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Sasaka Megumi - Aoki Negai -Opening size-

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Eni

Pho wrote:

[Railgun's Normal]
  1. 00:11:530 (2,1) - Care of the spacing here. done intentionally for emphasis
  2. 00:13:924 (5) - 00:24:137 (6) - 01:20:945 (1) - 01:42:009 (5) - 01:52:222 (5) - I highly doubt kicksliders are comprehensible for a Normal difficulty stage, especially when you use backsliders of the same length a lot already. Switching this with two 1/2 sliders would be more manageable I use double repeats very strictly so that the player can comprehend the pattern. Look at 00:12:009 -, 00:22:222 -, 01:20:945 -, 01:31:158 -, 01:40:094 -, and 01:50:307 -. They all follow the same pattern. Since this is a Normal, I expect that the player should be able to pick up patterns in the map. Such patterns make it more fun for the average player IMO. It also helps even out spread with Hard, which is important.
  3. 00:34:349 (4,5,1,2) - 00:44:562 (5,6,1,2) - inconsistent rhythm, you're following the basic instruments in the first one and start focussing on vocals on the next one, that feels a bit weird done intentionally, all of my maps are like this! I don't see how it's weird. It plays fine to me and my test players didn't experience any issues either.
  4. 00:55:413 (1,2,3) - Rhythm feels poor here because you skip the strong drum beat on the white tick at 00:56:051 - . I mean you followed them properly on the previous combo at 00:52:860 (1) - , so not sure why you left them out here. I also recommend you map 00:57:168 - this beat out, here the rhythm suggestion for this combo: I'm not following the drum here. I didn't even notice it until you mentioned it, so I assume that the lyrics have more emphasis? I tried your suggestion and found the former easier to play.
  5. 01:08:179 (1,2) - blanket lol Isn't this already a blanket? I also don't want to collide too much with 01:07:860 (5) -.
  6. 01:34:988 (4,5,6,1) - Would make this simpler because the music is toning down here: I use this pattern because I'm following the emphasis of vocal here. I tried your pattern but it didn't sound right.
  7. 01:36:902 (2,3,4) - How about the following to not skip that strong beat on the white tick at 01:37:222 - : Done, plays much nicer now!
  8. 01:38:498 (5,6) - Spacing please. Also the flow is not the best at this point, you want to push up slider 6 more for a less flow-breaking transition Moved up some & now it plays better. DS is intentional so that it isn't too hard for the player
  9. 00:47:754 (5) - Considering 00:37:541 (1) - is more or less identical to this beat, I recommend you 1.) make this a 1/1 for a more continuous flow and 2.) set a NC here. I tried this pattern, and although it plays fine, I prefer the circle for emphasis in both the song and the video
  10. Hmm, could need a bit more polishment.
Thanks for mod!

update: https://0paste.tk/7712
guineaQ
I was just going to pass by but then in the tags:



are you sure that "heros" tag is not actually "heroes" lol
Topic Starter
jonathanlfj

Pho wrote:

And I just starting playing trainstrails in the sky =.=

[General]
  1. Got rusty, didn't find a thing here.
[Easy]
  1. 00:54:296 - A beat at this point would be really nice ti catch the drum beat, since you did the same at 00:57:328 (3) - im actually following vocals here to justify the lower density
  2. 01:07:541 (4) - Would swiitch this off with a slider+circle because cymbal on the big white tick. kk
  3. 00:56:530 (2,3) - Idk, but this gap feels a bit awkward to play, probably would've extended the first slider by 1/2 to avoid the polarity issue... oh well actually making a constant switch from 1/2 to 3/4 is more difficult to play imo
  4. 01:40:732 (2,3,1) - I might ask around whether this is fine since there have been DQs over similar patterns where distant objects are too close to the reversearrow in easy diffs: i think this is fine, i've used similar patterns in easy diffs before and never experienced any problems
[Hard]
  1. 00:41:371 (1) - Delete this whistle for a better effect.
  2. 01:08:658 (2,4) - Idk, this makes me sad for some reason.
  3. 01:16:796 (4,5) - blanket
  4. 01:54:934 (6) - Clap on tail.
    fixed everything here
[Nightmare]
  1. 00:28:285 (3) - Maybe: http://puu.sh/iQbB2/c0b08303b2.jpg fixed
  2. 00:37:860 (2) - This stretched slider takes away quite some momentum, why not shorten it and set a circle at its tail: yep
    http://puu.sh/iQbjq/624b51ab37.jpg
  3. 01:20:626 (4) - idk lol lol its there to support that whewww sound in the music
Nice set, nice song, but zj's map needs more improvement IMO before it can be pushed forward.
Anyway, good luck with this guys.
Thanks for modding Pho~ (also fixed takes ty guineaQ)

zj wants to make major revisions to his difficulty so i will keep this on hold for a bit
Satellite
why bub pop :3?
Topic Starter
jonathanlfj
almost forgot about this map lol

