forum

Eagle - Icarus (Extended)

posted
Total Posts
49
show more
Asahina Momoko
IRC log
2016-01-10 22:00 Faust: sup. Do you mind giving a testplay ?
2016-01-10 22:02 Asahina Momoko: oo ok
2016-01-10 22:02 Faust: Thanks.
2016-01-10 22:02 Faust: ACTION is listening to [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended)]
2016-01-10 22:02 Faust: Any feedback is welcome.
2016-01-10 22:03 Asahina Momoko: oh before it give me about 5mins
2016-01-10 22:03 Asahina Momoko: calling
2016-01-10 22:03 Faust: np
2016-01-10 22:06 Asahina Momoko: im back :3
2016-01-10 22:07 Faust: ACTION is watching [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
2016-01-10 22:07 Asahina Momoko: o
2016-01-10 22:07 Faust: ah lol. this guy got to me first.
2016-01-10 22:07 Asahina Momoko: sure lol
2016-01-10 22:07 Faust: I'll spec after him
2016-01-10 22:11 Faust: ok! ready
2016-01-10 22:11 Asahina Momoko: sure~
2016-01-10 22:17 Asahina Momoko: wow
2016-01-10 22:17 Asahina Momoko: so cool
2016-01-10 22:17 Faust: lol HD
2016-01-10 22:17 Asahina Momoko: usually i play with hd but for this map maybe none is better to play for me lol
2016-01-10 22:18 Faust: yeah
2016-01-10 22:24 Faust: :D
2016-01-10 22:24 Asahina Momoko: sorry im noob ;;
2016-01-10 22:24 Faust: no that was good
2016-01-10 22:25 Asahina Momoko: but map was yea really good and fun to play
2016-01-10 22:25 Asahina Momoko: 02:04:042 (5,1) -
2016-01-10 22:25 Asahina Momoko: this is hell lol
2016-01-10 22:28 Faust: hmm
2016-01-10 22:29 Asahina Momoko: o no
2016-01-10 22:29 Asahina Momoko: wrong
2016-01-10 22:29 Asahina Momoko: paste
2016-01-10 22:29 Asahina Momoko: 02:08:388 (1,2,3) -
2016-01-10 22:29 Faust: lmao
2016-01-10 22:30 Faust: changing.
2016-01-10 22:30 Faust: move to opposite side
2016-01-10 22:30 Asahina Momoko: o sure
2016-01-10 22:32 Asahina Momoko: 02:56:872 (2,3) -
2016-01-10 22:33 Asahina Momoko: may be the factor of misreading as 1/4 i guess
2016-01-10 22:34 Asahina Momoko: 02:57:324 (4,5) - and another interval with almost same distance
2016-01-10 22:35 Asahina Momoko: maybe
2016-01-10 22:35 Asahina Momoko: 02:56:872 (2) - stack on 02:56:511 (1) - s tail and
2016-01-10 22:35 Asahina Momoko: 02:57:324 (4,5) - completely stack should works well
2016-01-10 22:37 Faust: changed
2016-01-10 22:40 Asahina Momoko: 03:56:305 (4,5,6) - also these might be read as double ⇒ 1/4interval ⇒ slider
2016-01-10 22:41 Asahina Momoko: hmm change double to kick slider or put near 6 would be better
2016-01-10 22:42 Asahina Momoko: i meant cause misreading as like 04:21:617 (2,3,4) -
2016-01-10 22:43 Faust: the double idea is pretty good
2016-01-10 22:43 Faust: will do it if another player says the same thing
2016-01-10 22:43 Asahina Momoko: sure
2016-01-10 22:43 Asahina Momoko: last thing, 04:28:180 (1,3) -
2016-01-10 22:44 Faust: cause I am leaving the doubles like that since I put them in very early in the map
2016-01-10 22:44 Faust: so the player is used to spaced doubles
2016-01-10 22:44 Faust: oh overlaps
2016-01-10 22:44 Asahina Momoko: yea maybe
2016-01-10 22:44 Asahina Momoko: move abit xd
2016-01-10 22:45 Asahina Momoko: that's all from me :D
2016-01-10 22:45 Asahina Momoko: really cool map
2016-01-10 22:47 Faust: done
2016-01-10 22:47 Faust: post this log !
2016-01-10 22:47 Asahina Momoko: sure justa moment :3

