yep, forgot to remove the phrase, sorry about that
It's the end of show, thank you, good night XDIntelli wrote:
Just some tiny suggestions on hard like you asked :3
Its already really good so these are mostly aesthetic or stupid
Hard:Really awesome map, GL with ranking <3
- 00:00:000 (0) - Make sure that the SB matches up with the map. Some spots are offset from the actual circles at the beginning. It's Exile's work
- 01:36:726 (3) - This circle is kinda offset from where the slider would lead to, and it just bugs me lol (plays fine, but still consider changing). my meaning "offset" is concentrated on timing, so i son't understand this.
- 01:42:440 (3) - Why is the stacked so strangely? Just make it a normal stack XD I waited for this moment, done and moved this stack a little down side
- 02:15:869 (1) - I think this jump definitely needs a nerf. It comes out of a 1.7 DS section and goes into a 1.2 DS section, but this jump (in a Hard?) is 2.75 DS o.o I experienced worse jumps, this jump is played easily even for my mouse-only playstyle (because my left hand isn't able to tapping on keyboard)
- 06:23:141 (2) - Could just be me but this flows really awkwardly for me It's already a standard flow.
- 07:27:955 (4) - Same as both above, but less extreme It's normal too ^_^
That feel, when you are able to notice only minor issues....i know :3Mercusheigan wrote:
[ReFaller's Hard]
00:20:330 (1,2,3,4) - Feels a bit too big for a hard, IMO.. maybe reduce the scalling you make from each square? (maybe select all the squares and scale by 0,95x or even 0,9x) All of these patterns are scaled equal together.
00:54:040 (1) - shouldn't it last until 00:55:925 ? Some guy starts saying in this moment "fire"
01:03:779 (1) - move to 276, 156 because of SB XD Unexperienced, it's just visible in editor. In-game gives real effect. That's why all modders should check maps by direct gameplay. I don't understand the way of check sb in editor....
01:15:087 (1,2,3,4,5) - same as in the square section, feels a bit too much for me This is a bit more impetuous than square section.
^considering this, if you do change, consider stacking both 01:13:831 (2,5) - you know XD
01:27:260 (1) - ???
01:42:440 (3) - move it slightly lower it's already fixed like Intelli's mod.
02:05:012 (2) - stack end with 02:03:869 (2) - Earlier object have enough time to disappear.
02:22:726 (1) - fix blanket. next slider could have a slightly blanket improvement, too It's a weil-done blanket, don't look at approach circle, it's your main enemy XD, own him ^_^
03:06:045 (1) - SB is not "exploding" where this one begins and moving this one to the explosion would break DS too much. just visible in editor, RIIIGHTT?!!!?!11!
03:09:463 (1) - this blanket could be slightly improved no way, because i will risk ugly overlap with 03:10:603 (1)
03:43:583 (2) - DS could be a bit better This part has constant DS, because of lowhpbpm
03:46:704 (3) - ^ yes
03:53:229 (3) - ^ mmhhhmmm
04:36:873 - not really a mod but a good time to ask, is the SB just drunk here or is it following something? This aimer is independent by diffs, it's general SB
04:47:052 (1) - stack with 04:46:203 (2) - doog idea good
04:47:758 (4) - fix blanket blanket mustn't always based on approach circle.
05:21:906 (1) - blanket could be very slightly better oki sroki
05:23:060 (4) - move to 436, 251 eee?
05:29:291 (1) - this blanket could be very slightly improved It was possible just for previous
05:55:483 (2) - move to 343, 301 (breaks ds by 0,01 YOU WON OMG but makes it a bit more alligned with 1 and 3 0,01 Abracadabra - oops...No effect.
06:07:137 (6) - NC? This part is made in way where NC doesn't work good
06:21:961 (2) - fix blanket another appearence of blanket
08:08:769 (1) - ^ yes
REALLY good mapset, the amount of work put towards this mapset is incredible.
Hope it gets ranked soon, GL!
Zak wrote:
While this is made for standard I would be wondering if you would be willing to change literally 2 parts to play better on CtB? This actually converts REALLY well aside from the staircase in Critical Crystal and a couple small parts of Genryuu Kaiko, if you're willing to change them just some I can make a more detailed post about it and how to maybe fix them to make this 100% perfect for CtB.
