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Koizumi Hanayo(CV.Kubo Yurika) - Kodoku na Heaven

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- Cappuccino -
那个 又打了几pc 补几句

整篇感觉最精彩的就是从那句 言enaiyo 到结尾


02:34:459 (4) - 这个串 转的太急 太突兀 打着不舒服XD


02:50:501 (1) - 画大点owo!


还有就是高潮部分节奏有些难catch 感觉而已不是很懂怎么改XD
Topic Starter
Lily Bread

- Cappuccino - wrote:

主难度回mod 萌新轻喷

打完之后整个人都excited了;w; 厚开心的图 爽
//原来还是有人喜欢的..我好开心,不过这张图缺陷还是挺多的

00:07:168 (1) - 往边好不好
//这个我左右都试过了..感觉好像都不太顺手....

00:12:793 (4) - nc一下会更好读些?
//可以

00:14:876 (4,5) - 可以考虑互换下? 还能算个遮挡
//这里我不想动

00:18:418 (7) - nc?
//这里感觉没必要

00:39:459 (2,3,4) - 可以考虑加点间距 连续两组原地三连感觉有点生硬
//好

00:40:918 (2,3,4,5) - 这组我认为是非常需要加间距而不是原地的 这样就是读成滑条与滑条之间的note 而不改的话读成三连切指单双会炸?总之我初见就炸了(个人觉得我的rank应该是刚好用来测试这图的?)
//不太清楚呢...我主歌里1/4间距的物件除了一些特殊的鼓点以外,都是蹭在一起的..我想想怎么改


01:18:418 (5,6) - 这里的节奏?
//这..没什么问题呀

这里说一下 高潮部分的某些note+滑条其实完全都可以按人声下成三连滑条 但是如果mapper是刻意要这样目前也是很不错的
//嗯...

01:35:501 (1) - 这里map多加点小连打呀~
//这个要加的话感觉都得变成3/4滑条了...我再看看

01:46:751 (10,1,2,3) - 这里还是拉开点x轴间距吧? 感觉有点挤呢
//我觉得挺好...

02:02:168 (1,2,3,4,5) - 强烈要求加大间距!
//可以

02:30:813 (2) - 不如剪短滑条加个note 可能会舒服些
//音乐就是这样的啦..

最后...最后那里加个转盘吧owo
//我不喜欢长转盘...

以上√ 祝早飞

不说了我再去打几pc!

02:34:459 (4) - 这个串 转的太急 太突兀 打着不舒服XD
//嗯...我看看怎么改

02:50:501 (1) - 画大点owo!
//呃...


//谢谢~
Pata-Mon
继续……新发一楼吧

[General]
  1. 其他难度已经加了nc,那么Hyper和Insane01:28:834 (1,2,3,4,5) -
  2. 后两个难度01:35:501 - 之后这段我觉得你的排列太规矩了,音乐给我的感觉是可以做得更随性甚至狂野一点
[Hyper]
  1. 00:30:501 (1,2) - 最好放远点,因为多空了半拍
  2. 01:08:626 (6,1) - 然后这里也是放远点,也算个重音了
[Insane]
  1. 00:15:501 (1,2,3,4,5) - 这里的声音我觉得空这么多不合曲,还是多用滑条好。
    02:45:501 (1,2,3,4,5) - ^
  2. 00:55:813 (2) - 是不是放歪了……反正强迫症看着现在这样很不舒服
  3. 01:13:001 (3,1) - 太近了。把01:13:834 (1) - ctrl+G可能差不多
    02:29:667 (4,1) - ^
  4. 02:17:168 (1,2) - 最好是能远点
  5. 02:33:417 (6,1) - 这种ds我还是觉得不太好
[Heaven]
  1. 总体上没觉得需要re- -反正在我看来挺正常的
  2. 00:22:480 (2) - 个人还是不太喜欢这样的重音结尾
  3. 02:34:459 (4,5,6,7,8,9,10,11,12,13,1) - 形状不太好
  4. 02:45:501 (1,2) - 可以放远点
GL~
Topic Starter
Lily Bread

Pata-Mon wrote:

继续……新发一楼吧

[General]
  1. 其他难度已经加了nc,那么Hyper和Insane01:28:834 (1,2,3,4,5) -
    //统一不NC了
  2. 后两个难度01:35:501 - 之后这段我觉得你的排列太规矩了,音乐给我的感觉是可以做得更随性甚至狂野一点
    //大概是因为每个人的感觉不一样吧
[Hyper]
  1. 00:30:501 (1,2) - 最好放远点,因为多空了半拍
    //现在这间距可以看得出有空拍
  2. 01:08:626 (6,1) - 然后这里也是放远点,也算个重音了
    //虽然距离近了但是flow转折了,所以我觉得没什么问题..而且这块梗我想了挺久的,不想动
[Insane]
  1. 00:15:501 (1,2,3,4,5) - 这里的声音我觉得空这么多不合曲,还是多用滑条好。
    02:45:501 (1,2,3,4,5) - ^
    //都用滑条又跟别的难度太重复了...而且现在这样也没什么问题
  2. 00:55:813 (2) - 是不是放歪了……反正强迫症看着现在这样很不舒服
    //嗯是歪了..改了
  3. 01:13:001 (3,1) - 太近了。把01:13:834 (1) - ctrl+G可能差不多
    //这是insane...没必要吧..而且太难改了

    02:29:667 (4,1) - ^
    //一样
  4. 02:17:168 (1,2) - 最好是能远点
    //再远就摆不下了
  5. 02:33:417 (6,1) - 这种ds我还是觉得不太好
    //这个可以
[Heaven]
  1. 总体上没觉得需要re- -反正在我看来挺正常的
    //说得严重一点,这样才会有人看嘛
  2. 00:22:480 (2) - 个人还是不太喜欢这样的重音结尾
    //改成圈的话实在太坑了
  3. 02:34:459 (4,5,6,7,8,9,10,11,12,13,1) - 形状不太好
    //嗯....我在想怎么改
  4. 02:45:501 (1,2) - 可以放远点
    //没位置了...
GL~
//thanks
//呃,这个好像不能给KD了...
[Crz]Makii
mark for mod xD
very good map
免费送摸行动开始啦(
我不是很会摸easy normal 所以我直接从hard开始摸起了sorry~
[General]

  • 看了下整体的四维,建议以下更改:
    easy od2 hp2
    normal ar4
    adv ar5
    hd ar6.5
    hyper no change
    Insane od7(dt pp更多23333
    Heaven no change
[Hard]

  • hard
    00:19:668 - 这之间插个break,后面好读 Hyper一样
    01:35:918 - 这段为啥break掉呢。。1/3你可以用折返(前面的1/4用了许多折返,这里再用没有问题的)
    听了下节奏,可以只抓钢琴,然后像01:48:834 - 这里的用一个1/6的抖滑条一路抖过去就好,这里1/3拍很多 放一些折返滑条表达是不错的
    最后三个滑条很有创意啊2333 好评
[Hyper]

  • Hyper
    这个diff显然是把圈变多了,然后整体的ds是1.30 (如果可以的话建议改成1.40,不过工作量太大,懒得改就ignore吧,不是太大问题
    有一些音可以仔细的抓,比如00:22:793 - 和后面的两条1/4蓝线,而且建议用圈表达
    00:29:459 - 这里和后面的蓝线放两个圈叠在滑条上面
    为什么我建议这么改 看了下Mod许多人都说这个Hard和hyper太像了摸不出来啥图太神
    那么避免这种情况 这个diff就可以不用多跟着vocal跑,让节奏丰富起来,一些适当的Overmap可以让节奏更加丰满而且可能会爆星这样dt就有pp了啊哈哈哈啊啊啊别打我!!。既然抓了这么多1/4,00:31:126 - 类似于这里的音就不要丢了,给人一种前面一直在抓乐器这里突然光跟人声跑了的感觉。
    许多类似的地方我就不一一提了,建议修改下2333
    以上建议也适用于Insane
    还有一点就是,01:28:834 (1,2,3,4,5,6) - 类似于这几个音和hard基本上就是ctrlH的产物,中间有些音是可以抓的,如果不想破坏节奏感那么就把间距变得大一些,顺便转个角度省得别人说这特么不就是Hard你个aji人为了pp做一个差不多的diff巴拉巴拉巴拉
    相同的还有00:20:501 (1,2,3,1,2,3,4) - 这种的,和hard基本一样,可以考虑转角度或者把间距拉大
[Insane]

  • Insane
    既然已经是I标,那么00:03:001 - 开始的1/2钢琴就不要漏掉了
    00:14:459 (1) - ctrlG,然后这5个滑条改一下位置,不大好看,摆成五角星多好111
    00:15:501 (1,2,3,4,5,1,2,3,4,5,6,7) - 这些横平竖直的。。像老图,尝试加一些角度?
    00:27:168 - 这里怎么突然开始跟vocal了 虽然不是说不可以,但是这个转变太突然(前面一直在跟乐器
    00:52:376 (4) - 折的太多了,可以考虑缩一半加4个圈
    01:49:043 - 还没想好怎么做吗2333 建议不要break 这里放1/6slider应该没有问题,但是别在1/6结束后紧跟1/3(dt容易slider break)
    02:25:188 - 还有后面的蓝线的鼓都漏掉了,把02:25:084 (5,6) - 变成滑条就解决了
    02:34:459 (4,5,6,7,8,9) - stack后接连打出现在3.9里不是太适合
    这个diff的kiai段非常好,已学习2333
[Heaven]

