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Shiena Nishizawa - Meaning

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Total Posts
145
Topic Starter
Janpai
This beatmap was submitted using in-game submission on Saturday, June 04, 2016 at 9:46:02 AM

Artist: Shiena Nishizawa
Title: Meaning
Tags: 艦隊これくしょん -艦これ- Kantai Collection KanColle FUBUKI Blizzard track no.2 cut version Zuihou Akitoshi Kagetsu
BPM: 190
Filesize: 2415kb
Play Time: 01:03
Difficulties Available:
  1. Akitoshi's Normal (2.09 stars, 114 notes)
  2. Easy (1.46 stars, 81 notes)
  3. Hard (3.32 stars, 197 notes)
  4. Kagetsu's Insane (4.29 stars, 213 notes)
  5. Tears (4.94 stars, 251 notes)
Download: Shiena Nishizawa - Meaning
Information: Scores/Beatmap Listing
---------------

Special Thanks to Akitoshi & Kagetsu for accepting my GD request xD
Thanks to Bonsai for the timing check and help!
#1 Ranked Map <3

Akitoshi's False Meaning

More Akitoshi Please xD

Mapset


  1. Easy - Janpai (Remapped some parts and stole rhythms from Akitoshi's Normal :v)
  2. Akitoshi's Fab Normal - Akitoshi
  3. Hard - Janpai RIP SR (Remapped: 05/06/2016)
  4. Kagetsu's Insane - Kagetsu
  5. Tears - Janpai
Akitoshi
I F****D ON SHIPGRILLS BEFORE OH MY GOD FORGIVE ME
Topic Starter
Janpai
wth (¯﹃¯)
domSaur
teach
Topic Starter
Janpai
asdfghjkl
DeRandom Otaku
really neat map <3

sightread


dat 100 , fml

Star for u!
Topic Starter
Janpai

DeRandom Otaku wrote:

really neat map <3

sightread


dat 100 , fml

Star for u!
Woah thanks m8 ヽ(´▽`)/ヽ(´▽`)/
Naxess
From Queue

[ Easy]
SPOILER
  1. 00:04:366 - I can't hear this. Although I hear something at 00:04:524 . I do realize there is a downbeat here, but sometimes songs will jump over downbeats to emphasize them, so I wouldn't recommend mapping them if that's the case. How about this instead?

    ^ 00:09:419 - I'd do the same here.
    ^ 00:11:945 -
  2. 00:12:103 - something should be here as well, could move next slider back, for example, or do it like this:
  3. 00:15:734 (1,2) - Make 1/2 slider for consistency with 00:18:261 (3)
  4. 00:28:208 - Sort of putting me off how these red ticks aren't clickable, although I guess I'll be bothering aki with that instead, since this is easy.
  5. 00:17:313 (1) - Every other downbeat should be NC:ed here to follow pattern and music. Remove NC
    00:18:261 (3) - Add NC
  6. 00:20:471 (2) - Slider ending on downbeat. Make downbeat clickable. You'll probably have to do something like this to get everything right:
  7. 00:19:840 (1) - Remove NC and add it to the note you'd have added at 00:20:787 instead.
  8. 00:25:840 (3) - If anything, this sounds like it should be NC:ed, so perhaps you could remove the one at 00:24:734 (1)
    ^ 00:28:366 (3) - Feels like this should be NC:ed as well, try removing the other one and NC this.
    ^ 00:30:892 (2) - Here as well would be better in my opinion. Just remember to remove the old NCs so it's not too dense, if you decide to add these.

[ Akitoshit's Normal]
SPOILER
Why, hello again, Aki. Will mod seriously this time lol, don't worry xD

  1. 00:07:050 - I hear a sound (both from vocal and instrument). Missing note, consider adding. For example like this:

    No, wait. You'd like to vary it, right? So like this:
  2. 00:27:577 - I hear a sound again, add note. 00:27:734 (5) move back head?
  3. 00:33:419 (1,2,1) - Aha! Nice blanket :)
  4. 00:40:998 - Missing notes here, add 1/2 slider on 00:40:998 and 00:41:313
  5. 00:42:419 (5) - Flow goes out of map, direct it sideways instead.
    Move head to (48; 48) for DS.
    Move 00:42:103 (4) to (28; 144) for flow.
  6. 00:46:050 (1,2,3) - begin on previous red tick sound-wise. Might be too much slider train, but perhaps:

    Could remove note at 00:45:734 if you go with this.
  7. 00:52:366 (2) - Aaaaaah why two red points? Couldn't even see one of them. Make that other one a white point instead, will be smoother.
  8. 00:53:629 and 00:56:155 - Could use some work in my opinion. Consider something such as:

    Take a look at polarity, if you haven't seen it. Will help with how to space red tick to white tick on the timeline.
  9. 00:59:787 - Missing note. 00:59:945 (3) head could be moved here.
  10. 01:01:208 - rip hitsounds. This low of a volume gets glitchy sometimes, at least doesn't sound good. Consider using 20% volume like Janpai did in the hard difficulty for the last note.
  11. 01:02:313 (3) - Is this a slider blanketing itself? nice xD
  12. 01:03:577 - btw, end the last slider here (for end time consistency with the other maps in the set).
  13. Turn off widescreen support, it is only for storyboards. Plus inconsistent with other maps in the set.

