"Side"
Hi for the M4M :v
Good luck!
SPOILER
PTV is the best way to embrace your inner teenage girl :v i am girl uve seen my cam stream
[Extreme]
welp
00:00:165 - You can be edgy as hell and add that 1/6(?) note in the intro as an epic burst double just do it on this diff tho or probably also the extra if you REALLY want to. i really dont thats murder
00:20:623 (1) - #nonelectronicmusic. Snap it to the 1/16 note right before this aka 00:20:601 - and it sounds much better. ofc you'd still wanna end it on the blue tick. Souns better that way to me anyway but idk so probably ignore it. :v soon
00:36:740 (1,2,3,4,5,6,1,2,3,4,5,6) - The hitsounds sound fine but if you wanted this to sound a bit more like the drums you could remove the claps from all of these except 00:36:740 (1) - 00:37:190 (1) - normal samplesetted them so they stand outmore
00:45:890 (2) - Minor af but offstack might be cooler. Maybe in a way that the slider end stacks with 00:44:840 (7) - if you do this change also move 00:46:490 (2) - to keep bl4nk3t lest you get many a triggered modders on your back :v looks kinda gross under a stream so na
00:51:140 (1,2) - electronic music master race z
02:02:269 (3) - missing clap yes
02:21:268 (5) - Also think this one would have a whistle like 02:10:602 (1) - and similarly 02:26:601 (2) - would also have a whistle like 02:15:935 (5) - or idk if thats what you were going for maybe sth else yes
02:34:319 (3) - Move this to x:241 y:249 for sexy distance snap awesomeness tfw i just eyeballed it and was only 2 pixels off
02:54:521 (1) - is this the legendary side nazi mod? oooooo disable grid snap and ctrl+up twice then ctrl+left once. Then move 02:55:687 (2) - with ctrl+left twice :^) ohhhh baby i did it but i also dont know what it is
No real issues except I guess timing things? idk #savecharles2016
[Extra]
CS1.5 looks better eye emm oh good suggest~!
00:23:365 (1) - lol cool u know it
Oh make sure to apply any hs things you changed in extreme to the other diffs if applicable. 1 pixel movements done
01:43:269 (3,4,5,6) - YES!!!!
01:44:602 (3,4,5,6) - HELL YES!!!!!! no fix ty
01:51:769 (1,1) - Uh...I think these were supposed to be 3/4 sliders? or the timing points at 01:52:019 - 01:52:352 - weren't resnapped. i tried it with 3/4 first then i didnt like it so went to 1/2. stream vod can tell you
02:02:269 (3) - Yeah same missing hitsound things xd
02:13:935 (1) - More burst kiai!!!!!!! ok maybe not lol. Or maybe yes and also have one at 02:19:268 (1) - and 02:24:601 (1) - yeeeeeeeee just dont tell alacat /me runs na start of slow gets it only. ending is where the spam really happens
[Insane]
AR 8.7 looks kinda cooler e lmo. Dunno if ppl would be trying to DT this xd baby ar better for broken diff
00:22:165 (1,2,1,2,1) - oooo 12121
00:51:140 - This works okay in the other two higher diffs cuz slider leniency but uhhhh here not so much cuz it doesn't sound snapped correctly (blame real instruments) so it will probably be trippy to play as clickable objects. I like the idea of doing this if the music could cooperate. if i based map simplicity on star rating i would do that but tbh this is the hardest diff so i like it
01:06:740 (3) - This is fine but if you'd want more snappy movement to compliment the drum samples maybe move this note to x:482 y:62 for that monstrata special (jk ily monstrata <333) i like what kami suggested tbh
02:02:269 (7) - Yeh don't forget the hitsound things
02:03:102 (1) - wew slide
[Lavagirl's Insane]
double welp
Don't forget tosteal pishi's hitsounds
00:01:423 (1) - 00:02:794 (1) - I like this thing you do with these to compliment that guitar thing but those are the only two that do it It'd be cool if at least this stanza had the rest of the sliders like that referring to 00:04:165 (1) - and 00:05:537 (1,4) -
02:39:845 (1) - Maybe center the red point at 02:40:003 - and make it look a bit more symmetrical with (2) idk maybe like this or something lol. Not a big deal though I don't think it looks too nice as it is. Other alternatives could work .
