M4M~ Expect some Nazi'sm
Sorry for the delay. Wasn't home over the weekend. c:
[Railgun's Easy]
[BM's Normal]
[Hard]
[Szeretet]
I hope this was somewhat helpful. c:
Sorry for the delay. Wasn't home over the weekend. c:
[Railgun's Easy]
2,2 HP Drain? Is there math behind this?
Anyways. I would suggest you just round the numbers of HP and OD to both 2. You have quite a lot of
1/2 beats which I would normally find appropriate for a normal and not an easy. This would balance it a bit
- Nazi:
- 00:16:233 (1,3) - the circle isn't 100% symmetric to the slider end
- 00:33:852 (4,1) - Fix the overlap
- 01:34:804 (4,1) - ^
- 01:26:471 (2,3) - Align properly
- 01:52:185 (2,3) - ^
- 02:13:376 (5,1) - ^
- 02:18:138 (1,2) - ^
- Spinner too short
- 00:18:138 (1,1) - The slider after the spinner appears before the spinner is finished. This can distract new
players and force them to stop spinning and go for the slider, the second they see it. This can cause an
unnecessary fail since the spinner it self is rather short.
Personally, I would remove the spinner. To compensate for the gap you can add a cirlce on 00:18:138. This will
highlight the end of the instrumental part. Equally you should add either a 1/1 slider on 00:20:043 or another hitcircle
to highlight that the vocal part has started. - 01:19:090 (1) - Similar thing. I would remove the spinner and add a circle on 01:20:995 to highlight the beginning of
the next part. The spinner right now might fit the sound in the background, but it's once again really short and the next slider ist showing afterwards.
- 00:18:138 (1,1) - The slider after the spinner appears before the spinner is finished. This can distract new
[BM's Normal]
- Vocal not correctly mapped
- 00:26:709 (4) - The reverse arrow is off. That's why it seems weird and forced to play. The problem is, that there is no definitiv
beat or vocal change. If you listen closely, the vocal changed on the red Tick 00:26:947 and not on blue. theres a beat on white which
makes it seem like you just simply missed the beat. I highly suggest you do this: - 01:27:662 (4) - Similar as above. You have mappable beats/tunes on red and white, blue is not a good option.
- 01:33:376 (3) - ^
- 02:12:424 (1) - This one should be changed as above. I let the others before that one pass because there was actual vocals that
would be mappable. Here tho you are reversing in the void once more. Shorten or extend the slider to hit the beat.
- 00:26:709 (4) - The reverse arrow is off. That's why it seems weird and forced to play. The problem is, that there is no definitiv
- Unrankable
- 00:32:424 (3,4) - As far as I know, doubles aren't allowed on normal. I could be wrong tho. I'm horrible at this. Why are you asking me. Go away.
[Hard]
- Pattern Issues.
- 00:12:900 (3,4,5) - Coming from a zig-zag and going into a straight line with no change in beat/tune, feels very awkward and forced.
I would highly suggest to continue with the zig-zag pattern if you are going to keep it. You can fix this by simple starting the zig-zag from the top,
instead of the bottom. That way, your last hit will be the slider (5). - 00:43:614 (2,3,4,5,6) - Here we have another zig-zag that turns uncomfortable because it gets forcefully straightend. I stated above
as to why I would change it. Here's an example of how I arranged it, to fit the current pattern. - 00:14:804 (3,4,5) - ^
- 00:12:900 (3,4,5) - Coming from a zig-zag and going into a straight line with no change in beat/tune, feels very awkward and forced.
- Unnecessary Jump
- 00:17:185 (3) - It seems random that you would place a jump here. The beat hasn't changed in some signifficant way, you haven't jumped
before that. I personally have this 'rule', that I only jump on Hard if it really fits well and there is a signifficant change in order to make the jump
easy to read. This is not the case here. If you hit ctrl+g on (3) the jump would be fixed and the flow would be saved. Perhaps even set (4)
to x:204 y:228 - 00:35:281 (1,2,3) - There is no signifficant change in beat/tune to make this jump fit. And since we are talking about Hard, not Insane,
I would suggest you to reduce this jump. I would even argue for changing the rhythm entirely. I would go with the vocals,
since they seem to be the most relevant here. - 00:39:090 (1,2,3,4,5,6) - This is fine tho because the vocals are a bit 'choppy' and jumpy. (Thats how I describe it, at least. It's fine, okay?)
- 00:17:185 (3) - It seems random that you would place a jump here. The beat hasn't changed in some signifficant way, you haven't jumped
- New Combo Issue
- Swap 00:23:852 (8,1) Combos. You already combo'd on the Big White Downbeat (00:27:662). Also I personally prefere
to keep the combos as small as possible, to keep it readable and to keep the HP coming in. - 01:03:852 (7) - NC to keep the combo short
- 02:56:233 (9,15) - ^
- Swap 00:23:852 (8,1) Combos. You already combo'd on the Big White Downbeat (00:27:662). Also I personally prefere
- Rhythmical Issue
- 00:54:328 (1,2) - This one is not so much an issue but something that would be a bit nice, if it was changed.
I would suggest a 1/1 slider and follow the vocals on this one.
- 00:54:328 (1,2) - This one is not so much an issue but something that would be a bit nice, if it was changed.
[Szeretet]
- New Combo
- 00:37:185 (7) - Keeping Combos short is nice + it would highlight your pattern a bit more.
- Rhythmical Issue
- 01:52:662 (4,5,6,7,8) - This stream was very confusing. I played it multiple times, knowing it would be there and still missed it.
I looked and listend closely and came to the conclusion, that you should really concider removing it. There is no beat/tune that would
warrant this stream. As far as I can tell, a triplet at 01:52:900 can be made perfectly, everything else, esspecially 01:53:733 (8) is just there
for the sake of it. You are missing a quite important downbeat as well with this. I have a nice solution for the timeline here which
ofc will require remapping this pattern in a signifficant way. - 02:23:138 (3,4,5,6,7) - ^
- 02:30:757 (4,5,6,7,8) - ^
- 02:00:281 (4,5,6,7,8) - This is very similar altho I would use a diffrent beat as the one I suggested above.
- 02:15:995 (7,1) - Following the vocals would be nicer than to produce fake beats with a stream. I removed both and extended
02:15:638 (6).
- 01:52:662 (4,5,6,7,8) - This stream was very confusing. I played it multiple times, knowing it would be there and still missed it.
I hope this was somewhat helpful. c: