forum

Charlie Clouser - Hello Zepp

posted
Total Posts
120
show more
ZekeyHache
Hello Bubble
Topic Starter
Arf

ezek wrote:

Hello Bubble
when heart :(
Narrow Minds

Arf wrote:

ezek wrote:

Hello Bubble
when heart :(
Soon (x
BoatKrab
SUMMON BN
ZekeyHache
*does sexy dance to attract BNs*
Ascendance
bad internet cut us off before anything big happened. Gonna talk with Regraz soon and move this forward, just want some confirmation on some things and be sure i missed nothing!

irc
2016-05-26 22:37 Arf: all right
2016-05-26 22:38 Ascendance: starting with the highest diffs cause easies and such are boring
2016-05-26 22:38 Arf: sure
2016-05-26 22:39 Ascendance: tbh the mapset overall is pretty safe, as expected of mr symmetry
2016-05-26 22:39 Arf: >.<
2016-05-26 22:39 Ascendance: so we're gonna do things like 00:27:288 (3,5) - nazi blankets
2016-05-26 22:40 Ascendance: 00:28:163 (1) - and 00:36:913 (1) - are a bit off also but kinda minor
2016-05-26 22:41 Arf: that first one isn't a blanket O_o
2016-05-26 22:41 Ascendance: o rly
2016-05-26 22:41 Ascendance: im shit
2016-05-26 22:41 Arf: nah nah it just disappears so quickly i just didn't make one there
2016-05-26 22:41 Ascendance: ah
2016-05-26 22:42 Arf: adjusted the other two
2016-05-26 22:42 Ascendance: well the other two are a slight bit off but its nothing super major
2016-05-26 22:42 Ascendance: kk
2016-05-26 22:44 Ascendance: 00:39:320 (2,3,4) - the flow is a bit weird here cause of the low distance and the more linear style (as opposed to your other stuff like 00:41:070 (1,2,3,4) - ). Forgive my placement cuz im a bad mapper, but maybe something like this could play a bit nicer http://osu.ppy.sh/ss/5246360
2016-05-26 22:45 Arf: ye this was originally not linear and more sharp angle, it was on the advice of Raph and Pereira that I ended up changing it
2016-05-26 22:45 Ascendance: ah
2016-05-26 22:46 Arf: I can move the 4 somewhere to be between 5 and 6 but above them
2016-05-26 22:46 Ascendance: hmm.. maybe adjusting it just a tiny bit would be nice, maybe not as extreme as i put It but, from a player point the linear pattern was a bit weird to me
2016-05-26 22:47 Arf: How about https://osu.ppy.sh/ss/5246371
2016-05-26 22:48 Ascendance: yeah, i like the double triangle pattern, plays much nicer
2016-05-26 22:48 Arf: all right done
2016-05-26 22:49 Ascendance: 01:09:727 (6) - unsnapped
2016-05-26 22:50 Arf: fixed
2016-05-26 22:50 Ascendance: 01:34:229 (6) - is offscreen, if that means something in standard
2016-05-26 22:51 Ascendance: I'd just move it back on the grid so i dont get pounded for it
2016-05-26 22:55 Arf: ah yeah fixed
2016-05-26 22:56 Ascendance: 02:02:230 (2) - this slider kinda misses a noise at 02:02:668 - which I feel should be emphasized a bit more
2016-05-26 22:57 Arf: hmm you mean the slight percussion? I was trying to follow the violin in this section for all diffs, mostly ignoring that slight drum noise, since the drum takes precedence in most every other section
2016-05-26 22:59 Ascendance: mm there's kind of an uptone (english plz) of the violin at that note which is what I was suggesting at
2016-05-26 23:00 Arf: it sounded like a flowy rise to me, hence the upward motion plus wave slider
2016-05-26 23:00 Ascendance: ah
2016-05-26 23:00 Arf: hmm
2016-05-26 23:00 Ascendance: mm alright then
2016-05-26 23:00 Ascendance: I was just gonna suggest circle + 1/1 repeat
2016-05-26 23:00 Ascendance: but your way works well also
2016-05-26 23:03 Ascendance: forgot to mention
2016-05-26 23:03 Ascendance: 01:57:417 (1,2,3) - and 01:50:417 (1,2) - are inconsistent on purpose ?
2016-05-26 23:03 Ascendance: If not, maybe making them alike would be nice
2016-05-26 23:04 Arf: ye, higher pitch so note instead of slider to emphasize
2016-05-26 23:04 Arf: was the idea
2016-05-26 23:04 Ascendance: ah kk
2016-05-26 23:05 Ascendance: 02:00:918 (1) - maybe we can adjust the 2nd curve on this slider to go inwards a bit more?
2016-05-26 23:05 Arf: https://osu.ppy.sh/ss/5246454 like this?
2016-05-26 23:06 Ascendance: yeah except move the sliderend down to kinda how you had it before, kinda [https://osu.ppy.sh/ss/5246456 like this] i guess?
2016-05-26 23:07 Arf: https://osu.ppy.sh/ss/5246461
2016-05-26 23:07 Ascendance: cause then, maybe you can flip 02:02:230 (2) - so it curves out of (1) like this https://osu.ppy.sh/ss/5246465
2016-05-26 23:08 Ascendance: yeah that looks good
2016-05-26 23:08 Arf: hmm flipping 2 messes up the following patterns a bit
2016-05-26 23:08 Ascendance: np then
2016-05-26 23:09 Arf: I mean I guess I could just flip everything, but right to left is a bit awkward there
2016-05-26 23:09 Arf: hmm ok
2016-05-26 23:10 Ascendance: I'd suggest evening out the curves on it a bit more though, seems a bit lopsided http://puu.sh/p6wid/ed843d2ea6.jpg
2016-05-26 23:10 Ascendance: just a quality type thing
2016-05-26 23:11 Ascendance: 02:23:669 (1) - slightly offscreen im gay
2016-05-26 23:12 Arf: https://osu.ppy.sh/ss/5246480 i tried
2016-05-26 23:13 Ascendance: \:D/
2016-05-26 23:13 Arf: oh that little bit of offscreen isn't an issue as long as the slider point remains inside the grid
2016-05-26 23:13 Arf: moved in a bit anyway
2016-05-26 23:13 Ascendance: oh
2016-05-26 23:13 Ascendance: thanks for teaching me
2016-05-26 23:13 Ascendance: ayy
2016-05-26 23:14 Arf: no worries no worries
2016-05-26 23:14 Arf: the offscreen is so irritating, since it only affects 4:3 resolution 99% of the time
