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IAHN - Candy Luv

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Monday, July 4, 2016 at 3:40:05 PM

Artist: IAHN
Title: Candy Luv
Tags: love monthly beatmapping contest 12
BPM: 130
Filesize: 4961kb
Play Time: 03:00
Difficulties Available:
  1. Easy (1.45 stars, 180 notes)
  2. Hard (2.85 stars, 387 notes)
  3. Insane (3.91 stars, 535 notes)
  4. Normal (1.75 stars, 243 notes)
Download: IAHN - Candy Luv
Information: Scores/Beatmap Listing
---------------
0th place in beatmapping contest 12
Okoratu
):
Topic Starter
pishifat
edit
Nathan

Okorin wrote:

):
HappyRocket88

Okorin wrote:

):
Pachiru
):
Yuii-
Congrats for the silver, pishi. You truly deserve to be the 2nd best!
Lasse

Okorin wrote:

):
puxtu
Underforest
feels bad men
Mismagius
i haven't modded in a while so idk


[ez]
  • remove the unused timing sections etc
  1. 00:12:242 (3) - i know what you wanted to do here but people might complain about a 1/2 note on easy diff and this kinda caught me offguard so the thing i'd probably do would be just making a small 1/2 slider here, also that avoids skipping the beat at 00:12:473
  2. 00:41:781 (2) - tbh i feel like if you're gonna start this slider at 1/2 to fit the trumpet thing (sorry im bad at identifying instruments) then you might as well end the slider at 00:42:242 to fit the song better, i felt a bit confused seeing that the start of the slider was following the trumpet but the end didn't seem to follow it and went for the percussion instead
  3. 00:45:473 (2) - imo i'd make this a 1/1 long slider starting on 00:45:473, i know that you felt like skipping the beat at 45:819 would be better for easy players but it kinda feels empty at that part, also you seem to have done something similar here 01:02:088 (4) -
  4. 00:55:396 (1,2) - nazi but maybe align (2) with (1)'s sliderbody
  5. 01:21:242 (1,5) - this is probably the stupidest suggestion ever but these two are literally 2 pixels apart, maybe just stack them for my OCD
  6. 02:20:319 (4) - maybe make this a blanket idk
[nm]
  • aaa why is the spacing constantly changing between 0.9 and 1.0 and 1.1 aaa
    also remove unused timing sections etc
  1. 00:18:473 (4) - spacing seems a bit inconsistent here, not sure if intentional
  2. 00:24:934 (3) - feels like i'm missing a hitsound at the sliderend
  3. 01:29:781 (5,2) - nazi but blanket can be improved by looking at the sliderball yellow approach thing
  4. 02:06:011 (5,6) - just me being bothered but it felt kinda weird when i noticed you didn't do the same rhythm as 02:04:165 (2,3) - especially because there's a pretty obvious beat at 02:04:858
  5. 02:46:627 (5,6) - maybe align (6) with (5)'s direction or just place it lower, right now it feels like it's misaligned
  6. 02:52:627 (3) - hitsound missing at sliderend?
  7. 03:00:473 (1,2) - idk they could be more spaced in my opinion, also they're not horizontally symmetrical if that's what you were going for
[hd]
  • also remove the unused timing sections etc
  1. 00:17:550 (3) - hitsound missing at the end? i think these "hitsound errors" are around all diffs and i might not notice all of them because i'm using bad earphones at work so recheck stuff i guess
  2. 00:22:165 (1,2,3,4,5,6) - ok i might be a bit picky here and this is probably happening on the entire diff but i feel like this specific spacing change on the 1/4s feels a bit too confusing, (1,2)'s spacing is noticeably lower than (4,5,6)'s so i thought they were on a different snap at first, so you might want to, at least here, make them a bit more like each other
  3. 00:24:934 (3) - missing hitsound
  4. 00:53:550 (1) - this nc seems a bit unnecessary since there are no big instrument/intensity changes like how you did later at 01:00:934 (1) -
  5. 01:17:550 (1) - maybe blanket? sry i'm nazi
  6. 01:23:088 (1,2,3,4) - these have slightly different spacings, yeah i'm nazi as fuck but idk
  7. 01:39:704 (1,1) - damn nice
  8. 02:45:242 (3) - missing hitsound
  9. 02:52:627 (3) - ^
[in]
  1. 00:26:781 (4,5) - caught me a bit offguard but yeah no idea why
  2. 00:58:627 (2,3,1) - i feel like (1) should get more emphasis here, a triangle makes it feel like all 3 notes have the same intensity
  3. 01:16:396 (4) - the lower spacing here makes it feel weird because the pitch of the instrument is higher, idk how i'd place it here without ruining your pattern though, sorry
  4. 01:40:973 (3) - was expecting a 1/8 slider here to follow the song jk
  5. 02:28:973 (5) - i would rather make this slider curve downwards since it's mostly hidden by the previous slidertrack and it's a bit meh but it was probably intentional so your choice i guess
  6. 02:37:627 (4,1) - arent really aligned sry im nazi

