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Laura Shigihara - Zombies on Your Lawn

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gyt
NoHitter's Hard
00:52:397 - NO!!!!!!! ^_^ But ok, I like this.
01:04:683 - circle?

Hard
00:45:397 (3) - move it 1/4 to the right
00:50:254 (2) - whistle?
00:50:397 (3) - delete this circle
01:04:397 (2) and followers - maybe whistle how it maked in 01:59:254 (6)
01:38:254 (1,2) - replace with slider or delete (2)
01:38:826 - insert circle or 1/4 slider
01:40:111 (1,2) - replace with slider or delete (2)
01:41:254 (3,4) - replace with slider or delete (4)
01:41:683 - insert circle or 1/4 slider
Yes, I don't like this part)
02:03:683 (5) - move it 1/4 to the left

Good map and song. Star!
crazy_daffyduck
i am going to try this beat map my kids love this game
NoHitter
This map has been deleted on the request of its creator. It is no longer available.
Larto
Revived
Curisu
Star!
Jinxy
[Normal]
01:39:540 (6) - Re-add this beat. The editor should be able to help you auto-stack it.

[Nohitter]
Some of the beat silencers feel unneeded.
Topic Starter
Luneko
fixed ^^
matusiek3
like it. nice map too :) IMO ur maps are great.
NoHitter
Bah. Might as well get rid of the silences.

Then replace all those silenced sliders with claps.
Dotsu
~STAR~
DJPop
~Easy~
IMO, Easy shouldn't have any blue tick notes unless they're sliders.
Map until the end of the song - -"

~Normal~
00:58:397 (6) - add clap
01:38:254 (5) - end on left blue tick

~NoHItter's Hard~
01:20:683 (3) - make the curve more smoothly
01:44:397 (3) - make it more symmetry

~Hard~
00:45:397 (3) - move 1/4 right
01:04:112 (1) - remove new combo
01:08:540 (1) - ^
01:38:969 (5) - move 1/4 right
01:40:969 (1) - remove new combo


+Star
Topic Starter
Luneko
fixed
ayey
[Easy]
fine , i guess

[Normal]
fine , i guess

[NoHItter's Hard]
01:44:111 (x) - Add a note?
02:00:969 (x) - ^

[Hard]
02:03:540 (5) - Move 1/4 backward

Nice BM and song
I play PvZ too :)
Starred~
boonykun
PVZ! now zombies shall be clicked~
Mystearica
Doesn't look like it has any issues, just add NoHItter to the tags on every difficulty, this is mandatory now.

Good luck!
James2250
I like the use of kiai time on the chorus and you might want to consider adding that to all the difficulties

Easy:
I would say map to where the others finish but up to you I guess
everything else looks fine

Normal:
01:38:254 (5) - move so it starts on 01:38:397

NoHItter's Hard:
looks good
change the storyboard so it says Beatmap By NoHItter on this one? (just a thought)

Hard:
01:16:683 (1) - start at 01:16:969
02:11:540 (1) - start at 02:11:826

*star*
TheVileOne
Easy

00:24:683 (2) - Move up 1 unit with DS on to line it up better with 1.You should also adjust the last move point so that it isn't curved downward as much. Line up 00:25:826 (1,2) - afterward.

http://osu.ppy.sh/ss/21914

00:33:254 (1,2,3) - Horizontally flip this and try to mirror 00:28:683 (1,2,3) - ??

00:37:540 (1,2,3,4) - If you chose to do what I described above. Consider vertically flipping these notes and rotating them anti clockwise twice to place them here.

http://osu.ppy.sh/ss/21915

BTW fix up the move points on that slider. It's lumpy in places.

00:42:969 (3,1) - Use standard distance snap here. The pattern is too different to deviate.

00:43:969 (2,3) - Apply distance snap to this too.

00:53:540 (4) - Move to 00:53:683 - and apply distance snap to it. You have some leeway with the spacing into the next combo. So it doesn't have to follow exact distance snapping with the red combo.

00:58:683 (1) - Move up 1 unit.

Normal

00:44:683 (3) - Move up 1 unit.

00:46:683 - Please add a note here. It plays so much better.

00:48:397 (2) - Move 1/8th tick back to 00:48:326 -

00:50:683 (2) - Move 1/8th tick back to 00:50:611 - (Reapply distance snap and it plays fine)

00:53:683 (4,1) - Doesn't play right. Make that yellow stream more curved and place it more directly off of the brown combo.

http://osu.ppy.sh/ss/21917

01:38:397 (5) - I think this would play better (and conform better to the distance snap) if it was move back to the "to" vocal at 01:38:254 -
Once moved stack 01:39:540 (6) - on the end.

01:39:540 (6,1) - Is there anyway you could reduce this gap some? I feel that it breaks pace too much to hit the red combo.

