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Sawai Miku - Colorful.

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Ipas
Hello! M4M

[Normal]
  1. AR 4.5 ? AR 5 kinda harsh for the easiest diff in this mapset
  2. 00:20:571 (2) - The transition with 00:19:983 (1) - seems a bit off . Move 00:20:571 (2) - to 236|328 for better transition based what you made at those objects . It creates nicer flow here
  3. 00:39:591 (2) - Same here, the transition might be more problem than above . Move it 388|288 to fix it
  4. 00:41:944 (1,2) - These overlap kinda hard and tricky for the easiest diff at this mapset . Simply, just bend this out 00:41:944 (1) - to the opposite side to make it more playable on easiest diff
  5. 00:48:218 (1) - The current slider direction made up a weird overlap with 00:48:807 (2) - . How about make it like this? It looks like the transition might be improved like these two tho
  6. 01:17:238 (5) - Even this slider bent to this side to made up nice flow with 01:15:669 (3,4) - , but it flow a bit rough to 01:17:826 (6) - , so the better intuitive flow is bend it to the opposite side . It won't breaks the flow with the previous notes imo
  7. 01:27:042 (5) - Curve it to the left side? The current slider plays a bit rigid for me
  8. 01:58:807 (1,2) - This overlap might be kinda hard to read . Bending this one 01:58:807 (1) - to the opposite side is fine to do, so I recommend you to use it
  9. 02:08:218 (1,2) - Same here, but not too much . Simply, just move 02:09:003 (2) - to 244|32 to avoid that overlap
  10. 02:55:277 - Extend the break into here . Looks even better than just put it and suddenly stop the music flow while it still have a connection to the beat that placed by this slider's 02:52:140 (1) - tail
  11. 03:09:395 (4,5) - I don't recommend this stack, because you stacked out 1/2 rhythm, example : 03:30:375 (2,3) - . For the easiest diff, there may be people who made up a misread here, even the distance when the stacked note played is far . I suggest you to change it into 1/1 slider like the previous one, or make them unstacked for sure
  12. 03:54:493 (5,1) - Better not to overlap them . It made something plays awkward here, so I suggest you to curve this slider out to the left side03:54:493 (5) - , then move 03:54:885 (1) - somewhere else to make nice flow here, like this . Or you can make it curved to the upper side too like this
[]
Good Luck!
Yamicchi
Hi, from modding queue :3
[Normal]
00:24:493 (2) - move to 00:24:297
01:17:238 (5) - maybe an S shaped slider or this http://imgur.com/ZcjUQQI
01:35:081 (4) - make it straight up a bit.
01:53:120 (2,3) - move to 01:53:316
02:55:277 - Break start from here.
[Hard]
00:01:160 (1) - do this http://imgur.com/NnElz7V
00:30:767 (4) - make this unstack from 2 a bit.
00:39:395 (2,3,4) - (My opinion) http://imgur.com/dlsuozp
01:27:042 (5,6,7,8) - I know you do this to balance the patterns but this shouldn't appear in Hard diff. change to a 1/4 slider instead
03:54:493 (5,6,7,8) - ^
01:42:140 (6) - less shape http://imgur.com/50YBTbK
01:43:120 (1) - ^
02:01:748 (1) - maybe change this to a circle and a 1/1 slider, then remove 2.
03:01:552 - from here to 03:07:630 - the music is not so strong, and you placed more jump than the strong part, which is from 03:07:826 - to 03:14:101. Maybe decrease the jump
[Insane]
00:25:865 (4,5,1) - 4 & 5 beat is not as strong as 5 & 1 beat, so the distance here is not right. Fix it
00:27:042 (4,5,6) ^
00:38:218 (3,4,5) - ^
00:57:630 (4,1) - ^
01:16:846 (2) - ^. Place 2 further
01:26:650 (2,3,4,1) - the DS changed so suddenly. Make 3,4 and 1 closer a bit.
01:40:375 (1,2,3) - 2 should place near 3, not 1
01:58:414 (4,1) - just my opinion, this pattern is not so cool.
03:33:709 (4,1) - ^
02:32:532 (4,5) - 5 further from 4
02:35:473 (3) - this should be a 1/2 slider
02:40:767 (1,2) - 1 no NC, 2 NC
03:38:414 (3) - well, this look a little out-shaped from the Star. Fix this
That's all, good luck on your map ;;w;; It's great.
Topic Starter
Rukaru
Ipas's Mod

Ipas wrote:

Hello! M4M

[Normal]
  1. AR 4.5 ? AR 5 kinda harsh for the easiest diff in this mapset - no, not yet. I'll change if I didn't add Easy diff
  2. 00:20:571 (2) - The transition with 00:19:983 (1) - seems a bit off . Move 00:20:571 (2) - to 236|328 for better transition based what you made at those objects . It creates nicer flow here - it is nice but not my intention to do that. I just don't want it to be that neat.
  3. 00:39:591 (2) - Same here, the transition might be more problem than above . Move it 388|288 to fix it - I think the cursor movement is better this way.
  4. 00:41:944 (1,2) - These overlap kinda hard and tricky for the easiest diff at this mapset . Simply, just bend this out 00:41:944 (1) - to the opposite side to make it more playable on easiest diff - no. it looks bad imo
  5. 00:48:218 (1) - The current slider direction made up a weird overlap with 00:48:807 (2) - . How about make it like this? It looks like the transition might be improved like these two tho - that's too common. I don't like it.
  6. 01:17:238 (5) - Even this slider bent to this side to made up nice flow with 01:15:669 (3,4) - , but it flow a bit rough to 01:17:826 (6) - , so the better intuitive flow is bend it to the opposite side . It won't breaks the flow with the previous notes imo - yes for this
  7. 01:27:042 (5) - Curve it to the left side? The current slider plays a bit rigid for me - ok
  8. 01:58:807 (1,2) - This overlap might be kinda hard to read . Bending this one 01:58:807 (1) - to the opposite side is fine to do, so I recommend you to use it - the flow will be unnatural if I do that and it will looks weird too. current pattern is fits better.
  9. 02:08:218 (1,2) - Same here, but not too much . Simply, just move 02:09:003 (2) - to 244|32 to avoid that overlap - no.
  10. 02:55:277 - Extend the break into here . Looks even better than just put it and suddenly stop the music flow while it still have a connection to the beat that placed by this slider's 02:52:140 (1) - tail - yup
  11. 03:09:395 (4,5) - I don't recommend this stack, because you stacked out 1/2 rhythm, example : 03:30:375 (2,3) - . For the easiest diff, there may be people who made up a misread here, even the distance when the stacked note played is far . I suggest you to change it into 1/1 slider like the previous one, or make them unstacked for sure - moved (5)
  12. 03:54:493 (5,1) - Better not to overlap them . It made something plays awkward here, so I suggest you to curve this slider out to the left side03:54:493 (5) - , then move 03:54:885 (1) - somewhere else to make nice flow here, like this . Or you can make it curved to the upper side too like this - hmm...okay
[]
Good Luck! - thank you very much for mod! :D

Shana Yami's Mod

[ Shana Yami ] wrote:

Hi, from modding queue :3
[Normal]
00:24:493 (2) - move to 00:24:297 - ok
01:17:238 (5) - maybe an S shaped slider or this http://imgur.com/ZcjUQQI - fixed, but a bit different with your suggestion.
01:35:081 (4) - make it straight up a bit. - no it's fine
01:53:120 (2,3) - move to 01:53:316 - oh man, I love you for this!!!!
02:55:277 - Break start from here. - roger that
[Hard]
00:01:160 (1) - do this http://imgur.com/NnElz7V - ok
00:30:767 (4) - make this unstack from 2 a bit. - no
00:39:395 (2,3,4) - (My opinion) http://imgur.com/dlsuozp - sorry no, it will skip strong beat at (3). I want to emphasize that. nice arrange tho
01:27:042 (5,6,7,8) - I know you do this to balance the patterns but this shouldn't appear in Hard diff. change to a 1/4 slider instead - well, a bit "spice" is fine. I think the player can handle this stream, though some player having problem with DT. I will wait for another opinion about this.
03:54:493 (5,6,7,8) - ^ - this too
01:42:140 (6) - less shape http://imgur.com/50YBTbK - oh wow, I never thought of this pattern. nice one!
01:43:120 (1) - ^ - but not for this
02:01:748 (1) - maybe change this to a circle and a 1/1 slider, then remove 2. - nice
03:01:552 - from here to 03:07:630 - the music is not so strong, and you placed more jump than the strong part, which is from 03:07:826 - to 03:14:101. Maybe decrease the jump - to be honest I don't know how to answer this. your point makes sense but I want it that way. maybe I put jump because the music pitch goes higher there.
That's all, good luck on your map ;;w;; It's great. - I have to admit, this is an awesome mod! please mod more of my map in the future. :D