[ Hard]
SPOILER
  1. 00:37:366 - No note? I'd recommend adding 1/1 sliders at 00:37:366 and 00:37:840 for better rhythm, even though it may seem repetitive.
  2. 00:44:787 (1,2,3,4,5) - Seems really plain at the moment, I'd give an example, but I'm sure you can do it better than I can.
  3. 00:45:892 - begin 00:46:050 (1) here, since it seems you're following vocal. So make 00:45:734 a circle.
    Now that you have more circles you could make a zig-zag or triangle pattern for example.
  4. 01:01:524 - Listen a 25% speed and you'll notice that there shouldn't be a note here, or at least not in my opinion. Consider removing it, sort of counts as overmapping at the moment. Also if you have a good reason for keeping it I'd like to hear it, because I'm still new to mapping (and modding, as you may notice) hard.

[ General]
SPOILER
  1. The only difficulty with a spinner is the easy difficulty. Generally at least one spinner is recommended in each difficulty for score variance and the like. Maps don't need them, and sometimes spinners won't fit anywhere. Although one could be placed from 01:02:313 in my opinion, since there's just a long slider from here in every difficulty except easy, which has a spinner. Anyway, up to you.
  2. Metadata is consistent.
  3. Resolutions are good.
  4. Sound files are fine.

Good luck!
Topic Starter
Janpai

Naxess wrote:

From Queue

[ Easy]
SPOILER
  1. 00:04:366 - I can't hear this. Although I hear something at 00:04:524 . I do realize there is a downbeat here, but sometimes songs will jump over downbeats to emphasize them, so I wouldn't recommend mapping them if that's the case. How about this instead?

    ^ 00:09:419 - I'd do the same here.
    ^ 00:11:945 - :arrow: The current one fits well because it follows the guitar sound as well some of the drum
  2. 00:12:103 - something should be here as well, could move next slider back, for example, or do it like this:
    :arrow: sounds offbeat
  3. 00:15:734 (1,2) - Make 1/2 slider for consistency with 00:18:261 (3) :arrow: okay
  4. 00:28:208 - Sort of putting me off how these red ticks aren't clickable, although I guess I'll be bothering aki with that instead, since this is easy. :arrow: xDDD
  5. 00:17:313 (1) - Every other downbeat should be NC:ed here to follow pattern and music. Remove NC
    00:18:261 (3) - Add NC :arrow: I know but isn't that NC spamming? I hate NC spamming tho, besides you can break the NC rules in easy since there only few objects placed on it
  6. 00:20:471 (2) - Slider ending on downbeat. Make downbeat clickable. You'll probably have to do something like this to get everything right:
    :arrow: sounds off beat again
  7. 00:19:840 (1) - Remove NC and add it to the note you'd have added at 00:20:787 instead.
  8. 00:25:840 (3) - If anything, this sounds like it should be NC:ed, so perhaps you could remove the one at 00:24:734 (1)
    ^ 00:28:366 (3) - Feels like this should be NC:ed as well, try removing the other one and NC this.
    ^ 00:30:892 (2) - Here as well would be better in my opinion. Just remember to remove the old NCs so it's not too dense, if you decide to add these. :arrow: same reason above

[ Hard]
SPOILER
  1. 00:37:366 - No note? I'd recommend adding 1/1 sliders at 00:37:366 and 00:37:840 for better rhythm, even though it may seem repetitive. :arrow: The current one is fine, 00:37:524 (4) - is following the guitar
  2. 00:44:787 (1,2,3,4,5) - Seems really plain at the moment, I'd give an example, but I'm sure you can do it better than I can.
  3. 00:45:892 - begin 00:46:050 (1) here, since it seems you're following vocal. So make 00:45:734 a circle.
    Now that you have more circles you could make a zig-zag or triangle pattern for example. :arrow: simplicity at its best xD
  4. 01:01:524 - Listen a 25% speed and you'll notice that there shouldn't be a note here, or at least not in my opinion. Consider removing it, sort of counts as overmapping at the moment. Also if you have a good reason for keeping it I'd like to hear it, because I'm still new to mapping (and modding, as you may notice) hard. :arrow: okay removed

[ General]
SPOILER
  1. The only difficulty with a spinner is the easy difficulty. Generally at least one spinner is recommended in each difficulty for score variance and the like. Maps don't need them, and sometimes spinners won't fit anywhere. Although one could be placed from 01:02:313 in my opinion, since there's just a long slider from here in every difficulty except easy, which has a spinner. Anyway, up to you. :arrow: Wiki is outdated, Spinners doesn't really matter on harder diffs, I put spinner on easy so that if it gets ranked, scores will not be the when they play it, in short there's a difference between them
  2. Metadata is consistent.
  3. Resolutions are good.
  4. Sound files are fine.

Good luck!
Thanks for modding!
Ambient
IRC
10:18 Ambient: :v
10:24 Ambient: so cleeeaaaan
10:24 Ambient: hnnngggggg
10:24 Janpai: xDDD
10:25 Ambient: so since there is nothing major i can point out im just gonna provide spacing help
10:25 Ambient: well not help
10:25 Ambient: tips?
10:25 Ambient: yeah?
10:26 Janpai: oh okay whatever do you call it xD
10:26 Ambient: mind if we do it in chat? since its barely worth posting
10:26 Janpai: oh sure xDDDD
10:27 Ambient: 00:23:945 (3,4,5,1) - this
10:27 Ambient: and all the other ones that follow
10:27 Ambient: super good
10:27 Janpai: :o
10:27 Ambient: but at 00:31:366 (3,4,5,6) - the slider falls short and makes it iffy to adjust too
10:27 Ambient: in my opinion anyways
10:28 Ambient: since i was conditioned to move my cursor further away
10:28 Ambient: because of the parts before, you feel?
10:28 Janpai: I feel that way too when I play this xDD
10:29 Ambient: :v
10:29 Janpai: somehow XD
10:29 Ambient: this is coming from a players standpoint, its up to you but i think it would be better to space it out like the others
10:30 Ambient: you could probably try ctrl + g 00:31:840 (6,1) - the sliders
10:30 Ambient: see how that looks
10:30 Ambient: individually, not together
10:31 Janpai: haha i tried together lmao xDDD
10:31 Ambient: looool, my bad
10:31 Janpai: It feels good now nice catch :D
10:31 Ambient: ayyy
10:32 Janpai: ^O^
10:32 Ambient: i was thinking you could extend 00:43:208 (3) - this slider? to overlap 00:43:524 (1) -
10:32 Ambient: mmm
10:32 Ambient: doesn't fit the vocals though, but it plays well.
10:34 Ambient: since you've got a similar thing going on 00:53:629 (1,2) - here
10:34 Ambient: but the vocals are different
10:34 Ambient: nngngngnngg
10:34 Janpai: oh okay seems good tho
10:35 Ambient: besides that all of the other diffs are goooooooooooood
10:35 Ambient: i can't find much, your mapping reminds me of HB
10:35 Ambient: mixed with Sotarks
10:35 Ambient: CAUSE ITS SO CLEAN

yeah nice ;)
Topic Starter
Janpai

Ambient wrote:

IRC
10:18 Ambient: :v
10:24 Ambient: so cleeeaaaan
10:24 Ambient: hnnngggggg
10:24 Janpai: xDDD
10:25 Ambient: so since there is nothing major i can point out im just gonna provide spacing help
10:25 Ambient: well not help
10:25 Ambient: tips?
10:25 Ambient: yeah?
10:26 Janpai: oh okay whatever do you call it xD
10:26 Ambient: mind if we do it in chat? since its barely worth posting
10:26 Janpai: oh sure xDDDD
10:27 Ambient: 00:23:945 (3,4,5,1) - this
10:27 Ambient: and all the other ones that follow
10:27 Ambient: super good
10:27 Janpai: :o
10:27 Ambient: but at 00:31:366 (3,4,5,6) - the slider falls short and makes it iffy to adjust too
10:27 Ambient: in my opinion anyways
10:28 Ambient: since i was conditioned to move my cursor further away
10:28 Ambient: because of the parts before, you feel?
10:28 Janpai: I feel that way too when I play this xDD
10:29 Ambient: :v
10:29 Janpai: somehow XD
10:29 Ambient: this is coming from a players standpoint, its up to you but i think it would be better to space it out like the others
10:30 Ambient: you could probably try ctrl + g 00:31:840 (6,1) - the sliders
10:30 Ambient: see how that looks
10:30 Ambient: individually, not together
10:31 Janpai: haha i tried together lmao xDDD
10:31 Ambient: looool, my bad
10:31 Janpai: It feels good now nice catch :D
10:31 Ambient: ayyy
10:32 Janpai: ^O^
10:32 Ambient: i was thinking you could extend 00:43:208 (3) - this slider? to overlap 00:43:524 (1) -
10:32 Ambient: mmm
10:32 Ambient: doesn't fit the vocals though, but it plays well.
10:34 Ambient: since you've got a similar thing going on 00:53:629 (1,2) - here
10:34 Ambient: but the vocals are different
10:34 Ambient: nngngngnngg
10:34 Janpai: oh okay seems good tho
10:35 Ambient: besides that all of the other diffs are goooooooooooood
10:35 Ambient: i can't find much, your mapping reminds me of HB
10:35 Ambient: mixed with Sotarks
10:35 Ambient: CAUSE ITS SO CLEAN

yeah nice ;)
Thank you for modding HAHA xD
Troll
From #modreqs

Nice maps, love the bg <3

Kagetsu's Insane

00:04:050 (4) - Is this supposed to be curved? It has an extra control point.

00:05:629 (1) - This could blanket 2 better

00:06:577 (4) - fix blanket

00:25:208 (5) - Move slightly up or down (down is probably better), since 00:24:419 (1,2,4) are kinda stacked. You should mirror this with 3 and 5.

00:30:419 (4) - fix blanket

00:35:629 (6) - A slider would be better here. Also, you might want to move it a little further

00:43:524 (1) - Also would move this a bit further

00:48:577 (1) - fix blanket

01:02:313 (1) - Make this slider actually circular or just replace with a circle and spinner


Tears

00:01:998 (2,3,4,5) - I would space the starts of these evenly. If they were normal circles it would look pretty weird:
00:06:734 (1) - A slider here kinda of emphasizes...nothing? Voice is at 00:06:577. I would have a slider at 00:06:577 and a circle at 00:07:050.

