Janpai
Mark, going to see after I back home.
Janpai wrote:
NM from my Queue DISCLAIMER:
- The following things will be only opinions and suggestions so feel free to ignore them.
General
- Turn off widescreen support since there is no SB
- Your BG is unrankable (1360x767). Rankable sizes are 1366x768 or 1024x768 I will fix it soon
- The quality of your mp3 is kinda low, maybe find new ones or just amplify this Amplify cannot change the quality, and I can't find any better ones under 192kbps
- Custom diff names are only allowed for the highest diff of the mapset Change it later
Easy
- Make your SV to 0.80? cuz 188 BPM, 0.90 might be pretty fast It's still ok so I don't wanna remap it XP
- Reduce HP to 2 and make your AR to 3
There seems no necessity, I will wait and lookfixed- 00:02:410 (2) - The downbeat is strong but it is only in the slider tail, why not make it a circle to emphasis it? I will think of it
- 00:04:005 (1,2) - Seeing 1/2 beats in easy is kinda unusual, maybe make this a 3/2 slider? Because I don't wanna miss this really strong beat
- 00:05:282 (1) - The spinner and the break doesn't make a lot of sense imo cuz there was no something like "grand entrance" for objects, it's just a drum roll,maybe just map it The beat here is too fast and I have no self-confidence to not make it too hard..
- 00:10:388 (1) - The downbeat must be clickable imo, you can shorten the slider to 3/2, that's more fitting for the vocals and drums or make it like you at 00:15:495 (1) - The reason I use a long slider is because the vocal also has a pause here
- 00:12:941 (5) - ^ and also Add a NC here Two lines with an NC is ok imo, so I will wait and look
- 00:18:048 (5) - NC ^
- 00:19:963 (8,1) - Make them parallel? cuz it looks much cleaner and much easier to read for new players I kinda like this one. I will think of it
- 00:28:261 (6,7) - Using 1/2 beats for easy is kinda prohibited It just appeared once, not frequently, so that's ok
- 00:38:473 (5) - NC same reason
- 00:48:686 (1) - End this spinner on the downbeat that the space before the next object will be too short
- 00:52:516 (1,2) - Fix blanket fixed
- 00:55:069 (3,4) - ^ ^
- 01:00:176 (3) - Overscreen :v fixed
- 01:11:027 (4,5,6) - Same reason above about 1/2 beats It just occasional one, and it's hard to fit the beat if I don't do it
- 01:21:878 (1) - End this at 01:26:186feels too long and awkward
Normal
- Reduce the CS to 3 or 3.3, you'll kill players when they play this with HR xD It's up to BN's favor
- 00:02:410 (2) - Same as the one I mentioned in easy In fact I don't want too many singal taps before the music really start.. especially in the NM diff
- 00:14:058 (3,4) - Ctrl+G the rhythms since you were following the vocal good idea
- 00:14:856 (5,1) - Why not make the direction of (1) same as the angled direction of (5)? The overlap is bad and monotone
- 00:16:612 (3) - Why did you use an extended slider? it's different from the others which is slider and circle. I don't wanna use single pattern all the way...
- 00:18:048 (1,2,3,4,5,1,2,3,4) - Too long for chain combos for a normal and prettty dense too fixed
- 00:26:984 (4,1,2,3,4,5,6,7,8,9,1,2,3) - ^ fixed
- 01:18:048 (1,3) - This kind of overlap is pretty unpredictable for beginners, please avoid unnoticeable overlaps fixed
- Eh? no spinner? nope XD
Mei's Hard
- 00:05:282 (1,2,3,4,5,6,7,8) - I think it's kinda hard to tap these because they have no gaps in 1/4 beat snap divisor, maybe try to use DS on them
- 00:30:814 (1,3) - Fix blanket
- 00:38:633 (1) - Placing spinner in the middle of the song is kinda weird imo
- 01:07:835 (1) - Overscreen
Kin's InsaneKeep the consistency of end time of every diff, that might be an issue to ranking, anyway goodluck!
- 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2)
- 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird
Mark, going to see after I back home.
