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Zeami feat. Ayane - Senpuu no Mai

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Topic Starter
smallboat

ZZHBOY wrote:

[fly]
00:20:178 - 没音 把圈去了 音樂還是有一點音 這note不remove
01:21:210 - 这一带音效好像有点乱 建议按固定节奏去统一一下 這我知道,但想試試看街機板的擺法,現在聽沒啥怪的
02:03:645 - 忽然冒出一个whistle太突兀了 要么这一带都不放 放就不要只放一个 根據街機下的
03:24:734 - 没音 不要overmap 後面有一點音樂不算overmap吧
03:26:515 - 这里为什么变ds 并不合理 改成沒跳了
03:33:452 (1,2,3) - 也许可以摆直线 沒改直線 但這3個有移了一些擺放
[Insane]
01:24:491 - 这个whistle怎么回事 这一带音效有点乱 建议统一一下 有的音效不要放在打不到的地方 至少统一下让节奏听起来舒服些 目前聽的這還好,不然我就考慮看看吧

低难度好像都还好 船业注意下高难度没有音的地方就不要强放note 然后可以修一下音效 你觉得满意了喊我吧 修了一點點
Source 經由 Gamu 改成日文
DreaM117er

DreaM117er wrote:

這首節奏好棒啊 :) : D

[Insane]

  • 00:26:741 (1,1) - remove NC 改了
    00:39:960 (5,6) - 這裡我怎麼聽都不適合2個短條,白線1個circle、紅線藍線各1個circle擺三連節奏會更棒,這裡也是01:58:771 (3,4) - 有改了三連串在這兒
    01:20:460 (3) - 改成circle吧 最後一個難度用了 所以這邊不改了
    01:34:147 (4) - NC
    01:37:579 (6) - 這裡音效是不是漏了?? 根據遊戲機的音效加的 應該沒啥問題
    01:43:584 (6) - ^ ^
    02:38:518 (1,2,3) - 試試看這樣?? http://puu.sh/ni483/23f7dbcf4f.jpg 改了一些些
    02:51:268 - 我自己覺得這個地方可以空著,看船大考慮了一下 還是想跟背後音樂
    03:30:265 (7) - NC
    03:33:452 (4) - ^ ^
[Ex]

  • 00:12:960 (1) - 這個好像有點太高了,建議可以變速再去調整這裡 改了
    00:26:741 (1,1) - 也是去掉NC,不知道這裡NC的用意,建議還是去掉吧 改了
    01:53:521 (1,2,3,4,5,6) - 給船大參考:http://puu.sh/ni4IF/fb6162b8d6.jpghttp://puu.sh/ni4JV/c76df03f8d.jpg 有照方法變更了一點位置
    02:23:707 (2) - 這個可以擺直的放在02:23:332 (1,3) - 的右下:http://puu.sh/ni4Rp/f6bfa54696.jpg 改了
    02:32:519 (1,3) - 對稱的間距可以再拉開一些,主要是跟02:33:456 (4) - 保持距離 拉開了一點
    02:51:268 (5) - 這裡跟Insane一樣 同Ins理由

Hard AR 7.5是不是有點要命啊,改8吧 :o 想了一下還是改8了

大概這樣 :) 謝了117~!
DreaM117er
這首節奏好棒啊 :)

[Insane]

  • 00:26:741 (1,1) - remove NC
    00:39:960 (5,6) - 這裡我怎麼聽都不適合2個短條,白線1個circle、紅線藍線各1個circle擺三連節奏會更棒,這裡也是01:58:771 (3,4) -
    01:20:460 (3) - 改成circle吧
    01:34:147 (4) - NC
    01:37:579 (6) - 這裡音效是不是漏了??
    01:43:584 (6) - ^
    02:38:518 (1,2,3) - 試試看這樣?? http://puu.sh/ni483/23f7dbcf4f.jpg
    02:51:268 - 我自己覺得這個地方可以空著,看船大
    03:30:265 (7) - NC
    03:33:452 (4) - ^
[Ex]

