forum

Reol - Minazoko Yuuhodou

posted
Total Posts
87
show more
Anxient

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.


ill stab you
Nerova Riuz GX

Zexous wrote:

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.
work 4 it, u hoe, i m4m'd

Anxient wrote:

Nerova Riuz GX wrote:

So now almost every map on this song is modded bt Anxient

EXCEPT MINE.
NICE.


ill stab you
You should know im joking xddddd
Anxient
eks dee
shadow_neko
Hi! M4M from my queue! very nice song from reol <3 and generally nice map too!

General

so er many random mini kiai time that is really unnecessary. Do fix it and only put it in chorus areas
besides that, flow is very nice and storyboard too :D

Ripples

00:21:943 (1) - this slider shape looks very awkward to me
00:34:029 (4) - no beat here to support this??
00:44:572 (1) - maybe shorten this slider to 00:44:914 to map the vocals
01:05:657 - map sth here to follow vocals??
01:06:943 (5) - is there really a beat here?
01:07:714 (2,3) - these sliders starting on red tick felt awkward to tap so maybe add a hit circle here 01:07:714 and then have 2 1/2 beat sliders from 01:07:886 to 01:08:400
01:09:429 (1,2,3) - dont flow very well from the previous part. maybe can rotate slightly clockwise?
01:10:972 (6) - maybe flip this horizontally? but remain in same location of coz
01:28:457 (1,1,1,1,1,1,1,1) - this cluster of streams are hard to read and look messy . and i dont really see the purpose of nc spam
01:50:829 (5) - overmapped?
02:28:114 (1,2,3,4,5) - maybe can make this flow towards the top instead coz the prev sliders are leading the player to move in a circular motion kind of and an upward flow would fit perfectly
02:48:000 (1) - slider shape can be improved imo
03:02:057 (3) - the head of this slider looks awkward but its prob just me
03:02:486 (1) - as aimod states, this spinner is too short to be ranked
03:09:943 - i understand why u left a large gap in this section but it feels a little too empty maybe start mapping here?
03:13:372 (1) - if this slider was trying to follow the instrument then it should edn on blue tick if vocals then it should end on red tick and reverse
03:19:200 - maybe this part can map to vocals instead since its more prominent in the song here like place your beats like this maybe? http://prntscr.com/9x3r49
03:21:943 - ^
04:02:486 (5) - overmap
04:13:714 (1) - can be shaped better such that it forms a perfect cirlce with the prev hit circles but up to you coz this is only for aesthetic purposes
04:24:429 (4) - overmap
04:49:372 (1,2,3,4,1,2,3,4,1,2,3) - i felt that this part was rather undermapped but i guess its a nice way to fade out the song and end off the map so idk

thats all from me i guess XD not very experienced with dubstep mapping so i couldnt really help those part much although i felt it was quite messy but still should be fine :D
anyways, thanks for modding my map and good luck with ur map !
Topic Starter
Zexous

shadow_neko wrote:

Hi! M4M from my queue! very nice song from reol <3 and generally nice map too!

General

so er many random mini kiai time that is really unnecessary. Do fix it and only put it in chorus areas Common technique
besides that, flow is very nice and storyboard too :D

Ripples

00:21:943 (1) - this slider shape looks very awkward to me Been trying to make it prettier for a while but I suck :D
00:34:029 (4) - no beat here to support this?? You're right, but at this point it's there for play, which is bad and I should change it probably at some point
00:44:572 (1) - maybe shorten this slider to 00:44:914 to map the vocals Prefer it as is
01:05:657 - map sth here to follow vocals?? No because the mapping was following the percussion there
01:06:943 (5) - is there really a beat here? Same as before
01:07:714 (2,3) - these sliders starting on red tick felt awkward to tap so maybe add a hit circle here 01:07:714 and then have 2 1/2 beat sliders from 01:07:886 to 01:08:400 It's fine
01:09:429 (1,2,3) - dont flow very well from the previous part. maybe can rotate slightly clockwise? Changed
01:10:972 (6) - maybe flip this horizontally? but remain in same location of coz Didn't flip but did move a little and slightly change direction
01:28:457 (1,1,1,1,1,1,1,1) - this cluster of streams are hard to read and look messy . and i dont really see the purpose of nc spam Kinda like it, nc spam cause song
01:50:829 (5) - overmapped? Same as before
02:28:114 (1,2,3,4,5) - maybe can make this flow towards the top instead coz the prev sliders are leading the player to move in a circular motion kind of and an upward flow would fit perfectly It's fine
02:48:000 (1) - slider shape can be improved imo Really? I think this one is fine
03:02:057 (3) - the head of this slider looks awkward but its prob just me I like it
03:02:486 (1) - as aimod states, this spinner is too short to be ranked RC states auto must achieve 1000 bonus, which is exactly how much it gets, so it's fine
03:09:943 - i understand why u left a large gap in this section but it feels a little too empty maybe start mapping here? Prefer not to
03:13:372 (1) - if this slider was trying to follow the instrument then it should edn on blue tick if vocals then it should end on red tick and reverse Ends on a vocal
03:19:200 - maybe this part can map to vocals instead since its more prominent in the song here like place your beats like this maybe? http://prntscr.com/9x3r49 I think it's better to map the percussion here
03:21:943 - ^ ^
04:02:486 (5) - overmap Same as before
04:13:714 (1) - can be shaped better such that it forms a perfect cirlce with the prev hit circles but up to you coz this is only for aesthetic purposes The aim of the slider is to blanket 3, cant' do that if I try to make a perfet circle with the previous 5 pattern (which makes a perfect pseudo-circle anyway)
04:24:429 (4) - overmap Same as before
04:49:372 (1,2,3,4,1,2,3,4,1,2,3) - i felt that this part was rather undermapped but i guess its a nice way to fade out the song and end off the map so idk No change

thats all from me i guess XD not very experienced with dubstep mapping so i couldnt really help those part much although i felt it was quite messy but still should be fine :D
anyways, thanks for modding my map and good luck with ur map !
Thanks for mod :)
SuperMIC
irc mod!