No real issues
[Hard]
00:22:165 (1,1,2,1,1,2) - I suspect a good portion of players will struggle a lot here and I think its mostly going to be due to 00:23:194 (1,2) - This might play better as 1/4 slider with repeat since most players around this level are still learning to alternate and are realizing they should probably use keyboard to tap :^) made 1/4 slider a circle instead now u can singletap it like a scrub
00:56:840 (2) - I like the pause effect but not so much for this difficulty. Probably not but if you think so at least for this one then doing something similar to 00:55:040 (1,2) - would be a lot nicer to play probably something like this possibly. that screenshot turned me off because of how you placed your slider but i fixd
01:16:490 (1) - 0M6 Bl4nk3t imperf5ct1!!!1 jk its fine :v V
01:21:290 (1) - This is fine too but if you wante to emphasize this as a finish into break kinda thing you could space this out a bit further to the right. tya
[Normal]
00:33:140 (1,2,1) - So I learned from watching irl friends and random ppl in multi lobbies that they can't into rhythm and with big pauses like these they tend to snap quickly to the note and click very very early and get confused and failand then proceed to call me a shit mapper :'D but I still do it xd scrubs are scrubs
02:03:269 (1) - Dividing this into two spinners would also be neat imo since they'll likely already be spinning. So cut off the current spinner at either 02:05:269 - or 02:05:602 - then start another at 02:05:935 - to where it currently ends. Minor ofc but might be neat to go with the bass thing. maps get disqualified for this holy no
02:21:268 (3) - Missing whistle on slider head like 02:10:602 (3) -
[Easy]
00:28:340 - idk if it already does but maybe insert a break here. Pretty long pause. oiops
01:02:840 (2) - blankek zz
01:32:435 - Maybe also a break here like you did previously though probably not needed https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163
02:16:602 (2) - Maybe whistle in the slider reverse. Sounds nice. tayes
[Extreme]
welp
00:00:165 - You can be edgy as hell and add that 1/6(?) note in the intro as an epic burst double just do it on this diff tho or probably also the extra if you REALLY want to. i really dont thats murder
00:20:623 (1) - #nonelectronicmusic. Snap it to the 1/16 note right before this aka 00:20:601 - and it sounds much better. ofc you'd still wanna end it on the blue tick. Souns better that way to me anyway but idk so probably ignore it. :v soon
00:36:740 (1,2,3,4,5,6,1,2,3,4,5,6) - The hitsounds sound fine but if you wanted this to sound a bit more like the drums you could remove the claps from all of these except 00:36:740 (1) - 00:37:190 (1) - normal samplesetted them so they stand outmore
00:45:890 (2) - Minor af but offstack might be cooler. Maybe in a way that the slider end stacks with 00:44:840 (7) - if you do this change also move 00:46:490 (2) - to keep bl4nk3t lest you get many a triggered modders on your back :v looks kinda gross under a stream so na
00:51:140 (1,2) - electronic music master race z
02:02:269 (3) - missing clap yes
02:21:268 (5) - Also think this one would have a whistle like 02:10:602 (1) - and similarly 02:26:601 (2) - would also have a whistle like 02:15:935 (5) - or idk if thats what you were going for maybe sth else yes
02:34:319 (3) - Move this to x:241 y:249 for sexy distance snap awesomeness tfw i just eyeballed it and was only 2 pixels off
02:54:521 (1) - is this the legendary side nazi mod? oooooo disable grid snap and ctrl+up twice then ctrl+left once. Then move 02:55:687 (2) - with ctrl+left twice :^) ohhhh baby i did it but i also dont know what it is
No real issues except I guess timing things? idk #savecharles2016
[Extra]
CS1.5 looks better eye emm oh good suggest~!
