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Unknown Artist - Cory White House de Chou Taihen!

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Topic Starter
Spaghetti
This beatmap was submitted using in-game submission on Sunday, November 6, 2016 at 1:34:16 PM

Artist: Unknown Artist
Title: Cory White House de Chou Taihen!
Source: コーリー ホワイトハウスでチョー大変!
Tags: corey in the tv size opening xlni rlc deetz leader captin captin1 lach some1 sm1 thats so raven
BPM: 107
Filesize: 8138kb
Play Time: 00:49
Difficulties Available:
  1. captin's Insane (4.83 stars, 179 notes)
  2. deetz' Insane (4.04 stars, 175 notes)
  3. Extra (5.08 stars, 195 notes)
  4. Lach's Hard (3.05 stars, 148 notes)
  5. Leader's Normal (2.25 stars, 94 notes)
  6. RLC's xlNi Makasete (5.26 stars, 183 notes)
  7. Some1's Easy (1.41 stars, 52 notes)
Download: Unknown Artist - Cory White House de Chou Taihen!
Download: Unknown Artist - Cory White House de Chou Taihen! (no video)
Information: Scores/Beatmap Listing
---------------


🇺🇸 I'm yo man! 🇺🇸


Follow me on twitter for mapping updates and other stuff!
Samoyed
Good shit
MondoKuma
I love this anime
Trizept
YEEEEEEEEEEEEEEEEEEEEEE

[General]
  1. Your mp3 file is 128 kbps, find a higher quality one?
  2. 1366x768 bg plz also nice bg file name :^)
  3. Tags: "cory" xddd, add deetz since he has a gd
[Easy]
  1. AR is bit too high for easy players, change to AR 3. Alslo consider changing HP to 3.
  2. 00:05:915 (6) - NC
  3. 00:14:045 (1,1) - I think these return sliders may be a bit confusing on a sightread for newbie players considering it returns one more time and people don't usually expect it due to 00:10:681 (2) - this one not having another return
  4. 00:23:017 (4) - NC
[Normal]
  1. Change AR to 4 or 5 and also consider changing HP to 4.
  2. I don't think combo should go up as high as 9 on a normal tbh
  3. 00:01:429 (2) - Return slider end leniency doesn't lead towards to the next slider head, can be confusing for newbie players.
  4. 00:04:232 (4) - , 00:05:915 (7) - NC
  5. 00:11:522 (5) - , 00:16:288 (5) - , 00:23:017 (6) - NC
  6. 00:28:625 (3) - You have been doing 1.5x DS so do it on this slider here
  7. 00:40:961 (6) - NC
  8. 00:47:690 (5) - Why the complete stack here? I think it's better to keep it as consistent as how you do these slider+overlap note. The DS should be 0.7x on that white tick.
[Hard]
  1. 00:00:868 (2,3) - Kickslider into 1/2 slider is confusing at this situation considering there's like no tick pause in-between so the cursor movement from the kickslider end to the next sliderhead is really sudden.
  2. 00:01:569 (4) - Maybe make this a blanket?
  3. 00:02:550 (7) - Have the sliderend point towards the next note. The way you had it would make players prone to breaking since it's slider end leniency isn't leading towards the next note.
  4. 00:05:354 (2) - Have this sliderhead completely stack underneath (5) slider.
  5. 00:17:410 (5,6,7) - This part is confusing cuz (7) is on the same position as (5), change the pattern so reading this is a lot better.
  6. 00:29:466 (8,1) - The exchange between these two is just weird and iffy. I think deleting (8) and extending (7)'s slider end to the red tick is much better.
  7. 00:33:111 (5) - Why the sudden DS change? I think having it be DS 1.5x at this point is much better for consistency.
  8. 00:34:092 (9) - Blanket
  9. 00:42:503 (4) - NC?
  10. 00:43:765 (5,6) - Weird rhythm choice. Can be confusing, consider (5) to slightly overlap the previous sliderend so reading this is much easier.
  11. 00:47:690 (6) - A player will most likely hit this note early considering it's extremely close. Move it farther away to signify the 1/2 difference.
[deetz' Insane]
  1. 00:07:316 (1) - Why the NC?
  2. 00:17:270 (1) - Have this sliderend be the same position as 00:18:251 (5) - sliderhead? I think it makes it much more cleaner xd
  3. 00:38:718 (1) - Why not have this slider be the same shape as 00:39:700 (1) - , 00:35:354 (1,2) - ?
  4. 00:41:522 (3) - Have this be more in the middle between (2,4); cleans it up quite a bit.
  5. Really well done diff :D
[leave it to me]
  1. Capitalize diff name? :^)
  2. 00:13:765 (10) - 1.5x DS?
  3. 00:21:055 (2) - Nazi, but this isn't completely stacked underneath, also 00:22:316 (8) - on (4) sliderhead :^)
  4. 00:24:980 (7,8,9) - I think this jump needs to be emphasized. Consider
  5. 00:40:120 (5,6) - Players will be confused here due to (5) complete stack on sliderend and then (6,7) are extremely close to it. There's a tick pause so signify that by maybe placing (5) on (3)'s sliderend?
  6. Awesome diff as well!
I enjoyed doing this mod cuz most of the time i was busy looking at the ass Cory.
ac8129464363