Thanks for the mod!Zak wrote:
Yeah I definitely don't wish to impact the gameplay on Standard negatively but since this is so fun to play on CtB it would be a real shame to have such small patterns that are extremely difficult bring it down
00:44:930 (1,2,3,4) - I'm wondering if it's possible to maybe make this not move back and forth quite as fast, because this creates a super hard pattern that requires a lot of speed and precision, I messed around with it some and if you're able to do this or something similar to where it doesn't move back and forth so insanely fast that would make it a lot more manageable.
Made something similar
07:30:746 (6,1) - This jump right here is kinda harsh so if you move 1 and 3 just a tad closer to keep them symmetrical but easier to catch that'd be good Nefred
07:59:431 (6,1) - This is also kinda tough and would be preferable if they can be closer. Nerfed
The best way to fix these next 3 points would be to make them play more vertically if you can keep them about how you want.
Unfortunately I can't do that because the main point of these patterns is to keep the same angle between each slider. If I make them more vertically it would break the consistency of the angles
08:03:483 (3,4,1,2,3) -
08:07:360 (1) -
08:07:624 (2,3,4) -
08:08:945 (1) - Not sure if you would be willing to move this to the right a bit and having it curve up instead of down to make up for it.
Same as above
08:10:003 (4) - And this to the right if you can? Fine, since I didnt stack the last pattern with the previous one so there is no problem
08:10:531 (4,5,6) - These to the left Moved it a bit but I can't move it that far because of the spacing
08:13:703 (1,2,3,4) - The curve of these create really rough movements but I'm not sure if you can fix that without hurting gameplay
Same as above
08:16:522 (8) - 08:17:931 (8) - Finally, these last 2 sliders are tough and would be great being a bit more vertical but if you choose to keep them as they are it shouldn't be too bad Unfortunately these isn't enough space to make them vertical. I can direct them on the next stream but that would get rid of the emphasize
The most important part to fix is the very first part and everything else will just be an added bonus, either way thanks for at least being open to me modding and good luck getting this ranked!
05:18:214 (1) - tu zrobiłem spinnera to te fruwające latarki w SB skasujKittyAdventure wrote:
As request! <3Legend:[Hard]
Black: NottoImportant
Red: Is Unrankable
Blue: If not change, I'maskwithother BN and QAT
^_^
No two uninherited or two inherited timing sections should be placed at the same point in 03:56:038-, 04:32:349-, 06:42:711-, and 07:58:903 - XD, many ranked maps have this set, because they need other slider speed, I have the same in my diff.
Unsnapped timing lines in 02:06:704-, 02:15:847-, 02:20:418-, and 07:19:753- since youdon't usedi'm using that!Free mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
- 00:54:040 (1) - Spinner should started at 00:53:726 (1) and stopped at 00:54:983 (1) I discussed about this in above replies, i don't repeat anymore.
- 00:55:925 - Add a note because has a
clapit's a snare drum sound Yes, but player needs time to react after spinner.- 01:04:407 (1) - Spinner should start
edat 01:03:857 (1) Hmmm....You probably are bad in magage spinners, because it's the second time when you suggested bad time for a spinner, far too early (listen, for what this spinner follows)- 01:49:012 (2,3) - Blanket? If already blanket, it's error :/ oops, blanket fix error, cannot be fixed joke, fixed
- 03:00:916 (2) - Ctrl+G, so it's flow is suitable and nice =w= flow will be broken with 03:01:486 (1) - forget
- 03:59:584 - Add a note because has a strong sound these circles follow just for kick drums
- 04:17:745 - ^ yes
- 04:41:397 - ^ Red combo starts follow for vocal
- 04:47:758 (4,1) - Better if you're blanket that! it's a blanket
- 04:54:675 (1) - Spinner should started at 04:54:214 (1) it starts on the same rule as Blue Dragon's original version
- 05:18:214 (1,2) - I'm disagree with this rhythm, it's weird lol replaced a spinner
- 06:02:752 - Add a note because has a strong drum sound HAHAHA XD, you listened it carefully? Show me at least one.
- 07:20:629 - ^ Where is drum sound?
- 07:30:397 - ^ Right.
- 07:47:664 - ^ It's a drum sound? The last drum has stopped blue tick before.
- 08:05:774 (3,4) - Better if you're blanket that! seriously, watch for previous slider and think on common sense, why i did that.