  • Heaven
    前奏和Insane一样改下
    00:56:543 (4) - 把这个移到前面的白线并换成1/4折返,整个diff的节奏非常紧凑,这里突然break了一条白线长度会感觉非常空,所以(
    00:58:418 (7) - 变成折返
    00:59:043 (2) - x167y50更好看些
    01:08:834 (1) - x412y164,这个三连显然歪了,调一下
    01:42:584 (2,3) - 重音没抓到,01:42:688 - 钢琴这里开始,三连,01:43:105 - 这里叠三个circle在滑条上
    02:41:751 (5) - 折返
    这个diff做的很好啊柑橘没必要remap,有些音可以仔细的去抓一下
很喜欢这张图,gl!
等我的图做完也求摸一下啊111 到时候pm你厚不厚 顺便求mu(
JJburstOwO
m4m

[Heaven]
00:27:584 (2,3) - 蹭到了不好看
00:30:918 (2,3) - 这个分开来 包一下,参考下面00:44:251 (2,3) - 的图
00:40:918 (2,3,4,5) - 蹭到了不好看
00:44:251 (2,3) - 这样 ↓
00:52:584 (3,4,5) - 我发现好多只叠一点点的地方,可能是这图风格吧你看着改
01:28:834 (1,2,3,4,5) - 这边的鼓很丰富啊,可以做点东西
02:16:751 (5,6,1) - 这里可以摆顺一点 ↓
02:18:418 (8,9,1) - 1并不是89的角平分线呀.. 感觉排列太随意了
02:44:042 (5) - Ctrl+g
02:47:168 (1,2,3,4,5,6,7,8,9,10) - 这里音效可以多用clap,跟着鼓 ← 针对所有难度

[Insane]
这开头怎么看着比Heaven还难
01:28:834 (1,2,3,4,5) - 这也是,不要和低难度一样吧
02:30:188 - 加个note
看着和Heaven一模一样,不知道怎么摸了...

[Hyper]
01:51:571 - break好长啊.. 好像也没什么办法 :(
02:30:084 (4) - 1/4滑条
我最喜欢的难度

全难度都是一个模子出来的 :o 水摸到这吧

最后吐槽下,最后三个滑条是要把爱心撕裂吗.. 看着怪怪的:<
Topic Starter
Lily Bread

[Crz]Sword wrote:

mark for mod xD
very good map
免费送摸行动开始啦(
我不是很会摸easy normal 所以我直接从hard开始摸起了sorry~
//没事,7diff都摸会累死人的...

[General]

  • 看了下整体的四维,建议以下更改:
    easy od2 hp2
    normal ar4
    adv ar5
    hd ar6.5
    hyper no change
    Insane od7(dt pp更多23333
    Heaven no change
    /*
    四维不动。
    我所有easy ODHP基本都是1,既然easy是给第一次接触游戏的新手玩的,那为什么要设高来。
    用AR4去kiai看一下就知道了,为什么我normal要用AR5
    adv AR6我都嫌低了...满屏都是圈
    hard同上
    */
[Hard]

  • hard
    00:19:668 - 这之间插个break,后面好读 Hyper一样
    //这里e跟n是插不进break的,所以高难度也不能插

    01:35:918 - 这段为啥break掉呢。。1/3你可以用折返(前面的1/4用了许多折返,这里再用没有问题的)
    听了下节奏,可以只抓钢琴,然后像01:48:834 - 这里的用一个1/6的抖滑条一路抖过去就好,这里1/3拍很多 放一些折返滑条表达是不错的
    //...或许过段时间我会map一下吧

    最后三个滑条很有创意啊2333 好评
[Hyper]

  • Hyper
    这个diff显然是把圈变多了,然后整体的ds是1.30 (如果可以的话建议改成1.40,不过工作量太大,懒得改就ignore吧,不是太大问题
    有一些音可以仔细的抓,比如00:22:793 - 和后面的两条1/4蓝线,而且建议用圈表达
    /*
    这种奇怪的电音在insane以下的难度是无论如何都不应该map的。实在要map也应该像- 00:36:126 (3) - 这样,一根滑条带过去
    */

    00:29:459 - 这里和后面的蓝线放两个圈叠在滑条上面
    //所以说为什么主歌要做的比副歌还难呢?没道理的

    为什么我建议这么改 看了下Mod许多人都说这个Hard和hyper太像了摸不出来啥图太神
    那么避免这种情况 这个diff就可以不用多跟着vocal跑,让节奏丰富起来,一些适当的Overmap可以让节奏更加丰满而且可能会爆星这样dt就有pp了啊哈哈哈啊啊啊别打我!!。既然抓了这么多1/4,00:31:126 - 类似于这里的音就不要丢了,
    //一样,奇怪的电音一律无视

    给人一种前面一直在抓乐器这里突然光跟人声跑了的感觉。
    许多类似的地方我就不一一提了,建议修改下2333
    以上建议也适用于Insane
    //insane是故意的。应该注意到,光跟鼓点比明显的鼓点和人声都跟要来得更难

    还有一点就是,01:28:834 (1,2,3,4,5,6) - 类似于这几个音和hard基本上就是ctrlH的产物,中间有些音是可以抓的,如果不想破坏节奏感那么就把间距变得大一些,顺便转个角度省得别人说这特么不就是Hard你个aji人为了pp做一个差不多的diff巴拉巴拉巴拉
    //有时候间距小会更适合。另外间距拉大了又要被说跟adv一样了。

    相同的还有00:20:501 (1,2,3,1,2,3,4) - 这种的,和hard基本一样,可以考虑转角度或者把间距拉大
    //这个我已经间距拉大过了..而且这是我很喜欢的梗,所以重用了一下
[Insane]

  • Insane
    既然已经是I标,那么00:03:001 - 开始的1/2钢琴就不要漏掉了
    //这里是前奏...我完全不map都没问题

    00:14:459 (1) - ctrlG,然后这5个滑条改一下位置,不大好看,摆成五角星多好111
    /*
    1.这个滑条跟后面四个滑条的音乐显然不一样
    2.这是想了好久的梗,谁来挑我都不会改的

    */

    00:15:501 (1,2,3,4,5,1,2,3,4,5,6,7) - 这些横平竖直的。。像老图,尝试加一些角度?
    //选中以后还没发现什么吗..这是轴对称0 0

    00:27:168 - 这里怎么突然开始跟vocal了 虽然不是说不可以,但是这个转变太突然(前面一直在跟乐器
    //4小节鼓点4小节人声,我map的这个难度的主歌是这种结构

    00:52:376 (4) - 折的太多了,可以考虑缩一半加4个圈
    //没有道理,因为钢琴没有明显变化

    01:49:043 - 还没想好怎么做吗2333 建议不要break 这里放1/6slider应该没有问题,但是别在1/6结束后紧跟1/3(dt容易slider break)
    //这里就是break掉了...3分钟的曲子,有10几秒的break是正常的

    02:25:188 - 还有后面的蓝线的鼓都漏掉了,把02:25:084 (5,6) - 变成滑条就解决了
    //这个故意的,强调这5个人声。另外如果map了又跟主难度太像了

    02:34:459 (4,5,6,7,8,9) - stack后接连打出现在3.9里不是太适合
    // - 02:34:459 (4,5,6) - 这三个是vocal,后面的是鼓点,所以我这样处理了

    这个diff的kiai段非常好,已学习2333
[Heaven]

  • Heaven
    前奏和Insane一样改下
    //不改,理由一样

    00:56:543 (4) - 把这个移到前面的白线并换成1/4折返,整个diff的节奏非常紧凑,这里突然break了一条白线长度会感觉非常空,所以(
    /*
    我的风格就是这样
    这种地方我要么从 - 00:55:918 (3) - 的结尾到 - 00:56:543 (4) - 拉个滑条,要么就像现在这样处理。
    我也不好描述,总之我的图里,音乐给我感觉是这样的地方我都是空出来的
    */

    00:58:418 (7) - 变成折返
    /*
    没有道理。 - 00:58:626 - 什么音乐也没有
    如果要跟人声,也应该是把7做成一个圈和一个蓝线开始的1/2滑条。
    */

    00:59:043 (2) - x167y50更好看些
    //没感觉...