updated!
Tuhan
[Hard]
tolong digeser, senpai :D
00:06:454 (6) - geser ke x472 y244
00:06:650 (7) - geser ke x436 y324
00:27:042 (1) - geser ke x228 y70
00:27:238 (2) - geser ke x260 y149 (biar mau bentuk segi enam)
00:49:983 (5) - geser ke x40 y292
00:50:179 (6) - geser ke x30 y210
00:50:375 (7) - geser ke x95 y160
01:01:159 (2) - geser ke x251 y318
01:01:552 (3) - geser ke x308 y380
01:01:944 (4) - geser ke x384 y344
01:34:493 (2) - geser ke x96 y48
01:34:689 (3) - geser ke x172 y16
01:47:826 (4,5,6,7) - ini saya gak tau gimana cara ngebentuk segi enamnya :v
02:19:199 (6) - geser ke x320 y194
02:19:395 (7) - geser ke x365 y259
02:19:591 (8) - geser ke x442 y252
02:19:787 (9) - geser ke x476 y181
EncoreW
Hi

[General]

BG:Where is Megumi???

04:06:846 - This place should add a red line because BPM changed, for example in Mochi's Insane 04:06:846 (1,2,3) - can't follow the piano, 04:07:042 (2,3) - is earlier obviously when I use 25% to listen

[Mochi's Insane]

00:06:650 (3,4) - This place i think matbe more should try some stream here

00:24:689 (1,2) - I think rhythm here most should like this because I think 00:24:885 (2) - you use a clap in this slider's end, this clap is good but lack of blow so maybe use a circle at 00:25:081 - this place will be better, and from 00:24:689 - to 00:24:885 - is the same pronunciation so more should use one note to reflect that, and 00:25:081 - this place is the different pronunciation, so I think more should use a another note, 00:26:258 (1,2) - the same advice

00:43:316 (4) - 3-note-stream is more suitable because 00:43:316 - 00:43:414 - 00:43:512 - 3 drum beats here

00:54:395 (1) - Remove NC and 00:54:493 (2) - use NC, a strong finish and a long white line more needs NC, obviously

01:01:159 (1) - Why 1/8? You can use some slow slider to instead that from 01:01:159 - to 01:01:846 - , this part have some leisurely vocal, so maybe use some slow sliders can reflect this vocal better, 1/8 means too tight rhythm in this part, but from 01:01:159 - to 01:01:552 - not needs 1/8 slider at all, only 2 syllables here, not 9 syllables, so I beg you remove this 1/8 slider plz, 02:27:434 (1) - the same advice

01:05:081 (5,1) - 01:05:865 (2,3,4) - The same lyric why not the same pattern?

01:02:336 (5) - 01:14:885 (5) - 02:28:218 (4) - 02:41:159 (2) - 03:29:787 (5) - 03:42:336 (5) - 03:29:787 (5) - 03:42:336 (5) - NC plz, a start of kiai and a finish, 03:30:179 (1) - 03:42:924 (1) - 03:30:179 (1) - 03:42:924 (1) - remove NC plz

01:52:532 (1) - I think the rhythm more like this or this, 01:52:532 - 01:52:728 - 2 obvious pronunciation here so you should use 2 different notes to reflect that appropriately, in this case, 2 circles is the best, in fact 01:52:532 (1,2) - this 2 notes you can consult 00:24:689 (1,2) - , 01:53:120 - no vocal here, only a breath sound or ventilation, so this slider's start shouldn't appear at this time should start at 01:53:316 - here, this place is the vocal or a new pronunciation starting point. If you like you can use a 1/2 slider at 01:52:924 - and 01:53:316 - and 01:53:709 -

01:54:101 (1,2) - Consult 00:24:689 (1,2) -

02:35:669 - Why empty? Especially a white line here, more especially a drum here

03:01:552 (1) - Not perfect, try this code plz?
417,197,181552,6,0,B|389:215|358:205|358:205|342:217|342:217|311:207|283:225,1,142.49999619484,4|2,0:0|0:0,0:0:0:0:
more beautiful, right?

03:59:199 (4,1) - Not a perfect blanket

04:03:905 (4,5) - Why not use a 1/4 reserve slider, the same as 04:03:512 (3) - ?

ok interesting map, GL :lol:
Underforest
This is nice :)
Sc4v4ng3r
Well this is just a recheck since you requested me.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. On Mochi's Insane, 01:36:454 (2,3) - these 2 notes' endings aren't snapped.
  2. Disable widescreen support for Easy.
[Easy]
  1. Ok OD 1 for this difficulty seems way too easy. Considering the pace of the song, maybe increase the OD on this difficulty to 2, and increase the OD on Normal to 4 so that OD has a better spread.
  2. Patterns are great, but some rhythm choices aren't the best. Some of them are listed below. Check for the similar issues in the difficulty, mentioning all of them is kinda tiring to do so ;-;
  3. 00:11:748 - 00:13:316 - Leaving these 2 spaces blank plays out weird as it doesn't go well with 00:24:297 (2,4) - , as this breaks off the consistency in rhythm. Having consistency will definitely make the difficulty easy to play out for beginners, rather than having so much variety in rhythm. It also doesn't feel nice to play with the other combos such as 00:16:846 (1,2,3,4) - these, as the snares are emphasized here.
  4. 00:27:826 (3,4) - This rhythm too, is a bit hard to follow compared to 00:15:277 (3) - this, as the downbeat isn't emphasized here, which may confuse beginners.
  5. 00:37:238 (2,3,4) - This is pretty hard compared to others, and even when compared to Normal, as 3 consecutive hits even with 1/1 spacing is too fast for beginners to take up when notes before didn't have this. It doesn't matches the song at the same time, as this is the calm part of the song, and making hard patterns on calm parts doesn't really work.
  6. 01:00:767 (1,2,3,4,1) - Well I am fine with above if you insist to keep it, but for this, I'm not positive. Beginners surely won't expect a 5 consecutive hits when the maximum consecutive hits previously used was only 3. And it is pretty much more tiring than the previous consecutive hits.
  7. 02:20:375 (4,1) - Avoid notes getting too close to each other, you would want to keep the difficulty clean and easier for beginners to read for the easiest difficulty in the set. Yes, I am aware you used slider overlaps, but notes which are overlapping just by a bit like these doesn't really look that good.
  8. 02:34:101 (3,1) - Should have mentioned this earlier, IMO the slider overlaps would be much more better if (3)'s tail was completely overlapped by (1).
  9. 03:07:826 (1) - I would advise you to avoid this kind of slider shapes. The red anchor is barely readable for beginners as it is really close to the head of this slider. Try to make the red anchor clear to read like you did in 03:10:963 (1) - and for the other similar sliders.
  10. 03:57:238 (1) - Remove NC here as it will keep the consistency that you were having with those.
  11. Like mentioned at the first point, some issues are recurring in the difficulty, you would need to check for them.
That is all from me, GL!
Vovan
Sorry, I will mod only the normal diff. :c

Normal


00:13:709 (1,2) - Why not a slider ?


01:43:120 (1,2) - Delete the second slider and make a reverse on the 1st.


02:39:591 (1,2,3,4) - Slider ?


03:05:277 - Why not that ?


Sorry again. Good luck for your map :D
Topic Starter
Rukaru
Scavanger's mod

[Sc4v4ng3r] wrote:

Well this is just a recheck since you requested me.

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Small suggestions/nazi

[General]
  1. On Mochi's Insane, 01:36:454 (2,3) - these 2 notes' endings aren't snapped.
  2. Disable widescreen support for Easy. - done
[Easy]
  1. Ok OD 1 for this difficulty seems way too easy. Considering the pace of the song, maybe increase the OD on this difficulty to 2, and increase the OD on Normal to 4 so that OD has a better spread. - ok
  2. Patterns are great, but some rhythm choices aren't the best. Some of them are listed below. Check for the similar issues in the difficulty, mentioning all of them is kinda tiring to do so ;-;
  3. 00:11:748 - 00:13:316 - Leaving these 2 spaces blank plays out weird as it doesn't go well with 00:24:297 (2,4) - , as this breaks off the consistency in rhythm. Having consistency will definitely make the difficulty easy to play out for beginners, rather than having so much variety in rhythm. It also doesn't feel nice to play with the other combos such as 00:16:846 (1,2,3,4) - these, as the snares are emphasized here. - removed some notes
  4. 00:27:826 (3,4) - This rhythm too, is a bit hard to follow compared to 00:15:277 (3) - this, as the downbeat isn't emphasized here, which may confuse beginners. - fixed
  5. 00:37:238 (2,3,4) - This is pretty hard compared to others, and even when compared to Normal, as 3 consecutive hits even with 1/1 spacing is too fast for beginners to take up when notes before didn't have this. It doesn't matches the song at the same time, as this is the calm part of the song, and making hard patterns on calm parts doesn't really work. - fixed
  6. 01:00:767 (1,2,3,4,1) - Well I am fine with above if you insist to keep it, but for this, I'm not positive. Beginners surely won't expect a 5 consecutive hits when the maximum consecutive hits previously used was only 3. And it is pretty much more tiring than the previous consecutive hits. - this too
  7. 02:20:375 (4,1) - Avoid notes getting too close to each other, you would want to keep the difficulty clean and easier for beginners to read for the easiest difficulty in the set. Yes, I am aware you used slider overlaps, but notes which are overlapping just by a bit like these doesn't really look that good. - this is fine as is imo. I want to make a slightly stronger curve in this one.
  8. 02:34:101 (3,1) - Should have mentioned this earlier, IMO the slider overlaps would be much more better if (3)'s tail was completely overlapped by (1). - nope imo. I just don't how it looks. kinda boring since many maps using it, especially in map with lots of blankets. I want to take different path.
  9. 03:07:826 (1) - I would advise you to avoid this kind of slider shapes. The red anchor is barely readable for beginners as it is really close to the head of this slider. Try to make the red anchor clear to read like you did in 03:10:963 (1) - and for the other similar sliders. - true but that is what I'm aiming for. sometimes they can miss it because they thought the slider is slightly close to the previous note.
  10. 03:57:238 (1) - Remove NC here as it will keep the consistency that you were having with those. - ok
  11. Like mentioned at the first point, some issues are recurring in the difficulty, you would need to check for them. - yup, did some changes
That is all from me, GL! - thank you very much for your second mod! :D
not yet updated.
Xelasto
Incoming mod from The Gentleman's Modding Queue! :)

Easy
Overall Difficulty: At least 2

00:05:081 (2,3) - IDK if this works well. Try not to overlap.
00:16:846 (1) - This shape is Really weird. Fix it up a bit.
00:21:552 (2) - ^
00:38:807 (1) - Rotate this more so it leads you to the next better.
00:44:297 (4) - This ends on a really strong beat. I suggest you have someone starting something here, rather than ending something.
00:49:787 (3) - Is there no other shape to do?
01:01:159 (2,3) - Change into a slider so it's not such a big line of notes?
01:27:434 (1,1) - This makes the player curve down once, then go back up and do it again. Kinda doesn't have good flow.
01:41:552 (4,1) - I don't know why you made such weird shapes. There is no note in the middle or anything 0-o
01:49:395 (1,2) - I don't think these shapes really fit the music well.
02:20:375 (4,1) - Please don't let these touch
02:20:767 (1,2) - Make these parallel
02:31:356 (4,1) - Don't let them touch
03:04:297 - I suggest adding a beat here. Would really help the flow here.
03:42:336 (1) - I don't see a point in having a shape like this.
03:51:356 (3,1) - Please no overlap
04:05:669 (2) - Blanket better

Very solid easy mode. I could really only find little things. Good job. I hope this gets ranked ^.^ it's a nice song.
Topic Starter
Rukaru
Xelasto's mod

Xelasto wrote:

Incoming mod from The Gentleman's Modding Queue! :) - greeting sir! thanks for coming.

[Easy]
Overall Difficulty: At least 2 - yep

00:05:081 (2,3) - IDK if this works well. Try not to overlap. - nope, this looks good and plays good. no problem.
00:16:846 (1) - This shape is Really weird. Fix it up a bit. - how does it weird? it's fine imo
00:21:552 (2) - ^ - curved a bit
00:38:807 (1) - Rotate this more so it leads you to the next better. - yep, 10 degrees
00:44:297 (4) - This ends on a really strong beat. I suggest you have someone starting something here, rather than ending something. - ok
00:49:787 (3) - Is there no other shape to do? - no, I try to add some unconventional slider.
01:01:159 (2,3) - Change into a slider so it's not such a big line of notes? - yes but (1,2)
01:27:434 (1,1) - This makes the player curve down once, then go back up and do it again. Kinda doesn't have good flow. - changed to another shape, still experimenting tho.
01:41:552 (4,1) - I don't know why you made such weird shapes. There is no note in the middle or anything 0-o - hm? why should it be a note in the middle to justify the slider? it's not as weird as you think. I am trying to be creative here, well my apologize if you don't like the slider.
01:49:395 (1,2) - I don't think these shapes really fit the music well. - but the slider fits the music, the shape is just for aesthetic sake. or if you have a suggestion for a new shape that fits well please share it.
02:20:375 (4,1) - Please don't let these touch - sorry.
02:20:767 (1,2) - Make these parallel - no, I prefer this way. it also has better flow than parallel imo
02:31:356 (4,1) - Don't let them touch - no, sorry. I like this kind of things.
03:04:297 - I suggest adding a beat here. Would really help the flow here. - um, maybe no. because it will make long combo.
03:42:336 (1) - I don't see a point in having a shape like this. - all for the sake of aesthetic. don't you feel bored if you play a map and it has the same kind of curved slider all time?
03:51:356 (3,1) - Please no overlap - no, just no.
04:05:669 (2) - Blanket better - no sorry, I try to avoid blanket.

Very solid easy mode. I could really only find little things. Good job. I hope this gets ranked ^.^ it's a nice song. - [/color]
Dono027's mod

Dono027 wrote:

Sorry, I will mod only the normal diff. :c - oh no, it's totally fine! no problem :)

Normal


00:13:709 (1,2) - Why not a slider ? - um, I'm trying to spice things a bit since I use a lot of slider in this difficulty and in Easy too. I do this to balance the spread.
01:43:120 (1,2) - Delete the second slider and make a reverse on the 1st. - sorry, the current rhythm is better
02:39:591 (1,2,3,4) - Slider ? - uh, no. sorry.
03:05:277 - Why not that ? - I already use that kind of rhythm a lot, mostly in kiai time. this part is quite calm so I think this rhythm fits better than that.


Sorry again. Good luck for your map :D - thank you very much for your support! but sorry, no kudosu since I didn't change anything. very sorry....
Runa_Hime's mod

Runa_Hime wrote:

[Hard]
tolong digeser, senpai :D
00:06:454 (6) - geser ke x472 y244 - k
00:06:650 (7) - geser ke x436 y324 - k
00:27:042 (1) - geser ke x228 y70 - no
00:27:238 (2) - geser ke x260 y149 (biar mau bentuk segi enam) - no
00:49:983 (5) - geser ke x40 y292 - no
00:50:179 (6) - geser ke x30 y210 - no
00:50:375 (7) - geser ke x95 y160 - no
01:01:159 (2) - geser ke x251 y318 - k
01:01:552 (3) - geser ke x308 y380 - k
01:01:944 (4) - geser ke x384 y344 - k
01:34:493 (2) - geser ke x96 y48 - k
01:34:689 (3) - geser ke x172 y16 - k
01:47:826 (4,5,6,7) - ini saya gak tau gimana cara ngebentuk segi enamnya :v - it's fine as is.
02:19:199 (6) - geser ke x320 y194 - no
02:19:395 (7) - geser ke x365 y259 - no
02:19:591 (8) - geser ke x442 y252 - no
02:19:787 (9) - geser ke x476 y181 - no

- tbh I'm not fond of this kind of mod.