Sorry if my mod is bad~ (NO KDS if not change all) Exile- will give you despite your request, because he always finds something
Good Luck~
Thanks for the mod! ^^KittyAdventure wrote:
As request! <3Legend:[General]
Black: Not to Important
Red: Is Unrankable
Blue: If not change, I'm ask with other BN and QAT[Extra]
- Inconsistent values Tags for Hard and Extra diff! Fixed
- Why you don't adding Insane diff? I'm disagree about this spread mapset! Because it's too long
- Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768) in SB\burst.png (1100x1100) Took it from a ranked map so it must rankable, right?
- Duplicated (unused) storyboard file(s): MrSpazzaneve17 - osu! MEGA MASHUP (Exile-).osb Fixed
- Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose! in normal-hitfinish4.wav Fixed
- 04:34:611 (1) - Helblinde - Putin's Boner, the lycris is not good for under 14 or 18 years old, add this warning! Where? o.O
No two uninherited or two inherited timing sections should be placed at the same point in 00:00:319-, 01:30:155-, 03:56:038-, 04:32:349-, 04:48:183-, 06:21:119-, 06:42:711-, and 07:58:903-
B-but... they areFree mod my map: https://osu.ppy.sh/s/439323 or https://osu.ppy.sh/s/435555 or https://osu.ppy.sh/s/442327
- 03:19:719 (1,1,1,1,2,3,4,1,1,1,2,3,4,1,1,2,3,4,5,6,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2) - Why this part it's not have hitsound? It got some whistles. This part is too slow to add more
- 04:28:811 (8) - Overlap There isn't really any other place because it would destroy the spacing
- 04:38:428 (4) - ^ It wasn't really an overlap but changed that to improve the flow
- 05:33:982 (1,1) - I think it's really too harder because the player is not ready! It's not that hard x)
- 07:47:664 (1,1,1,1,1,1,1) - Why slider in tail is silient? Sounds better imo
- 08:21:455 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - It's bored flow, maybe change other flow? Nah, I love it x)
Sorry if my mod is bad~ (NO KDS if not change all)
Good Luck~
Thank you ^_^Sonnyc wrote:
• Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
{sb\burst.png} (1100x1100) Fixed
[The World]
04:48:183 - 07:58:903 - Let's make the volume for red & greenline consistent. Sure
00:40:532 (1,2,3,4) - Avoiding overlaps to indicate this as a slider properly would be recommended. Forced me to change the pattern a bit but it looks quite good now
00:43:909 - Consider adding a note. Besides, the spacing of 00:43:674 (1,1,2) felt a little suspicious imo in logic. Done
00:44:616 (1) - Using a different shape to indicate the sv change better is recommended. Made some kind of worm
01:16:030 (1,1) - Consider using a consistent spacing with 01:15:402 (1,1). Sure
01:44:726 (4,1,2) - Weird spacing. Put more space between (1,2) to indicate 1/1 rhythm. I think I got it
02:19:869 (1,2) - First of all, set nc at (2) to indicate the sv change. I personally don't like how the sv changes here, since both slider length are the same, since as it is done with an overlap, but well at least change the nc plz. Actually, lets remove this SV change
02:25:019 - Whistle for audibility plz. Sure
02:40:759 (2) - Removing this rhythm and restructuring your pattern will fit the music better. Done
05:31:136 (1,2,3) - The rhythm transition here felt pretty sudden considering the previous jump usage. Using a slider for the initial transition for intuitive reading is highly recommended. Made something
05:49:598 ~ 06:04:368 - Use more claps. The music has got claps every two beat. You'll want to express that. Actually, I've put even more like in the original gangsta
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length. It works pretty well with the sound at 07:03:694 -. Also I want to keep it like in the original.
Not bad. Actually, it could be even considered as "good" considering this for your first ranked map. Just that I personally had expected much higher quality for such project. Will make something clear, and then push this mapset.
Lowered from 50% to 40%Yuii- wrote:
That Putin's track from Hellblinde sounds REALLY bad in terms of quality. It's like barely audible. Could you at least trying to lower the hitsounds from this section? Seriously, it's almost inaudible
Thanks Sonic, long time no see from my first ranked (your beloved zigzags on Hard XD)Sonnyc wrote:
[Hard]
00:17:661 (1,2,3,4,1,2,3,4,1,2,3,4) - Consider changing the flow to anti clockwise. Since the same flow keeps going here, it felt a little boring here. I already broke the Al-Azif's rule about these circles, but I may temporarily try this idea.
02:07:869 (1) - Sure for this nc? idk what this NC doing here XD
02:40:403 (2,3,1) - Spacing is inconsistent due to sv change. Make it consistent. Attempted to fix manual (without DS help)
03:07:184 (4,1) - Yes the reverse arrow is visible, but only after (4) ends. Since this is a relatively lower diff, I highly recommend you to make a safer visibility. This time, no better ideas than current.
03:43:583 (2) - 03:46:704 (3) - spacing. Exile- explained me about some numbers under beat divisor count.
03:57:882 (3) - Vague rhythm. Rather starting the slider from 03:57:740 (2) will be more fitting the song.
04:02:422 (3) - Same.
03:57:882 (3,1) - 04:02:422 (3,1) - Hope spacing is consistent after fix, sure. Also hope some consistency for 03:58:875 (1,2) - there are a jumps for "tei tei tei tei" words 04:03:415 (3) too - Its a part of triangle pattern
04:06:253 (5) - The song is a little different with 04:05:118 (1,2,3,4). Using a same slider with a same combo didn't felt nice. Let's say i can do NC here.
Check copy paste sections too for upper two mods. OKAY, ANDREA'S JUTSU SCROLL TECHNIQUE: COPY AND PASTE!!!
05:26:752 (1) - Sure NC? Even there is a sampleset change, NC felt too much. Let's say "yes".
06:42:711 (1) - Consistent spacing plz with previous 1/4 plz. Attempted to fix (when i can already read this numbers, but idk what was that earlier)
06:53:284 (1) - This doesn't have to be a 10 seconds spinner. Strongly consider reducing the length. Dear, you listened this song, you know Hollow Wings version, if not, watch here: https://osu.ppy.sh/b/412288 - you also know, that doing other lenght for this spinner conflicts with the song, so idk why you dared to notice it.
08:25:155 (3,4) - Consider making (3) a reverse slider since (4) isn't that strong in beat to demand a click. Good mention, i curved this slider additionally.
Not bad. Actually, it could be even considered as "good" considering this for your first ranked map. Just that I personally had expected much higher quality for such project. Will make something clear, and then push this mapset.
fixed...ReFaller wrote:
TAGI ZŁE!!!
Dzięki o/The_Angry wrote:
Od razu mówię, że to mój pierwszy modding.The WorldThe World
00:41:161 (1, 2, 3, 4, 5) - To troszeczkę głupio wygląda... Przestaw te kółka, by robiły takie "ćwierćkoło" (xD), bo to się tak jakby zlewa ze sliderem... No i głupio to trochę wygląda. Jeśli tak właśnie chcesz zrobić to nie ma sprawy. Wole sachowac liniowy pattern
01:12:260 (1, 2, 3, 4, 5) - Również trochę głupio wygląda. Rozdziel troszkę te kółeczka, albo przysuń slider. Ale jak chcesz tak zostawić, to nie ma sprawy. Ten pattern nie sprawia nikomu wiekszych problemow w odczytaniu wiec nie ma potrzeby zmiany
01:56:726 (3, 4, 5, 6, 1) - Łaaale niepowtarzalny styl. ^_^
02:25:019 - Na takie smutłaśnie momenty polecam ściszyć gdzieś 15-20%.
02:28:437 - To samo co w 02:25:019.
02:31:856 - To samo. ^^^ Sciszone
03:19:719 - Postaraj się usunąć w tym sliderze kółeczka za 10 pkt. Jak patrzysz na późniejsze slidery, to wygląda jakby nienaturalnie... To raczej niewykonalne chyba ze masz jakis ciekawy pomysl
04:59:752 - Od razu po sliderze 90 stopni? Złagodź ten zakręt do 45 stopni przynajmniej. Zlagodzone
08:21:103 (1, 2, 3, 4) - Zmniejsz dystans między kółkami. Nie ma potrzeby, to stream na 170 BPM
08:21:455 (1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7) - Te slidery są brzydkie. Widać, że na koniec już ci sięnie chciało nic robić. Zrób coś z tym... Pomniejsz je... (czyli zmniejsz szybkość sliderów np. do x1.00) I żeby nie robiły wrażenia, że są porozwalane. To bylo celowe. Ten styl mial byc chaotyczny
08:26:741 (1, 2, 3, 4) - Zmniejsz dystans między kółkami ^^
08:27:093 (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3) - To samo co w 08:21:455 To samo
08:32:379 (1, 2, 3, 4, 5) - Zmniejsz dystans!^^
Dzięki, że mogłem pomóc, liczę na kudosu.
