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Vicetone & Tony Igy - Astronomia 2014

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Topic Starter
Come[Back]Home

Streliteela wrote:

Hi~m4m here~:3

[General]
  1. Add genre 'electro house' into your tags Okay
  2. About combo colors: Maybe try these? Anyway it's better than the default ones lol Ill add them later

    code
    [Colours]
    Combo1 : 170,57,80
    Combo2 : 5,86,146
  3. About hitsound: I think the current hitsounds are too soft to fit the music, I can't even hear the hitsound when I'm playing. Try to use some drum hits or snares to make the hitsound more effective. All my Vicetone Maps are like that, its fine
  4. About kiai: I suggest to add a green line to stop kiai at 01:06:841 (1) - and restart kiai at 01:07:793 (1) - Thats cool

[Insane]
  1. 00:21:841 (7) - Move this note to x512|y268 would be better imo because 00:21:127 (4,5) - and 00:21:603 (6,7) - have the same rhythm. So using a similar pattern here may express this repeat rhythm better. Okay
  2. 00:22:079 (1,2,3) - Rhythm is really weird imo. It should be like this maybe?
    Also same issue in 00:23:984 (1,2,3) - 00:25:889 (1,2,3) - 00:27:793 (1,2,3) - No change, its fits with the music
  3. 00:29:698 (1,2,3,4,5,6,1,2,3) - you can also use similar patterns to express this build-up part, maybe looks more impressive. For example: It looks better yeah, but i like the way it how it currently plays better
  4. 00:42:793 (5) - Move this note to x345|y82, and that could make 00:42:555 (4,5) - parallel to 00:42:079 (2,3) - , much organized and fit the music imo :3 Thats cool
  5. 00:44:460 (4,5) - You may use a pattern which is similar to 00:42:555 (4,5) - , that means a 'left-right-left-right' style (lol what am I saying) Its not really a must though, the way it currently is plays nice and fits to the music, "left-right-left-right" is not necessary here
  6. 01:13:031 (4,5,1) - Flow is a bit weird in this part. Stack 01:13:270 (5) - with 01:12:793 (3) - and 01:13:508 (1) - ctrl+g this slider would be better for both flow and the rhythm. Okay
  7. 01:30:651 (1) - (idk how to describe it in English so haha let's see the picture :lol: )Flow maybe better if: Alrighty

[Hard]
  1. 00:33:508 (1,2,3,4) - These reserve sliders are too close to each other imo. As a Hard diff, ds is not the rule that must be complied with, especially in this situation. So why not separate them each other a little bit? Like this: Okay
  2. 00:44:222 (2,3,4,1) - This looks pretty weird imo. Try something like this? Okay
  3. 00:47:555 (3) - Move this note to x381|y153 to make 00:47:317 (2,3,4) - into a straight line I dont really like straight lines
  4. 01:28:270 (3,4,1) - Flow is not well in this part. Try this pattern maybe: Okay

[Normal]

  • Generally very good, just some little issues:
  1. 01:08:746 (3) - This curve slider cause a weird flow in Normal diff. As it's bend to the left, which leads a rightward flow, but 01:09:698 (1) - is on the opposite side. So I recommend to use a slider that parallel to 01:09:698 (1) - Thats not really a flow issue, its 1/1 after all, theres no problem
  2. 01:25:651 (2,3) - Make these sliders parallel to each other? Im not a fan of parallel sliders
  3. 01:30:174 (3,1) - This part also have the same issue with 01:08:746 (3) - , so change like this would be better? No fix

[Easy]
  1. 00:29:222 (6,1) - Blanket could be improved Couldnt see anything off, but ive tried
  2. 00:33:031 (2) - Move this note to x353|y310 for better flow Okay
  3. 01:00:174 (1) - Why not make a symmetry shape with 01:02:079 (3) - ? I dont really like symmetry shapes
  4. 01:08:746 (2,3) - Blanket could be improved I guess im blind, couldnt see anything off, but ive tried again haha
  5. 01:16:365 (2,3) - ^ Fixed

Okay that's all~~GL~~ :)
Slayed_old_1
hi!
#m4m


easy

00:16:365 (3) - probably should be moved to x=294 y=121 for a better flow

00:15:889 (2,4) - also u should correct this overlap

00:31:127 (2) - i think u should move this to x=180 y=325 for a better flow

00:37:317 (1,2) - really hard for easy, even with your 125 bpm. this diff must be the most slight in your set, so my suggestion is to put this pattern away

00:41:127 (1,2) - 00:43:031 (3,4,1) - etc *same*

00:49:698 (2) - this blanket is different from all u had before, so i think u need to fix this

00:59:698 (5,2) - fix stack. also its pretty hard for easy, overlaping in this diff is really bad idea