2016-05-26 23:15 Ascendance: so many weird quirks in standard i'll never understand
2016-05-26 23:15 Ascendance: how do you have the patience for this stuff :/
2016-05-26 23:16 Arf: it's very frustrating ;_;
2016-05-26 23:16 Arf: placement/patterns/flow B_B
2016-05-26 23:16 Arf: poor Simon is on the verge of giving up on his tv size map
2016-05-26 23:17 Ascendance: yeah I was considering doing something there but
2016-05-26 23:17 Ascendance: I'm super uncomfortable being bub #1
2016-05-26 23:17 Ascendance: especially on a standard set
2016-05-26 23:17 Arf: first bubble as new BN, yeah I understand
2016-05-26 23:17 Arf: considering its std
2016-05-26 23:17 Arf: exactly
2016-05-26 23:17 Ascendance: so, if you guys can find at least one nominator
2016-05-26 23:17 Ascendance: feel free to call me for the heart
2016-05-26 23:18 Arf: he's planning a retool of the insane, since we struggled to find a BN these last two months
2016-05-26 23:18 Ascendance: eeee I should really mod it tbh
2016-05-26 23:18 Arf: probably over summer so we'll see
2016-05-26 23:18 Ascendance: I started modding it like twice
2016-05-26 23:18 Ascendance: and gave up
2016-05-26 23:18 Arf: ahahahaha he'd like that probably
2016-05-26 23:18 Arf: LOL
2016-05-26 23:18 Ascendance: fucking standard dude
2016-05-26 23:18 Ascendance: blankets this
2016-05-26 23:18 Ascendance: offscreen that
2016-05-26 23:18 Arf: ikr.....
2016-05-26 23:18 Ascendance: :///
2016-05-26 23:18 Ascendance: Anyways
2016-05-26 23:18 Ascendance: 02:38:763 (5,6) -
2016-05-26 23:19 Arf: what about it?
2016-05-26 23:19 Ascendance: maybe you could rotate 6 a bit to follow the "path" of 5-6 a bit more
2016-05-26 23:20 Ascendance: sry im slow lolol
2016-05-26 23:20 Arf: ah yeah i figured that was it actually
2016-05-26 23:20 Ascendance: I kinda rotated it down a bit if that works for you
2016-05-26 23:20 Ascendance: of course you'll want to readjust your 02:39:419 (1,2,3) - if you decide to
2016-05-26 23:22 Arf: https://osu.ppy.sh/ss/5246516
2016-05-26 23:22 Arf: all notes afterwards adjusted
2016-05-26 23:22 Ascendance: cool cool
2016-05-26 23:23 Ascendance: 02:50:358 (3,4) - maybe you want to increase spacing here to match the intensity? It suddenly gets quite small between these two sliders (fuck blankets)
2016-05-26 23:23 Arf: ah yeah that was because there's no violin there
2016-05-26 23:24 Ascendance: alrighty then
2016-05-26 23:24 Ascendance: insane i guess whee
2016-05-26 23:25 Arf: you know this started as a 3 difficulty mapset
2016-05-26 23:25 Arf: I had to make so many new ones for spread :<
2016-05-26 23:25 Ascendance: :< advanced and insane rip
2016-05-26 23:26 Ascendance: i still remember when i made that post on the thread
2016-05-26 23:26 Ascendance: zzzzzzzz
2016-05-26 23:26 Arf: hahahaha
2016-05-26 23:27 Ascendance: 00:36:257 (4,5) - seems a bit hard to read with the slider imo, maybe make it similar to twist with stacked notes instad?
2016-05-26 23:28 Arf: done
2016-05-26 23:29 Ascendance: 00:44:570 (2,3) - maybe same thing here? could be better leading into 00:44:789 (3,4) - also
2016-05-26 23:30 Arf: hmm the reverse flow was intentional....
2016-05-26 23:30 Ascendance: ah
2016-05-26 23:30 Arf: the reason for the sliders is their slight difficulty over a stack
2016-05-26 23:30 Ascendance: yeah this one was better than the one at 36
2016-05-26 23:30 Ascendance: since the slidertail isnt hiding anything
2016-05-26 23:30 Arf: makes them a bit more difficult to negotiate
2016-05-26 23:30 Ascendance: so i guess its ok!
2016-05-26 23:31 Arf: yeah hence why that first one I changed
2016-05-26 23:31 Arf: all righty
2016-05-26 23:31 Ascendance: 00:46:976 (5,1) - blanket O:
2016-05-26 23:31 Arf: ack that wasn't intended to be a blanket when it was made but yeah it looks rubbish
2016-05-26 23:32 Arf: fixed
2016-05-26 23:32 Ascendance: 00:50:367 (4,5,1) - dunno if this was intended either
2016-05-26 23:33 Ascendance: can be solved by moving the red point down a bit
2016-05-26 23:33 Arf: oh thats not supposed to be a blanket
2016-05-26 23:33 Ascendance: ah kk
2016-05-26 23:33 Ascendance: https://osu.ppy.sh/ss/5246546 my first blanket im so proud :')
2016-05-26 23:33 Ascendance: and it sucks too
2016-05-26 23:33 Ascendance: lolol
2016-05-26 23:34 Arf: hey not bad
2016-05-26 23:34 Arf: those sliders are a pain to blanket tbh
2016-05-26 23:34 Ascendance: yeah aaaaaaa
2016-05-26 23:34 Ascendance: 01:05:352 (2,3,4,5,6) -
2016-05-26 23:35 Ascendance: I feel like the overlapped back and forths might be a little trickier than spreading them out a bit, so maybe something like this could work ? https://osu.ppy.sh/ss/5246553
2016-05-26 23:35 Ascendance: disregard the spacing but the idea is there
2016-05-26 23:36 Arf: the idea of these was to start out with them closer together and then use the same sort of overlapping jumps but space them out as the song progresses to show a rising intensity and difficulty
2016-05-26 23:36 Ascendance: ah
2016-05-26 23:36 Arf: hence why 01:08:852 (2,3,4,5) - is more spaced
2016-05-26 23:36 Arf: and so on
2016-05-26 23:37 Ascendance: hmm, would it be possible to maybe move 01:05:790 (4,5) - just a bit further away from their counterparts at least?
2016-05-26 23:37 Ascendance: a few grids wouldnt hurt so more of the next circle is visible
2016-05-26 23:38 Arf: all right, adjusted to be a bit further
2016-05-26 23:38 Ascendance: cool cool