ZJ's diff had some major changes after we discussed about the parts of his difficulty, it should be of much higher quality now
Satellite
Hello ~

[General]
  1. Inconsistency in Tags Please check this.
[Railgun's Normal]
  1. 02:01:637 (3) - this slider end should be 02:02:275 - here. please check other difficulty.
[Hard]
  1. 00:31:956 (7,8) - I think this stack to be unfavorable in Hard diff. so changed another pattern better.
  2. 01:03:073 (1,2,3,4) - This spacing is really awkward imo. what do you think this spacing... T_T
[Nightmare]
  1. 00:33:232 (4) - Just a sugguestion I don't like stack pattern. so move 00:32:434 (1) - this slider head ? because not use stack next place at 00:34:349 (3,4) -
Call me Back :D
Topic Starter
jonathanlfj
i feel bad for posting and ruining that 2kd lol

all fixed and updated
Satellite
It's okay lol

seems fine to me. so Bubbled!
Adol Christin
i thought this map was totally forgotten
Pho
same.
i just placeholder here for tomorrow if you dont mind, im pretty done for today orz

[zj]
  1. 00:01:477 (3) - That hook in the slider looks awkward, straight slider would fit better to the previous ones imo.
  2. 00:07:541 (2,3,1) - Equal spacing please.
  3. 00:11:690 (1) - Straight slider would look nicer lol
  4. 00:18:073 - I can't see why this isn't mapped out, this is a really notable beat. Shift 00:18:073 (7) - 1/2 back, and make it a repleat slider or add a circle on the white tick at 00:18:392 - instead.
    Same for 01:46:158 -
  5. 00:24:775 (1,2,3) - Be consistent with the spacing here and do what you did at 00:14:562 (1,2,3) - here as well.
  6. 01:04:988 (3,4,5,1) - Make it look nicer:
    http://puu.sh/oCoch/65f97e9097.jpg
  7. 01:05:626 (1,3) - Would avoid this overlap it doesn't look great.
  8. 01:07:541 (3) - 339|279 would give this better emphasis.
  9. 01:37:541 (1,2,3,4,5,6,7,8) - you should try a little bit harder lol.
  10. 02:01:637 (6) - Could make a nice slider like lfj at the end.
  11. 00:17:115 (5) - NC. Same for 01:48:871 (4) -
  12. 00:26:530 (1) - Delete NC. Same for: 00:29:243 (1) - 01:04:668 (1) - 01:11:371 (1) - 01:57:328 (1) -
  13. 01:11:849 (4,1) - Nc switch.
  14. Looks better than the previous version now, gj
For Normal difficulty: Sorry but the 2xrepeat sliders will not fly through qualification process, it is way too tricky for normal difficulty stage to play at 188BPM and you can achieve similar difficulty by setting up two 1/2 sliders for them instead - and spread would still be fine.
Railgun seems to be inactive now, so I'll let you decide over it lfj. Other difficulties look fine to me, call me back!
Topic Starter
jonathanlfj
I can understand your concern about normal, but I really dont think its much of a problem. It wouldn't fly if normal was the easiest diff in the set, but since there is an easy diff to cover the lower spectrums, normal can take on a few experimental touches to add some variety to gameplay.

That said, if you still dont feel comfortable with it let me know and i will try to get someone else to push it forward.
zj0924
All fixed~ very helpful mod :D
Thank you!
Pho
00:18:073 (3) - 00:18:711 - missing claps
01:46:158 - This is still not fixed from my previous mod (don't forget to add claps) lol. Check what I wrote for 00:18:073 - above
Topic Starter
jonathanlfj
zj gave me another update with the fixes. Will upload when I get home

Edit: updated
Pho
Let's give it a try
Rizia
lfj's avatar?
gratz
Satellite
congrats :D
Yohanes
Oh, this map <3
congratz!
Topic Starter
jonathanlfj
Thanks Pho Satellite and everyone :D
Trust
g r a t s
Eni
Grats on rank :)
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