00:11:155 (4) - Flow changes pretty abruptly here imo. I think it would be better if 00:10:682 (1,2,3) went clockwise.

00:33:419 - Turn the hitsound volume down a bit more here.

00:34:998 (3) - blanket 1?

01:02:471 (1) - I'd make this a circle and a spinner (for the sake of having a spinner).

Good luck :3
Akitoshi

Naxess wrote:

[ Akitoshit's Normal] A N O T H E R O N E
SPOILER
Why, hello again, Aki. Will mod seriously this time lol, don't worry xD

  1. 00:07:050 - I hear a sound (both from vocal and instrument). Missing note, consider adding. For example like this:

    No, wait. You'd like to vary it, right? So like this:
    I did something liek dat but no 1/2 slidur on middle xd
  2. 00:27:577 - I hear a sound again, add note. 00:27:734 (5) move back head? ye
  3. 00:33:419 (1,2,1) - Aha! Nice blanket :) tbh I was lazy to emphasize all vocals there lmao
  4. 00:40:998 - Missing notes here, add 1/2 slider on 00:40:998 and 00:41:313 yes there's skipped instruments/vocals but dude it's still normal, it will be harsh if I'll map every 1/2 beats xd
  5. 00:42:419 (5) - Flow goes out of map, direct it sideways instead.
    Move head to (48; 48) for DS.
    Move 00:42:103 (4) to (28; 144) for flow. it's fine as is, Gap between 00:43:524 (1) - is enough long to notice for the change of direction on next note
  6. 00:46:050 (1,2,3) - begin on previous red tick sound-wise. Might be too much slider train, but perhaps:

    Could remove note at 00:45:734 if you go with this. copied pattern on 00:44:787 (4,5,6) - instead
  7. 00:52:366 (2) - Aaaaaah why two red points? Couldn't even see one of them. Make that other one a white point instead, will be smoother. //No change since Its Fabulous as is lmao, not even issue since it's obviously readable xd
  8. 00:53:629 and 00:56:155 - Could use some work in my opinion. Consider something such as:

    Take a look at polarity, if you haven't seen it. Will help with how to space red tick to white tick on the timeline. fixed with my own idea, still don't want to add sth on 00:55:998 - since I didn't mapped this since beginning xd
  9. 00:59:787 - Missing note. 00:59:945 (3) head could be moved here. it's fine for avoiding mindf*ck the newbies from 00:58:682 (1,2) - since they're 1/1
  10. 01:01:208 - rip hitsounds. This low of a volume gets glitchy sometimes, at least doesn't sound good. Consider using 20% volume like Janpai did in the hard difficulty for the last note. okay
  11. 01:02:313 (3) - Is this a slider blanketing itself? nice xD xd
  12. 01:03:577 - btw, end the last slider here (for end time consistency with the other maps in the set). There's still vocal where I ended QwQ// and guests can end whenever they wanted as long as it's rankable lol
  13. Turn off widescreen support, it is only for storyboards. Plus inconsistent with other maps in the set. ok
Thanksm8

Shipgrills des
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43208
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 63734
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Janpai
Version:Akitoshi's Normal
Source:
Tags:艦隊これくしょん -艦これ- Kantai Collection KanColle FUBUKI Blizzard track no.2 cut version Akitoshi Kagetsu
BeatmapID:954881
BeatmapSetID:443589

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kantai Collection 1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
577,315.789473684211,4,1,1,65,1,0
13208,-100,4,1,1,55,0,0
21892,-100,4,1,1,65,0,0
33419,-100,4,2,1,30,0,0
40998,-100,4,1,1,70,0,0
43524,-100,4,1,1,80,0,1
61208,-100,4,1,1,20,0,0
61287,-100,4,1,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 225,30,30
Combo3 : 192,192,192
Combo4 : 12,30,250

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Shishou
Nc map
Topic Starter
Janpai
BITCH PLEASE
Akitoshi

Janpai wrote:

BITCH PLEASE
Topic Starter
Janpai

Troll wrote:

From #modreqs

Nice maps, love the bg <3

Tears

00:01:998 (2,3,4,5) - I would space the starts of these evenly. If they were normal circles it would look pretty weird:
:arrow: I don't understand what exactly do you mean
00:06:734 (1) - A slider here kinda of emphasizes...nothing? Voice is at 00:06:577. I would have a slider at 00:06:577 and a circle at 00:07:050. :arrow: okay

00:11:155 (4) - Flow changes pretty abruptly here imo. I think it would be better if 00:10:682 (1,2,3) went clockwise. :arrow: fine for me

00:33:419 - Turn the hitsound volume down a bit more here. :arrow: I think 50% is enough

00:34:998 (3) - blanket 1? :arrow: nope

01:02:471 (1) - I'd make this a circle and a spinner (for the sake of having a spinner). :arrow: I don't want to put spinner here O_O

Good luck :3
Thanks for the mod! @Akitoshi di ko maupdate ung diff mo xDDD nagloloko ung computer ko, I borrowed my sister's comp tapos ung notepad may topak :v
Reillia
NM from My Queue

[Easy]
00:00:577 (1) - How about this slider shape? 00:03:103 (1,2,3,4) - this rhythm is so boring. How about this rhythm? 00:20:787 - This rhythm is too strong to handle to slider tail. How about this rhythm?
[Akitoshi's Normal]
00:05:629 (1,2,3,4,5,6) - Why use a different rhythm here? 00:03:103 (1,2,3,4,5,6) - 00:08:155 (1,2,3,4,5,6) - 00:10:682 (1,2,3,4,5,6) -

[Hard]
o.o nice map!