    01:08:834 (1) - x412y164,这个三连显然歪了,调一下
    //故意的,- 01:08:834 (1) - 这里vocal很显然有个转折,所以弄的别扭一点

    01:42:584 (2,3) - 重音没抓到,01:42:688 - 钢琴这里开始,三连,01:43:105 - 这里叠三个circle在滑条上
    //好

    02:41:751 (5) - 折返
    //没有道理,红线没有音

    这个diff做的很好啊柑橘没必要remap,有些音可以仔细的去抓一下
很喜欢这张图,gl!
等我的图做完也求摸一下啊111 到时候pm你厚不厚 顺便求mu(
//当然可以,随时PM我
//thanks for mod!
Topic Starter
Lily Bread

JJburstOwO wrote:

m4m

[Heaven]
00:27:584 (2,3) - 蹭到了不好看
//这些蹭到是故意的呀.....我所有图里的1/4折返接滑条或者圈都是蹭到的

00:30:918 (2,3) - 这个分开来 包一下,参考下面00:44:251 (2,3) - 的图
00:40:918 (2,3,4,5) - 蹭到了不好看
00:44:251 (2,3) - 这样 ↓
00:52:584 (3,4,5) - 我发现好多只叠一点点的地方,可能是这图风格吧你看着改
//对...1/4折返我都是这样处理的

01:28:834 (1,2,3,4,5) - 这边的鼓很丰富啊,可以做点东西
//是,不过这不是什么重要的部分,所以我只跟最重的音

02:16:751 (5,6,1) - 这里可以摆顺一点 ↓
//好

02:18:418 (8,9,1) - 1并不是89的角平分线呀.. 感觉排列太随意了
//所以我喜欢横平竖直..这平分要怎么摆嘛..我努力改改..

02:44:042 (5) - Ctrl+g
//好

02:47:168 (1,2,3,4,5,6,7,8,9,10) - 这里音效可以多用clap,跟着鼓 ← 针对所有难度
//这种鼓点我的习惯是不加音效..因为我觉得吵..

[Insane]
这开头怎么看着比Heaven还难
01:28:834 (1,2,3,4,5) - 这也是,不要和低难度一样吧
//感觉还好...我看着改一下吧

02:30:188 - 加个note
//改了

看着和Heaven一模一样,不知道怎么摸了...
//这..无论是节奏还是排版,我觉得都完全不一样呀.....

[Hyper]
01:51:571 - break好长啊.. 好像也没什么办法 :(
//我看情况map一点吧..
02:30:084 (4) - 1/4滑条
//好
我最喜欢的难度

全难度都是一个模子出来的 :o
//不会吧..
水摸到这吧

最后吐槽下,最后三个滑条是要把爱心撕裂吗.. 看着怪怪的:<
//这是heartbreak形状..
//thanks for mod!
Topic Starter
Lily Bread
02:26:959 (8,1,8,1) -
谁帮我想想这两个地方怎么改
Lyric

Lily Bread wrote:

02:26:959 (8,1,8,1) -
谁帮我想想这两个地方怎么改
Heaven
  1. 02:26:959 (8,1,8,1) - 这个地方可以

    ( http://puu.sh/olrP3/72fa8f373e.png ) 或

    ( http://puu.sh/olrPX/b727f3788f.png )
本来是说要摸图的,结果发现也没什么大问题,就把这个稍微提一下。
Topic Starter
Lily Bread
好像也不是很理想..我再研究研究
Lyric

Lily Bread wrote:

好像也不是很理想..我再研究研究
不是很清楚你想要实现什么样的效果 :? 。我感觉我这样弄的话flow应该会好一些。
rs_fadeaway
From M4M
[General]
我不太懂为何要搞这么多低难度,有些难度感觉单纯的ARCS变化了,里面的梗都差不多
音效上我觉得可以放稍微激烈点的试试,尤其kiai

[Eazy]
00:15:501 (1) - 觉得拉垂直了要好些
00:58:834 (3) - 这里觉得有点粗糙,为什么不复制下00:57:168 (1) -
02:22:168 (1,3) - 平行还是好些
多余的绿线可以删掉

[Normal]
00:17:168 (4) - 感觉拉到白线感觉要好些,我有对比你后面的下法,但我的话还是会填白线那个音
00:22:168 (4,5) - 这种可以摆的规整点

[Advanced]
00:49:876 (5,1) - 这种垂直的flow有点别扭
02:38:001 (2,3,1) - 这种有点叠的我不知道normal会不会略难

[Hard]
00:59:668 (4,5,1,1,2,3) - 相同的这种连续垂直flow,远古梗感觉
01:28:834 (1,2,3) - 这种间距会不会太近,因为你前个难度放的反而比较开
02:42:793 (2,3,4,5,1,2,3,4) - 这个摆法看着有点蠢啊
02:47:584 (2,3,4) - 这里不太整齐

[Hyper]
02:30:084 (4) - flow别扭,和3 2摆个夹角会不会舒服点

[Insane]
00:16:126 (3,4) - 有点斜
00:12:792 (1,2,3) - 不知道你是不是要摆对称,不在对角线上
00:14:459 (1) - 可以和前面叠起来
00:40:501 (6,1) - 这个flow有点难
00:59:459 (1,2,3,4,5,6,7) - 弧度不好
00:59:459 (1,2,3,4,5,6,7) - ^
01:19:876 (3) - 复制一下吧,你这种风格还是尽量不要随手拉
01:31:959 (1,1) - 感觉不太好
01:45:918 (2,3,4,5,6,7,1,2,3,4,1) - 就像你给我的mod里说的那样,太多多重折返,而且这种摆放不太简洁
01:45:918 (2,3,4,5,6,7,1,2,3,4,1) - 这种连续原地停留的时间有点长,还是动起来比较好
个人比较倾向规整形的摆放,所以那方面挑的比较多,这个难度感觉摆放还是再多斟酌些

[Heaven]
00:40:918 (2,3,4,5) - 歪着,看起来别扭
00:44:668 (3) - 拉直
00:46:334 (5) - ^
00:53:418 (5,6,7,8,1) - 这样一个flow好奇怪
01:00:501 (1,1) - 这里抵着边,打的时候光标容易出去
01:42:584 (2,3,4,5,6) - 有点歪
02:09:876 (5,1) - 不对称啊
02:20:397 (6,1) - 间距大了,不要随手摆啊
02:42:168 (1,2,3,4,5,6,1,2,3) - 太多折返了

就这么多了,GL
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

rs_fadeaway wrote:

From M4M
[General]
我不太懂为何要搞这么多低难度,有些难度感觉单纯的ARCS变化了,里面的梗都差不多
/*
首先我觉得好的梗我会去重复使用,
然后..低难度受众比高难度更广,做多点HARD左右的难度没问题

*/

音效上我觉得可以放稍微激烈点的试试,尤其kiai
/*
音效吗..可以考虑加一点
*/

[Eazy]
00:15:501 (1) - 觉得拉垂直了要好些
//有的人喜欢横平竖直有的不喜欢,我不可能都满足

00:58:834 (3) - 这里觉得有点粗糙,为什么不复制下00:57:168 (1) -
//同上,歪一点是故意的

02:22:168 (1,3) - 平行还是好些
//一样

多余的绿线可以删掉
//先不删了,高难度音效改了以后复制过来,绿线又会出来的

[Normal]
00:17:168 (4) - 感觉拉到白线感觉要好些,我有对比你后面的下法,但我的话还是会填白线那个音
//不填,鼓点就是在蓝线结束的

00:22:168 (4,5) - 这种可以摆的规整点
//好

[Advanced]
00:49:876 (5,1) - 这种垂直的flow有点别扭
//我折返接滑条都是这样接的

02:38:001 (2,3,1) - 这种有点叠的我不知道normal会不会略难
//这是adv..有1/4gap是正常的,不出现连打就没问题

[Hard]
00:59:668 (4,5,1,1,2,3) - 相同的这种连续垂直flow,远古梗感觉
//我折返接滑条统一都这样接,你可以看看我之前那张短版的图,都一样的

01:28:834 (1,2,3) - 这种间距会不会太近,因为你前个难度放的反而比较开
/*
不知道为什么都喜欢挑这里..明明是个无关紧要的地方....
另外,放得近明显比放得远更难

*/

02:42:793 (2,3,4,5,1,2,3,4) - 这个摆法看着有点蠢啊
//这有什么问题吗...

02:47:584 (2,3,4) - 这里不太整齐
//修了一下

[Hyper]
02:30:084 (4) - flow别扭,和3 2摆个夹角会不会舒服点
//不别扭

[Insane]
00:16:126 (3,4) - 有点斜
//两个y都是260,是直的

00:12:792 (1,2,3) - 不知道你是不是要摆对称,不在对角线上
//这个看上去歪了一点是因为有堆叠

00:14:459 (1) - 可以和前面叠起来
//没必要

00:40:501 (6,1) - 这个flow有点难
//不难

00:59:459 (1,2,3,4,5,6,7) - 弧度不好
00:59:459 (1,2,3,4,5,6,7) - ^
//这两个说的不是一个地方吗...没什么问题,全难度都用一种弧度的话又要被挑了

01:19:876 (3) - 复制一下吧,你这种风格还是尽量不要随手拉
// - 01:18:417 (5,3) - 好好的对称,怎么变随手拉了...

01:31:959 (1,1) - 感觉不太好
/*
这是blanket

*/

01:45:918 (2,3,4,5,6,7,1,2,3,4,1) - 就像你给我的mod里说的那样,太多多重折返,而且这种摆放不太简洁
01:45:918 (2,3,4,5,6,7,1,2,3,4,1) - 这种连续原地停留的时间有点长,还是动起来比较好
//不不不1/4多次折返没什么问题..这里我用折返而不是连打的目的是降低难度,因为是间奏

个人比较倾向规整形的摆放,所以那方面挑的比较多,这个难度感觉摆放还是再多斟酌些
//我也不知道怎么回复你了...全图对称被你说不规整,那什么叫规整...