2016-05-26 23:39 Ascendance: 01:23:291 (1,2,3) - I know in the previous patterns 1 and 3 are meant to be overlapped, but in this case, 3 has a really powerful noise which could maybe be some consideration for making a triangle-type pattern?
2016-05-26 23:42 Arf: all right
2016-05-26 23:42 Arf: adjusted next pattern a bit to compensate
2016-05-26 23:43 Ascendance: 01:32:041 (4) - NC maybe or adjust the distance so the player doesn't confuse it with another 1/2 jump
2016-05-26 23:44 Arf: ok moved it further away
2016-05-26 23:46 Ascendance: 02:49:482 (9,10,11) - after those jumps, since it's not the highest diff, maybe turning this into a repeat slider would give a bit of a safety net for recovery into the kiai?
2016-05-26 23:48 Arf: hmm i thought a repeat slider would be a bit understated for the Insane
2016-05-26 23:48 Arf: it's there in the Hard
2016-05-26 23:48 Ascendance: ah kk
2016-05-26 23:48 Ascendance: alright then
2016-05-26 23:48 Ascendance: thats it for that diff
2016-05-26 23:48 Arf: nice
2016-05-26 23:49 Ascendance: 00:50:039 (3,4) - in hard now
2016-05-26 23:50 Ascendance: maybe just make that a stack rather than a slider?
2016-05-26 23:50 Arf: I was advised to avoid a sliderend stack there to avoid confusion with the blanketing slider since there's so much going on
2016-05-26 23:51 Ascendance: alright they probably know more than me so good option
2016-05-26 23:52 Ascendance: 01:16:728 (6) - Maybe you might wanna give some extra distance to this note for more emphasis on it?
2016-05-26 23:52 Arf: ah the main idea here was the slow increase in the spacing between notes pattern after pattern
2016-05-26 23:53 Arf: like one pattern is more spaced than the next etc
2016-05-26 23:53 Ascendance: ah. sure then
2016-05-26 23:53 Ascendance: 01:23:291 (1,2,3) - we discussed this a bit in Twist about changing this into more of an angled pattern, if you don't mind doing it here also
2016-05-26 23:54 Arf: sure, changed to riangle
2016-05-26 23:54 Arf: t*
2016-05-26 23:57 Ascendance: 02:28:919 (1,2,3,4) - You're sure this might not be too hard? I might do something more like [https://osu.ppy.sh/ss/5246659 this] so that way the notes are easier to see for a player at this level
2016-05-27 00:03 Arf: that's almost exactly how I had it before, look at that
2016-05-27 00:03 Arf: sure, changed
2016-05-27 00:03 Ascendance: great minds think alike i suppose
2016-05-27 00:03 Arf: ayy
2016-05-27 00:03 Ascendance: rest of the map is all symmetry nice nice
2016-05-27 00:03 Arf: hahahaha
2016-05-27 00:03 Ascendance: moving on O:
2016-05-27 00:04 Ascendance: I checked these diffs before you got on, not much to say tbh
2016-05-27 00:05 Ascendance: Btw, hopefully you don't mind, but before I heart I wanna just go over it with Regraz so I can be 100% sure and in case i missed things
2016-05-27 00:08 Arf: sure I don't mind
2016-05-27 00:08 Arf: if anything it'
2016-05-27 00:08 Arf: s better to be sure, protects both of us
2016-05-27 00:08 Ascendance: yeah
2016-05-27 00:09 Ascendance: He's kinda teaching me to mod standard so I can help out a bit so, hopefully i can circlejerk with you guys more
2016-05-27 00:09 Ascendance: i mean...
2016-05-27 00:09 Ascendance: help you out more
2016-05-27 00:10 Arf: oh that's nice to hear
2016-05-27 00:10 Arf: err the learning part LOL
2016-05-27 00:10 Ascendance: ayy
2016-05-27 00:10 Ascendance: 00:41:070 (2,3,4) -
2016-05-27 00:10 Ascendance: for the a e s t h e t i c
2016-05-27 00:10 Arf: this is which diff?
2016-05-27 00:10 Ascendance: adv
2016-05-27 00:11 Ascendance: whichever is below hard
2016-05-27 00:11 Ascendance: https://osu.ppy.sh/ss/5246727
2016-05-27 00:11 Arf: hmm yeah, is it not straight or?
2016-05-27 00:11 Ascendance: yeah it's completely linear right now
2016-05-27 00:11 Ascendance: this kinda creates an undercurve which makes a curve flow up to 00:41:726 (4,1) -
2016-05-27 00:14 Arf: https://osu.ppy.sh/ss/5246746
2016-05-27 00:15 Ascendance: looks good!
2016-05-27 00:15 Arf: excellent
2016-05-27 00:16 Ascendance: 01:23:291 (2,3,4) - for this, maybe you want to create an angular flow which might play better into the next (1)? https://osu.ppy.sh/ss/5246752
2016-05-27 00:17 Arf: hmm this whole section is very straight line-ish I don't want to break consistency
2016-05-27 00:18 Ascendance: sure sure
2016-05-27 00:19 Ascendance: 01:33:354 (2,3,4,5,6) - I really suggest going back to the pentagon-style pattern you had going (i think in a previous diff?) it flows much nicer, since especially between (4,5,6) it gets a bit jagged structurally since its mostly linear
2016-05-27 00:20 Arf: that pattern is supposed to indicate that 01:29:853 (2,3,4,5) - has become more intense by being essentially the same shape but all circles
2016-05-27 00:20 Arf: if it's bad i don't really mind pentagon-ing it though
2016-05-27 00:21 Ascendance: it's not bad, but i guess we have our stylistic differences
2016-05-27 00:21 Ascendance: I'm usually against more curved flow and you enjoy linear things
2016-05-27 00:22 Arf: mmm
2016-05-27 00:22 Ascendance: it's np if you keep that though, I don't plan to hound you about it
2016-05-27 00:22 Arf: yeah it tends to turn a few heads
2016-05-27 00:22 Arf: hmm all right i'd rather keep it personally
2016-05-27 00:24 Ascendance: 02:29:794 (5,1) - these going to the left feels a bit awkward play-wise for me, would trying something like [https://osu.ppy.sh/ss/5246781 this] be ok?