SPOILER
22:36 SuperMICrophone: wobwobwob
22:38 SuperMICrophone: ok r u here
22:38 SuperMICrophone: 00:08:057 (6) - whistle mebbe?
22:38 Zexous: ye
22:39 SuperMICrophone: 00:10:286 (3) - and maybe maybe here but i think it might be better without...? food for thought
22:39 Zexous: the whistle on 6 sounds fine except now it's weird that it's the only whistle
22:39 SuperMICrophone: yeah idk
22:39 Zexous: i'll have to toy around with that part then
22:39 SuperMICrophone: it might be fine as the only whistle
22:39 SuperMICrophone: because its so minor
22:40 SuperMICrophone: 00:21:943 (1) - i really would like this better if the second anchor point didn't rudely intrude on the slider start :C
22:40 SuperMICrophone: i wish i had my FUCKIGN PEN SO I COULD ACTUALLY PLAY THIS
22:41 Zexous: the slider initially looked better
22:41 Zexous: but then someone made me change it and then a day later i realized it was better before, but it was too late
22:41 SuperMICrophone: lol
22:41 SuperMICrophone: i might fix it for you
22:41 SuperMICrophone: laters
22:41 Zexous: but the slider was already designed like that
22:41 SuperMICrophone: 00:53:486 (2,3) - i think it would be better if each vocal was clicked on
22:41 Zexous: what a pro bro
22:41 SuperMICrophone: maybe 4 hitcircles would work better
22:42 Zexous: hmm
22:42 SuperMICrophone: 01:02:400 (3,4) - and i like this better as a 1/2 slider + circle
22:43 Zexous: the sliders there are mostly going off the backbeat
22:43 SuperMICrophone: okok
22:44 SuperMICrophone: 01:02:743 - but here is a wob :C
22:44 SuperMICrophone: i want to click the wob :C
22:44 Zexous: fair point
22:44 SuperMICrophone: you can also experiment getting rid of (5) and having it as a 1/2 slider as well
22:44 Zexous: ok i'm gonna make a txt file with all the stuff i'll have to consider cause i can't make a decisiont his quickly
22:45 SuperMICrophone: LOL i can slow down
22:45 SuperMICrophone: just let me know
22:45 Zexous: also what do you mean getting rid of 5
22:45 SuperMICrophone: er
22:45 SuperMICrophone: (4)
22:46 Zexous: i see
22:46 SuperMICrophone: that might be too many sliders
22:46 SuperMICrophone: i dont like it anymore lol
22:46 SuperMICrophone: oh my god
22:46 SuperMICrophone: am i not even looking at the right verison
22:46 SuperMICrophone: shit
22:47 Zexous: what lol
22:47 SuperMICrophone: so embarassing
22:47 Zexous: were you looking at nrg's
22:47 SuperMICrophone: 00:21:943 (1) - this looks fine now
22:47 SuperMICrophone: no i was looking at the one you gave me when you asked me about the combo colours
22:47 SuperMICrophone: LOL
22:47 Zexous: oh lol
22:48 SuperMICrophone: 01:05:657 - really strong beat missed
22:48 SuperMICrophone: i see youre mapping to the beat but it feels reallllllllly empty
22:49 Zexous: i'll add a circle
22:49 Zexous: that's my compromise
22:49 SuperMICrophone: yay
22:49 SuperMICrophone: 01:15:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i feel like hitsounds could be cooler
22:49 Zexous: like what
22:49 SuperMICrophone: add a finish to each white tick
22:50 SuperMICrophone: 01:15:429 (1) - here
22:50 SuperMICrophone: 01:15:771 (5) -
22:50 SuperMICrophone: here
22:50 SuperMICrophone: 01:16:114 (1) - here
22:50 SuperMICrophone: 01:16:456 (5) - here
22:50 Zexous: i think i'd rather not
22:50 Zexous: feels to me like it would ruin the sheer awesomeness of the finish in the kiai
22:50 SuperMICrophone: hmmm
22:51 Zexous: it's a "build-up" stream
22:51 SuperMICrophone: ok
22:51 Zexous: so i don't feel that finishes are appropriate you know
22:51 SuperMICrophone: keep it in the back of your mind o3o
22:52 Zexous: kk
22:52 SuperMICrophone: 01:28:457 (1,1,1,1,1,1,1,1) - i think itd be cooler if grouped as 3 circles - 3 circles - 2 circles to match the kick in the beat
22:53 SuperMICrophone: err snare
22:53 Zexous: yea it probably would
22:53 Zexous: i was split on whether or not to do that cause then in another part of the song
22:53 Zexous: the drums work 2-2-2-2
22:53 SuperMICrophone: ahhh
22:53 Zexous: but then in another it goes 3-3-2 again
22:54 SuperMICrophone: im very happy with the flow so far though
22:54 SuperMICrophone: clap clap clap
22:54 Zexous: and i was like fuck i dont want them to be that inconsistent
22:54 Zexous: ty friend
22:54 SuperMICrophone: 01:35:314 (6) - can be move right a little to make perfect curve o3o x:296 y:100?
22:55 Zexous: done
22:55 SuperMICrophone: 01:58:800 (5) - hehe consider ctrl+g
22:56 SuperMICrophone: more wob emphasis and flow is cool
22:56 Zexous: i wanted the flow to be linear there so nah
22:56 SuperMICrophone: ok
22:56 SuperMICrophone: 02:05:314 (2) - two hitcircles instead?
22:57 SuperMICrophone: 02:10:286 (1,2,3,1,2,3,1,2,3) - FUCK YA
22:57 SuperMICrophone: 02:15:429 (7) - ctrl+g??
22:57 Zexous: for the first suggestion: i realize making two sliders gives it a weird passive feeling, but that's exactly what i was going for
22:58 Zexous: second: lel
22:58 Zexous: third: will consider
22:58 SuperMICrophone: ok
22:58 SuperMICrophone: 02:16:286 (3,4) - yeah i guess with the rest of this section behind it, for some reason i was much more ok with this
22:59 Zexous: the reason i mapped the 7 in that direction was cause the counter directional to the 1
22:59 Zexous: but it's not that important so i might change
23:00 SuperMICrophone: 02:44:572 (1) - finish on start?
23:00 Zexous: which kind of finish
23:00 SuperMICrophone: 02:47:572 (2) - ctrl+g?
23:00 SuperMICrophone: a bass finish
23:00 SuperMICrophone: a wob
23:00 Zexous: ok
23:00 Zexous: @first one
23:01 SuperMICrophone: 03:00:000 (1,2,3) - unrecommended because sudden 1/3 can be unreadable
23:01 Zexous: no @second one cause a) wanted start to be more linear and b) that makes a hella awkward flow into the next 1
23:01 SuperMICrophone: ok
23:02 Zexous: @third one
23:02 SuperMICrophone: such dank sv changes B)
23:02 Zexous: probably will keep
23:02 SuperMICrophone: ok, consider having that as a repeat slider with a jump tho
23:02 Zexous: imo a 1/3 repeat would be more confusing
23:03 SuperMICrophone: ok
23:03 SuperMICrophone: 03:03:086 (1,1) - in a perfect world where patterns dont exist these would be spaced further apart :^)
23:03 Zexous: :/
23:04 SuperMICrophone: 03:40:114 (1,1,1,1,1,1,1,1) - maybe 3/3/2
23:05 Zexous: maybe
23:07 SuperMICrophone: 04:42:343 (6) - and yeah same as beginning
23:08 SuperMICrophone: 03:02:486 (1) - aimod is saying this is too short
23:08 SuperMICrophone: but i see auto barely getting 1k bonus so idk hahahaha
23:08 SuperMICrophone: in the worst case that bn/qat is anal just make a slower sv slider
23:08 Zexous: everyone always comments on it lol
23:08 Zexous: auto gets 1k bonus so its rankable
23:08 Zexous: i get 1k bonus as well and i'm not a god spinner
23:09 Zexous: and i can pass it on hr
23:09 SuperMICrophone: ok
23:09 Zexous: and i made sure to have the slider after it really centered to ease the burden
23:09 SuperMICrophone: super good work here
23:09 SuperMICrophone: ur blankets are dank
23:09 Zexous: thanks
Battle


Cuz man that banner looks nice lol

m4m from q

[Only diff]
00:03:429 (3,4) - Personally, I feel like you should just make 3 a 3/4 repeat slider. Why? Because 00:02:914 (1,2,3) - go along with the vocals, even with the note on the white tick for 4, it sounds less awkward to have it 3/4 into 1/2 slider, better with just 3/4 repeat. Reason why I don't point out 00:14:400 (3,4) - and criticize it is the note on the white tick for that one is pretty strong, the note on this one pointed out is "weaker"
00:09:772 (1,2,3) - This kinda just looks like you ran out of room, please reposition notes
00:28:286 (4,5) - Slightly reposition 5 so slider end of 4 doesn't somewhat go out of 5's body?
01:12:686 (4,5,6,1,2,3,4,5,1,2,3) - Here, it doesn't really feel like it emphasizes the music well. Why? Because the music is clearly starting to build up to one of the drops of the song, yet it's quickly shown to be underwhelming by the .25x slider velocity as well as the spacing not being very intense, for example 01:14:057 (1,2,3,4,5) - is basically spaced the same as 01:11:314 (1,2,3,4,5) - with the only difference being slight ds increasing with the one that's toward the drop
01:28:543 (1) - 01:28:715 (1) - 01:28:886 (1) - 01:29:058 (1) - I see no point in these NCs, the main beats should be nc'd, not these beats that go along with them and aren't nearly as strong. What you do in 01:39:429 (1,1,1,1,1,1,1,1) - makes sense due to the fact that the music during that part justifies it enough
02:53:314 (3,4,1) - Since stacking things messes up centering and whatnot, reposition this to be in between 1,2
03:03:086 (1) - Making it like this ignores the strong beat on 03:03:429 - , not good to do that imo
03:28:457 (1,2,3) - 3 looks pretty awkward here, maybe just flow off of 2 would work better, doing this also makes a jump from 3 -> 1 to emphasize music
03:40:114 (1,1,1,1,1,1,1,1) - Explanation above
03:51:086 (1,1,1,1,1,1,1,1) - This felt less intense than 01:39:429 (1,1,1,1,1,1,1,1) - despite them being pretty identical

does everyone in modhelp know how to storyboard besides me or sth I swear man .-.
Shohei Ohtani
thanks for putting in an approval map because like as much as like morally I will mod any complete map given to me, I really do prefer not having to spend so much time looking at a 4:30 5 diff spread.

ahhahahah

Storyboard:
01:07:200 - While the pulse is more of a driving pulse here, I think it'd be more effective to leave the storyboard greyscaled. Because there hasn't been an impact point yet.
01:42:857 - It'd be nice to have an outward pulse of the BG image when you're "refocusing" the image, so it has more impact. Pretty sure you know what I mean, but if not, use this map for reference: https://osu.ppy.sh/b/68624 (Self-promotion B))