Xbox wrote:

[deetz' Insane]
  1. 00:07:316 (1) - Why the NC?
  2. 00:17:270 (1) - Have this sliderend be the same position as 00:18:251 (5) - sliderhead? I think it makes it much more cleaner xd
  3. 00:38:718 (1) - Why not have this slider be the same shape as 00:39:700 (1) - , 00:35:354 (1,2) - ? different intonation
  4. 00:41:522 (3) - Have this be more in the middle between (2,4); cleans it up quite a bit.
  5. Really well done diff :D thank
fixed the rest, thank

http://puu.sh/m54Lt/e54d106f57.zip
Topic Starter
Spaghetti
checked xbox's mod but the site flipped out on me so i lost all my responses so srry
Glyphic
mod

normal
________


00:30:868 (5,6) - i would make (5) 1/4th longer and have (6) start on the white tick. had a lower ranking player test the map and it made more sense to him when i changed it.

insane
______


maybe add a inherited point at 00:49:933 making the sliderend silent?

pretty shit mod tbh
Topic Starter
Spaghetti

Glyphic wrote:

mod

normal
________


00:30:868 (5,6) - i would make (5) 1/4th longer and have (6) start on the white tick. had a lower ranking player test the map and it made more sense to him when i changed it. o shit tru

insane
______


maybe add a inherited point at 00:49:933 making the sliderend silent? but there's an ending note

pretty shit mod tbh
Arphimigon
Cory in da hoes best animu
fieryrage
dude nice
Glyphic
+ 1 lub veri
Anxient
GOD SAVE US ALL
weebshit title
00:01:148 (3,5,6) - avoidable overlap
00:07:316 (1) - increase spacing. there is empahsis on sliderstart.
00:11:102 (9,10,1) - this works better maybe? http://puu.sh/oq92G/014dfc7831.jpg
00:16:849 (4) - NC
pls remap
00:35:214 (5,7) - snap onegai shimasu
00:40:541 (9,3) - stack pls
00:42:503 (6,7) - use the same slider
Topic Starter
Spaghetti

Anxient wrote:

GOD SAVE US ALL
weebshit title
00:01:148 (3,5,6) - avoidable overlap d
00:07:316 (1) - increase spacing. there is empahsis on sliderstart. ctrl g'd
00:11:102 (9,10,1) - this works better maybe? http://puu.sh/oq92G/014dfc7831.jpg i dun like it but i see where ur coming from so i fixed it my own way
00:16:849 (4) - NC ya
pls remap ???
00:35:214 (5,7) - snap onegai shimasu g
00:40:541 (9,3) - stack pls ya
00:42:503 (6,7) - use the same slider mhm
thanks <3
Kyouren
dat metadata and bg :v

I not sure with metadata :/
For now used this metadata:

Artist: Kyle Massey and Maiara Walsh
Source: Cory in the House (Used original title)
Add in the tags: コーリー ホワイトハウスでチョー大変! (It's japanese title) and Disney Channel (you know if that series has in Disney Channel)

https://www.youtube.com/watch?v=PcG79IVMf00
http://www.nicovideo.jp/watch/sm7377732
https://en.m.wikipedia.org/wiki/Cory_in_the_House

I not sure, but maybe IamKwaN can help you :>

Good luck and No Kudosu! w/
fieryrage
brb making extra gd
MBmasher
From my NM Queue

Easy
  1. 00:02:830 (1,2) - Don't stack on Easy diffs
  2. 00:27:503 (1,2,3) - I think you should do this, the current pattern doesn't look very good
  3. 00:42:083 (3) - I think you should end it at 00:42:503 to match the vocals

Normal
  1. I think you should add a circle at 00:12:083
  2. 00:15:167 (3) - You should end this at 00:15:447
  3. 00:25:401 (1) - I don't think there's enough recovery time after this spinner

Hard
  1. 00:24:139 (5) - New Combo

Good luck. :)
Topic Starter
Spaghetti

jamimc2 wrote:

From my NM Queue

Easy
  1. 00:02:830 (1,2) - Don't stack on Easy diffs i dont see the problem with it but i suck at making easies so if someone else points out ill fix
  2. 00:27:503 (1,2,3) - I think you should do this, the current pattern doesn't look very good g
  3. 00:42:083 (3) - I think you should end it at 00:42:503 to match the vocals vocals land on the tick i mapped it to?

