so you said that timing should be okay since it was confirmed by pishi (?) but:
from the very first guitar sounds, 00:01:215 (2) - 00:04:707 (4) - 00:09:786 (4) - 00:11:532 (1) - are pretty off; starting from there 00:12:008 (1) - objects are really late; 00:25:977 (2,3) - 00:26:612 (1,2,3) - are hurrying; starting from there 00:27:405 (1) - are late, 00:28:675 (1) - its reeeeeeeally hearable there and on each slider; 02:59:151 (5,6,7) - 03:00:104 (3,4,5) - late, etc. i hear that they are really off the beats.
regarding "randomness":
・a pretty stange feeling these cominations 00:31:215 (1,2,3,4,5,6) - 00:32:485 (1,2,3,4,5,6) - 00:34:707 (7,8,1,2,3,4,5) - 00:36:453 (6,7,8,9,10,11) - are providing. what i mean:
00:31:215 (1,2,3,4,5,6) - there you have a tiny spacing and pretty clamped pattern; 00:32:485 (1,2,3,4,5,6) - there you are using bigger spacing; 00:35:024 (1,2,3,4,5) - again you started using less big spacing; 00:36:135 (5,6,7,8,9,10,11) - sudden jump with no emphasizes in music/vocals/.
・00:53:913 (7,8) - yeah, blanket and stuff, but you just had a bigger spaced sliders 00:53:278 (5,6,7) - , this 00:53:913 (7,8) - just feels not and looks after that pattern not good at aaaaall. (5) has dissapeared long time ago, you dont need to place like EVERYTHING on the place where previous objects were. (it conserns not only this part, but youve been using such system through all your diff. mostly these stacks with previousl objects are causing visually not neat patterns to appear, it gives a feeling that map is not that neat but using the same placements for objects, which sometimes, again are visually and aesthetically are not that cute) sometimes it doesnt work, doesnt feel right, its the case of this part. you can try to make the (7,8) make visually spaced almost same like your previous pattern
and continue (9,10...) a bit down, since spacing after (8) will be awkwardly huge
・00:45:183 (1,3) - why overlap >_>
・01:54:707 (5,2) - again the overlap ): just sttttoooooooooooop stacking 01:54:389 (3,2) - objects. stop, please xD seriously, it doesnt look neat nor in editor, neither during the gameplay. and this stuff happens laaaaater a again and again sometimes later in your diff
・01:01:691 (1,2,3,4,5,6,7) - i can see that cute figure you made here, but again, the spacing, it gives a huge gap or how to call that between the spacing youve been using before. its suddenly bigger with no actual reson given from music. i would recommend you to give this pattern a bit less big spacing, make it stay like that, just move circles a bit closer to each other
・01:02:961 (1,2,3) - again that sudden jump. the jump is supposed to be between these 01:02:802 (7,1) - two objects. there 01:02:961 (1) - you have a hardest beat, so its the most emphasized place here, so it would be logical to emphasize it with bigger spacing too, not those (2,3) guys. and next you have a huge (3,4) jump again. make it a bit less spaced, please. less noticeable, less big spaced
・02:42:643 (4,7) - not really an ISSUE, but neat blanket there wouldnt hurt xD
・01:29:310 (5,1) - these just visually doesnt match at all.. aaagh, well, for future i would recommend you using less variable shapes of sliders, i mean, sharp straight and softly curved ones just doesnt look good near each other in a "monotonous", repeating, simple part like this. it conserns this part as well 01:30:897 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - . you used like 3 types of shapes in 5 seconds, where music has only 1 .."appearence" im not sure this word suits here, but just if you started using softly shaped slider, continue using them for this kind of part; when you hear a change is music, like slowdown or continuous screaming, or some REALLY noticeable, then yes, you can emphasize it with another shape and it would look cool
00:18:199 (7,1,2,3,4) - 00:28:675 (1,2,3,4) - conserns these guys at the beginning as well
・02:31:532 (6,1,2,3) - another case of ~randomly~ looking patterns. you are making an awkward break 02:31:532 (6,1) - here, so you are breaking a chain of pattern and start new one: 02:31:850 (1,2) - . 02:32:326 (2,3,4,5) - now you are doing it again, you just left the little piece of slider and circle and invented a new pattern and lalalala conitnued it. DONT leave small pieces like these 02:31:850 (1,2) - the way for you made this pattern is supposed to mean that there is going to be a decent continuation of it, but you are breaking it and leaving it alone in the upper corner without any mmm "connections". 02:31:850 (1,2,3,4) - this doesnt look like a single part, like a connected pattern. this 02:32:485 (3,4,5,6,7,8,1,2,3,4,5,6,1,2,3) - does.
・01:48:675 (1,2,3,4,5,6) - about visual spacing. 01:48:675 (1,2) - looks placed close to each other, 01:49:310 (3,4,5,6) - spaced much bigger.. . . you can achieve that "visually spaced" good looking patterns by:
SPOILERsimply looking here
then here
see the difference? i bet yeah, lol. so just make the spacing visually same like between those circles.
a lot of stuff like this are in your diff later. and its caused by the stacks youve been using, as i explained you above
・sliders like these 00:37:564 (1) - 02:02:802 (6) - are actually has no sence since in my opinion, since there you have those sounds for which you placed 1/2 patterns later, and in addition it just plays awkward, holding a silent slider here just feels not good. in second case, the triplet would fit much better, since this is what music gives you
・01:56:135 (6,1) - talking about the flow.. i could only suggest/recommend you to pay more attention at how your objects will flow by the shape of one:
SPOILER01:56:294 (1) -
so this slider is supposed to flow like this. now look from where you are starting the slider, where the starting line shows?
somewhere here D:. imagine like your slider continues the movement by this shape
and now back to your placement. its supposed to flow like this
[spoilerbox]
if you wanted it flow smooth, then do it by slider shape. there are 2 variants:
1
rotating it a bit to left
2
placing it a bit to left
・02:42:485 (3,4) - flow, again
im a bit tired so not sure i can deal the rest of track now but actually i think the stuff pointed out above should help you to visually and aesthetically improve your map.
as i wrote earlier, you better search for more experienced mods, that amount which you have now is not really enough for a 6min map. you need more eyes, more opinions, more suggestions to come and improve the diff.
you can also say "pfffft lolno its ready already i dont want more mods" and ask HabiHolic to rebubble your map. or ask her to rebubble when you get enough mods and consider it ready then.
cause well, atm i am not feeling comfortable to set any icon to this map due to the quality. hope you understand. good luck!