updated.
nya10
SPOILER
17:06 *nya10 is editing [https://osu.ppy.sh/b/802859 Sawai Miku - Colorful. [Easy]]
17:07 nya10: Lagi males deh `-`
17:07 nya10: Susah mod Easy
17:08 Rukaru: iya, apalagi mapnya udah bagus. awkawkawka
17:08 Rukaru: jk bro, jk.
17:09 nya10: Iya udah bagus :<
17:09 nya10: 00:54:493 (1,2) - Gatau sih ini kesannya kalo slider lurus disini
17:09 nya10: Jadi kaku begitu
17:09 nya10: https://osu.ppy.sh/ss/3883816
17:09 nya10: Gambaran kasarnya
17:09 Rukaru: kea style 2012 gitu ya?
17:10 nya10: idk lol
17:10 nya10: Cuma gw ngeliatnya kurang bagus aja sih
17:10 nya10: Preference aja sih
17:10 nya10: Itu slider 2 nya juga dilengkungin
17:10 nya10: Coba menurut lu gimana deh?
17:10 Rukaru: slider 1 nya aja deh
17:10 nya10: Sipsip
17:11 Rukaru: sumbang pattern buat 00:57:630 (1) - pls
17:11 Rukaru: 00:57:630 (1,2) - both
17:12 Rukaru: how about this? https://osu.ppy.sh/ss/3883823
17:12 nya10: Better
17:12 nya10: Nah kan gw gabisa suggest begitu
17:12 nya10: Awakwakwakwk
17:12 Rukaru: ok then
17:12 Rukaru: inget ya nanti ngepost di thread
17:12 Rukaru: yok lanjut
17:13 nya10: Gw post savelog aja ya
17:13 nya10: Males `-`
17:13 Rukaru: iya itu dah
17:13 nya10: 01:24:297 (1,2) - Titik merahnya di ketengahin?
17:13 nya10: Sejajar sama slider 3 sebelumnya ofc
17:14 Rukaru: nope
17:14 nya10: Oke
17:14 Rukaru: kan mainstream jadinya....
17:14 nya10: Sipsip
17:14 Rukaru: 01:27:434 (1) - tolong...
17:15 nya10: Bingung itu gw
17:15 nya10: Gw bukan tipe orang yang bisa bikin art slider.....
17:17 nya10: Dibikin loop bisa ga ya? `-`
17:17 Rukaru: I'm trying....bentar nanti aku upload gambarnya
17:18 nya10: Kalo mau jahat, ribbon xDDDD *ngasal
17:18 nya10: 01:35:081 (2,3) - Somehow ini kalo gw, lebih enak slider 3 nya lurus aja deh
17:19 nya10: Point kedua slider 3 di (328/356)
17:20 Rukaru: https://osu.ppy.sh/ss/3883844
17:21 nya10: Lebih maksa `-`
17:21 nya10: Forget it , buat sekarang
17:21 nya10: 02:06:650 (2,3,1) - ini kalo gw preferencenya dibikin wavy sih, cuma at least imo dibikin simetri deh slider 2 sama slider 1 nya
17:22 Rukaru: 01:35:081 (2,3) - hmm...ngga deh. aku suka pattern seperti ini.
17:22 nya10: Sip
17:22 nya10: Preference aja semuanya, bebas diterima / ditolak kok ~
17:22 nya10: Gw juga gamau terlalu ngancurin style orz
17:23 Rukaru: iyaaaaa.....santai aja :)
17:24 Rukaru: 02:06:650 (2,3,1) - kalau ini dibuat simetri sepertinya akan kelihatan kaku imo. soalnya slider disini lurus, lurus banget. ga ada miringnya.
17:24 nya10: Makanya gw prefer wavy itu sih....
17:24 nya10: Dibikin 2 lengkung
17:24 nya10: Atas sama bawah
17:26 nya10: https://osu.ppy.sh/ss/3883862 begini, kurang lebih?
17:26 Rukaru: https://osu.ppy.sh/ss/3883861
17:27 Rukaru: wew 61/62
17:27 nya10: Wew
17:27 nya10: Itu gw bingung sih
17:27 nya10: Mending kaya awal aja dulu
17:27 nya10: Masih lebih prefer yang pertama
17:32 nya10: 02:34:101 (3,1) - Liat slider 3 nya deh, gimana? https://osu.ppy.sh/ss/3883875
17:32 nya10: My easy mod actually, won't be helpful
17:32 Rukaru: 02:06:650 (2,3,1) - https://osu.ppy.sh/ss/3883878
17:32 nya10: Oh bisa juga
17:33 Rukaru: 02:34:101 (3,1) - umm...ngga deh. ga suka
17:34 nya10: Coba titik merah pertamanya lu ilangin
17:34 nya10: Di 2:06:650
17:34 nya10: Di slider 1 nya , bisa dibikin blanket gak? `-`
17:34 nya10: Eh gajadi deh
17:34 nya10: Gatau deh
17:34 Rukaru: 02:05:081 (1) - ini?
17:34 nya10: `Bukan
17:35 nya10: 02:08:218 (1) -
17:35 Rukaru: nooo....aku berusaha menghindari blanket.
17:35 nya10: Okay
17:35 nya10: 02:44:297 (1,2) - Feels weird
17:35 nya10: But idk how to fix this one
17:36 nya10: Let me think a way
17:36 nya10: Lengkung slider 1 sama 2 nya dibalik
17:36 nya10: https://osu.ppy.sh/ss/3883891
17:37 nya10: Oh well..... Bisa kerja ga ya buat new combo itu......
17:38 Rukaru: gak aneh tuh pas dimainin? agak ngelawan flow dari (3) nya
17:38 nya10: Iya makanya
17:38 nya10: Digeser semuanya?
17:39 nya10: Biar ga ngelawan? Kan bentar lagi break itu
17:39 Rukaru: ke?
17:39 nya10: Eh susah di slider 1 terakhirnya
17:39 nya10: Bentar
17:40 nya10: https://osu.ppy.sh/ss/3883903
17:40 nya10: Digeser itu dari slider 1 ke belakang semuanya ke kiri
17:41 nya10: Sampe break
17:41 nya10: 02:52:140 (1) - Kalo ini bisa di adjust sih bisa digeser lagi
17:43 Rukaru: keep current pattern. menurutku ga enak mainin 02:44:297 (1) - kalo lengkungnya dibalik
17:43 nya10: Sip
17:43 nya10: 02:45:865 (2,1) - Gw actually lebih concern ke sini sih
17:43 nya10: Bingung juga
17:43 nya10: Cuma beneran itu somehow ada missing buat gw
17:43 Rukaru: kenapa? kan udah satu aliran...
17:44 nya10: Kenapa ya ? `0`
17:44 Rukaru: flow maksudku. xD
17:44 nya10: Continue
17:44 nya10: Iya flow ada kok
17:45 nya10: 03:04:689 (1,2) -
17:45 nya10: https://osu.ppy.sh/ss/3883913
17:45 nya10: Ini gimana?
17:46 nya10: Ya lu tau lah bikin yang lebih bagus dari yang gw punya, itu cuma garis besar aja....
17:51 Rukaru: nooo.... soalnya aku pengen buat curved slider sama slider lurus terlihat seimbang dalam jumlah
17:51 Rukaru: biar keliatan lebih futuristik juga sih
17:51 nya10: Sip oke
17:51 nya10: Then nothing more to say
17:52 Rukaru: itu aja?
17:52 nya10: 03:54:885 (1) - Except this one
17:52 nya10: Ya
17:52 Rukaru: 01:27:434 (1) - please...
17:52 Rukaru: susah
17:52 Rukaru: 03:54:885 (1) - this is beautiful imo
17:52 nya10: xDDDD

I'll do N/H later, will edit this post
Have a star~
Topic Starter
Rukaru
eciee page baru. awkawkawka
Underforest
Hello, from the AlejandroMedia's standard queue!


General

  1. Delete that "./。" in the title
  2. Easy's Circle Size must be "3"
  3. Why Mochi's Insane haves a different BG?

Easy

00:05:865 (3,1) - Distanced, fix it
00:10:571 (1) - Indirect slider, fix it
00:12:140 (2) - Same
00:38:807 (1) - Same
01:30:571 (1,2,1,2,3) - Replace this with a break
01:44:689 (3) - (AiMod) Too far from the previous hit circle
02:27:042 (1) - Slider isn't well accommodated

I'll recommend you use Distance Snap because some objects are distanced.

The rest of the mapset it's well. Good luck on rank!
FCL
NM from my queue

  • [Easy]
  1. 00:24:689 (2) - move it by straight line the flow (182;25)
  2. 00:35:669 (1,2,3) - i don't like how you to follow a rhythm here. Maybe like this http://puu.sh/l4om7/8c6bc1d056.jpg
  3. 00:43:120 - you not should to miss circle here, imo
  4. 00:47:434 (3,1) - blanket maybe?
  5. 00:56:061 (2) - you should to make this slider of form, like 00:54:493 (1) - . Or vice versa
  6. 01:46:258 (1,2) - ^, or do NC to 01:47:826 (2) -
  7. 03:06:258 (2) - make head to parallel with 03:04:689 (1) -
  8. 04:05:669 (2) - move it a bit down for create of blanket

Good quality diff, good luck!
Topic Starter
Rukaru
AlejandroMedia's mod

AlejandroMedia wrote:

Hello, from the AlejandroMedia's standard queue!