Also to arf, be sure to change the BG size to 1366x768 before qualify.

Sotarks
pls moar pp to be safe
Kibbleru
wtf is this
01:53:042 (4) -

kds pls


this map doesnt give enough pp. its not safe to rank
Winnie
[Twist]
00:26:413 (1) - Whistle sliderslide really destroys that bass hold on the instruments. Leaving this empty sounds better imp
00:36:913 (1) - blanket could be slightly neater
00:38:226 (7) - You can space this out, would be pretty cool to start the stream with spacing and then end the stream with the same spacing. Consistency is pretty nice here
00:41:070 (1,2,3,4) - Not going to lie, for a pretty chill area these are pretty exaggerated since 2.4 spacing is ridiculous
00:42:164 (1) - Also could've blanketed with 00:41:289 (2) - like previously on your other stuff
00:55:727 (4) - Spacing is higher here now
00:57:914 (1) - You have a lot of these sliders with a lot of white anchor points even something like this would've done the same thing http://puu.sh/p6FEO/09e032ade9.jpg
01:01:415 (1) - How about moving to x:247 y:3 looks clean without looking like it's touching the stream http://puu.sh/p6FIC/9086e3c366.jpg
01:02:727 (4) - Same as above with spacing
01:08:852 (2,3,4,5) - Doesn't seem great to me, a pattern like this and then have a curved slider in the middle doesn't seem appealing, you could make patterns here, just some random shit http://puu.sh/p6FNV/5f7ee2b276.jpg
01:13:009 (5) - Spacing is now ever bigger
01:15:853 (2,3,4,5,6,1,2) - Oh man pp
01:33:354 (2,3,4,5,6) - So much jumps
01:50:417 (1) - Please same as above with these white anchor points
01:51:292 (2,3,4) - ^
01:59:167 (4,5) - ^
02:00:918 (1) - You also don't need the middle white anchor http://puu.sh/p6FUd/3cfaddc9a8.jpg It could've been like this and have the same effect http://puu.sh/p6FVD/bb2178778a.jpg
02:10:981 (5) - Spacing is closer than previously 02:09:230 (3,4) - if these had nice spacing playing would feel nice
02:28:919 (1,2,3,4,5,6,1) - Holy
02:46:420 (1,2,3,4,5,6,7,8) - Sweet
02:48:170 (1,2,3,4,5,6,1,2,3) - Jesus man
Some of these jumps even in the calm parts feel like everything from Kiai, tbh slightly spaced but I guess it's ok.

[Insane]
00:22:913 (1) - Same with sliders as above in the last diff on anchors
00:24:663 (1) - Same as ^
00:26:413 (1) - Same, whistle is kind of meh,
00:28:163 (1) - Doesn't make sense, the angled slider doesn't feel this sharp, could ease it down a bit imo
00:33:413 (1) - Same with whistle as ^
00:34:069 (1,2,3) - Pretty close to the last slider, placing this different would give you more room to create stuff here. It visually doesn't look good having sliders this close together
00:44:570 (2) - Why note like this? http://puu.sh/p6GaA/ef9e13bd6b.jpg
00:46:539 (3,4,5,6) - What is this? Why did this come out of nowhere so quickly
00:52:227 (5) - You can stack it'll be pretty nice
00:55:070 (1) - Same as ^ could be more like this http://puu.sh/p6GdX/e3a576c1c7.jpg since it really plays a lot better
00:58:789 (3) - Sitting behind a slider like this seems kinda strange, I usually would expect it to be more like this like how other people do it http://puu.sh/p6GfE/8deff51740.jpg
01:12:353 (2,3,4,5) - Just as spaced as your hardest diff
01:15:853 (2,3,4,5) - You could've made this the same imo, idk what this does since (5) is spaced out more than (3) but the top portion stays consistent, rather awkward
01:17:603 (3) - Random SV change, is this note the same type of slider you put a whistle on and NC it? Otherwise if it's not it's pretty awkward
02:19:075 (4) - This sudden stop after this slider is pretty weird, I would suggest to extend this a little more, really utilizes the finish and moves onto the next notes which feels better
02:24:981 (6) - Usually you'd stack this, idk why the change
02:25:419 (1) - There's a beat here you can map out as well
02:39:419 (1,2,3) - Can space it all out a little more, almost touching looks bad http://puu.sh/p6GrW/b9d9d832d2.jpg