  • 00:12:960 (1) - 這個好像有點太高了,建議可以變速再去調整這裡
    00:26:741 (1,1) - 也是去掉NC,不知道這裡NC的用意,建議還是去掉吧
    01:53:521 (1,2,3,4,5,6) - 給船大參考:http://puu.sh/ni4IF/fb6162b8d6.jpghttp://puu.sh/ni4JV/c76df03f8d.jpg
    02:23:707 (2) - 這個可以擺直的放在02:23:332 (1,3) - 的右下:http://puu.sh/ni4Rp/f6bfa54696.jpg
    02:32:519 (1,3) - 對稱的間距可以再拉開一些,主要是跟02:33:456 (4) - 保持距離
    02:51:268 (5) - 這裡跟Insane一樣

Hard AR 7.5是不是有點要命啊,改8吧 :o

大概這樣 :)
IamKwaN
我來射個星 感覺沒啥問題 就是音效打了點
OblivioN
我靠,爽
不知道船爷开了这个,好可惜,好想map
Fly Senpuu里的02:09:739 这里漏的有点明显,要不加上做个三连?
no kds
别拦我,我要射十个
Rizia
[Fly Senpuu]
  1. 00:13:897 (1,2) - 不太舒服 有點難抓準然後出100 可以直接做折返
  2. 00:19:710 (9) - 按你的nc排法這裡應該nc一下
  3. 00:20:085 (1,2,3,4) - 如果這裡是兩個kick slider的話我會覺得更有趣
  4. 00:40:147 (2,3) - 這也是kickslider的話更好
  5. 00:53:460 (1,2) - 這裡用兩個1/2 slider我覺得不太合適 畢竟背景也沒有太特別的鼓或者人聲之類的去支持
  6. 01:34:147 (1,2,3) - 這個排版試試看
  7. 01:46:584 (3) - 放到x444 y188形成3角形?
  8. 02:12:270 (1,2) - 同
  9. 02:14:145 (5) - 漏whistle?
[Hard]
  1. 02:01:021 (3,8) - nc?
111111
normal和hard nc可以複查一下 我發現有的放得亂或者漏了
Topic Starter
smallboat

IamKwaN wrote:

我來射個星 感覺沒啥問題 就是音效打了點
還可以,大才好,才不會被說Inaudible

OblivioN wrote:

我靠,爽
不知道船爷开了这个,好可惜,好想map
Fly Senpuu里的02:09:739 这里漏的有点明显,要不加上做个三连? 不用了,想照大型機台的方式放
no kds
别拦我,我要射十个 雖然沒射,但還是謝謝 :)
柚子的我盡快回復

Rizia wrote:

[Fly Senpuu]
  1. 00:13:897 (1,2) - 不太舒服 有點難抓準然後出100 可以直接做折返 恩 就fix了
  2. 00:19:710 (9) - 按你的nc排法這裡應該nc一下 OK
  3. 00:20:085 (1,2,3,4) - 如果這裡是兩個kick slider的話我會覺得更有趣 改了
  4. 00:40:147 (2,3) - 這也是kickslider的話更好 改了
  5. 00:53:460 (1,2) - 這裡用兩個1/2 slider我覺得不太合適 畢竟背景也沒有太特別的鼓或者人聲之類的去支持 考慮了很久還是改了
  6. 01:34:147 (1,2,3) - 這個排版試試看 移動了一些
  7. 01:46:584 (3) - 放到x444 y188形成3角形? 可以
  8. 02:12:270 (1,2) - 同 改了
  9. 02:14:145 (5) - 漏whistle? 加了
[Hard]
  1. 02:01:021 (3,8) - nc? 將與117討論NC且fix
111111 555555
normal和hard nc可以複查一下 我發現有的放得亂或者漏了 OK將會檢查和mapper討論下

DreaM117er wrote:

No KD~

I'm tired to change input language...so, NC check for Normal and Hard~~

[Normal]

  • 00:48:210 (1) - can remove nc here, up to you Fixed
    00:51:210 (5) - you can set nc here or 00:53:085 (9) - , last one is on music change. Same as 02:10:020 (5,9) - Fixed, select first one
    01:10:710 (1) - can remove nc too, still...up to you Removed
    01:16:710 (1) - remove nc Removed
    01:19:710 (1) - ^ Removed
    01:19:710 (1) - ^ Removed
    01:45:272 (1) - can remove nc too, you know Removed
    02:07:020 (1) - remove nc Removed
    02:29:519 (1) - ^ Removed
    02:35:519 (1,1) - ^ Removed
    03:13:391 (7,1) - swap nc Fixed
    03:16:016 (4,1) - ^ Fixed
    03:30:265 (1) - remove nc Fixed
[Hard]

