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Aki Misato - Shoujo Meiro de Tsukamaete (TVsize)

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Topic Starter
Lily Bread

- Cappuccino - wrote:

Insane Collab mod 萌新渣mod轻喷

none pass了两遍 整体打着超棒

00:08:732 (7) - 滑条头尾考虑反一下?
//前几个MOD才让我反一下,怎么现在又要我反回去了...以后不动了,就这样吧

00:19:210 (5) - ^
//这个反向是有依据的....因为音乐里感觉有转折

00:22:629 (4,5,6,7) - 感觉有点挤
//因为是1/4嘛,而且音乐比较平缓,所以离近一点

00:34:210 (1) - 往上弯一下如何
//我是想强调这个重音来着,所以做的稍微别手一点

00:55:166 (6) - 跳的有点远了感觉 毕竟节奏激昂在后面滑条不在前两个note 然而感觉并不重要
//放近来的话感觉有点乱..我再看看吧

01:23:512 (8) - 往下一点点?
//好

01:24:063 (2,3,4,5,6) - 节奏有点难找/切 同时四个滑条初见感觉突兀 单点更能接受一些 感觉也是tv size收束的原因
//感觉突兀是一定的,因为四个音都在蓝线。这也没办法,音乐就是这样的..重音在蓝线是比较少见的..

以上
//非常感谢!
Kobayakawa Sae
[Easy]
01:24:725 (1) - 这个转盘试试放后点?从 - 01:25:387 - 开始,然后到 - 01:28:695 - 结束
(顺便我觉得最后的转盘结束的音太大声了,一般结尾的转盘我都是5%的音量的,不然的话嫌吵_(:з」∠)_

[Normal]
00:22:519 (4) - 这个滑条删掉然后换成两个4/4单点感觉更连贯,更容易打,像这样子 http://puu.sh/oes9p/0da8d8222c.jpg

[Insane Collab]
00:07:519 (6) - 这个滑条试试这样放? http://puu.sh/oesL6/ddb4daac52.jpg 这样我感觉更加整齐好看

M4M

super water mod
其实我是第一次摸图 (新人求罩QAQ)
你的图给我的感觉是很干净很整齐,下节奏挺用心的,打起来也挺舒服的。
没其他什么地方可以摸了www
祝你好运 :)
Topic Starter
Lily Bread

[Charlie Lam] wrote:

[Easy]
01:24:725 (1) - 这个转盘试试放后点?从 - 01:25:387 - 开始,然后到 - 01:28:695 - 结束
(顺便我觉得最后的转盘结束的音太大声了,一般结尾的转盘我都是5%的音量的,不然的话嫌吵_(:з」∠)_
//音量改了

[Normal]
00:22:519 (4) - 这个滑条删掉然后换成两个4/4单点感觉更连贯,更容易打,像这样子 http://puu.sh/oes9p/0da8d8222c.jpg
//你这样不在节奏上,这段音乐重的鼓点在蓝线上,所以我宁愿不map

[Insane Collab]
00:07:519 (6) - 这个滑条试试这样放? http://puu.sh/oesL6/ddb4daac52.jpg 这样我感觉更加整齐好看
//好

M4M

super water mod
其实我是第一次摸图 (新人求罩QAQ)
你的图给我的感觉是很干净很整齐,下节奏挺用心的,打起来也挺舒服的。
没其他什么地方可以摸了www
祝你好运 :)
//thanks!
Zyl
NM




*= Advice

Metadata
Nothing

[Easy]
Easy Diff
*This is an stupid advice xDD but try to add a new combo color

00:02:445 (1,2) - try to keep the curve and try to create a blanket because this looks awful, sorry :cry:
00:07:740 (2,1) - fix flow and create a blanket its better
00:09:504 (1) - try to fix this because doesn't fit with the vocal
00:13:034 (1) - Same
00:20:093 (1,2) - this pattern is really hard for beginners try to use a symmetrical pattern
00:25:387 (2,3,1) - this looks bad, you must fix it, try to create more blankets
00:34:210 (1,2) - fix flow and try to add more stetic because this pattern looks bad
00:38:622 (2,3) - Fix flow
00:45:681 (4,1) - Fix flow
00:49:651 (3,4) - do a full blanket, because this looks bad :cry:
00:50:093 (4,1) - Fix flow
01:00:681 (1,2) - Fix flow
01:03:548 (3,1) - Blanket?
01:07:298 (4,1) - Fix blanket
01:18:328 (1,2) - Spinner,because this combination of 2 sliders doesn't fit with the music