01:03:984 (1) - i think this should be more symmetric

01:38:270 - 01:41:603 - maybe a spinner here?

normal

00:55:889 (3) - maybe this shape could be like this, so it will be easier to read

00:43:031 - this is big white tick, so this note should be clickable, other way it will be bad for the rhytm

00:44:936 - ^

some more rhytm problems in such places like 00:58:270 - 01:00:174 - etc.

hard

hard looks nice, but patterns up to this point 00:20:174 - are really same to normal beggining, i can suggest u to make spacing higher

00:13:508 (3) - move to x=84 y=220 for a better flow

00:22:079 (1,2,3) - idk what for u did this.. it breakes rhytm, there are really strong beats on white tick, those u were following before, so maybe no need in this?

00:23:984 (1,2,3) - ^

00:25:889 (1,2,3) - ^ etc.

also if really want to keep that u need to use 1/16 lol
for example, this 00:27:793 (1) - slider will end here 00:28:180 -
00:28:389 (2) - this note will be here
i think u should notice this for insane..

also same suggestions about spinner like in easy

insane

00:09:698 (4) - shape can be better, maybe try a blanket with 00:09:222 (2) - ?

00:19:222 (4) - looks weird, maybe u will change it to curve?

00:22:079 (1) - check my suggestions from hard

00:35:293 (8,1,2) - this transition can be pretty hard to read for 4* players

00:39:222 (1) - again strange polyline

01:13:508 (1) - maybe stack with 01:13:270 (5) - ?

same suggestions about spinner like in easy



gl! take my star! :)
Topic Starter
Come[Back]Home

ohyeahitsjustme wrote:

hi!
#m4m


easy

00:16:365 (3) - probably should be moved to x=294 y=121 for a better flow

00:15:889 (2,4) - also u should correct this overlap Its not even an overlap

00:31:127 (2) - i think u should move this to x=180 y=325 for a better flow Nothing wrong with flow

00:37:317 (1,2) - really hard for easy, even with your 125 bpm. this diff must be the most slight in your set, so my suggestion is to put this pattern away Thats not too hard for an Easy, there are a lot more Easys like that. and ranked

00:41:127 (1,2) - 00:43:031 (3,4,1) - etc *same*

00:49:698 (2) - this blanket is different from all u had before, so i think u need to fix this No one really cares about blanks

00:59:698 (5,2) - fix stack. also its pretty hard for easy, overlaping in this diff is really bad idea Well, as mentioned before, they wouldnt stack each other because of the AR, no one would noticed. Otherwise every circle would overlap with everything (considering your logic)

01:03:984 (1) - i think this should be more symmetric Ive tried

01:38:270 - 01:41:603 - maybe a spinner here? yes

normal

00:55:889 (3) - maybe this shape could be like this, so it will be easier to read Its already easy to read

00:43:031 - this is big white tick, so this note should be clickable, other way it will be bad for the rhytm Big white ticks are not that important in Normals

00:44:936 - ^

some more rhytm problems in such places like 00:58:270 - 01:00:174 - etc. Those are not rythm problems

hard

hard looks nice, but patterns up to this point 00:20:174 - are really same to normal beggining, i can suggest u to make spacing higher Its just the beginning, why should i make it harder?

00:13:508 (3) - move to x=84 y=220 for a better flow Looks better

00:22:079 (1,2,3) - idk what for u did this.. it breakes rhytm, there are really strong beats on white tick, those u were following before, so maybe no need in this? Im mapping to the melodics

00:23:984 (1,2,3) - ^

00:25:889 (1,2,3) - ^ etc.

also if really want to keep that u need to use 1/16 lol Its not 1/6, what would be just weird since this song only has 1/2 beats etc. And the melodics are on the blue ticks, no need for 1/6
for example, this 00:27:793 (1) - slider will end here 00:28:180 -
00:28:389 (2) - this note will be here
i think u should notice this for insane..

also same suggestions about spinner like in easy

insane

00:09:698 (4) - shape can be better, maybe try a blanket with 00:09:222 (2) - ? Shape looks better now

00:19:222 (4) - looks weird, maybe u will change it to curve? Yup, okay, looks better

00:22:079 (1) - check my suggestions from hard

00:35:293 (8,1,2) - this transition can be pretty hard to read for 4* players Its an Insane atfer all, and its pretty easy

00:39:222 (1) - again strange polyline I think it fits there

01:13:508 (1) - maybe stack with 01:13:270 (5) - ?

same suggestions about spinner like in easy



gl! take my star! :) Thank you very much for the mod ^-^ and star!! :3 [/color]
Natsu
Hi

General:

  1. Why is normal diff the only one that don't end like the rest of the diffs? I guess there isn't any special reason, since even the easy diff end on time.
Insane:

  1. AR 8,5 seems a bit better for this map, taking in consideration the spaced stream at the end as well. 6,5 HP seems better as well
  2. 00:22:079 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - personally I can't agree with the rhythm usage here, you are ignoring so many strong and important beats in the song, game play in this part is really too confused, because you can't follow the song rhythm when playing,
  3. 00:38:746 (5) - this slider is ending in nothing in the music just use a 1/2 slider, since the hold sound ends at 00:38:984 - other ones are fine, since they have a sound in the tail
  4. 00:46:365 (5) - same here
  5. 01:16:841 (5) - 01:24:460 (6) - ^
  6. 01:13:508 (1,2) - nazi blanket is a bit off, fix if you feel like that LOL
  7. 01:38:270 (1) - this spinner sounds really loud, reduce volume and silence spinner end.

Hard:

  1. 00:22:079 - basically same as insane diff
  2. 00:38:746 (5) - 00:46:365 (5) - 01:16:841 (4) - 01:24:460 (6) - ^
  3. 00:18:270 (1,2,3) - use the same spacing between them, its better and looks better tbh
  4. 00:33:984 (2) - and 00:34:936 (4) - a bit hard to aim for a hard diff lvl, I'd just ctrl g them like:
  5. 00:35:412 (1) - reduce volume in spinner a bit, sounds too loud atm
  6. 01:00:174 (1,2) - double repeat in 1/2 sliders play bad, since players don't expect to see this in game , just use a single repeat in each and fill the gap with circles. same goes for: 01:03:031 (5) - 01:30:651 (1,2,5) -
  7. 01:03:984 (1) - same as 00:35:412
  8. 01:38:270 (1) - same as insane diff
Normal:

  1. 00:33:508 (1) - reduce volume on spinner its too loud at the momment and a bit annoying to hear
  2. 00:58:984 (2,3) - nazi, blanket can still be improved a bit
  3. 01:08:746 (3,1) - the direction of the slider 3 make the flow to 1 really hard to get, remember this diff will be played for non experienced players, so keeping the flow more lineal will be cool, tbh your current way will break so many combos
  4. 01:22:555 (4,1) - similar as above
  5. 01:34:579 (1) - spinner is too loud reduce the volume too, as I suggested in your other diffs
Easy:

  1. 01:17:317 (3,4) - tiny spacing error, also the blanket 01:18:746 (4,1) - is a bit off
  2. 00:16:365 (3) - this slider looks really out place, tbh it can be alot better, try to improve it
  3. 00:33:508 (1) - reduce volume in spinner, its too loud atm
  4. 01:06:841 (1) - remove NC is not needed.
  5. 01:38:270 (4) - remove this circle and start the spinner there its better, also reduce the volume as I suggested in your other diffs.
call me back if you fix the rhythm at 00:22:079 - in Insane and Hard diffs, really nice song~
Topic Starter
Come[Back]Home

Natsu wrote:

Hi

General:

  1. Why is normal diff the only one that don't end like the rest of the diffs? I guess there isn't any special reason, since even the easy diff end on time. Ups, fixed
Insane:

  1. AR 8,5 seems a bit better for this map, taking in consideration the spaced stream at the end as well. 6,5 HP seems better as well Okay
  2. 00:22:079 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - personally I can't agree with the rhythm usage here, you are ignoring so many strong and important beats in the song, game play in this part is really too confused, because you can't follow the song rhythm when playing, Fixed
  3. 00:38:746 (5) - this slider is ending in nothing in the music just use a 1/2 slider, since the hold sound ends at 00:38:984 - other ones are fine, since they have a sound in the tail Fixed
  4. 00:46:365 (5) - same here Yup
  5. 01:16:841 (5) - 01:24:460 (6) - ^ Yup
  6. 01:13:508 (1,2) - nazi blanket is a bit off, fix if you feel like that LOL fixed
  7. 01:38:270 (1) - this spinner sounds really loud, reduce volume and silence spinner end. fixed

Hard:

  1. 00:22:079 - basically same as insane diff Yup
  2. 00:38:746 (5) - 00:46:365 (5) - 01:16:841 (4) - 01:24:460 (6) - ^ yup
  3. 00:18:270 (1,2,3) - use the same spacing between them, its better and looks better tbh Ups, fixed
  4. 00:33:984 (2) - and 00:34:936 (4) - a bit hard to aim for a hard diff lvl, I'd just ctrl g them like: Okay
  5. 00:35:412 (1) - reduce volume in spinner a bit, sounds too loud atm Yes
  6. 01:00:174 (1,2) - double repeat in 1/2 sliders play bad, since players don't expect to see this in game , just use a single repeat in each and fill the gap with circles. same goes for: 01:03:031 (5) - 01:30:651 (1,2,5) - No, i really like them, and have used it in another mapset which is ranked already, should be fine :>
  7. 01:03:984 (1) - same as 00:35:412
  8. 01:38:270 (1) - same as insane diff
Normal:

  1. 00:33:508 (1) - reduce volume on spinner its too loud at the momment and a bit annoying to hear Yup
  2. 00:58:984 (2,3) - nazi, blanket can still be improved a bit Ive tried
  3. 01:08:746 (3,1) - the direction of the slider 3 make the flow to 1 really hard to get, remember this diff will be played for non experienced players, so keeping the flow more lineal will be cool, tbh your current way will break so many combos fixed
  4. 01:22:555 (4,1) - similar as above Fixed
  5. 01:34:579 (1) - spinner is too loud reduce the volume too, as I suggested in your other diffs
Fixed

Easy:

  1. 01:17:317 (3,4) - tiny spacing error, also the blanket 01:18:746 (4,1) - is a bit off Fixed
  2. 00:16:365 (3) - this slider looks really out place, tbh it can be alot better, try to improve it I really like it owo
  3. 00:33:508 (1) - reduce volume in spinner, its too loud atm Okay
  4. 01:06:841 (1) - remove NC is not needed. Yes
  5. 01:38:270 (4) - remove this circle and start the spinner there its better, also reduce the volume as I suggested in your other diffs.
call me back if you fix the rhythm at 00:22:079 - in Insane and Hard diffs, really nice song~
Natsu
fixed some hitsounds via IRC, seems fine to me, GL.
Pho
Hi! M4M thingy


Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Would toggle the first kiai time off in all diffs as the strongest segment in the music is the last third of the track.
  2. 00:22:079 - to 00:36:246 - I recommend you switch to normal-hitnormal sounds at the stronger beats for hitsounding variation.
    Same goes for 01:30:651 - 01:38:270 -
[Easy]
  1. 00:31:603 (1) - NC delete, it's not really necessary.
[Normal]
  1. 00:21:603 (4) - Slider instead? Would follow the melody better.
  2. 00:26:841 (2,2) - You could switch these off with two circles for rhythm variation.
[Hard]
  1. up to 00:20:174 - you used the same rhythm pattern 7 times in a row... i mean sure it's a dnb song, but try to vary rhythm patterns. It's not like the intensity's the same though the whole segment:
    E.g. starting at 00:16:365 - you could do:
    or
  2. 00:44:222 (2,3) - 3 is stronger emphasized via higher spacing although 2 has higher emphasis in the song?
  3. 01:32:555 (1,2,3,4,5) - Oval motion could be more refined/smoother
[Insane]
  1. 00:20:174 - Similar issue as to hard.
Solid set, not much to complain about. Call me back
Topic Starter
Come[Back]Home

Pho wrote:

Hi! M4M thingy


Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Would toggle the first kiai time off in all diffs as the strongest segment in the music is the last third of the track. Okay
  2. 00:22:079 - to 00:36:246 - I recommend you switch to normal-hitnormal sounds at the stronger beats for hitsounding variation. Sorry, but i dont want to use any normal hitsounds. They barely fit with house music.
    Same goes for 01:30:651 - 01:38:270 -
[Easy]
  1. 00:31:603 (1) - NC delete, it's not really necessary. Okay


[Normal]
  1. 00:21:603 (4) - Slider instead? Would follow the melody better. Okay
  2. 00:26:841 (2,2) - You could switch these off with two circles for rhythm variation. Okay
[Hard]
  1. up to 00:20:174 - you used the same rhythm pattern 7 times in a row... i mean sure it's a dnb song, but try to vary rhythm patterns. It's not like the intensity's the same though the whole segment: Fixed
    E.g. starting at 00:16:365 - you could do:
    or
  2. 00:44:222 (2,3) - 3 is stronger emphasized via higher spacing although 2 has higher emphasis in the song? fixed
  3. 01:32:555 (1,2,3,4,5) - Oval motion could be more refined/smoother done
[Insane]
  1. 00:20:174 - Similar issue as to hard. I think its kinda cool as a build-up in an Insane. But changed it
Solid set, not much to complain about. Call me back
Feb
Pho
^
Euny
gratz Lucas!!
Natsu
congratz ComeLongName
Topic Starter
Come[Back]Home

Natsu wrote:

congratz ComeLongName
Please dont get used to it xD
Kalibe
gratz ! :3
Feb
best girl
Mao
Grats :3
Myxo
Gratz :z
meii18
Congratz!
Mao
Grats!
Feb

Mao wrote:

Grats!
Shana1128
(삭제된 내용)
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