  • 00:42:210 (1) - remove nc, up to you
    00:45:210 (1) - ^ 跟上面這一個還是想1大白一NC
    00:52:710 (6,1) - swap nc 感覺沒啥異狀,這keep
    01:04:522 (5) - nc here, up to you 改了,連insane也fix
    01:07:522 (5) - ^ 改了,連insane也fix
    01:13:710 (4) - NC 改了,連insane也fix
    01:33:491 (2,3) - different than first part, set nc or not. choose one method in this diff. Same with 03:31:296 (2,3) - 03:34:296 (2,3) - Cancel NC for 00:26:460 (1) - here
    02:02:521 (8) - nc 改了
    02:04:020 (1) - same with first part 這個我看第一部份的NC是都一樣的呢,所以keep
    02:11:520 (6,1) - swap nc 感覺沒啥異狀,這keep
    02:20:519 (5) - NC 改了
    02:23:332 (5) - same with first, up to you 改了,連insane也fix
    02:26:332 (5) - ^ 改了,連insane也fix
    02:32:519 (4) - NC 改了,連insane也fix
    02:54:267 (1) - you can remove nc here, these are different with 02:41:518 (1,2,1,2) - . No hiding here, so no need nc Removed

Fly~Fly~Fly~~~ 感謝117的NC check 現在NC變得好不一樣看得舒服 :)
Updated
DreaM117er
No KD~

I'm tired to change input language...so, NC check for Normal and Hard~~

[Normal]

  • 00:48:210 (1) - can remove nc here, up to you
    00:51:210 (5) - you can set nc here or 00:53:085 (9) - , last one is on music change. Same as 02:10:020 (5,9) -
    01:10:710 (1) - can remove nc too, still...up to you
    01:16:710 (1) - remove nc
    01:19:710 (1) - ^
    01:19:710 (1) - ^
    01:45:272 (1) - can remove nc too, you know
    02:07:020 (1) - remove nc
    02:29:519 (1) - ^
    02:35:519 (1,1) - ^
    03:13:391 (7,1) - swap nc
    03:16:016 (4,1) - ^
    03:30:265 (1) - remove nc
[Hard]

  • 00:42:210 (1) - remove nc, up to you
    00:45:210 (1) - ^
    00:52:710 (6,1) - swap nc
    01:04:522 (5) - nc here, up to you
    01:07:522 (5) - ^
    01:13:710 (4) - NC
    01:33:491 (2,3) - different than first part, set nc or not. choose one method in this diff. Same with 03:31:296 (2,3) - 03:34:296 (2,3) -
    02:02:521 (8) - nc
    02:04:020 (1) - same with first part
    02:11:520 (6,1) - swap nc
    02:20:519 (5) - NC
    02:23:332 (5) - same with first, up to you
    02:26:332 (5) - ^
    02:32:519 (4) - NC
    02:54:267 (1) - you can remove nc here, these are different with 02:41:518 (1,2,1,2) - . No hiding here, so no need nc

Fly~Fly~Fly~~~
Rizia
fixed a unsnap on easy
and
changed a circle to a slider on normal because the timing change maybe confused beginner player

nice work
bubbled!
caren_sk
nice mapping and bg
gogo !
Topic Starter
smallboat

caren_sk wrote:

nice mapping and bg
gogo !
Thanks your support ~ caren_sk :)

I will manage it if my another qualified map enter to ranked
Julie
Hmm ok let's try this, sorry for the wait onii-chan~

Let's just try last diff post, if is too hard to understand we go irc and irc with the rest I guess. I don't mind going back point by point on irc~

Fly Senpuu
00:42:772 (3,4,5) - This honestly look weird that it isn't straight with 00:42:585 (2) - or not diagonal enough.

00:52:335 (6,7,8,9,1) - Can make a better curve no? Because it look kinda weirdly curved in-game, and look the difference when you add a nice curved slider on them : http://puu.sh/oEPCA/2198385304.jpg

01:10:710 (1,2,1,2) - I know you probably want this to be symetrie, but the spacing are a bit forcing to play, like these 2 could fit due to the vocal going up, but here 01:11:460 (1,2) - there is a downside and should have less spacing then this one 01:11:835 (2,1) - due to the crash of the song.