- hi, I thought you already dropped this map o.o

General

  1. Delete that "./。" in the title - no, it's the official title.
  2. Easy's Circle Size must be "3" - nope. there is never an exact number about CS. as long as it make sense, it's fine. 3.5 is the perfect one for my current pattern.
  3. Why Mochi's Insane haves a different BG? - because, why not? okay, here's my reason. in the anime, there are 5 heroine (kato, eriri, utaha, izumi, michiru). I already use one bg that contains 3 of 5 characters and I have one guest difficulty here. naturally other 2 will go there. it also common to find map with GD and has different BG in the GD.

Easy

00:05:865 (3,1) - Distanced, fix it - k
00:10:571 (1) - Indirect slider, fix it - did you mean indirect as straight or maybe as against the flow? if that so, no then. I never intended to make this like that. this is fine as is. just because this is easy difficulty it does not mean I have to go following the flow all times. I already give the player enough time to move the cursor to the next slider. it is fine.
00:12:140 (2) - Same - no
00:38:807 (1) - Same - no
01:30:571 (1,2,1,2,3) - Replace this with a break - sorry no. I want to map this.
01:44:689 (3) - (AiMod) Too far from the previous hit circle - meh. it won't make any difference but I fixed that anyway.
02:27:042 (1) - Slider isn't well accommodated - okay.

I'll recommend you use Distance Snap because some objects are distanced. - surely I already do. some of them has slightly different distance by 0.1-0.5 but it won't make any difference imo.

The rest of the mapset it's well. Good luck on rank! - well, thank you for mod.
FCL's mod

FCL wrote:

NM from my queue -

  • [Easy]
  1. 00:24:689 (2) - move it by straight line the flow (182;25) - alright
  2. 00:35:669 (1,2,3) - i don't like how you to follow a rhythm here. Maybe like this http://puu.sh/l4om7/8c6bc1d056.jpg - in my opinion, deleting (3) doesn't make any sense. sure the reverse slider is nice to emphasize the rhythm but I want to keep this. I think the cursor movement feels better this way.
  3. 00:43:120 - you not should to miss circle here, imo - I do this to make it short enough for the player. adding a note here will make this 00:40:375 (2,3,1,2,3,4) - a very long combo for easy diff. it would be unbalanced from the rest of the map except in the very first part.
  4. 00:47:434 (3,1) - blanket maybe? - clearly a nope. I try to avoid blanket too much.
  5. 00:56:061 (2) - you should to make this slider of form, like 00:54:493 (1) - . Or vice versa - I actually was using straight slider for both but I ended up change it because lack of playfulness imo. this has been discussed with nya10 in the previous mod.
  6. 01:46:258 (1,2) - ^, or do NC to 01:47:826 (2) - no for both. I think I have used enough symmetry slider in this map. as for NC, well...it does not make sense imo.
  7. 03:06:258 (2) - make head to parallel with 03:04:689 (1) - sorry, nope.
  8. 04:05:669 (2) - move it a bit down for create of blanket - this too. no reason, really.

Good quality diff, good luck! - thank you very much for mod! спасибо

updated!
MondoKuma
Ok All of the difficulties are fine other than some combos numbers. Lots of the combos went to only 4 or 5, this is fine for easy and normal but i don't know about insane and hard

Everything else is fine except for a few things in hard difficulty.
First of is 00:40:179 (4) - I see no reason for this slider to go back. Just make it a long one with a jump after it.
01:12:924 (3) - Maybe put a circle after this slider
01:44:297 (3) - This goes off the grid which is usually not Good for a map.
01:45:865 (5) - 01:46:258 (6) - Same as ^^^
01:49:199 (14) - Cut this combo in half, Fourteen combo is really long
01:49:003 (13) - Goes off the grid
01:56:258 (2) - ^^^^^
02:19:787 (9) - Cut this combo it goes to 11
02:30:571 (6) - Off the Grid
02:31:356 (8) - ^^^^
04:01:159 (1) - ^^^^


Other than that it's a really good map! Good Job!
Topic Starter
Rukaru
MondoKuma's mod

MondoKuma wrote:

Ok All of the difficulties are fine other than some combos numbers. Lots of the combos went to only 4 or 5, this is fine for easy and normal but i don't know about insane and hard

Everything else is fine except for a few things in hard difficulty.
First of is 00:40:179 (4) - I see no reason for this slider to go back. Just make it a long one with a jump after it. - I think this one fits with the drum. no change.
01:12:924 (3) - Maybe put a circle after this slider - nope. I want to emphasize a certain instrument here idk what is it called.
01:44:297 (3) - This goes off the grid which is usually not Good for a map. - it's actually fine. go play it, you will notice it still in the playfield. it won't go off the screen. as long as it is not off the screen then it is fine. I also do this to make my map looks wider. I mean, if I map in the grid only it will look cramped imo.
01:45:865 (5) - 01:46:258 (6) - Same as ^^^ - same reason ^
01:49:199 (14) - Cut this combo in half, Fourteen combo is really long - oh, thanks.
01:49:003 (13) - Goes off the grid - same reason ^^
01:56:258 (2) - ^^^^^ - same reason ^ also this one is not touching hp bar so yeah. if this were touching hp bar, I will move it.
02:19:787 (9) - Cut this combo it goes to 11 - it's fine because my logic in adding new combo is - "adding new combo every 2 downbeats", not the number of notes. downbeats is that long white line in the timeline.
02:30:571 (6) - Off the Grid - yep, same reason as above.
02:31:356 (8) - ^^^^ - yep, same reason as above.
04:01:159 (1) - ^^^^ - yep, same reason as above.


Other than that it's a really good map! Good Job! - fast services o.o thank you very much for your time and your mod. I suggest you to play the map to confirm that those notes you pointed above which is off the grid, is actually fine when you play it.

updated.
newyams99
Hi from queue~
Also, I forgot to mention that I'm a noob at standard playing (372pp lol) and modding, so my mod might not be that good.
This song is so good <3 Just finished the anime yesterday too :P

Easy

00:01:160 (1) - Add a finisher at the start of the slider? There is a cymbal sound in the instrumentals.

00:05:865 (3) - How about blanketing this slider around the end of 00:05:081 (2)? It would look nicer.

00:18:022 (2) - Remove this hit? Although it does matches the vocals, it's kind of inconsistent with the rest of the section. What I find is that in Easy difficulties, from my modding experience and playing standard maps, most of the song should be kind of matched with the beat, and rarely changes rhythm. If you need to match to the vocals, you should keep the rhythm consistent throughout the whole section. In the second verse after the first kiai, it is much better because you've used the 1/1 rhythms more frequently. idk, that's just my opinion.

00:47:434 (3) - This slider kind of seems to be going at a smaller slope than 00:46:650 (2). Maybe bring up the end of the slider just a bit? Alternatively, you can just match this slider with the previous slider.

00:57:238 (3) - Remove this hit for the same reason as 00:18:022 (2).

00:59:199 (2) - The spacing is too large (1.15x) from the previous slider.

01:11:748 (1,2,3) - This rhythm isn't the best imo. How about something like this? https://osu.ppy.sh/ss/3949672 Ignore the placements. I moved or changed all cicles/sliders highlighted.

01:30:571 (1) - How about a finisher at the start of this slider?

02:05:081 (1) - Make this a curved slider for a symmetrical pattern with the next slider. Alternatively, make 02:06:650 (2) a straight slider.

02:08:218 (1) - Maybe make this a slider that blankets 02:07:826 (3)?

02:20:767 (1) - ^

02:22:336 (2) - Making this parallel to 02:20:767 (1) would look better imo.

02:34:885 (1) - Blanket this slider around the end of 02:34:101 (3).

03:15:767 - Maybe a spinner starting from here to 03:17:238? Just what I thought would be nice :P Same in Normal and Hard.

03:28:218 (1) - Maybe make this a repeat slider? Like this https://osu.ppy.sh/ss/3949719 This would just match the instrumentals better.

04:02:728 (3) - Blanket this slider around the end of 04:01:944 (2)?

04:05:669 (2) - Ctrl + G, or move this slider down a bit. This slider goes far up compared to the rest of the song.

Normal

00:01:160 (1) - Add a finisher, as mentioned in the Easy.

00:13:709 (1,2,3,4,5) - If I were a normal-level player, I'd find this hard for the beginning portion. Maybe change some circles to sliders?

00:26:258 (1,2,3,4,5) - Change this rhythm to match 00:23:512 (1,2,3,4,5)? I liked the first rhythm better.