Go here for the blanket info: p/5034422

[Normal]
Normal Diff
00:02:445 (1,2) - blanket?
00:03:769 (3,4) - same?
00:11:710 (4) - This go out of the screen
00:18:328 (3,4) - Blanket?
00:22:519 (4) - Try to do it a little large for match it with the music
00:25:387 (4) - Put this a little up for keep the flow
00:28:475 (3) - Try to keep the curve
00:38:622 (2,3) - Put a little down the object #2 and blanket it with the object #3
00:44:798 (1,2) - Fix flow
00:50:313 (1) - Spinner its better
00:57:151 (1,2,3,4,5) - too hard for beginners and 00:58:475 (3) - this object doesn't fit with the music
01:12:813 (3,4,5,1,2) - too hard

[Hard]
Hard
*1.70 of slider velocity? sure?
*Try to evade the blue ticks in normal music, the blue ticks are better in electro or things with sudden changes, this map isn't one of them, some parts in your map you can use it but in others doesn't sound good

00:05:534 (4,1) - Fix flow
00:06:857 (3,4) - same
00:08:843 (4,5,6,1) - Fix flow
00:09:725 (2,3) - same
00:12:151 (2) - Doesn't fit with the music try to replace it with a circle
00:24:504 (3) - Doesn't fit with the music, try to put it in a white tick and is out of the screen
00:25:387 (1) - Same
00:28:034 (3) - same
00:39:504 (1) - Doesn't fit

This diff have some flow problems and i saw this style for 1st time try to learn the basics of flow and you can map really good

:) ¡¡Good Luck!! :)
Topic Starter
Lily Bread

Trent83 wrote:

NM




*= Advice

Metadata
Nothing

[Easy]
Easy Diff
*This is an stupid advice xDD but try to add a new combo color
//0.0

00:02:445 (1,2) - try to keep the curve and try to create a blanket because this looks awful, sorry :cry:
00:07:740 (2,1) - fix flow and create a blanket its better
00:09:504 (1) - try to fix this because doesn't fit with the vocal
00:13:034 (1) - Same
00:20:093 (1,2) - this pattern is really hard for beginners try to use a symmetrical pattern

00:25:387 (2,3,1) - this looks bad, you must fix it, try to create more blankets
//ok

00:34:210 (1,2) - fix flow and try to add more stetic because this pattern looks bad
00:38:622 (2,3) - Fix flow
00:45:681 (4,1) - Fix flow
00:49:651 (3,4) - do a full blanket, because this looks bad :cry:
00:50:093 (4,1) - Fix flow
01:00:681 (1,2) - Fix flow
01:03:548 (3,1) - Blanket?
01:07:298 (4,1) - Fix blanket
01:18:328 (1,2) - Spinner,because this combination of 2 sliders doesn't fit with the music

Go here for the blanket info: p/5034422
/*
about blanket: that's my style. i don't care blanket. good flow is enough.
about flow: i don't know where the flow you mentioned is bad. it's good to me.

*/

[Normal]
Normal Diff
00:02:445 (1,2) - blanket?
00:03:769 (3,4) - same?

00:11:710 (4) - This go out of the screen
//F5 to test, it's ok.

00:18:328 (3,4) - Blanket?

00:22:519 (4) - Try to do it a little large for match it with the music
//noone can map these music in Normal diff.

00:25:387 (4) - Put this a little up for keep the flow
//current flow is ok.

00:28:475 (3) - Try to keep the curve
00:38:622 (2,3) - Put a little down the object #2 and blanket it with the object #3
00:44:798 (1,2) - Fix flow

00:50:313 (1) - Spinner its better
//i don't like spinner.

00:57:151 (1,2,3,4,5) - too hard for beginners and 00:58:475 (3) - this object doesn't fit with the music
01:12:813 (3,4,5,1,2) - too hard
//nope. it's normal. it's ok for Normal players

[Hard]
Hard
*1.70 of slider velocity? sure?
//sure, it's BPM is only 136, 1.7x is OK.

*Try to evade the blue ticks in normal music, the blue ticks are better in electro or things with sudden changes, this map isn't one of them, some parts in your map you can use it but in others doesn't sound good
//the music goes like this, so why not?

