Hi for M4M :v
okay I really have to listen to what song I'm modding before offering m4m x_x
[Normal]
00:30:055 (1,2,3) - Hmm...well I see what you're going for though it feels like it'd be a bit tricky to transition into the red ticks this way. I think maybe a pattern like this might be a bit friendlier to play while still following this rhythm.
00:46:113 (3) - Personally I'd delete this note although I can see why its there so :v
01:03:937 (1) - Finish on this would be nice since it's in the music
01:06:760 (1) - Same for the slider head of this.
01:06:407 - Was half expecting this to be mapped primarily because you mapped 00:09:937 (1) - so it'd be a nice throwback
01:12:407 (1) - Slider could look better
01:21:937 (2,3) - So here one thing that would be neat would be having an object at 01:22:996 - to get that sound which is pretty strong in the music. So a note pattern that can easily do that would be something like this.
[Collab Hard]
TBH this isn't so hard to read or too fast to need AR8 I think. AR7 or maybe at most 7.5 would work. OD 6.5 would also be more appropriate otherwise might as well make it OD7.
00:24:055 (5) - The jump to this note and it being a 1/4 repeat makes this pretty tough to play. Players at this level still don't see short slider like these as something you can just click and hold on the slider head cuz of that leniency (and soon we wont too ;A;) so this will likely be tricky to play and if not read since it's so unexpected and still a short hold. I guess the lesser of two evils would be to change this to just a note since the triple sound doesn't really add to much and would play a bit more like 00:21:584 (1,2,3) - .
00:50:172 - That sample switch lol
00:52:819 (2) - Also don't like the clap on the slider end
00:53:349 (3,4,1,2) - And definitely dont like the claps here. The song really only has that kick and finish sound so the whistle/finish are the only hitsounds needed here tbh.
01:00:584 (3) - Well since you started using this other clap hitsound in this section then technically 01:00:760 - would have a clap instead of a whistle
01:01:113 (1) - 01:02:349 (3) - Really that clap takes away from the finish because it's much louder than the finish hitsound itself. Also in general the hitsounds on the slider ends of 1-3 also take away from the finish. it's supposed to be kind of like a bam--bam-BAAAAM kind of feel with the finish and whistles on the slider heads so the other hitsounds kinda remove that feel. Basically leave the whistle/finishes on the slider heads of (1), (2) and (3) and remove all claps here as well as any hitsound samples from the slider ends of these sliders.
01:15:231 (1,2,1,2,3) - like THIS. THIS is where that nice effect is even the default whistles on the slider ends add to the sound. Do more of that yo
01:18:407 (2) - For this I think you can still add the clap to the slider head to keep that 1/1 kick sound going. Same for 01:19:290 (4) -
[Insane]
I suppose since it's a light insane a slightly lower AR could work like 8.5-8.7 or sth but that doesn't really matter much tbh.
00:54:407 (1) - slightly touches HP bar :^) rotate it by like 3 degrees counterclockwise or sth lol
01:16:996 - 01:17:525 - That sample switch lols. Also 01:16:996 (1) - would normally have a whistle (maybe even a finish) and 01:17:525 (4) - would have a soft finish and whistle.
01:26:349 (7) - Maybe move this note up a bit more so the jump to (1) is more impactful as the songs finisher. Around x:400 y:156 seems to be fine imo maybe even a bit more to match the intensity of 01:25:643 (3,4) - or even more.
[that one high rank player]
00:11:525 (1) - 00:13:113 (1) - Missing finishes on slider heads
00:20:878 (3) - Maybe add Drum clap or Drum finish so it has that woosh sound going down to match the song. Would be sick!
00:22:819 (1) - 00:25:643 (6) - 00:28:466 (1) - Whistles on the slider heads would also sound nice.
00:32:525 (4) - Clap would be cool here. Even default clap since that's kinda what you hear in the song
00:36:937 (1) - Whistle on slider head would also make it sound less empty like what vinxis did with his hitsounds or like what you did at 00:42:584 (1) -
00:48:231 (1) - So you COULD also add a whistle to the slider head but if you want to keep that 1/1 whistle pattern you could also change this to a 1/2 slider (with whistle on the slider end) and note and that could look something like this for example. Many other possiblities ofc but this one has the least amount of changes.
00:51:055 (1) - If you made the change to the pattern above it could also be done here but ofc not necesssary. Still at least add the whistle to the slider head in that case.
01:07:819 (5) - I think if you moved this more to the right then the jump to 01:07:996 (1) - could be more impactful. Something like this or similar works. Like at 01:10:643 (5,1) - its nice cuz the jump does feel more impactful there.
01:20:172 (5) - Also missing whistle
[Extra]
Maybe HP7 its a tv size yo :v
00:11:525 (5,1) - Finish should be on (5) lol
00:18:759 (1) - And there should be a finish here :/
00:32:525 (4,5,6,7,1) - Minor as hell but I think if you used the drum kick and finish samples here to do that thing the drums do in the song it'd be sick
00:45:407 (1) - The stack here feels really harsh considering that thing she does with the vocals it's almost an expected jump. Something like this might be cool
00:53:349 (3) - Space this out a bit more so the distance from (3) to (4) is more meaningful I feel.