Normal
  1. I think you should add a circle at 00:12:083 gimme a suggestion on where to place it and sure coz idk where itd work to keep the spacing consistent LOL
  2. 00:15:167 (3) - You should end this at 00:15:447 g
  3. 00:25:401 (1) - I don't think there's enough recovery time after this spinner g

Hard
  1. 00:24:139 (5) - New Combo g

Good luck. :)
thanks <3
fieryrage
Easy

cacner
fix ur kiai end times on your diffs and unicode title on my diff thank

har
ur better at mapping hards than me
altho ar 7.5 or something might work better

DEET
ar 8.5 pls
00:08:158 (3) - this is 1/8 not 1/6 tbh
00:31:989 (1,2,3,4) - this might work better if you stack it on the slider end instead of the slider head but idk the way it is is kind of good right now so???

harder
why ar 9.3 theres like no reason to have it that high, reduce to ar 9
00:01:148 (3) - make this a repeat slider?
00:01:989 (6) - add a note after this slider at the slider end or something cuz theres definitely a note here lo

ok i can tmod this sht
Topic Starter
Spaghetti
fixed everything but AR suggestions coz double bpm
ac8129464363

fieryrage wrote:

DEET
ar 8.5 pls n0 i mapped it for ar9
00:08:158 (3) - this is 1/8 not 1/6 tbh K
00:31:989 (1,2,3,4) - this might work better if you stack it on the slider end instead of the slider head but idk the way it is is kind of good right now so??? yeha i like it how it is
thkx
WORSTPOLACKEU
Boku Ni Makasete
00:10:401 (5,6) - After thorough and detailed playtesting this (xd) I think you should switch positions of those two notes.
00:23:017 (1,2,3) - they feel too close to each other?
00:24:700 (8,9) - same as above
00:31:008 (2) - ctrl-g ?
00:45:307 (10) - ;_; I cry at antijumps

Other diffs seem fine to me ?
Topic Starter
Spaghetti
fixed everything but antijump coz idk how to fix
Atsuro
Wat

Fiery's Ez
00:00:588 (1,2,3,4,1,2,3) - This has a different distance spacing than the rest of the map, i'm pretty sure this needs to be consistent on diffs as easy as this one.
00:23:578 (1,2) - imho this plays better as two 1/2 sliders as it sticks to the beat on the white lines better, with the repeat you click on the red line making it feel weird

Normal
00:01:989 (3) - Aaaa i really don't like how you skip the clap, ik it's for the "yaaaay!" but it plays weird :v
00:08:158 (3) - I think a 1/2 slider would work better, the repeat sounds out of place since it's not synched with the dj sound things
00:10:541 (4,1,2) - This normal plays really weird with these inconsistent gaps, keeping a steady rhythm is really hard
00:19:092 (2,3,3,4) - Try to keep your stacks consistent when mapping normal, it has a low ar making it hard to read or predict different timings on stacked notes.

This is a weird normal :v
Also, increase the ar, the ar jump from this to hard is huge

Hard
00:43:765 (2,3,4,5,6) - Space them so it's easier to predict that they're 1/1 (a new combo helps too)

Deetz
Perfect imvho

Boku ni asdf
00:01:148 (3,4) - This jump felt way too large, it's the beginning of the map plz
00:16:849 (1) - I don't think this NC is necessary8
00:25:260 (11) - NC?
00:30:588 (1) - Is a NC necessary here?
00:43:204 (1) - I'm pretty sure this slider's head needs a soft finish or something

Nice set, GL
Topic Starter
Spaghetti

Atsuro wrote:

Boku ni asdf
00:16:849 (1) - I don't think this NC is necessary8 pattern
00:25:260 (11) - NC? 00:24:139 (1) - ima just put it here coz it fits the pattern
00:43:204 (1) - I'm pretty sure this slider's head needs a soft finish or something i think its fine

Nice set, GL
ima remap hard and normal they succ lol
fieryrage

Atsuro wrote:

Fiery's Ez
00:00:588 (1,2,3,4,1,2,3) - This has a different distance spacing than the rest of the map, i'm pretty sure this needs to be consistent on diffs as easy as this one. whoops lol
00:23:578 (1,2) - imho this plays better as two 1/2 sliders as it sticks to the beat on the white lines better, with the repeat you click on the red line making it feel weird repeat slider is following vocals more than drum, i think it's fine as it is
tyty
Crimmi
Hai~

General (Metadata, Timing, etc.)


_________________________________________________________



  1. "ass.jpg" is 600x336 plus the quality is a a bit ugly, try to find a better one.
  2. All of the combo colors are consistent except the ones in "Fiery's Easy".
  3. Why does "deetz's Insane" Kiai end differently than the others?