[Heaven]
00:40:918 (2,3,4,5) - 歪着,看起来别扭
//跟上面一样

00:44:668 (3) - 拉直
00:46:334 (5) - ^
//^

00:53:418 (5,6,7,8,1) - 这样一个flow好奇怪
//首先这个flow不奇怪,其次 - 00:53:834 (1) - 有个转折的感觉,就算奇怪也没什么问题

01:00:501 (1,1) - 这里抵着边,打的时候光标容易出去
//F5测试,没有问题

01:42:584 (2,3,4,5,6) - 有点歪
//...

02:09:876 (5,1) - 不对称啊
//这两个是复制粘贴的.......

02:20:397 (6,1) - 间距大了,不要随手摆啊
/*
没什么问题
1. - 02:20:084 (4,2) - 对称
2. - 02:20:918 (2) - 是clap,放远点正常
3. 基本所有clap我都放得稍微远一点
*/

02:42:168 (1,2,3,4,5,6,1,2,3) - 太多折返了
//我不喜欢尾杀,放折返简单一点

就这么多了,GL
/*
不接受主观mod,所以拒绝的比较多,希望理解
*/
Deppyforce
ok

[General]
add spinner at end? the map just ends like this is kinda ehhhh

[Easy]
00:02:168 (1,2,1) - make spacing equal cuz similar sounds?
00:35:501 (2,3) - fix blankett
01:00:918 - useless green line
01:35:501 - ^
02:18:418 (3,1) - blanket xd

[Advanced]
00:08:001 (2,3) - the fact that 3 is in the middle of 2 is bad imo cuz beginners cant tell if 2 gonna end on head or on tail, move it pls :/ (same to other ones
00:23:626 (6,1) - blanket
01:01:126 (1) - should be same as 01:02:793 (2,3) -
01:30:293 - shouldnt ignore drum here imo, also it'll make rhythm a bit more interesting
02:21:543 (4,5) - blenket
02:44:459 (6) - there are 1/4s here, u mapped previous ones so u should map these too

[Heaven]
00:12:793 (1,2,3) - ds? wut / same to 00:13:209 (4,5,6,7,8,9,10,11,12) -
00:56:334 - the pause feels awkward :s try , it'd also follow vocals
01:16:959 (6,7,1) - ds
01:32:584 - i think the piano should be mapped, this long slider is undermapped imo
01:40:501 (1,2) - 1/4 got ignored wao
01:48:834 (1) - this is strongest but have least spacing ;/
02:42:793 (2,3,4,5) - should be triples so its constant with the beginning of the map

gl~
Topic Starter
Lily Bread

Deppyforce wrote:

ok

[General]
add spinner at end? the map just ends like this is kinda ehhhh

[Easy]
00:02:168 (1,2,1) - make spacing equal cuz similar sounds?
//OK

00:35:501 (2,3) - fix blankett
01:00:918 - useless green line
01:35:501 - ^
//i will delete them before it's ready for an icon

02:18:418 (3,1) - blanket xd

[Advanced]
00:08:001 (2,3) - the fact that 3 is in the middle of 2 is bad imo cuz beginners cant tell if 2 gonna end on head or on tail, move it pls :/ (same to other ones
//it's my style, all 1/4 repeat slider in my diffs are all the pattern like this.

00:23:626 (6,1) - blanket
01:01:126 (1) - should be same as 01:02:793 (2,3) -
//nope, listen to music, - 01:01:126 (1) - there are five drums, but - 01:02:793 (2,3) - not.

01:30:293 - shouldnt ignore drum here imo, also it'll make rhythm a bit more interesting
//i want to space them because it is not a important part.

02:21:543 (4,5) - blenket
02:44:459 (6) - there are 1/4s here, u mapped previous ones so u should map these too
//i won't make a stream or a triple in adv diff, so a slider is OK for me.

[Heaven]
00:12:793 (1,2,3) - ds? wut / same to 00:13:209 (4,5,6,7,8,9,10,11,12) -
//its pattern is good to me

00:56:334 - the pause feels awkward :s try , it'd also follow vocals
//it's my style, i will pause in all places like this.

01:16:959 (6,7,1) - ds
//OK

01:32:584 - i think the piano should be mapped, this long slider is undermapped imo
//these piano is not so important imo.

01:40:501 (1,2) - 1/4 got ignored wao
//0 0 i don't want to map these because there are already too many streams in this part

01:48:834 (1) - this is strongest but have least spacing ;/
//fixed

02:42:793 (2,3,4,5) - should be triples so its constant with the beginning of the map
//i don't want to make the end of a map too hard because i often get 1x miss in the end ><

gl~
//thanks for mod
-Nanaka-
hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. なぜSoft FinishにデフォルトのSoft whistle音を入れてるのかが分かりません、音量にこだわりあるならRenemeすればいいと思いますしシンバルがない譜面は正直ありえないと思います
  2. 音ゲーの曲でもないアニメの曲でこのDiff名は合っていません
  3. このDiffの数は必要ないと思います、中身的に基本のrhythmは同じで1/4の数が違うだけなので

Basic

  1. 00:07:168 - 00:07:793 - までslider伸ばしてreverseさせましょう、さすがに間がありすぎです
  2. 00:02:168 (1,2,1) - 00:07:793 - whistle 00:07:168 - 00:08:418 - Clap
  3. 00:08:834 (1) - Finishファイル消した上でこのままで
  4. 00:10:501 - 00:11:334 - 00:13:001 - 00:13:834 - 00:14:668 - 00:16:126 - 00:17:168 - whistle
  5. 00:17:168 (4) - 00:18:834 - まで引っ張りVolを20くらい下げて終点にClap
  6. 00:21:751 (3,4) - なぜいきなりVocalからBackに切り替えたのですか?00:22:168 (4,5) - の間も分かり難いですしこっちの方が自然です
  7. 00:23:418 - Clapは終点ではなくここです
  8. 00:31:959 - 00:32:584 (4) - Finish、4のClapは消してください
  9. 00:32:584 (4) - 1/1reverseの方がいいと思います
  10. 00:35:084 (3,4) - 同じ
  11. 00:45:293 (3,4) - 00:31:959 - 00:32:584 (4) - と同じです、こっちのClapは消さなくてもいいと思います
    00:45:918 - 同じ音なのもつまんないですし00:46:751 - までsliderでもいいかなと
  12. 00:47:793 (2,3) - ここもFinishでいいと思います
  13. 00:51:126 (2,3) - ^
  14. 00:57:168 (4) - NC
  15. 01:00:501 - こんな感じで音付けては?
  16. 01:06:126 (2,3,4,5,6,7,8) - さすがに1/2で音つめすぎじゃないですか、Beginnerとの差がやばいです、視認性もよくないですし簡略化推奨です
  17. 01:28:834 (1,2,3) - 始点終点AllFinishでいいかと
  18. 01:32:168 (1) - Clap 
  19. 01:48:834 (1) - Finish
  20. 02:09:459 - 02:12:793 - 02:14:668 - 02:16:334 - whistle
  21. 02:37:168 - Finish 02:37:168 - whistle 02:38:418 (3) - Clap
  22. 02:38:834 (1,2,3,4,5,1,2,3,4,1,2,3,4) - 最初と同じ感じで音付けてください
  23. 02:48:834 - 終点はここ
  24. 02:50:501 (1,2,3) - AllFinish
    サビの1/2sliderを減らしてみてください

Extreme

  1. 00:14:668 (3,4,5,6) - 飛び方が不規則すぎません?00:14:876 (4,5) - 正直飛び過ぎだと思います
  2. 00:22:480 (2) - 00:22:480 - の音より00:22:584 - の音の方が圧倒的に大きいですし00:22:584 - をクリックさせるべきだと思います
  3. 00:27:584 (2) - ちょっと意味が分からないです00:27:584 - 00:27:897 - で途切れてピコピコなってますし普通にcircle+3連でいいんじゃないですか?25%で聞いてみてください
  4. 00:30:918 (2) - ^
  5. 00:40:918 (2,3) - この音取りにするにしても離すなりくっつけるなりはっきりしたほうがいいかなと
  6. 00:58:626 - ここにも1/4slider置いていいと思います、00:58:418 (7,1) - かなりtimingとりずらいので
  7. 01:07:168 (1,2,3,4,5,6,7,8,9) - やばすぎません?何もサポートしてないですし無駄なOvermapだと思います
  8. 02:30:813 (2,3) - 違和感すごいです、こういうrhythm試してください
  9. 02:41:959 - 00:58:626 - 同じ
  10. 02:44:459 (6) - NCはここからじゃないんですか?
    正直このDiffはOvermapを修正しないとランクドは厳しく思えます

個人的には難易度をへらす事をお勧めします :(
ヒットサウンドや細かい質問などはゲーム内でチャットいただければ対応します
加油 :)
Topic Starter
Lily Bread

-Nanaka- wrote:

hi :)
from M4M My Modding Queues


red: unrankable issue.
purple: maybe unrankable or Disqualification issue
blue: Highly recommended.
bold: should fix.