[Kagetsu's Insane]
00:24:655 - Here, Why did you use the rhythm? it's too awkward

[Tears]
00:07:208 (3) - How about this slider shape?

It's too nice mapset! I think it will be rank soon. GL!
Akitoshi

[C u r i] wrote:

[Akitoshi's Normal]
00:05:629 (1,2,3,4,5,6) - Why use a different rhythm here? 00:03:103 (1,2,3,4,5,6) - 00:08:155 (1,2,3,4,5,6) - 00:10:682 (1,2,3,4,5,6) - Oh, Hi there! uhm, I see that 00:05:629 (1,2,3,4,5,6) - is paired with 00:10:682 (1,2,3,4,5,6) - (idk maybe my prev. Edit wasn't same but yea it's same now) Let Janpoi will update when her computer is back lol
Thank you for the check♥
@abanes putangina ka♥
Topic Starter
Janpai
I only fix 00:20:787 on easy, the others are fine for me and I tried my best to make easy not that boring XD Thanks for the mod!
Mazziv
hi modding queue and stuff

[Easy]
00:03:103 (1,2) - not a perfect blanket ;)
00:35:945 (1,3) - big nono,overlaps shouldnt exist in easy diffs
the whole flow of this map goes clockwise and rarely anticlockwise :V

[Normal]
looks good

[Hard]
00:11:945 (6) - ctrl+g to get a circular movement?
00:19:998 (2) - straight slider please
00:36:892 (3,4) - doesnt fit at all,try to emphasize the vocal?

[Insane]
00:32:787 (3) - ctrl+g?
00:45:103 (2) - ^
00:51:419 (2) - ^
00:55:840 (4) - ^
00:57:103 (4) - ^
hi mr.antiflow

[Tears]
00:07:208 (3,4,5,6,7) - if you try to make a star,make it right
why dont use this 00:27:103 (1,2) - rhythm here again 00:28:366 (1,2) -


the set looks p solid
Kagetsu
Troll

Troll wrote:

Kagetsu's Insane

00:04:050 (4) - Is this supposed to be curved? It has an extra control point. it's already curved xd

00:05:629 (1) - This could blanket 2 better

00:30:419 (4) - fix blanket not intended to make a blanket here

00:35:629 (6) - A slider would be better here. Also, you might want to move it a little further i think it's fine as is

01:02:313 (1) - Make this slider actually circular or just replace with a circle and spinner it isn't a perfect circle because i want to give people a little time to realize about the sv change

no comment = fixed


C u r i

[C u r i] wrote:

[Kagetsu's Insane]
00:24:655 - Here, Why did you use the rhythm? it's too awkward changed xd

Mazziv

Mazziv wrote:

[Insane]
00:32:787 (3) - ctrl+g? it's ok xd
00:45:103 (2) - ^ it gets worse tbh
00:51:419 (2) - ^ k
00:55:840 (4) - ^ it's k
00:57:103 (4) - ^ ^
hi mr.antiflow

xd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 43208
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Meaning
TitleUnicode:Meaning
Artist:Shiena Nishizawa
ArtistUnicode:西沢幸奏
Creator:Janpai
Version:Kagetsu's Insane
Source:
Tags:艦隊これくしょん -艦これ- Kantai Collection KanColle FUBUKI Blizzard track no.2 cut version Akitoshi Kagetsu
BeatmapID:956103
BeatmapSetID:443589