Easy



  1. 00:18:531 (1) - This will be slightly hard to see because 00:16:288 (1) is blocking it, so I suggest you move it somewhere else.

Normal



  1. 00:01:429 (2) - This plays a bit better if that repeat was taken off.
  2. 00:12:083 (x) - You kind of missed a beat here, perhaps maybe add a repeat from (1)?

Nothing much I can do here but double check your lower difficulties and lessen the amount of stacking there.
Cryptic
only like, 48 hours late or somethin

[General]
  1. Remove ass, lewd from tags
  2. Make the artist Kyle Massey, if you refuse to do so, add him to the tags (his voice is still blatantly in the background even with the dub).
[Boku Ni Makasete]
  1. 00:00:588 (1,2,3,4) - This sequence plays really awkwardly in my opinion. It has this weird anti-flow that just seems jarring as the first beats in the song. A few suggestions: Move the 00:01:148 (3) - slider to the left of 00:00:588 (1,2) - and then reposition them accordingly. 4>5 is fine as long as 1>2>3 is changed to flow a bit better. Another possible solution is tilt the 00:01:148 (3) - slider moreso in the direction of 00:01:569 (4) - as a visual indicator to where the next note is. I think the first combo could definitely be improved - and its honestly my biggest qualm with the map.
  2. 00:17:830 (4,5,6) - These jumps are super obtuse and therefore feel kind of awkward to snap. Repositioning the slider or curving it and then slightly changing the location of 6 should solve this easily.
  3. 00:23:017 (1,2,3,4,5,6,7,8,9,10,11) - You can make a better pattern than this. I get why you've done it, but I feel like it doesn't fit the music properly. If you're following the vocals, one of the two patterns below would be better suited.
  4. 00:32:270 (2,3) - I'm gonna complain about the blunt angle again here, but this one plays the best out of all the other ones so its really just a weak suggestion.

    Looks good I guess. It was fun to play.
[deetz's Insane]
  1. 00:20:214 (3) - Obligatory blanket mod (in relation to 00:19:513 (4) - ).
  2. 00:28:625 (1) - Based off your patterns, I expected this slider to start in a CTRL+G position (as in, it felt awkward to get to the slider head). Maybe move around 00:28:625 (1,2,3,4) - this pattern to better play off the pattern you started 00:27:503 (1,2,3,4) - here? Its the same vocal-line so I feel like they should fit together a bit better.

    Overall a really solid diff, also a bit of fun.
[Hard]
  1. Ehh, remap? I mean, its definitely moddable and you can get it to a good state, but being that its only 50 seconds I'd say a remap entirely is just quicker. Overall, blanket more and avoid harsh flows like these: 00:17:690 (6,7,8,9,1) - since they play more like a light insane than a Hard.
[Normal]
  1. Not touching this diff - probably remap would be my suggestion here too.
[Fiery's Easy]
  1. Someone messaged me right before I started and I minimized firefox and I forgot to do it. Message me tomorrow evening for an IRC.
Good luck Spag.
Topic Starter
Spaghetti
ok i guess its ny fault for not making it clear on the main post but DO NOT MOD THE HARD/NORMAL IM REMAPPING
fieryrage

Crimmi wrote:

Easy



  1. 00:18:531 (1) - This will be slightly hard to see because 00:16:288 (1) is blocking it, so I suggest you move it somewhere else.
moved the thingy
also irc'd with cryptic and changed 00:30:307 (1) - spacing in relations to sliders

irc
14:19 fieryrage: ok so
14:19 fieryrage: what did u hav
14:19 fieryrage: 4 the mod
14:20 fieryrage: b4 i send this to spagh
14:20 Cryptic: o
14:20 Cryptic: remap
14:20 Cryptic: :^)
14:20 Cryptic: no but srs
14:20 Cryptic: okay
14:20 fieryrage: thx
14:20 fieryrage: as an fyi 00:18:531 (1) - i changed this
14:20 fieryrage: made it so it doesnt overlap
14:21 Cryptic: okay
14:21 Cryptic: that was one of them
14:21 Cryptic: the other is
14:21 Cryptic: 00:28:625 (3,1,2) -
14:21 Cryptic: I'm worried about the spacing there
14:21 Cryptic: I know its consistent but it just seems really large for an Easy
14:22 fieryrage: https://osu.ppy.sh/ss/5034361 does this work then
14:22 fieryrage: reduce the angle etc
14:22 Cryptic: yeah
14:22 fieryrage: k
14:22 Cryptic: That should be fine
14:22 fieryrage: alrite
14:22 fieryrage: ill send the updat
14:22 Cryptic: it was just a bit too large before
14:22 Cryptic: other than that its gud
14:22 fieryrage: nah i get it idk what i was doing
14:22 fieryrage: iw as like
14:22 fieryrage: hey spacing
14:22 Cryptic: well it seems in line with your other spacing
14:22 Cryptic: it just would be confusing
14:24 fieryrage: ye

