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Ogura Yui - Baby Sweet Berry Love

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Gaia
change diff name to my angel renchon pls :D
Topic Starter
sahuang

Gaia wrote:

change diff name to my angel renchon pls :D
lol :) the name will be changed anw
Would be good if rumia changes his extra to that xD
Rumia-
DaxMasterix
Rumi's Insane:
  1. 00:16:995 (3,4) - Why not something like 00:14:171 (5,6,7) - did something here
  2. 00:59:524 (6,7,8) - I preffer a triangle :v should be fine as well

yf_bmp
[G]
  1. No hitsounds in Rumi's Insane, Insane, Rumi's Extra. already added

[Rumi's Extra]
00:06:407 (1) - consider reduce to 1/1 since there is a heavy vocal on 00:06:759 . (Imo, there's no need to highlight that delay of crash.) i think it is also fine to map the extended bass , keep for now
00:07:112 (2) - ^, then you can highlight the high pitch better on 00:07:642 .
00:09:936 (5,6,7,8,9,10,11,12) - this overmap doesn't seems to be nice... This music needs a highly requirement on highlighting on vocals and high pitchs but not drums.. that is just 1 way of mapping
00:16:995 (5,6,7,8,9,10,11,12) - ^ these are fine imo
00:21:583 (4,5,6,7,1) - ^ fixed
00:45:054 (4,5,6,7,8,9,10,11) - ^ also fine


00:37:465 (1) - make this better
00:57:583 (3,4) - seems poor. Delete it since the music needs a quiet air here.
01:25:289 (3,4) - move up them by 1/4. The drum exists on 01:25:201 and 01:25:289

[Rumi's Insane]
00:16:995 (3,4) - I think you should do like this: 00:12:759 (3,4)
00:45:936 (1,2,3,4) - I think you should do like this: 00:48:759 (1,2,3) giving different instrument of repeated part of the map is ok too~

Battle
𝓡𝓾𝓶𝓲'𝓼 𝓘𝓷𝓼𝓪𝓷𝓮[]
00:02:701 (1,2) - I know it's like the held vocal and stuff, but 2 sounds really awkward cuz there's like, nothing there, and the thing that's there happens on a blue tick, so I don't really know what to say lol. deleted

00:28:995 (1,2,3) - Visuals here are pretty meh, but I don't really find the overlap too big of a deal, just something that could be better. moved them a little but there is still overlap but i guess its fine tho

00:46:289 (2,3) - Ctrl + G rhythm here? It feels weird that this vocal 00:45:936 (1) - and 00:46:995 (4) - are clickable, but this one is on a slider end. mm yea

01:05:171 (2,3,4,1) - Blanket could be improved (to be fair, trying to blanket stacked things is gross). fixed

01:11:348 (1,3) - zz Not really a big fan of this overlap, because it's like, not totally an overlap, and not totally not overlapping, so it's just like, in the middle, and that's kinda gross lol. fixed lol

𝓡𝓾𝓶𝓲'𝓼 𝓔𝔁𝓽𝓻𝓪
00:02:701 (5,6) - z I kinda would expect it to try to follow that sound in the bg on this diff there are sound there??

00:02:701 (5,6,1) - Wouldn't it be better to move closer to 5 to emphasize vocals? i think its fine

00:14:171 (5,6,7,8) - I don't really see why you just didn't do a stream here. to give another feel instead of playing the same pattern

00:28:995 (1) - 1/2 repeat doesn't really fit well here imo since there's the held vocal.

00:30:407 (1) - I would make sense if this and ^ were flipped, since it would like, follow things better lol. z

Thanks for the triangles np

Broccoly
[rumi]
00:02:348 (3,5) - make better blanket fixed
00:06:407 (1,2) - ^ fixed
00:07:818 (3) - NC fixed
00:11:348 (4,5,6,7,8) - make this curved like other streams? tilted the angle a bit , but remain as straight
00:29:701 (3,4,5,6) - 00:31:112 (3,4) - make both circles or both sliders to make it consistent it just happen that i want to give different feeling on everything that repeats
00:55:112 (5) - NC
00:57:230 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5) - what the heck.. you gotta learn to use the left half of the editor space too. dem .. time 2 remap lo , will do something about this
[box=]
01:28:642 - use a slider and extend it to here where the song ends?

[Rumi's I]
00:58:465 (1) - remove NC
00:58:818 (1) - NC
00:59:524 (5) - NC
01:12:583 (1) - 01:01:289 (4,5) - use both repeat sliders or slider + circle to make it consistent
fixed all above
01:28:642 - same thing i think it is also fine to just stop it here ( same to extra )

thanks for modssssssss ~~
Battle
ya like the sounds on 00:02:877 - and 00:03:142 - for the extra lo
Lasse
m4m

rumia x

  1. 00:01:465 (3,1) - could move this around a bit so 1 gets more spacing and probably an angle that works better with spacing change, sth like http://i.imgur.com/VCLHjsY.jpg would work pretty well imo but requires moving 00:00:230 (1,2) -
  2. 00:03:230 (6) - 5-1 being bigger than 6-1 doesnt work that well with the music
  3. 00:04:907 (6,9) - triples feel overmapped to me
  4. 00:09:936 (5,6,7,8,9,10,11,12) - oh most 1/4 here too xd
    and then 00:11:259 - suddenly skips a really audible 1/4 lol
  5. 00:12:759 (3,4,5,6) - mapping a stream over this really kills vocals emphasis, you did it better on your insane :d or use doubles
  6. 00:43:112 (1) - cute pattern, but having way lower spacing onto 1 doesnt really fit with the strong cymbal
  7. 00:50:701 (5,6,7) - tiny spacing to 6 even though it has that chime sound?
idk this just feels so forced with all those unnecessary 1/4 :/ even more so at spots where they kill actual emphasis

insane

  1. similar overmap issues as rumias extra, I'd take a look at Karen's diff since it's done better there
  2. 00:06:936 (2,3) - plays really awkward and doesnt emphasize strong cymbal on 3 at all. even this low effort suggestion would work better http://i.imgur.com/sNQp06B.jpg (but you can probably find sth better since I only spent 5 seconds on this lol)
  3. 00:11:877 (4) - eww strong vocal on sliderend, doubleor even triple would work better here. or just ignoring it like http://i.imgur.com/GsWUH2W.jpg
  4. 00:12:759 (5,6,7,8) - same as for rumias extra, won't mention anymore
  5. 00:22:024 (1) - so much interesting stuff to be mapped and you put a spinner
  6. 00:23:348 - I'd reduce some jumps for this part since it's really calm
  7. 00:29:524 (3,1,2) - probably the worst possible movement here, huge spacing change with nearly no angle plays really bad
    00:30:760 (2,3,1) - works much better
  8. 00:34:642 (1) - could really use a jump + some acute angle to emphasize it
  9. 00:40:995 (4,5,6,7) - mapping it as circles here and sliders for 00:42:407 (5,6) - ??
    00:45:936 (1,1,1) - 00:48:759 (1,2,1,2,1,2) - rip consistency
  10. 00:51:230 (6) - way too strong for a stack imo => 01:23:701 (4,1) - too
  11. 01:06:759 (4,1) - same here, also doesnt make much sense compared to 01:07:465 (2,3) - lol
    01:18:053 (4,1,2,3) - too since it's literally the same
  12. 01:10:554 - so much overmap and then this obvious 1/4 gets ignored

karen

  1. not even a short kiai flash?
  2. 00:00:230 - why ignore intro vocals ;_;
  3. 00:05:701 (2,1) - - how about moving 2 a bit to get a nice jump for the cymbal on 1?
  4. 00:21:230 (4) - feels a bit too huge compared to surrounding jumps even if the soiund is strong
  5. 00:23:083 (10) - gradually increasing the spacing for every object would look a bit nicer imo

rumia i

  1. 00:00:230 - why is this mapped on one of your diffs but not on the other lol
  2. 00:07:112 (3) - stack for such a strong note :(
  3. 00:33:936 (5) - strong sound/change is here but currently 00:34:112 (6) - is placed like it's much more important
  4. 00:58:289 (4,1,2,3) - autostacking kills this http://i.imgur.com/HXIR62I.jpg, manually stack 00:58:818 (1,2,3) - under it or sth
  5. 01:00:054 (1) -

hard

  1. 00:10:465 (5,2,3,4) - check patterns like this with stacking enabled and manually fix them
    also makes for some ugly tiny overlaps like 00:28:112 (2,3) -
  2. 00:16:289 (1,2,3,4) - overlap instead of stack would be better to read for this level of difficulty. shitty sketch: http://i.imgur.com/ylR3urQ.jpg
  3. 00:21:583 - clickable cymbal plsss
  4. 00:28:289 (3) - mapping tje claps a sliderends for the first part of this section makes me sad

normal

  1. 00:34:995 (2,3) - stack is incosistent with pretty much everything else
  2. 01:07:465 (5,6) - could overlap way less for better readability
    01:18:759 (5,6) - ^
  3. 01:23:701 (3,4) - stack makes no sense at all with your other patterns and music
    01:25:289 (6,7) - ^
gao between this and hard might be problematic as normal utilizes only a few 1/2 and hard already uses quite some 1/4..


easy

  1. 00:06:407 (1,2) - for this level of difficulty I'd avoid overlapping the hpbar (even if it is rankable) when it is easily avoidable like here since it just looks cleaner
  2. 00:31:818 (1,2,3) - bit dense for such a calm part on easy
  3. 01:09:230 (2,3,4,5) - and 01:20:524 (2,3,4,5) - could nerf a little bit since it'S the only time you use 3 1/1 taps in a row

edit: oh it got updated while I was modding, maybe some stuf for higher diffs makes no sense since I already got to rumia's insane

gl
Topic Starter
sahuang
yep no worries :)
Topic Starter
sahuang
Broccoly

Broccoly wrote:

m4m

[I]
00:18:230 (3) - pull this note up a bit cuz it's too low
01:03:407 (4,5) - maybe put them closer
all fixed

[H]
00:57:230 (1,2) - too close fine now
00:59:524 (4) - NC? yes

gl on rank!