General

  1. なぜSoft FinishにデフォルトのSoft whistle音を入れてるのかが分かりません、音量にこだわりあるならRenemeすればいいと思いますしシンバルがない譜面は正直ありえないと思います
    /*
    it's not a problem because my last mapset of this song used same hitsounds.
    but i will consider of adding some custom hitsounds.
    */
  2. 音ゲーの曲でもないアニメの曲でこのDiff名は合っていません
    /*
    i use such diff names because i have already ranked a Kodoku na Heaven,
    if i don't change diff name, it will cause some bugs.
    */
  3. このDiffの数は必要ないと思います、中身的に基本のrhythmは同じで1/4の数が違うだけなので
    //i like it, and there is no rules that we can't make 2 diffs that have silimar rhythms. Hard players need more hard diffs.

Basic

  1. 00:07:168 - 00:07:793 - までslider伸ばしてreverseさせましょう、さすがに間がありすぎです
    //ok
  2. 00:02:168 (1,2,1) - 00:07:793 - whistle 00:07:168 - 00:08:418 - Clap
    //ok
  3. 00:08:834 (1) - Finishファイル消した上でこのままで
    //0 0 i will consider of changing finish file.
  4. 00:10:501 - 00:11:334 - 00:13:001 - 00:13:834 - 00:14:668 - 00:16:126 - 00:17:168 - whistle
    //added some.
  5. 00:17:168 (4) - 00:18:834 - まで引っ張りVolを20くらい下げて終点にClap
    //the drum is not ended at - 00:18:834 - , so i can't make it longer and add clap at the end of the tail.
  6. 00:21:751 (3,4) - なぜいきなりVocalからBackに切り替えたのですか?00:22:168 (4,5) - の間も分かり難いですしこっちの方が自然です
    // it's ok imo. only follow vocal will lose many important drums.
  7. 00:23:418 - Clapは終点ではなくここです
    //fixed
  8. 00:31:959 - 00:32:584 (4) - Finish、4のClapは消してください
    //finish added, clap is ok , so keep.
  9. 00:32:584 (4) - 1/1reverseの方がいいと思います
    //i want to keep this space in easy and normal diff.
  10. 00:35:084 (3,4) - 同じ
    //同じ
  11. 00:45:293 (3,4) - 00:31:959 - 00:32:584 (4) - と同じです、こっちのClapは消さなくてもいいと思います
    //同じ

    00:45:918 - 同じ音なのもつまんないですし00:46:751 - までsliderでもいいかなと
    // a little weird if i make a slider here imo.
  12. 00:47:793 (2,3) - ここもFinishでいいと思います
  13. 00:51:126 (2,3) - ^
    //ok
  14. 00:57:168 (4) - NC
    //i NC every two bar lines.
  15. 01:00:501 - こんな感じで音付けては?
    //0 0 we can add two hitsound at one point? i didn't know it until now... i'm looking for a finish file. considering
  16. 01:06:126 (2,3,4,5,6,7,8) - さすがに1/2で音つめすぎじゃないですか、Beginnerとの差がやばいです、視認性もよくないですし簡略化推奨です
    /*
    it's kiai part, so it's ok. if i make it simpler, i think i can't express the music well.
    but i have a standard diff, so i will make them easier.
    */
  17. 01:28:834 (1,2,3) - 始点終点AllFinishでいいかと
    //ok
  18. 01:32:168 (1) - Clap 
    //ok
  19. 01:48:834 (1) - Finish
    //ok
  20. 02:09:459 - 02:12:793 - 02:14:668 - 02:16:334 - whistle
    //this is interlude part, so i don't want to add to many hitsounds here.
  21. 02:37:168 - Finish 02:37:168 - whistle 02:38:418 (3) - Clap
    //ok
  22. 02:38:834 (1,2,3,4,5,1,2,3,4,1,2,3,4) - 最初と同じ感じで音付けてください
    //ok
  23. 02:48:834 - 終点はここ
    //the drum is not ended at - 00:18:834 -
  24. 02:50:501 (1,2,3) - AllFinish
    //ok

    サビの1/2sliderを減らしてみてください
    //because it's kiai, i make it harder than other part. but i will have some try because there are a standard diff.

Extreme

  1. 00:14:668 (3,4,5,6) - 飛び方が不規則すぎません?00:14:876 (4,5) - 正直飛び過ぎだと思います
    //i don't want to change them because i have consider about them for a long time.
  2. 00:22:480 (2) - 00:22:480 - の音より00:22:584 - の音の方が圧倒的に大きいですし00:22:584 - をクリックさせるべきだと思います
    //ok, changed
  3. 00:27:584 (2) - ちょっと意味が分からないです00:27:584 - 00:27:897 - で途切れてピコピコなってますし普通にcircle+3連でいいんじゃないですか?25%で聞いてみてください
    /*
    there are some electronic music here, and i want to use 1/4 repeat slider to express something like "continued vocal". and - 00:28:001 - here is a vocal.
    */
  4. 00:30:918 (2) - ^
    //^
  5. 00:40:918 (2,3) - この音取りにするにしても離すなりくっつけるなりはっきりしたほうがいいかなと
    //changed them in another way.
  6. 00:58:626 - ここにも1/4slider置いていいと思います、00:58:418 (7,1) - かなりtimingとりずらいので
    //but - 00:58:626 - there are no music here.
  7. 01:07:168 (1,2,3,4,5,6,7,8,9) - やばすぎません?何もサポートしてないですし無駄なOvermapだと思います
    /*
    it is does overmap, but is not a serious problem imo.
    1. 1/4 slider's end has not hit point.
    2. - 01:07:168 (1,2,3) - their head are drum, - 01:07:793 (4,5,6,7) - they are vocal.
    3. it's the most "kiai" part in kiai part.

    but it's overmap...i will consider to change.
    */
  8. 02:30:813 (2,3) - 違和感すごいです、こういうrhythm試してください
    //ok
  9. 02:41:959 - 00:58:626 - 同じ
    //同じ
  10. 02:44:459 (6) - NCはここからじゃないんですか?
    //fixed

    正直このDiffはOvermapを修正しないとランクドは厳しく思えます
    //0 0

個人的には難易度をへらす事をお勧めします :(
ヒットサウンドや細かい質問などはゲーム内でチャットいただければ対応します
//ok

加油 :)
//谢谢:)
Suimya
M4M from my queue~

Beginner:
  1. 00:07:168 (2) - how about changing the clap on this repeat with a whistle instead? i think it's gonna fit better imo
  2. 00:22:168 (2) - ^ same but just one this note, i really think something missing here, so yeah =3=/
  3. 00:22:584 (3) - clap on slider's start? i think it's gonna follow the music nicely though o.o
  4. 00:25:501 (2) - same as i said here 00:22:168 (2) -
  5. 00:28:001 (2) - add some whistle either on slider's start or repeat, i think it feels kinda empty right now ><
  6. 00:35:501 (2) - whistle on this maybe?
  7. 00:38:834 (2) - ^
  8. 00:40:501 (1) - change the finish on this slider's tail with clap instead? it's gonna sound better imo
  9. 00:41:334 (2) - same as i sad here 00:28:001 (2) -
  10. 00:55:501 (2) - ^
  11. 01:08:834 (1) - whistle on repeat would sound nicely here, so how about adding it? o.o
  12. 01:22:168 (1) - ^
  13. 02:25:501 (1) - ^ same thing as well o3o/

I don't think i found anything else on the other diff, besides that you need more work on hitsounding, like adding more whistle and stuff. but good map, good luck =w=/
Topic Starter
Lily Bread

Sekaii wrote:

M4M from my queue~

Beginner:
  1. 00:07:168 (2) - how about changing the clap on this repeat with a whistle instead? i think it's gonna fit better imo
    //ok. in fact, nanaka's mod said it should be a whistle, but i made a mistake..
  2. 00:22:168 (2) - ^ same but just one this note, i really think something missing here, so yeah =3=/
    //the whistle is not so good imo, but i will try to find some suitable hitsound to use
  3. 00:22:584 (3) - clap on slider's start? i think it's gonna follow the music nicely though o.o
    //yeah
  4. 00:25:501 (2) - same as i said here 00:22:168 (2) -
    //same
  5. 00:28:001 (2) - add some whistle either on slider's start or repeat, i think it feels kinda empty right now ><
    //it's not necessary imo
  6. 00:35:501 (2) - whistle on this maybe?
  7. 00:38:834 (2) - ^
    //same, current whistle is not suitable imo.
  8. 00:40:501 (1) - change the finish on this slider's tail with clap instead? it's gonna sound better imo
    //OK
  9. 00:41:334 (2) - same as i sad here 00:28:001 (2) -
  10. 00:55:501 (2) - ^
    //same
  11. 01:08:834 (1) - whistle on repeat would sound nicely here, so how about adding it? o.o
  12. 01:22:168 (1) - ^
  13. 02:25:501 (1) - ^ same thing as well o3o/
    //good, all added