great. good luck on this :3/
Topic Starter
Faust
A big thank you to all who have contributed their testplays/time for this. Gladly appreciated.
-GN
JUST

log
14:51 Faust: hm anyway
14:51 *Faust is listening to [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended)]
14:52 -GN: how many 251bpm streams does it have
14:52 Faust: not a lot
14:52 Faust: compressed to sliders
14:52 -GN: ahh
14:52 -GN: yeah i was outside in the cold some time ago so i can't stream very well
14:52 Faust: dunno why I deleted the lexus map but I did..
14:52 Faust: lol
14:52 -GN: i'll play it now
14:52 *-GN is playing [https://osu.ppy.sh/b/870638 Eagle - Icarus (Extended) [FOXTROT SIERRA]]
14:58 Faust: lmao
14:58 Faust: that miss.
14:58 -GN: lol still s ranked
14:58 Faust: pro
14:59 -GN: hmm
15:00 -GN: 03:11:032 (4,5,6,7,8,9) - not sure what to say about it but i think it speeds up kinda abruptly when you use circles for these
15:00 -GN: it was unexpected
15:00 -GN: 03:13:612 (1,2) - also this is very mean
15:01 Faust: hyahaha
15:01 Faust: will change
15:01 -GN: otherwise i think the sliderend jump gimmick was pretty well done
15:01 Faust: spacing, I assume ?
15:01 -GN: yeah
15:01 -GN: i broke there
15:02 -GN: also it might just be personal taste but i don't like it when people replace hitnormals in their hitsounding
15:02 -GN: it removes the player's customized hit circle feedback
15:02 -GN: i'd advise against that but obviously it's up to you
15:02 -GN: didn't have any other complaints
15:02 -GN: nice map
15:03 Faust: I see.
15:03 Faust: this is the first time I've done that
15:04 Faust: yeah this 1/6 kickslider part is tricky
15:07 Faust: thanks ! post this log for kd.
15:07 Faust: or if you don't want kd. post it anyway :D
15:07 -GN: fair enough \:D/
Hollow Wings
random irc mod
irc log
2016-01-10 22:26 Faust: any and all suggestions will be considered
2016-01-10 22:26 Hollow Wings: well done <3
2016-01-10 22:26 Faust: :DD
2016-01-10 22:27 Hollow Wings: 00:30:902 (11) -
2016-01-10 22:27 Hollow Wings: missed hs?
2016-01-10 22:27 Faust: wow
2016-01-10 22:27 Faust: nice find.
2016-01-10 22:27 Faust: lol
2016-01-10 22:27 Hollow Wings: w
2016-01-10 22:28 Hollow Wings: 01:16:229 (1,2) - this jump can be larger imo
2016-01-10 22:29 Faust: changed
2016-01-10 22:30 Hollow Wings: 02:34:633
2016-01-10 22:30 Hollow Wings: this tick requires a note, maybe merge 02:34:514 (4) - into a slider?
2016-01-10 22:31 Faust: yes will do that
2016-01-10 22:31 Faust: hmm
2016-01-10 22:32 Hollow Wings: 03:25:525 lol, these red lines are covered by a spinner <3
2016-01-10 22:33 Faust: done
2016-01-10 22:33 Faust: is that unrankable..
2016-01-10 22:33 Faust: lmao
2016-01-10 22:33 Faust: if yes I'll just nuke them
2016-01-10 22:33 Faust: :D
2016-01-10 22:33 Hollow Wings: nope it's not unrankble
2016-01-10 22:33 Faust: thank god
2016-01-10 22:33 Hollow Wings: i just think it's a pity to not use those red lines ;w;
2016-01-10 22:34 Faust: lmao
2016-01-10 22:34 Faust: I'd love to
2016-01-10 22:34 Faust: but I don't think I can handle that entire section appropriately
2016-01-10 22:34 Faust: probably make the map worse
2016-01-10 22:34 Hollow Wings: 03:56:305 (4,5,6) - magic pattern lol, haven't noticed this haha
2016-01-10 22:35 Hollow Wings: well it's ok to keep those red lines and spinner
2016-01-10 22:35 Faust: since the streaming would be changing BPM every ..3-5 notes ?
2016-01-10 22:35 Faust: lol
2016-01-10 22:35 Hollow Wings: those words are just comments lol
2016-01-10 22:35 Faust: 3:56 is fine ?
2016-01-10 22:36 Hollow Wings: yeah ofc fine
2016-01-10 22:37 Hollow Wings: 05:03:634 (7) - nc
2016-01-10 22:38 Faust: ooh
2016-01-10 22:38 Faust: done
2016-01-10 22:38 Faust: pretty sharp of you.
2016-01-10 22:38 Hollow Wings: 04:58:691 (1) - and why nc here? w
2016-01-10 22:38 Hollow Wings: sharp? www
2016-01-10 22:39 Faust: because of the overlap
2016-01-10 22:39 Faust: though it's slight
2016-01-10 22:39 Hollow Wings: ok, it's fine
2016-01-10 22:39 Hollow Wings: but i think
2016-01-10 22:39 Hollow Wings: 04:58:691 (1,2) - maybe swap those nc setting is better
2016-01-10 22:39 Hollow Wings: set nc at the slider
2016-01-10 22:41 Faust: done
2016-01-10 22:41 Hollow Wings: ok!
2016-01-10 22:41 Hollow Wings: that's all i think <3
2016-01-10 22:41 Hollow Wings: i think this map is really well made
2016-01-10 22:41 Faust: great irc mod
Side
Hi here's a thing :v