01:19:710 (1,2) - Remove the hitsound on the end of these 2 slider, your making it sound like there is some kind of 7 notes drum from the song, while there is not. The 1/2 drum should only be here 01:20:460 (3,4,5) -.
Also you could have make something really cool here 01:19:710 (1,2,3,4,5) - because right now it feel unfitting and really forced to play those jump.
This part 01:20:647 (4,5) - is probably the part that should be the most important in it, while is the same spacing for these 3 01:20:460 (3,4,5) - , is ok, but could have been better.
What's not ok is this 01:20:647 (4,5) - being way lower space then this 01:19:710 (1,2) - , this part REALLY feel too forced to play those jump. That's how it look : 01:18:210 (1,2) - relax~....01:18:960 (2,1) - relax~...01:19:710 (1,2) - SUPER JUMP, 01:20:460 (3,4,5) - normal then 01:21:210 - + ahhhh hard :D
What I'm trying to say is 01:18:210 - starting here, it should go calm -> hard because of this 01:20:835 - , not calm -> random super hard -> normal.

01:37:579 (6) - Ok this is kinda misleading xD. All of these have drum hitsound 01:36:267 (1,2,3,4,5) - , even the end of a slider. I'm not sure if you actually hear the loud bass in the song here 01:37:579 (6) - , since you put it 0.11x spacing with 01:37:392 (5) - , but your normalhitsound sound soooo low on a note that player have to tap, is so low that people might think there is a break between 01:37:392 (5,1) - .
Conclusion : really suggest you add a hitsound, a clap or a whistle since the hitnormal is too low, and player might feel a bit confuse after hitting the note, feel like they hit an empty note. The drum sound for this 01:37:579 - is the same as this 01:37:392 - so a whistle if you want to match the drum, or a clap if you want to match the synth.
01:40:579 (7) - ^ Same reason, but this doesn't feel weird to play since the crash sound from the song is really loud and audible, but still suggest you to put a hitsound for it.

01:58:021 (1,2) - It feel like your kind of modifying the song, this part should really be more calm, and that whistle hitsound make it sound like there is an actual drum in the song while there only a really low hithat from the song. If you ask me start here 01:58:021 - of the song should be way more calm to prepare for this part 01:58:771 - , and you made a calm part more hard then a normal drum part of the song 01:57:646 (5,6) - .

01:59:146 (3,4,5,6,1) - This look weirdly curved in-game, could force yourself to make it better baka onii-chan =w=.

02:04:395 (2,3,4,5) - This diagonal really look weird in-game, if you were trying to not make it perfect straight, it still kinda look weird xD

02:11:895 (1,2) - Why is this lower spacing then this 02:12:082 (2,3) - , usually this part should be way more relax, and this 02:12:082 (2,3) - should have more spacing if you follow the song, but is probably better to keep it consistent and make it all same spacing like you did here 00:53:085 (1,2,3) - , except if you are willing to make some few change.

02:41:331 (7) - Probably really suggest to not put it that high up on the grid, since some player might have a bigger HP bar then the default one and this hitting this note might be hitting the HP bar.

02:40:018 (1,2,3) - Make these the same spacing as 02:43:018 (1,2,3) - to keep it consistent and mostly because of the change between 02:43:018 (1,2) - and 02:43:206 (2,3) - , which make it really cool matching the song :D.

02:48:830 (6,1) - Should be higher spacing then this 02:48:643 (5,6) - , due to the low hithat (from the song) + hitnormal hitsound at 02:48:830 - and here 02:49:018 - there is a nice cymbal sound. Since all your other hitsound are loud compare to hitnormal, making this 02:48:830 (6) - jump, some player might feel like hitting some kind of ghost notes which play kinda bad if you ask me :S.

02:51:268 (5) - Nice bass sound here, while your note sound way too low with that soft-hitwhistle, and mostly because the instrument isn't consistent 02:51:080 (4,5) - , there is a sound here 02:51:174 - , it make even more weird to play this note 02:51:268 (5) - that don't have any hitsound on.