00:05:534 (4,1) - Fix flow
00:06:857 (3,4) - same
00:08:843 (4,5,6,1) - Fix flow
00:09:725 (2,3) - same
00:12:151 (2) - Doesn't fit with the music try to replace it with a circle

00:24:504 (3) - Doesn't fit with the music, try to put it in a white tick and is out of the screen
//it maps the vocal. please listen to music.

00:25:387 (1) - Same
00:28:034 (3) - same
00:39:504 (1) - Doesn't fit

This diff have some flow problems and i saw this style for 1st time try to learn the basics of flow and you can map really good

:) ¡¡Good Luck!! :)
//thanks for the NM!
Topic Starter
Lily Bread

IamKwaN wrote:

1
以下两套随便选一套
Unicode Title: 少女迷路でつかまえて[TVsize]
Romanised Title: Shoujo Meiro de Tsukamaete[TVsize]
Unicode Artist: 美郷あき
Romanised Artist: Aki Misato
Source: ストロベリー・パニック
Reference:
http://puu.sh/oj3IT/3311be7d65.png from http://lantis.jp/release-item/LACA-5551.html
http://puu.sh/oj3kj/572135b4e6.jpg from http://lantis.jp/en/artist.php?id=2e811 ... 739dafee09
http://puu.sh/oj3lF/44f43d3d20.jpg from http://misatoaki.jp/index.html
http://puu.sh/oj3ni/4c1217a641.jpg from http://blog.excite.co.jp/misatoaki
Unicode Title: 少女迷路でつかまえて (TVsize)
Romanised Title: Shoujo Meiro de Tsukamaete (TVsize)
Unicode Artist: 美郷あき
Romanised Artist: Aki Misato
Source: ストロベリー・パニック
Reference:
http://puu.sh/oj3Bd/f8e915331e.jpg from Booklet of 『ストロベリー・パニック』 オリジナルサウンドトラック (LACA-5551)
Good luck o/
metadata check by IamKwan
thanks to her o/
Pho
placeholding for tomorrow since i'm dead for today. sorry for making you wait~

[General]
  1. Hit me if I'm wrong but the title should be 少女迷路でつかまえて[TVsize] according to her official website:
    http://misatoaki.jp/discography.html :
    Better ask someone else for confirmation, my japanese is pretty bad.
[Easy]
  1. 00:14:798 (2,3) - Better try to avoid stub sliders in the easiest difficulty, also because it's the only part where you do this. Do something like you could do this at 00:13:034 - :
  2. 00:34:210 (1,2) - Could be more parallel to each other
  3. 01:12:372 (2,3) - blanket
  4. 01:23:622 (2,1) - Setting up the spinner so early while the music is still going on feels awkward, try going on until 01:25:387 - before start spinning:
[Normal]
  1. 00:07:740 (3,4,5) - This isn't a great overlap, try moving 00:02:445 (1,2,3,4,5,6,1,2,3) - more to the left and it should be fine.
  2. 00:22:519 - The gap right after feels really awkward, background music still has prominence at this part so mapping it out would be good. E.g. at 00:22:519 - , do:
[Hard]
  1. 00:07:960 - Many 1/2 sliders up to this point which makes the map kind of plain and boring to play. Try to mix it up more with circles here.
    Same goes for 00:37:740 - to 00:43:034 -
  2. 00:35:534 (3,4,1) - Equalize spacing here, this looks untidy.
  3. 01:25:276 (5) - Two circles here would be really good. It's usually not a good idea to have a strong cymbal on a slidertail in general and if you can avoid it, do so.
  4. 01:06:196 (1) - Would be better if tail goes down-right since 01:05:754 (4,1,2) - look visually unbalanced right now.
[Collab Insane]
  1. 00:37:299 (1) - Crop by 1/4 to leave the player more time to react to the next slider.
    Same for 01:21:416 (1) - , additionally to this one avoid cluttering at 01:21:416 (1,1,3) -
  2. 00:38:181 (1) - Unnecessary NC
  3. 00:38:843 (5,6) - 408|41 to avoid too much cluttering with 00:38:953 (6,1) - .
    Copy and Ctrl+h/v to do the same for 00:40:608 (5,6) -
  4. 00:42:151 (3,4) - Should be further away from each other as spacing looks really close to 00:41:931 (2,3) - .
  5. 00:54:284 (2,3,4,5,6,7,1) - Only suggestion, but this pattern could be more elaborated:
  6. 01:05:754 (6,7,1,2,3,4) - Make these triples less curvy as it hurts the flow really hard. Also you could try making something more like this in the progress for smoother flow:
  7. 01:09:504 (1) - It'd work better if you'd put more of these in the map and consistently, but since this is the only occasion you're using it it feels really misplaced. Swap with a more simple slidershape.
  8. 01:10:387 (5,6,7) - Flow breaks really hard here for no reason, broaden the angle:
  9. 01:15:571 (4,5,6,7) - Could be less curvy.
  10. 01:25:056 (6) - Ctrl+g, not sure why you suddenly decided to break the flow in this pattern but it feels odd.
A little bit cleanup would be nice. Neat little set, call me back when it's ready. ;)
Topic Starter
Lily Bread
^^
Topic Starter
Lily Bread