    idk, this diff is pretty much flawless i guess
Topic Starter
pishifat
SPOILER

Blue Dragon wrote:

i haven't modded in a while so idk


[ez]
  • remove the unused timing sections etc pain
  1. 00:12:242 (3) - i know what you wanted to do here but people might complain about a 1/2 note on easy diff and this kinda caught me offguard so the thing i'd probably do would be just making a small 1/2 slider here, also that avoids skipping the beat at 00:12:473 id find the stub slider thing to be more confusing than a 3/2 gap :(
  2. 00:41:781 (2) - tbh i feel like if you're gonna start this slider at 1/2 to fit the trumpet thing (sorry im bad at identifying instruments) then you might as well end the slider at 00:42:242 to fit the song better, i felt a bit confused seeing that the start of the slider was following the trumpet but the end didn't seem to follow it and went for the percussion instead u right
  3. 00:45:473 (2) - imo i'd make this a 1/1 long slider starting on 00:45:473, i know that you felt like skipping the beat at 45:819 would be better for easy players but it kinda feels empty at that part, also you seem to have done something similar here 01:02:088 (4) - did something evenbetter
  4. 00:55:396 (1,2) - nazi but maybe align (2) with (1)'s sliderbody o
  5. 01:21:242 (1,5) - this is probably the stupidest suggestion ever but these two are literally 2 pixels apart, maybe just stack them for my OCD yes
  6. 02:20:319 (4) - maybe make this a blanket idky es
[nm]
  • aaa why is the spacing constantly changing between 0.9 and 1.0 and 1.1 aaa sv is cool
    also remove unused timing sections etc
  1. 00:18:473 (4) - spacing seems a bit inconsistent here, not sure if intentionalwoop
  2. 00:24:934 (3) - feels like i'm missing a hitsound at the sliderend skipped that on insane and copied hitsounds oops
  3. 01:29:781 (5,2) - nazi but blanket can be improved by looking at the sliderball yellow approach thing defaultskin i cant do it but i blanketted betternowhopefullyoik
  4. 02:06:011 (5,6) - just me being bothered but it felt kinda weird when i noticed you didn't do the same rhythm as 02:04:165 (2,3) - especially because there's a pretty obvious beat at 02:04:858 wanted a click on the start of the trumpet thing, while the first one didnt have it x
  5. 02:46:627 (5,6) - maybe align (6) with (5)'s direction or just place it lower, right now it feels like it's misaligned y
  6. 02:52:627 (3) - hitsound missing at sliderend? y
  7. 03:00:473 (1,2) - idk they could be more spaced in my opinion, also they're not horizontally symmetrical if that's what you were going for climaxed
[hd]
  • also remove the unused timing sections etc
  1. 00:17:550 (3) - hitsound missing at the end? i think these "hitsound errors" are around all diffs and i might not notice all of them because i'm using bad earphones at work so recheck stuff i guess ayes
  2. 00:22:165 (1,2,3,4,5,6) - ok i might be a bit picky here and this is probably happening on the entire diff but i feel like this specific spacing change on the 1/4s feels a bit too confusing, (1,2)'s spacing is noticeably lower than (4,5,6)'s so i thought they were on a different snap at first, so you might want to, at least here, make them a bit more like each other yes
  3. 00:24:934 (3) - missing hitsound z
  4. 00:53:550 (1) - this nc seems a bit unnecessary since there are no big instrument/intensity changes like how you did later at 01:00:934 (1) - u may be right but colorhax break toomuch so ill stick with "its on downbeat no complain pls"
  5. 01:17:550 (1) - maybe blanket? sry i'm nazi g
  6. 01:23:088 (1,2,3,4) - these have slightly different spacings, yeah i'm nazi as fuck but idk thats actually cuz of the sv barely changing lol
  7. 01:39:704 (1,1) - damn nice G
  8. 02:45:242 (3) - missing hitsound g
  9. 02:52:627 (3) - ^zxcxzcxzcx
[in]
  1. 00:26:781 (4,5) - caught me a bit offguard but yeah no idea whywelp ill keep that in mind lol
  2. 00:58:627 (2,3,1) - i feel like (1) should get more emphasis here, a triangle makes it feel like all 3 notes have the same intensity trumpet being same pitch on 2 as 1 makes me feel like equal spacing is fitting i am dum
  3. 01:16:396 (4) - the lower spacing here makes it feel weird because the pitch of the instrument is higher, idk how i'd place it here without ruining your pattern though, sorry did incrwease smoehow
  4. 01:40:973 (3) - was expecting a 1/8 slider here to follow the song jk 1/16 preferred
  5. 02:28:973 (5) - i would rather make this slider curve downwards since it's mostly hidden by the previous slidertrack and it's a bit meh but it was probably intentional so your choice i guess plays like poo the other way so na
  6. 02:37:627 (4,1) - arent really aligned sry im nazi z