I don't think i found anything else on the other diff, besides that you need more work on hitsounding, like adding more whistle and stuff. but good map, good luck =w=/
//thanks for mod owo
Momizi
无聊于是就摸一下吧
[Extreme]
00:13:730 (8,9) - 我个人更加倾向于等距,这个突出一个刚开始玩感觉读起来怪怪的,虽然不会接不上,但是感觉这个距离也没有给我一个难打的梗的感觉。要么等距要么用更加大的距离?
01:15:918 (2,3,4) - 2 到3 4的弧度感觉不是很好,3 4一起选中稍微转点弧度?ctrl+shift+R 10度或者稍微多一点的样子
01:25:293 (8,9,1) - 1的滑条弧度感觉不太适应这个连打弧度
02:34:772 (7,8,9,10,11,12,13,1) - 弧度不太好,用滑条转连打吧?
最后要加个转盘么?感觉挺合适的
[Another]
00:16:751 (5) - 放到00:15:501 (1) - 的位置吧
02:46:751 (5) - ↑
00:26:126 (4) - 之前都不放这个,这里也不放吧?
感觉A难度抄ex的有点多,希望不要太多一样的梗。。;W
[Hyper]
00:22:376 (3) - 感觉往下翻转,在下面比较好
00:58:209 (6,7,8,1,2,3) - 随便圈了下,这一整段的跳可能对hard有些难

低难度摸起来比较无力,GL
Topic Starter
Lily Bread

Momizi wrote:

无聊于是就摸一下吧
[Extreme]
00:13:730 (8,9) - 我个人更加倾向于等距,这个突出一个刚开始玩感觉读起来怪怪的,虽然不会接不上,但是感觉这个距离也没有给我一个难打的梗的感觉。要么等距要么用更加大的距离?
//这个很合曲也很合理,没什么问题

01:15:918 (2,3,4) - 2 到3 4的弧度感觉不是很好,3 4一起选中稍微转点弧度?ctrl+shift+R 10度或者稍微多一点的样子
//好

01:25:293 (8,9,1) - 1的滑条弧度感觉不太适应这个连打弧度
//调整了一下

02:34:772 (7,8,9,10,11,12,13,1) - 弧度不太好,用滑条转连打吧?
//这个..就是用滑条转出来的呀?

最后要加个转盘么?感觉挺合适的
//超长转盘NG

[Another]
00:16:751 (5) - 放到00:15:501 (1) - 的位置吧
//好

02:46:751 (5) - ↑
//好

00:26:126 (4) - 之前都不放这个,这里也不放吧?
//音乐变了,所以没问题

感觉A难度抄ex的有点多,希望不要太多一样的梗。。;W
//A跟最高难度的完成时间隔了3个月..而且我一点也不觉得像

[Hyper]
00:22:376 (3) - 感觉往下翻转,在下面比较好
//不好

00:58:209 (6,7,8,1,2,3) - 随便圈了下,这一整段的跳可能对hard有些难
//没事,这是困难hard

低难度摸起来比较无力,GL
//thanks
Pata-Mon

Lily Bread wrote:

rs_fadeaway wrote:

[Insane]
01:31:959 (1,1) - 感觉不太好
/*
这是blanket

*/
扑通扑通扑通扑通,我看这图的时候好像也没发现,太神了=w=
PlasticMemor
hey from modding queue

00:08:001 (1,2,1) - spread these out and NC off the second 1
from 00:33:834 (1) to 00:38:834 (1) should fill in empty spaces
02:34:459 (4,5,6) - fix this to curve into stream
from 02:35:500 (1) to 02:37:168 (1) should be mapped

extreme is fine

there are a lot of uncurved streams, i would use them
Topic Starter
Lily Bread

PlasticMemor wrote:

hey from modding queue

00:08:001 (1,2,1) - spread these out and NC off the second 1
from 00:33:834 (1) to 00:38:834 (1) should fill in empty spaces
//fixed

02:34:459 (4,5,6) - fix this to curve into stream
//these 3 circles is vocal , others are drum. i want to stress them.

from 02:35:500 (1) to 02:37:168 (1) should be mapped
//i don't like spinner..

extreme is fine

there are a lot of uncurved streams, i would use them

//thanks~
Adventure
hi i from M4M queue

Easy
00:25:501 (2) - x: 152 y: 232
01:31:334 (3) - x:200 y: 232

Basic
00:17:168 (4) - This seems like 1/3 of the object, try to set again
01:01:126 (4) - add NC

Extreme
00:59:459 (4,5,6) - try not stacked like this, try using other means, because the players will be trouble
01:31:959 (1) - try to replace the slider form
Topic Starter
Lily Bread

arnoldusj wrote:

hi i from M4M queue

Easy
00:25:501 (2) - x: 152 y: 232
01:31:334 (3) - x:200 y: 232
//not good imo

Basic
00:17:168 (4) - This seems like 1/3 of the object, try to set again
//ok. i will make it to white tick.

01:01:126 (4) - add NC
//it's not necessary.

Extreme
00:59:459 (4,5,6) - try not stacked like this, try using other means, because the players will be trouble
//because these 2 drums are not the same as others. and it's an insane diff, it's ok.

01:31:959 (1) - try to replace the slider form
//it's a blanket to BG
/*
and i changed something in basic diff.
thanks for mod!
*/
Gust
M4M

低难度两个感觉没问题

[Standard]
00:32:584 (2,3) - 建议节奏Ctrl+G
00:51:751 (3,1,2) - 个人不是很喜欢这一段的下法。。是我的话00:51:751 (3) - 这里会拉一个和前面一样的1/1slider,然后00:52:376开始用短连续折返的slider。不过这个因人而异了。。

[Advanced]
00:33:418 (6) - vocal放到滑条末感觉不太好。把00:33:001 (5) - 延长成五连然后00:33:626开始放连打如何
00:51:751 (3,1,2) - 这里和Standard一样。。觉得这么下比较好的话就不要改了
01:28:834 (1,2,3,4,5,6) - 我好奇为何Standard这里DS很大,难度更高的这个难度DS反而低了。。

[Hyper]
02:30:501 (1) - 建议用2个circle强调这两个重音
别的想说的和Advanced差不多。。(这俩难度好像啊)

[Another]
00:30:917 (6,7) - 这个DS,感觉太小了
01:05:917 (2,3) - 这个叠不太合适,把01:05:918 (2) - 做成前后等距比较好
01:22:584 (2,3) - 同
02:30:084 (5,1) - DS太小,可以试试把02:30:501 (1) - Ctrl+G
02:46:542 (4,5) - 不懂这个梗,如果是2-3和4-5距离拉大的话,4-5这个可以拉得更大一点

Extreme感觉摸不出啥,下法和我不太一样我也不好说什么了

厚厉害啊做这么多难度
Topic Starter
Lily Bread

Frost Moon wrote:

M4M

低难度两个感觉没问题

[Standard]
00:32:584 (2,3) - 建议节奏Ctrl+G
//好,感觉不错

00:51:751 (3,1,2) - 个人不是很喜欢这一段的下法。。是我的话00:51:751 (3) - 这里会拉一个和前面一样的1/1slider,然后00:52:376开始用短连续折返的slider。不过这个因人而异了。。
//可能上面两个难度这样改会好一点..低难度从蓝线起不太好

[Advanced]
00:33:418 (6) - vocal放到滑条末感觉不太好。把00:33:001 (5) - 延长成五连然后00:33:626开始放连打如何
//没事的,不是什么重要的vocal

00:51:751 (3,1,2) - 这里和Standard一样。。觉得这么下比较好的话就不要改了
//hyper这样改一下吧

01:28:834 (1,2,3,4,5,6) - 我好奇为何Standard这里DS很大,难度更高的这个难度DS反而低了。。
//这里DS低了其实更难读的

[Hyper]
02:30:501 (1) - 建议用2个circle强调这两个重音
//孤零零的蓝线圈..不太喜欢

别的想说的和Advanced差不多。。(这俩难度好像啊)

[Another]
00:30:917 (6,7) - 这个DS,感觉太小了
//没什么问题

01:05:917 (2,3) - 这个叠不太合适,把01:05:918 (2) - 做成前后等距比较好
//不改,这个我想了挺久的,很合适也很合曲

01:22:584 (2,3) - 同
//一样

02:30:084 (5,1) - DS太小,可以试试把02:30:501 (1) - Ctrl+G
//这里确实没地方塞了...我再想想看吧

02:46:542 (4,5) - 不懂这个梗,如果是2-3和4-5距离拉大的话,4-5这个可以拉得更大一点
//应该是摆歪了

Extreme感觉摸不出啥,下法和我不太一样我也不好说什么了

厚厉害啊做这么多难度
//thanks~很有用的摸
[ Shamwow ]
m4m!

basic

-00:07:168 (2) - slightly crooked
-01:11:334 (6) doesnt line up with 01:10:918 (5) and 01:11:751 (7), so it looks weird
-01:20:501 (4,5,6) - looks kinda clumped

standard

-00:45:918 (2,3) - doesnt sound right, try this instead?

couldnt find any other issues. this was a really small mod so ill shoot a kudosu, sorry about that ;-; good luck!
Topic Starter
Lily Bread

-Dave Strider- wrote:

m4m!

basic

-00:07:168 (2) - slightly crooked
//fixed

-01:11:334 (6) doesnt line up with 01:10:918 (5) and 01:11:751 (7), so it looks weird
//it's ok imo

-01:20:501 (4,5,6) - looks kinda clumped
//i can't find method to change...