ty for mod!
BluePixel_old_1
Rank this already... jeez
Topic Starter
Spaghetti
leggo
Underforest
from queue
some diffs doesn't have video, check them
add コーリー ホワイトハウスでチョー大変! to source and That's so Raven to tags

s's e
00:13:485 (4,2) - i don't think this kind of overlaps are very fittable with the song
00:30:868 (4,2) - same

l's n
00:40:961 (1,2) - rhythm inconsistence comparing easy diff

l's h
00:27:503 (1,2,3,4) - this kind of jumps can be very overmapped with hard of low bpm
00:45:307 (1,2,1,2,1,2,1,2) - please try to avoid this

d's i
00:31:989 (1) - move last symmetry point to x:440 y:180, it will perfectly match with 00:31:429 (3) - slider and both will look better
00:39:700 (1) - you can center the middle red point to do better symmetry imo

c's i
00:38:718 (1,2) - why low spacing?

boku ni makasete

00:46:989 (6) - no need for a finish on start slider

r's x
00:29:746 (1,2) - low a little bit the spacing between those and similar jumps

gl
Topic Starter
Spaghetti

Underforest wrote:

from queue
some diffs doesn't have video, check them k
add コーリー ホワイトハウスでチョー大変! to source and That's so Raven to tags k

s's e
00:13:485 (4,2) - i don't think this kind of overlaps are very fittable with the song its k bb
00:30:868 (4,2) - same its k bb

l's n
00:40:961 (1,2) - rhythm inconsistence comparing easy diff so?

l's h
00:27:503 (1,2,3,4) - this kind of jumps can be very overmapped with hard of low bpm k
00:45:307 (1,2,1,2,1,2,1,2) - please try to avoid this ?


boku ni makasete

00:46:989 (6) - no need for a finish on start slider k

r's x
00:29:746 (1,2) - low a little bit the spacing between those and similar jumps i think its fine

gl
ac8129464363

Underforest wrote:

d's i
00:31:989 (1) - move last symmetry point to x:440 y:180, it will perfectly match with 00:31:429 (3) - slider and both will look better prefer mine
00:39:700 (1) - you can center the middle red point to do better symmetry imo nah its intentional
Lasse
p/5524643
mod this I guess https://osu.ppy.sh/s/436799 (yes it's graved, going to revive after mod)

memes _-

video on all diffs except your insane is missing
sure you know about the custom diffname thing lol

rlc
00:01:569 (4,1) - pretty sure you stacked all other similar 1/1 patterns, so why not this?
00:03:531 - i see this patterning is probably following the longer held vocals, but why not something like http://i.imgur.com/06HY9Ol.jpg cause having that "yo" clickable instead of on the end of a repeat slider would be great
00:08:158 (3) - could consider adding another repeat here as that follow the scratch much better. at this low bpm that works fine (at least when I testplayed it). totally okay for an extra I think
00:18:531 (1) - guess you wanted this to feel similar to 00:00:588 (1) - but I think extending doesn't fit here with the pretty important vocal being on the red tick
00:34:232 (1,2) - this is like completely unjustified. if you want to go with huge spacing here at least build it up starting from 00:33:672 (1,2,3,4) - ?
and even then I think it doesn't fit at all, the intensity doesn't really increase by a huge amount here
00:38:017 (3) - random huge jump on really weak beat is what
00:43:064 (2,3,4) - 00:44:887 (1,2,3,4) - no idea why you'd suddenly drop spacing this much for these patterns? makes it overally feel a bit random

spaghetti
you are using single measure comboing but you map it like it was double the bpm, migh reconsider using half measure nc or something as they get quite long
00:16:429 (2,2) - don't think those work with the song at all, 1/2 gaps or 1/4 slider would fit better
00:17:690 (3,4,6,7) - noticeable inconsistent overlaps are so triggering lol
00:20:214 (9) - with the circular flow from before movement into this feels so forced. a possible solution would be something like http://i.imgur.com/lCzWzOm.jpg which still fits your visuals/concept here
00:20:774 (1) - feels like it needs way more emphasis with how high your overall spacing in this part is
00:21:055 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3) - this whole part feels so clumped with how you focus so much on the middle of the playfield, could consider rearranging it a little