01:07:042 (4) - Move this slider to 01:06:846 and end it at 01:07:434. You've matched the vocals precisely here, so you should do that here too.

01:18:610 (2) - Why is this the hit stacked here when the next rhythm like this isn't? This may confuse players so maybe rearrange the hits so that this isn't stacked with the next slider.

01:19:591 (4) - Same as 01:07:042 (4). Move to 01:19:395, end at 01:19:983.

01:27:434 (1) - This slider is perfect <3

01:46:061 (6) - Move to 01:45:865 and add a clap hit to this circle. This is the only rhythm that is inconsistent with the rest of this section.

01:53:905 (3) - Unstack this like 01:18:610 (2).

02:31:552 (6) - ^

02:33:316 (4) - Move back to 02:33:120, and end at 02:33:709.

03:34:493 (4) - ^ Move back to 03:34:297 and end at 03:34:885.

03:41:944 (4) - You had pentagonal, rectangular, or straight pattern with these 1/1 circles, so maybe place this circle so that you create a pentagonal pattern.

03:43:120 (3) - Adding a finisher on the start of this slider would sound good, and would match the Hard.

03:47:042 (4) - Move back to 03:46:846 and end at 03:47:434.

03:51:748 (1) - If you can blanket this slider with the end of 03:50:963 (4), it would look nice.

04:03:512 (5) - Make this slider straight; the rest of the repeat sliders in the ending section are straight.

04:07:434 (1) - Move to 4:07:336? For consistency with Insane. Same thing for Hard if accept.

Hard

00:01:160 (1) - Add a finisher?

00:02:728 (5) - Maybe adjust this slider so that the spacing is about 1.2x with the previous circle.

00:17:434 (2) - Blanket this slider with the previous slider?

00:21:552 (1,2,3,4,5,6,7) - This is kind of confusing. Maybe change the placements or the rhythm.

00:23:709 (2) - Blanket with the previous slider?

00:32:140 (7) - This jump to the next hit is rather large for a section at the start of the song and a non-kiai section imo. How about Ctrl + G or readjusting?

00:51:944 (2) - Make the second half of this slider more parallel to 00:51:356 (1) for aesthetic purposes.

01:00:767 (1,2,3,4,1) - The spacing of this section is easier than the spacing in the Normal. Maybe space it out a bit wider.

01:41:552 (5) - Replace with slider with a rhythm that matches more with the vocals, since the rest of this combo is matched to the vocals. Maybe something like this? https://osu.ppy.sh/ss/3950215

02:48:414 (2) - Place this circle so that the previous slider is blanketing it better.

03:06:258 (5,6,7) - The jump should be from 6 to 7, not from 5 to 6 imo. Change?

03:54:885 (1,2,3,4,5) - Generally, I prefer the last chorus to be harder than the rest. Maybe at least match the rhythm with 02:52:140 (1,2,3,4,5,6,7)?

Mochi's Insane

I'm not that good at modding at Insanes yet, so I don't have much. Sorry :(

01:04:297 (2,3,4) - I just found this confusing when I first played through the map, probably because of the stacked notes. Change to make it a bit easier to read? It might just be me. You could also match the rhythm to be the same as 02:30:571 (2,3) too.

01:53:120 (3) - You've been making sliders at the parts where vocals are present so maybe you should change the rhythm here like this? https://osu.ppy.sh/ss/3950433

01:56:258 (5,6) - Kind of relating to the above, this is the only part where you don't use sliders and instead use circles to mark the start and the end of a quarter note in the vocals. Maybe change so that 5 and 6 to be a single slider that starts and ends where the two hits used to be.

04:03:905 (4,5) - Idk, but I think you should keep the two repeat slider pattern consistent here. This is the only place where it's not a 1/4 4 hit repeat slider but instead two mini-sliders. Maybe change?

That's all. I'm not good at standard, but hopefully my mod has helped.

Good luck on rank~
Topic Starter
Rukaru
newyams99's mod

newyams99 wrote:

Hi from queue~ hi, thanks for coming. :)
Also, I forgot to mention that I'm a noob at standard playing (372pp lol) and modding, so my mod might not be that good.
This song is so good <3 Just finished the anime yesterday too :P

[Easy]
  1. 00:01:160 (1) - Add a finisher at the start of the slider? There is a cymbal sound in the instrumentals. - ah, yes. it's there.
  2. 00:05:865 (3) - How about blanketing this slider around the end of 00:05:081 (2)? It would look nicer. - no. I prefer overlap rather than blanket.
  3. 00:18:022 (2) - Remove this hit? Although it does matches the vocals, it's kind of inconsistent with the rest of the section. What I find is that in Easy difficulties, from my modding experience and playing standard maps, most of the song should be kind of matched with the beat, and rarely changes rhythm. If you need to match to the vocals, you should keep the rhythm consistent throughout the whole section. In the second verse after the first kiai, it is much better because you've used the 1/1 rhythms more frequently. idk, that's just my opinion. - I am sorry, no change here. I think it's consistent. imo you are right about that "rhythm rarely change" but it does not mean the map should not change the rhythm. we need it to bring more variation to the map and make it fun to play. you know, this is a 4 minutes map. playing same rhythm all along the song is boring, right?
  4. 00:47:434 (3) - This slider kind of seems to be going at a smaller slope than 00:46:650 (2). Maybe bring up the end of the slider just a bit? Alternatively, you can just match this slider with the previous slider. - nah, I like my current pattern
  5. 00:57:238 (3) - Remove this hit for the same reason as 00:18:022 (2). - nope. I don't see any reason to remove this. this also cover strong beats so it's fine to have it.
  6. 00:59:199 (2) - The spacing is too large (1.15x) from the previous slider. - for aesthetic sake. it's just slightly far, not to the extreme point. I am sure the player will do fine in this part.
  7. 01:11:748 (1,2,3) - This rhythm isn't the best imo. How about something like this? https://osu.ppy.sh/ss/3949672 Ignore the placements. I moved or changed all cicles/sliders highlighted. - this is nice actually. I planned to to this at first but I want to make some variation to the rhythm.
  8. 01:30:571 (1) - How about a finisher at the start of this slider? - yes
  9. 02:05:081 (1) - Make this a curved slider for a symmetrical pattern with the next slider. Alternatively, make 02:06:650 (2) a straight slider. - no, imo they does not deserve to be symmetrical.
  10. 02:08:218 (1) - Maybe make this a slider that blankets 02:07:826 (3)? - no, I prefer overlap
  11. 02:20:767 (1) - ^ - same
  12. 02:22:336 (2) - Making this parallel to 02:20:767 (1) would look better imo. - uh, no. sorry.
  13. 02:34:885 (1) - Blanket this slider around the end of 02:34:101 (3). - no
  14. 03:15:767 - Maybe a spinner starting from here to 03:17:238? Just what I thought would be nice :P Same in Normal and Hard. - ah, I see you want to match the instrument but it would be bad to play. no then. xD
  15. 03:28:218 (1) - Maybe make this a repeat slider? Like this https://osu.ppy.sh/ss/3949719 This would just match the instrumentals better. - will be considered. if I didn't do it, probably because I don't want to add 1/2 rhythm in my map
  16. 04:02:728 (3) - Blanket this slider around the end of 04:01:944 (2)? - sorry no.
  17. 04:05:669 (2) - Ctrl + G, or move this slider down a bit. This slider goes far up compared to the rest of the song. - it's fine. it's still in playfield. this slider also emphasize the high pitch of the instrument.
[Normal]
  1. 00:01:160 (1) - Add a finisher, as mentioned in the Easy. - ok
  2. 00:13:709 (1,2,3,4,5) - If I were a normal-level player, I'd find this hard for the beginning portion. Maybe change some circles to sliders? - will consider this
  3. 00:26:258 (1,2,3,4,5) - Change this rhythm to match 00:23:512 (1,2,3,4,5)? I liked the first rhythm better. - me too but I won't fit with the vocal. I try to follow the vocal in second rhythm.
  4. 01:07:042 (4) - Move this slider to 01:06:846 and end it at 01:07:434. You've matched the vocals precisely here, so you should do that here too. - I do this to avoid too long combo. it already long enough in 01:04:689 (5,6,1,2,3) -
  5. 01:18:610 (2) - Why is this the hit stacked here when the next rhythm like this isn't? This may confuse players so maybe rearrange the hits so that this isn't stacked with the next slider. - I don't want to spoil normal player too much. they must learn how to deal with stack. they might be confused at first, second, or maybe 5th try. but they will master it gradually.
  6. 01:19:591 (4) - Same as 01:07:042 (4). Move to 01:19:395, end at 01:19:983. - nope, same reason.
  7. 01:27:434 (1) - This slider is perfect <3 - oh really? I planned to change the shape tho. lets keep it then.
  8. 01:46:061 (6) - Move to 01:45:865 and add a clap hit to this circle. This is the only rhythm that is inconsistent with the rest of this section. - yep.
  9. 01:53:905 (3) - Unstack this like 01:18:610 (2). - I think this one fits well. sorry...
  10. 02:31:552 (6) - ^ - I predict, by this time they already grasp my idea, they can read it fine since I do a lot in entire map. they will understand the rhythm. I am sure.
  11. 02:33:316 (4) - Move back to 02:33:120, and end at 02:33:709. - nope, same reason with 01:07:042 (4) -
  12. 03:34:493 (4) - ^ Move back to 03:34:297 and end at 03:34:885. - this too ^
  13. 03:41:944 (4) - You had pentagonal, rectangular, or straight pattern with these 1/1 circles, so maybe place this circle so that you create a pentagonal pattern. - slightly changed but not pentagonal pattern. somehow I don't want to do that.
  14. 03:43:120 (3) - Adding a finisher on the start of this slider would sound good, and would match the Hard. - alright then, might revert again later. still not sure.
  15. 03:47:042 (4) - Move back to 03:46:846 and end at 03:47:434. - no
  16. 03:51:748 (1) - If you can blanket this slider with the end of 03:50:963 (4), it would look nice. - but the flow is better this way. I prefer overlap rather than blanket.
  17. 04:03:512 (5) - Make this slider straight; the rest of the repeat sliders in the ending section are straight. - that is why I make it curved.
  18. 04:07:434 (1) - Move to 4:07:336? For consistency with Insane. Same thing for Hard if accept. - um...maybe no.
[Hard]
  1. 00:01:160 (1) - Add a finisher? - yup
  2. 00:02:728 (5) - Maybe adjust this slider so that the spacing is about 1.2x with the previous circle. - nope, it's intended to make a small jump.
  3. 00:17:434 (2) - Blanket this slider with the previous slider? - noooo
  4. 00:21:552 (1,2,3,4,5,6,7) - This is kind of confusing. Maybe change the placements or the rhythm. - imo this pattern is fine in hard. come challenge won't hurt and this one is not that extreme.
  5. 00:23:709 (2) - Blanket with the previous slider? - definitely not. :P *no offense
  6. 00:32:140 (7) - This jump to the next hit is rather large for a section at the start of the song and a non-kiai section imo. How about Ctrl + G or readjusting? - not really, this kind of jump is now common. there are even hard diff with harsher jump
  7. 00:51:944 (2) - Make the second half of this slider more parallel to 00:51:356 (1) for aesthetic purposes. - hell yea! thanks.
  8. 01:00:767 (1,2,3,4,1) - The spacing of this section is easier than the spacing in the Normal. Maybe space it out a bit wider. - nope. this is what we call an antijump.
  9. 01:41:552 (5) - Replace with slider with a rhythm that matches more with the vocals, since the rest of this combo is matched to the vocals. Maybe something like this? https://osu.ppy.sh/ss/3950215 - nice suggestion but no change. I can't put it in words tho, sorry I cannot explain my reason. really sorry.
  10. 02:48:414 (2) - Place this circle so that the previous slider is blanketing it better. - it would make cursor movement a bit egdy. though player can handle it well, I don't want to make it as blanket. I know some people might expect it to be blanketed but still... no.
  11. 03:06:258 (5,6,7) - The jump should be from 6 to 7, not from 5 to 6 imo. Change? - no change but you are right. I cannot explain why tho.... just can't. it's not don't want to.
  12. 03:54:885 (1,2,3,4,5) - Generally, I prefer the last chorus to be harder than the rest. Maybe at least match the rhythm with 02:52:140 (1,2,3,4,5,6,7)? - very nice idea actually but want to do "A-B-A" pattern in my map. you see... this 01:28:022 (2,3,4,5) - has same rhythm with 03:55:473 (2,3,4,5) - meanwhile 02:52:728 (2,3,4,5,6,7) - this is different. well I hope you get what did I mean. I also do this slightly awkward jump here 03:56:061 (4,5) - I think this is enough to make it more difficult.
[Mochi's Insane]