SPOILER
x_x Here's a hitsound mod (as in I probably won't mod the actual map unless it's something that REALLY stands out)

[Lima Oscar Lima]

00:03:288 (6) - Clap on tail

00:04:993 (4) - clap

00:06:356 (7) - ^

00:07:720 (5) - ^

00:09:084 (8) - ^

00:10:447 (4) - ^ on head

00:11:811 (8) - ^ on head

00:13:174 (4) - ^ on head

00:13:856 (6) - Missing WHISTLE on head

00:14:197 (7) - Clap on tail

00:15:902 (1) - ^ on head. Also remove NC so it keeps that 8/1 pattern.

00:16:924 (5) - ^ on tail

00:17:947 (10) - Add NC here instead.

00:18:629 (9) - Clap on head

00:19:311 (1) - Missing WHISTLE on head. Also remove NC.

00:19:652 (2) - Clap on tail

00:21:186 (3) - Whistle. Also you could probably add a NC here so it goes with that low beat. If you do however, remove NC from 00:21:868 (1) - and add it at 00:21:697 - And maybe at 00:22:890 (6) - But yeh thats it for NC suggestions since idk if you were going for something already.

00:22:038 (3) - Clap

00:22:890 (6,7,8,9) - Could probably do like a cool thing with drum sample and whistle finish clap like 00:22:890 (6,7) - are clap, 00:23:061 (8) - Is finish on slider head/end and uh...I guess 00:23:231 (9) - is just drum sample with no additions. So it kinda has that tom-like drum effect like in the musics. Or you could always throw in some custom hitsounds if you want :v

00:32:947 (5) - Missing whistle on head

00:43:004 (2) - Consider moving this up a bit maybe to around x:267 y:261 so the 1/4 gap is within player vision of the first slider and so there's a bit more significant jump from 2 to 3 since it keeps that rhythm.

00:45:220 (10) - NC :v

01:12:991 (4) - Could probably shorten this to a 1/2 slider and add a note at 01:13:246 - so it has a triplet effect but more importantly gets that whistle sound at 01:13:161 - with the slider end.