standard

-00:45:918 (2,3) - doesnt sound right, try this instead?
//changed in another way

couldnt find any other issues. this was a really small mod so ill shoot a kudosu, sorry about that ;-; good luck!
//don't mind
/*
thanks for mod
*/
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
I think "ラブライブ! School idol project" is more right Source (from this mapset
Add "full" to Tags
Beginner
00:22:168 (2) - if you want make blanket with 00:20:501 (1) - move 2 to x=356 y=80, but i think you don't change it because it's flow
00:25:918 (3,1) - maybe blanket?
00:30:501 (1) - move to x=248 for more smoother blanket
01:02:168 (2) - nc
01:48:834 (1) - i think you don't need this note...
02:37:168 (1) - ^
Basic
00:17:168 (4) - blue ticks is not rankable, it's should end in 00:18:834 ...and i think you can change it to spinner
00:59:459 (2,3) - stacks in Easy isn't rankable too
01:12:793 (2,3) - ^
I can't mod this diff because it have 1/2 vocal objects, it's hard for me...
Standart
Fix some stuff from AIMod: Ctrl+Shift+A -> Check distance snap
00:45:293 (1) - remove nc
00:49:876 (5) - make two sliders instead one - it's more beautiful
01:08:418 (4,5,1) - you have strange flow here - i want move cursor to 1, not to 5.
01:31:959 (1) - remove nc because you don't have white tick or end of kiai here
02:03:626 - 02:05:084 - add spinner
02:06:126 (2,2) - stack or don't overlap
Advanced
00:25:501 (1,2,3) - strange flow (as in Standart)
01:00:501 (1) - make any figure because aligned slow slider confused
02:03:626 - 02:05:084 - add spinner
02:06:126 (2,2) - stack
Hyper
00:08:001 (2,3,4,5,6) - don't stack and make normal stream
00:52:480 (4) - very strange slider with blue-ticks, i think like in %image% is more right
00:58:418 (7,8) - stack?
02:06:751 (3) - move to x=300 y=108 for smoother blanket
Good luck!
{end of mod}
Topic Starter
Lily Bread

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
I think "ラブライブ! School idol project" is more right Source (from this mapset
Add "full" to Tags
/*
see:
https://osu.ppy.sh/s/292823
.
and, this map is not full size..
*/
Beginner
00:22:168 (2) - if you want make blanket with 00:20:501 (1) - move 2 to x=356 y=80, but i think you don't change it because it's flow
00:25:918 (3,1) - maybe blanket?
00:30:501 (1) - move to x=248 for more smoother blanket

01:02:168 (2) - nc
//OK

01:48:834 (1) - i think you don't need this note...
//deleted

02:37:168 (1) - ^
//this is OK because it's very strong.
Basic
00:17:168 (4) - blue ticks is not rankable, it's should end in 00:18:834 ...and i think you can change it to spinner
//ok

00:59:459 (2,3) - stacks in Easy isn't rankable too
01:12:793 (2,3) - ^
//in fact, this is a normal diff 0 0

I can't mod this diff because it have 1/2 vocal objects, it's hard for me...
Standart
Fix some stuff from AIMod: Ctrl+Shift+A -> Check distance snap
//this is a ultra Normal diff, so don't need DS everywhere.

00:45:293 (1) - remove nc
//this NC is ok

00:49:876 (5) - make two sliders instead one - it's more beautiful
//two sliders is hard to play because it repeats 5 times.

01:08:418 (4,5,1) - you have strange flow here - i want move cursor to 1, not to 5.
/*
- 01:08:834 - this is a very strong vocal, i want to stress this so i used a anti-flow
*/

01:31:959 (1) - remove nc because you don't have white tick or end of kiai here
//OK

02:03:626 - 02:05:084 - add spinner
//i don't like spinner

02:06:126 (2,2) - stack or don't overlap
//this is not a visible overlap when playing, so it's ok.
Advanced
00:25:501 (1,2,3) - strange flow (as in Standart)
//i don't know where is strange. this kind of flow can be seen everywhere

01:00:501 (1) - make any figure because aligned slow slider confused
//this is OK because i NCed.

02:03:626 - 02:05:084 - add spinner
//i don't like spinner

02:06:126 (2,2) - stack
//ok
Hyper
00:08:001 (2,3,4,5,6) - don't stack and make normal stream
//this is ok.

00:52:480 (4) - very strange slider with blue-ticks, i think like in %image% is more right
//please listen to music carefully.

00:58:418 (7,8) - stack?
//nope

02:06:751 (3) - move to x=300 y=108 for smoother blanket
Good luck!
{end of mod}
//thanks for mod!
kunka
From m4m req~
General

  1. The suggestion of the hit sound is effective for other diff.
Extreme

  1. 00:08:209 (3,6,7) - Would you add clap? I think that I'm unsatisfactory only in 00:08:001 (1,5) - .
  2. 00:16:126 (2,3,4) - I recommend ctrl+G. 00:15:501 - and the 00:16:126 - are the same sounds. And it is a strong sound. Therefore it thinks that a slider is superior.
  3. 00:18:001 (6) - add clap to head.
  4. 00:56:334 - This blank is unnatural. There is the sound. I recommend the addition of the circle.
  5. 00:59:668 (6) - I recommend whistle. In addition, I recommend all clap because I hear a sound of the snare from 00:59:772 (7) - to 01:00:397 (13) -
  6. 01:00:501 (1) - A sound is strong. I think clap to be inadequacy. Would you switch normal in additions, and change to finish? http://puu.sh/p3436.jpg
  7. 01:01:126 (1,2,3,4) - I hear the sound of the snare. I recommend clap. In addition, would you 01:01:543 (5) - add a whistle?
  8. 01:01:959 (7) - I hear a sound same as 01:01:751 (6) - . I recommend clap to a head.
  9. 01:04:459 (3) - whistle
  10. 01:07:168 (1) - add a whistle, too. 01:08:418 (7) - same http://puu.sh/p34Mn.jpg
  11. 01:07:793 (4) - whistle to head
  12. 01:10:501 (1) - whistle or finish to head
  13. 01:14:563 (4) - clap
  14. 01:17:793 (3) - whistle
  15. 01:20:501 (1) - add a whistle, too. 01:21:751 (7) - same
  16. 01:21:126 (4) - whistle
  17. 01:23:834 (1) - whistle or finish to head
  18. 01:46:022 (3,6) - whistle. 01:46:751 (10) - whistle to head
  19. 01:47:168 (1,2,3,4) - There is no hit sound..I recommend it as follows. 01:47:376 - clap 01:47:480 - clap 01:47:584 - clap 01:47:688 - clap 01:47:793 - whistle 01:47:897 - finish 01:48:001 - whistle 01:48:105 - clap 01:48:209 - clap 01:48:313 - whistle 01:48:418 - clap 01:48:522 - clap 01:48:626 - whistle 01:48:730 - whistle.
  20. 02:17:168 (1,3) - I recommend clap in the same way as 01:13:834 (1,3) - . (It is not necessary to remove the finish.)
  21. 02:23:834 (1) - add a whistle, too. 02:25:085 (7) - same
  22. 02:24:459 (4) - whistle to head
  23. 02:27:168 (1) - whistle or finish to head
  24. 02:34:877 (8,11,12,13) - clap
  25. 02:37:168 (1) - I recommend clap in the same way as 01:13:834 (1,3) - . (It is not necessary to remove the finish.)
  26. 02:38:105 - 02:38:209 - 02:38:313 - clap, In addition, I think that clap is necessary for all points in the 02:38:418 (3) -
  27. 02:47:168 (1) - clap to tail
  28. 02:47:688 (3) - clap
  29. 02:48:001 (6) - clap to head
  30. 02:48:522 (8,9) - clap
  31. 02:48:730 (10) - whistle
It became mod only for Extreme diff. I'm sorry
gl ;)
Topic Starter
Lily Bread

kunkakunkakunkakunka wrote:

From m4m req~
General

  1. The suggestion of the hit sound is effective for other diff.
Extreme

  1. 00:08:209 (3,6,7) - Would you add clap? I think that I'm unsatisfactory only in 00:08:001 (1,5) - .
  2. 00:16:126 (2,3,4) - I recommend ctrl+G. 00:15:501 - and the 00:16:126 - are the same sounds. And it is a strong sound. Therefore it thinks that a slider is superior.
    //they are a triple in music .0 0
  3. 00:18:001 (6) - add clap to head.
  4. 00:56:334 - This blank is unnatural. There is the sound. I recommend the addition of the circle.
    //this sound is very weak, so blank is ok imo.
  5. 00:59:668 (6) - I recommend whistle. In addition, I recommend all clap because I hear a sound of the snare from 00:59:772 (7) - to 01:00:397 (13) -
  6. 01:00:501 (1) - A sound is strong. I think clap to be inadequacy. Would you switch normal in additions, and change to finish? http://puu.sh/p3436.jpg
  7. 01:01:126 (1,2,3,4) - I hear the sound of the snare. I recommend clap. In addition, would you 01:01:543 (5) - add a whistle?
    //this whistle is not necessary.
  8. 01:01:959 (7) - I hear a sound same as 01:01:751 (6) - . I recommend clap to a head.
  9. 01:04:459 (3) - whistle
    //nope
  10. 01:07:168 (1) - add a whistle, too. 01:08:418 (7) - same http://puu.sh/p34Mn.jpg
  11. 01:07:793 (4) - whistle to head
  12. 01:10:501 (1) - whistle or finish to head
  13. 01:14:563 (4) - clap
  14. 01:17:793 (3) - whistle
    //this is not necessary.
  15. 01:20:501 (1) - add a whistle, too. 01:21:751 (7) - same
  16. 01:21:126 (4) - whistle
  17. 01:23:834 (1) - whistle or finish to head
  18. 01:46:022 (3,6) - whistle. 01:46:751 (10) - whistle to head
  19. 01:47:168 (1,2,3,4) - There is no hit sound..I recommend it as follows. 01:47:376 - clap 01:47:480 - clap 01:47:584 - clap 01:47:688 - clap 01:47:793 - whistle 01:47:897 - finish 01:48:001 - whistle 01:48:105 - clap 01:48:209 - clap 01:48:313 - whistle 01:48:418 - clap 01:48:522 - clap 01:48:626 - whistle 01:48:730 - whistle.
  20. 02:17:168 (1,3) - I recommend clap in the same way as 01:13:834 (1,3) - . (It is not necessary to remove the finish.)
  21. 02:23:834 (1) - add a whistle, too. 02:25:085 (7) - same
  22. 02:24:459 (4) - whistle to head
  23. 02:27:168 (1) - whistle or finish to head
  24. 02:34:877 (8,11,12,13) - clap
  25. 02:37:168 (1) - I recommend clap in the same way as 01:13:834 (1,3) - . (It is not necessary to remove the finish.)
  26. 02:38:105 - 02:38:209 - 02:38:313 - clap, In addition, I think that clap is necessary for all points in the 02:38:418 (3) -
  27. 02:47:168 (1) - clap to tail
  28. 02:47:688 (3) - clap
  29. 02:48:001 (6) - clap to head
  30. 02:48:522 (8,9) - clap
  31. 02:48:730 (10) - whistle
It became mod only for Extreme diff. I'm sorry
gl ;)
/*
no reply = fixed.
also, copied to other diffs.
thanks a lot for the hitsound mod! helpful to me.
*/
_Hou
m4m
mod back

Extreme


  1. SV feels high for the difficulty, on my opinion
  2. Seems good, but few elemets feels a bit slovenly
  3. 00:18:001 (6) - this one is a bit sharp according to the flow of previous stream 00:17:584 (2,3,4,5) -
    to make it more clear
    So i guess u can see, stream doesn't match this slider. It would be way better if they do.
  4. 00:49:876 (4,5,6,7,8,9,1) - It has a little curve
  5. 00:53:834 (1) - I suppose it to be better to keep this straight line 00:53:418 (5,6,7,8) -
  6. 01:02:793 (2,3) - set 2 according to flow
    images
    the flow itself

    how it might be
  7. 01:04:459 (3,4) - ^
  8. 01:25:293 (8,9,1) - ^
  9. 02:20:293 (5,6,1) - ^
  10. 02:21:126 (3,4) - ^
  11. 01:27:793 (3,4) - ^
  12. 01:12:063 (8,1) - may be increase spacing a bit? and ^
  13. 02:47:584 (2,3,4,5,6) - Same as i mentioned before, would be solved same way
Topic Starter
Lily Bread

Hou Rearu wrote:

m4m
mod back

Extreme


  1. SV feels high for the difficulty, on my opinion
  2. Seems good, but few elemets feels a bit slovenly
  3. 00:18:001 (6) - this one is a bit sharp according to the flow of previous stream 00:17:584 (2,3,4,5) -
    to make it more clear
    So i guess u can see, stream doesn't match this slider. It would be way better if they do.
  4. 00:49:876 (4,5,6,7,8,9,1) - It has a little curve
  5. 00:53:834 (1) - I suppose it to be better to keep this straight line 00:53:418 (5,6,7,8) -
  6. 01:02:793 (2,3) - set 2 according to flow
    images
    the flow itself

    how it might be
  7. 01:04:459 (3,4) - ^
  8. 01:25:293 (8,9,1) - ^
  9. 02:20:293 (5,6,1) - ^
  10. 02:21:126 (3,4) - ^
  11. 01:27:793 (3,4) - ^

    /*
    i made these flow on purpose, so no change.
    */
  12. 01:12:063 (8,1) - may be increase spacing a bit? and ^
    //their gap is 1/4, so this spacing is ok.
  13. 02:47:584 (2,3,4,5,6) - Same as i mentioned before, would be solved same way
/*
you can treat triple+slider as one slider. and these flow is ok.
thanks for mod.
*/
[ -BELYOND- ]
M4M
先摸主难度,有空补上别的diff。
下面是窝自言自语跟系统对的话。估计没什么影响。排版有点挫233
先说节奏和音效吧,有一点建议,完全是个人喜好。
以下note放whistle:01:11:126 (3) - 01:12:793 (3) - 01:24:459 (3) - 01:26:126 (3) -
05:43 [ -BELYOND- ]: 02:08:418 (5) - 这里的whistle换到02:08:834 (1) - ,然后02:09:876 (5) - 这里的whistle不要,02:16:334 (4) - 这里消尾音放whistle
05:45 [ -BELYOND- ]: 02:27:793 (3) - 02:29:459 (3) - 放whistle
05:46 [ -BELYOND- ]: 01:14:667 (5,6,7) - 下clap
05:46 [ -BELYOND- ]: 01:28:522 (6,7) - 下clap
05:47 [ -BELYOND- ]: 以上是音效,是窝关了音乐声音光听效果音听出来的,所以说其实可改可不改,因为音效很轻,这么细微的差别不会有影响,但是改了以后就完美了o/ 节奏来讲没摸到什么要改的,接下来看排列
05:51 [ -BELYOND- ]: 02:35:501 (1) - 稍显不美观,建议顺起来
05:52 [ -BELYOND- ]: 02:41:751 (5,1) - 隔得有点近,不大好读
05:58 [ -BELYOND- ]: 00:22:584 (3) - 感觉没接全,突出来了一点
05:59 [ -BELYOND- ]: 00:43:626 (7,8) - 做成直的

打起来还是蛮顺的,间距正好够读图留出压手速的精力。有的衔接不是很美观不过感觉不是什么大问题。那几个高速短话条虽然感觉没什么不合理也打得到但是还是觉得好快啊。如果有精力可以看看能不能稍微缩短一点。

啊好水啊,不过听音效听得还是特别认真的,排列方面我也很苦手所以摸不出什么东西。QAQ

祝早日飞啊,一个人肝这么多diff还不是短歌。辛苦了
Topic Starter
Lily Bread

[ -BELYOND- ] wrote:

M4M
先摸主难度,有空补上别的diff。
下面是窝自言自语跟系统对的话。估计没什么影响。排版有点挫233
//呃,为什么要这样做..

先说节奏和音效吧,有一点建议,完全是个人喜好。
以下note放whistle:01:11:126 (3) - 01:12:793 (3) - 01:24:459 (3) - 01:26:126 (3) -
//这些感觉不太好,我kiai里的whistle基本都用在强调人声了

05:43 [ -BELYOND- ]: 02:08:418 (5) - 这里的whistle换到02:08:834 (1) - ,然后02:09:876 (5) - 这里的whistle不要,02:16:334 (4) - 这里消尾音放whistle
//这里不想动呢,是之前的摸让我改成这样的

05:45 [ -BELYOND- ]: 02:27:793 (3) - 02:29:459 (3) - 放whistle
//好,顺便把前面一段的也放了

05:46 [ -BELYOND- ]: 01:14:667 (5,6,7) - 下clap
//不这里是故意不放的..

05:46 [ -BELYOND- ]: 01:28:522 (6,7) - 下clap
//嗯这个可以

05:47 [ -BELYOND- ]: 以上是音效,是窝关了音乐声音光听效果音听出来的,所以说其实可改可不改,因为音效很轻,这么细微的差别不会有影响,但是改了以后就完美了o/ 节奏来讲没摸到什么要改的,接下来看排列
05:51 [ -BELYOND- ]: 02:35:501 (1) - 稍显不美观,建议顺起来
//好

05:52 [ -BELYOND- ]: 02:41:751 (5,1) - 隔得有点近,不大好读
//这个叠起来没什么问题

05:58 [ -BELYOND- ]: 00:22:584 (3) - 感觉没接全,突出来了一点
//改了一下

05:59 [ -BELYOND- ]: 00:43:626 (7,8) - 做成直的
//呃,感觉现在这样也挺好的

打起来还是蛮顺的,间距正好够读图留出压手速的精力。有的衔接不是很美观不过感觉不是什么大问题。那几个高速短话条虽然感觉没什么不合理也打得到但是还是觉得好快啊。如果有精力可以看看能不能稍微缩短一点。
//嗯..这些我再看看..

啊好水啊,不过听音效听得还是特别认真的,排列方面我也很苦手所以摸不出什么东西。QAQ

祝早日飞啊,一个人肝这么多diff还不是短歌。辛苦了
//thanks for mod!
hyouri
bread hype (´。• ᵕ •。`) ♡
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