to remove them) , 00:21:778 - 00:22:693 - finish dont fit too, instead it would be better with whistle as you know spam whistle finish are very bad in hitsounding stuff
00:27:266 - why not map this when the vocal and drum are strong?
00:25:437 (3) - finish doesnt fit too
01:19:172 - remove whistle, no spam ;;
01:26:489 - ^
01:22:602 (4) - remove finish aaa
00:29:096 - ^
00:52:876 (1) - ^
00:30:925 - ^ (as i asked happyrocket too to remove in all diffs)
Topic Starter
HappyRocket88
Updated with Jusen's changes since his hitsounds are basically a copy from my difficulties. \w/
CrystilonZ
hyped gmneklngltkb;tenb;rswmv;rmsgv
Xinely
let's go
Cowboy
IT'S HAPPENING! :D/
ZekeyHache
The end.
Cellina
Finally, gratz!
Mekki
My dear, your effort were finally rewarded! I hope you can get much more qualified maps s you always helped people with their ones <3 I knew you'd do it, cutie!
Battle
g j
Shmiklak
You are so coool! Gratz!!!! :D
Underforest
Primer calificado, congrats :D/
Mazziv
congrats happyrocket!
Kogure
First qualified map hype

Felicidades Rocket :b
CrystilonZ
qualifieddd >,,<
grats, Rocket-san~~

Cryptic
congrats~!
Arphimigon
Fookin yes
Voli
YOU DID IT ROCKET!!!!!!!!! WOOOOOOOOOOO ʕノ•ᴥ•ʔノ ︵ ┻━┻
Ascendance
nice :3
Qiyana
It's ranked!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Log Off Now
Gratz HR!!! :D
Kyouren
Gratzz for your first ranked maps, Rocket-chan! :D
Kaitjuh
Congrats! :)
ZiRoX
I was playing the Rain diff and something caught my eye, and upon further inspection of the diff I noticed this could be improved:

[General]
  1. Because the buttons for the pause menu are placed on the left of the screen, rather than the center as in the default skin, the arrows that appear when you navigate through said menu using the keyboard are off, as can be seen on the following screenshot. I know you wanted to keep the pause background cute, but it looks bad and should be fixed :(
  2. On Hard and above, 00:46:931 (3,4) - are wrongly snapped (detail on more correct snaps can be seen in the mod for the Rain). I'm not sure how standard mapping handles these weird snaps, but I think it's worth checking it again.
[Rain]
  1. Assuming 00:45:330 (1,2,3,4) - follows the vocals, as hinted by the sliders, 00:46:931 (3,4) - are slightly off. After discussing a bit with JBHyperion, (3) sounds better at the 1/8 at 00:46:988 - , while (4) sounds better at the 1/6 at 00:47:236 -.
  2. There's also some weird NC usage at some parts, let me point them out:
    Le NC Mod
    1. 00:21:092 (1) - It's weird that you used NC on this at expense of the next stanza. I'd switch the NC to 00:21:778 (4) - for consistency.
    2. 00:24:751 (1,2,3) - Same goes for this part.
    3. 00:26:352 (1,2) - You could swap the NCs on these.
    4. 00:28:638 (1,2) - There's no point in having a 2 notes combo like this in CtB.
    5. 00:31:839 (1) - 1 note combo ;(, NC should be at 00:32:754 (2) - instead.
    6. 00:33:669 (1,4) - More inconsistency in NC usage, NC should be on (4) to mark the new stanza.
    7. 00:35:498 (1,2) - NC should be in (2) to mark the new stanza. It should also be removed on 00:37:099 (1) -
    8. 00:41:672 (1,2) - NCs should be swapped here and removed on 00:42:815 (1) - and 00:44:644 (1) -
    9. 00:56:306 (1,2,1) - Two note combo, decide where are you going to keep the NC.
    10. 00:59:507 (1,3) - NCs should be swapped here. (3) marks the beginning of the Kiai, it's weird that you didn't NC it.
    11. 01:01:108 (1) - No need to NC this since you're adding 1 NC every stanza in the Kiai.
    12. 01:17:800 (1) - ^Same thing
    13. 01:21:687 (1,3) - NCs should be swapped, same reason.
    14. 01:23:516 (1,3) - Same
    15. 01:25:117 (1,2) - Same
    16. 01:26:717 (1) - Shouldn't be NCed for consistency.
  3. 00:01:657 (1,2,3,4) - I think these distances can be improved. 00:01:657 (1,2) - felt a bit too large, so I'd decrease it a bit by moving 00:02:114 (2) - to x:208. If you want to keep the hyperdash between 00:02:800 (3,4) - , move (3) to the left accordingly. Another option would be to move (3) to x:312, I think that also fits well.
  4. 00:09:888 (3,4) - I think this distance can be reduced a bit, because it feels easily misseable. I'd move (4) to something around x:120
  5. 00:14:461 (1,2,3,4) - The "ma ma ma" vocals are pretty strong as individual sounds, so the distances here are really underwhelming. I heavily recommend increasing the distances between these notes, and I would maybe add an hyperdash between the last 2 as a sort of crescendo.
  6. Given that the section 00:45:330 - 00:51:504 - is a really calm part, I think you added some notes which aren't necessary, as they take away that "calm" feeling. 00:48:074 (5,4) - aren't necessary, and you could even go as far as to remove 00:49:217 (3) - too, to increase emphasis on the vocals, but I understand it's there for the drum sound.
  7. 01:00:879 (5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3) - I think you could Ctrl+H this whole lot. It will create a more interesting jump on 01:00:650 (4,5) - , and on 01:06:367 (3,4) - . If you think the jump 01:06:367 (3,4) - becomes too large, you can move 01:06:824 (4,5,6,7) - a bit to the left.
  8. 01:12:998 (1,2,3) - Again, the "ma ma ma" vocals are really strong, so it would make sense to make the distance 01:12:998 (1,2) - larger, even a hyperdash.
Underforest
rip :v
diraimur
;w;
well i *think* it doesn't necessarily need a dq, these things rather seems like suggestions than errors, and im not sure if that menu is good enough reason for a dq, but then again, i dont know anything about ctb nor skinning.
lets see how dis goes like
Underforest
about skin, menu is questionable, so yeah, it needs a DQ asap
diraimur
placeholder rip
Voli
just a thing about the snapping in the std diffs (or at least mine, but I guess it applies to every difficulty), I explained this issue in Xinely's mod earlier:

- 00:46:712 (2,3) - same as insane. vocal are off so dont map it it plays fine..
If anything, the vocals are a few ms off-beat, but since the notes follow the general rhythm the map has been following, there is nothing unexpected and even if the vocals may be a bit off, it doesn't cause issues in playing from what i've seen. Removing these notes and adding a few seconds of emptiness would be way more jarring and damaging the quality of the map.
I don't play CTB so I don't know if weird 1/8 snapped sliders play well there, but it plays way better the way they are on STD at least.


Also, in case it does get DQ'd, about the pause menu background (since I made that one), is it allowed to replace the arrows with blank 1x1 px files? I really wouldn't like to center the buttons for the sake of those arrows. The design is based around the placement of the buttons so.. I hope this is allowed D:
Yuii-
If you happen to make 'em blanket how'd you know what are you clicking exactly? Many people use that menu with their arrows.

(Dirai, btw, that Rain needs those suggestions. They are actually very neat ones and they'll improve the gameplay a lot.)
Voli
I personally didn't even know of the existence of those arrows, so I guess that's why it was overlooked in the first place. I don't know but I'd just hate to change the entire design just for the sake of those arrows, so I hope there's a way to either remove them or place them according to the placement of the buttons!
Yuii-
Pretty sure we'll be able to find a replacement to the current one. You could also ask for help in the Skinning forum!
diraimur
does it really NEED or would it be BETTER if they were applied? those two are entirely different things.
also yeah i dont know much about ctb so w/e maybe applying them would make it better since it will probably get dq'd because of menu navigation arrows anyway.
Mekki
What we have to do now is wait for Jusenkyo's reply and even a QAT one!
Topic Starter
HappyRocket88
Let's wait for a clarification from our former QATs to see how this should be addressed.
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