    idk, this diff is pretty much flawless i guess pls be judge of next mbc
pkhg
almost
Mismagius
i didnt notice the sv changes in normal sry i'm dumb
Okoratu
lol.

so i should probably mod this
09kami

09kami wrote:

[Insane]

ar8 too low . mabey need ar8.5
00:18:011 - sounds?

00:25:396 - ↑

00:33:819 (3) - test this
http://puu.sh/p6Iy1/9020ee6cc9.jpg

00:59:781 (3,4) - Exchange rhythm
http://puu.sh/p6ICB/2862db7854.png

01:06:588 (2) - test this
http://puu.sh/p6IF4/747120cd5c.png

02:08:088 (3) - no slider. just one cirle

02:17:319 (3) - test this
http://puu.sh/p6IND/60956a6018.jpg


[Hard]

00:14:319 (5,6) - change 2 1/4 slider

00:38:781 (1) - out

01:35:319 (4) - change?
http://puu.sh/p6IZx/8306f59405.png

02:45:242 (3) - ↑
6th
Hello!

[Easy]
00:49:858 (3) - could look better if moved to (215;130)
02:00:934 (2,3) - In my opinion this direction change is a bit harsh

[Normal]
01:08:319 (3) - curve instead ?
02:19:627 (3) - Better if it follows (2)'s curve (I think you should move it down)

[Hard]
01:07:396 (5) - I really expected spacing to increase here
02:24:934 (3) - rotate by 15° anti-clockwise ?
00:54:704 (2) - I suggest making it a bit closer from (1), it's a bit surprising because of SV change here

[Insane]
01:03:704 (3) - that jump is a bit exagerated I think
01:36:934 (4) - hmm what about unifying spacing here ?
00:49:627 (6) - 2 circles ? the 2 sounds are rather independant I think

good map!
Topic Starter
pishifat
SPOILER

09kami wrote:

09kami wrote:

[Insane]

ar8 too low . mabey need ar8.5 130bpm tho so easy
00:18:011 - sounds?shows what im following better by using a 1/1 tbh

00:25:396 - ↑

00:33:819 (3) - test this wanting to end each grouping on piano so it's clear that that;s what im following g
http://puu.sh/p6Iy1/9020ee6cc9.jpg

00:59:781 (3,4) - Exchange rhythm red tick where you got 4 isnt really that worth mapping hto
http://puu.sh/p6ICB/2862db7854.png

01:06:588 (2) - test this both work i guess
http://puu.sh/p6IF4/747120cd5c.png

02:08:088 (3) - no slider. just one cirle i did the same rhythm earlier tho pls

02:17:319 (3) - test this build up tho
http://puu.sh/p6IND/60956a6018.jpg


[Hard]

00:14:319 (5,6) - change 2 1/4 slider not going that dense in thsi diff

00:38:781 (1) - out wh

01:35:319 (4) - change?not going for a symmetrical thing g
http://puu.sh/p6IZx/8306f59405.png

02:45:242 (3) - ↑

6th wrote:

Hello!