captin
00:04:232 (2) - http://i.imgur.com/nsTz5iv.jpg why not this? would make more sense with how different the parts of the repeat slider are and having most important sound here clickable is nice
00:06:055 (4,1) - with how you tend to put medium to big jumps on such things usually, having it spaced like this feels completely unfitting. could probably stack on 00:06:756 (3) - tail for a simple solution
00:05:915 - 00:07:036 - these don't really work, suddenly having main melody and "vocals" on tails
stack usage in this part feels pretty random, having some claps stacked and then jumps on others seems weird considering they also don't reayll follow vocals or anything like that
compare 00:11:102 (3,4) - 00:12:223 (2,3) - 00:13:345 (4,5) - etc
and around the second half of this part you don't stack at all?
00:21:335 (3,4,5) - suddenly putting a rather linear + consistent ds pattern feels unfitting with how you patterned this part and music isn't really different here either
00:34:092 (4,1) - this thing again, similar to second point -_
00:37:737 (2,3) - seems completely unfitting to randomly stack here
00:48:812 - how about starting this at the same spot the other higher diffs do?

deetz
what happened to upper/left part of the playfield lol
00:33:391 (2,4) - how about making this overlap mroe similar to 00:31:989 (1,2,3,4,1,3) - ? would look so nice
00:46:569 (5,6) - because of the pattern before the broken stack is actually kinda noticeable in gameplay, doesn't look intended lol

lach
00:29:186 (4,1,2) - even when utilizing slider leniency, movement feels so forced here with how you go down-bit up - down
shitty possible thing you could do http://i.imgur.com/ELNzpP7.jpg

leader
personally really dislike normal with ds so much below 1, the movement on sliders is so much faster than circles which just doen't feel nice to play for such a difficulty
usage stacks for multiple snapping is also something I don't really see as fitting
like 00:30:588 (2,3,4) - <=> 00:32:550 (2,3) - etc
00:07:597 (1,1) - around half a second seems kinda low for spinner recovery on a normal

sm1
kinda feels like only slider head/tail were considered but movement on sliderbodies totally ignored
things like 00:00:588 (1,2,3) - are kinda awkward to follow (and also look bad), even more so considering how most new players play slider
things like 00:23:017 (1,2,3) - being so forced when you could for example http://i.imgur.com/dlSgy9d.jpg or whatever. happens on more spots like 00:36:475 (1,2,3) -
00:30:868 (4,2) - can you not do this on such a difficulty?
Topic Starter
Spaghetti

Lasse wrote:

https://osu.ppy.sh/forum/p/5524643
mod this I guess https://osu.ppy.sh/s/436799 (yes it's graved, going to revive after mod)

memes _-

video on all diffs except your insane is missing d
sure you know about the custom diffname thing lol ?

rlc
00:01:569 (4,1) - pretty sure you stacked all other similar 1/1 patterns, so why not this? d
00:03:531 - i see this patterning is probably following the longer held vocals, but why not something like http://i.imgur.com/06HY9Ol.jpg cause having that "yo" clickable instead of on the end of a repeat slider would be great nah
00:08:158 (3) - could consider adding another repeat here as that follow the scratch much better. at this low bpm that works fine (at least when I testplayed it). totally okay for an extra I think bufferd - _ -
00:18:531 (1) - guess you wanted this to feel similar to 00:00:588 (1) - but I think extending doesn't fit here with the pretty important vocal being on the red tick slider body compliments it
00:34:232 (1,2) - this is like completely unjustified. if you want to go with huge spacing here at least build it up starting from 00:33:672 (1,2,3,4) - ?
and even then I think it doesn't fit at all, the intensity doesn't really increase by a huge amount here nerfd
00:38:017 (3) - random huge jump on really weak beat is what fits other jumps but nerfed a bit
00:43:064 (2,3,4) - 00:44:887 (1,2,3,4) - no idea why you'd suddenly drop spacing this much for these patterns? makes it overally feel a bit random pause between the main vocalist singing

spaghetti
you are using single measure comboing but you map it like it was double the bpm, migh reconsider using half measure nc or something as they get quite long k
00:16:429 (2,2) - don't think those work with the song at all, 1/2 gaps or 1/4 slider would fit better disagree
00:17:690 (3,4,6,7) - noticeable inconsistent overlaps are so triggering lol d
00:20:214 (9) - with the circular flow from before movement into this feels so forced. a possible solution would be something like http://i.imgur.com/lCzWzOm.jpg which still fits your visuals/concept here k
00:20:774 (1) - feels like it needs way more emphasis with how high your overall spacing in this part is k
00:21:055 (3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3) - this whole part feels so clumped with how you focus so much on the middle of the playfield, could consider rearranging it a little k

lach
00:29:186 (4,1,2) - even when utilizing slider leniency, movement feels so forced here with how you go down-bit up - down
shitty possible thing you could do http://i.imgur.com/ELNzpP7.jpg is k

leader
personally really dislike normal with ds so much below 1, the movement on sliders is so much faster than circles which just doen't feel nice to play for such a difficulty
usage stacks for multiple snapping is also something I don't really see as fitting
like 00:30:588 (2,3,4) - <=> 00:32:550 (2,3) - etc will change if someone else mentions
00:07:597 (1,1) - around half a second seems kinda low for spinner recovery on a normal morethan2beatz
Battle
k