Diff:
00:28:457 (5) - I know you're kinda stuck in a corner, but it'd be mega nice to try to not have the endcircle of (5) overlap with the end of (4).
00:34:286 (1) - N I C E like I'm not sure if this shit is rankable but it plays really nicely like good
01:28:457 (1,1,1,1,1,1,1,1) - do u really need all of this color. apply to all similar patterns.
01:32:914 (5) - Like it's blanketed fine and like it works there's no ugly overlaps but it just looks really cramped.
02:45:943 - you just jumped the shark mother fucker omfg kill me end my life. Like it's not bad but like the SV starts feeling faster than it needs to be, which makes me sad.
03:02:486 (1) - nope. There's like 30491 things you can do better than this.

i love maps that use spinners to hit the 5 minute mark. Personal favorite that does this lmfao 16 second spinners

It's a fucking really good map even if that red-ass section makes me sad like gr8 job.
Battle
ayy I love that baraatje map lol
Linada
Hi, random fast bad mod from #modreqs

[General]
Imo, i think map lacks hitsounds, i never heard any whistle which make the map "empty" to me.
Or sometimes they are overused like 00:36:086 (1,2,3,4,5,6,7,8) - which i think, you should reduce volume at least

[Ripples]
00:39:086 (3,5) - claps ?
01:29:143 (1) - end it on red tick ?
02:45:514 (2,3) - slider instead ? looks cool with high SV
03:02:486 (1) - spinner is too short. even AIMod say it.
03:03:429 - i think you should not skip this beat
03:40:800 (1) - same as before ?
04:57:600 (1) - silent end ?

[Storyboard]
I really love this storyboard EXEPT this part 02:45:943 - 03:06:600- which ruin it imo, i think if it was "less" red it could be better
03:03:000 - that part is amazing !

The map is really good overall ! Good Luck !
Topic Starter
Zexous

Battle wrote:



Cuz man that banner looks nice lol

m4m from q

[Only diff]
00:03:429 (3,4) - Personally, I feel like you should just make 3 a 3/4 repeat slider. Why? Because 00:02:914 (1,2,3) - go along with the vocals, even with the note on the white tick for 4, it sounds less awkward to have it 3/4 into 1/2 slider, better with just 3/4 repeat. Reason why I don't point out 00:14:400 (3,4) - and criticize it is the note on the white tick for that one is pretty strong, the note on this one pointed out is "weaker" I mapped it this way to represent the change in sound, 3/4 repeat destroys that distinction
00:09:772 (1,2,3) - This kinda just looks like you ran out of room, please reposition notes No I like that
00:28:286 (4,5) - Slightly reposition 5 so slider end of 4 doesn't somewhat go out of 5's body? Fixed
01:12:686 (4,5,6,1,2,3,4,5,1,2,3) - Here, it doesn't really feel like it emphasizes the music well. Why? Because the music is clearly starting to build up to one of the drops of the song, yet it's quickly shown to be underwhelming by the .25x slider velocity as well as the spacing not being very intense, for example 01:14:057 (1,2,3,4,5) - is basically spaced the same as 01:11:314 (1,2,3,4,5) - with the only difference being slight ds increasing with the one that's toward the drop Spaced 4,5,6 a little wider
01:28:543 (1) - 01:28:715 (1) - 01:28:886 (1) - 01:29:058 (1) - I see no point in these NCs, the main beats should be nc'd, not these beats that go along with them and aren't nearly as strong. What you do in 01:39:429 (1,1,1,1,1,1,1,1) - makes sense due to the fact that the music during that part justifies it enough Everyone has talked about this, but let me just say it has been the most challenging thing to figure out how to change...but changed
02:53:314 (3,4,1) - Since stacking things messes up centering and whatnot, reposition this to be in between 1,2 Fixed, as well as some others
03:03:086 (1) - Making it like this ignores the strong beat on 03:03:429 - , not good to do that imo While this is true, I also want to keep that sort of shape around the center and it's awkward with a 1/1 and there's still a sound being mapped so w/e
03:28:457 (1,2,3) - 3 looks pretty awkward here, maybe just flow off of 2 would work better, doing this also makes a jump from 3 -> 1 to emphasize music Changed
03:40:114 (1,1,1,1,1,1,1,1) - Explanation above Changed
03:51:086 (1,1,1,1,1,1,1,1) - This felt less intense than 01:39:429 (1,1,1,1,1,1,1,1) - despite them being pretty identical :/

does everyone in modhelp know how to storyboard besides me or sth I swear man .-.
Thanks for actually pretty helpful mod so here's your kd

Reditum wrote:

thanks for putting in an approval map because like as much as like morally I will mod any complete map given to me, I really do prefer not having to spend so much time looking at a 4:30 5 diff spread.

ahhahahah

Storyboard:
01:07:200 - While the pulse is more of a driving pulse here, I think it'd be more effective to leave the storyboard greyscaled. Because there hasn't been an impact point yet. The lowkey transition from greyscale to color wasn't supposed to be impactful
01:42:857 - It'd be nice to have an outward pulse of the BG image when you're "refocusing" the image, so it has more impact. Pretty sure you know what I mean, but if not, use this map for reference: https://osu.ppy.sh/b/68624 (Self-promotion B)) You know, interestingly enough, there was a point where the SB bugged and it did have an outward pulse just like you said, and I hated it, so

Diff:
00:28:457 (5) - I know you're kinda stuck in a corner, but it'd be mega nice to try to not have the endcircle of (5) overlap with the end of (4). It would be nice but we can't always have nice things but on the bright side I did fix some of the overlapping weirdness
00:34:286 (1) - N I C E like I'm not sure if this shit is rankable but it plays really nicely like good Thanks and I don't really know why it wouldn't be rankable
01:28:457 (1,1,1,1,1,1,1,1) - do u really need all of this color. apply to all similar patterns. Changed up
01:32:914 (5) - Like it's blanketed fine and like it works there's no ugly overlaps but it just looks really cramped. This is actually a mapping pattern I enjoy using a lot lmao but on the bright side I moved it a little to overlap better
02:45:943 - you just jumped the shark mother fucker omfg kill me end my life. Like it's not bad but like the SV starts feeling faster than it needs to be, which makes me sad. Fight me
03:02:486 (1) - nope. There's like 30491 things you can do better than this. no

i love maps that use spinners to hit the 5 minute mark. Personal favorite that does this lmfao 16 second spinners

It's a fucking really good map even if that red-ass section makes me sad like gr8 job.
Thanks for mod and stars yo

Linada wrote:

Hi, random fast bad mod from #modreqs

[General]
Imo, i think map lacks hitsounds, i never heard any whistle which make the map "empty" to me. Did use whistles in places, I didn't use them all the time in order to maintain the emphasis of the parts in which I did use them
Or sometimes they are overused like 00:36:086 (1,2,3,4,5,6,7,8) - which i think, you should reduce volume at least Most of the volume from that part is actually the song itself lol

[Ripples]
00:39:086 (3,5) - claps ? Oh good catch
01:29:143 (1) - end it on red tick ? No reason to
02:45:514 (2,3) - slider instead ? looks cool with high SV Not the feel I'm looking for plus ruins emphasis of the red 1
03:02:486 (1) - spinner is too short. even AIMod say it. Has been discussed, I think I'll just put it in description
03:03:429 - i think you should not skip this beat Discussed earlier
03:40:800 (1) - same as before ? Same answer
04:57:600 (1) - silent end ? Eh, it's already 5% so probably not, but I'll consider

[Storyboard]
I really love this storyboard EXEPT this part 02:45:943 - 03:06:600- which ruin it imo, i think if it was "less" red it could be better Going to keep the red
03:03:000 - that part is amazing ! Thanks :D

The map is really good overall ! Good Luck !
Thanks for mod
Winek
Indeed I felt like modding anyway.
Been around a year
Don't blame me if I suck.

General

- Muffins, I just feel the map has no hitsounds lol.