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kantai Collection 1.jpg",0,0
//Break Periods
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16,338,24892,1,8,0:0:0:0:
146,314,25050,1,0,0:0:0:0:
48,213,25208,2,0,P|43:173|37:133,1,80,2|0,0:0|0:0,0:0:0:0:
168,147,25524,2,0,P|174:107|179:67,1,80,8|0,0:0|0:0,0:0:0:0:
275,244,25840,6,0,P|315:248|355:250,1,80,2|0,0:0|0:0,0:0:0:0:
421,321,26155,1,8,0:0:0:0:
432,159,26313,2,0,P|438:79|446:-1,1,160,0|0,0:0|0:0,0:0:0:0:
311,123,26787,1,8,0:0:0:0:
353,34,26945,1,0,0:0:0:0:
252,191,27103,6,0,P|209:178|156:170,1,80,2|0,0:0|0:0,0:0:0:0:
12,94,27419,2,0,P|52:86|90:74,1,80,8|0,0:0|0:0,0:0:0:0:
69,187,27734,2,0,L|64:266,1,80
182,243,28050,1,8,0:0:0:0:
92,369,28208,1,0,0:0:0:0:
258,296,28366,6,0,P|344:276|437:265,1,160,2|8,0:0|0:0,0:0:0:0:
489,332,28840,1,0,0:0:0:0:
473,188,28998,2,0,L|481:96,1,80,2|0,0:0|0:0,0:0:0:0:
324,100,29313,2,0,L|316:8,1,80,8|0,0:0|0:0,0:0:0:0:
375,184,29629,6,0,B|286:216|300:167|193:196,1,160,0|8,0:0|0:0,0:0:0:0:
225,347,30103,2,0,P|274:359|332:361,1,80,0|2,0:0|0:0,0:0:0:0:
154,264,30419,2,0,P|115:268|76:278,1,80,0|8,0:0|0:0,0:0:0:0:
130,371,30734,1,0,0:0:0:0:
87,170,30892,6,0,L|77:86,1,80,2|0,0:0|0:0,0:0:0:0:
256,181,31208,2,0,L|247:260,1,80,8|0,0:0|0:0,0:0:0:0:
184,345,31524,1,2,0:0:0:0:
63,297,31682,1,0,0:0:0:0:
155,243,31840,1,8,0:0:0:0:
286,347,31998,6,0,B|329:334|329:334|400:346|400:346|469:326,1,160,0|0,0:0|0:0,0:0:0:0:
392,248,32471,2,0,L|373:145,1,80,8|2,0:0|0:0,0:0:0:0:
273,228,32787,2,0,L|206:148,1,80,8|2,0:0|0:0,0:0:0:0:
169,275,33103,2,0,L|71:239,1,80,8|2,0:0|0:0,0:0:0:0:
46,69,33419,6,0,P|110:77|185:73,1,128,0|0,0:0|0:0,0:0:0:0:
311,60,33892,2,0,P|263:98|263:167,1,128,0|0,0:0|0:0,0:0:0:0:
474,133,34366,2,0,P|410:131|346:139,1,128,0|0,0:0|0:0,0:0:0:0:
201,252,34840,2,0,P|265:254|329:246,1,128,0|0,0:0|0:0,0:0:0:0:
175,165,35313,2,0,P|127:189|100:248,1,96
103,249,35629,1,0,0:0:0:0:
360,349,35945,6,0,P|356:276|348:192,1,128,0|0,0:0|0:0,0:0:0:0:
324,75,36419,2,0,P|361:123|448:119,1,128
263,180,36892,2,0,P|216:186|122:189,1,128,0|0,0:0|0:0,0:0:0:0:
0,75,37366,2,0,P|63:77|127:85,1,128,0|0,0:0|0:0,0:0:0:0:
231,97,37840,1,0,0:0:0:0:
41,162,38155,1,0,0:0:0:0:
263,199,38471,6,0,B|343:223|319:175|407:199,1,128,2|0,0:0|0:0,0:0:0:0:
471,308,38945,2,0,P|477:241|477:160,1,128,0|0,0:0|0:0,0:0:0:0:
480,74,39419,1,0,0:0:0:0:
374,112,39577,1,2,0:0:0:0:
374,112,39655,1,0,0:0:0:0:
374,112,39734,2,0,P|312:125|229:130,1,128,2|0,0:0|0:0,0:0:0:0:
161,83,40208,2,0,B|145:131|145:131|169:230,1,128,2|0,0:0|0:0,0:0:0:0:
191,301,40682,1,0,0:0:0:0:
191,301,40998,6,0,L|300:282,1,80,8|2,0:0|0:0,0:0:0:0:
454,245,41313,1,2,0:0:0:0:
267,179,41471,1,8,0:0:0:0:
359,227,41629,1,2,0:0:0:0:
179,218,41787,1,2,0:0:0:0:
359,131,41945,1,8,0:0:0:0:
228,311,42103,6,0,P|147:298|58:288,1,160,2|2,0:0|0:0,0:0:0:0:
69,294,42577,1,8,0:0:0:0:
177,353,43208,2,0,P|142:303|187:227,1,150,0|0,0:0|0:0,0:0:0:0:
193,237,43524,6,0,L|288:243,1,80,6|0,0:0|0:0,0:0:0:0:
429,318,43840,2,0,L|350:323,1,80,8|0,0:0|0:0,0:0:0:0:
231,348,44155,1,2,0:0:0:0:
278,183,44313,1,0,0:0:0:0:
157,275,44471,2,0,L|147:196,1,80,8|0,0:0|0:0,0:0:0:0:
363,278,44787,6,0,L|455:272,1,80,2|0,0:0|0:0,0:0:0:0:
278,183,45103,2,0,L|357:177,1,80,8|0,0:0|0:0,0:0:0:0:
262,294,45419,1,2,0:0:0:0:
188,162,45577,1,0,0:0:0:0:
79,306,45734,2,0,L|0:300,1,80,8|0,0:0|0:0,0:0:0:0:
120,224,46050,6,0,P|189:249|271:211,1,160,2|8,0:0|0:0,0:0:0:0:
92,316,46524,1,0,0:0:0:0:
40,207,46682,2,0,P|35:162|33:120,1,80,0|0,0:0|0:0,0:0:0:0:
204,73,46998,2,0,P|200:113|196:154,1,80,8|0,0:0|0:0,0:0:0:0:
267,293,47313,6,0,P|344:294|433:288,1,160,0|8,0:0|0:0,0:0:0:0:
289,173,47787,2,0,P|296:133|300:93,1,80,0|2,0:0|0:0,0:0:0:0:
442,108,48103,2,0,P|442:67|441:27,1,80,8|0,0:0|0:0,0:0:0:0:
386,203,48419,1,8,0:0:0:0:
194,238,48577,6,0,B|105:270|119:221|12:250,1,160,0|8,0:0|0:0,0:0:0:0:
74,350,49050,1,0,0:0:0:0:
232,327,49208,2,0,P|272:323|312:321,1,80,2|0,0:0|0:0,0:0:0:0:
446,218,49524,2,0,P|406:215|366:212,1,80,8|0,0:0|0:0,0:0:0:0:
198,209,49840,6,0,P|269:186|262:90,1,160,0|8,0:0|0:0,0:0:0:0:
179,41,50313,1,0,0:0:0:0:
52,122,50471,2,0,P|92:126|132:128,1,80,2|0,0:0|0:0,0:0:0:0:
10,261,50787,2,0,P|50:258|90:255,1,80,8|0,0:0|0:0,0:0:0:0:
226,264,51103,6,0,P|266:254|304:244,1,80,2|0,0:0|0:0,0:0:0:0:
494,285,51419,2,0,P|454:288|415:291,1,80,8|2,0:0|0:0,0:0:0:0:
323,337,51734,1,0,0:0:0:0:
393,202,51892,1,2,0:0:0:0:
277,167,52050,2,0,P|238:163|198:157,1,80,8|0,0:0|0:0,0:0:0:0:
403,110,52366,6,0,P|443:104|483:100,1,80,2|0,0:0|0:0,0:0:0:0:
320,18,52682,1,8,0:0:0:0:
250,127,52840,1,0,0:0:0:0:
142,68,52998,1,8,0:0:0:0:
111,60,53076,1,8,0:0:0:0:
80,68,53155,1,8,0:0:0:0:
53,84,53234,1,8,0:0:0:0:
31,108,53313,2,0,P|22:134|16:172,3,40,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
36,238,53629,6,0,P|109:197|196:233,1,160,6|8,0:0|0:0,0:0:0:0:
118,321,54103,1,0,0:0:0:0:
238,343,54261,2,0,P|278:346|318:347,1,80,2|0,0:0|0:0,0:0:0:0:
431,230,54577,2,0,P|392:231|352:234,1,80,8|0,0:0|0:0,0:0:0:0:
288,136,54892,6,0,L|170:131,1,80,2|0,0:0|0:0,0:0:0:0:
410,83,55208,2,0,P|450:86|490:87,1,80,8|0,0:0|0:0,0:0:0:0:
419,283,55524,2,0,P|414:245|409:179,1,80,2|0,0:0|0:0,0:0:0:0:
275,209,55840,2,0,P|281:169|286:108,1,80,8|0,0:0|0:0,0:0:0:0:
121,241,56155,6,0,P|171:191|165:93,1,160,2|8,0:0|0:0,0:0:0:0:
78,146,56629,1,0,0:0:0:0:
281,177,56787,2,0,P|320:178|360:181,1,80,2|0,0:0|0:0,0:0:0:0:
414,273,57103,2,0,P|453:272|493:269,1,80,8|2,0:0|0:0,0:0:0:0:
260,274,57419,6,0,P|182:276|101:282,1,160,0|8,0:0|0:0,0:0:0:0:
214,370,57892,1,0,0:0:0:0:
201,179,58050,2,0,L|193:69,1,80,2|8,0:0|0:0,0:0:0:0:
303,152,58366,1,2,0:0:0:0:
169,274,58524,1,8,0:0:0:0:
324,174,58682,6,0,P|406:165|504:161,1,160,6|8,0:0|0:0,0:0:0:0:
436,260,59155,1,0,0:0:0:0:
320,286,59313,2,0,P|281:284|241:279,1,80,2|0,0:0|0:0,0:0:0:0:
178,134,59629,2,0,P|218:129|258:127,1,80,8|2,0:0|0:0,0:0:0:0:
108,252,59945,6,0,B|80:215|80:215|80:75,1,160,0|8,0:0|0:0,0:0:0:0:
182,33,60419,1,0,0:0:0:0:
165,149,60577,1,2,0:0:0:0:
315,121,60734,2,0,P|355:125|395:130,1,80,0|8,0:0|0:0,0:0:0:0:
359,259,61050,1,0,0:0:0:0:
469,176,61208,5,2,0:2:0:0:
266,211,61366,1,2,0:0:0:0:
250,224,61682,1,2,0:0:0:0:
235,237,61998,1,2,0:0:0:0:
220,250,62313,6,0,B|188:268|188:268|176:194|118:158|58:161|0:225|-4:298|80:334,1,383.99998828125,2|0,0:0|0:0,0:0:0:0:
Momochikun
sup
[Tears]
seems you didn't like finishes ? here i list the notes that should've finish
00:00:577 (1,3,1) - 00:03:103 (1) - 00:05:629 (1) - 00:08:155 (1) - 00:43:524 (1) -
00:48:577 (1) - 00:51:103 (1) - 00:53:629 (1) - 00:56:155 (1) - 00:58:682 (1) -
it's up to you if you want to add it or not though,
00:08:629 (2,3) - ctrl g them ? flow would be better if it's (3) first then (2)
00:31:840 (6) - i'd prefer if the redtick is clickable due to the highbeat
00:33:419 - try soft sampleset ? normal ones kinda ruining the mood here, same for 01:01:208 (1,2) -
00:43:208 (3) - 1/2 slider instead to catch the vocal at 00:43:366 -