01:15:718 (5) - Same as above.

01:20:917 (3) - Could shorten this to a 1/4 slider to also get dat whistle sound at 01:21:002 -

01:22:280 (2) - Same as above. Also stack over 01:21:172 (4) - slider head :v

01:26:201 (2,3,4) - Add whistle to all of these and 01:27:138 (7,8,9,10) - as well

01:27:991 (1) - Whistle at the head and end 01:27:479 (1) - To go with dat one two three four five six DO IT!!!!!! Or similar to 00:22:890 (6,7,8,9,1) - You could use drum additions or cool customs that follow that sound.

01:29:525 (3) - So these hitsounds are kind of optional but at the same time I highly recommend them since they follow what the drums are doing. Anyway 01:29:525 (3) - Add clap on tail.

01:30:206 (1) - Whistle on head

01:30:547 (2) - ^ on tail

01:31:059 (4,5) - Add clap on 4 and remove from 5.

01:31:229 (6) - Add whistle on head.

01:32:593 (6) - Clap

01:33:189 (2,2) - A bit optional but these two COULD have clap on slider heads per the music.

01:35:320 (5) - Clap

01:35:661 (1) - Whistle on head

01:37:792 (4) - ^ on head

01:38:047 (5) - Clap

01:38:218 (6,1) - Whistle on both

01:38:644 (2) - ^

01:38:900 (4,5) - On both

01:39:752 (1) - Whistle. Finish also (that one is optional)

01:41:371 (2) - Clap on head

01:44:098 (4) - 01:44:098 (4) - ^ (optional I suppose)

01:51:343 (4) - Whistle on tail sounds cool.

01:53:047 (3) - Clap on tail

01:53:388 (1) - Whistle and remove whistle from 01:53:559 (2) - and 01:53:900 (5) - :(

01:54:155 (6) - Could add whistle on the head here probably works even though normally it'd go on the red tick right after :v

01:55:008 (4,6) - Clap on both heads

01:56:116 (1) - Whistle on head

01:56:883 (4) - Remove whistle from tail. Could probably add whistle to the head though.

02:03:871 (4) - This sound should actually be at 02:03:956 - per the music. A cool fix could be to move (4) to that position and change it to a 1/4 slider then remove the repeats from 02:04:042 (5) - and ctrl+g it so it looks like this following the rhythm of the drums and stuff and also adding fun 1/4 slider jumps :v

02:10:775 (1) - Could be cute and blanket 02:10:263 (6) - with that slider

02:31:418 (1,2,3,4,5,6,7,8,1) - Aww changed rhythm from what the drums are doing. Use the same hitsound pattern as you did at 02:29:633 (1,2,3,4,5) - It stays pretty much the same throughout that section anyway so probably best to remove all the later hitsounds up until 02:44:633 - and do it in a way it follows the music correctly.

02:58:306 (2) - Remove clap from slider endand change to whistle. Same for 02:58:657 (3) - Remove hitsound from head and add whistle to end

03:11:032 (4,5,6,7,8,9) - Lol no mercy xD

03:31:930 (7,8) - Would be cool if these were 1/4 sliders (at least 7 so it gets both sounds when they say DO IT!!!!!!!!!!!!!!!)

03:33:634 - Missing a strong sound. Technically 03:33:719 (1) - should begin here.

03:34:998 - same as above.

03:56:816 (1) - Missing whistle on head also remove from slider end.

03:57:583 (5) - Whistle on slider end

03:58:180 (1) - Remove clap and change to whistle.

03:58:521 (2) - Personally I'd remove the clap from 03:58:861 -

04:03:038 (4) - Whistle on head would sound kinda cool I suppose. Might wanna remove from the end as well.

04:07:384 (5) - Clap on tail is cool

04:13:180 (1) - Change clap for whistle. Also add clap to head of 04:13:435 (2) -

04:38:577 (5) - Whistle would be cool.