[Hard]
00:45:664 (1) - Doesn't look quite nice
00:52:664 (1) - Same as ^ such an awkward slider
00:52:664 (1,3) - Also why no copy pasta?
01:15:853 (2,3,4,5,6) - Is this really hard? Feels something a light insane my consist of
01:23:291 (1,2,3) - This is strange pattern, you can make triangles pattern like you did before
02:24:106 (2,3,4,5,6) - Hard diff?
02:46:420 (1,2,3,4,5,6,7,8) - Really?
really unnecessary hard jumps on a hard diff, these stuff feels like a light insane ready to happen imo

[Advanced]
00:54:414 (1) - Can blanket tbh
00:56:164 (1) - Slider in here too
01:29:853 (2,3,4,5) - I don't really like this pattern even something like this is quite nice http://puu.sh/p6GLo/ce6cc0766a.jpg
02:28:919 (1,2,3,4) - Strange square pattern into the (5) slider
02:52:983 (6) - Can figure out a way to blanket with (1) it'll look really nice

Rest are ok
Warpyc
I'm telling you we need od9 for the pp :^)
Ascendance
Lool I asked for help so I brought a group of memers... Still gonna wait to talk with Regraz :)

Holy kocari i love you
Natsu
Hey before this get ranked:


Twist
  1. The high spacing in all this diff is really annoying to play in no mod with the current AR, use something like minimun 8,5 - 8,8 , for example stuff like: 02:26:513 (6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - 02:48:170 (1,2,3,4,5,6) - etc basically the whole diff, spacing is questionable there are alot of jumps that doesn't fit the song, anyways my main issue is the super low AR
  2. Combo color 5 is too dark and a bit hard to see with your current BG, also when you use full dim.
  3. Why the stack leniency isn't the same at every diff? atleast at the hardest one, for example I see similar stack patterns at Insane and Twist diff, so I don't see the logic of having different setting at each diff if they are using similar patterns.
  4. OD is super high for this BPM and the way you map it, something like 7,5~
  5. Spacing is really questionable and a lot of jumps don't fit the song, but only my opinion, I guess. The Insane diff is really nice tho! GJ
I don't know if Ascendance is going to qualify a standard map in their first icon.. anyways GL with this

Edit:

@Ascendance, no, just wondering, since I never saw you modding standard, but if gero and regratz are teaching u, then should be fine
Ascendance

Natsu wrote:

I don't know if Ascendance is going to qualify a standard map in their first icon.. anyways GL with this
I don't plan on qualifying it blindly, but Gero and Regraz have been teaching me a bit and this seems mostly safe, so they've been helping me through it. If it's a big deal, I won't qualify it though, Natsu, just let me know.
-Mo-

Natsu wrote:

@Ascendance, no, just wondering, since I never saw you modding standard
I wonder why /s
Ascendance

-Mo- wrote:

Natsu wrote:

@Ascendance, no, just wondering, since I never saw you modding standard
I wonder why /s
no need to /s im shit at standard modding, that's why I'm learning
Sotarks
big fan
Topic Starter
Arf
So much wanton activity in here good Lord.

Kocari wrote:

[Twist]
00:26:413 (1) - Whistle sliderslide really destroys that bass hold on the instruments. Leaving this empty sounds better imp All right :(
00:36:913 (1) - blanket could be slightly neater Adjusted this as per Ascendance IRC
00:38:226 (7) - You can space this out, would be pretty cool to start the stream with spacing and then end the stream with the same spacing. Consistency is pretty nice here Adjusted for consistency
00:41:070 (1,2,3,4) - Not going to lie, for a pretty chill area these are pretty exaggerated since 2.4 spacing is ridiculous I think it's fine since this part always sounded louder to me than its surroundings
00:42:164 (1) - Also could've blanketed with 00:41:289 (2) - like previously on your other stuff Eh, the time distance gap discourages me from blanketing this
00:55:727 (4) - Spacing is higher here now I don't like diff spikes, I don't believe in them for the most part. The entire kiai is just a massive explosion compared to the rest of the map if I don't introduce some higher spacing in the beginning, and even if the music somewhat justifies it, it's hell on Earth to play if there's no indications of jumps at the start.
00:57:914 (1) - You have a lot of these sliders with a lot of white anchor points even something like this would've done the same thing http://puu.sh/p6FEO/09e032ade9.jpg I'm extremely picky over what my wave sliders look like, apologies for the point spam.
01:01:415 (1) - How about moving to x:247 y:3 looks clean without looking like it's touching the stream http://puu.sh/p6FIC/9086e3c366.jpg Sure
01:02:727 (4) - Same as above with spacing As above.
01:08:852 (2,3,4,5) - Doesn't seem great to me, a pattern like this and then have a curved slider in the middle doesn't seem appealing, you could make patterns here, just some random shit http://puu.sh/p6FNV/5f7ee2b276.jpg I don't really want an inconsistency in the jump patterns, the back and forth is an integral part of the build up, the sharp angled jumps play their part in the kiai.
01:13:009 (5) - Spacing is now ever bigger
01:15:853 (2,3,4,5,6,1,2) - Oh man pp Oh get off
01:33:354 (2,3,4,5,6) - So much jumps The pitch increases!
01:50:417 (1) - Please same as above with these white anchor points Bah, the shape isn't quite right without them >.<
01:51:292 (2,3,4) - ^
01:59:167 (4,5) - ^
02:00:918 (1) - You also don't need the middle white anchor http://puu.sh/p6FUd/3cfaddc9a8.jpg It could've been like this and have the same effect http://puu.sh/p6FVD/bb2178778a.jpg This was adjusted as per Ascendance's wishes
02:10:981 (5) - Spacing is closer than previously 02:09:230 (3,4) - if these had nice spacing playing would feel nice Done
02:28:919 (1,2,3,4,5,6,1) - Holy
02:46:420 (1,2,3,4,5,6,7,8) - Sweet
02:48:170 (1,2,3,4,5,6,1,2,3) - Jesus man When I first mapped this, I literally planned out the rising spacing bit by bit and then when it grew to stupidly mammoth proportions I didn't really want to redo the whole thing, so it was basically a "Welp, time to make an Insane too"
Some of these jumps even in the calm parts feel like everything from Kiai, tbh slightly spaced but I guess it's ok. The whole difficulty is based on the jumping, would be a pity if it had to be strangled down :(