01:41:683 (1,2,3) - Move down 3 units.

01:42:969 (1,2,3,4,5,6) - Move right 1 unit and down 2 units.

01:53:826 (1) - Make part of the red combo?

02:14:398 (3,1) - Meh anti jump. I suggest you conform to distance snap. The snap will place note 1 right on the horizontal axis.

02:15:540 (1,2,3) - Reposition the other notes like this?

http://osu.ppy.sh/ss/21918

02:28:111 (4) - Move down 1 unit.

No Hitter's Hard

01:38:969 (7,8) - Placed wrongly. Move to the previous blue ticks.

Reposition accordingly. 01:38:826 (7) - stacks nicely on note 6 and the gaps space out nicely.

http://osu.ppy.sh/ss/21920

01:41:826 (7,8) - Eh one note is on a beat and the other isn't on any beat. Place both on the previous blue ticks and reapply distance snap.

02:05:254 (3) - Eh that beat is hard to pick up. It sounds like a random tone and thus unmappable. Move this back to the vocal at 02:04:969 -

Hard

00:35:254 (2,3) - Line up better??

00:48:826 (4,5,1,2,3,1,2,3,4) - Apply distance snap to all these. The song has strange timing. It shouldn't have jumps in it. But that's just me.

00:54:397 (2) - Move right 1 unit.

00:55:540 (3) - Move left and down 2 units (Use distance snap)

00:56:112 (1,2,3) - Move up 1 unit.

00:59:826 (5) - Move up 1 unit and right 2 units

01:12:397 (3) - Move down 1 unit. (Either rotate or adjust the first move point to realign it with the previous note. Turn distance snap off if you adjust the move point)




Lots of spacing adjustments to be made. But the maps are in good shape. Star.
Terrornudel
star´d :) ;)
RandomJibberish
General
The credits are in places where most will skip over them. Put them during the countdown?
Put preview point at 00:24:111? I think it makes more sense at the chorus

Easy
01:32:397 (1) - End a beat eariler
Map to the end, it's just lazy mapping half of a song. A newb is able to play for two and a half minutes, especially on a slow song like this :V

Normal
01:50:969 (4) - Start at 01:50:826, end in same place
01:53:826 (1) - end 1/4 earlier

NoHItter
00:22:397 (1,2,3) - The hitbursts cover the countdown lol. Move the beats next to each number instead?
00:51:540 (1,1) - Zomg jump
02:14:112 (1,2,3,4,5,6,7,8,9,10,11) - Zomg box mapping
02:22:969 (1,2,3,4,5,6,7,8,9,10,11) - ^

Hard
00:56:112 (1) - Move back 1/4 and remove new combo
01:50:826 (6) - end at 01:51:254
01:16:969 (1) - End 1/2 earlier
02:11:826 (1) - ^


A pretty solid map
KLong977
[Easy]
This is just my personal opinion, but I'd feel more comfortable if around 1:01, the two sliders were mirrored instead of the same location.
I also think around 0:46 there should be a note on petals.

You got a star!
Topic Starter
Luneko

RandomJibberish wrote:

General
The credits are in places where most will skip over them. Put them during the countdown?
Put preview point at 00:24:111? I think it makes more sense at the chorus - seems ok to me

Easy
01:32:397 (1) - End a beat eariler - fixed
Map to the end, it's just lazy mapping half of a song. A newb is able to play for two and a half minutes, especially on a slow song like this :V - lazy~... maybe i'll do it when my lazyness goes away ._.

Normal
01:50:969 (4) - Start at 01:50:826, end in same place - fixed
01:53:826 (1) - end 1/4 earlier - fixed

NoHItter - not my diff

Hard
00:56:112 (1) - Move back 1/4 and remove new combo - fixed
01:50:826 (6) - end at 01:51:254 - fixed
01:16:969 (1) - End 1/2 earlier - fixed
02:11:826 (1) - ^ - fixed
Topic Starter
Luneko

KLong977 wrote:

[Easy]
This is just my personal opinion, but I'd feel more comfortable if around 1:01 - removed the second slider
noneed
Tach Mr. Killer! >:D
Hier ist mein Rind mod..

Easy:
Some sliders really look weird..
00:29:254 (3) - let us take that as example.if you want to make a nice 'C Curve' slider.. erm place all the 'white points' at the same position like the above..
ich glaub in deutsch kann ichs besser xD also diese weißen teile die du beim slider erstellen machst sollten ungefär im gleichen abstand sein.so ungefähr http://up.ppy.sh/files/screenshot024-14.jpg
00:33:826 (3) - so ungefähr? http://up.ppy.sh/files/screenshot025-13.jpg
01:26:683 - add note?
a tip.in some of the 'There a zoooooooombie in your laaaaawn~' passages you could use ctrl c+ctrl v and then flipped vertical or horizontal.
just select 01:23:540 (1,2,3) - then ctrl+c and then go to 01:28:111 and crel+v.then flip that horizontal or vertical..