Karen

Karen wrote:

Easy
00:20:348 (1,2) - 这个看起来真的别扭,低难度的物件一般都顺着来,这样绕个圈不合适
00:48:230 - 既然选择跟这句vocal那滑条可以停在这里
00:51:054 - ^前面都改了
01:00:054 - 从这里开始后面你漏了很多白线不map,低难度尽量不要搞奇怪的节奏,填满才是最容易的,这一节试试这样的节奏 http://puu.sh/omAkR/462b24c538.jpg 注意01:01:289 - 这种vocal是可以用折返跟的
这边我加了东西但是不是这种方法,跟了白线
01:16:642 - 像这里是100%应该map的
换了以后确实map了

Normal:
DS选的不好,物件之间碰那么小一块,似碰非碰的感觉逼死强迫症,你把CS改成3.5就能完美解决这个问题了,xixi 这是因为DS低了会碰上高了又会太far away。。反正ds3.5了
00:10:642 (4) - 这里新的一部分应该滑条开始吧,后面滑条是啥意思 拆了,感觉还是有点难受
00:20:701 - 既然是normal那可以把这种音填上
00:56:171 (4,5) - 感觉有一点奇怪,这里听起来像是3个单点的样子 滑条舒服,有音效emphasis所以还行
01:24:407 (5) - 节奏错了,01:24:407 - 这里圈,01:24:583 - 这里滑条
是的,前面摸改掉了的

Hard
00:44:524 (1) - 这转盘太短了,这不是insane所以不适合这么难的 恩,换了个很奇葩的摆法
01:10:289 (2,3,4,5) - 这里DS呢?1.3啊。。没问题
01:22:112 (5,1) - 太近了,像这种突然变速的时候,关掉DS用肉眼看距离
01:23:877 - 这里开始滑条速度应该比01:22:642 - 这里快 结尾这边滑条就不变速了。。
这难度还可以

Lasse

Lasse wrote:

m4m

insane

  1. similar overmap issues as rumias extra, I'd take a look at Karen's diff since it's done better there
  2. 00:06:936 (2,3) - plays really awkward and doesnt emphasize strong cymbal on 3 at all. even this low effort suggestion would work better http://i.imgur.com/sNQp06B.jpg (but you can probably find sth better since I only spent 5 seconds on this lol)
  3. 00:11:877 (4) - eww strong vocal on sliderend, doubleor even triple would work better here. or just ignoring it like http://i.imgur.com/GsWUH2W.jpg
  4. 00:12:759 (5,6,7,8) - same as for rumias extra, won't mention anymore
  5. 00:22:024 (1) - so much interesting stuff to be mapped and you put a spinner
  6. 00:23:348 - I'd reduce some jumps for this part since it's really calm
  7. 00:29:524 (3,1,2) - probably the worst possible movement here, huge spacing change with nearly no angle plays really bad
    00:30:760 (2,3,1) - works much better
  8. 00:34:642 (1) - could really use a jump + some acute angle to emphasize it
  9. 00:40:995 (4,5,6,7) - mapping it as circles here and sliders for 00:42:407 (5,6) - ??
    00:45:936 (1,1,1) - 00:48:759 (1,2,1,2,1,2) - rip consistency
  10. 00:51:230 (6) - way too strong for a stack imo => 01:23:701 (4,1) - too
  11. 01:06:759 (4,1) - same here, also doesnt make much sense compared to 01:07:465 (2,3) - lol
    01:18:053 (4,1,2,3) - too since it's literally the same
  12. 01:10:554 - so much overmap and then this obvious 1/4 gets ignored
    fixed some of them,but i cant agree with u as to overmap cuz if you listen with 25% u can hear the beat.e.g. 01:21:936 (3,4,1) -
    i will recheck this insane tho cuz some jumps suck :(

hard

  1. 00:10:465 (5,2,3,4) - check patterns like this with stacking enabled and manually fix them guess stacked?
    also makes for some ugly tiny overlaps like 00:28:112 (2,3) - stack now
  2. 00:16:289 (1,2,3,4) - overlap instead of stack would be better to read for this level of difficulty. shitty sketch: http://i.imgur.com/ylR3urQ.jpg
    i will stack 1,3 and 2,4
  3. 00:21:583 - clickable cymbal plsssmaybe just like this cuz a note 00:21:936 (1) - added
  4. 00:28:289 (3) - mapping tje claps a sliderends for the first part of this section makes me sad xDDD keep

normal

  1. 00:34:995 (2,3) - stack is incosistent with pretty much everything else
  2. 01:07:465 (5,6) - could overlap way less for better readability
    01:18:759 (5,6) - ^
  3. 01:23:701 (3,4) - stack makes no sense at all with your other patterns and music
    01:25:289 (6,7) - ^
    stack is fine imo,fixed overlap
gao between this and hard might be problematic as normal utilizes only a few 1/2 and hard already uses quite some 1/4..

easy

  1. 00:06:407 (1,2) - for this level of difficulty I'd avoid overlapping the hpbar (even if it is rankable) when it is easily avoidable like here since it just looks cleaner yes avoided
  2. 00:31:818 (1,2,3) - bit dense for such a calm part on easy it's fine,i raise difficulty for kiai
  3. 01:09:230 (2,3,4,5) - and 01:20:524 (2,3,4,5) - could nerf a little bit since it'S the only time you use 3 1/1 taps in a row remapped some part so it's fine

edit: oh it got updated while I was modding, maybe some stuf for higher diffs makes no sense since I already got to rumia's insane

gl

all checked
thx
TtmnZk
m4m,:3

[Easy]

00:01:465 (2,3,4) - 这人声这样下节奏不是很合适,怪怪的,00:01:465 (2) -
因为是ez不下1/2所以人声肯定就跟不全,一开始是从00:00:760 (1) - 这里开始下的是以鼓点开头跟的音,所以会有突兀感
初见可能会明不清节奏
00:09:583 00:10:289 这里地方有鼓点不应该略过,之后像00:13:112 这里之间人声比较重还好

00:25:818 这里00:24:407 (2) - 跟了这里就应该跟上

00:28:642^

00:51:583 (1,2) - 对称?

01:27:230 add note

kiai的clap音效因为不是跟的全snare drum所以不用节奏在了就加一个。可以隔一个加一个,这样就不会又中断感

01:01:112 01:02:524 01:03:936 (2) - 01:05:348 (4) - 这样下

[Normal]

00:03:407 (1,2,3) - 节奏切的略急

00:04:642 (4) - 大白线滑条尾部不推荐

00:20:348 (3,1) - 不要叠一起,而且是这种时间上不一的叠,我建议把3换成滑条到00:20:701

00:34:995 (2,3) - nm也是尽量不叠就不叠

00:50:877 折返把重音放了

[Hard]
00:05:965 (6) - overmap :3

00:16:289 (1,2,3,4,5) - 这梗放哪里都难打,不建议‘

00:19:112 (1,2,3,4) - 调一下弧度?http://puu.sh/omPpy/c57aad8684.jpg

00:21:230 (3,1) - 试试,http://puu.sh/omPs7/2d706d4953.jpg

[rumi'sInsane]

00:38:877 (4) - ctrl+g?

01:18:407 why miss :3

01:26:348 (6,7) - ctrl+g?

[Insane]
0:03:230 (5,6) - 这个跳的很没必要,首先00:02:701 (4,5,6) -这段本身 就有00:02:877 00:03:142 00:03:407的低音鼓,
在这就没有其他的明显音了,打的时候就很容易误读

00:08:524 (3,4,5,6) - 这里连打也用一些音效修饰一下,要不存在感略低
00:10:288 (4,5,6,7) - ^

00:48:407 (6,7,8,9) - 连打修弧度,比如http://puu.sh/omQl7/e5ebf3768b.jpg

00:56:524 (5,6,7,8) - 用ctrl+shfit+f来弄连打

01:02:789 (7) - overmap


editL:其他的diff没啥问题,就这些了 :)
Misure
ya~
又看到了疯狂求摸的萨之皇者,虾仁Σ( ° △ °|||)
[General]
  1. 00:10:465 - 和00:11:348 - 这一串 不加个clap?
[Rumi's Extra]
  1. 00:00:760 (2,3) - kinda close cautz of distance of 00:00:230 (1,2) - , or just set NC on
    00:00:760 (2) - ?
  2. 00:29:348 (2,3,4,5,6) - make a star and 00:30:230 (7) - on the center? if you prefer the distance of them, just ignore this ;)
  3. 00:47:524 (2,3,4,5,6) - ^
  4. 00:46:995 (1,2) - swap NC?
  5. 01:27:936 (7) - NC?
  6. 01:11:348 - unused inherit point, the same in your Insane diff ;)
[Rumi's Insnae]
  1. 00:01:465 (2) - curve like this?
  2. 00:31:818 (5) - NC?
  3. 01:22:642 (1,2) - kinda close as this stack
[Insane]
  1. 00:01:465 (2) - 这个感觉离前面近了 flow也不是很好的样子 试试00:01:465 (2) - 318|330, 00:01:642 (3) - 284|192, 00:01:818 (4) - 156|288
  2. 00:05:700 (3) - 也是flow 距离可能也是近了 放112|160这样?如果这样后面也要调整了
  3. 00:06:407 (1,2,3) - 讲真 不谈这个overlap的话 这个flow也是比较迷 这样 这样 这样应该都ok了
  4. 00:09:936 (3,4,5,6,7,1) - 这串overmap是真的不舒服
  5. 00:16:289 (1) - 按前面的情况 这之后出现在左边区域感觉比较好吧
  6. 00:16:995 (5,6) - 这个放法,额感觉略误导,就这样正常放不好么QwQ
  7. 00:32:524 (2,1) - 这个确实是近了 至少和前面那俩滑条的间距差不多吧应该
  8. 00:34:642 (1) - ^ 主要是这里NC应该小跳一下以区分强调这下重音 不然都对不起这个finish酱啊 (好吧最后一句是我口胡的
  9. 00:43:818 (3,4) - 讲道理这两个不应该互换位置么
  10. 00:52:642 (5,1) - 两个连续顺时针flow还顺向的感觉用在这里不太好 单说这个滑条的话这样接前面就好些
  11. 00:55:818 (1) - 一样的道理 也是近了
  12. 00:58:818 (2,3,4,1) - 。。。我个人谴责一下这种排列 因为我不会读这个Orz 而且NC应该压后面的vocal上吧
  13. 01:28:024 - 结尾消音
[Hard]
  1. 不考虑一下CS3.8或3.5么 AR都不到8
  2. 00:00:760 (1,2) - 顺着1的flow线走 然后就跑到2的上面了。所以我建议2再往上点
  3. 00:02:701 (6,7) - 合成一个折返吧 后面这个7号太突兀了,就算是跟人声也是白线人声优先啊这里
  4. 00:04:995 (1,2) - 换成滑条 Hard里连续单点断NC讲道理基本没见过几张
  5. 00:21:936 (1) - 这个我觉得可以不卡DS了 直接放在全屏幕正中心 接转盘也好啊
  6. 00:23:701 (1) - 可以删掉 这个我说不太准
  7. 00:41:701 (1,2) - 这个跟人声还是跟鼓点好像都不太对诶 还是NC那里的问题我觉得这俩直接俩滑条就ok了
  8. 01:24:407 - 试试这个节奏 不然你这里空3/2然后白线三连 抓节奏太难了 (其实我是建议放掉这个 好像rumia的I就放掉了 不对啊你的I不也放掉了么)
[人格's Angel Tsukiko]
  1. 诶color不一样是可以的么
  2. 诶非主难度自定义diff name是可以的么(主要是有点不和谐 不如全难度自定义)
  3. 你的 Angel Tsukiko 然后 BG, 嗯。
  4. 00:59:524 - NC?
Good luck啊 :)
BigEarsMau
Hi there, Sahuang!
M4M from my queue

Let's take a look....

[General]
  1. The diff name "My Angel Tsukiko" can't be used in this situation since the diff is not the highest diff in the mapset
[Easy]
  1. 00:00:760 (1,2,3,4) - - Easy diffs rarely have 1/2 circles placed since newer players are still learning on following the basic rhythm of the song and a pattern like this might make trouble for some players. My tip is try to use white ticks for these kind of parts. Try to make 00:01:465 (2) longer until 00:02:171, then move 00:02:348 (3) to 00:02:524, and then move 00:02:701 (4) to 00:02:877 for a clearer pattern for new players, as shown here
  2. 00:07:465 - Maybe add a circle here to improve flow
  3. 00:13:112 - ^
  4. 00:41:348 - ^
  5. 00:42:759 - ^
  6. 00:13:465 (2) - Blanket it with 00:12:054 (1) so it looks nicer
  7. 01:08:524 (1,2) - Make them curved like this to make them NOT boring
  8. 01:15:230 (2,3) - A blanket would be nice
[Normal]
  1. Check AIMod. There is an unsnapped object
  2. 00:08:171 (4,5) - Blanket
  3. 00:20:701 (4) - Don't you think it's a bit sudden for newer players?
  4. 00:27:407 - Add a circle here to match with the lyrics
  5. 00:38:701 - ^
[Hard]
  1. 00:07:112 (2,3) - Blanket these two
  2. 01:17:701 (3) - Maybe make it curved and blanket it with 01:18:053 (4)
[Rumi's Insane]
  1. No probs imo. I enjoyed this diff a lot :)
[Insane]
  1. AIMod
  2. 00:06:936 (2,3) - Would be better if blanketed

    Other than those, this diff is alright :)

Can't mod Tsukiko and Extra bc I can't play them sorry :(

Hope this helps
Good luck in being ranked :)
Topic Starter
sahuang
To further modders:

My Angel Tsukiko is a diff mapped by Karen

Diff name will be changed shortly


dw
Topic Starter
sahuang
TTM

TT Mouse wrote:

m4m,:3

[Easy]

00:01:465 (2,3,4) - 这人声这样下节奏不是很合适,怪怪的,00:01:465 (2) -
因为是ez不下1/2所以人声肯定就跟不全,一开始是从00:00:760 (1) - 这里开始下的是以鼓点开头跟的音,所以会有突兀感
初见可能会明不清节奏
00:09:583 00:10:289 这里地方有鼓点不应该略过,之后像00:13:112 这里之间人声比较重还好
一开始先这样,后面我智障了,改成了俩滑条

00:25:818 这里00:24:407 (2) - 跟了这里就应该跟上
00:28:642^
00:51:583 (1,2) - 对称?
01:27:230 add note
fixed all above
kiai的clap音效因为不是跟的全snare drum所以不用节奏在了就加一个。可以隔一个加一个,这样就不会又中断感
音效先放着了
01:01:112 01:02:524 01:03:936 (2) - 01:05:348 (4) - 这样下
换了个节奏,variety。。
[Normal]

00:03:407 (1,2,3) - 节奏切的略急
貌似只能这样,其实还行
00:04:642 (4) - 大白线滑条尾部不推荐
恩,改了
00:20:348 (3,1) - 不要叠一起,而且是这种时间上不一的叠,我建议把3换成滑条到00:20:701
没叠,但是感觉现在这样滑条也行吧
00:34:995 (2,3) - nm也是尽量不叠就不叠
改了
00:50:877 折返把重音放了
没办法。。这个
[Hard]
00:05:965 (6) - overmap :3
25%播放其实是有鼓点的
00:16:289 (1,2,3,4,5) - 这梗放哪里都难打,不建议‘
改了
00:19:112 (1,2,3,4) - 调一下弧度?http://puu.sh/omPpy/c57aad8684.jpg

00:21:230 (3,1) - 试试,http://puu.sh/omPs7/2d706d4953.jpg
果然好多了

[Insane]
0:03:230 (5,6) - 这个跳的很没必要,首先00:02:701 (4,5,6) -这段本身 就有00:02:877 00:03:142 00:03:407的低音鼓,
在这就没有其他的明显音了,打的时候就很容易误读

00:08:524 (3,4,5,6) - 这里连打也用一些音效修饰一下,要不存在感略低
00:10:288 (4,5,6,7) - ^

00:48:407 (6,7,8,9) - 连打修弧度,比如http://puu.sh/omQl7/e5ebf3768b.jpg

00:56:524 (5,6,7,8) - 用ctrl+shfit+f来弄连打

01:02:789 (7) - overmap
insane算了,已弃

editL:其他的diff没啥问题,就这些了 :)


Misure

Misure wrote:

ya~
又看到了疯狂求摸的萨之皇者,虾仁Σ( ° △ °|||) 爷爷
insane已经放弃rank,放在娱乐的地方 :? :(
[Hard]
  1. 不考虑一下CS3.8或3.5么 AR都不到8
    会overlap 还是4
  2. 00:00:760 (1,2) - 顺着1的flow线走 然后就跑到2的上面了。所以我建议2再往上点 把1往下了点,一样,不影响后面
  3. 00:02:701 (6,7) - 合成一个折返吧 后面这个7号太突兀了,就算是跟人声也是白线人声优先啊这里 这边不想改。。这样肯定是可以的,折返后面不好办
  4. 00:04:995 (1,2) - 换成滑条 Hard里连续单点断NC讲道理基本没见过几张 不准备改。。虽然可以,其他人说了再改
  5. 00:21:936 (1) - 这个我觉得可以不卡DS了 直接放在全屏幕正中心 接转盘也好啊 ??
  6. 00:23:701 (1) - 可以删掉 这个我说不太准 删了,应该好
  7. 00:41:701 (1,2) - 这个跟人声还是跟鼓点好像都不太对诶 还是NC那里的问题我觉得这俩直接俩滑条就ok了
    这边我改了下,感觉也行,后面俩滑条
  8. 01:24:407 - 试试这个节奏 不然你这里空3/2然后白线三连 抓节奏太难了 (其实我是建议放掉这个 好像rumia的I就放掉了 不对啊你的I不也放掉了么)
    改啦
Good luck啊 :)
多谢

BigEarsMau

BigEarsMau wrote:

Hi there, Sahuang!
M4M from my queue

Let's take a look....

[General]
  1. The diff name "My Angel Tsukiko" can't be used in this situation since the diff is not the highest diff in the mapset
    yes,this is mapped by karen and diff name will be changed
[Easy]
  1. 00:00:760 (1,2,3,4) - - Easy diffs rarely have 1/2 circles placed since newer players are still learning on following the basic rhythm of the song and a pattern like this might make trouble for some players. My tip is try to use white ticks for these kind of parts. Try to make 00:01:465 (2) longer until 00:02:171, then move 00:02:348 (3) to 00:02:524, and then move 00:02:701 (4) to 00:02:877 for a clearer pattern for new players, as shown [url=http://puu.sh/onAqp/e1acd7dbd9.JPG]here
    this might be better,but i fell the rhythm im using now is also correct,it's just a littble bit hard for new players.i will keep it now[/url]
  2. 00:07:465 - Maybe add a circle here to improve flow ye
  3. 00:13:112 - ^ fine here cuz 00:12:759 - heavy beat here
  4. 00:41:348 - ^
  5. 00:42:759 - ^yes
  6. 00:13:465 (2) - Blanket it with 00:12:054 (1) so it looks nicer cool
  7. 01:08:524 (1,2) - Make them curved like this to make them NOT boring yes
  8. 01:15:230 (2,3) - A blanket would be nice no thx :o
[Normal]
  1. Check AIMod. There is an unsnapped object nope
  2. 00:08:171 (4,5) - Blanket don't need a blanket here imo
  3. 00:20:701 (4) - Don't you think it's a bit sudden for newer players? yes,deleted
  4. 00:27:407 - Add a circle here to match with the lyrics add the first but not the second cuz it looks ugly :?
  5. 00:38:701 - ^
[Hard]
  1. 00:07:112 (2,3) - Blanket these two ye
  2. 01:17:701 (3) - Maybe make it curved and blanket it with 01:18:053 (4) fixed
[Insane]
  1. AIMod fixed
  2. 00:06:936 (2,3) - Would be better if blanketed sure

    Other than those, this diff is alright :)

Can't mod Tsukiko and Extra bc I can't play them sorry :(
it's fine!!!thx a lot :)
Hope this helps
Good luck in being ranked :)

Thx
Meyrink
Hi ! from M4M

Easy
  1. 00:28:642 (4,2) - is it okay to overlap like this in easy? i t can be confusing with the slow ar
  2. 01:01:465 (3) - remove Finish and do just normal sampleset
  3. 01:09:936 (3) - Soft hitclap better imo
  4. 01:26:877 (2,3,4) - i suggest turning this rythm to smthing like this more simple ! http://puu.sh/oo621.jpg

Normal
  1. 00:44:171 (4) - stack ? aylmao xd
  2. 00:47:524 (4,4) - these feels really off for me for some reasons ! i think it would work better if u turn it to 2 1/2 sliders like http://puu.sh/oo6f5.jpg ! like that u'll hear the clap mapped aswell

Rumib's Insane
  1. 00:06:936 (2,3) - u can unstack these 2 ? so it gives more emphasis for the Finish in the slider 00:07:112 (3) -
  2. 00:38:877 (4) - ctrl g maybe ?
  3. 00:44:524 (3,4) - hitsound these ? there must be some claps there !

Karen's Insane
  1. 00:22:995 (9,10,11,12) - this stream is inconsistent ! unless u did it on purpose
  2. 00:57:936 (4) - Nc this for better reading imo
  3. 00:59:171 (4) - maybe this one too need nc
  4. where's kiai o-o

Rumib's Extra
  1. 00:07:112 (2) - can u curve the last part of this slider too ? xdxdxd lmao !so it ll look more soft =w=
  2. 00:43:112 (1,4) - nazi stack

nicemap :3
Rumia-
sahuang plz cool down xd too many mods i need to reply ( will edit this post , need slp
Topic Starter
sahuang
Sry I'm wrong :o

The thing is I need plenty of mods as a new mapper to improve but sometimes they mod your diffs and Karen's as well :o

For further mods I will tell modders to skip your diffs if u wish and probably Karen's after maybe 5 more modders, which will hopefully work well :P

Btw some people have already started modding so there might be ~4 more mods for you in the coming week then may not bother you until I find BN 8-)

I will try to let fewer modders mod your diffs lol

Meyrink

Meyrink wrote:

Hi ! from M4M

Easy
  1. 00:28:642 (4,2) - is it okay to overlap like this in easy? i t can be confusing with the slow ar right,changed direction
  2. 01:01:465 (3) - remove Finish and do just normal sampleset
  3. 01:09:936 (3) - Soft hitclap better imo will keep hitsounds for now
  4. 01:26:877 (2,3,4) - i suggest turning this rythm to smthing like this more simple ! http://puu.sh/oo621.jpg
    wow,much better

Normal
  1. 00:44:171 (4) - stack ? aylmao xd
  2. 00:47:524 (4,4) - these feels really off for me for some reasons ! i think it would work better if u turn it to 2 1/2 sliders like http://puu.sh/oo6f5.jpg ! like that u'll hear the clap mapped aswell
    well.if i do that the space will be hard to control. now im following vocal and seems to be good

nicemap :3

thx :)
moonlightleaf
mark first :)

先扔个testplay成绩界面 , EX 打不动 gg

as you reqs ENH Diff

[Easy]

00:01:465 (2,3,4) - 有点奇怪,试试这个节奏

00:21:936 (2,3) - 也可以用1个滑条带过(这样的话00:21:583 - 加个note?

00:57:936 (1) - 没必要NC

01:05:701 (1,2) - 换滑条吗?

01:16:995 (1,2) - ^

01:21:230 (3,4,5) - 试试跟个人声?这样挺好的

01:26:524 (2) - 这里一个折返再接最后那个滑条?

[Normal]
不知道怎么说这diff

00:01:465 (2,3,5) - 这边我不喜欢这个flow,至少我fl会被坑,虽然我不怎么打fl了

00:03:583 (2,3) - ^

00:20:348 (3) - 换个滑条->00:20:701 - ?

01:27:583 (4,5) - 换个折返?

[Hard]

00:59:524 (1) - 取消nc? 你都是44拍1nc

01:09:936 (1,2) - 强迫症好难受

01:16:642 (5) - ^ ctrl+g?

太多flow不符合我口味...全程DS略显无聊

太水了,Orz..
09kami

09kami wrote:

[Rumi's Extra]
try Chinese mod!(只是偷懒


00:00:230 (1) - overmap 第一根红线前.不能有note

01:18:936 (3,4,5,6,7,8,1) - 尝试这个
http://puu.sh/opcri/f05c52c6c1.jpg

01:26:524 (3) - 位置移动到x : 128 y: 264

[Hard]

00:04:818 (5) - 删掉这个note DT打起来怪怪的

00:03:407 (7) - 同上

看了下这个难度比起hard更加像insane 因为非常多的地方跟的人声 hard这个难度主要意义在于能不能DT 一些能省的部分最好是不要刻意加进去 特别是人声部分不要和节奏混在一起 如果这个难度之后还想保留的话估计要remap一次 或者简化节奏 之前joker的hard也和这个一样吃了节奏密集度的亏 所以我才把那个难度删掉的

[Normal]

这个难度倒是比较像hard

00:01:465 (2,3) - nm里经量不要用这种大幅度的重叠 减少滑条的相叠程度是个好的选择

00:01:995 (3,4,5,1) - 不对 这一部分为什么不跟鼓点跟的另一段声音

00:04:995 (4,5,6) - 这一段我感觉可以换成一个滑条

00:24:583 (2,3) - 可以考虑忽略

00:57:230 (1,2) - 这个地方改成一个折返滑条 白线折返1/2到白线

唔...怎么说呢 很多地方跟的都是人声部分 所以是红线开头的 像这种难度除非是整首都跟人声 否则在nm里显得怪怪的 NM难度里经量不要红线起头滑条 :o
Topic Starter
sahuang
噫,比较喜欢跟DS啦,作图习惯于中规中矩 :)
flow因人而异吧,不过作为新人mapper很多地方肯定有不足之处,都是些没太大问题但可能卡player手的梗 :?

Spread的问题我觉得还好,hard塞一些三连没什么问题,我这图也没有超过triple的东西,gap感觉不是特别大。如果BN实在是说要加diff我在考虑一个在nh之间的diff

二妹

moonlightleaf wrote:

mark first :)

先扔个testplay成绩界面 , EX 打不动 gg 人?

as you reqs ENH Diff

[Easy]

00:01:465 (2,3,4) - 有点奇怪,试试这个节奏 恩,可以只是那个00:02:877 (3) - 感觉没音。。先用你的

00:21:936 (2,3) - 也可以用1个滑条带过(这样的话00:21:583 - 加个note?对的

00:57:936 (1) - 没必要NC ok

01:05:701 (1,2) - 换滑条吗?

01:16:995 (1,2) - ^都改了,好多了

01:21:230 (3,4,5) - 试试跟个人声?这样挺好的 是,后面也都re了下

01:26:524 (2) - 这里一个折返再接最后那个滑条? re了 不是折返

[Normal]
不知道怎么说这diff

00:01:465 (2,3,5) - 这边我不喜欢这个flow,至少我fl会被坑,虽然我不怎么打fl了

00:03:583 (2,3) - ^

00:20:348 (3) - 换个滑条->00:20:701 - ?

01:27:583 (4,5) - 换个折返?
都改了
[Hard]

00:59:524 (1) - 取消nc? 你都是44拍1nc

01:09:936 (1,2) - 强迫症好难受
01:16:642 (5) - ^ ctrl+g?
都+g了
太多flow不符合我口味...全程DS略显无聊
qwq
太水了,Orz..


⑨神

09kami wrote:

[Hard]

00:04:818 (5) - 删掉这个note DT打起来怪怪的
删了
00:03:407 (7) - 同上

看了下这个难度比起hard更加像insane 因为非常多的地方跟的人声 hard这个难度主要意义在于能不能DT 一些能省的部分最好是不要刻意加进去 特别是人声部分不要和节奏混在一起 如果这个难度之后还想保留的话估计要remap一次 或者简化节奏 之前joker的hard也和这个一样吃了节奏密集度的亏 所以我才把那个难度删掉的
具体原因前面写了的,不看星数,单看note数量其实不是差的特别大,normal的1/4也有不少,hard最多是原地三连,我觉得可以

[Normal]

这个难度倒是比较像hard 233

00:01:465 (2,3) - nm里经量不要用这种大幅度的重叠 减少滑条的相叠程度是个好的选择

00:01:995 (3,4,5,1) - 不对 这一部分为什么不跟鼓点跟的另一段声音

00:04:995 (4,5,6) - 这一段我感觉可以换成一个滑条

00:24:583 (2,3) - 可以考虑忽略

00:57:230 (1,2) - 这个地方改成一个折返滑条 白线折返1/2到白线

唔...怎么说呢 很多地方跟的都是人声部分 所以是红线开头的 像这种难度除非是整首都跟人声 否则在nm里显得怪怪的 NM难度里经量不要红线起头滑条 :o
normal的我都没改,我觉得不需要刻意忽视一些地方,可能我比较喜欢跟vocal,很多地方确实在红线上,不过RC上没问题,可能比较卡手。normal我觉得这样没什么问题 :?

thx for mod :)
Beomsan
=w=/m4m
sorry for poor English ._.

[General]
  1. good
[Easy]
  1. 00:17:701 (1,2,1,2,3) - finish is not fit imo. I recommend 00:17:701 (1) - center and tail remove finish and add crap -> 00:19:112 (2,1) - change to crap 00:21:936 (2) - keep
  2. 00:35:348 (2) - 00:38:171 (2) - recommend use slidertick hitsound.
  3. 01:05:348 (4,1,2) - 01:16:642 (4,1,2) - As far as I know, It's unrankable. (continuity notes?) I recommend 01:05:701 - change to 1/1 slider.
  4. 01:08:171 - 01:19:465 - add a note?
  5. 01:08:524 (1) - head / sampleset is set to normal. change to auto
  6. 01:26:877 - I think spinner is good too
[Normal]
  1. 00:40:289 (1,2,3,4) - change to whistle is better imo
  2. 00:47:524 (4) - um... yeah This is correct. However, it lacks something. I recommend it
  3. 00:50:348 (4) - ^
  4. 01:19:112 (6) - It's just recommend -> (delete 01:19:289 - add 1/2 slider)
  5. 01:25:112 - add a note and 01:25:289 - delete.
[Hard]
  1. nothing to say from me.... sorry
[Karen's Insane]
  1. 00:44:877 (2,6) - crap
  2. 00:56:524 (6) - tail / 00:56:965 (8,9) - sampleset change to normal
sorry for poor mod. but hope it helps.
good luck on ranking!
Karen
fixed almost everything!
something i didn't fix:
Lasse:
00:00:230 - didn't really want to add notes before the red line
00:20:877 (2,3,4,5) - i made this for the pattern here o.o, it fits with the music well
00:23:083 (10) - i think you mean decreasing

Beomsan:
00:44:877 (2,6) -what

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 59348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:sahuang
Version:Karen's Insane
Source:変態王子と笑わない猫。
Tags:Ending TV Size Short Version Ver. Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. Rumia- karen
BeatmapID:956195
BeatmapSetID:442263

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgkaren.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
760,352.941176470588,4,2,1,40,1,0
760,-133.333333333333,4,2,1,40,0,0
6407,-133.333333333333,4,2,1,60,0,0
6759,-133.333333333333,4,2,1,40,0,0
7112,-133.333333333333,4,2,1,60,0,0
7465,-133.333333333333,4,2,1,40,0,0
10642,-100,4,2,1,40,0,0
12054,-100,4,2,1,50,0,0
17701,-100,4,2,1,60,0,0
21936,-100,4,2,1,40,0,0
23348,-133.333333333333,4,2,1,30,0,0
29701,-133.333333333333,4,2,1,45,0,0
30407,-133.333333333333,4,2,1,30,0,0
31112,-133.333333333333,4,2,1,40,0,0
31818,-133.333333333333,4,2,1,50,0,0
34642,-100,4,2,1,60,0,0
40289,-100,4,2,1,65,0,0
43112,-166.666666666667,4,2,1,65,0,0
43465,-100,4,2,1,65,0,0
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311,185,66583,1,0,0:0:0:0:
236,34,66759,1,8,0:0:0:0:
236,34,66936,2,0,L|143:26,1,85,2|0,0:0|0:0,0:0:0:0:
2,105,67289,5,2,0:0:0:0:
166,128,67465,1,8,0:0:0:0:
54,12,67642,1,0,0:0:0:0:
74,186,67818,2,0,P|80:234|73:280,1,85,0|0,0:0|0:0,0:0:0:0:
33,364,68171,1,8,0:0:0:0:
182,277,68348,1,0,0:0:0:0:
182,277,68436,1,0,0:0:0:0:
182,277,68524,5,0,1:0:0:0:
333,357,68701,1,0,0:0:0:0:
264,202,68877,2,0,L|215:204,1,42.5,8|0,0:0|0:0,0:0:0:0:
182,277,69054,1,0,1:0:0:0:
354,241,69230,2,0,P|363:199|349:151,1,85,0|0,0:0|0:0,0:0:0:0:
295,74,69583,1,8,0:0:0:0:
458,145,69759,1,0,0:0:0:0:
295,74,69936,5,0,1:0:0:0:
387,23,70112,1,0,0:0:0:0:
412,17,70201,1,0,0:0:0:0:
437,10,70289,1,8,1:2:0:0:
353,158,70465,1,0,1:0:0:0:
322,174,70554,1,0,0:0:0:0:
288,176,70642,1,0,1:0:0:0:
254,168,70730,1,0,0:0:0:0:
225,150,70818,6,0,L|231:206,1,42.5,0|0,0:0|0:0,0:0:0:0:
130,166,70995,2,0,L|125:123,1,42.5,8|0,1:2|0:0,0:0:0:0:
41,204,71171,2,0,L|47:260,1,42.5,0|0,0:0|0:0,0:0:0:0:
161,261,71348,6,0,P|225:228|237:316,2,170,4|8|0,0:0|0:0|0:0,0:0:0:0:
103,367,72230,1,0,0:0:0:0:
107,161,72407,1,8,0:0:0:0:
250,301,72583,6,0,B|331:341|342:269|438:320,1,170,2|2,0:0|0:0,0:0:0:0:
503,362,73112,1,8,0:0:0:0:
378,211,73289,2,0,P|375:160|388:122,1,85,0|0,0:0|0:0,0:0:0:0:
442,7,73642,1,0,0:0:0:0:
442,7,73818,1,8,0:0:0:0:
307,58,73995,1,0,0:0:0:0:
307,58,74083,1,0,0:0:0:0:
307,58,74171,6,0,P|265:65|211:53,1,85,0|0,1:0|0:0,0:0:0:0:
384,128,74524,2,0,P|426:121|480:133,1,85,8|0,1:2|1:0,0:0:0:0:
291,311,74877,2,0,P|258:232|300:154,1,170,0|8,0:0|1:2,0:0:0:0:
357,236,75407,1,0,0:0:0:0:
184,314,75583,6,0,L|95:308,1,85,0|0,0:0|0:0,0:0:0:0:
51,193,75936,2,0,L|135:198,1,85,8|0,0:0|0:0,0:0:0:0:
302,119,76289,2,0,L|301:62,1,42.5,0|0,0:0|0:0,0:0:0:0:
232,14,76465,1,0,0:0:0:0:
237,203,76642,1,8,0:0:0:0:
399,95,76818,1,0,0:0:0:0:
164,108,76995,6,0,B|124:133|93:127|60:101|60:101|67:76|58:37,2,170,4|8|0,0:0|0:0|0:0,0:0:0:0:
232,14,77877,1,0,0:0:0:0:
164,108,78054,1,8,0:0:0:0:
280,177,78230,6,0,B|362:131|368:211|460:160,1,170,2|2,0:0|0:0,0:0:0:0:
402,74,78759,1,8,0:0:0:0:
329,265,78936,2,0,L|337:355,1,85,0|0,0:0|0:0,0:0:0:0:
280,177,79289,1,0,0:0:0:0:
428,260,79465,1,8,0:0:0:0:
240,325,79642,1,0,0:0:0:0:
240,325,79730,1,0,0:0:0:0:
240,325,79818,6,0,P|197:332|144:324,1,85,0|0,1:0|0:0,0:0:0:0:
1,248,80171,2,0,P|44:241|97:249,1,85,8|0,1:2|1:0,0:0:0:0:
52,147,80524,1,0,0:0:0:0:
50,343,80701,1,0,0:0:0:0:
190,236,80877,1,8,1:2:0:0:
50,343,81054,1,0,0:0:0:0:
155,140,81230,5,0,1:0:0:0:
192,134,81318,1,0,0:0:0:0:
229,142,81407,1,0,0:0:0:0:
262,161,81495,1,0,0:0:0:0:
282,193,81583,1,8,1:2:0:0:
278,57,81759,1,0,1:0:0:0:
191,237,81936,1,0,1:0:0:0:
191,237,82024,1,0,1:0:0:0:
191,237,82112,6,0,L|201:294,1,42.5,0|0,1:0|0:0,0:0:0:0:
295,323,82289,2,0,L|287:281,1,42.5,8|0,1:2|0:0,0:0:0:0:
369,218,82465,2,0,L|379:275,1,42.5,0|0,1:0|0:0,0:0:0:0:
380,379,82642,6,0,B|424:393|476:362|476:362|509:367,2,127.500004863739,2|0|2,0:0|0:0|0:0,0:0:0:0:
331,203,83701,1,0,0:0:0:0:
412,126,83877,6,0,P|442:186|392:295,1,170,4|0,0:0|1:0,0:0:0:0:
295,323,84407,1,0,1:0:0:0:
331,203,84583,2,0,L|509:192,1,170,0|0,1:0|0:0,0:0:0:0:
467,27,85112,5,0,1:0:0:0:
433,34,85201,1,0,1:0:0:0:
400,43,85289,1,0,1:0:0:0:
418,241,85465,1,0,1:0:0:0:
400,43,85642,1,0,0:0:0:0:
331,203,85818,1,8,1:2:0:0:
491,94,85995,1,0,1:0:0:0:
306,101,86171,2,0,B|222:136|223:67|131:113,1,170,0|8,1:0|1:2,0:0:0:0:
69,216,86701,1,0,0:0:0:0:
0,67,86877,5,4,0:0:0:0:
0,67,86965,1,0,0:0:0:0:
0,67,87054,1,0,3:0:0:0:
69,216,87230,1,8,1:2:0:0:
87,24,87407,1,0,1:0:0:0:
69,216,87583,1,0,1:0:0:0:
65,258,87671,1,2,0:0:0:0:
101,279,87759,1,2,0:0:0:0:
134,252,87848,1,2,0:0:0:0:
112,215,87936,5,2,0:0:0:0:
Topic Starter
sahuang
Again, feel free to mod only ENH and skip the GDs
Setz
m4m return

[Easy]
  1. 00:04:995 (3) - move this down so that it flows better from the previous object
  2. 00:12:054 (1,2) - and 00:16:289 (3) - makes more sense to extend these to the next white ticks to cover all the sounds.
  3. 01:26:524 - maybe add something here
[Normal]
  1. 00:12:054 (1,2) - idk about these 1/1 stacks, this could get you in trouble with QATs, but i am not 100% sure
  2. 00:20:348 (3) - instead of having this weird polarity change to the next object, you could just make this a slider that ends where the next object is
  3. 00:24:054 (1) - this doesnt make sense to me, this part is more dense with notes than 00:34:642 (1) - when there is more going on with the music in the latter.
[Hard]
  1. 00:27:583 (1,2) - bad looking overlap in play mode
  2. 00:45:936 (1) - maybe move like this to improve aesthetics
  3. 00:54:054 (3) - shouldnt have the strong beat on the slider end
  4. 01:04:289 (1) - angle downward a little for better flow, something like
  5. 01:11:877 (2,3) - Really uncomfortable flow because of 3's head shape
  6. 01:27:759 (4) - why not triple?
[Rumi Insane]
  1. 00:11:259 - stream actually starts here, and there is no sound here 00:11:789 -
  2. 00:10:201 (4) - again no sound here, while you ignore the drums at 00:09:671 -
  3. 00:21:583 (4,5,6,7) - more overmap
    and so on, there is alot of overmapping that I dont agree with, but i will just stop here.
  4. 00:43:995 - why ignore the red tick drums?
  5. 00:48:407 - good place for a stream that you didnt map
[Rumi Extra]
  1. ok, i didnt point this out in the insane, but why dont you map this drum? 00:03:142 - can do something like
    same overmapping comments as insane
Xinely
Old song but so cute :3
Topic Starter
sahuang

Xinely wrote:

Old song but so cute :3
Yea Nice anime :)

Also my waifu
Topic Starter
sahuang
Beomsan

Beomsan wrote:

=w=/m4m
sorry for poor English ._.