[Insane]
00:22:913 (1) - Same with sliders as above in the last diff on anchors Again, I'm incredibly picky when it comes to waves, 5 points isn't really enough for me :(
00:24:663 (1) - Same as ^
00:26:413 (1) - Same, whistle is kind of meh, Changed
00:28:163 (1) - Doesn't make sense, the angled slider doesn't feel this sharp, could ease it down a bit imo Toned down a bit
00:33:413 (1) - Same with whistle as ^
00:34:069 (1,2,3) - Pretty close to the last slider, placing this different would give you more room to create stuff here. It visually doesn't look good having sliders this close together What with it being in the middle of the next one, I think it's fine.
00:44:570 (2) - Why note like this? http://puu.sh/p6GaA/ef9e13bd6b.jpg Reverse flow is better for kickslider here
00:46:539 (3,4,5,6) - What is this? Why did this come out of nowhere so quickly It's mapped to the..... whatever you call it, the panicky noise.
00:52:227 (5) - You can stack it'll be pretty nice All right
00:55:070 (1) - Same as ^ could be more like this http://puu.sh/p6GdX/e3a576c1c7.jpg since it really plays a lot better Ehh, based on my own experiences with kickslider play and how it's better to leave a gap between it and the next note, since a kickslider doesn't behave like a stream, the counter flow was intentional here.
00:58:789 (3) - Sitting behind a slider like this seems kinda strange, I usually would expect it to be more like this like how other people do it http://puu.sh/p6GfE/8deff51740.jpg It does seem a bit strange I know, but this was how FCL suggested it to me and I thought it looked marvellous
01:12:353 (2,3,4,5) - Just as spaced as your hardest diff It's still an Insane after all, the Twist has buttloads more of these
01:15:853 (2,3,4,5) - You could've made this the same imo, idk what this does since (5) is spaced out more than (3) but the top portion stays consistent, rather awkward I'm not fully understanding, but do you mean that the pattern's shape makes 5 further away in relation to 4 and 6 from their respective positions? The extended play is intentional, not sure 100% what the reference here is.
01:17:603 (3) - Random SV change, is this note the same type of slider you put a whistle on and NC it? Otherwise if it's not it's pretty awkward Originally this was NC'd and gray all by itself, like in Twist, but it was on the strong advice of Pereira006 that I make the whole combo gray instead of just the slider, for some reasons. The whistles are removed as per every other one.
02:19:075 (4) - This sudden stop after this slider is pretty weird, I would suggest to extend this a little more, really utilizes the finish and moves onto the next notes which feels better The stop here was fully intended, that sudden offbeat drum which required the sliderend and finish is only represented twice and the suddenness comes with that.
02:24:981 (6) - Usually you'd stack this, idk why the change In stacked view, this is perfectly stacked, whereas if I perfect stack it in non stacked view it looks rubbish in-game
02:25:419 (1) - There's a beat here you can map out as well There... is a beat there already? Perhaps I am misunderstanding
02:39:419 (1,2,3) - Can space it all out a little more, almost touching looks bad http://puu.sh/p6GrW/b9d9d832d2.jpg Agreed

[Hard]
00:45:664 (1) - Doesn't look quite nice Gah what's with everyone's downer on these, I think they have a nice flourish :(
00:52:664 (1) - Same as ^ such an awkward slider Bah, humbug. I disagree strongly B_B
00:52:664 (1,3) - Also why no copy pasta? Oh dear... this actually was a copy/pasta, but if the last sliderpoint isn't close to the middle then the flipping ruins the copied slider. Fixed.
01:15:853 (2,3,4,5,6) - Is this really hard? Feels something a light insane my consist of At this BPM I really think it is fine, plus there's the advanced diff as well.
01:23:291 (1,2,3) - This is strange pattern, you can make triangles pattern like you did before Ascendance mentioned this too, forgot to update after his IRC
02:24:106 (2,3,4,5,6) - Hard diff?
02:46:420 (1,2,3,4,5,6,7,8) - Really? Yes, quite. As someone who played Hards for a very long time and still does occasionally, I can safely say that a fully DS'd Hard is really among the worst things that can be done. There's a lot of room for pushing out the rigid rules of Normals and Easies, and there's good reason for that - you want an intermediary diff between the crazy diverse world of Insanes and the comparatively tight knit squad of Normals. For that, you need to make the Hard diverse in how it works. The spread has to make sense. With the Insane and the Twist being based entirely around spacing changes and their relation to the map, the Hard needs to have some of these elements as well, or else the spread is left with a large gap.

[Advanced]
00:54:414 (1) - Can blanket tbh Adjusted this a bit
00:56:164 (1) - Slider in here too It's like a velvet curtain ;_;
01:29:853 (2,3,4,5) - I don't really like this pattern even something like this is quite nice http://puu.sh/p6GLo/ce6cc0766a.jpg Hmm to preserve symmetry and also to make it clear that intensity rises, hence why 01:33:354 (2,3,4,5,6) - is the same shape but all circles.
02:28:919 (1,2,3,4) - Strange square pattern into the (5) slider Changed position of "5" as per Ascendance mod
02:52:983 (6) - Can figure out a way to blanket with (1) it'll look really nice Sure, done.