03:00:829 (6) - and 03:03:829 (5) - and 03:08:516 (1) - and 03:08:516 (1) - ^ same reason for the hitsound. I probably understand that some part you put hitnormal due to no the main sound of the song, but you are making quite a big jump for a no main sound.
Topic Starter
smallboat
Thanks ww~ let me quote your check post first (Irl work so busy), and I will use many color words do a mod reply, will finish it soon. (Reply done also will do the IRC with you in game do last check)

Julie wrote:

Hmm ok let's try this, sorry for the wait onii-chan~ XD

Let's just try last diff post, if is too hard to understand we go irc and irc with the rest I guess. I don't mind going back point by point on irc~ Sure I will pick someday do a IRC with you lol

Fly Senpuu
00:42:772 (3,4,5) - This honestly look weird that it isn't straight with 00:42:585 (2) - or not diagonal enough. Okay, I let this note 00:42:585 (2) - stack at 00:41:460 (2) - sliderend, seems better to me I think

00:52:335 (6,7,8,9,1) - Can make a better curve no? Because it look kinda weirdly curved in-game, and look the difference when you add a nice curved slider on them : http://puu.sh/oEPCA/2198385304.jpg Sure, fixed a bit.

01:10:710 (1,2,1,2) - I know you probably want this to be symetrie, but the spacing are a bit forcing to play, like these 2 could fit due to the vocal going up, but here 01:11:460 (1,2) - there is a downside and should have less spacing then this one 01:11:835 (2,1) - due to the crash of the song. Seems really so far, then I reduce a bit distance for 01:10:710 (1,2,1,2) - these.

01:19:710 (1,2) - Remove the hitsound on the end of these 2 slider, your making it sound like there is some kind of 7 notes drum from the song, while there is not. The 1/2 drum should only be here 01:20:460 (3,4,5) -. I know, but I follow game machine to add here, mind keep it?
Also you could have make something really cool here 01:19:710 (1,2,3,4,5) - because right now it feel unfitting and really forced to play those jump. Okay, reduce a bit distance here
This part 01:20:647 (4,5) - is probably the part that should be the most important in it, while is the same spacing for these 3 01:20:460 (3,4,5) - , is ok, but could have been better. Keep, feel fine to me
What's not ok is this 01:20:647 (4,5) - being way lower space then this 01:19:710 (1,2) - , this part REALLY feel too forced to play those jump. Change a bit patter place (reduce distance) for 01:19:710 (1,2) - this That's how it look : 01:18:210 (1,2) - relax~ This although it is relax but it really can do jump, keep this ....01:18:960 (2,1) - relax~ Fine, too ...01:19:710 (1,2) - SUPER JUMP Reduce a bit distance , 01:20:460 (3,4,5) - normal then 01:21:210 - + ahhhh hard :D Okay, recuce a bit distance and I add a NC to distinguish this jump
What I'm trying to say is 01:18:210 - starting here, it should go calm -> hard because of this 01:20:835 - , not calm -> random super hard -> normal. I know these, but I try to reduce a bit distance here, believe it is not hard to play for players

01:37:579 (6) - Ok this is kinda misleading xD. All of these have drum hitsound 01:36:267 (1,2,3,4,5) - , even the end of a slider. I'm not sure if you actually hear the loud bass in the song here 01:37:579 (6) - , since you put it 0.11x spacing with 01:37:392 (5) - , but your normalhitsound sound soooo low on a note that player have to tap, is so low that people might think there is a break between 01:37:392 (5,1) - . Okay, then I just change a bit place (01:36:642 (2,3,5,6) - this), hope more satisfy for you
Conclusion : really suggest you add a hitsound, a clap or a whistle since the hitnormal is too low, and player might feel a bit confuse after hitting the note, feel like they hit an empty note. The drum sound for this 01:37:579 - is the same as this 01:37:392 - so a whistle if you want to match the drum, or a clap if you want to match the synth.
01:40:579 (7) - ^ Same reason, but this doesn't feel weird to play since the crash sound from the song is really loud and audible, but still suggest you to put a hitsound for it. Also will ask further check from you, because really now nothing need to add to me

01:58:021 (1,2) - It feel like your kind of modifying the song, this part should really be more calm, and that whistle hitsound make it sound like there is an actual drum in the song while there only a really low hithat from the song. If you ask me start here 01:58:021 - of the song should be way more calm to prepare for this part 01:58:771 - , and you made a calm part more hard then a normal drum part of the song 01:57:646 (5,6) - . Agree, reduce a bit distance for this calm part, but hitsound keep

01:59:146 (3,4,5,6,1) - This look weirdly curved in-game, could force yourself to make it better baka onii-chan =w=. XD..hha okay, fix a bit curve here.