Ripples

- - You might want to slighty rotate the slider so it points a slighty more toward and get a little best flow with the actual (1,2,3)'s traignle shape and (3)'s curve. This is entirely my opinion, so eh. You should just place the last anchor on the x axis so it be kinda horizontal, without touching the other so it isn't perfectly horizontal.
- - Ths is regarding my vision of flow, I don't know yours so feel free to deny. I'd move (4) to [x242,y51] since I feel it'll fit better the previous note (3).
- - Here it's a question of choosing the flow. I just feel like (4) is completely pointing random, which I think is okay for (3) but not for (1)'s slider (I said (1) but it's actually the shape of the slider in the same stack.); It's abit hard to explain, eh. (4,1) just feels soooo odd together. To gives it a "more or less better" flow in my own opinion, then I tried this and for my case I was totally satisfied of it. Now it depends only on you, and don't change it if this is an extremely important part of your style.
- - Maybe you should do Ctrl+G and extend it to a 3/4 up to the next slider? It would be great for covering the voice in the current part, but at the same time, maybe you shouldn't do it to keep symmetry with the group 00:29:486 (1,2,3) , up to you to choose.
- - What would you say to move (4,5) to make a triangle? Or did you try doing something else?
- - It's half nazi, but maybe a better blanket? I mean i'm not the pro of blankets but eh, I just feel like it could be better.
- - Ugh, I think the combo color are a bit messy. A blue when the screen flash grey, and grey when it got colors, I'm confused. Maybe review it?
- - For this such part I would be expecting a curvy slider for such a weak and soft moment. I'd be doing this instead, but it's up to you of course.
- - Windmill movement would be nice here. (Just one of my favorite flow.)
- - You could curve it just a TINY BIT more to make it match more like the previous note. (aaiii l'nazi.)
- - HITLER BOMB!! Perfect stack impose itself! Move (4) to [x447,y190] and it should be guud.
- - Maybe you could push (1) from (2), just like this, I feel the blanket better, but it's a minor detail really.
- - I am not sure this is a good idea. I thought it would be like a change of timing, like there was actually space between the note, so I completely screwed up. (It might be because of me.) I'm not suggesting anything, just recommending you to check properly just to be sure, well that you're sure that it's ok.
- - Maybe it could use a blanket, I don't know. Just pointing it out. I always tries to make a blanket when I can in my maps, so... yeah.
- - That slider, if you removed a tick from its end and added a note instead, I think it would fits great. Guess that's how I see it. Just my opinion.
- - That I'm not even sure of it myself, but I'll throw it out anyway. I'd inverse the slider and the circle so the slider play firsts. I just prefer it like this due to the beating. The beating will be only on the slider, head and tail, rather than being seperated in your own version. tailmon
- - Just wanted to say I love that style! :D
- - I really don't like the flow with the previous note here :(, maybe you should either try to blanket (6) to its (5) or try rotating it like that.
- - Maybe curve the slider a tad bit more to give it a better flow with the next note? Or maybe you already think it's good like this..?
- - Might sound strange but what about swapping the notes? I tried it a bit through the editor, I kinda like it, but dunno if it's possible so you could check and also see if you like it.
- - Maybe curve the slider a little less so that it points right to the next note?
- - Modders are here for that- to tell you that "perfect stack plz"
- - It's a bit tricky but since I would've done this I'll just point it out so maybe you'll use it or even in another map. Mabe make it so that (1,4) be parallel as well as (2,3)? By parallel I mean that it'll be doing a cross like this (Mine isn't perfect btw.) So yeah I'm just pointing out the idea, you probably don't want to use it but you can at least consider it for your future maps ;) .
- - I really like the way the slider get slightly less curved one after another. Maybe it wasn't your intention, but I really think it would fit. Maybe you should try it out by bending (2) a little less and (3) a little more? (If you do move (3), don't forget the stack at 03:46:286 (1) .)

- - Same as the comment earlier, but just wanted to tell you in this one I *think* you kinda left out 7 and 8. As I hear the build-up of the music, maybe they should get NCs' too?
- - Rotating slightly this slider could help it get straight with the next note, exept if you really didn't want that.
- - Try something like this if you'd like some symmetry with the gang, if it doesn't break what you were trying to do or whatever your style told you to do. (Or if you don't dislike it as well of course.)
- - I really think it would work out with a 3/4 here, really, it accords well with the voice. Orelse it just feels empty.
- - That suggestion is only according to my own mapping style so don't hesitate. It's just that I would prefer it as a curve going the oppoiste way as the next note 04:31:714 (4) . It's just a matter of preference, do as you wish of course.

So here am I done
Sorry for short delay yesterday couldn't connect coz shit happened.
Enjoy my mod (Even if it's not reeeeaaallly great lol)
Cya around
Topic Starter
Zexous

Winek wrote:

Indeed I felt like modding anyway.
Been around a year
Don't blame me if I suck.

General

- Muffins, I just feel the map has no hitsounds lol. There are hitsounds

Ripples

- - You might want to slighty rotate the slider so it points a slighty more toward and get a little best flow with the actual (1,2,3)'s traignle shape and (3)'s curve. This is entirely my opinion, so eh. You should just place the last anchor on the x axis so it be kinda horizontal, without touching the other so it isn't perfectly horizontal. I have no idea what you mean by the first part of this, and by the first part it sounds like you're saying put the last anchor on the x-axis without the other on it, but that would basically just be moving my 1 down which I see no reason to do
- - Ths is regarding my vision of flow, I don't know yours so feel free to deny. I'd move (4) to [x242,y51] since I feel it'll fit better the previous note (3). I like mine more but it's not that big of a deal anyway
- - Here it's a question of choosing the flow. I just feel like (4) is completely pointing random, which I think is okay for (3) but not for (1)'s slider (I said (1) but it's actually the shape of the slider in the same stack.); It's abit hard to explain, eh. (4,1) just feels soooo odd together. To gives it a "more or less better" flow in my own opinion, then I tried this and for my case I was totally satisfied of it. Now it depends only on you, and don't change it if this is an extremely important part of your style. What I was going for is hard to explain, but kind of like a transition between 3 and 1, what you suggested does work better with 3 but it feels worse with 1 and is not different enough from 3 for what I wanted, so no change
- - Maybe you should do Ctrl+G and extend it to a 3/4 up to the next slider? It would be great for covering the voice in the current part, but at the same time, maybe you shouldn't do it to keep symmetry with the group 00:29:486 (1,2,3) , up to you to choose. This actually plays pretty nicely but it breaks way too much consistency, but I'll keep this in mind and think about it
- - What would you say to move (4,5) to make a triangle? Or did you try doing something else? 5 is positioned to contain 4's sliderend perfectly in its sliderpath
- - It's half nazi, but maybe a better blanket? I mean i'm not the pro of blankets but eh, I just feel like it could be better. Fixed as best I could
- - Ugh, I think the combo color are a bit messy. A blue when the screen flash grey, and grey when it got colors, I'm confused. Maybe review it? Gray is supposed to be the "quiet part" and these sliders are supposed to still be part of the "strong" so that's why they're colored, but this brought to my attention the fact that some of the sliders that are gray should not be, so thanks
- - For this such part I would be expecting a curvy slider for such a weak and soft moment. I'd be doing this instead, but it's up to you of course. Don't really agree with you on this specific part of the song, but I like the way you think about how music should be represented. I use curved sliders for "smooth" sounds, the straight slider is here because I feel like there's no smooth transition of sound, it's just a flatline pitch, etc, hence the straight slider
- - Windmill movement would be nice here. (Just one of my favorite flow.) I don't understand...that's exactly the flow I already have
- - You could curve it just a TINY BIT more to make it match more like the previous note. (aaiii l'nazi.) Curved a tiny bit more
- - HITLER BOMB!! Perfect stack impose itself! Move (4) to [x447,y190] and it should be guud. Moved
- - Maybe you could push (1) from (2), just like this, I feel the blanket better, but it's a minor detail really. Moved 2 a little farther and spruced up blanket with 1 shape
- - I am not sure this is a good idea. I thought it would be like a change of timing, like there was actually space between the note, so I completely screwed up. (It might be because of me.) I'm not suggesting anything, just recommending you to check properly just to be sure, well that you're sure that it's ok. Yeh
- - Maybe it could use a blanket, I don't know. Just pointing it out. I always tries to make a blanket when I can in my maps, so... yeah. Moved 2 for better blanket
- - That slider, if you removed a tick from its end and added a note instead, I think it would fits great. Guess that's how I see it. Just my opinion. Ehh don't like it
- - That I'm not even sure of it myself, but I'll throw it out anyway. I'd inverse the slider and the circle so the slider play firsts. I just prefer it like this due to the beating. The beating will be only on the slider, head and tail, rather than being seperated in your own version. tailmonWhat I have right now is ideally better because all 3 strong beats are active, also I have a certain flow I wanted to create there
- - Just wanted to say I love that style! :D Thanks...ironic because that's one of the last vestiges of my old style that I still have, I thought people hated it though
- - I really don't like the flow with the previous note here :(, maybe you should either try to blanket (6) to its (5) or try rotating it like that.I've tried figuring out what to do here for like 15 minutes and I can't decide so may change in future, TBD
- - Maybe curve the slider a tad bit more to give it a better flow with the next note? Or maybe you already think it's good like this..? it's actually pretty much perfect already
- - Might sound strange but what about swapping the notes? I tried it a bit through the editor, I kinda like it, but dunno if it's possible so you could check and also see if you like it. Sorry...no clue what you mean by this
- - Maybe curve the slider a little less so that it points right to the next note? ? It's already fine
- - Modders are here for that- to tell you that "perfect stack plz" Manually stacked so it looks less ugly in playfield but since I didn't do this on the other part...yolo i guess
- - It's a bit tricky but since I would've done this I'll just point it out so maybe you'll use it or even in another map. Mabe make it so that (1,4) be parallel as well as (2,3)? By parallel I mean that it'll be doing a cross like this (Mine isn't perfect btw.) So yeah I'm just pointing out the idea, you probably don't want to use it but you can at least consider it for your future maps ;) . That's not anything new to me haha, but it doesn't fit here, if you look closely each slider deviates a little bit in angle from the previous, and that includes the 5
- - I really like the way the slider get slightly less curved one after another. Maybe it wasn't your intention, but I really think it would fit. Maybe you should try it out by bending (2) a little less and (3) a little more? (If you do move (3), don't forget the stack at 03:46:286 (1) .) That was my intention actually, and thanks for helping me improve it