PS Storyboard powala!
Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed slideremExile- wrote:
Dzięki o/The_Angry wrote:
Od razu mówię, że to mój pierwszy modding.The WorldThe World
00:41:161 (1, 2, 3, 4, 5) - To troszeczkę głupio wygląda... Przestaw te kółka, by robiły takie "ćwierćkoło" (xD), bo to się tak jakby zlewa ze sliderem... No i głupio to trochę wygląda. Jeśli tak właśnie chcesz zrobić to nie ma sprawy. Wole sachowac liniowy pattern
01:12:260 (1, 2, 3, 4, 5) - Również trochę głupio wygląda. Rozdziel troszkę te kółeczka, albo przysuń slider. Ale jak chcesz tak zostawić, to nie ma sprawy. Ten pattern nie sprawia nikomu wiekszych problemow w odczytaniu wiec nie ma potrzeby zmiany
01:56:726 (3, 4, 5, 6, 1) - Łaaale niepowtarzalny styl. ^_^
02:25:019 - Na takie smutłaśnie momenty polecam ściszyć gdzieś 15-20%.
02:28:437 - To samo co w 02:25:019.
02:31:856 - To samo. ^^^ Sciszone
03:19:719 - Postaraj się usunąć w tym sliderze kółeczka za 10 pkt. Jak patrzysz na późniejsze slidery, to wygląda jakby nienaturalnie... To raczej niewykonalne chyba ze masz jakis ciekawy pomysl
04:59:752 - Od razu po sliderze 90 stopni? Złagodź ten zakręt do 45 stopni przynajmniej. Zlagodzone
08:21:103 (1, 2, 3, 4) - Zmniejsz dystans między kółkami. Nie ma potrzeby, to stream na 170 BPM
08:21:455 (1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7) - Te slidery są brzydkie. Widać, że na koniec już ci sięnie chciało nic robić. Zrób coś z tym... Pomniejsz je... (czyli zmniejsz szybkość sliderów np. do x1.00) I żeby nie robiły wrażenia, że są porozwalane. To bylo celowe. Ten styl mial byc chaotyczny
08:26:741 (1, 2, 3, 4) - Zmniejsz dystans między kółkami ^^
08:27:093 (1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3) - To samo co w 08:21:455 To samo
08:32:379 (1, 2, 3, 4, 5) - Zmniejsz dystans!^^
Dzięki, że mogłem pomóc, liczę na kudosu.
PS Storyboard powala!
Ja mam lepszy pomysł.The_Angry wrote:
Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed sliderem
This slider has actually made a small discussion with the guys from above. I don't want to change it as Im waiting for their final decision.ReFaller wrote:
Ja mam lepszy pomysł.The_Angry wrote:
Tak mam pomysł na te małe kółeczka. Po prostu ustaw te mniejsze BPM przed sliderem
03:19:719 (1) - weź to przesuń na czerwony timing i przeskaluj slider na tyle zeby trwał te 2 białe ticki. To wyjaśnia dlaczego są te "małe kółka".
I'm wondering about difference in the amount of issues between our diffs.byfar wrote:
Hey! Siema byku.[Refaller's Hard]
- 00:37:391 (1) - was this unstack unintentional? XD, right.
- 01:35:869 (1,2,3) - 3 and the (2) slider is too close. space out slightly please i had to use 1,22 DS, but it successed
- 01:38:440 (4) - not a perfect wave slider, try: http://puu.sh/oIX8N/346b6a6f3d.jpg hmm, i don't see any serious differences, wave doesn't have any blanket functions, so i will keep to not touching it
- 02:40:403 (2,3,1) - bring (3) more closer to the (1) slider, it'll look neater. notice the approach circle of (3) and how it's equally touching (1) and (2) http://puu.sh/oIXcR/21af263be1.jpg this time, i didn't use grid snap so fixing it was easier to done
- 02:54:078 (2) - curve this too? it may compliment 02:54:648 (1) - this better curved, additionally i equaled the spacing between curved slider
- 06:38:647 (1,2) - i'd prefer if you changed (2) somehow to blanket the (1) slider by moving (2) to x:195 y:227 like this http://puu.sh/oIXlm/91d2cb241a.jpg i had to fix not to your mind, because you didn't include the spacing with next circle
- 06:42:692 -06:53:202 - very good if it's a praise, then thanks
Good luck!~
Thanks!byfar wrote:
Hey!