Hope this helps. Good luck!
okay I really have to listen to what song I'm modding before offering m4m x_x
[Normal]
00:30:055 (1,2,3) - Hmm...well I see what you're going for though it feels like it'd be a bit tricky to transition into the red ticks this way. I think maybe a pattern like this might be a bit friendlier to play while still following this rhythm.
00:46:113 (3) - Personally I'd delete this note although I can see why its there so :v
01:03:937 (1) - Finish on this would be nice since it's in the music
01:06:760 (1) - Same for the slider head of this.
01:06:407 - Was half expecting this to be mapped primarily because you mapped 00:09:937 (1) - so it'd be a nice throwback
01:12:407 (1) - Slider could look better
01:21:937 (2,3) - So here one thing that would be neat would be having an object at 01:22:996 - to get that sound which is pretty strong in the music. So a note pattern that can easily do that would be something like this.
[Collab Hard]
TBH this isn't so hard to read or too fast to need AR8 I think. AR7 or maybe at most 7.5 would work. OD 6.5 would also be more appropriate otherwise might as well make it OD7.
00:24:055 (5) - The jump to this note and it being a 1/4 repeat makes this pretty tough to play. Players at this level still don't see short slider like these as something you can just click and hold on the slider head cuz of that leniency (and soon we wont too ;A;) so this will likely be tricky to play and if not read since it's so unexpected and still a short hold. I guess the lesser of two evils would be to change this to just a note since the triple sound doesn't really add to much and would play a bit more like 00:21:584 (1,2,3) - .
00:50:172 - That sample switch lol
00:52:819 (2) - Also don't like the clap on the slider end
00:53:349 (3,4,1,2) - And definitely dont like the claps here. The song really only has that kick and finish sound so the whistle/finish are the only hitsounds needed here tbh.
01:00:584 (3) - Well since you started using this other clap hitsound in this section then technically 01:00:760 - would have a clap instead of a whistle
01:01:113 (1) - 01:02:349 (3) - Really that clap takes away from the finish because it's much louder than the finish hitsound itself. Also in general the hitsounds on the slider ends of 1-3 also take away from the finish. it's supposed to be kind of like a bam--bam-BAAAAM kind of feel with the finish and whistles on the slider heads so the other hitsounds kinda remove that feel. Basically leave the whistle/finishes on the slider heads of (1), (2) and (3) and remove all claps here as well as any hitsound samples from the slider ends of these sliders.
01:15:231 (1,2,1,2,3) - like THIS. THIS is where that nice effect is even the default whistles on the slider ends add to the sound. Do more of that yo
01:18:407 (2) - For this I think you can still add the clap to the slider head to keep that 1/1 kick sound going. Same for 01:19:290 (4) -
[Insane]
I suppose since it's a light insane a slightly lower AR could work like 8.5-8.7 or sth but that doesn't really matter much tbh.
00:54:407 (1) - slightly touches HP bar :^) rotate it by like 3 degrees counterclockwise or sth lol
01:16:996 - 01:17:525 - That sample switch lols. Also 01:16:996 (1) - would normally have a whistle (maybe even a finish) and 01:17:525 (4) - would have a soft finish and whistle.
01:26:349 (7) - Maybe move this note up a bit more so the jump to (1) is more impactful as the songs finisher. Around x:400 y:156 seems to be fine imo maybe even a bit more to match the intensity of 01:25:643 (3,4) - or even more.
[that one high rank player]
00:11:525 (1) - 00:13:113 (1) - Missing finishes on slider heads
00:20:878 (3) - Maybe add Drum clap or Drum finish so it has that woosh sound going down to match the song. Would be sick!
00:22:819 (1) - 00:25:643 (6) - 00:28:466 (1) - Whistles on the slider heads would also sound nice.
00:32:525 (4) - Clap would be cool here. Even default clap since that's kinda what you hear in the song
00:36:937 (1) - Whistle on slider head would also make it sound less empty like what vinxis did with his hitsounds or like what you did at 00:42:584 (1) -
00:48:231 (1) - So you COULD also add a whistle to the slider head but if you want to keep that 1/1 whistle pattern you could also change this to a 1/2 slider (with whistle on the slider end) and note and that could look something like this for example. Many other possiblities ofc but this one has the least amount of changes.
00:51:055 (1) - If you made the change to the pattern above it could also be done here but ofc not necesssary. Still at least add the whistle to the slider head in that case.
01:07:819 (5) - I think if you moved this more to the right then the jump to 01:07:996 (1) - could be more impactful. Something like this or similar works. Like at 01:10:643 (5,1) - its nice cuz the jump does feel more impactful there.
01:20:172 (5) - Also missing whistle
[Extra]
Maybe HP7 its a tv size yo :v
00:11:525 (5,1) - Finish should be on (5) lol
00:18:759 (1) - And there should be a finish here :/
00:32:525 (4,5,6,7,1) - Minor as hell but I think if you used the drum kick and finish samples here to do that thing the drums do in the song it'd be sick
00:45:407 (1) - The stack here feels really harsh considering that thing she does with the vocals it's almost an expected jump. Something like this might be cool
00:53:349 (3) - Space this out a bit more so the distance from (3) to (4) is more meaningful I feel.
Hope this helps. Good luck!