Pho wrote:

placeholding for tomorrow since i'm dead for today. sorry for making you wait~

[General]
  1. Hit me if I'm wrong but the title should be 少女迷路でつかまえて[TVsize] according to her official website:
    http://misatoaki.jp/discography.html :
    Better ask someone else for confirmation, my japanese is pretty bad.
//i have asked IamKwan to check. see above. current metadata is right.

[Easy]
  1. 00:14:798 (2,3) - Better try to avoid stub sliders in the easiest difficulty, also because it's the only part where you do this. Do something like you could do this at 00:13:034 - :

    /*
    1. this song is only 136 BPM, 1/2 slider is quite OK imo.
    2. music is obviously different at this point, there should be a "pause".
    so no change.
    */
  2. 00:34:210 (1,2) - Could be more parallel to each other
    //OK
  3. 01:12:372 (2,3) - blanket
  4. 01:23:622 (2,1) - Setting up the spinner so early while the music is still going on feels awkward, try going on until 01:25:387 - before start spinning:
    /*
    - 01:24:945 - here is no drums.
    current method is best imo.
    so no change.
    */
[Normal]
  1. 00:07:740 (3,4,5) - This isn't a great overlap, try moving 00:02:445 (1,2,3,4,5,6,1,2,3) - more to the left and it should be fine.
    //OK
  2. 00:22:519 - The gap right after feels really awkward, background music still has prominence at this part so mapping it out would be good. E.g. at 00:22:519 - , do:
    /*
    - 00:22:629 - 00:22:850 - 00:23:070 - 00:23:291 - 00:23:512 -
    they are the most imoprtant drums in this part, but they are at blue tick,
    we can't map them in a Normal diff.
    and, red ticks are not important drums.
    in this situation, i will choose to ignore them all, or use a long slider to express them.
    long slider is not suitable because - 00:23:512 - can't be mapped, so i chose to ignore them all.
    */
[Hard]
  1. 00:07:960 - Many 1/2 sliders up to this point which makes the map kind of plain and boring to play. Try to mix it up more with circles here.
    /*
    beginning's 1/2 slider is ok. there are too much drums here, i can't map them all in hard diff.
    so i choose to map clap only. and 1/2 slider can avoid mistaking, comparing to 1/2 circles

    */
    Same goes for 00:37:740 - to 00:43:034 -

    /*
    i change some 1/2 sliders into 1/2 circle in this part.
    */
  2. 00:35:534 (3,4,1) - Equalize spacing here, this looks untidy.
    //ok
  3. 01:25:276 (5) - Two circles here would be really good. It's usually not a good idea to have a strong cymbal on a slidertail in general and if you can avoid it, do so.
    //yeah but it's a hard diff, two circles start at blue tick is too hard imo.
  4. 01:06:196 (1) - Would be better if tail goes down-right since 01:05:754 (4,1,2) - look visually unbalanced right now.
    //OK
[Collab Insane]
  1. 00:37:299 (1) - Crop by 1/4 to leave the player more time to react to the next slider.
    //OK