[The World][General]
[Misc]00:00:319 (1) - The ripple effect near the start does not seem to be in the correct position. These are shifted in the editor!!!
http://puu.sh/oIRBB/f912b1c43c.jpg[Playability and Rhythms]
- 00:05:656 (1,2) - These two sliders should probably end at 00:06:655 - and 00:07:989 - since the sound in the music is held. Right now the 1/1 gap just seems a bit off.
- 00:15:660 (3,4) - ctrl+g is better
- 00:28:334 (1,2,3,4,5,6,7,8) - imo you should try to use some geometric shapes here like you did before. It'll look a lot nicer, and possibly play even better.
- 00:27:335 (2) - I think you should utilize slider leniency here by ctrl+g'ing 00:27:335 (2) - and 00:28:001 (4) -; It'll play better in my opinion
- 00:29:501 (8,1,2,3,4,5,6) - this part looks good and plays well. Try to get your other jump patterns to look more organized like this.
- 00:43:909 (2,1,2,1,2,1) - My suggestion for these kinds of patterns is 1) either you make all the slider heads in one line http://puu.sh/oITnS/bc04c7a464.jpg (to do this you need to create 2 circles, copy and paste them onto another spot on the timelime near the 2 circles and stack the (2) on (1) ) or 2) you make it zigzagged like http://puu.sh/oITzX/804da827ae.jpg
- Right now, the arrangement looks really funky and off.
- 01:02:993 (4,1) - Not sure why this jump is suddenly so small. Compare to the spacing of 01:01:894 (1,2,3,4,1,2,3,4) - The music's intensity hasn't lowered yet until AFTER the white tick over here 01:03:150 -. So it's logical to maintain similarly large spacing until then, right?
- 01:13:203 (3,4,5,1,1,2,3,4,1) - The music needs more emphasis over here, and your current flow is a bit off. Try: http://puu.sh/oIUnR/36e6fbca84.jpg ?
- 01:30:155 - 01:46:155 - I really liked this part. Alot. This is some REALLY top quality stuff, check out the aesthetics portion of this mod to make it even better.
- 01:48:440 (1,2) - 01:48:726 (3,4) - ctrl+g these individually? Plays better.
- 02:35:560 (2) - move a little to the right? http://puu.sh/oIUSQ/99d3061819.jpg
- 02:39:548 - this should be a circle, a strong beat should never be emphasized by a slider tail
- 02:40:118 - ^ http://puu.sh/oIUYT/5e68174d3d.jpg
- 02:44:677 (2,3,4) - try doing a 120 degree rotation for these kinds of sliders http://puu.sh/oIV30/0ed9808269.jpg
- 02:54:078 (3,4) - stack slider head of (3) onto slider head of (1)? you should move the (4) slider along with (3) http://puu.sh/oIXvC/36508cf384.jpg
- 03:09:463 (1) - Bring this down? http://puu.sh/oIVeW/32572278cc.jpg the flow is much better afterwards http://puu.sh/oIVh0/825c602c76.jpg
- 04:08:523 (1) - try some pattern like this? http://puu.sh/oIVt2/5c051bf87b.jpg
- 04:14:198 (1,2) 04:14:482 (3,4) - - ctrl+ g each 2 circles individually please, plays better. just ctrl+j these 04:14:765 (5,6) - and rotate it a bit to the right using ctrl+shift+r
- 04:18:170 (3) - ctrl+g?
- 05:04:367 (1) - move to the right, better flow http://puu.sh/oIW7d/974ae32b54.jpg
- 05:19:137 - there should be a circle here. try making a triangle with the heads http://puu.sh/oIWc5/c6989988eb.jpg
- 05:29:867 (4,5,6) - http://puu.sh/oIWgh/2fe90caa85.jpg try this, it flows and looks better.