Zero__wind
Zero__wind wrote:
M4M from my queue
General
Easy和Normal也做到其他难度一样的地方结束啊 我看看哈
所有diff的widescreen support统一关掉 关了啊
Easy
HP2 AR3比较适合这个难度 改了
00:04:803 (3) - 高BPM Easy里面用1/2折返很不安全= = 后面还有一两个也是 最好都改掉 不影响rank就不改了,那个节奏真的不能再明显啊不用折返超别扭
00:19:963 (8,1) - 弄平行? 平行了不好看啊
00:26:984 (4,5,6) - 这flow感觉挺奇怪的 试试这样 感觉起来差不多我就先不改了
00:48:686 (1) - 这spinner到00:51:239 - 结束不是感觉更好些 那么短的空位不是unrankable吗
01:11:027 (4,5,6) - 这节奏也不适合Easy 不如就继续保持在白线上 白线没beat啊。。如果不改不能rank那我也只能强行白线了。。
01:20:441 (1) - 这个也是 就好好从01:20:282 - 起1/1就挺好的 那么重的鼓都不跟 vocal比鼓重太多根本忽略不掉orz
01:21:878 (1) - 这spinner感觉挺奇怪的 而且又太短 不如就正常map到结尾 猴
Normal
00:18:048 (1) - 感觉缩短成1/1节奏感更好些 那就得有一个音给空出来了
00:18:686 (2,3,4,5,1,2,3,4,5) - 这一大坨连续的二分拍节奏太难了 找个地方断开一下 改了
00:28:261 (2,3,4,5,6) - 怎么突然间距都不对了 这肯定要死 噫,现在好多rank图的normal都有这种摆法啊,不过我整个砍掉重摆了
00:46:133 (7) - 感觉按规律这里应该有个NC 后面00:48:686 (1) - 这里的可以去掉 好
00:55:069 (1,2,3,4,5) - 这种的排列我觉得都会坠毁 跟上面那个一样。
01:20:441 (1) - 这里同Easy 加了一段
CS4感觉还是有点难了
Mei's Hard
00:23:793 (3) - 这滑条尾巴都出界了
01:09:590 (2) - ^
01:16:771 (1) - ^
00:37:835 (3) - 尾巴finish一下?
00:41:027 (1) - 头上finish
01:23:154 (1) - 这里开始的结尾部分应该加点clap吧 现在听起来好软
没什么别的问题 就是改简单一点应该对spread更好 Insane也不怎么难
cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ?
01:01:133 (4) - ^
01:05:920 (4) - ^ whistle at end
01:10:707 (2,3) - also whistles at similar points
00:57:622 (1) - missing clap at end
01:04:963 (4) - clap on head
cool stuff
Cooler!
AR9.2或者9.3可能会好读一些 有不少跳 AR9.3,PP要起飞。。
00:08:473 (2,1) - 不明白这里加这么多NC干嘛 也没什么特别的 特别重的音我给加了NC。。
00:16:611 (6,7) - 这里的节奏明显从6的地方起个滑条要好 你现在7的头上音乐里基本没有音 fixed
00:30:814 (1) - 这个diff里就这里开始的一段里NC加得特别频繁 感觉很不和谐 你跟前后00:28:101 (1) - 00:41:027 (1) - 对比一下就知道了 这段整个曲风都不一样了啊
00:41:824 (6) - 感觉放回下面flow要好一些 试了一下,看起来好挤。。
00:58:101 (2,3) - 这种3/4感觉好难读啊间距这么大 主要是你前面00:57:622 (1,2) - 间距这么小 完全看不出2和3之间只有四分拍这滑条尾巴没有click啊,而且这个速度打到3感觉才正好顺手。。
00:52:995 (2) - 这个还勉强好点 至少跟前面不是很近
01:08:314 (2,3) - ^
01:02:729 (1,2,3) - 我也是不能理解 为什么突然就头尾连起来了 kiai不是应该间距大些吗 vocal的气息在这里有中断,所以我感觉让移动突然停下来一下会比较合拍,如果周围都是单点我会在这里加一个折返四分拍滑条或者(如果鼓点允许)我会加原地连打,如果周围都是滑条我会选择这种头尾相接的摆法
01:25:069 (5,6,7) - 这里感觉从5的地方起个5连打击感好一些 加了个五连试了以下感觉整个后面的节奏都衔接不上了。。
COOLEST!
这diff我觉得还是不写了 不是很懂你们鬼畜麻婆
kiai里和次难度有一样的问题 00:52:516 (1,2,3) - 这种的 同上一样的解释。。
反正一言不合就00:11:346 (1,2,3,4,5,6,7,8,9,10) - 这样狂跳一通 然后突然又00:24:271 (8,1,2,3,4,5,6,7) - 一堆小间距 我是完全不能理解我调整了一下这段附近的跳的大小,这样这段就不会相对觉得太跳了。。
就这些了 good luck
Done