- - Same as the comment earlier, but just wanted to tell you in this one I *think* you kinda left out 7 and 8. As I hear the build-up of the music, maybe they should get NCs' too? Prefer it this way, plus it's the same as the other
- - Rotating slightly this slider could help it get straight with the next note, exept if you really didn't want that. They're the exact same slider so I shouldn't have to rotate it, but I did go ahead and move it slightly to the right
- - Try something like this if you'd like some symmetry with the gang, if it doesn't break what you were trying to do or whatever your style told you to do. (Or if you don't dislike it as well of course.) I wanted higher spacing on 3,4,5 cause music, but yours looks a lot cleaner so I'll keep it in mind
- - I really think it would work out with a 3/4 here, really, it accords well with the voice. Orelse it just feels empty. I wanted the 3 to be a strong stand-alone note
- - That suggestion is only according to my own mapping style so don't hesitate. It's just that I would prefer it as a curve going the oppoiste way as the next note 04:31:714 (4) . It's just a matter of preference, do as you wish of course. I'm aware that that flows better, but it's not what the music tells me

So here am I done
Sorry for short delay yesterday couldn't connect coz shit happened.
Enjoy my mod (Even if it's not reeeeaaallly great lol)
Cya around
Your tacky mod icons made this a nightmare to reply to
But thanks for mod
Winek

Zexous wrote:

Your tacky mod icons made this a nightmare to reply to
Sorry I just love em >.<
Side
Hey here's a thing :v


[Ripples /me runs]

GAAAAAAAAAAAAAAAAAH your hitsounds maaaaan (using the low kick sound as a custom finish is a pretty bad idea in general because for a song like this first because then you can't really use actual finishes when you need them like 00:23:314 (1) - Which would normally have that kick sound as 00:22:886 (2) - but would also have a regular finish as well. The best approach to get these kicks is to use them as soft hitwhistles if you don't plan on using them much (which it seems you're not so it would work) otherwise use them as normal hitnormal or drum hitnormal so they don't get in the way of any other vital hitsound.

It's gonna be a bit tricky to mod around this but I'll give it a shot. If you do plan on changing this custom finish to a different sample (PLEASE DO) let me know I can help you out via PM or re-mod this later :v


00:26:057 (1) - Missing finish (custom) on the slider head

00:26:829 (2) - ^

00:27:772 (1,2,4) - These would also have Finish on the slider heads.

00:28:800 (1) - Finish (we're gonna be here for a while lol)

00:30:429 (4) - I think this was supposed to start on the red tick? Neither the vocal nor the start of the wub is on that blue tick so.

00:30:686 (1) - Change to auto addition. Also maybe also add finish to 00:30:772 (2) -

00:31:543 (1) - Finish on slider head

00:33:772 (2) - Finish could also be on this note. Just this one not the next (2) if you do this.

00:34:286 (1) - Finish on slider head

00:34:972 (1) - Also add clap to this. See this would sound nice if you could keep the default soft finish hitsound so you don't have to change back to custom 2 just for that.

00:37:029 (1) - Custom 1 on this for that custom finish sound.

00:37:800 (2) - Finish on slider head

00:38:743 (1,2,4) - Finish on slider heads

00:39:772 (1) - ^

00:41:743 (2) - Finish also works here

00:42:514 (1) - Custom 1 for that custom finish lol. GAAAAA its so hard this way!!! If you could keep both sounds 00:43:543 (1,1) - would also sound ice x_x

00:56:229 - 01:06:343 - Kinda thought you'd hitsound this section :/ it's quite audible in the song

01:18:172 (1) - Finish custom 1 (gaaaaaaaaaaaaah)

01:21:686 (5) - Finish on slider head also works here.

01:22:629 (1,2,4) - ^

01:28:457 (1,1,1) - Claps maaaan

01:30:686 (5) - Finish

01:31:886 (1) - Custom 1

01:32:657 (4) - Finish slider head

01:33:600 (1,2,4) - ^

01:36:000 (2,3) - Finish on slider end and on (3) per the musics

01:37:029 (5) - This ones a bit tricky. Technically the finish is only on the slider end but it could sound a bit weird so what you COULD do it leave it as is OR you can add finish to both the slider head and end so it sounds like a triple with 01:37:200 (6) - Up to you.

01:37:372 (1) - Clap on slider end

01:38:057 (4) - Finish on slider end

01:38:572 (6) - Finish

01:38:828 (2,3,4) - 01:39:172 (6,7,8) - Finishes x_x

01:39:429 (1,1,1,1,1,1,1,1) - To me whistle on all of these sounds better but you COULD also add them just on the notes on the white ticks or something.

01:43:629 (4) - Finish on slider head

01:44:572 (1,2,4) - Finishes

01:47:314 (1) - Finish

01:50:572 (3) - ^

01:54:600 (4) - ^

01:55:543 (1,2,4) - ^^^^^^

02:02:057 - 02:12:172 - and 02:13:029 - 02:23:143 - Same as that part before I kinda thought this'd be hitsounded. I mean I get its a quieter part but for that matter it'd be better to have a lower volume maybe different hitsound samples but keeping the rhythm the same. Especially to custom hitsound users this sounds plan as hell and even to people using the maps hitsound this is pretty static compared to what the drums are actually doing on these two sections.

02:24:000 (1) - Finish

02:48:686 (1) - Finish on slider head

02:49:457 - Aww ignored sound

02:50:400 (2,3,2) - Finishes on slider heads

02:53:314 (3,4,1) - Should be finish on (3) and (4) and remove the finish from (1) imo

02:54:172 (1) - Finish

02:55:200 (1,1) - Move the finish from the 2nd (1) to the first from what the music is doing

02:59:657 (1) - Finish

03:01:543 (3,2) - Finishes!!!!!

03:03:086 (1) - Clap would normally go here. Wouldn't be an issue if you had your customs organized like I mentioned in the first mod :^)

03:04:457 (1) - Change to clap not finish

03:05:143 (1) - Finish on slider head

03:06:000 (1) - Finish slidr head

03:06:172 (1,2) - Claps work here. 03:06:343 (3) - Finish on this one so it sounds closer to what the music does

03:06:600 (1) - Consider muting the slider end or lowering the volume since it goes into a quiet section and would add a nice effect.

03:10:629 - but not THIS low lol maybe use 30% here this is TOO quiet xd

03:20:229 (1,2) - Change to auto additino

03:29:143 (1,2,3,4,1) - SUDDEN WHISTLES WHOAAAAAAAAAAAA lol wish there were more ;-;

03:30:857 (6) - Finish

03:33:343 (5) - ^

03:34:286 (1,2,4) - Finishes on slider heads

03:39:086 (4) - Finish on slider head

03:39:943 (8) - ^

03:40:114 (1,1,1) - Claps :v

03:40:800 (1) - Finish

03:42:343 (5) - ^

03:43:543 (1) - Custom 1 sounds better.

03:44:314 (4) - Finish

03:45:257 (1,2,4) - ^

03:47:657 (2,3) - Finishes on slider end and (3)

03:48:343 (3) - Clap

03:48:514 (4) - Same as that suggestion last kiai consider finishes on slider head and end.