- 05:49:368 - stack a circle here, this feels empty I want to follow the vocal here so there is no note
- 07:08:594 - 07:47:664 - nice
- 08:13:703 (1,2,3,4) - try and make 08:13:703 (1) - have more impact by turning it to something like this http://puu.sh/oIWMv/40d13b1535.jpg
- 07:58:903 - 08:32:819 - very impressive
[Aesthetics]00:00:319 (1) - This wave slider looks a bit off. It seems like you ctrl+g'ed it before and the anchors started turning into the old 2011 anchors
notice the 'V-ish' shape of this http://puu.sh/oIRMW/dcda280b55.jpg
00:14:993 (1,2,3,4) -
http://puu.sh/oIS2t/71468b082f.jpg I know this is a little bit nit-picky, but this information is the basis of ALL clean and organized mapping. If you want a pattern to say.. look more "Professional" and "Neat", you must equalize the visual distance between the objects
Look at the approach circle on the (2) slider and notice how it caves into (3) more than (1). What the approach circle SHOULD look like is this http://puu.sh/oITg7/fea4c20c3e.jpg
I'm going to give you an example from one of Skystar's dubstep maps and WHAT exactly makes it look so neat.
http://puu.sh/oISjv/f912233253.jpg Just look at how meticulously similar the visual distance is in this photo.
You don't exactly have to do this for everything, but when the sliders are super close together, this technique should be executed to ensure MAXIMUM cleanliness.
It may seem like extra work, but trust me; it'll make your slider and circle visual organization A LOT more neater. This is how Monstrata (his grid mapping ensures the same visual distance) and Skystar structure their maps so well
00:15:660 (3,4,1) - this part is good, notice how they are equally spaced out due to the 1.2x DS. 00:20:330 (1,2,3,4) - sliders may be a little toooo close together. ctrl+shift+s to enlarge it a little bit?00:34:878 (1,3,1) - overlaps should be neater. Remember to keep the visual distance the same for these really close objects.00:40:375 (4,1,2,3,4,1) - - visual distance00:41:396 (2,3,4,5) - this rotated 90 degrees and ctrl+h'ed would look much nicer. Although the spacing may be a little too large afterwards, you can adjust it later.00:44:616 (1) - don't use so many anchor points for small sliders, it looks really bad.00:49:642 (4,5) - the circle is too close to the square. leave some breathing room for the circles by increasing the spacing of this square? 00:49:957 (1,2,3,4) - 00:55:297 (1,2) - making the slider head of (2) follow the curvature shape of slider (1) will look much nicer http://puu.sh/oITEx/a00a74a4a8.jpg00:57:496 (1,2) - this looks a bit unappealing to me.. make the angle of the slider smaller? http://puu.sh/oITJg/21749a2e92.jpg00:58:752 (1) - doesn't seem perfectly symmetrical01:00:951 (1) - the part near the slider tail seems too short compared to the rest of the slider. get rid of a red tick? http://puu.sh/oITR5/44c6bcad33.jpg01:03:464 (2) - wave is kind of weak01:08:805 (1,2,3,4) - visual spacing01:11:318 (1,2,3) - nice01:03:150 (1,2,3) - not a fan of these partial overlaps, either make the overlap REALLY LARGE and noticeable http://puu.sh/oIU8j/471cb05aa6.jpg, or just space it out http://puu.sh/oIU6v/f575c8cc2e.jpg01:14:459 (1,1,1) - these partial overlaps. I really liked these, 01:15:402 (1,1,1) - but make sure the visual distance between the slider ends and of the next slider head is similar.01:30:155 - I really liked this part, but make sure you watch for visual spacing though, such as areas like: 01:35:869 (1,2,3,4) - 01:40:012 (3,4,1,2,3) - (too close compared to your other patterns)01:32:440 (1) - wave slider could be a bit better imo.01:48:583 (2,4,5) - visual distance02:02:440 (2,4) - not a perfect blanket02:03:297 (1,2,3,4) - visual distance02:17:012 (1,2,3) - visual distance, imo should organize the slider tails02:58:067 (1,2) - ^03:05:047 (2,4) - wayy to close03:05:902 (6,1,2) - move (6) a bit to the left? http://puu.sh/oIVc1/a3f1349fd9.jpg03:10:032 (4,5) - I'd overlap the sliders like this. when the head and tail aren't touched, it becomes cleaner http://puu.sh/oIVhU/af9f4016ca.jpg