02:04:395 (2,3,4,5) - This diagonal really look weird in-game, if you were trying to not make it perfect straight, it still kinda look weird xD Change a bit here xD

02:11:895 (1,2) - Why is this lower spacing then this 02:12:082 (2,3) - , usually this part should be way more relax, and this 02:12:082 (2,3) - should have more spacing if you follow the song, but is probably better to keep it consistent and make it all same spacing like you did here 00:53:085 (1,2,3) - , except if you are willing to make some few change. I select let 1 to 2 more close and make 2 to 3 far a bit, seems better?

02:41:331 (7) - Probably really suggest to not put it that high up on the grid, since some player might have a bigger HP bar then the default one and this hitting this note might be hitting the HP bar. Okay, I move down a bit :D

02:40:018 (1,2,3) - Make these the same spacing as 02:43:018 (1,2,3) - to keep it consistent and mostly because of the change between 02:43:018 (1,2) - and 02:43:206 (2,3) - , which make it really cool matching the song :D. Okay, keep consistent distance for this part

02:48:830 (6,1) - Should be higher spacing then this 02:48:643 (5,6) - , due to the low hithat (from the song) + hitnormal hitsound at 02:48:830 - and here 02:49:018 - there is a nice cymbal sound. Since all your other hitsound are loud compare to hitnormal, making this 02:48:830 (6) - jump, some player might feel like hitting some kind of ghost notes which play kinda bad if you ask me :S. Okay, I agree make a jump for 02:48:830 (6,1) - here, fixed

02:51:268 (5) - Nice bass sound here, while your note sound way too low with that soft-hitwhistle, and mostly because the instrument isn't consistent 02:51:080 (4,5) - , there is a sound here 02:51:174 - , it make even more weird to play this note 02:51:268 (5) - that don't have any hitsound on. Feel this hitsound volume not so low to me, keep it to this part.

03:00:829 (6) - and 03:03:829 (5) - and 03:08:516 (1) - and 03:08:516 (1) - ^ same reason for the hitsound. I probably understand that some part you put hitnormal due to no the main sound of the song, but you are making quite a big jump for a no main sound. Same, hitsound keep, and jump pattern I reduce a bit distance for here
To Rizia : Julie can't give a reb because she still want ask further check with me, but now she can't do it due to school exam for few weeks, so she agree give another BN for reb this
Rizia
rebubbled
Sonnyc
[Easy]
  1. 00:07:137 (3) - Consider removing this object. The intro was the only section which is using 1/2 in this difficulty, and it was partially understandable considering how the drums in the song was constructed. However this rhythm felt too complicated as an Easy combined with 1/2 rhythms.
  2. 01:26:835 (4) - Hitsound emphasis felt weaker than the song.
  3. 01:34:767 - 03:08:516 (3) - 03:11:516 (3) - Hitsound please.
  4. 02:26:894 (4,1) - 02:32:144 (3,4) - Blanket could be better balanced.
[Normal]
  1. 01:04:147 (3) - 01:45:834 (6) - 03:11:516 (4) - Hitsound.
[Hard]
  1. 00:40:710 (1,2) - Spacing 1.3x.
  2. 01:15:772 (2) - Spacing could be better balanced.
  3. 01:33:022 (4,1) - A jump here is not recommended. Since the rhythm of 01:33:210 (1,2,3) is 3/4 which is pretty abnormal, keeping the spacing is a good idea to get intuitive.
  4. 03:13:016 (1) - Finish?
[Insane]
  1. 00:01:887 (2) - 01:04:147 (3) - Spacing.
[Fly Senpuu]
  1. 00:19:991 (4,1) - Such spacing usage doesn't appear even in the intensed part of the stream. You'll want to use a closer spacing.
  2. 00:21:116 (8,1) - Spacing.
  3. 00:59:835 (5,1,2) - Just a personal comment here. The pattern felt for the sake of symmetry itself, instead of fitting the song. Even the stanza starts from (1), a noticable change appears at (2) while (1) is pretty a similar sound with (5). The expression of 01:02:835 (2,1,2) felt better to reflect such difference.
  4. 01:21:960 (9) - 01:23:460 (9) - 01:24:960 (9) - 01:26:460 (9) - 01:27:960 (9) - 01:29:460 (9) - 01:30:960 (9) - Even it will cause 4 note stream, I strongly recommend adding NC for consistency.
  5. 01:26:460 (9,10) - Spacing.
  6. 02:26:144 - No hitsound?
  7. 03:24:734 (6,7,8) - 03:30:921 (8) - Missing hitsounds.
  8. 03:35:046 (2,3) - Add a little more spacing for a consistent in-game follow point display.
  9. 03:35:890 (1) - The song is pretty strong here. Use a higher volume please.
Topic Starter
smallboat
Will finish it soon, thx ! :)