00:23:365 (1) - lol cool u know it
Oh make sure to apply any hs things you changed in extreme to the other diffs if applicable. 1 pixel movements done
01:43:269 (3,4,5,6) - YES!!!!
01:44:602 (3,4,5,6) - HELL YES!!!!!! no fix ty
01:51:769 (1,1) - Uh...I think these were supposed to be 3/4 sliders? or the timing points at 01:52:019 - 01:52:352 - weren't resnapped. i tried it with 3/4 first then i didnt like it so went to 1/2. stream vod can tell you
02:02:269 (3) - Yeah same missing hitsound things xd
02:13:935 (1) - More burst kiai!!!!!!! ok maybe not lol. Or maybe yes and also have one at 02:19:268 (1) - and 02:24:601 (1) - yeeeeeeeee just dont tell alacat /me runs na start of slow gets it only. ending is where the spam really happens
[Insane]
AR 8.7 looks kinda cooler e lmo. Dunno if ppl would be trying to DT this xd baby ar better for broken diff
00:22:165 (1,2,1,2,1) - oooo 12121
00:51:140 - This works okay in the other two higher diffs cuz slider leniency but uhhhh here not so much cuz it doesn't sound snapped correctly (blame real instruments) so it will probably be trippy to play as clickable objects. I like the idea of doing this if the music could cooperate. if i based map simplicity on star rating i would do that but tbh this is the hardest diff so i like it
01:06:740 (3) - This is fine but if you'd want more snappy movement to compliment the drum samples maybe move this note to x:482 y:62 for that monstrata special (jk ily monstrata <333) i like what kami suggested tbh
02:02:269 (7) - Yeh don't forget the hitsound things
02:03:102 (1) - wew slide
[Lavagirl's Insane]
double welp
Don't forget to
00:01:423 (1) - 00:02:794 (1) - I like this thing you do with these to compliment that guitar thing but those are the only two that do it It'd be cool if at least this stanza had the rest of the sliders like that referring to 00:04:165 (1) - and 00:05:537 (1,4) -
02:39:845 (1) - Maybe center the red point at 02:40:003 - and make it look a bit more symmetrical with (2) idk maybe like this or something lol. Not a big deal though I don't think it looks too nice as it is. Other alternatives could work .
No real issues
[Hard]
00:22:165 (1,1,2,1,1,2) - I suspect a good portion of players will struggle a lot here and I think its mostly going to be due to 00:23:194 (1,2) - This might play better as 1/4 slider with repeat since most players around this level are still learning to alternate and are realizing they should probably use keyboard to tap :^) made 1/4 slider a circle instead now u can singletap it like a scrub
00:56:840 (2) - I like the pause effect but not so much for this difficulty. Probably not but if you think so at least for this one then doing something similar to 00:55:040 (1,2) - would be a lot nicer to play probably something like this possibly. that screenshot turned me off because of how you placed your slider but i fixd
01:16:490 (1) - 0M6 Bl4nk3t imperf5ct1!!!1 jk its fine :v V
01:21:290 (1) - This is fine too but if you wante to emphasize this as a finish into break kinda thing you could space this out a bit further to the right. tya
[Normal]
00:33:140 (1,2,1) - So I learned from watching irl friends and random ppl in multi lobbies that they can't into rhythm and with big pauses like these they tend to snap quickly to the note and click very very early and get confused and fail
02:03:269 (1) - Dividing this into two spinners would also be neat imo since they'll likely already be spinning. So cut off the current spinner at either 02:05:269 - or 02:05:602 - then start another at 02:05:935 - to where it currently ends. Minor ofc but might be neat to go with the bass thing. maps get disqualified for this holy no
02:21:268 (3) - Missing whistle on slider head like 02:10:602 (3) -
[Easy]
00:28:340 - idk if it already does but maybe insert a break here. Pretty long pause. oiops
01:02:840 (2) - blankek zz
01:32:435 - Maybe also a break here like you did previously though probably not needed https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163 https://osu.ppy.sh/ss/4941163
02:16:602 (2) - Maybe whistle in the slider reverse. Sounds nice. tayes
Good luck!
