p/5524643mod this I guess
https://osu.ppy.sh/s/436799 (yes it's graved, going to revive after mod)
memes _-
video on all diffs except your insane is missing
sure you know about the custom diffname thing lol
rlc
00:01:569 (4,1) - pretty sure you stacked all other similar 1/1 patterns, so why not this?
00:03:531 - i see this patterning is probably following the longer held vocals, but why not something like
http://i.imgur.com/06HY9Ol.jpg cause having that "yo" clickable instead of on the end of a repeat slider would be great
00:08:158 (3) - could consider adding another repeat here as that follow the scratch much better. at this low bpm that works fine (at least when I testplayed it). totally okay for an extra I think
00:18:531 (1) - guess you wanted this to feel similar to 00:00:588 (1) - but I think extending doesn't fit here with the pretty important vocal being on the red tick
00:34:232 (1,2) - this is like completely unjustified. if you want to go with huge spacing here at least build it up starting from 00:33:672 (1,2,3,4) - ?
and even then I think it doesn't fit at all, the intensity doesn't really increase by a huge amount here
00:38:017 (3) - random huge jump on really weak beat is what
00:43:064 (2,3,4) - 00:44:887 (1,2,3,4) - no idea why you'd suddenly drop spacing this much for these patterns? makes it overally feel a bit random
spaghetti
you are using single measure comboing but you map it like it was double the bpm, migh reconsider using half measure nc or something as they get quite long
00:16:429 (2,2) - don't think those work with the song at all, 1/2 gaps or 1/4 slider would fit better
00:17:690 (3,4,6,7) - noticeable inconsistent overlaps are so triggering lol
00:20:214 (9) - with the circular flow from before movement into this feels so forced. a possible solution would be something like
http://i.imgur.com/lCzWzOm.jpg which still fits your visuals/concept here
00:20:774 (1) - feels like it needs way more emphasis with how high your overall spacing in this part is
00:21:055 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3) - this whole part feels so clumped with how you focus so much on the middle of the playfield, could consider rearranging it a little
captin
00:04:232 (2) -
http://i.imgur.com/nsTz5iv.jpg why not this? would make more sense with how different the parts of the repeat slider are and having most important sound here clickable is nice
00:06:055 (4,1) - with how you tend to put medium to big jumps on such things usually, having it spaced like this feels completely unfitting. could probably stack on 00:06:756 (3) - tail for a simple solution
00:05:915 - 00:07:036 - these don't really work, suddenly having main melody and "vocals" on tails
stack usage in this part feels pretty random, having some claps stacked and then jumps on others seems weird considering they also don't reayll follow vocals or anything like that
compare 00:11:102 (3,4) - 00:12:223 (2,3) - 00:13:345 (4,5) - etc
and around the second half of this part you don't stack at all?
00:21:335 (3,4,5) - suddenly putting a rather linear + consistent ds pattern feels unfitting with how you patterned this part and music isn't really different here either
00:34:092 (4,1) - this thing again, similar to second point -_
00:37:737 (2,3) - seems completely unfitting to randomly stack here
00:48:812 - how about starting this at the same spot the other higher diffs do?
deetz
what happened to upper/left part of the playfield lol
00:33:391 (2,4) - how about making this overlap mroe similar to 00:31:989 (1,2,3,4,1,3) - ? would look so nice
00:46:569 (5,6) - because of the pattern before the broken stack is actually kinda noticeable in gameplay, doesn't look intended lol
lach
00:29:186 (4,1,2) - even when utilizing slider leniency, movement feels so forced here with how you go down-bit up - down
shitty possible thing you could do
http://i.imgur.com/ELNzpP7.jpgleader
personally really dislike normal with ds so much below 1, the movement on sliders is so much faster than circles which just doen't feel nice to play for such a difficulty
usage stacks for multiple snapping is also something I don't really see as fitting
like 00:30:588 (2,3,4) - <=> 00:32:550 (2,3) - etc
00:07:597 (1,1) -
around half a second seems kinda low for spinner recovery on a normalsm1
kinda feels like only slider head/tail were considered but movement on sliderbodies totally ignored
things like 00:00:588 (1,2,3) - are kinda awkward to follow (and also look bad), even more so considering how most new players play slider
things like 00:23:017 (1,2,3) - being so forced when you could for example
http://i.imgur.com/dlSgy9d.jpg or whatever. happens on more spots like 00:36:475 (1,2,3) -
00:30:868 (4,2) - can you not do this on such a difficulty?