[General]
  1. good
[Easy]
  1. 00:17:701 (1,2,1,2,3) - finish is not fit imo. I recommend 00:17:701 (1) - center and tail remove finish and add crap -> 00:19:112 (2,1) - change to crap 00:21:936 (2) - keep
  2. 00:35:348 (2) - 00:38:171 (2) - recommend use slidertick hitsound.
  3. 01:05:348 (4,1,2) - 01:16:642 (4,1,2) - As far as I know, It's unrankable. (continuity notes?) I recommend 01:05:701 - change to 1/1 slider.ye
  4. 01:08:171 - 01:19:465 - add a note? no,it's easy
  5. 01:08:524 (1) - head / sampleset is set to normal. change to auto
  6. 01:26:877 - I think spinner is good too nope
hitsounds fixed most
[Normal]
  1. 00:40:289 (1,2,3,4) - change to whistle is better imo fine now
  2. 00:47:524 (4) - um... yeah This is correct. However, it lacks something. I recommend it
  3. 00:50:348 (4) - ^sure
  4. 01:19:112 (6) - It's just recommend -> (delete 01:19:289 - add 1/2 slider)fine now
  5. 01:25:112 - add a note and 01:25:289 - delete.
[Hard]
  1. nothing to say from me.... sorry
sorry for poor mod. but hope it helps.
good luck on ranking!

thx :)

Setz

Setz wrote:

m4m return

[Easy]
  1. 00:04:995 (3) - move this down so that it flows better from the previous object yes
  2. 00:12:054 (1,2) - and 00:16:289 (3) - makes more sense to extend these to the next white ticks to cover all the sounds. no cuz it's easy and i want some time between slider and object
  3. 01:26:524 - maybe add something here
    remapped so it's fine
[Normal]
  1. 00:12:054 (1,2) - idk about these 1/1 stacks, this could get you in trouble with QATs, but i am not 100% sure fixed
  2. 00:20:348 (3) - instead of having this weird polarity change to the next object, you could just make this a slider that ends where the next object is
    ye
  3. 00:24:054 (1) - this doesnt make sense to me, this part is more dense with notes than 00:34:642 (1) - when there is more going on with the music in the latter.keep for now
[Hard]
  1. 00:27:583 (1,2) - bad looking overlap in play mode no overlap
  2. 00:45:936 (1) - maybe move like this to improve aesthetics yeah
  3. 00:54:054 (3) - shouldnt have the strong beat on the slider end maybe,but here i mapped a bow and arrow so maybe keep for now cuz i dunno how to improve
  4. 01:04:289 (1) - angle downward a little for better flow, something like
  5. 01:11:877 (2,3) - Really uncomfortable flow because of 3's head shape fixed
  6. 01:27:759 (4) - why not triple?looks better

thx
FCL
yea nice anime I didn't see him lol

  • [hard]
  1. 00:00:760 - Can you increase the volume? I feel hs's volume really quiet here. 50% sounds better
  2. 00:00:760 (1) - finish sounds good on the slider since the it's start of the song, also the song has sound like finish here
  3. 00:01:995 (4) - whistle on the tail may looks good cuz has melody sound. Also you added whitstles on 00:02:524 (5,6) - but they have same sounds
  4. 00:05:348 (3) - ^ instead of whistle on 00:05:701 (4) - for similar reasons
  5. 00:07:112 (2,3) - blanket maybe? just for aesthetic http://puu.sh/oqs0W/d3c0cd4f0e.jpg
  6. 00:21:583 (4) - yea, you following to melody here, but drum at red tick sounds really strong
  7. 00:27:583 (1,2) - wat?
  8. 00:33:583 (2,3) - fix the spacing too
  9. 00:41:524 (4) - add whitstle, hi's just feels good here
  10. 00:42:759 (4) - w on tail for similar reasons
  11. 00:45:054 - just feels weird without mapping that sound
  12. 00:57:230 (1,2) - a bit broken flow, you could rotate the slider to fix it http://puu.sh/oqswl/ccba57d70c.jpg
  13. 01:23:877 (3,1) - blanket pls

  • [normal]
  1. 00:47:524 (4) - 1.5/1 repeat looks better, since you will map strong sound at 00:48:054 what really should be mapped
  2. 00:50:348 (4) - ^
  3. 01:07:818 (6) - http://puu.sh/oqv4T/4f852c821d.jpg I think this rhythm is better cuz you mapping sound at 01:07:995 what can be good for clickabling
  4. 01:16:818 - too long section without 1/2 rhythm things. You coud make this beat clickable to diluted rhythm
  5. 01:19:112 (6) - similar as before

  • [easy]
  1. 00:47:524 (2) - don't agree with ending of this slider at red tick. White tick is much stronger and should be mapped imo. http://puu.sh/oqvvc/0a8dc7d1ed.jpg
  2. 00:50:348 (2) - ^
  3. 01:25:112 - this beat feeels empty imo. Add circle

gl with ranking
thzz
hi~
M4M request from my queue.

Easy
  1. 00:20:348 (1,2,3) - how about to make curving flow? 00:20:348 (1,3) - are curving.
  2. 00:30:054 - add clap.
  3. 00:31:465 - ^
  4. 00:41:701 - add finish? you put finishes per 4 beats.
  5. 00:57:230 (1) - I suggest changing Sampleset to Normal. It’s a bit silent for me.
  6. 01:18:407 (3) - move downside a bit for better flow?
Normal
  1. 01:00:054 (2) - I want NC here. then you can remove NC at 00:59:524 (1) - .
Hard
  1. 00:51:583 (3,4,5) - distance should be 1.3x
  2. 01:01:995 - whistle will fit for this high sound.
  3. 01:18:936 - ^
  4. 01:24:583 - add finish or change Sampleset to Normal. consistency with Normal dif.
It’s just what I felt but normal-hitnormal sound isn’t fit for this song imo.
I recommend to stop using it.

gl~
Pata-Mon
真™可怕,怎么就要到了这么堆gd,怎么就找了这么多摸
Topic Starter
sahuang

Pata-Mon wrote:

真™可怕,怎么就要到了这么堆gd,怎么就找了这么多摸
摸基本上是为了我自己diff找的 多多益善 :o
GD好多是自主的 :)
-Nanaka-
hi :)
from M4MMy Modding Queues

Easy

  1. 00:35:348 (2,2) - I think it's a useless reverse.there's a very noticeable drum hit right here that should be emphasis.
    this is better rhythm
  2. 01:22:642 (1,2) - Do not align the slider form?

Normal

  1. 00:21:936 (2) - err that hitclap doesn't really works here immo
    change the finish
  2. 00:24:759 (3) - because technically the slider-ends of these 1/2 sliders are incorrectly snapped.
    extended 00:25:289 -
  3. 00:27:583 (4) - same as above
  4. 00:40:289 (1,2,3,4) - quite a weird rhythm.
  5. 00:40:995 - 00:41:348 - The sound must be the same
  6. 00:43:112 (1,2,3,4) - Agree to setz
    You had better avoid because it uses the stack in 1/2
  7. 00:56:171 (4,5) - ^
  8. 00:59:524 (1) - better flow
  9. 00:59:524 (1,2) - Swith NC
  10. 01:06:407 (3,4) - sliderend of 1 halfway through slider 2. looks kinda cool
  11. 01:07:465 (5) - I'm not sure. So if you follow the vocal
  12. 01:09:230 - 01:20:524 - sample normal
  13. 01:18:759 (5) - ^
  14. 01:24:583 - addition soft Finish
  15. 01:25:112 - you missed a strong drum here.01:24:583 (6) - extend end points
  16. 01:25:465 (8,1) - Swap NC or 01:25:289 (7) - NC

Hard

  1. 01:01:995 (3,1) - tbh.This overlap is messy
  2. 01:24:407 (1) - Clap
  3. 01:24:583 - Sample normal addtion soft finish
Rumia-
Lasse

rumia x

  1. 00:01:465 (3,1) - could move this around a bit so 1 gets more spacing and probably an angle that works better with spacing change, sth like http://i.imgur.com/VCLHjsY.jpg would work pretty well imo but requires moving 00:00:230 (1,2) - did move a bit
  2. 00:03:230 (6) - 5-1 being bigger than 6-1 doesnt work that well with the music
  3. 00:04:907 (6,9) - triples feel overmapped to me
  4. 00:09:936 (5,6,7,8,9,10,11,12) - oh most 1/4 here too xd there are sounds tho . and there is only 1 1/4 part ther
    and then 00:11:259 - suddenly skips a really audible 1/4 lol not worth mapping
  5. 00:12:759 (3,4,5,6) - mapping a stream over this really kills vocals emphasis, you did it better on your insane :d or use doubles fine either way
  6. 00:43:112 (1) - cute pattern, but having way lower spacing onto 1 doesnt really fit with the strong cymbal did sth
  7. 00:50:701 (5,6,7) - tiny spacing to 6 even though it has that chime sound? whats wrong with

rumia i

  1. 00:00:230 - why is this mapped on one of your diffs but not on the other lol added lol
  2. 00:07:112 (3) - stack for such a strong note :( fixed somehow
  3. 00:33:936 (5) - strong sound/change is here but currently 00:34:112 (6) - is placed like it's much more important i think both works
  4. 00:58:289 (4,1,2,3) - autostacking kills this http://i.imgur.com/HXIR62I.jpg, manually stack 00:58:818 (1,2,3) - under it or sth
  5. 01:00:054 (1) - fixed

TT Mouse
[rumi'sInsane]

00:38:877 (4) - ctrl+g? fixed

01:18:407 why miss :3 intentional

01:26:348 (6,7) - ctrl+g? fixed

Misure
[Rumi's Extra]
  1. 00:00:760 (2,3) - kinda close cautz of distance of 00:00:230 (1,2) - , or just set NC on
    00:00:760 (2) - ? fixed somehow
  2. 00:29:348 (2,3,4,5,6) - make a star and 00:30:230 (7) - on the center? if you prefer the distance of them, just ignore this ;) cool idea but i like the flow of the current circles going
  3. 00:47:524 (2,3,4,5,6) - ^
  4. 00:46:995 (1,2) - swap NC? x , strong beat + sv change on the slider
  5. 01:27:936 (7) - NC? not necessary
  6. 01:11:348 - unused inherit point, the same in your Insane diff ;) fixed
[Rumi's Insnae]
  1. 00:01:465 (2) - curve like this?
  2. 00:31:818 (5) - NC?
    fixed both above
  3. 01:22:642 (1,2) - kinda close as this stack i think its fine!

Meyrink
Rumib's Insane
  1. 00:06:936 (2,3) - u can unstack these 2 ? so it gives more emphasis for the Finish in the slider 00:07:112 (3) -
  2. 00:38:877 (4) - ctrl g maybe ?
  3. 00:44:524 (3,4) - hitsound these ? there must be some claps there !
    fixed all

Rumib's Extra
  1. 00:07:112 (2) - can u curve the last part of this slider too ? xdxdxd lmao !so it ll look more soft =w= ok xd
  2. 00:43:112 (1,4) - nazi stack it wasnt meant to be stack tho . .

09Kami
[Rumi's Extra]
try Chinese mod!(只是偷懒


00:00:230 (1) - overmap 第一根红线前.不能有note可以吧

01:18:936 (3,4,5,6,7,8,1) - 尝试这个
http://puu.sh/opcri/f05c52c6c1.jpg 我remap了

01:26:524 (3) - 位置移动到x : 128 y: 264 fixed

Setz
[Rumi Insane]
  1. 00:11:259 - stream actually starts here, and there is no sound here 00:11:789 - yes , but i think starting on white is better to play . . and removed the reverse
  2. 00:10:201 (4) - again no sound here, while you ignore the drums at 00:09:671 -
  3. 00:21:583 (4,5,6,7) - more overmap fixed
    and so on, there is alot of overmapping that I dont agree with, but i will just stop here.
  4. 00:43:995 - why ignore the red tick drums? following the vocal
  5. 00:48:407 - good place for a stream that you didnt map since this diff is supposed to be easier i dont want it to be heavy stream
[Rumi Extra]
  1. ok, i didnt point this out in the insane, but why dont you map this drum? 00:03:142 - can do something like doesnt play well imo..
    same overmapping comments as insane

thanks for mods ~ ~
update : http://puu.sh/orrX0.zip
[Crz]Makii
真可怕 这是要准备飞了
Topic Starter
sahuang
FCL

FCL wrote:

yea nice anime I didn't see him lol

  • [hard]
  1. 00:00:760 - Can you increase the volume? I feel hs's volume really quiet here. 50% sounds better ye
  2. 00:00:760 (1) - finish sounds good on the slider since the it's start of the song, also the song has sound like finish here
  3. 00:01:995 (4) - whistle on the tail may looks good cuz has melody sound. Also you added whitstles on 00:02:524 (5,6) - but they have same sounds
  4. 00:05:348 (3) - ^ instead of whistle on 00:05:701 (4) - for similar reasons
    hs above all fixed
  5. 00:07:112 (2,3) - blanket maybe? just for aesthetic http://puu.sh/oqs0W/d3c0cd4f0e.jpg
    it's already blanketed imo
  6. 00:21:583 (4) - yea, you following to melody here, but drum at red tick sounds really strong
    changed to a reverse slider
  7. 00:27:583 (1,2) - wat?
  8. 00:33:583 (2,3) - fix the spacing too
  9. 00:41:524 (4) - add whitstle, hi's just feels good here
  10. 00:42:759 (4) - w on tail for similar reasons all fixed
  11. 00:45:054 - just feels weird without mapping that sound maybe,but now it's clean
  12. 00:57:230 (1,2) - a bit broken flow, you could rotate the slider to fix it http://puu.sh/oqswl/ccba57d70c.jpg yes
  13. 01:23:877 (3,1) - blanket pls yeee

  • [normal]
  1. 00:47:524 (4) - 1.5/1 repeat looks better, since you will map strong sound at 00:48:054 what really should be mapped
  2. 00:50:348 (4) - ^ the reverse looks nice to me
  3. 01:07:818 (6) - http://puu.sh/oqv4T/4f852c821d.jpg I think this rhythm is better cuz you mapping sound at 01:07:995 what can be good for clickabling
  4. 01:16:818 - too long section without 1/2 rhythm things. You coud make this beat clickable to diluted rhythm
  5. 01:19:112 (6) - similar as before
    don't feel like changing them cuz there's nothing wrong with that 01:07:818 (6) - imo,if i use click+slider it will be more messy

  • [easy]
  1. 00:47:524 (2) - don't agree with ending of this slider at red tick. White tick is much stronger and should be mapped imo. http://puu.sh/oqvvc/0a8dc7d1ed.jpg
    even tho there is a strong beat on the white line,i choose to follow vocal here,so imo it's fine now. also 6/4 will be too long and not looking good
  2. 00:50:348 (2) - ^
  3. 01:25:112 - this beat feeels empty imo. Add circle fixed
gl with ranking


thzz

thzz wrote:

hi~
M4M request from my queue.

Easy
  1. 00:20:348 (1,2,3) - how about to make curving flow? 00:20:348 (1,3) - are curving.sure
    http://puu.sh/oqEed/10741573e1.png
  2. 00:30:054 - add clap.
  3. 00:31:465 - ^
  4. 00:41:701 - add finish? you put finishes per 4 beats.
  5. 00:57:230 (1) - I suggest changing Sampleset to Normal. It’s a bit silent for me.
  6. 01:18:407 (3) - move downside a bit for better flow?
    http://puu.sh/oqEwa/68a5d76406.png
    all fixed ,thanks for the hitsound help
Normal
  1. 01:00:054 (2) - I want NC here. then you can remove NC at 00:59:524 (1) - .
    i will NC there
Hard
  1. 00:51:583 (3,4,5) - distance should be 1.3x no,for slow sv part i use 1.5x(no rule for Hard must use DS right :o
  2. 01:01:995 - whistle will fit for this high sound.
  3. 01:18:936 - ^
  4. 01:24:583 - add finish or change Sampleset to Normal. consistency with Normal dif.
    yes,fixed all
It’s just what I felt but normal-hitnormal sound isn’t fit for this song imo. well,it's fine for me to use it:)i will just revise your ideas
I recommend to stop using it.

gl~


-Nanaka-

-Nanaka- wrote:

hi :)
from M4MMy Modding Queues

Easy

  1. 00:35:348 (2,2) - I think it's a useless reverse.there's a very noticeable drum hit right here that should be emphasis.
    this is better rhythm
    SPOILER

    yes,fixed
  2. 01:22:642 (1,2) - Do not align the slider form? wut?

Normal

  1. 00:21:936 (2) - err that hitclap doesn't really works here immo
    change the finish fixed
  2. 00:24:759 (3) - because technically the slider-ends of these 1/2 sliders are incorrectly snapped.
    extended 00:25:289 - fixed
  3. 00:27:583 (4) - same as above fixed
  4. 00:40:289 (1,2,3,4) - quite a weird rhythm. fine imo
  5. 00:40:995 - 00:41:348 - The sound must be the same
  6. 00:43:112 (1,2,3,4) - Agree to setz
    You had better avoid because it uses the stack in 1/2
  7. 00:56:171 (4,5) - ^
  8. 00:59:524 (1) - better flow
  9. 00:59:524 (1,2) - Swith NC
  10. 01:06:407 (3,4) - sliderend of 1 halfway through slider 2. looks kinda cool
  11. 01:07:465 (5) - I'm not sure. So if you follow the vocal
  12. 01:09:230 - 01:20:524 - sample normal
  13. 01:18:759 (5) - ^
  14. 01:24:583 - addition soft Finish
  15. 01:25:112 - you missed a strong drum here.01:24:583 (6) - extend end points
  16. 01:25:465 (8,1) - Swap NC or 01:25:289 (7) - NC
    all fixed

Hard

  1. 01:01:995 (3,1) - tbh.This overlap is messy well ill keep for now
  2. 01:24:407 (1) - Clap
  3. 01:24:583 - Sample normal addtion soft finish
    hs fixed

thx for mod,especially hit sounds mods!!! :)
Seijiro
Reegading our M4M deal: I might actually be able to mod this map soon, but do not take it as a definite statement since I'm not sure of my own words yet.
Sorry again for the delay.
Topic Starter
sahuang

MrSergio wrote:

Reegading our M4M deal: I might actually be able to mod this map soon, but do not take it as a definite statement since I'm not sure of my own words yet.
Sorry again for the delay.
No worries :) It's not in a hurry so take your time lol
Suimya
M4M from my queue~

Easy:
how about changing the cs to 3 instead, i think it's gonna be better tbh
  1. 00:03:583 (1,2) - how about removing this slider 00:04:289 (2) - and making the (1) with repeat and then a note. I think it's gonna follow the voice much better imo
  2. 00:09:936 (2) - maybe changing this slider to curve slider instead? but that's just a suggestion tho ></
  3. 00:12:054 (1) - whistle on slider's tail maybe? o.o
  4. 00:13:465 (2) - ^
  5. 00:15:583 (2) - I think whistle instead of finish would be better imo
  6. 00:16:289 (3) - maybe make this slider like this? for better shape ofc o3o/
  7. 00:17:701 (1,2) - I think finish on 00:17:701 (1) - repeat's and 00:19:112 (2) - slider's tail, would fit much better than clap tbh =3=/
  8. 00:23:348 - I think it would be better if you could rise the volume here a bit, maybe about +10% would be good owo/
  9. 00:31:818 (1) - how about adding a whistle to slider's start? i think it's gonna follow the vocal much better, and ofc remove it on tail
  10. 00:35:348 (2) - I don't think adding the repeat on big tick would go okay, how about changing the into a note and maybe 1/1 slider after it o.o
  11. 00:38:171 (2) - ^
  12. 00:40:289 (1) - maybw whistle on tail instead of clap, i think it's gonna be better imo
  13. 00:41:701 (3) - ^ but on the head instead
  14. 00:54:407 (1) - how about adding a finish to this spinner, it's gonna follow the music better o.o
  15. 00:57:230 (1) - ^ but only on this note

