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M2U - Stellar

posted
Total Posts
3
Topic Starter
kaiku
This beatmap was submitted using in-game submission on 3. kesäkuuta 2016 at 16:15:35

Artist: M2U
Title: Stellar
BPM: 200
Filesize: 3044kb
Play Time: 01:55
Difficulties Available:
  1. Insane (5,72 stars, 426 notes)
Download: M2U - Stellar
Information: Scores/Beatmap Listing
---------------
I like cats
Asfand
hei fra min kø

[General]
Your timing is off! the offset should be 1854 (might be off 2-3 ms) Lovely song choice also
[Insane]

  1. 00:01:663 (1) - this is placed very wrong, but you can fix it once the timing is done correct. It should be placed here 00:01:854 -
  2. ACTUALLY, your whole map is placed 1/2 note wrong, push everything forward.
  3. 00:02:754 (1,2) - I would blanket these and the improve the spacing here like this http://puu.sh/peDwm/647cf8ac01.jpg
  4. 00:03:654 (5,6,7) - blanket! A sick trick for blanketing is using the approach circles to your advantage. Try to get the approach circle to hit the slider borders like this http://puu.sh/peDFI/beb234f9d2.jpg
  5. 00:04:554 (7,8,9) - these are all 1/2 sliders not 3/4 sliders. http://puu.sh/peDK6/50f3a55c22.jpg
  6. 00:05:904 (2,3,4,5) - try to keep the DS here the same you did here 00:03:204 (2,3,4,5) - . Keep things consistent basically, unless the song changes.
  7. 00:07:704 (2,3,4,5,1) - ^ kind of the same in my opinion, up to you how you hear the song. I don't think you need more emphasis on these notes.
  8. 00:10:254 (3) - I don't really like this slider as the slider end covers a very strong sound, and rather it be clickable with two circles.
  9. 00:10:854 (1,4) - blanket
  10. 00:12:654 (1,2,3,1,2,3,1,2,3) - I don't understand this increase in spacing. You want to highlight specific notes here that have strong sounds. You can highlight them by
    A) Having increased spacing to them
    B) Change the flow direction on them
    C) Having sharp angles to those notes
    The notes that are strong in my opinion and that I think you should highlight are:
    00:12:954 (2) -
    00:13:554 (1) -
    00:14:454 (1) -
    00:14:754 (2) -
    00:15:054 (3) -
    00:15:354 (1,2,3) -
  11. 00:18:954 (1,2,3,4) - this is a bit difficult to read and the stack isn't warranted. The music doesn't stop so you shouldn't stop the cursor movement.
  12. 00:25:254 (1,2) - this flow is very nasty to play. I recommend you read this guide here. https://osu.ppy.sh/news/61334266941 It will help a lot with the playability of some of the rigid patterns you have chosen here.
  13. 00:36:954 (2,3,4,5,6) - I would keep the DS here the same as you did at the start 00:03:204 (2,3,4,5) - would tie the song better together.
  14. 00:43:254 (1) - ctrl+g this? better flow
  15. 00:46:854 (2) - this is a 1/2 slider
  16. 00:47:154 (3,4,5,6,7) - same DS as all others
  17. 01:06:654 (1,2,3,4,1,2,3,4,1) - ^
I'm ending my mod here, but a lot of the things I've said applies other places in the map.

Really nice song and good map! Good luck with this!
Topic Starter
kaiku
Thank you for the mod! ^^

regN wrote:

hei fra min kø

[General]
Your timing is off! the offset should be 1854 (might be off 2-3 ms) Lovely song choice also That seems so off to me, am I doing something wrong or did you give the wrong value?
[Insane]

  1. 00:01:663 (1) - this is placed very wrong, but you can fix it once the timing is done correct. It should be placed here 00:01:854 -
  2. ACTUALLY, your whole map is placed 1/2 note wrong, push everything forward. I don't understand at all.. are we listening to the same song?
  3. 00:02:754 (1,2) - I would blanket these and the improve the spacing here like this http://puu.sh/peDwm/647cf8ac01.jpg
  4. 00:03:654 (5,6,7) - blanket! A sick trick for blanketing is using the approach circles to your advantage. Try to get the approach circle to hit the slider borders like this http://puu.sh/peDFI/beb234f9d2.jpg
  5. 00:04:554 (7,8,9) - these are all 1/2 sliders not 3/4 sliders. http://puu.sh/peDK6/50f3a55c22.jpg
  6. 00:05:904 (2,3,4,5) - try to keep the DS here the same you did here 00:03:204 (2,3,4,5) - . Keep things consistent basically, unless the song changes.
  7. 00:07:704 (2,3,4,5,1) - ^ kind of the same in my opinion, up to you how you hear the song. I don't think you need more emphasis on these notes.
  8. 00:10:254 (3) - I don't really like this slider as the slider end covers a very strong sound, and rather it be clickable with two circles.
  9. 00:10:854 (1,4) - blanket
  10. 00:12:654 (1,2,3,1,2,3,1,2,3) - I don't understand this increase in spacing. You want to highlight specific notes here that have strong sounds. You can highlight them by
    A) Having increased spacing to them
    B) Change the flow direction on them
    C) Having sharp angles to those notes
    The notes that are strong in my opinion and that I think you should highlight are:
    00:12:954 (2) -
    00:13:554 (1) -
    00:14:454 (1) -
    00:14:754 (2) -
    00:15:054 (3) -
    00:15:354 (1,2,3) -
    I do not know how to emphasis those specific notes so I kept it as it is..
  11. 00:18:954 (1,2,3,4) - this is a bit difficult to read and the stack isn't warranted. The music doesn't stop so you shouldn't stop the cursor movement.
  12. 00:25:254 (1,2) - this flow is very nasty to play. I recommend you read this guide here. https://osu.ppy.sh/news/61334266941 It will help a lot with the playability of some of the rigid patterns you have chosen here. ✓ Changed couple sliders to maybe make it flow better.
  13. 00:36:954 (2,3,4,5,6) - I would keep the DS here the same as you did at the start 00:03:204 (2,3,4,5) - would tie the song better together. ✓?
  14. 00:43:254 (1) - ctrl+g this? better flow
  15. 00:46:854 (2) - this is a 1/2 slider
  16. 00:47:154 (3,4,5,6,7) - same DS as all others
  17. 01:06:654 (1,2,3,4,1,2,3,4,1) - ^


I'm ending my mod here, but a lot of the things I've said applies other places in the map.

Really nice song and good map! Good luck with this!

Also edited some other blankets/patterns/DS to hopefully improve the flow of the map. Also removed some 3/4 sliders and difficult to read stacks.

Kiitos!
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