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senya - Iro wa Nioedo Chirinuru o(OPver.)

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Topic Starter
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Milan- wrote:

hi
insane
-00:05:356 (1) - i'd add whistle on here cuz your whole intro sounds empty due to the lack of hsfix
-00:07:095 - to 00:10:573 - didnt get why the nc pattern changed tbhfix
-00:23:943 (3) - makes more sense to start the stream from 00:24:050 - instead. since that's where the sound you're trying to cover startsfixed
-there's clear triple here 00:48:507 - but instead you map 00:48:290 - , which is really weird i'd say...I mapped vocal mainly, then drum in here
-00:56:550 (2,2) - i'd space these a bit more so it's easier to read the 3/4 gap, as right it's like your usual spacingfix
-00:57:963 (1) - this should end at 00:58:290 - it's just to clear. need to redo the pattern yesfix
-01:15:246 - i'd add a triple here instead of 01:14:811 (8) - , sounds more fitting fix
-i dont agree with several streams/triples like 00:50:245 (4,6) - , 00:55:246 (4) - , this whole thing 01:07:529 - is like overmapping the same sound that repeats before 01:04:050 - and after, and even 01:25:790 (1,2,3,4,1,2,3,4,5,6,7,8,1) - sounds more like http://puu.sh/mstxG/2cb4f54c0e.jpg. stuff like those arent really supported by the song imo fix

hard
-00:14:051 (1,1) - rather use the same rhythm as insane. sounds bit better i guess will be fixed by Unlock-
-01:14:485 (3,4) - i'd unstack these so it's easier to play and read for this level fix

dunno if the sb is done but:
i was wondering how precise the spectrum is, like this break 00:59:703 - shouldn't have much variation, but it has.. uhhh
also this shouldn't happen . one way to make it work is to fade in everytime you need a group of leaves instead of just moving them in
or having like 3 layers (bg, and 2 blackbg) at the beginning
not sure if it's on purpose or not but your black pics dont fit the original bg size. so no idea if you wanted to add a scale effect at the beginning and end but forgot to scale it back or wat
sakura2.png seems unused, which is good , but delete it from the folder. same with black.png

cool stuff tho
gl
thanks~~
Topic Starter
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Taeyang wrote:

랜덤모딩
Bold : Fix quickly/unrankable issues
blue : Highly recommend


  • General
  1. 전체적으로 특별한 이유가 없다면 다운비트에 맞추서 매핑해주세요 노말은 2다운비트 하드,인센은 1다운비트

  • Hard
  1. 00:03:182 (3,4,5,6) - 모양 흐름 추천;00:03:617 (4) - 리버스 지우고00:02:747 (2) - 여기에 담요 시킨후
    00:04:051 (5) - 이걸 00:03:182 (3) - 여기 꼬리에 스택시켜서 00:03:617 (4,5) - 점프 만들면 더 좋을것 같습니다.
    fix
  2. 00:04:704 (7) - 가능하면 이부분 서클 추가 했으면 좋겠네요 넣을 수는 있겠지만, 리딩이 불편해질 것같습니다.
  3. 00:12:312 (1) - 뉴콤 제거하고 00:11:877 (1) -여기서 부터 시작; 흐름 모양 제안
    fix
  4. 00:20:572 (3,1) - 담요 더 잘맞춰줄수 있어요fix

  • Insane
  1. 00:05:356 (1,2) - 00:06:660 (5,6) - 나지;스택 삐뚤어짐fix
  2. 00:11:443 - 여기 보컬도 피아노도 아무소리도 없기에, 비워두는게 느낌상 더 좋아보이네요fix
  3. 00:14:051 (1) - 그저 롱슬라는 너무 밋밋해보이는데 하트라던가 모양 잡아보시느건 어떤가요? 아래껀 제 제안입니다.
    그게 아니라면 아주느린 변속(0.5sv)을 사용하셔도 될것같습니다.언락님 올려주신거대로 고치면 괜찮은 모양이 나올듯합니다
감사합니다~~
Topic Starter
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Satellite wrote:

diffname Insane changed Lunatic better.