03:49:714 (5) - Finish on slider end

03:50:229 (7) - ^

03:50:486 (2,3,4) - 03:50:829 (6,7,8) - Finishesssss

03:51:086 (1,1,1,1,1,1,1,1) - Also same as other kiai all whistles sounds nice or just on the white ticks too.

03:51:772 (1) - And again if you could get that custom finish with that default finish it would sound way better

03:52:800 (3) - Finish

03:54:514 (1) - Finish

03:55:200 (3,4) - Clap on (3). Finish on (4)

03:55:200 (3,4) - Finishes

04:01:886 (1,3) - Finishes

04:04:629 (2) - Finish

04:04:800 (4) - Clap

04:06:257 (4) - Finish

04:07:200 (1,2,4) - Finishes gaaaaaaaaaaaaaaaaaaaaaaaaaaaa

04:10:800 (8,9) - Sound better as two finishes. Remove clap from 8 btw.

04:17:229 (2) - Finish

04:18:172 (1,2,4) - ^

04:22:972 (2) - ^^

04:24:172 (2) - ^^^

04:26:229 (5) - ^^^^

04:27:429 (1) - Custom 1 sounds better (unless you could keep BOTH OMG)

04:28:200 (2) - Finish

04:29:143 (1,2,4) - ^^^^^^

04:32:914 (1) - 04:33:943 (1) - 04:34:972 (1) - Auto sample :v ( I know you want the finishes but DO THAT THING I SAID AND YOU CAN!!!!)


Didn't really check out the map cuz short on time so uh......maybe I'll come back to this...maybe. Fix your hitsounds first though ;)

Hope this helps. Good luck! :)
pkk
holy crap please put that in a spoilerbox thanks :V

anyways I'll take a look once you finish looking over the above mods
Natsu
Hi


General:

  1. There are 2 osb in folder, this is generally ok, but in this case no, because both have SB code
  2. unused hitsound: soft-sliderwhistle.wav was looking manually for it, but I can't find the place were it is used
Diff:

  1. seems you really care about blanket so I'll point this one: 00:23:314 (1,1) - is a bit off, just use the approach circle to fix it
  2. 00:25:200 (1,2,3) - not sure if is on purpose, or the stack is like that on purpose, but in game looks not good stacked, just let the auto work.
  3. 00:25:714 (4,1) - blanket is also off
  4. 00:30:429 (4) - this should be moved 1/2 back, I guess you did a mistake here
  5. 00:34:029 (4) - sound its really different to the other 3 objects 00:33:772 (2,3,5) - , I'd just leave 4 as slider tail of 00:33:857 (3) - for better rhythm
  6. 00:35:829 (5,1) - don't do this, 5 is ending on the stream start, people need to start streaming at blue tick which in more cases is uncomfortable
  7. 00:39:772 (1,1) - blanket can be better here as well
  8. 00:42:172 (5,1) - same as above
  9. 00:46:286 (1,2,1,2) - so hard to hear, up volume a bit for this section or use another hitnormal or whistle
  10. 01:06:943 (5) - same as 00:34:029
  11. 01:23:314 (5,1) - Blanket is off here too
  12. 01:29:143 (1) - finish this 1/2 with the vocals, tbh this happen alot, I really dislike this extended slider that ignote the beat at previous tick to map at nothing.
  13. 01:34:286 (5,1) - is posible to avoid the overlap? doesn't look nice being honest
  14. 01:36:857 (4,5) - could you add some hitsound at both slider heads? sounds super weird, is like clicking the air
  15. 01:39:429 (1,1,1,1,1,1,1,1) - yeah the music change, but only at 01:39:429 (1) - there is no reason musically talking to divide them in groups of one object
  16. 01:42:000 (4) - seems you are missing a NC here
  17. 01:45:257 (5) - atleast use soft sample at the tail, your custom hitnormal make this sounds too obvious
  18. 01:48:000 (6,1) - again blanket is off
  19. 01:50:572 (3,4,5,6) - manual stacks looks really bad, let the auto make the work, personally I don't agree with them, because is a bit hard to notice in game
  20. 02:01:200 (1,2,3) - stack is off
  21. 02:07:543 (1,2) - same as 00:35:829 (5,1)
  22. 02:36:343 (5) - missing NC here too
  23. 02:53:314 (3,4,1) - again your custom stacks are so hard to notice in game
  24. 03:48:514 (4,5) - same as 01:36:857
  25. 03:51:086 (1,1,1,1,1,1,1,1) - same as 01:39:42
  26. 04:26:229 (5,1) - same as 00:35:829
  27. 04:57:600 (1) - last part of this spinner is following nothing, just silent, Probably other BNs would agree with this, but I don't :l
GL with this :D
Topic Starter
Zexous
Sorry for really late responses I have no excuse

Natsu wrote:

Hi


General:

  1. There are 2 osb in folder, this is generally ok, but in this case no, because both have SB code Yep, seems it was left over from metadata change
  2. unused hitsound: soft-sliderwhistle.wav was looking manually for it, but I can't find the place were it is used ...Very correct...I really don't know how that ended up there but deleted
Diff:

  1. seems you really care about blanket so I'll point this one: 00:23:314 (1,1) - is a bit off, just use the approach circle to fix it Fixed
  2. 00:25:200 (1,2,3) - not sure if is on purpose, or the stack is like that on purpose, but in game looks not good stacked, just let the auto work. Fixed
  3. 00:25:714 (4,1) - blanket is also off Fixed
  4. 00:30:429 (4) - this should be moved 1/2 back, I guess you did a mistake here OOPS fixed
  5. 00:34:029 (4) - sound its really different to the other 3 objects 00:33:772 (2,3,5) - , I'd just leave 4 as slider tail of 00:33:857 (3) - for better rhythm Mmm that's a pretty big gameplay change though :v
  6. 00:35:829 (5,1) - don't do this, 5 is ending on the stream start, people need to start streaming at blue tick which in more cases is uncomfortable I think it's fine
  7. 00:39:772 (1,1) - blanket can be better here as well Fixed
  8. 00:42:172 (5,1) - same as above Fixed
  9. 00:46:286 (1,2,1,2) - so hard to hear, up volume a bit for this section or use another hitnormal or whistleSounded fine enough to me but increased to 40%
  10. 01:06:943 (5) - same as 00:34:029
  11. 01:23:314 (5,1) - Blanket is off here too Fixed
  12. 01:29:143 (1) - finish this 1/2 with the vocals, tbh this happen alot, I really dislike this extended slider that ignote the beat at previous tick to map at nothing. It's carrying the downtime of the song
  13. 01:34:286 (5,1) - is posible to avoid the overlap? doesn't look nice being honest I like the overlap and am keeping it but I moved the whole pattern so 4 is inside 1 path
  14. 01:36:857 (4,5) - could you add some hitsound at both slider heads? sounds super weird, is like clicking the air I hitsound based on the song so... no :S
  15. 01:39:429 (1,1,1,1,1,1,1,1) - yeah the music change, but only at 01:39:429 (1) - there is no reason musically talking to divide them in groups of one object Changed NC somewhat
  16. 01:42:000 (4) - seems you are missing a NC here Fixed
  17. 01:45:257 (5) - atleast use soft sample at the tail, your custom hitnormal make this sounds too obvious Considering I didn't do that anywhere else and it sounds fine, it would be weird to do it here
  18. 01:48:000 (6,1) - again blanket is off Fixed
  19. 01:50:572 (3,4,5,6) - manual stacks looks really bad, let the auto make the work, personally I don't agree with them, because is a bit hard to notice in game Yea I didnt' like those anymore either, fixed
  20. 02:01:200 (1,2,3) - stack is off Fixed
  21. 02:07:543 (1,2) - same as 00:35:829 (5,1) No change, plus I really really like this pattern
  22. 02:36:343 (5) - missing NC here too No, look at next combo, NC changes with escalation
  23. 02:53:314 (3,4,1) - again your custom stacks are so hard to notice in gameI was told to change that from another mod so :/ I ended up changing it after all
  24. 03:48:514 (4,5) - same as 01:36:857 Same answer
  25. 03:51:086 (1,1,1,1,1,1,1,1) - same as 01:39:42 Fixed like I did the other one
  26. 04:26:229 (5,1) - same as 00:35:829 Same as before
  27. 04:57:600 (1) - last part of this spinner is following nothing, just silent, Probably other BNs would agree with this, but I don't :l :/
Also axed most of the manual stacks even if you didn't point them out cause I don't like them anymore

GL with this :D
Thank you for mod!