I'm not that good at modding at Insanes yet, so I don't have much. Sorry :(

  1. 01:04:297 (2,3,4) - I just found this confusing when I first played through the map, probably because of the stacked notes. Change to make it a bit easier to read? It might just be me. You could also match the rhythm to be the same as 02:30:571 (2,3) too.
  2. 01:53:120 (3) - You've been making sliders at the parts where vocals are present so maybe you should change the rhythm here like this? https://osu.ppy.sh/ss/3950433
  3. 01:56:258 (5,6) - Kind of relating to the above, this is the only part where you don't use sliders and instead use circles to mark the start and the end of a quarter note in the vocals. Maybe change so that 5 and 6 to be a single slider that starts and ends where the two hits used to be.
  4. 04:03:905 (4,5) - Idk, but I think you should keep the two repeat slider pattern consistent here. This is the only place where it's not a 1/4 4 hit repeat slider but instead two mini-sliders. Maybe change?
[]
That's all. I'm not good at standard, but hopefully my mod has helped. - you, sir. your mod is awesome! I like this mod. I think you can make it into BN if you have more experience. this mod is seriously awesome. no joke.

Good luck on rank~ - thank you very much!
updated
Electoz
Hi, from my modding queue~ Sry, if my English is a little bit cramped.

[General]

  1. Easy had "Widescreen Support" checked while other diffs hadn't.
  2. I think you should put more breaks in the song(like mochi did) because if you have just 1 break for a 4 min song it really does tire out the player. Also, after 03:15:669 some players might misunderstood that the break would coming and might caught off guard completely.
[Easy]

  1. Why CS 3.5? Isn't that too small for easy? it shouldn't have the same cs size with Normal imo.
  2. 00:33:709 (2) - Just my opinion, but I think this slider should be a straight one, because it doesn't give a good symmetrical with 00:32:532 (1) kinda weird to put a curve slider next to the straight one, also the new stanza(not sure if I'm using the right word) is starting from 00:34:689 so it would make more sense for a transition here in terms of slider, since all sliders in previous stanza are straight ones.
  3. 02:07:826 (3,1) - Overlaps kinda weird imo. Even you decided to keep this, it doesn't look same with 02:20:375 (4,1) because it doesn't look overlapped much as 02:07:826 (3,1) maybe you could at least make them more similar to each other than this?
[Normal]

  1. 00:13:709 (1,2,3,4) - This part here, also 01:39:983 (1,2,3,4) I think they shouldn't be all circles, because in this diff you used to put continuous circles in some parts to emphasize the song, like 01:00:767 (1,2,3,4) - 01:13:316 (1,2,3,4) what I'm trying to say is, the circles I mentioned earlier didn't have anything to emphasize as much as 01:00:767 (1,2,3,4) - 01:13:316 (1,2,3,4) .
  2. 01:03:120 (3,4,5) - The flow here's kinda...distrupted? I think 01:03:905 (4) should be removed and replace sth that can keep the flow here, even it has 1/1 beat spacing it doesn't feel right somehow.
[Hard]

  1. 01:03:709 (4,6) - They should be stacked imo, but I understand that if you stacked them it will make a weird spacing between 01:03:120 (3,4) , but I think there must be sth you can do about this since it really doesn't feel right when they're not stacked.
  2. 01:35:669 (6,7) - In my opinion, you should either move them apart or make them overlapped.
  3. 01:56:258 (2,3) - For me, 01:56:846 (3) could be move a little bit to the right, because the spacing(visually) between 01:56:258 (2,3) isn't as much as spacing between sliders in that part.
  4. 02:31:748 (1) - This part's quite creative, but can caught beginners off guard.
  5. 03:15:669 (5) - Putting an NC here? Just a random suggestion.
That's probably it, sry if my mod isn't useful.

I didn't mod Insane because I can mod only 3.75 and it's 3.77 (lol, srsly?) Just PM me later if you need a mod for Insane.
Good luck!
Topic Starter
Rukaru
Electoz's mod

Electoz wrote:

Hi, from my modding queue~ Sry, if my English is a little bit cramped.