also, the wave slider can be better 04:05:118 (1,2,3,4) - this can be arranged a bit more neatly 04:09:374 (4,3) - the touch 04:10:793 (1,2,3,4) - visual distance, and the red anchor can be centered a bit more04:11:928 (1,2,3,4) - the slider tail's visual distance04:13:914 (4) - move this upward a bit, so it follows the followprint? http://puu.sh/oIVym/f14b2b5e77.jpg04:14:765 (5,6) - these kinds of overlaps are alright, you should utilize these kinds more.04:23:278 (1,2,3,4) - visual distance between 2 and 4!!!!!!!!04:30:372 (2,4) - overlap can be more neater. 04:30:372 (2) - stack slider tail onto (4)'s tail? http://puu.sh/oIVL7/2c96c57cee.jpg04:33:197 (4) - can be more perfect, right now the part near the tail is a bit too short compared to the part near the slider head http://puu.sh/oIVMl/a22eb2e5e7.jpg04:42:810 (3,5) - this is a good overlap. 04:42:810 (3) - can benefit from being moved 2 pixels or so to x:198 y:328 since the tail is slightly too close to the slider border of (5)04:47:758 (9) - slider node near the slider tail can be centered for a better looking curve http://puu.sh/oIVSm/95b930a498.jpg04:57:906 (1,2,3,4) - stream is tilted a bit too upwards. 04:57:906 (1) - red node can either be more centered, or make the angle right now smaller http://puu.sh/oIVYN/ddc892e7c0.jpg05:00:675 (1,2,3) - 120 degree rotation slider pattern can be organized more neatly. delete your (3) http://puu.sh/oIW2c/fc263e1ebe.jpg , copy and paste it http://puu.sh/oIW3w/39b1d91d18.jpg rotate 120 degrees http://puu.sh/oIW4I/009a7eb9fd.jpg BOOM. I mean you COULD technically use a polygon creator but tbh, it takes too much time imo. This method is much faster05:23:406 (5,6,7,8) - try making a pentagon by using the same technique and rotating it 72 degrees05:40:367 (1,2,3,4) - ahhhhhhhhhh touching06:25:669 (3) - kind of ugly, try centering the red anchor 06:26:512 (1,2) - move (2) a bit to the left please :0 http://puu.sh/oIWqh/1928f122af.jpg not aligned perfectly06:29:208 (1,2) - blanket06:29:883 (1,2) - too close!! do it like how you did it before pls, http://puu.sh/oIWB7/42a5f6eb39.jpg 06:29:883 (1,2) - http://puu.sh/oIWuk/57481a6255.jpg :p Are you sure its a good link?06:40:669 (1,2) - ^06:43:858 (1,2) - 2 is too close06:46:317 (6,1) - ^06:49:104 (1,2) - pls, the touch06:51:727 (1,2) -06:52:383 (1,2) - 07:09:292 (3,4,5,6) - perfect square pls07:10:687 (3,4,5,6,1)- do a more perfect triangle and watch the visual spacing07:18:013 (4) - slider tail seems a bit far compared to the rest07:51:850 (1) - center the anchor, the curve will look nicer http://puu.sh/oIWJp/bba9b1c8b8.jpg07:54:665 (1,1) - try blanketing the slider approach circle http://puu.sh/oIWJX/dfa6a12309.jpg
Good luck!~
Not mentioned = fixedZZHBOY wrote:
requested by skystar
[the world]
02:00:440 (3,4) - this jump seems a little suddenly, you'd better to move them closer
02:01:583 (6,7) - ctrl+g these two circles would make the flow better imo
02:22:797 (1) - it's better to stop at 02:24:726 -
04:09:090 (3,4) - this overlap seems not good, move them away, avoid to overlap the repeat arrow of the repeat slider
04:13:063 (1,2,3,4) - too far, move them closer plz
04:50:386 (12,1) - there is no fun, not suggest to use ds exceed 0.8 here
05:03:386 (8,1) - this is weird, remove 05:03:386 (8) - this circle to make here playable Can't agree here. Deleting this circle would make a huge polarity issue
05:05:291 (1) - move to around 224 96 would make here better to play imo
05:40:367 (1,2,3,4) - rhythm is confusing here, maybe it should be 1/6 to follow vocal or remove those circle to follow the drum
05:59:233 (4) - remove this circle, sound is not clear here
in fact, i'm not agree with use 1/6 or 1/8 circles to follow the vocal in this part
06:24:995 (1,2,3) - why let those beat on the slider's tail? try to change the rhythm to avoid that It may seem offbeat but in fact red ticks are much more audible here
08:18:636 (1,2,3,4,5,6,7,8) - 08:21:103 (1,2,3,4) - 08:26:741 (1,2,3,4) - 08:32:379 (1,2,3,4,5) - you should not use such high ds which will destroy the average difficult in this map