"09kami"
[/box][box="09kami"]m4m
[Extreme]
00:51:665 (2) - add new inherited 1.32x slider . copy 00:51:140 (1) - to this. rotate 45°fold in 00:50:840 (7) - rather have these two sliders be visually different lengths tho g
02:49:950 (1) - unsnap yes yes
02:53:858 (1) - unsnap
01:26:436 (1) - Tail? its a tail i dont get it
01:32:435 (1) - add break time?kinda unnecessary when this tiny tbh
01:37:769 (2) - ↑
01:45:935 (3,1,2) - I think sv should be changed to 1.8x drums are switching from beat 2/4 snares to beat 3 snares (which is like half tempo) so same speed as previous stuff is weeird
01:56:602 (3,1,2) - ↑
very nice dif !
[Extra]
ummm...cs2. interesting
01:11:090 (2,3,1,2,3,4,5,6) - overlap too much . cs2 can't see clearly > < ill have to ask people about this it plays so cool lol
can't say more. very smooth
[Insane]
!!!!cs5!!!
00:17:880 (2,1) - unrankble is it really
00:46:340 (1,2,1,2,1,2,1) - ummm...4.79. this too hard yea ill have to nerf that rip
00:56:840 (1,1) - unrankble
01:06:440 (1,2,3) - test this↓ nice i did that
http://puu.sh/oiJgg/ab480e2902.jpg
i have learned a lot in this difficulty. lol
I'm sorry . can't help a lot. it's too perfect . i learned a lot from your map. e
shoot stars
[Extreme]
00:51:665 (2) - add new inherited 1.32x slider . copy 00:51:140 (1) - to this. rotate 45°fold in 00:50:840 (7) - rather have these two sliders be visually different lengths tho g
02:49:950 (1) - unsnap yes yes
02:53:858 (1) - unsnap
01:26:436 (1) - Tail? its a tail i dont get it
01:32:435 (1) - add break time?kinda unnecessary when this tiny tbh
01:37:769 (2) - ↑
01:45:935 (3,1,2) - I think sv should be changed to 1.8x drums are switching from beat 2/4 snares to beat 3 snares (which is like half tempo) so same speed as previous stuff is weeird
01:56:602 (3,1,2) - ↑
very nice dif !
[Extra]
ummm...cs2. interesting
01:11:090 (2,3,1,2,3,4,5,6) - overlap too much . cs2 can't see clearly > < ill have to ask people about this it plays so cool lol
can't say more. very smooth
[Insane]
!!!!cs5!!!
00:17:880 (2,1) - unrankble is it really
00:46:340 (1,2,1,2,1,2,1) - ummm...4.79. this too hard yea ill have to nerf that rip
00:56:840 (1,1) - unrankble
01:06:440 (1,2,3) - test this↓ nice i did that
http://puu.sh/oiJgg/ab480e2902.jpg
i have learned a lot in this difficulty. lol
I'm sorry . can't help a lot. it's too perfect . i learned a lot from your map. e
shoot stars
"Lasse"
thanks for the mods guys!hi pishi, big fan of your anime maps!!!!!!!!!!!