Normal:
00:53:683 (4) - start 1/4 earlier
01:41:683 (1,2) - ^
01:44:397 (6) - more like this http://up.ppy.sh/files/screenshot027-13.jpg

NoHItter:
good map!

Hard:
00:38:397 (4) - 1 grid right
00:51:397 - add ninja spinner to 00:52:111 ^^
02:20:969 (3) - add clap in the end of the slider..
02:25:540 (3) - ^
02:30:111 (3) - ^

need still some modding but fine mapset!

stern und so!
Topic Starter
Luneko

noneed wrote:

Easy:
Some sliders really look weird..
00:29:254 (3) - let us take that as example.if you want to make a nice 'C Curve' slider.. erm place all the 'white points' at the same position like the above..
ich glaub in deutsch kann ichs besser xD also diese weißen teile die du beim slider erstellen machst sollten ungefär im gleichen abstand sein.so ungefähr http://up.ppy.sh/files/screenshot024-14.jpg - Es sollen auch keine perfekten C Slider sein ^^
00:33:826 (3) - so ungefähr? http://up.ppy.sh/files/screenshot025-13.jpg - passt
01:26:683 - add note? - no
a tip.in some of the 'There a zoooooooombie in your laaaaawn~' passages you could use ctrl c+ctrl v and then flipped vertical or horizontal.
just select 01:23:540 (1,2,3) - then ctrl+c and then go to 01:28:111 and crel+v.then flip that horizontal or vertical.. - flipped 01:28:112 (1,2,3,4)

Normal:
00:53:683 (4) - start 1/4 earlier - no
01:41:683 (1,2) - ^ - no
01:44:397 (6) - more like this http://up.ppy.sh/files/screenshot027-13.jpg - no :x

Hard:
00:38:397 (4) - 1 grid right - no
00:51:397 - add ninja spinner to 00:52:111 ^^ - never
02:20:969 (3) - add clap in the end of the slider.. - no
02:25:540 (3) - ^ - no
02:30:111 (3) - ^ - no
sry hab nicht viel übernommen aber trotzdem danke
Yomeiro
star^^
NoHitter
You could have updated the diff yourself. I don't mind.

Anyway, sorry for the delay.

Download: Laura Shigihara - Zombies on Your Lawn (KillerRind) [NoHItter's Hard].osu
GabrielRKF
haha, I love this game xD

Easy
There are few things that I think that doesn't really fit for a easy diff. Accepting them should make your gameplay more natural, though more easy too.
00:43:969(2) - Make it at 00:44:111
00:45:254(1) - End at 00:46:397
00:46:969(1) - No New Combo
00:49:111(2,3) - Delet both notes and make one at 00:49:254.
00:51:540(x) - NOOOOOOOOOOOOOO!
00:57:540(3,5) - Delet? May be kinda hard.
01:38:397(1,2) - Doesn't really sounds cool. Start the (2) at 01:38:969, ending at 01:39:540.
01:40:111(1,2) - Same here. (2) - 01:40:683 ~ 01:41:254.
01:41:683(1,2) - Delet both and make a note on the middle(01:41:826)
01:43:254(2,3,6) - Here is my idea.Delet both (2) and (3), then you move the last silder to 01:44:683. It's more easy, plays natural and sounds better.
01:47:826(1) - Unnecessary New Combo?

Normal
00:45:112(1,2) - Does not sound right. Delet the return from the (1), making it end at 00:45:254. Then you make a similar 1/4 slider at 00:45:540, ending at 00:45:683 [deleting the (2), of course]
00:48:397(2) - 1/4 slider here too.
00:49:683(x) - 1/4 slider, deleting the (6).
01:41:683(1,2) - Hard to deduce... Delet both, make a note on the middle (01:41:826)

Looks nice for me~
Topic Starter
Luneko

roxkyuubiforever wrote:

Easy
There are few things that I think that doesn't really fit for a easy diff. Accepting them should make your gameplay more natural, though more easy too.
00:43:969(2) - Make it at 00:44:111 - k
00:45:254(1) - End at 00:46:397 - k
00:46:969(1) - No New Combo - k
00:49:111(2,3) - Delet both notes and make one at 00:49:254. - made a slider out of these
00:51:540(x) - NOOOOOOOOOOOOOO! - YES
00:57:540(3,5) - Delet? May be kinda hard. - made it easier but with sliders
01:38:397(1,2) - Doesn't really sounds cool. Start the (2) at 01:38:969, ending at 01:39:540. - made a slider out of the two notes
01:40:111(1,2) - Same here. (2) - 01:40:683 ~ 01:41:254. - made a slider
01:41:683(1,2) - Delet both and make a note on the middle(01:41:826) - ^
01:43:254(2,3,6) - Here is my idea.Delet both (2) and (3), then you move the last silder to 01:44:683. It's more easy, plays natural and sounds better. - k
01:47:826(1) - Unnecessary New Combo? - nah