Touhou song Insane = Lunatic is more better fit =w=
I agree XD

다운님껏도 적용했어요^0^
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. ?
  2. "Iro wa Nio e do Chiri Nuru o" is not needed in tags, add tags"幽閉サテライト Mayumi Morinaga 森永真由美"
Down's Normal
  1. 00:36:442 (2,3) - since it's the only normal diff and the lowest sr diff, stack is not recommended here
  2. 01:01:007 (1,1) - ^
Hard
  1. od-0.5
  2. 00:06:225 (3) - whistle? it quite fits for me. or using default whistle here
  3. 00:46:659 (2) - too high and overlapped with the score at the right top: http://puu.sh/mLhyb/6f861fd958.jpg
Lunatic
  1. od-0.5?
  2. just fine.
Down

Minakami Yuki wrote:


  • Down's Normal
  1. 00:36:442 (2,3) - since it's the only normal diff and the lowest sr diff, stack is not recommended here
  2. 01:01:007 (1,1) - ^
All fixed!
Thanks~
Topic Starter
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Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. ?
    fixed
  2. "Iro wa Nio e do Chiri Nuru o" is not needed in tags, add tags"幽閉サテライト Mayumi Morinaga 森永真由美"fixed
Hard
  1. od-0.5 fixed
  2. 00:06:225 (3) - whistle? it quite fits for me. or using default whistle here fixed
  3. 00:46:659 (2) - too high and overlapped with the score at the right top: http://puu.sh/mLhyb/6f861fd958.jpg
    fixed like this http://osu.ppy.sh/ss/4413091
Lunatic
  1. od-0.5? fix
  2. just fine.

Thanks! can I get a recheck...?
Koiyuki
when a BN left a star on your map, it means he/she gonna have a recheck after you telling him you have fixed the mods.

looks fine to me now, Bubbled!
Topic Starter
Left

Minakami Yuki wrote:

when a BN left a star on your map, it means he/she gonna have a recheck after you telling him you have fixed the mods.

looks fine to me now, Bubbled!
lol I didn't know anything about star.. Thanks! ^♥^
Down
Nice!
Abelia
[Lunatic]

00:06:877 (6) - 00:07:095 (1) - 로 넘어 갈 때 점프보다는 http://puu.sh/mRmnC/2b87957e2c.jpg 이게 더 부드러울듯?
00:22:964 (7) - 00:22:747 (6) - 스택시키지 말고 그냥 점프로 넣는 게 좋을 것 같아요.

[Hard]

00:55:790 - 여기에 슬라이드 하나 넣는 게 더 좋을 것 같아요.


[Down's Normal]

00:14:051 (5) - 살짝 내려주세요 http://puu.sh/mRnrl/7bf80723ee.jpg 이정도?
00:17:964 - 스핀 줄이시고 여기 슬라 하나 넣으셔야 할 것 같아요.
01:01:007 (1) - 01:02:746 (2) - 얘랑 붙이시는 것도 괜찮을듯.
Topic Starter
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우선 모딩 감사드립니다.

현재 버블 상태여서 당장은 고칠 수가 없고, 아마 최소 스토리보드에 관한 이유로라도 반드시 버블팝 혹은 디퀄이 될겁니다. 그때 되면 그것과 같이 고치도록 하겠습니다. 다운님께도 말씀드려 놓았습니다.
Down

Moly wrote:

[Down's Normal]

00:14:051 (5) - 살짝 내려주세요 http://puu.sh/mRnrl/7bf80723ee.jpg 이정도? 제 의도랑은 다른것 같아서 두겠습니다.
00:17:964 - 스핀 줄이시고 여기 슬라 하나 넣으셔야 할 것 같아요. 최하위 난이도에서는 스피너 회전중에 어프로치 서클이 보이면 언랭요소가 됩니다. 그래서 스핀을 거기까지 둔겁니다. 만약 스피너를 줄여서 어프로치 서클이 안보인다고 해도 상당히 어색하게 들릴것 같습니다.
01:01:007 (1) - 01:02:746 (2) - 얘랑 붙이시는 것도 괜찮을듯. 최하위 난이도에서 스택 또한 위험합니다. 저번에는 붙였었는데 BN이 위험하니까 분리하라고 하더라구요.
모딩 감사합니다!
Cerulean Veyron
Hello! A mod in return~ Sorry for the huge delay ;n;

