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Hiroki Kikuta - Nuclear Fusion

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Total Posts
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Topic Starter
James2250
This beatmap was submitted using in-game submission on Sunday, January 24, 2010 at 1:55:20 PM

Artist: Hiroki Kikuta
Title: Nuclear Fusion
Source: Seiken Densetsu 3
Tags: Secret of Mana 2 Boss Battle
BPM: 156.62
Filesize: 1711kb
Play Time: 01:26
Difficulties Available:
  1. Hard (4.92 stars, 278 notes)
  2. Insane (5 stars, 377 notes)
  3. Normal (4 stars, 138 notes)
Download: Hiroki Kikuta - Nuclear Fusion
Information: Scores/Beatmap Listing
---------------
Brings back good old memories of Secret of Mana.
FilipeAkio
SD3 @_@ best game/soundtrack ever. Nice choice :lol:

Merry Christmas o/
Shinxyn
irc mod~

and I don't know how to comment on the hitsounds... its.... creative? yet some doesn't make sense xD!
Gens
[General]
  1. You might need an easier difficulty.
  2. Cut the mp3 please...
[All Difficulties]

01:26:767 (1) - Maybe extend it to the next white tick?

[Normal]
  1. Meh, this feels too hard for a Normal... maybe rename it "Normal+"? My main reason is that the spacing is too wide, but I'm not sure. Also the star rating is a bit higher than a Normal.
00:17:811 (1,2) - Not properly stacked.

[Hard]

00:03:253 (4,5) - Not properly stacked.
00:16:661 (3) - Feels kinda out of place to me...

~ ~ ~

The map is very well done, just some minor things to look into.
I'd say you can call me back to proto-bubble, but you need 8+ SP first. So call me when you have 8+ SP!
Topic Starter
James2250
made all spacing on normal 0.8 (with basically no jumps) and low overall diff/hp drain star rating is still above 4...so ignore star rating :)
Doomsday
Blue = design/minor issues. you do not have to change these if you don't want to
Orange = moderate issues. it would be best if you change these, but you may be able to get away with not changing it
Red = major issues. you need to change these

Timing looks close enough

Make an easier difficulty? Normal looks a little too hard to be the easiest diff. The songs only short so it shouldn't be a problem

[NORMAL]

00:03:311 (4,1) - Normals don't usually have jumps. Its not major, but it would be better if you closed this gap up if you can.
00:06:759 (4,1) - ^

The rest of it seems fine

[HARD]

00:51:198 (1) - Remove one of the repeats, then move 1/4 forward?

[INSANE]

Pretty damn hard :o

Im a bit wary about some of the jumps, but they didn't completely throw me off, so they can stay.

Its good to see you experimenting :).

Since Gens wants to proto-bubble when you hit the SP requirement I will let him, but i'm still a bit wary about it, so I will probably remod in some more detail before it goes off to the BAT's.

Starred for now
Topic Starter
James2250
don't really like mapping easy unless I have to... so I just made normal much easier...it should be fine as the easiest diff now..
Mystearica
Someone check the timing? o.o

[Insane]

Too many whistles...

Is there a reason for all the large jumps? I'm not seeing it here @_@

Patterns are too straight in my view. Try thinking of some new patterns to arrange things, boxmapping reduces your map's re-playability.

[Hard]

Much more reasonable than Insane, cut down on the claps and the whistles, if not completely remove the whistles.

Still some kinda random jumps imo.

[Normal]

Probably the best difficulty in this set.

Overall, I'd say work on the hitsounds and patterns. You don't need to overly decorate your map with hitsounds, just place a stable pattern of them. Claps > whistles but I wouldn't use too many, and finishes are fine. For patterns, try arranging your maps in different ways than straight line combos. I liked this game a lot so I hope you will make a wonderful map.

Good luck!
Alace
<Insane>
00:02:353 (1) - jumps like this are really nonsense http://osu.ppy.sh/ss/1755
well personal opinion
H1ko
^^
Normal:fine

Hard: 00:31:085 (2,3) unstacked notes :D

Insane: realy cool
DJPop
~Normal~
00:23:615 (1) - move left 1 grid (Lv3)

~Hard~
00:01:779 (2) - add clap at the end
00:03:694 (5) - add clap
00:05:227 (4) - ^
00:06:759 (4) - ^
00:09:441 (2) - new combo
00:24:764 (3) - ^
00:38:556 (2) - place at the center and move the tail up

~Insane~
00:01:779 (5) - new combo (optional)
00:02:353 (1) - remove new combo
00:03:311 (5) - new combo (optional)
00:03:886 (1) - remove new combo
00:04:077 (1,2,3,4,1,2,1,2) - claps should be used like previous pattern
00:06:376 (1) - remove new combo
00:29:936 (1) - ^
00:31:468 (1) - ^
00:35:299 (4,1) - D:


+Star
blissfulyoshi
Sorry for late response.

Normal: fine

Hard:
Combo mod: (Very light combo mod on all diffs since you seem to be following an aesthetic pattern)
00:49:282 (3) - new combo to be consistent with 00:24:764 (1)?
00:57:844 (2) - new combo to be consistent with 00:56:120 (1) (I know this section starts 1 note late, but it feels stanrange without a new combo)
01:05:506 (2) - ^

Insane: (I don't know if this is good or bad, but this map reminds me of my own insane diffs)
00:33:958 (1,2,3,4,1,2,3,4) - lower stack leniency by 2 to make this look nicer

========
Nice map. Star.
Gens
Erf... I didn't told you last time about it, but you should know already that sliders with more than one repeat are bad for the easiest difficulty. But oh well, seems like it isn't that bad in this case. Just keep that in mind when making your next maps. @_@

Everything else is quite nice.
Proto-bubbling.
Dangaard

God-Beast Dangaard appeared!

Nice map, I agree on the return sliders, but that's not a big deal.
fumoffu star :3
Topic Starter
James2250
yeah sorry about the sliders, will try not to do it in my next easy map. But might be a nice challenge for beginner players :P
Doomsday
Back again, just to double check (and I was a bit tired when i modded so i might've missed something)

[NORMAL]

Still borderline for the easiest difficulty, but its definately much more like a "Normal". Since you don't want to make an easy, this should do.

[HARD]

Seems fine. Its much cleaner than when i looked at it before too. nice

[INSANE]

No issues here. I've got one little thing you could do though. You can ignore this if you want since this diff is fine as-is:

00:07:722 (1,2,3) - Make this a 5 beat stream instead of using sliders? it would be more consistent with the other parts like this too.
00:08:871 (1,2,3) - ^

Again, ignore that if you want to. I just thought I'd throw that out. If you change It ill come rebubble.

All lights are green for me. I'm happy to leave this bubbled. Nice map :)
Topic Starter
James2250
Seeing as you mentioned it, fixed!
Breeze
hi James~
Let's mod go go go

[General]
  1. Delete osb.file and full submit
[Normal]
  1. 00:13:276 (1), 00:14:809 (1) - remove clap and add clap at 00:13:660 (2) and 00:15:192 (1), just suggestion
[Hard]
  1. 00:45:648 (1) - o.o why here new combo but still red color...use custom color better?
[Insane]
  1. fine
nice map
star!
Topic Starter
James2250
[Hard]
  1. 00:45:648 (1) - o.o why here new combo but still red color...use custom color better?

Erm i'm not using custom colors and on mine its not even red its blue???
Everything else fixed :P
Doomsday
Good good

Proto-Bubbled
Derekku
Popping Sorry :(

[General]
Everything seems to check out. (b`-`)b

[Normal]
00:10:978 (1,1) - I wouldn't recommend putting a note directly after a spinner so far away.
May I suggest making the circle size one tick smaller and/or raising the overall difficulty? Some parts of the map are a bit clustered, which can be confusing to read.

[Hard]
00:22:471 (1,2,3,4) - Since (1) was so close to the previous slider, this confused me. Could you rotate the square so that (1) starts on the top/bottom right corner?
00:25:535 (1) - Move closer to (8), please, since it's part of the stream.
00:40:859 - This felt like an awkward space for a break. Could you map this and then put the break in the same spot as Normal/Insane?

[Insane]
Seems fine.
Topic Starter
James2250
I didn't even realize break in hard was in a different place *facedesk*

All fixed
Derekku
Looks good! Re-Pubbled~
Mafiamaster
Normal~
  1. 01:20:222 (9) - This doesn't go with anything. You can move it 1/4 of a tick back or you can delete it.
Hard~
  1. 00:25:152 (5) - Eww, too close to 4.
  2. 00:32:623 (5) - Ahh! Too far from 4.
  3. 00:44:307 (5) - *Cough* Move a tad bit to the left so it aligns with 1.
  4. 00:46:031 (5) - ^ To the right this time.
Insane~
  1. 01:12:273 (4) - Heh, Align with 1 vertically.
Oh, who sent you that picture again?
Topic Starter
James2250
thanks for the modding and the picture mafia
have some kudosu :P
Mafiamaster
Alright then! Bubbled!
Gabi
nice map :D
abalee
not sure the Spacing between 01:25:106 (1,2) - @ Insane. I think it is a bit random.

and even you enabled countdown, it doesn't appear coz audio lead-in time too short...though it doesn't matter :P
Topic Starter
James2250

abalee wrote:

not sure the Spacing between 01:25:106 (1,2) - @ Insane. I think it is a bit random.

and even you enabled countdown, it doesn't appear coz audio lead-in time too short...though it doesn't matter :P
fixed
abalee
orz
bubbled.
Mafiamaster
Ranked!
We need more James2250 maps!! :D
Shohei Ohtani
I'm surprised Utsuho hasn't favorited this map

8-)
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