[Insane]
00:07:366 (6,7) - Finish at the end of those sliders ?
00:21:419 (1) - delete this slider ? well it's kinda unfit according to your previous rhythm
00:27:103 (1) - 3/4 's to catch the vocals maybe
00:43:208 (3) - 1/2 instead to catch the vocal
00:46:050 (1) - finish ?
00:59:945 (1) - a little bit tweaking but it's make big difference http://osu.ppy.sh/ss/4969044

[Hard]
Settings are unbalance, try OD 6 and i think AR between 7,5 ~ 7,8 is enough for Hard at this bpm
i cant find any finishes at this diff aswell, check mod on Extra
00:37:524 (4) - start this 1/2 earlier to follow the vocal ? its weird here since it doesnt follow anything
00:46:998 (3) - easier jumps, this more fit for hard imo http://osu.ppy.sh/ss/4969084
01:01:208 - use soft sampleset here and there like extra

the diff density is pretty high considering hard on high bpm, this may cause spread problem imo.
try adding some 1/4 breaks on a part that doesn't have prominent beat nor vocal


[Normal]
00:03:103 (1) - 00:08:155 (1) - why you use clap and not finish ? o.o
00:16:050 (2,2) - dangerous pattern,00:18:577 (2) - 's reverse may be hidden by 00:16:050 (2) - 's hitburst that cause readibility problem.i'd say this is unrankable
00:40:998 (1,2,3,4) - better rhythm for normal diff http://osu.ppy.sh/ss/4969106

good luck ~
Topic Starter
Janpai

Mazziv wrote:

hi modding queue and stuff

[Easy]
00:03:103 (1,2) - not a perfect blanket ;)
00:35:945 (1,3) - big nono,overlaps shouldnt exist in easy diffs :arrow: fixed all
the whole flow of this map goes clockwise and rarely anticlockwise :V :arrow: let's look at the bRIGHT side haha xD

[Hard]
00:11:945 (6) - ctrl+g to get a circular movement? :arrow: nope, a sudden jump not fits well here
00:19:998 (2) - straight slider please :arrow: i want it slanted
00:36:892 (3,4) - doesnt fit at all,try to emphasize the vocal? :arrow: just added a circle between them

[Tears]
00:07:208 (3,4,5,6,7) - if you try to make a star,make it right
why dont use this 00:27:103 (1,2) - rhythm here again 00:28:366 (1,2) - :arrow: It's not a star pattern imo, nah the rhythm is fine forme


the set looks p solid

Momochikun wrote:

sup
[Tears]
seems you didn't like finishes ? here i list the notes that should've finish
00:00:577 (1,3,1) - 00:03:103 (1) - 00:05:629 (1) - 00:08:155 (1) - 00:43:524 (1) -
00:48:577 (1) - 00:51:103 (1) - 00:53:629 (1) - 00:56:155 (1) - 00:58:682 (1) -
it's up to you if you want to add it or not though,
I can't hear loud finishes that much so i decided not to but I'll try to find finishes when I get back to my PC (currently using my sissy's PC)

00:08:629 (2,3) - ctrl g them ? flow would be better if it's (3) first then (2) :arrow: I'm fine for the current one even though the one you suggested was good too
00:31:840 (6) - i'd prefer if the redtick is clickable due to the highbeat :arrow: okay
00:33:419 - try soft sampleset ? normal ones kinda ruining the mood here, same for 01:01:208 (1,2) - :arrow: sure
00:43:208 (3) - 1/2 slider instead to catch the vocal at 00:43:366 - :arrow: It was 1/2 before but I had IRC with Ambient and tada he suggested me that and it fits more than 1/2


[Hard]
Settings are unbalance, try OD 6 and i think AR between 7,5 ~ 7,8 is enough for Hard at this bpm :arrow: okay changed to AR 7.5 and OD 6
i cant find any finishes at this diff aswell, check mod on Extra
00:37:524 (4) - start this 1/2 earlier to follow the vocal ? its weird here since it doesnt follow anything :arrow: just added a circle between them because the reverse slider follows the guitar if you listen carefully
00:46:998 (3) - easier jumps, this more fit for hard imo http://osu.ppy.sh/ss/4969084 :arrow: okieee
01:01:208 - use soft sampleset here and there like extra :arrow: applied

the diff density is pretty high considering hard on high bpm, this may cause spread problem imo.
try adding some 1/4 breaks on a part that doesn't have prominent beat nor vocal :arrow: I dunno where to put breaks xDD I think diff spread is fine , my hard didn't reach 3.5* so i think it's just ok


good luck ~
Thank you so much for modding!
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