[General]
It's pretty questionable considering easy only uses 1/1 basically and normal not only introduces usage of 1/2 beats but 1/4 beats as well
lol basically none of the diffs r using the video
p sure you can remove ass and lewd from tags since you no longer have the old bg but the thumbnail of it still is there www

[Easy]
00:00:588 (1,3) - js a sharp shape into a smooth shape doesn't really work here but w/e
00:23:017 (1) - feels really inconsistent since you didn't have the downbeat clickable first of all on 00:13:485 (4) - and second it's like, you just have a 2/1 slider that goes over a lot of beats, which you mapped in the last time the female vocals came up
00:13:485 (4) - also while on the topic of this, I would think it's better to have the downbeat clickable, the vocals end there yeah but there's a pretty noticeable and distinct sound on the downbeat
00:30:868 (4,1,2) - This looks really bad aesthetically, I understood the last time you overlapped since it's not too noticeable, but this is literally in the other slider and at awkward angles as well. Basically it looks unpolished af

[Normal]
00:07:036 (6) - It would be nice to have the downbeat clickable in this case imo, since 00:05:073 - 00:06:195 - were clickable, leave the red tick clickable though since like, yeah the beat before that whole synth or w/e thing is also clickable xd
00:11:102 (4) - This kinda feels awkward that it's like 1/1 away, I would expect it to land on the red tick since there's a more noticeable sound there, the whole usage of 1/4 is kinda meh to me since it's basically 214 bpm single tapping which no one would really even expect because the easy was so simplistic in rhythm, it just doesn't scale very well in the spread lol
00:17:971 (4,1) - tbh I expected it to go 1/4 after the 1/4 repeat cuz the hajime yo or w/e japanese thing he says, I think the downbeat would be fine to skip in this case

[Hard]
00:02:270 (6,7,1) - I feel this would be pretty easy to mistake for like a small pause in the music, since it's so far away, 00:01:429 (3,4,5) - at least felt relatively close, the jump makes sense with the downbeat but it feels too easy to confuse imo
00:21:335 (2,3,4) - This looks really messy, you could try to make this a bit cleaner

[deetz]
lol center mapping rip
00:01:569 (4) - I kinda just find it weird that the next one is an antijump, but this one isn't

[captin]
00:05:634 (3,4,1) - It kinda feels wrong to have the strong beats before the white ticks like 00:05:915 - unclickable while 4 has a lot of emphasis when there's not a strong beat there. Also 1 should have a lot more emphasis imo, emphasizing 4 really takes away from 1
00:13:345 (4,5) - I feel like 5 would end up having the most emphasis out of 3,4,5 since like, this is when the vocals are the highest as well as where there is a strong not-vocal beat
00:21:335 (3,4,5) - Mmm it's ds'd but I feel like 00:21:475 (4,5) - should be different since 4,5 have a different instrument playing
00:40:961 (1) - Kinda weird that this has a lot less emphasis than something like 00:41:522 (3,4) - but oh well I guess

[boku no whatever]
00:05:073 (1,2,3) - mm i feel like moving 3 more to the left would make it very distinct that these 3 are together, similar to how you have 00:05:915 (4,5,6,7) - with sharp, flow and a reasonable distance from 8 to make it clear that they're together
00:14:887 (4) - I dunno i feels pretty weird that the strong vocals are clickable at the slider end, but it's ok i guess lol
00:25:260 (6) - NC? I mean usually ppl nc to give that just extra hp boost in case ppl be dyin before the spinner lmao
00:29:606 (1) - It's weird that you're following the vocals now when you were ignoring them earlier, but the slider going over the downbeat is pretty noticeable since there's something clearly there
00:46:989 (6,7) - Why not do the rhythm that you did before withe the circle -> 1/2 slider here? The beat on the red tick at 00:47:410 - doesn't even really have a whole bunch to emphasize in the music, plus the finish hitsound on 00:47:410 - into another finish at 00:47:690 - sounds kinda awk lol