04:43:521 - Clap sound here would be cool but u know 1/2 slider kinda prevents that unfortunately. I suppose you could change that to a 1/2 slider/reverse or something if you want it.

04:52:384 (7) - Missing clap

04:57:839 (7) - ^

05:01:759 (5) - Clap on slider end

05:12:157 (2) - Change to clap

05:19:998 (1) - Whistle on head

05:20:339 (3) - Whistle on slider end


x_x

Well hope this helped. Good luck! :)
Topic Starter
Faust
If you're happy and you know it clap your hands.
Kyubey
00:54:765 - 00:55:787 - 00:56:116 - make the sampleset and volume same for both green and red lines on these points.
How about adding Konami to the tags?

01:21:428 (5,1) - maybe unstack them more a little? in current state it was kinda hard to notice the second slider for me
01:35:064 (4,5) - this part doesn't really sound that intensive for me to make such a huge jump, i'd like to reduce it
01:51:684 (5,1) - since hitting a circle is harder than hitting a slider due to different hit windows, i suggest to move this thing closer to make it more comfortable
03:36:873 (8,9) - this spacing is kinda uncomfortable for this quiet part, could you move it closer?
03:51:617 (3,5) - nonono, reverse arrow is totally covered here and invisible till the last moment, move it somewhere
03:56:390 (5,6) - totally unexpected and will cause combobreaks. and you didn't use same patterns before and later, so it looks inconsistent, so somehow change it
Lach
10:54 Lach: 03:56:305 (4,5,6) - this sticks out a bit during this section because it's sort of the only one like it
10:54 Lach: circle stream jump where as most of the rest in that section use slider leniency
10:56 Lach: 01:31:059 (4,5,6) - also i thought this was double with a gap every time it came up in that first section
10:56 Faust: changed
10:56 Faust: haha..will keep that.
10:56 Lach: you cruel
10:56 Lach: but ok
10:57 Lach: 01:27:479 (1,2,3) - i get you're trying to do the 1,2,3,4 etc
10:57 Lach: but i read it as 3/4 gaps because of the spacing
10:57 Lach: maybe if they were stacked or something idk
10:57 Lach: or much tighter spaced because they currently look like they're spaced out for the kick sample
10:58 Lach: personally i would use the 3/4 rhythm instead of the count
10:59 Faust: I see.
11:00 Lach: 04:25:452 (1,2,3,4,5,6,7,8,9,10,11,12) - all of the other instances of circle stream works imo but i really don't like this because it's so long
11:01 Lach: and there's like 6 possible places in there that you can miss
11:02 Lach: that's pretty much it i think, everything that stood out while playing
11:07 Faust: alright thanks !
Topic Starter
Faust
Thanks Kyubey & Lach !
Liiraye
dam son dream is real!

like shit dude this is why you're the coolest mapper I know of. Your mapping style is simply COOL as fuck

8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Irreversible
Interesting concept. Good luck!
Okoratu
would you consider muting sliderslides in the beginning of this? like they sound like im hitting sandpaper or something similar lmao
Topic Starter
Faust
Done.

Should've thought of that sooner.
Kyubey
Your silent normal-sliderslide is not proper blank file we should use, use this instead: http://up.ppy.sh/files/blank.wav
00:54:765 - make the sampleset same on both green and red line
03:32:271 - do same with kiai, just to make sure it won't bug

01:31:144 (5,6) - i'm sure something's wrong with this spacing
03:02:819 - shouldn't clap be here?

Obviously no kd, since I modded it before.
Topic Starter
Faust
Updated.

