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EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL

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Sotarks
Insert Shitstorm down bellow :
deathmarc4
Why are we still ranking joke maps? I thought the yes we cant - wh drama was enough
unko
Cheesecuck
Sotarks
*grabs popcorn*
Topic Starter
Monstrata
Why do you think it's a joke map? Because the theme of the map is triangles?
Sotarks
Because poeple are salty
Haruto
triangles fits nicely anyway, since the ending video of the anime has relation to triangle lol
and

Sotarks wrote:

Because poeple are salty [2]
Shott

Haruto wrote:

triangles fits nicely anyway, since the ending video of the anime has relation to triangle lol
and

Sotarks wrote:

Because poeple are salty [2]
then why would he use it on the whole map?
Rizia
33333333333333333333333333333333333
gratz
alacat
(」・ω・)」Happy! (/・ω・)/Birthday!
Lagel

Monstrata wrote:

Why do you think it's a joke map? Because the theme of the map is triangles?
What about you isn't a joke lmfao Considering you're clearly trying to make a quality map, fitting of regulations and of utmost playability, although it seems you're trying to get your map within a certain difficulty (6.66), there are certain jumps that exceed a certain border, and the last time those borders were crossed, the jumps had to be changed it's the fuckin' UR box.

Upskirt
Monstrata fix your your notes that go out of the screen. You can't get ranked without fixing those, look at how many times Awakens Toumei Elegy go DQ'ed because of 1 note outside of the screen.

6.66 Star Diff.
Topic Starter
Monstrata
Stop meme'ing lol. That's not off-screen. None of those are xD. I'm actually quite interested in what you mean by "the last time those borders were crossed, the jumps had to be changed" Do you have a reference?

Honestly though, objects overlapping hp-bar is perfectly acceptable. Many people have them disabled anyways, and disabling honestly helps with staying focused as there are less things on the screen. UR Bar I don't even care about because you actually have to go to options to enable it (it's disabled by default).
Lagel

Monstrata wrote:

Stop meme'ing lol. That's not off-screen. None of those are xD. I'm actually quite interested in what you mean by "the last time those borders were crossed, the jumps had to be changed" Do you have a reference?

Honestly though, objects overlapping hp-bar is perfectly acceptable. Many people have them disabled anyways, and disabling honestly helps with staying focused as there are less things on the screen. UR Bar I don't even care about because you actually have to go to options to enable it (it's disabled by default).
Ok.
Topic Starter
Monstrata
/facepalms.

The UR one was not a disqualifying reason. They disqualified Toumei Elegy because the slider was offscreen. Not sure how else to explain this...
Lagel

Monstrata wrote:

/facepalms.

The UR one was not a disqualifying reason. They disqualified Toumei Elegy because the slider was offscreen. Not sure how else to explain this...
What difference does it make if it's a slider or a note? I get it man, you want 6.66 because haha, it's hilarious, right? The jumps are unnecessarily placed to the point where it's below the line and out of the border multiple times. It doesn't matter whether or not i have the UR bar tuned off or on, you have to make do for those with both options.
Xantaria
The stars people gave this map ... well memed
Topic Starter
Monstrata
There's a huge difference. The slider was disqualified because it went off the screen, not because it covered the UR bar.

If you look at the image, the slider actually dips below the UR bar and goes off-screen. The circles in the image are well within the screen's resolutions so they are not considered "off-screen". If an object is off-screen then it's unrankable. If an object is almost-out-of-screen, (quoting from your earlier post) then it's still perfectly rankable. My objects are almost-out-of-screen. They are not off-screen. There is a very big difference.
Lagel
Considering your ignorant PM's and refusal to listen or even acknowledge what was being said, i'll just post my concerns here and wait for others opinions, because your'd rather condescend me than acknowledge what was being said.

The notes are clearly unnecessarily placed, changing from small patterns then leaping into wide-screen jumps, leaving for clunky jumps and obscured notes all for a difficulty spike. 01:26:099 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is honestly the point of this? It's incredibly overmapped and doesn't fit. As for what i mentioned early, the notes are obscured by the UR box and make it harder to cearly visualize the note as it's placed so far down for that extra difficulty spike to get that perfect 6.66.

Natsu
man they are inside the screen...

just for example:



1 is offscreen, 2 is onscreen

There is nothing obscure from your screenshots, they are inside the screen lol.. Also Don't use custom skins, use the default one please..

Also overmap is placing objects when there is nothing in the music, overspacing is different. Anyways personally I think those jumps are fine, since they fit the song.
walaowey
yeah gratz \o/
Topic Starter
Monstrata
This is not overmapped... Every beat exists in the song.