I have to pop the bubble for some vast reasons on the storyboard and other stuffs, mostly on general.
[> General <]
  1. - You have five unused storyboard files, pretty sure a good chance of disqualification. So, I guess It's best you delete them. Listed below:
    SBF
    - black.png
    - lyr10.png
    - lyr20.png
    - lyr3.png
    - sakura2.png
  2. - Some storyboard files are quite too huge, image file dimensions are more than allowed maximum. Like some of the SB lyrics elements were used with a largely size of 5000x400, I wouldn't allow it to get into the qualified listing with that. And also, maximum image dimension was mentioned in the criteria as well:
    The maximum dimensions for tall or wide scrolling images are 640x1440 and 1920x480 respectively. This is for the sake of gameplay performance, image loading time, and filesize.
  3. - The storyboarding is quite cool tbh. The audio spectrum on the centre-bottom of the set seems great, but it's a little repetitive while repeating the actions over and over again except the left side of it. But since you've worked hard on it, I don't think you should rework on it just for minor reasons ;p Good job with it anyway!
[> Down's Normal <]
  1. 00:37:529 (4,1) - The spacing here is pretty low, while mainly using 0.7x on this calm part. Recorrecting it would suffice.
  2. 00:40:572 (2) - Optional objective: Maybe a bit of curve on the tail of the slider? It'd improve bit of the flowing structure when it'd head towards the next note directly, which would make it a little comfortable for the beginner players to guide their cursor easily and smoothly. But if the current one is what you want, it'll still be fine as long as it's rankable and in an average aesthetics.
  3. 01:20:572 (3) - Seems pretty minor, but you could at least make this little blanket more accurate for some aesthetical improvement, when giving it a try. Sth like this would do:
  4. 01:23:181 (2) - On slider's tail, replace the whistle to clap. It sounds clunky and noisy over the emphasis with the song.
[> Hard <]
  1. 00:25:355 (2,3) - The jump here is quite a small sudden, nothing hits intense on the song track but downbeats(snares). So maybe equalizing objects with the music regarding the spacing, how about moving slider (2) somewhere near x:360|y:338 or around it? The gap would only be 0.20x, so it wouldn't take too much stress on "clicking" up the downbeat.
  2. 00:27:094 (2,3) - I think making this part a passive pattern isn't very well or wise. A matching rhythm for this part is to Ctrl+G these two notes on the timeline, and it'll surely sound better than the current. As if it's applied, you can try another passive pattern like below pic for example. The circle stacks on the other slider for an indication of the music, can make it more interesting tbh:
[> Lunatic <]
  1. 01:17:094 (1) - Why not replace this onto another grid for a greater spacing? At least around/nearby x:216|y:65 would give a perfect 1.7x spacing as you usually spaced for the kiai time.

Overall, the mapset is great. If it were only the storyboard elements were organized correctly, I would've planned to qualify this. Well, ended up being popped for rankability reasons.

Anyways, get me back once everything's done!
Topic Starter
Left
Sorry for late check...It's was my graduation today. I'll fiix them in train!
Thanks~
Down

Cerulean Veyron wrote:

Hello! A mod in return~ Sorry for the huge delay ;n;

[> Down's Normal <]
  1. 00:37:529 (4,1) - The spacing here is pretty low, while mainly using 0.7x on this calm part. Recorrecting it would suffice.
  2. 00:40:572 (2) - Optional objective: Maybe a bit of curve on the tail of the slider? It'd improve bit of the flowing structure when it'd head towards the next note directly, which would make it a little comfortable for the beginner players to guide their cursor easily and smoothly. But if the current one is what you want, it'll still be fine as long as it's rankable and in an average aesthetics.
  3. 01:20:572 (3) - Seems pretty minor, but you could at least make this little blanket more accurate for some aesthetical improvement, when giving it a try. Sth like this would do:
  4. 01:23:181 (2) - On slider's tail, replace the whistle to clap. It sounds clunky and noisy over the emphasis with the song.
All fixed!
Thanks :)

http://puu.sh/mV9ja/9f198b9508.zip
Topic Starter
Left
Patch note

- SB things.
* Changed all images to smaller size ( so they don't violate rules.)
* equalizer deleted
* unused files deleted

-Map things

Cerulean Veyron wrote:

[> Hard <]
  1. 00:25:355 (2,3) - The jump here is quite a small sudden, nothing hits intense on the song track but downbeats(snares). So maybe equalizing objects with the music regarding the spacing, how about moving slider (2) somewhere near x:360|y:338 or around it? The gap would only be 0.20x, so it wouldn't take too much stress on "clicking" up the downbeat.fix
  2. 00:27:094 (2,3) - I think making this part a passive pattern isn't very well or wise. A matching rhythm for this part is to Ctrl+G these two notes on the timeline, and it'll surely sound better than the current. As if it's applied, you can try another passive pattern like below pic for example. The circle stacks on the other slider for an indication of the music, can make it more interesting tbh:fix
[> Lunatic <]
  1. 01:17:094 (1) - Why not replace this onto another grid for a greater spacing? At least around/nearby x:216|y:65 would give a perfect 1.7x spacing as you usually spaced for the kiai time.fix
[/notice]

Overall, the mapset is great. If it were only the storyboard elements were organized correctly, I would've planned to qualify this. Well, ended up being popped for rankability reasons.