Thanks !
Kyubey
Bubble #1.
Liiraye
oh wow it's happening!
Irreversible
Checked it quickly, seems fine. #2
Yuii-
metadata before qualifying?
Kyubey
Yuii-
Lesgo
Topic Starter
Faust
Ah, thank you all so mcuh !
Shiirn
123456
Liiraye
Nice dude! Took forever tho lol
Cpu-x
Hey thats pretty good
Natteke desu
congrats!
Topic Starter
Faust
In-coming DQ.
IamKwaN
As requested.
Topic Starter
Faust
Updated.
pishifat
hi i make the post
2016-06-10 16:23 pishifat: hi um
2016-06-10 16:23 pishifat: just wondering, who timed ur new map
2016-06-10 16:24 Faust: me
2016-06-10 16:24 pishifat: u fucked up dood
2016-06-10 16:25 Faust: all ears
2016-06-10 16:25 pishifat: its like
2016-06-10 16:25 pishifat: everything is late
2016-06-10 16:26 pishifat: literally everything
2016-06-10 16:26 Faust: first offset-late or just happens to be everything.
2016-06-10 16:27 pishifat: legiteverything
2016-06-10 16:27 pishifat: first offset was especially late then you adjusted it after the first bpm change with
2016-06-10 16:27 pishifat: 00:55:787 (3) - that thing there
2016-06-10 16:28 pishifat: but even that point at 00:56:116 (1) - is slightly late lol
2016-06-10 16:28 pishifat: im going through it right now so you dont really have to do anything
2016-06-10 16:28 pishifat: will show you what ive got when that's done
2016-06-10 16:29 Faust: sure
2016-06-10 17:13 pishifat: alright timing is in https://dl.dropboxusercontent.com/u/751 ... 5Bd%5D.osu
2016-06-10 17:14 pishifat: should be able to compare and see what was weird with the original
2016-06-10 17:14 Faust: on it
2016-06-10 17:17 Faust: hm
2016-06-10 17:18 Faust: 1584 > 1561
2016-06-10 17:19 pishifat: very
2016-06-10 17:21 Faust: oh you bothered to time the speed up too
2016-06-10 17:21 Faust: nice
2016-06-10 17:22 Faust: yeah this is what I get for being in-active for years and timing multi-bpm :p
2016-06-10 17:22 pishifat: [everythingwasearly]
2016-06-10 17:22 pishifat: lol
2016-06-10 17:27 Faust: hm, I don't think the first offset should be so early though
2016-06-10 17:28 Faust: might be me
2016-06-10 17:28 pishifat: sounds right to me gg
2016-06-10 17:29 pishifat: can always ask other people what they think
2016-06-10 17:43 Faust: Yeah, some review will be done. Thank you for your time.
2016-06-10 17:43 Faust: I'll ask that you post in the thread after I request a DQ.
2016-06-10 17:44 Faust: (this log)
2016-06-10 17:52 pishifat: o
2016-06-10 17:52 pishifat: ok
2016-06-10 23:30 Faust: DQ'd. You can go make the post :)
Topic Starter
Faust
All ready for re-qualification.

Thanks to all whom have contributed.

zeborg
I'm not forcing my opinion or anything, but
05:20:241 (2,3) - stack looks ugly, fix pls

I really enjoyed the map from beginning to the end, although my accuracy was crap.
SPOILER
And mapping is totally badass imo, especially the beat-transitioning part!
Topic Starter
Faust
Applied. I appreciate it.
Kyubey
#1
Let's go back?
Topic Starter
Faust
123456DOIT
Okoratu
uh so i want to say a few things because the map is neat

I think using a lower AR like 9.2 would make this a more pleasant reading experience
03:15:169 (1) - have this spinner end in 03:21:349 - and start the other one delayed so that you can actually hitsound it ?
04:43:422 (2) - kind of throws youoff if you map every of these drum things i think doing it like 04:54:076 (1,2) - would be better
04:47:939 (5,6) - that this has so much spacing and only gets a quad seems odd, the white tick is pretty strong you should consider making it a circle by taking the repeat off the slider imo
Topic Starter
Faust
Fair enough. I'm going with AR 9.3 instead.

Applied all but the final suggestion.
I am really digging the intended aesthetic effect, since it uses a rebound straight into a stream.

Thanks !
Yuii-
literally
Okoratu
qualified~
Shiirn
123456doit
show more
Please sign in to reply.

New reply