[Easy]
00:49:858 (3) - could look better if moved to (215;130) at first i didnt get it but then i saw triangle ya
02:00:934 (2,3) - In my opinion this direction change is a bit harsh direction changes arent really an issue when things are this slow tbh

[Normal]
01:08:319 (3) - curve instead ? doing the red thing since there's a 3/4 sound i want to pseudo-map
02:19:627 (3) - Better if it follows (2)'s curve (I think you should move it down) did

[Hard]
01:07:396 (5) - I really expected spacing to increase here only doing spacing increases on trumpet g
02:24:934 (3) - rotate by 15° anti-clockwise ?pretty
00:54:704 (2) - I suggest making it a bit closer from (1), it's a bit surprising because of SV change here there is no sv change tho

[Insane]
01:03:704 (3) - that jump is a bit exagerated I think pretty similar to every other 1/2 im doin g
01:36:934 (4) - hmm what about unifying spacing here ? lwoering spacing for lowering pitch rip aesthetics
00:49:627 (6) - 2 circles ? the 2 sounds are rather independant I think leaving clickable 1/4 for when it's more emphasized

good map!
ayygurl
idk but the sv in the insane difficulty looks a bit slow, i let you seh :3.
Milan-
needs more combo colors

easy
-sliderslide is so bad in the intro a
-00:36:242 (2) - shouldnt this be reverse to catch the melody here 00:37:165 - ?that's what you're trying to map rgith? it's basically the same as 00:41:781 (2,3) -
-01:00:011 (2,3,4) - lookign sharp(badly9
-01:33:704 (6) - that random normalwhistle thooo, disturbing
-03:00:473 - 1/2reverse, i dare you

insane
-00:45:704 (5,6) - trying hard Right HEre Right Now http://puu.sh/pdGyL/b566a534ec.jpg
-00:54:704 (2) - iknow u can do betteR:(
-01:07:396 (7,9) - blankety plz like the whole map
-01:17:550 - to 01:23:088 - you go increasing spacing but 01:23:088 (1,2,3,4,1,2,3,4) - is using the same. oval toostrong
-01:26:088 (1,2,3) - u know that this doesnt look god.. not sure but http://puu.sh/pdGM2/9fff197d97.jpg uh
-02:15:127 (3,4,5,6,7) - http://puu.sh/pdGSz/0f7d634202.jpg triggers me
-02:16:627 (1,2,3) - iyou'd get -1 points for thistbh
-02:32:089 (6) - reminds me of bonsai for some reason liu

id ont even know
WooWooWoo_old
Hi ~
Great map. Nice work you did :)

Normal
Try to delete circle 00:27:473 (7) - and add here 00:26:550 - It's much better for me
00:29:319 (3) - Shift this circle to 00:29:088 - because drum sound is here.
00:49:627 (3) - I think it is not necessary to add this circle in normal diff. You can do without it.
01:27:704 (2,3) - try to swap circle and slider. Sounds better
02:07:396 (1) - Good spot for long reverse slider. (follow the trumpet)


02:19:627 (3) - There is another way. Try it.


02:22:858 (2) - I can do it better in my honest opinion ;) (just a joke, but anyway try it)


00:39:011 - This empty place confuses me, so add circle and 00:39:242 - here and 00:39:473 here Sounds better for me.
00:55:396 (1) - No reason for NC

Hard
00:39:704 (2) - try to replace with 2 short sliders. Lovely


01:01:858 (1,2) - try circle between 2 short sliders.