Anyways, get me back once everything's done!
Cerulean Veyron
Recheck, no kudosu

Hard
- HP Drain 5 for a balanced dissemination with the rest of the difficulties. Which would spread alike 3⁺² > 5⁺² > 7.
01:15:355 (1) - Add finish on slider's head, it would've done with the Lunatic diff. Just a bit hitsounding consistency.

Just a few things, and hopefully ready to be rebubbled. Get me back again once done.
Topic Starter
Left

Cerulean Veyron wrote:

Recheck, no kudosu

Hard
- HP Drain 5 for a balanced dissemination with the rest of the difficulties. Which would spread alike 3⁺² > 5⁺² > 7.fix
01:15:355 (1) - Add finish on slider's head, it would've done with the Lunatic diff. Just a bit hitsounding consistency.fix

Just a few things, and hopefully ready to be rebubbled. Get me back again once done.
Thanks~
Cerulean Veyron
Everything seems alright, including the storyboard. I guess this beatmap is ready for sure. A rebubble, you deserve!
Topic Starter
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Cerulean Veyron wrote:

Everything seems alright, including the storyboard. I guess this beatmap is ready for sure. A rebubble, you deserve!
Thanks you so much~! now I can go to request another bubble!
Satellite
Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
Topic Starter
Left

Satellite wrote:

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
lol.....should I bubblepop once more
Kawashiro

Satellite wrote:

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!

I already pointed out about it LOL
neonat
You should just update it with the above suggestions.
Cellina
제 경험상 븐이 뭐 고치라고하면 그냥 바로 버블팝시키는게 좋아요
차피 리버블 리퀘하면 바로 받아줄테니...
Topic Starter
Left
아니 바꾸고 싶어도 니토리 + 벚꽃이 없는데 어쩌라는거....누가 단풍잎 sakura.png랑 같은크기로 갖다줄건가 ㅅㅂ...
Topic Starter
Left

UnLock- wrote:

Satellite wrote:

Next bn : add 神々が恋した幻想郷 The Gensokyo the Gods Loved 河城にとり kawashiro nitori to tag please
and BG not fit this song Q.Q It is music of Kawashiro Nitori. Therefore BG of Kawashiro Nitori is preferable.
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!
I agree!!!!

I already pointed out about it LOL
님이 그냥 괜찮다 했잖아요...
Kawashiro
@Left
엥 그랬나 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ
그래도 니토리곡에 비봉이 나오는건 좀 아니죠...ㅋㅋ
Down
어쩃든 태그 추가땜시 어쩔 수 없이 터트려야할듯
BG는 뭐랄까.. 선택사항?
Topic Starter
Left

Down wrote:

어쩃든 태그 추가땜시 어쩔 수 없이 터트려야할듯
BG는 뭐랄까.. 선택사항?
태그만 고친다면, 분명히 Satellite같이 BG로 태클걸고 들어올 가능성이 짙기 때문에, BG를 구하지 못하는 이상 포기하기로 했습니다.
Koiyuki
no kd

just feel that the pattern in lunatic diff 00:24:920 (1,2,3,4) - plays quite awful
and remove nc at 00:50:137 (1) -
stack? 00:57:746 (3,3) -

and those tags mentioned by satellite
Topic Starter
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Minakami Yuki wrote:

no kd

just feel that the pattern in lunatic diff 00:24:920 (1,2,3,4) - plays quite awfulI can't know why..
and remove nc at 00:50:137 (1) - fix
stack? 00:57:746 (3,3) - fix

and those tags mentioned by satellitefix
thanks~
Koiyuki
i remember this map and ?why not call me back to qualify
you cant find a suitable bg?
Topic Starter
Left

Minakami Yuki wrote:

i remember this map and ?why not call me back to qualify
you cant find a suitable bg?
I have but no slot lol
and no one more BN
Koiyuki
:(
Topic Starter
Left
Once Again
Koiyuki
since sb changed and long time passed, i think it's necessary for you to find another bn to have a double check