Normal
00:45:112(1,2) - Does not sound right. Delet the return from the (1), making it end at 00:45:254. Then you make a similar 1/4 slider at 00:45:540, ending at 00:45:683 [deleting the (2), of course] - sounds ok imo
00:48:397(2) - 1/4 slider here too. - k
00:49:683(x) - 1/4 slider, deleting the (6). - nah
01:41:683(1,2) - Hard to deduce... Delet both, make a note on the middle (01:41:826) - made a slider
NoHitter
Why haven't you updated my diff yet?
eveless
[Hard]
01:08:397 (5) - add note
02:03:397 (5) - add note

[Normal]
00:45:112 (1) - add a repeat

[Easy]
00:46:969 (2) - a hard jump in Easy ,or may be you will New combo it

no thing else
Topic Starter
Luneko

eveless wrote:

[Hard]
01:08:397 (5) - add note - nah
02:03:397 (5) - add note - ^

[Normal]
00:45:112 (1) - add a repeat - nah

[Easy]
00:46:969 (2) - a hard jump in Easy ,or may be you will New combo it - nah
didnt change..
but still thx for your mod
Verdisphena
Hai ~ 8-)
Hard :
00:32:684 (4) - Add a note?
00:51:540 - Lol
00:55:397 (3) - Add a note?
00:58:683 (1) - Spacing
00:58:969 (2) - ^
00:59:254 (3) - ^
00:59:540 (4) - ^
00:59:826 (5) - ^
01:22:967 (4) - Add a note?
01:27:540 (4) - ^

NoHItter's Hard :


Fine ~

Normal :

01:01:262 (3) - Add a note

Easy :

00:58:683 (1) - Remove new combo
01:41:683 (1) - ^
01:47:826 (1) - ^
01:52:683 (1) - ^


~~
Topic Starter
Luneko

Verdisphena wrote:

Hard :

00:32:684 (4) - Add a note? - nah
00:51:540 - Lol - Rofl you said Lol ;D
00:55:397 (3) - Add a note? - nah
00:58:683 (1) - Spacing - k
00:58:969 (2) - ^ - k
00:59:254 (3) - ^ - k
00:59:540 (4) - ^ - k
00:59:826 (5) - ^ - k
01:22:967 (4) - Add a note? - nah
01:27:540 (4) - ^ - nah

Normal :

01:01:262 (3) - Add a note - uhm... no

Easy :

00:58:683 (1) - Remove new combo - k
01:41:683 (1) - ^ - nah
01:47:826 (1) - ^ - nah
01:52:683 (1) - ^ - k
MoonShade
After I've seen this map, I've downloaded Plants vs. Zombie. Nice game, but I've become tired of it in the end, even with the goldtrick ;3

Nice map, I couldn't find any major issues, but the clap-sound surprised me in some parts, in others I missed it, so maybe you could check this. Generally I think that the map fits to the song quite well.

Good job, Star!

Edit: Btw, why don't you use a better audio file? I've found this, so I thought maybe you may want it...
Misja
KIA
o
Ruisu-kun_old
Jajajajajajajja xD, i love plants vs zombies, i'll wownload it :)
Topic Starter
Luneko
@MoonShade
thx for your audiofile :3

EDIT : seems like your audio file starts earlier, tried to fix it but i failed xD
Blatzk
Ohh... I love you! x3
theMikeAG
I still can't get over it. A Plants Vs Zombies Beatmap. :)

General: You might want to consider doubling the slider tick rate. It seems like it would fit the song better.
You also might want to consider changing the red combo color. It just seems out of place, considering that all of the other colors are from Plants Vs Zombies.

Easy: 01:24:112 (3) - You might want to tweak this slider to make it look less "sharp" if you know what I mean.

Normal: 01:44:397 (6) - You might want to place a new beat on this spot and make the slider start 1/2 of a beat later.

NoHItter's Hard: 00:51:540 (1) - This repeater is kind of weird, but eh. It's not bad.
01:51:826 (1,2,3,4,5,6,7,8,9,10,11) - This note formation isn't quite straight. You might want to tweak it to make it a little more even.
SPOILER
You might also want to consider changing it into a more lightning bolt pattern like this (http://osu.ppy.sh/ss/41833), That's just my personal preference though.
Hard: 00:35:254 (2) - This slider is 1/4 a beat too long.
01:30:112 (2) - This slider is also 1/4 a beat too long.
02:03:540 (5) - You might want to scoot this note up 1/4 of a beat.
02:16:397 (3) - Delete this note.

I really love how this beatmap looks. Starred!
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