02:10:165 (1,2) - ^

02:15:704 (4,5) - try to replace with 2 short sliders


I love your short combos such as 02:37:858 (1,2) - . Is it normal?
02:02:781 (1,2) - maybe stuck it so it will be much easier to read this pattern
02:08:088 (3,4) - Try to replace it with one large slider

Insane
01:36:011 (1,2,3) - try try circle between 2 short sliders


02:01:396 (4,5,1,2,3,4,1) - I do not hear sounds on the red ticks. I think it's bad idea
00:53:550 (1,2,3,4,1) - ^

Easy
00:12:242 (3) - slider is better here. (It's easier to play 1/2)
00:36:934 (1) - 1/1 slider is beter here (follow the trumpet)
01:04:627 (3) - bad circle. Hard to play it. There is not strong bit here
02:29:550 (3) - ^
01:58:627 (4,5) - Sounds bad. I don't know about 1/2 reverse slider in Easy, but it's better


And I'm a little confused by overlapping in Easy :)

As you know I'm new at mapping. Therefore, if you have the advice and comments, I am pleased to hear it

Good luck~
Topic Starter
pishifat
SPOILER

Milan- wrote:

needs more combo colors

easy
-sliderslide is so bad in the intro a og hitsounds
-00:36:242 (2) - shouldnt this be reverse to catch the melody here 00:37:165 - ?that's what you're trying to map rgith? it's basically the same as 00:41:781 (2,3) - yes
-01:00:011 (2,3,4) - lookign sharp(badly9 yes
-01:33:704 (6) - that random normalwhistle thooo, disturbing yes
-03:00:473 - 1/2reverse, i dare you notyes climax click on the end thing

insane
-00:45:704 (5,6) - trying hard Right HEre Right Now http://puu.sh/pdGyL/b566a534ec.jpg yes
-00:54:704 (2) - iknow u can do betteR:( i actually cant
-01:07:396 (7,9) - blankety plz like the whole map yes
-01:17:550 - to 01:23:088 - you go increasing spacing but 01:23:088 (1,2,3,4,1,2,3,4) - is using the same. oval toostrong second one actually does incxrease .8 to .9 lol
-01:26:088 (1,2,3) - u know that this doesnt look god.. not sure but http://puu.sh/pdGM2/9fff197d97.jpg uh yesish
-02:15:127 (3,4,5,6,7) - http://puu.sh/pdGSz/0f7d634202.jpg triggers me yes
-02:16:627 (1,2,3) - iyou'd get -1 points for thistbh points im willing to lose
-02:32:089 (6) - reminds me of bonsai for some reason liu gross tho

id ont even know !!!

WooWooWoo wrote:

Hi ~
Great map. Nice work you did :)

Normal
Try to delete circle 00:27:473 (7) - and add here 00:26:550 - It's much better for me i think both work alright lol. id rather have more density going into the downbeat tho
00:29:319 (3) - Shift this circle to 00:29:088 - because drum sound is here. drums arent the sound im prioritizing :(
00:49:627 (3) - I think it is not necessary to add this circle in normal diff. You can do without it. melody tho
01:27:704 (2,3) - try to swap circle and slider. Sounds better seems we're prioritizing different soudns lol. im always going for the dominant instrument, while you're suggesting percussion
02:07:396 (1) - Good spot for long reverse slider. (follow the trumpet) wouldnt wanna go for a reverse when the first half and second half play different sounds gg


02:19:627 (3) - There is another way. Try it.


02:22:858 (2) - I can do it better in my honest opinion ;) (just a joke, but anyway try it) notfollowing percussion th o


00:39:011 - This empty place confuses me, so add circle and 00:39:242 - here and 00:39:473 here Sounds better for me. circle on white tick when piano is on blue tick ew
00:55:396 (1) - No reason for NC start of a new section tho

Hard
00:39:704 (2) - try to replace with 2 short sliders. Lovely rather show that it's halfway through the phrase with lower density (


01:01:858 (1,2) - try circle between 2 short sliders. doesnt really express the constant 1/4 i was going for g

02:10:165 (1,2) - ^

02:15:704 (4,5) - try to replace with 2 short sliders sound on 5's red tick which id want to bring out in some way tho


I love your short combos such as 02:37:858 (1,2) - . Is it normal? id think so. more common to split when there's more density though, like if i had 4 circles in a row rather than 2 sliders.
02:02:781 (1,2) - maybe stuck it so it will be much easier to read this pattern dont think that would change much about how readable it is gg
02:08:088 (3,4) - Try to replace it with one large slider theres actually a piano sound on 4's tail so na