rebubbled.
Topic Starter
Left
thanks! :)
Sonnyc
스피너 01:33:561 - 에 끝내시는거 어때요? 지금 엔딩은 너무 애매한 스팟 같네요.
[Down's Normal]
  1. 00:13:834 (4) - 노트 제거 고려해주세요. 00:12:964 (2)와 달리 가사가 있는 것도 아니고, 1/2 박자가 너무 연속되면 강조 효과도 약해져요.
  2. 00:26:659 (1) - 뉴콤 풀어주세요. 여기만 콤보 주기가 짧네요.
  3. 00:36:442 (2,3) - 박자가 너무 자의적입니다. 박자를 재구상해주세요.
  4. 01:01:007 (1) - 굳이 필요한 노트인지는 의문입니다만, 유지를 원하시면 01:01:442 (1) 뉴콤 푸는거 고려해주세요. 너무 뜬금없는 단일 콤보 느낌입니다.
  5. 01:10:137 (1) - 01:24:050 (1) - 콤보 풀어주세요.
[Hard]
  1. 00:15:791 (1) - 스택이라서 뉴콤 효과가 다소 약한데, 콤보 푸는건 어때요?
  2. 00:22:529 (5,6) - 연타 시작은 그렇다 쳐도 여기는 간격이 어긋난듯 하네요.
  3. 00:31:442 (4,1) - 숫자상으로 일정한 간격입니다만, 이는 변속 때문으로 실제 간격은 다릅니다. 일정하게 유지시키는게 외관상 좋을듯 하네요.
  4. 00:40:572 (1,2) - 블랭킷이 2% 부족해보이는 ㅋㅋ
  5. 01:01:007 (1) - 볼륨이 과하게 낮은데, 40%정도라도. 루나틱도
  6. 01:03:616 - 클랩
  7. 01:27:094 (3,4,5,6) - 간격
[Lunatic]
  1. 00:54:485 (1,3) - 다소 어색한 메뉴얼 스택인듯요.
  2. 00:56:007 (7) - 간격이 (4,5,6)과 다르네요.
  3. 01:03:181 (1,2,3) - 간격 신경써주세요. ctrl+G 활용하시면 균형잡힌 간격 만드실 수 있을겁니다.
  4. 01:26:659 (5,1) - (5)에서 콤보 시작하고 마지막 뉴콤 지우는게 별 패턴이랑 1/4 슬라 패턴을 구별하는데 도움을 줄겁니다.
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Sonnyc wrote:

스피너 01:33:561 - 에 끝내시는거 어때요? 지금 엔딩은 너무 애매한 스팟 같네요.
[Down's Normal]
  1. 00:13:834 (4) - 노트 제거 고려해주세요. 00:12:964 (2)와 달리 가사가 있는 것도 아니고, 1/2 박자가 너무 연속되면 강조 효과도 약해져요. Fixed.
  2. 00:26:659 (1) - 뉴콤 풀어주세요. 여기만 콤보 주기가 짧네요. Fixed.
  3. 00:36:442 (2,3) - 박자가 너무 자의적입니다. 박자를 재구상해주세요. 슬라이더 하나로 이었습니다.
  4. 01:01:007 (1) - 굳이 필요한 노트인지는 의문입니다만, 유지를 원하시면 01:01:442 (1) 뉴콤 푸는거 고려해주세요. 너무 뜬금없는 단일 콤보 느낌입니다. 노트를 제거했습니다.
  5. 01:10:137 (1) - 01:24:050 (1) - 콤보 풀어주세요. Fixed.
으악 이맵은 뉴콤주기도 모를때 찍던 곡이라ㅋㅋㅋㅋㅋ큐ㅠㅠ
모딩 감사합니다!
http://puu.sh/phnrH/0fa1bc048e.zip
Topic Starter
Left
NH all applied and Remapped Lunatic diff according to Sonnyc's advice.

-> got Sonnyc's approval
Koiyuki
seems fine, reb #2
Sonnyc
Nominated.
Enon
ㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊㅊ
Reillia
첫랭 ㅊㅊㅊ
Topic Starter
Left
꺄 다들 감사합니다!! :)

@Minakami Yuki Especially Thanks for 3 bubbles!
Modem
Congrats~! >w</
Cellina
ㅊㅊ~
Down
헉.. ㅊㅋㅊㅋㅊㅋㅊㅋ
Kyouren
Gratzz :D
Meteo L-Drago
Congrats!!
sahuang
finally ranked
grats
Kawashiro
GJ
Topic Starter
Left
^0^
phaZ
gratz, i really like this map :3

...tho i wish it had the tag "Though the Scent Lingers, the Flower Scattered" ~
Dailycare
랭크 ㅊㅋㅊㅋ
Topic Starter
Left

Dailycare wrote:

랭크 ㅊㅋㅊㅋ
헉 ㄳㄳ!
CaffeAmericano
랭크 축하드려요 \owo/
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