Try deleting the entire jump sequence at the end. The map drops from 6.66 stars to a whopping 6.49. I chose the ending to feature the largest jumps because that just make the most sense to me, but the difficulty is not a huge spike compared to other patterns I've used in my map. You may not like them, but I do, and I have no intention of changing, sorry.
Spaghetti

Lagel wrote:

Considering your ignorant PM's and refusal to listen or even acknowledge what was being said
hes replied to every one of your concerns wh
walaowey

Lagel wrote:

Considering your ignorant PM's and refusal to listen or even acknowledge what was being said
yep i'm pretty sure he replied to every comment . . . orz
_handholding
The map actually plays a lot better than the way it looks it editor
Lagel

walaowey wrote:

yep i'm pretty sure he replied to every comment . . . orz
PM = Private message... as in he messaged me ingame for whatever reason.
Topic Starter
Monstrata
I was hoping I could explain these issues with you in private to avoid clogging up the thread with unnecessary debate, but you need to realize that your assumption that Toumei Elegy was disqualified because the slider touched the UR bar isn't correct.
Kibbleru

Lagel wrote:

Considering your ignorant PM's and refusal to listen or even acknowledge what was being said, i'll just post my concerns here and wait for others opinions, because your'd rather condescend me than acknowledge what was being said.

The notes are clearly unnecessarily placed, changing from small patterns then leaping into wide-screen jumps, leaving for clunky jumps and obscured notes all for a difficulty spike. 01:26:099 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , what is honestly the point of this? It's incredibly overmapped and doesn't fit. As for what i mentioned early, the notes are obscured by the UR box and make it harder to cearly visualize the note as it's placed so far down for that extra difficulty spike to get that perfect 6.66.

the music is alot stronger in this part of the song
and the spacing is alot larger in this part of the map

whats the problem?

also overmapped refers rhythmically wise. not jumps and stuff. please use 'overdone'
Spaghetti
bagelwin

i miss him
-Kanzaki
00:34:693 (1) - Piano starts on this beat so 00:34:369 (2,3) - these 2 i can't really tell what you followed but even if you follow something else, mapping these 2 and others same not good idea? This applies for every diff almost.


on the hardest diff :
00:34:207 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This whole part is overdone on jumps because;
00:29:018 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as you can see this part is more exciting but 00:36:315 (2,3) - some how this has more spacing than 00:33:883 (3,4) - this. So ''calmer parts requires to be easier than exciting parts.''
_handholding
routing v2 xd
Topic Starter
Monstrata

-Kanzaki wrote:

00:34:693 (1) - Piano starts on this beat so 00:34:369 (2,3) - these 2 i can't really tell what you followed but even if you follow something else, mapping these 2 and others same not good idea? This applies for every diff almost. This is really straightforward. There's also a really clear note on 3.


on the hardest diff :
00:34:207 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - This whole part is overdone on jumps because;
00:29:018 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as you can see this part is more exciting but 00:36:315 (2,3) - some how this has more spacing than 00:33:883 (3,4) - this. So ''calmer parts requires to be easier than exciting parts.'' I have to disagree. This part is the perfect place to emphasize trianglular beat-placement. Also, it's not nearly as intense as the previous section. Do consider the fact that the previous section had really large spacing right off the bat, and is consistent for 8 measures, whereas this section only increases to a "larger" spacing in the last 6-9 notes (depending on how you interpret "relative intensity").
Thanks for your concern!
Sotarks
Holyshit I love it, poeple are too salty here xd

sahuang

Sotarks wrote:

Holyshit I love it, poeple are too salty here xd

Maybe not salty as many people were giving their personal opinions and concerns. They should not be considered as salty.
Lagel

sahuang wrote:

Sotarks wrote:

Holyshit I love it, poeple are too salty here xd

Maybe not salty as many people were giving their personal opinions and concerns. They should not be considered as salty.
You can't voice an opinion, actually no, you can't voice at all these days without being considered salty.
Haya
What you said made no sense though. Your argument about that offscreen thing was bs and being mad for not getting answers even though he replied to every post you wrote is pretty damn salty.
Kibbleru
that ^
CelegaS
triangle, triangle everywhere

Now map this https://osu.ppy.sh/s/173650 with doing only octagon pattern
Lagel

Haya wrote:

being mad for not getting answers even though he replied to every post you wrote is pretty damn salty.
? what
Spaghetti

Lagel wrote:

Considering your ignorant PM's and refusal to listen or even acknowledge what was being said
quit being an idiot
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