Sonnyc wrote:

[Easy]
  1. 00:07:137 (3) - Consider removing this object. The intro was the only section which is using 1/2 in this difficulty, and it was partially understandable considering how the drums in the song was constructed. However this rhythm felt too complicated as an Easy combined with 1/2 rhythms. Okay, removed
  2. 01:26:835 (4) - Hitsound emphasis felt weaker than the song. Added finish
  3. 01:34:767 - 03:08:516 (3) - 03:11:516 (3) - Hitsound please. Added : clap, clap, clap here
  4. 02:26:894 (4,1) - 02:32:144 (3,4) - Blanket could be better balanced. Fixed
[Normal]
  1. 01:04:147 (3) - 01:45:834 (6) - 03:11:516 (4) - Hitsound. Added : clap, keep, clap here
[Hard]
  1. 00:40:710 (1,2) - Spacing 1.3x. Fixed
  2. 01:15:772 (2) - Spacing could be better balanced. Okay fix the same distance
  3. 01:33:022 (4,1) - A jump here is not recommended. Since the rhythm of 01:33:210 (1,2,3) is 3/4 which is pretty abnormal, keeping the spacing is a good idea to get intuitive. Agree, fix a bit
  4. 03:13:016 (1) - Finish? Added
[Insane]
  1. 00:01:887 (2) - 01:04:147 (3) - Spacing. Fixed
[Fly Senpuu]
  1. 00:19:991 (4,1) - Such spacing usage doesn't appear even in the intensed part of the stream. You'll want to use a closer spacing. Okay, let it close a bit seems I forgot to notice it lol
  2. 00:21:116 (8,1) - Spacing. Fixed
  3. 00:59:835 (5,1,2) - Just a personal comment here. The pattern felt for the sake of symmetry itself, instead of fitting the song. Even the stanza starts from (1), a noticable change appears at (2) while (1) is pretty a similar sound with (5). The expression of 01:02:835 (2,1,2) felt better to reflect such difference. Okay, then I make 01:00:210 (1,2) - make more closer here
  4. 01:21:960 (9) - 01:23:460 (9) - 01:24:960 (9) - 01:26:460 (9) - 01:27:960 (9) - 01:29:460 (9) - 01:30:960 (9) - Even it will cause 4 note stream, I strongly recommend adding NC for consistency. All added
  5. 01:26:460 (9,10) - Spacing. Fixed
  6. 02:26:144 - No hitsound? Add whistle hitsound
  7. 03:24:734 (6,7,8) - 03:30:921 (8) - Missing hitsounds. Added : (clap + whistle +whistle), whistle hitsound
  8. 03:35:046 (2,3) - Add a little more spacing for a consistent in-game follow point display. Fixed a bit
  9. 03:35:890 (1) - The song is pretty strong here. Use a higher volume please. Okay, adjust volume 35 -> 85 here
2016-05-24 20:46 Sonnyc: I think you can do some minor improves for finish hitsounds in kiai section.
2016-05-24 20:46 Sonnyc: 00:59:835 - 01:00:210 - These are finish
2016-05-24 20:46 Sonnyc: 01:02:835 - 01:03:210 - while these are not. -> (Okay, added)
2016-05-24 20:48 Sonnyc: 01:06:210 - 02:31:019 - strong beats like this could be finish. -> (Okay, added)

Updated
Sonnyc
Nominated.
-Nanaka-
恭喜 :)
Dino99
旋風之舞~ 恭喜! ww
DakeDekaane
What does "Fly Senpuu" stand for? Because it looks like two words randomly sticked.
Topic Starter
smallboat

-Nanaka- wrote:

恭喜 :)
謝謝Nanaka~ ! :)

Dino99 wrote:

旋風之舞~ 恭喜! ww
謝謝Dino~ ! :)

DakeDekaane wrote:

What does "Fly Senpuu" stand for? Because it looks like two words randomly sticked.
Senpuu (literally wind) makes things flying and dancing everywhere, that's it.
Kayano
恭喜起飞
我是不是欠你一个太鼓
Momizi
这就飞了,原来是泡图,我傻逼了,哭哭。船爷什么时候再做太鼓图啊
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