General
- k
Xtreeeeem
- 00:07:765 (4,5,6) - every other kickslider in this part points towards the next note. if you don't want to overlap you could probably just increase spacing 00:05:537 (1,2,3,1,2,3) - are supposed to be separate from ur example tho wa
- 00:12:223 - at least the last sound of this seems to significant for that slider, maybe sth like 2x repeat + circle? would be like giving same importance to the circle after it which is like not what i want
- 00:16:508 (7) - jump towards this seems a bit huge compared to how you spaced 00:17:194 (4) - (and even sometimes put it on a sliderend) moved it by like 10 peppy pixels
- 00:17:880 (1) - how about extending this to end on the guitar, which seems to be ~ 1/4 or 1/6 or sth later if snapping is an issue for that id rather just edit the mp3 tbhhhhhhhhhhhh
- 00:46:340 (1,2,1,2,1,2) - why sudden spacing decrease tho, don't think it works that well with guitar if i were following the guitar i would have used 1/4 like the extra diff tho its the drums being bass vs not bass
- 00:52:340 (3) - 3/4 slider with some sv change would be nice here since the sound is quite uniquegaps are pretty unique in a section of spam too
- 01:03:140 (5,6,1) - "jump" to the 1/4 feels quite strange since you never do it anywhere else in the kiai, just afterwards. there it works fine cause it's done all the time will make sense once description is addressed
- 01:06:740 (3) - drum seems a bit strong for this spacing, how about sth like http://i.imgur.com/9WpVioe.jpg going into 1 from there is pretty ew but i increased spacing yes
- 02:29:573 (1) - small spacing increase onto this like for 02:29:087 (1) - ? aesthetics tho looks terrible without a stream following it
- 02:29:898 (3,4) - od9 bpm change mid pattern aa, probably slider would be okay since it's stacked and thus not really emphasizing 4 anyways? its 5ms pls
- 02:49:950 (1) - shouldnt the end of this be manually snapped or sth? yes
extra big circles
- 00:23:365 (1) - normally it doesn't matter much, but for sliders that are an eternity long, the shape could be way closer to perfect perfectly ugly
- 00:26:023 (1) - nice 1/12 snap intentional!!
- 02:11:268 (1) - skipping guitar and drum here seems a bit weird. for 02:13:935 (1) - etc it works way better cause vocals, but here using repeat or sth might be nicer how nonsensible would it be to say i want a different slider length from the previous and next because thats why i did it
- 02:27:268 (1,2) - sth like http://i.imgur.com/ZA9bcM4.jpg would work better with the guitar and all if people could interpret 1/4 sliders after that sv it i would but yex
- 02:53:858 (1) - also curving the beginning would look great imo http://i.imgur.com/mxx3RcC.jpg z ok
looks like cs7 after modding cs2
- 00:28:340 (1) - bit more spacing or even a small jump for emphasis?after antijumps larger spacing is sketch
- 00:51:140 (1,2,3,1,2,3,1) - love how the clicking rhythm here gets harder the lower the difficulty of the map gets :d extreme is easiest diff
- 02:03:102 (1) - do sth about those really loud sliderticks. probably muting them and using a really low volume sliderslide would work better since it''s just a drawn out sound lowered volume (and changed sampleset so volume on sliderslide actually works!!!! i learned that from this guy named lasse)
sharkie
- copy hitsounds or sth
- bit higher od and lower ar would work better with this diff and the spread imo
- 00:14:965 (4) - continuing the straight line here would work better since currently this makes it feel more emphasized even thought it probably shouldnt be
00:19:423 (1,2,3,4) - this is better
00:19:423 (1) - works cause of drums - 00:50:990 (7,1) - really minor, but manually stacking this under 00:50:390 (4) - would be cute, especially if you actually decide to lower ar
- 00:57:740 (2,3,4) - all follow the same sound so idk why 4 gets a diferent shape. all the same shape or increasing the curving with each one might work better http://i.imgur.com/NaAxlrO.jpg
- 02:02:435 (1,2,3) - I see the pattern you are going for, but 1 would work so much better with some spacing :/
- 02:32:740 (2,3,1,2,3) - autostack completely kills this
hard
- 01:31:269 (3,4) - why is this like the only time you space it like that for this pattern dood 00:21:823 (6) - 00:22:851 (1) - 02:00:769 (5) - ur crazy
- 02:46:240 - somehow seems a bit stronger than first chorus, so actually mapping the 1/4 here might work nicely so quiet tho + cant stack ow
smaller circles extra
- 00:00:223 (1) - rhythm here doesnt work for me at all idk. maybe http://i.imgur.com/meVY8Qs.jpg yes
still smaller circles than extra
- 00:28:651 - forgot break lo yes
probably for 01:00:732 - too no diffs have breaks there pls - 01:16:490 (1) - could be further away from 01:15:440 (3) - tail for better readability as it is alr eady visible when on 3 yes