Insane
01:36:011 (1,2,3) - try try circle between 2 short sliders would want to click where 2 is


02:01:396 (4,5,1,2,3,4,1) - I do not hear sounds on the red ticks. I think it's bad idea they're there for sure. 2 and 4 aren't really emphasized though, which is why there's no movement to either
00:53:550 (1,2,3,4,1) - ^

Easy
00:12:242 (3) - slider is better here. (It's easier to play 1/2) i see lots of people not liking 3/2 gaps, but i really don tthink they're that big of a deal for scrub players as long as spacing is indicative enough and song supports it
00:36:934 (1) - 1/1 slider is beter here (follow the trumpet) changed this up
01:04:627 (3) - bad circle. Hard to play it. There is not strong bit here >downbeat >not strong beat :(
02:29:550 (3) - ^
01:58:627 (4,5) - Sounds bad. I don't know about 1/2 reverse slider in Easy, but it's better a bit too dense for what im doing in this diff rip


And I'm a little confused by overlapping in Easy :) with bpm so low, including 1/2 isn't really that much of an issue tbh. iif bpm were higher, things would be all 1/1 tho

As you know I'm new at mapping. Therefore, if you have the advice and comments, I am pleased to hear it

Good luck~
_handholding
hi, from my modding queues

Easy

  1. 00:33:242 (1,2,3,4,5) - Why is this combo so long? It's 4 measures

Hard

  1. 00:25:627 (4) - The spacing just doesnt seem fitting at all, it feels so forced. When I'm playing along to the music it just doesnt feel right (also because red tick before downbeat jargon). How about stacking it on the tail of 00:24:011 (1) ? Now that I think about it I think the spacing might be a mistake lol
[]
I'm not a fan of your Kiai, how about changing your last one to 02:27:704 to 02:43:858 ?

I prefer the structure used in this set than taeyang's xd

no kds - I'll leave a few stars instead
Topic Starter
pishifat
SPOILER
Easy

00:33:242 (1,2,3,4,5) - Why is this combo so long? It's 4 measures split it


Hard

00:25:627 (4) - The spacing just doesnt seem fitting at all, it feels so forced. When I'm playing along to the music it just doesnt feel right (also because red tick before downbeat jargon). How about stacking it on the tail of 00:24:011 (1) ? Now that I think about it I think the spacing might be a mistake lol wtf how did that ok

[]
I'm not a fan of your Kiai, how about changing your last one to 02:27:704 to 02:43:858 ? na i like treating the current place as chorus. theres a flahs on ur part tho

I prefer the structure used in this set than taeyang's xd someone else was not really happy with it

no kds - I'll leave a few stars instead no
_handholding
no kds - I'll leave a few stars instead no
xD
Okoratu
may i bubble

u can't stop me

[general]
Light gray combocolor is hard to read over white bg, u have 2 options> get a candy related bg and stop thinking about it, and the other option

[insane]
increase SL so that the 2 places where 1/2 stacks stack...?
00:12:242 - can u make that a bit more quiet like lol it's literally attack on ears
00:38:088 (1,2) - the way these don't form a smooth curve bugs me
01:33:242 (1,2,1) - having big 1/2 jump into smaller streamspace doesn't quite fit the building up melody here, at least position the stream further from 2 lol

[hard]
00:12:242 (4,5,1,2,3,4,5,6,1,2) - can u dumb this down a bit the way it tosses around short sliders and odd clicks and polarity changes will fuck your target audience a bit lol
Topic Starter
pishifat
i did everything

including {classified}
Okoratu
need to recheck will edit if i find nothin
Okoratu
actually all memes aside here:

Normal:
00:33:242 - i'm not that happy with the structure of these breaks, like you use 3/2, 2/1 and 1/1 between these sliders and it actually only contributes to this part being kinda confusing to hit, cant you like stick to a more simple layer without mixing 3/2 with 2/1 and 1/1 for this part? I think that would be a lot easier to comprehend
00:59:088 (1) - 02:07:396 (1) - would do 1/1 slider ?

easy:
00:32:781 (2) - looks like im up here for forcibly following ds is this really necessary to beplaced up like this loli think ppl need to learn how to read approachcircles properly too and you do that stuff with 4/1 quite well
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