Since there's so much shit here I'm just gonna copy/paste a Ye if I took the suggestion

EDIT: I decided actually not to have the finishes on parts like this 01:38:828 (2,3,4,6,7,8) - cause it just sounds too heavy

Side wrote:

Hey here's a thing :v


[Ripples /me runs]

GAAAAAAAAAAAAAAAAAH your hitsounds maaaaan (using the low kick sound as a custom finish is a pretty bad idea in general because for a song like this first because then you can't really use actual finishes when you need them like 00:23:314 (1) - Which would normally have that kick sound as 00:22:886 (2) - but would also have a regular finish as well. The best approach to get these kicks is to use them as soft hitwhistles if you don't plan on using them much (which it seems you're not so it would work) otherwise use them as normal hitnormal or drum hitnormal so they don't get in the way of any other vital hitsound.

It's gonna be a bit tricky to mod around this but I'll give it a shot. If you do plan on changing this custom finish to a different sample (PLEASE DO) let me know I can help you out via PM or re-mod this later :v


00:26:057 (1) - Missing finish (custom) on the slider head Ye

00:26:829 (2) - ^ Ye

00:27:772 (1,2,4) - These would also have Finish on the slider heads.

00:28:800 (1) - Finish (we're gonna be here for a while lol) Ye

00:30:429 (4) - I think this was supposed to start on the red tick? Neither the vocal nor the start of the wub is on that blue tick so. Yeah was a mistake, fixed in Natsu's

00:30:686 (1) - Change to auto addition. Also maybe also add finish to 00:30:772 (2) - It was already on auto addition but the sampleset was accidentally N so I fixed that, no to second one

00:31:543 (1) - Finish on slider head Ye

00:33:772 (2) - Finish could also be on this note. Just this one not the next (2) if you do this.

00:34:286 (1) - Finish on slider head Ye

00:34:972 (1) - Also add clap to this. See this would sound nice if you could keep the default soft finish hitsound so you don't have to change back to custom 2 just for that.

00:37:029 (1) - Custom 1 on this for that custom finish sound.

00:37:800 (2) - Finish on slider head Ye

00:38:743 (1,2,4) - Finish on slider heads

00:39:772 (1) - ^ Ye

00:41:743 (2) - Finish also works here

00:42:514 (1) - Custom 1 for that custom finish lol. GAAAAA its so hard this way!!! If you could keep both sounds 00:43:543 (1,1) - would also sound ice x_x

00:56:229 - 01:06:343 - Kinda thought you'd hitsound this section :/ it's quite audible in the song Ye

01:18:172 (1) - Finish custom 1 (gaaaaaaaaaaaaah)

01:21:686 (5) - Finish on slider head also works here.

01:22:629 (1,2,4) - ^

01:28:457 (1,1,1) - Claps maaaan

01:30:686 (5) - Finish Ye

01:31:886 (1) - Custom 1

01:32:657 (4) - Finish slider head Ye

01:33:600 (1,2,4) - ^

01:36:000 (2,3) - Finish on slider end and on (3) per the musics Added on slider end, not on 3

01:37:029 (5) - This ones a bit tricky. Technically the finish is only on the slider end but it could sound a bit weird so what you COULD do it leave it as is OR you can add finish to both the slider head and end so it sounds like a triple with 01:37:200 (6) - Up to you.

01:37:372 (1) - Clap on slider end Ye

01:38:057 (4) - Finish on slider end Ye

01:38:572 (6) - Finish Ye

01:38:828 (2,3,4) - 01:39:172 (6,7,8) - Finishes x_x Ye

01:39:429 (1,1,1,1,1,1,1,1) - To me whistle on all of these sounds better but you COULD also add them just on the notes on the white ticks or something. Somewhat changed

01:43:629 (4) - Finish on slider head Ye

01:44:572 (1,2,4) - Finishes Only added on 4

01:47:314 (1) - Finish

01:50:572 (3) - ^

01:54:600 (4) - ^ Ye

01:55:543 (1,2,4) - ^^^^^^ Same as before

02:02:057 - 02:12:172 - and 02:13:029 - 02:23:143 - Same as that part before I kinda thought this'd be hitsounded. I mean I get its a quieter part but for that matter it'd be better to have a lower volume maybe different hitsound samples but keeping the rhythm the same. Especially to custom hitsound users this sounds plan as hell and even to people using the maps hitsound this is pretty static compared to what the drums are actually doing on these two sections. Hella fixed

02:24:000 (1) - Finish Ye

02:48:686 (1) - Finish on slider head Ye

02:49:457 - Aww ignored sound Well we can't all be billionaires cant' we

02:50:400 (2,3,2) - Finishes on slider heads Only added on second 2

02:53:314 (3,4,1) - Should be finish on (3) and (4) and remove the finish from (1) imo Ye

02:54:172 (1) - Finish Ye

02:55:200 (1,1) - Move the finish from the 2nd (1) to the first from what the music is doing

02:59:657 (1) - Finish Ye

03:01:543 (3,2) - Finishes!!!!! Only on second 2 like before

03:03:086 (1) - Clap would normally go here. Wouldn't be an issue if you had your customs organized like I mentioned in the first mod :^)

03:04:457 (1) - Change to clap not finish Ye

03:05:143 (1) - Finish on slider head Ye

03:06:000 (1) - Finish slidr head

03:06:172 (1,2) - Claps work here. 03:06:343 (3) - Finish on this one so it sounds closer to what the music does Ye

03:06:600 (1) - Consider muting the slider end or lowering the volume since it goes into a quiet section and would add a nice effect. I actually really like the loud spinner end but I lowered the volume of the spinner while it's spinning

03:10:629 - but not THIS low lol maybe use 30% here this is TOO quiet xd

03:20:229 (1,2) - Change to auto additino I assume you meant sampleset so yes, fixed that accident

03:29:143 (1,2,3,4,1) - SUDDEN WHISTLES WHOAAAAAAAAAAAA lol wish there were more ;-;

03:30:857 (6) - Finish Ye

03:33:343 (5) - ^ Ye

03:34:286 (1,2,4) - Finishes on slider heads

03:39:086 (4) - Finish on slider head Ye

03:39:943 (8) - ^ Ye

03:40:114 (1,1,1) - Claps :v

03:40:800 (1) - Finish Ye

03:42:343 (5) - ^ Ye

03:43:543 (1) - Custom 1 sounds better.

03:44:314 (4) - Finish Ye

03:45:257 (1,2,4) - ^

03:47:657 (2,3) - Finishes on slider end and (3) Same as before, on end but not 3

03:48:343 (3) - Clap Ye

03:48:514 (4) - Same as that suggestion last kiai consider finishes on slider head and end.

03:49:714 (5) - Finish on slider end Ye

03:50:229 (7) - ^ Ye

03:50:486 (2,3,4) - 03:50:829 (6,7,8) - Finishesssss Ye

03:51:086 (1,1,1,1,1,1,1,1) - Also same as other kiai all whistles sounds nice or just on the white ticks too. Did same as before

03:51:772 (1) - And again if you could get that custom finish with that default finish it would sound way better

03:52:800 (3) - Finish Ye

03:54:514 (1) - Finish Ye

03:55:200 (3,4) - Clap on (3). Finish on (4) Ye

03:55:200 (3,4) - Finishes

04:01:886 (1,3) - Finishes

04:04:629 (2) - Finish Ye

04:04:800 (4) - Clap Ye

04:06:257 (4) - Finish Ye

04:07:200 (1,2,4) - Finishes gaaaaaaaaaaaaaaaaaaaaaaaaaaaa Same as before

04:10:800 (8,9) - Sound better as two finishes. Remove clap from 8 btw.

04:17:229 (2) - Finish Ye

04:18:172 (1,2,4) - ^

04:22:972 (2) - ^^ Ye

04:24:172 (2) - ^^^

04:26:229 (5) - ^^^^ Ye

04:27:429 (1) - Custom 1 sounds better (unless you could keep BOTH OMG)

04:28:200 (2) - Finish Ye

04:29:143 (1,2,4) - ^^^^^^

04:32:914 (1) - 04:33:943 (1) - 04:34:972 (1) - Auto sample :v ( I know you want the finishes but DO THAT THING I SAID AND YOU CAN!!!!)