    Same for 01:21:416 (1) - , additionally to this one avoid cluttering at 01:21:416 (1,1,3) -
    //corpped by 1/4 , but the pattern is OK imo.
  2. 00:38:181 (1) - Unnecessary NC
    /*
    it's necessary because - 00:37:740 (1) - is 1.5x SV
    */
  3. 00:38:843 (5,6) - 408|41 to avoid too much cluttering with 00:38:953 (6,1) - .
    Copy and Ctrl+h/v to do the same for 00:40:608 (5,6) -
    /*
    sodarose said OK
    */
  4. 00:42:151 (3,4) - Should be further away from each other as spacing looks really close to 00:41:931 (2,3) - .
    /*
    sodarose said OK
    */
  5. 00:54:284 (2,3,4,5,6,7,1) - Only suggestion, but this pattern could be more elaborated:
    //star jumpping is everywhere... so i want to try other jumpping pattern.
  6. 01:05:754 (6,7,1,2,3,4) - Make these triples less curvy as it hurts the flow really hard. Also you could try making something more like this in the progress for smoother flow:
    //i made them less curvy.
  7. 01:09:504 (1) - It'd work better if you'd put more of these in the map and consistently, but since this is the only occasion you're using it it feels really misplaced. Swap with a more simple slidershape.
    /*
    i want to try various flow in my maps.
    there is no reason to use all the same sliders when music is the same.
    */
  8. 01:10:387 (5,6,7) - Flow breaks really hard here for no reason, broaden the angle:
    /*
    01:10:828 (6) - is - 01:09:946 (2) - ctrl+< twice.
    and the flow is OK imo... so no change
    */
  9. 01:15:571 (4,5,6,7) - Could be less curvy.
    //OK
  10. 01:25:056 (6) - Ctrl+g, not sure why you suddenly decided to break the flow in this pattern but it feels odd.
    //OK
A little bit cleanup would be nice. Neat little set, call me back when it's ready. ;)
//big thanks!
Pho
  1. 00:38:181 (1) - The SV change on the slider was right before this circle already, making this NC redundant as the following pattern is easy to follow and does not need NC to indicate that the SV slowed down again. Please delete it.
    Additionally delete it at 00:37:299 (1) - as well, NC doesn't help to read the repeat slider better.
  2. there is no reason to use all the same sliders when music is the same.
    Not necessarily, yes. But what ask yourself: What makes 01:09:504 (1) - this beat so special over all other ones in the map that you had to use a hook slider for it? The 'jagged' flow is not comfortable to play in comparison to the rest of the map and doesn't fit the overall image, making it a rather poor design choice for flow variation in my eyes.
  3. 01:10:387 (5,6,7) - I don't really get your argumentation here, this still is an extremely sharp angle and creates too high tension.
Catch me in-game again if you replied to my points and I'll see what I can do.
Topic Starter
Lily Bread

Pho wrote:

  1. 00:38:181 (1) - The SV change on the slider was right before this circle already, making this NC redundant as the following pattern is easy to follow and does not need NC to indicate that the SV slowed down again. Please delete it.
    Additionally delete it at 00:37:299 (1) - as well, NC doesn't help to read the repeat slider better.
    /*
    ok, i deleted a NC, but - 00:37:299 (1) - this NC is necessary because it can remind player that it's a special repeat slider(1/8) , not common repeat slider(1/4) .
    */
  2. there is no reason to use all the same sliders when music is the same.
    Not necessarily, yes. But what ask yourself: What makes 01:09:504 (1) - this beat so special over all other ones in the map that you had to use a hook slider for it? The 'jagged' flow is not comfortable to play in comparison to the rest of the map and doesn't fit the overall image, making it a rather poor design choice for flow variation in my eyes.
    /*
    if i use a normal slider here, some modders will say something like "blanket - 01:09:504 (1,2) - ", some modders will say "your map is so boring that all the sliders are in one shape", and i think this flow is OK, not bad. so i want to keep it.
    */
  3. 01:10:387 (5,6,7) - I don't really get your argumentation here, this still is an extremely sharp angle and creates too high tension.
    //ok, fixed
Catch me in-game again if you replied to my points and I'll see what I can do.
//thanks~
Pho
Bubbled
Topic Starter
Lily Bread

Pho wrote:

Bubbled
thanks~
BeatofIke
Modding this mapset soon, since I still owe you a mod.
Stay tuned!
Topic Starter
Lily Bread

BeatofIke wrote:

Modding this mapset soon, since I still owe you a mod.
Stay tuned!
^^
BeatofIke
Good map overall. Just one suggestion: On Normal difficulty, you could add claps at these notes -> 01:22:298 (1,3).

Love the old style mapping ^-^
Topic Starter
Lily Bread

BeatofIke wrote:

Good map overall. Just one suggestion: On Normal difficulty, you could add claps at these notes -> 01:22:298 (1,3).
changed.
updated~ thanks for mod
BeatofIke
Good Luck~
Topic Starter
Lily Bread

BeatofIke wrote:

Good Luck~
big thanks!
Xinely
恭喜
Topic Starter
Lily Bread

Xinely wrote:

恭喜
谢谢xinely~
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