Rest are ok
Appreciate the mod, if it seemed like I was being a bit long-winded in my explanations on why I didn't implement certain things, I think experienced modders who know their stuff would need more convincing, hence the large texts :D Quality mod, impressive.

Kibbleru wrote:

wtf is this
01:53:042 (4) -

kds pls


this map doesnt give enough pp. its not safe to rank

Not sure if pure joke or if there is something at that timestamp in one of the diffs, I thought of several things it could be but not quite sure.... Also enough about the pp already this map is rubbish for pp >:(

Sotarks wrote:

pls moar pp to be safe

You're worse than Warpyc >:(

Warpyc wrote:

I'm telling you we need od9 for the pp :^)

YOU.

Ascendance wrote:

Lool I asked for help so I brought a group of memers... Still gonna wait to talk with Regraz :) My thread, thou hast railroaded it >:

Holy kocari i love you <---- Agree

Natsu wrote:

Hey before this get ranked:


Twist
  1. The high spacing in all this diff is really annoying to play in no mod with the current AR, use something like minimun 8,5 - 8,8 , for example stuff like: 02:26:513 (6,7,8,1,2,3,4,5,6,1,2,3,4,5,6) - 02:48:170 (1,2,3,4,5,6) - etc basically the whole diff, spacing is questionable there are alot of jumps that doesn't fit the song, anyways my main issue is the super low AR
  2. Combo color 5 is too dark and a bit hard to see with your current BG, also when you use full dim. Made it slightly lighter
  3. Why the stack leniency isn't the same at every diff? atleast at the hardest one, for example I see similar stack patterns at Insane and Twist diff, so I don't see the logic of having different setting at each diff if they are using similar patterns. Made Twist and Insane same SL
  4. OD is super high for this BPM and the way you map it, something like 7,5~
  5. Spacing is really questionable and a lot of jumps don't fit the song, but only my opinion, I guess. The Insane diff is really nice tho! GJ
About the OD, Warpyc may be messing around a little but believe it or not it was set to 9/8.5 at different points in time, but maps such as Gargantia have convinced me that 8.5 is pure rubbish with low BPM jumpy maps and an unnecessary pain for nomod, DT is irrelevant. That said, 7.5 is really far too low for this, people have learned to acc somewhat over the last 4 years, OD 8 is the most standard value for nearly all Insanes - and this is the difficulty above the Insane. SR nonwithstanding it is meant to be played by people who have graduated from the lower end of the Insane spectrum (hence why Insane is OD 7 - low BPM Insanes are a challenge for the newer Insane players but more experienced players shouldn't find 8 overly difficult at this range). FrostxE even suggested OD 9 at one point.

As for spacing.... I am happy that you like the Insane difficulty but it is with some dismay that I note this, because Insane was the filler diff that was created out of necessity. More planning did go into that one, since after all it was created for spread and needed to act a certain way, but the Twist diff is the original incarnation (bumped up the difficulty after the creation of Insane, it's true) and the one that was mapped with most "gut instinct" regarding the spacing. I don't really subscribe to "the feelings of the song must be represented not just the music! Art! blah blah blah expressionism!" but as a difficulty above Insane I suppose it had to be a little overdone regardless, and the massive intensity spike of the song really does give a lot of room for madness (in my opinion) even if you leave out the source material and connotations of the song itself.

EDIT: Forgot AR
The thing about the AR here is, I know a massively spaced map like this sort of demands an approach rate higher than what would otherwise be normal for a map of this speed and BPM. That said, considering that the map isn't even 140 BPM and despite the spacing, really isn't that quick, I'm extremely reluctant to put anything above 8.2/3 on it. I'm an enormous stickler over decimal values in the AR, they have to be perfect or else there's no point deviating from integers. I tested many different combinations of OD/AR on this map, from 8.5/9 to 7/8 and the best compromise I could achieve was that AR 8 was a smidge too slow but 8.5 was just a bit too high to be comfortable with the map speed. Hence why 8.2 is the current value set to the OD of 8 (expanded above). It may seem a bit slow but my personal feelings on this was that AR 8 was actually fine, it took many playtesters to convince me that the majority of players find it too slow and bump it up to 8.2 - 8.5 seems slightly ridiculous and panders just a bit too much to the "higher AR for reading" mindset for my tastes. You're not the first or probably the last to mention this I'm sure but it can't be worked both ways, it'll always be too fast or too slow for somebody D=


I don't know if Ascendance is going to qualify a standard map in their first icon.. anyways GL with this

Edit:

@Ascendance, no, just wondering, since I never saw you modding standard, but if gero and regratz are teaching u, then should be fine

Thanks for taking a look, I appreciate it!
BUBBLE POPPED :(
Winnie
I didn't need convincing my instincts tell me it's ready for rank. Some ideas I personally don't agree with but its your mapping. Go tell ascendance to rank it now. It should be fine :) I bet my money on it plus I understood everything you mapped and every idea you created with every single intention you thought of, just wanted to point out the hate you are about to receive once it's qualified as a heads up
Topic Starter
Arf

Kocari wrote:

I didn't need convincing my instincts tell me it's ready for rank. Some ideas I personally don't agree with but its your mapping. Go tell ascendance to rank it now. It should be fine :) I bet my money on it plus I understood everything you mapped and every idea you created with every single intention you thought of, just wanted to point out the hate you are about to receive once it's qualified as a heads up
Thanks, I appreciate your words very much! Yeah I know the spacing isn't going to be everyone's favorite chore, but what do, nothing's perfect eh.
ZekeyHache
Almost ;-;
Natsu
I still find your current AR too low for what the map is, 8,5 play perfectly imo, if you insist to keep your current value, then get more opinions from other BNs and QATs, because I find your current AR setting really unfitting, it plays nice on DT, but in no mod is really uncomfortable.
Topic Starter
Arf
All right, 8.5 it is.
Warpyc
Its been clear since the start that arf intended and made it very clear that he wants the map to be ar8, he hasnt budged at all when people has asked for change so far, I think its kind of a dick move to somewhat force him to change it if he wants it ranked.
Natsu

Warpyc wrote:

Its been clear since the start that arf intended and made it very clear that he wants the map to be ar8, he hasnt budged at all when people has asked for change so far, I think its kind of a dick move to somewhat force him to change it if he wants it ranked.
Who is forcing him? show me where is the ¨change or not icon¨? don't be dramatic, I made a suggestion and asked him for more opinions about the current setting and I think 2 BNs also told him that 8,5 is better, so please don't make a healthy discussion in something else, thanks.
I intended to rank my first map with AR10 OD 3, but that doesn't means those were the best settings lol.