Normal:
  1. 00:16:289 (3,4) - I don't think the shape of these sliders are very well done, so how about doing something like this instead? ofc,copy and paste it, after that o3o/
  2. 00:23:348 - same thing on easy

Hard:
  1. 00:05:965 (6) - I don't think this note follows anything tbh, so i suggest you to just remove it
  2. 00:16:289 (1,2,3,4) - how about making some of these note a 1/2 slider? maybe make (1,2) sliders? i think it's gonna follow your style much better imo o.o
  3. 00:24:054 (1,2) - I don't think i like this stucks tbh, since it's even in hard diff, which is making this diff a bit more confusing. so how about doing something like this instead. I think it's gonna be better ></
  4. 01:22:642 (1) - how about adding a whistle to this slider's repeat? i think it's gonna follow music nicely o3o/

Karen's Insane:
I like this diff, good job Karen =w=b


That's all i could find, good luck with this owo/
Garden
1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 2000
PreviewTime: 59348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:sahuang
Version:Garden's Insane
Source:変態王子と笑わない猫。
Tags:Ending TV Size Short Version Ver. Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. Rumia- karen
BeatmapID:958653
BeatmapSetID:442263

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HPDrainRate:6
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:8.8
SliderMultiplier:1.6
SliderTickRate:1

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hi im late comer
hitsound下次改摸一起加上=w=b
Topic Starter
sahuang
Sekai

Sekaii wrote:

M4M from my queue~

Easy:
how about changing the cs to 3 instead, i think it's gonna be better tbh ok
  1. 00:03:583 (1,2) - how about removing this slider 00:04:289 (2) - and making the (1) with repeat and then a note. I think it's gonna follow the voice much better imo imo it's fine now,flows well
  2. 00:09:936 (2) - maybe changing this slider to curve slider instead? but that's just a suggestion tho ></ yes
  3. 00:12:054 (1) - whistle on slider's tail maybe? o.o
  4. 00:13:465 (2) - ^ yes
  5. 00:15:583 (2) - I think whistle instead of finish would be better imo i prefer f here,it's the same as the previous one
  6. 00:16:289 (3) - maybe make this slider like this? for better shape ofc o3o/ seems good
    http://puu.sh/ory85/7d710669c3.jpg
  7. 00:17:701 (1,2) - I think finish on 00:17:701 (1) - repeat's and 00:19:112 (2) - slider's tail, would fit much better than clap tbh =3=/
  8. 00:23:348 - I think it would be better if you could rise the volume here a bit, maybe about +10% would be good owo/
  9. 00:31:818 (1) - how about adding a whistle to slider's start? i think it's gonna follow the vocal much better, and ofc remove it on tail
  10. 00:35:348 (2) - I don't think adding the repeat on big tick would go okay, how about changing the into a note and maybe 1/1 slider after it o.o
  11. 00:38:171 (2) - ^
  12. 00:40:289 (1) - maybw whistle on tail instead of clap, i think it's gonna be better imo
  13. 00:41:701 (3) - ^ but on the head instead
  14. 00:54:407 (1) - how about adding a finish to this spinner, it's gonna follow the music better o.o
  15. 00:57:230 (1) - ^ but only on this note
    >:( wow,good hitsound advice,all fixed and thanks a lot^^

Normal:
  1. 00:16:289 (3,4) - I don't think the shape of these sliders are very well done, so how about doing something like this instead? ofc,copy and paste it, after that o3o/ fixed
    http://puu.sh/oryxV/cf3662aec3.jpg
  2. 00:23:348 - same thing on easy wut,it's fine now

Hard:
  1. 00:05:965 (6) - I don't think this note follows anything tbh, so i suggest you to just remove it ok
  2. 00:16:289 (1,2,3,4) - how about making some of these note a 1/2 slider? maybe make (1,2) sliders? i think it's gonna follow your style much better imo o.o fixed
  3. 00:24:054 (1,2) - I don't think i like this stucks tbh, since it's even in hard diff, which is making this diff a bit more confusing. so how about doing something like this instead. I think it's gonna be better ></ fixed
    http://puu.sh/oryPN/5c9ed3ebde.jpg
  4. 01:22:642 (1) - how about adding a whistle to this slider's repeat? i think it's gonna follow music nicely o3o/
    o3oo3o

Karen's Insane:
I like this diff, good job Karen =w=b
=w=b=w=b

That's all i could find, good luck with this owo/

thx,also Garden's Insane updated :D
Garden
Misure
01:09 Misure: 00:08:524 (3,4,5,1) - 这个
01:09 Misure: 感觉有点近了
01:09 Misure: 我个人可能会读成滑条尾+二连那种
01:09 Garden: ok 稍拉远了一点
01:10 Misure: 剩下all fine for me
01:10 Garden: =w=b ok
fixedfixed
Mikagura Seisa
01:22 Mikagura Seisa: 要说的话就kiai那个1/1折返
01:22 Mikagura Seisa: 那个不太舒服(
01:22 Mikagura Seisa: 01:27:583 (3,4,5,6,1) - 这5个用滑条convert一下吧
01:22 Mikagura Seisa: 弧度有点不好看
01:22 Garden: 好
01:23 Garden: 折返我再想想,,不想弄的全程太紧张
01:24 Mikagura Seisa: 你前面弄个这种比较好 别在kiai里面弄吧
01:24 Garden: 好像是不太连贯(
修了一下最后五连,那个折返我再想想
Pata-Mon
01:59 Pata-Mon: 00:03:583 (1,2,3) - 节奏上我更喜欢ctrl+G
01:59 Pata-Mon: 强调一下鼓声
01:59 Pata-Mon: 00:22:465 (4,5) - 感觉有点近
02:01 Pata-Mon: 00:41:701 (1,2) -
02:01 Pata-Mon: 节奏上ctrl+G
02:02 Pata-Mon: 01:01:289 (4,1,2,3) -
02:02 Pata-Mon: 人声开头全在滑条尾感觉不太爽
02:02 Pata-Mon: 这里的话我觉得相比鼓声还是人声更重要
02:04 Pata-Mon: 美丽
那个近的是故意的,跳的距离就是远近远近这样,保持间距负担会大;两个ctrlg节奏我同意,但前面那个3/4折返接滑条应该判定会更稳一些,然后后面那个还没想好暂时keep一下;kiai那个跟人声的改了

Thank you~

音效下完le
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Title:Baby Sweet Berry Love
TitleUnicode:Baby Sweet Berry Love
Artist:Ogura Yui
ArtistUnicode:小倉唯
Creator:sahuang
Version:Garden's Insane
Source:変態王子と笑わない猫。
Tags:Ending TV Size Short Version Ver. Hentai Ouji to Warawanai Neko. The "HENTAI" prince and the stony cat. Rumia- karen
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115,217,78759,2,0,P|107:278|120:329,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
280,191,79112,1,0,1:0:0:0:
167,76,79289,1,0,0:0:0:0:
115,217,79465,1,0,1:0:0:0:
270,103,79642,1,0,0:0:0:0:
270,103,79730,1,0,0:0:0:0:
270,103,79818,5,2,0:0:0:0:
266,265,79995,1,0,0:0:0:0:
359,66,80171,1,4,1:0:0:0:
424,218,80348,1,0,0:0:0:0:
266,265,80524,2,0,P|197:248|159:212,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
90,153,80877,1,4,1:0:0:0:
84,323,81054,1,0,0:0:0:0:
261,167,81230,5,0,3:0:0:0:
261,167,81318,1,0,3:0:0:0:
261,167,81407,1,0,3:0:0:0:
84,323,81583,1,0,1:0:0:0:
266,265,81759,1,0,0:0:0:0:
98,160,81936,1,0,3:0:0:0:
98,160,82024,1,0,3:0:0:0:
98,160,82112,2,0,P|151:130|203:130,1,95.9999970703126,0|0,3:0|1:0,0:0:0:0:
324,150,82465,1,0,0:0:0:0:
316,342,82642,6,0,P|250:322|237:240,1,160,8|0,0:3|0:0,0:0:0:0:
463,65,83348,2,0,L|468:229,1,160,2|0,0:0|0:0,0:0:0:0:
324,150,83877,6,0,P|242:117|145:146,1,176.000005371094,0|4,1:0|0:3,0:0:0:0:
108,275,84407,1,8,0:3:0:0:
236,236,84583,2,0,L|253:39,1,176.000005371094,0|8,1:0|0:3,0:0:0:0:
418,97,85112,1,0,3:0:0:0:
428,121,85201,1,0,3:0:0:0:
433,146,85289,1,0,3:0:0:0:
432,172,85377,1,0,3:0:0:0:
426,197,85465,5,4,1:0:0:0:
251,60,85642,1,0,0:0:0:0:
222,178,85818,1,0,1:0:0:0:
418,97,85995,1,0,0:0:0:0:
380,284,86171,2,0,P|449:290|478:279,1,88.000002685547,0|0,1:0|0:0,0:0:0:0:
290,221,86524,1,0,1:0:0:0:
225,348,86701,1,0,0:0:0:0:
114,262,86877,6,0,L|105:219,3,44.0000013427735,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
117,186,87230,2,0,L|130:143,3,44.0000013427735,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
150,120,87583,1,0,1:0:0:0:
156,89,87671,1,0,0:0:0:0:
143,60,87759,1,0,0:0:0:0:
120,38,87848,1,0,0:0:0:0:
90,30,87936,5,4,1:0:0:0:

e忽然想起来该打包发你
Topic Starter
sahuang

Garden wrote:

e忽然想起来该打包发你
ok updated
我觉得还是随便帮你找4-5个非irc摸吧,那样看起来会好点 :)
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