[General]

  1. Easy had "Widescreen Support" checked while other diffs hadn't. - thanks
  2. I think you should put more breaks in the song(like mochi did) because if you have just 1 break for a 4 min song it really does tire out the player. Also, after 03:15:669 some players might misunderstood that the break would coming and might caught off guard completely. - idk... will consider this
[Easy]

  1. Why CS 3.5? Isn't that too small for easy? it shouldn't have the same cs size with Normal imo. - not really. I feel more comfortable with 3.5 than 3. easy can have the same cs with normal. it's not an absolute thing to have smaller cs in easy.
  2. 00:33:709 (2) - Just my opinion, but I think this slider should be a straight one, because it doesn't give a good symmetrical with 00:32:532 (1) kinda weird to put a curve slider next to the straight one, also the new stanza(not sure if I'm using the right word) is starting from 00:34:689 so it would make more sense for a transition here in terms of slider, since all sliders in previous stanza are straight ones. - fixed
  3. 02:07:826 (3,1) - Overlaps kinda weird imo. Even you decided to keep this, it doesn't look same with 02:20:375 (4,1) because it doesn't look overlapped much as 02:07:826 (3,1) maybe you could at least make them more similar to each other than this? - it feels and looks rigid if I make it similar. no change.
[Normal]

  1. 00:13:709 (1,2,3,4) - This part here, also 01:39:983 (1,2,3,4) I think they shouldn't be all circles, because in this diff you used to put continuous circles in some parts to emphasize the song, like 01:00:767 (1,2,3,4) - 01:13:316 (1,2,3,4) what I'm trying to say is, the circles I mentioned earlier didn't have anything to emphasize as much as 01:00:767 (1,2,3,4) - 01:13:316 (1,2,3,4) . - fixed
  2. 01:03:120 (3,4,5) - The flow here's kinda...distrupted? I think 01:03:905 (4) should be removed and replace sth that can keep the flow here, even it has 1/1 beat spacing it doesn't feel right somehow. - no change. forced flow for pattern. hehe... I'm serious tho.
[Hard]

  1. 01:03:709 (4,6) - They should be stacked imo, but I understand that if you stacked them it will make a weird spacing between 01:03:120 (3,4) , but I think there must be sth you can do about this since it really doesn't feel right when they're not stacked. - imo overlap fits best in this part. no change.
  2. 01:35:669 (6,7) - In my opinion, you should either move them apart or make them overlapped. - ...*sigh. ok since many people complain about this
  3. 01:56:258 (2,3) - For me, 01:56:846 (3) could be move a little bit to the right, because the spacing(visually) between 01:56:258 (2,3) isn't as much as spacing between sliders in that part. - it is intended. I want to make it looks uneven but in reality they are even.
  4. 02:31:748 (1) - This part's quite creative, but can caught beginners off guard. - it is okay for hard diff. I even found some maps much more harder than this. also, beginner must learn. I did some overlaps before this so I think they know what happen in this part.
  5. 03:15:669 (5) - Putting an NC here? Just a random suggestion. - umm.. no.
That's probably it, sry if my mod isn't useful. - don't be like that. I am grateful for this mod. thank you very much!

I didn't mod Insane because I can mod only 3.75 and it's 3.77 (lol, srsly?) Just PM me later if you need a mod for Insane. - alright, thanks!
Good luck! - \o\

it takes a long time. I'm sorry.
lets rank this shit. lol
Electoz
lmao 2 months, and newyams99 is now a beatmap nominator as you predicted.
Topic Starter
Rukaru
ikr. xD
please forgive me.
Kibbleru
normal
00:33:120 (2) - make more symmetrical
02:05:865 (2,4) - avoid the overlap
02:24:493 (2) - i think a wave slider would look nice here :o
04:03:512 (5,1) - try making it more like this

hard
00:13:709 (1,2,3,4) - nerf these a bit
01:29:983 - use a 1/4 repeat slider?
02:31:748 (1,3) - honestly the overlap pattern doesnt look that good, the one u did in the first kiai looks better
02:38:610 (2,3) - make some wave sliders? might look nice
03:17:238 (1,2) - ctrl g gives better rhythm imo
03:31:356 (5,7) - just find it weird that this is the first time you use this kind of pattern. kinda weird for a hard diff imo.


kocari told me to mod this but told me not to recheck

just testin ya
Kibbleru

Kibbleru wrote:

kocari told me to mod this but told me not to recheck
it was just a social experiment.

mochi's insane

01:36:454 (2,3) - unsnapped slider ends

call me back
BeatofIke
I shall take a look afterwards hehe
Yohanes
:)
Topic Starter
Rukaru

Kibbleru wrote:

normal
00:33:120 (2) - make more symmetrical - done
02:05:865 (2,4) - avoid the overlap - nah it's fine
02:24:493 (2) - i think a wave slider would look nice here :o - roger
04:03:512 (5,1) - try making it more like this - done

hard
00:13:709 (1,2,3,4) - nerf these a bit - ok
01:29:983 - use a 1/4 repeat slider? - ok
02:31:748 (1,3) - honestly the overlap pattern doesnt look that good, the one u did in the first kiai looks better - changed
02:38:610 (2,3) - make some wave sliders? might look nice - changed (2)
03:17:238 (1,2) - ctrl g gives better rhythm imo - ok
03:31:356 (5,7) - just find it weird that this is the first time you use this kind of pattern. kinda weird for a hard diff imo. - it's not like the first time. I did the similar thing on the first kiai time. the difference was earlier pattern using long slider. it is also intended to make this last kiai harder than the rest and I think it works fine. player can read and play it well. no change


kocari told me to mod this but told me not to recheck - ayy lmao

just testin ya
waiting for momochikun
all done. "fixed" said Momochikun.
BeatofIke
[Normal]
  1. 02:06:650 (3,4) - 02:44:101 (6,1) - These notes are not perfectly stacked.
[Hard]
  1. 01:10:767 (5) - Maybe add a note here to follow the vocal.
  2. 04:04:297 (1) - Add a finish at the start of this slider. I can hear cymbals here.
  3. 04:06:846 (1,2,3) - Honestly, adding whistles on these notes sounds nice.

Good mapset. Feel free to call me back whenever you're ready~
Winnie
Arhem cough* cough* all me, get carried lmao
Kibbleru
ok i approve (y)
Topic Starter
Rukaru

Kocari wrote:

Arhem cough* cough* all me, get carried lmao cough* bubble cough*

Kibbleru wrote:

ok i approve (y) - whoa~ bubble. finally after a year. :D

BeatofIke wrote:

[Normal]
  1. 02:06:650 (3,4) - 02:44:101 (6,1) - These notes are not perfectly stacked. - fixed
00:23:120 (1,2,3,4,5,6) - I did some modification nhere. I change it so it match the entire rhythm in the song. you may find (4,5) slightly different in flow. I did that for aesthetic sake. it will looks good and (6) will be blanketed by the next slider.

[Hard]
  1. 01:10:767 (5) - Maybe add a note here to follow the vocal. - no. I did this before and I think current one is better. the pace is better this way because I leave a 1/1 space before and the music stand out more than the vocal so I thought emphasizing the music would be great.
  2. 04:04:297 (1) - Add a finish at the start of this slider. I can hear cymbals here. - ok
  3. 04:06:846 (1,2,3) - Honestly, adding whistles on these notes sounds nice. - added in (3) because it will be noisy if I add to all note.
02:44:689 (1) - I'm rolling back to reverse slider here


Good mapset. Feel free to call me back whenever you're ready~
I also made some changes other than that but I don't think it worth to mention because just fixing small stuff like repairing some blanket and moving a note by one or two bit.

we are ready!
Akitoshi
It's happening, go go~!
Topic Starter
Rukaru

Akitoshi wrote:

It's happening, go go~!
you scared me for a moment. I thought it was BeatofIke bestow a rank upon this map. lol
BeatofIke
Enjoy
Underforest
congrats :)
Yohanes
Grats Rukaru :D
Winnie
Good shit :) I told him
Electoz
gratzzzzz
Mint
Congrats :3
wajinshu
Grats
meii18
I am so late :( i'm sorry ;w; became busy with school recently :(. Congratz
Sotarks
xd Congratz
Shurelia
gg
Winnie

ByBy13 wrote:

I am so late :( i'm sorry ;w; became busy with school recently :(. Congratz
Don't worry I got him covered :)
Haruto
Grats kak rukaru! :D
Topic Starter
Rukaru
I missed the hype again but whatever!
haha.... I'm so happy I could cry.

thank everyone!
_HiguchiKaede
Woo gratzzz Rukaru :)
Akitoshi

Rukaru wrote:

Akitoshi wrote:

It's happening, go go~!
you scared me for a moment. I thought it was BeatofIke bestow a rank upon this map. lol
lolololol
and yes actually happened. Congrats! :)
Sc4v4ng3r
Congratz! Finally got to see this map ranked :D
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