Anyways glad to see you changed it :) and again Gl with this.
Winnie
I also agree with 8.5 it's also to negate the easiness when played in DT. It's to keep the hungry hungry hippos away. Needed more speed to be able to grasp the jumps
Topic Starter
Arf
Just a few thoughts.
If I'm honest, I don't really play DT and I don't know how maps play with DT. I can't read AR 9.6 or 10 or 10.3 or whatever. 8.5 just feels really fast to me nomod. I only changed it because multiple people said it would be better with nomod (I disagree but we'll get to that) but if one of the main reasons for changing it is to sort of bump the DT difficulty then that's not really good enough for me :( Maps are designed (for the most part) to be played nomod and how they play under mod combinations is either a happy accident or a travesty depending on a number of things. Sure, it's nice to be aware of these things sometimes, for example keeping the HP drain a bit lower so the map is playable with HR, but overall nomod is what should decide how a map plays.

I'm aware that both Natsu and Kocari (whose opinions I do respect) believe the map plays better nomod with 8.5 (I noted the "also" in Kocari's post) and I believe Gero also thinks this. I really enjoy playing AR 8, it's a pleasure to read and there's no describing the sweet spot when you get the accuracy just right. (hell, Satellite maps are a good example, Kataomoi no Bigaku is 160 BPM but the AR 8 triple infested nightmare is just delicious, against all odds) This map originally was AR 8, and I thought it was fine, the song isn't even 140 BPM, all of that jazz. After a buttload of "just a bit higher than 8, pleeeeease" I conceded that 8 wasn't comfortable for the majority of normal players considering the enormous spacing and 8.2/3 was good enough for me. Can't just map for yourself after all, or else there's no point in trying to rank things. 8.5? Well when it was first suggested yesterday I tested the map again with different ARs and came to a "meh" conclusion. I don't like 8.5. I hate 8.5 as a matter of fact. It's a weird compromise between read-testing (8) and ease of play (9) that doesn't end up satisfying anybody and is best left alone. Still I changed it, because when two BNs and an extremely experienced modder are telling you something, it's downright hubris to shrug it off without thinking it through. You are one of a thousand people who will play this map, somebody's gotta think of them too.

So why go to the trouble of writing all of this? Well, my thread, but also, the OD. Along with AR 8.5 I was suggested OD 7/7.5 .....seriously? It's 4.62* and there's a lower Insane, 8 is the bare minimum that should be tossed on to the difficulty purely out of these truths. FrostxE suggested 9, even. Sure, every map must be judged on its own merits, blah blah, but suggesting an OD lower than 8 on this map only makes sense for one reason, and that is to make the map anti-farmy. I'm not blind. 14-15 people (even within this thread) have expressed in very clear words how much glorious pp this map will be worth if it's ever ranked blah blah blah. Yes there's a growing epidemic of maps which abuse Tom's system to be overrated in their weighting. Yes this map is a low BPM jump fest which makes it similar to those maps. Obviously, the solution to this growing epidemic is to take every map that can be a potential agricultural bumper crop and dumb it down in any way possible so that its bountiful nature is smushed. What drivel. I may have mixed feelings about some of Bauxe's words, but to paraphrase a quote of his, "mapping for pp is stupid, but mapping against pp is just as bad, if not worse. Some songs just don't work in other ways, what are you going to do."

AR 8.5 makes the map better nomod for most people. Sure, I can accept that. But please don't try to tell me lower OD does the same thing, because nomod OD 8 on this is far from high, it's basically a non issue. There is no justifiable reason (for me) that this difficulty, above Insane, should have any OD nerf for any possible nomod reason. It doesn't make sense. Any player that can't handle OD 8 wouldn't be able to handle the spacing to begin with. Hence, Insane. If you don't like the overdone nature of the map, I can respect that, but throwing out the baby with the bath water sort of defeats the purpose to begin with. Good day.

EDIT: Apparently I may have misunderstood some things and there was some confusion over which difficulty was being discussed, but guess OD 8 is fine for now ¯\_(ツ)_/¯
Ascendance
Since the map seemed fine to me when I checked, and I looked over some things over and over again, I see no reason to keep this set popped. However, I'd really advise the next nominator to take a really close look at the jumps on the highest diff and consider things more deeper, especially since the difficulty is under some consideration right now. My experience in standard gets me this far, but I hope someone with a more trained eye can follow this up :)

Bubbled~ /o/
Pereira006
everthing look good, let's try it !

qualify
ZekeyHache
Gratz Arfy! \:D/
Shinenite
Congrats! About time, from all the adventures this map has.. umm.. given you :^)
Warpyc
Congratulations!
Nakano Itsuki
omedeto
Ascendance
omedetou~
SnowNiNo_
ayyy congratz :3
now i can farm pp XD
Kyouren
Gratzz :3
BoatKrab
Graziaaaaaaaaaaaaa! ~
Topic Starter
Arf
We made it! thanks everyone :D

Fear no nightly noise!
Ascendance
nice :D successful rank~
Pereira006
Congtraz America!"#!"#!"#!"#!"#!"#!"#!"#!"#!"#!"#!"
Spork Lover
Gratz Arf <3
show more
Please sign in to reply.

New reply