[xlni]
00:13:345 (2) - This is kinda awkward rhythm-wise imo since like, there's a noticeable beat on the reverse slider which would be better clickable imo, I think this works p well but it would need some adjustments to the patterns zz
00:38:438 (5,6) - why does 6 have so much emphasis here, 00:36:195 (2,3) - didn't even have that much emphasis

can i get a ticket lol
Logic Agent
hi m4m stuff

[General]
  1. tickrate on the Easy diff is 2, when the tickrate on every other diff is 1... usually I wouldn't have anything to say about that but how come the tickrate on the easiest diff is the highest?
  2. just gonna assume you know about the video thing, as basically everyone above me has said something about it
[RLC]
  1. 00:05:354 (3,4) - if you wanted, you could make the jump between these two smaller so that the jump between the same sound of the next two 00:06:475 (3,4) here feels stronger
  2. 00:29:326 (2,3,4) - you could rotate this or bring it up a little to get rid of the overlap 00:28:905 (2,4) here if you wanted to clean it up a bit
  3. 00:31:288 (1,2) - move the nc down one note? nc on the blue tick doesn't really make sense here to me
  4. 00:32:830 (4,1) - could avoid overlaps like this here too really easily, unless you're doing it on purpose and i'm just not picking up on that
  5. 00:34:232 (1,2) - this jump seems kinda big to me and having a bigger jump here makes sense but I don't think this particular part of the kiai is the spot for the biggest jump in your map
[Boku Ni Makasete]
  1. 00:01:989 (6) - imo you should make this into a 1/2 slider with a circle after it, because the slider ending on the drum sound seems pretty meh for emphasis
  2. 00:13:345 (9,10,11) - bring this up and to the right a tiny bit? 00:12:784 (6,9) would look cleaner


[captin]
  1. 00:06:756 (3,4) - i would make this jump bigger because the sound behind it is more powerful than 00:05:634 (3,4) here, but the jump here is bigger
  2. 00:08:718 (5) - move this to the left a bit so that it's the same distance from 00:08:158 (3) as 00:08:859 (6) is?
  3. 00:34:232 (1,2,3,4,5) - don't really like how this looks, but maybe you could do something like this instead? idk
[deetz]
  1. okay i couldn't find anything to complain about in this diff
[Lach]
  1. i personally think that the spacing of the 3/4 rhythms in this diff are kinda big for it to be a Hard, but I'm not going to timestamp every one of them and then ask you to change it. I reccomend just going back and rechecking the distance between things like 00:04:933 (6,1) or 00:06:055 (3,4)
  2. 00:30:868 (1) - nc here?
  3. 00:31:148 (2,3) - maybe space these two out a bit more to make the distance equal from the two sliders earlier
  4. 00:42:924 (6,7,8,9,10) - this rhythm is kinda questionable, why not just make 00:43:204 (8,9) - into a 1/2 slider
  5. 00:45:307 (1,2,1,2,1,2,1,2) - spacing here is kinda huge
[Leader]
  1. the rhythms in this diff when paired with a fast slider speed seem kinda overdone to me, so I don't really have much to say about this map other than I don't really like it... imo it needs to be toned down to make it play more like a Normal
[sm1]
  1. this diff seems relatively fine I guess, though imo the sliders are kinda fast for an Easy diff but I think it's personal bias and is completely passable here

i would also pref a ticket thank
Atsuro
Old bg was better

sm1 ez
  1. 00:13:485 (4) - Try making that slider end clickable for emphazis purposes, that downbeat is a fairly strong beat
  2. 00:30:868 (4,2) - Only overlap on the whole diff, looks a bit ugly and it's easy to fix with some flips and stuff
  3. 00:45:447 (1) - This might be better as a slider since new players don't really expect to see two spinners in succesion (also makes more sense :p)
Leader nm
  1. 00:18:391 - Doesn't sound right how you skip over this note, it's strong and can be mapped with rhythms you used on other parts of the map like: https://osu.ppy.sh/ss/6260588
Lach's hd
  1. 00:44:887 (4,5) - Why did you go from mapping vocals to percussion suddenly? a 1/2 slider made more sense with what you were doing
deetz insane
  1. 00:29:186 (3) - Thought this needed a bit more emphazis and found that ctrl+g works nice for that
capitan1 insane
  1. 00:48:812 (1) - Might want to start the spinner on the blue tick like deetz diff
boku ni makasete
  1. 00:07:316 (1,2,3,4,5,6,7,8) - Some hitsounds like whistles or smth would be nice
  2. 00:24:700 (3) - Normal sampleset on head?
  3. 00:36:896 (3) - ^ but slider end
  4. 00:39:139 (3) - ^
  5. 00:46:989 (6) - It doesn't feel right how you follow that 3/2 rhythm with the sliders with the jumps and finishes and suddenly you stop, apparently for the "pati da" lol, but this feels weird since the thing cory says is not sincronized to the beat to begin with.
rlc ex
  1. 00:33:952 (3,4,1) - This feels more comfortable with a sharper angle, right now it plays a bit uncomfortable and weird. Making another pattern would work better tbh but idk lol
Thats all, GL!
Topic Starter
Spaghetti
will gib tickets
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