Didn't really check out the map cuz short on time so uh......maybe I'll come back to this...maybe. Fix your hitsounds first though ;)

Hope this helps. Good luck! :)
Thanks for long-ass but helpful mod!
Sonnyc
Random modding.
  1. 00:21:943 (1) - Interesting slider. But it's got a suspicious readability. Make the slider path more intuitively visible please. The self overlap isn't good enough here.
  2. 00:31:200 (5,1,1) - 04:21:600 (5,1,1) - The spacing structure here wasn't good since these are just equally spaced with a different rhythm. Extending 00:31:543 (1) by 1/4 would be my suggestion.
  3. 00:32:743 - 04:23:143 (3) - I don't feel a beat exists here. Just making a long slider start from 00:32:572 (2) would be better.
  4. 00:34:286 (1) - 01:29:143 (1) - The slow down was quite sudden imo, but besides that, the usage wasn't good enough to indicate a sv change happened. I believe a combo color change isn't enough. Increase the slider velocity multiplier so the slider tick could be visible, which indicates a sv change intuitively. 0.3x would be cool.
  5. 01:05:143 (3) - This extended slider feels overdone in a way not properly reflecting the song. A stronger sound exists at 01:05:314 while 01:05:400 is nearly empty. Make this a 1/2 slider.
  6. 01:55:543 (1,2) - This jump feels exaggerated compared to this part of the song.
  7. 02:01:200 (1) - 04:12:857 (1) - Not sure if a clear beat exists in the song. I consider this note overmapped, and recommend you to remove this.
  8. 02:44:572 (1) - This speed down is really awkward considering a speed up was being made until this point along the streams, and suddenly a slow slider appears. First of all, making the slider tick visible to indicate the sv change would be nice. Also, removing the 1/4 jump of 02:44:486 (8,1) will make a slow downing atmosphere better.
  9. 03:02:486 (1) - Unrankable spinner. Auto must receive at least 1000 bonus point to get this rankable. Anyways, I'm not sure about this spinner usage in the first place. The usage felt rather sudden imo compared to the song.
  10. 03:10:629 - Let's make this section more audible.
  11. 03:40:800 (1) - 04:24:686 (1) - sv
  12. 03:51:772 - Reconsider your combo color combination here. Since both red colors are really similar, it's hard to discern if they are a different combo intuitively.
  13. 04:16:457 (1,1) - Hope this got more space between as 00:26:057 (1,1).
  14. 04:35:657 - Starting here, the screen gets darker. Are you sure for using these bright combo colors?
  15. 04:46:629 - Increase hitsound volume please. It's hard to hear.
Topic Starter
Zexous

Sonnyc wrote:

Random modding.
  1. 00:21:943 (1) - Interesting slider. But it's got a suspicious readability. Make the slider path more intuitively visible please. The self overlap isn't good enough here. The slidertrack is clearly visible so it shouldn't be a problem at all
  2. 00:31:200 (5,1,1) - 04:21:600 (5,1,1) - The spacing structure here wasn't good since these are just equally spaced with a different rhythm. Extending 00:31:543 (1) by 1/4 would be my suggestion. While I agree, a) rhythm of the song is established enough for the player to understand to hit the circle on a white tick, b) style is established enough for the player to understand that that sort of gap means 1/4 when it's slider to slider, c) Overlap (which would create proper spacing) would look extremely messy here. Anyway, moved it slightly closer and made directional lead slightly more intuitive but I can't do too much more than that
  3. 00:32:743 - 04:23:143 (3) - I don't feel a beat exists here. Just making a long slider start from 00:32:572 (2) would be better. Disagree, I here a sound starting there
  4. 00:34:286 (1) - 01:29:143 (1) - The slow down was quite sudden imo, but besides that, the usage wasn't good enough to indicate a sv change happened. I believe a combo color change isn't enough. Increase the slider velocity multiplier so the slider tick could be visible, which indicates a sv change intuitively. 0.3x would be cool. Um....there IS a slidertick visible, and a 0.05x difference wouldn't do much to change its visibility anyway EDIT: changed
  5. 01:05:143 (3) - This extended slider feels overdone in a way not properly reflecting the song. A stronger sound exists at 01:05:314 while 01:05:400 is nearly empty. Make this a 1/2 slider. Changed
  6. 01:55:543 (1,2) - This jump feels exaggerated compared to this part of the song. Disagree honestly
  7. 02:01:200 (1) - 04:12:857 (1) - Not sure if a clear beat exists in the song. I consider this note overmapped, and recommend you to remove this. ....Sorry, but I can very clearly hear it in the song lol
  8. 02:44:572 (1) - This speed down is really awkward considering a speed up was being made until this point along the streams, and suddenly a slow slider appears. First of all, making the slider tick visible to indicate the sv change would be nice. Also, removing the 1/4 jump of 02:44:486 (8,1) will make a slow downing atmosphere better. Firstly: the slider tick IS visible. Secondly, I initially had it spaced normally like that, but changed it after people told me to space it farther so that players don't overshoot because of SV change. BNs also agree: http://puu.sh/okTNJ/6134bd5f5c.jpg
  9. 03:02:486 (1) - Unrankable spinner. Auto must receive at least 1000 bonus point to get this rankable. Anyways, I'm not sure about this spinner usage in the first place. The usage felt rather sudden imo compared to the song. Could've sworn auto used to get 1000 on it but anyway changed that bit now but I'm keeping the spinner :>
  10. 03:10:629 - Let's make this section more audible. Changed
  11. 03:40:800 (1) - 04:24:686 (1) - sv Same response as earlier - slidertick is already visible
  12. 03:51:772 - Reconsider your combo color combination here. Since both red colors are really similar, it's hard to discern if they are a different combo intuitively. Um....not really sure what you're talking about here? There's no red here...
  13. 04:16:457 (1,1) - Hope this got more space between as 00:26:057 (1,1). That's not a big deal, 1/2 gap is readable and fine, it doesn't have to be exactly identical for every single pattern in a map
  14. 04:35:657 - Starting here, the screen gets darker. Are you sure for using these bright combo colors? The hard transition to the different part of the song occurs 04:35:657 (1) - here. The gradual transition begins earlier, which is why the screen begins darkening. You can do gradual transitioning with SB, but you cannot do that with NC, so you have to pick a single point for the NC, and that point is here, so this is right
  15. 04:46:629 - Increase hitsound volume please. It's hard to hear. Raised slightly, also some whistles on last slider
Thanks for mod! I really appreciate that you do random modding like this (even though your mod is really scary)
Sonnyc
00:34:286 (1) - etc
Editor: http://puu.sh/ol57n/52afc78a83.jpg
In-game: http://puu.sh/ol58d/ef5e225e66.jpg

This is what I'm meaning for the slider tick stuff in my mod fyi.
Topic Starter
Zexous

Sonnyc wrote:

00:34:286 (1) - etc
Editor: http://puu.sh/ol57n/52afc78a83.jpg
In-game: http://puu.sh/ol58d/ef5e225e66.jpg

This is what I'm meaning for the slider tick stuff in my mod fyi.
If the ingame object doesn't reflect the editor object...I don't really know what I can do about that :/
Sonnyc
That's where my 0.05x difference suggestion came from :3
Topic Starter
Zexous

Sonnyc wrote:

That's where my 0.05x difference suggestion came from :3
Sounds doubtful but I'll try and see if it works :|

P.S. it's amazing how less scary something can be made with a :3

EDIT: Indeed it does work, changed, although that's really stupid that this had to happen lol, but thanks
Milan-
-00:02:914 (1) - If you're mapping to the girl clipped vocal thing, it's 1/6 i think. Same here 04:37:200 (1) -
-01:15:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - add some hitsounds please. Streams tend to be harder to play when there's no hitsound at all, and here they fit so.. Same here 03:27:086 -
-01:25:714 (3,4,5) - This doesn't look too nice tbh. (4) around 460/231 would look better, unless you want to do something different.
-01:33:943 (3,5) - Make these parallel? Looks cleaner that way.
-01:42:172 (3,4) - You sure you don't want to have 3 1/4 sliders instead of 2? Right now feels like you're missing it. Like you did here 01:53:314 (5,6,7) - , although 4 of these doesn't feel right either uh
-02:01:200 (1,2,3) - I think you wanted it to be a bit more down because of the auto-stack function that moves it in-game.
-03:52:457 (2,3) - Blanket triggers me
-04:56:914 (1) - As final note, it feels quite underwhelming. Maybe use a pair of 1/2s? So there's like tension or something to the end of the song.

wubwb
Log Off Now
Aesthetic IRC mod from memehelp

IRC
00:12 Log Off Now: 03:52:457 (2) - slider middle to x:334 y:115 /// slider end to x:336 y:166
00:13 Log Off Now: slider start is at x:296 y:87 if that looks a bit wonky
00:13 Zexous: thanks
00:13 Zexous: honestly
00:13 Zexous: you should post for kd
00:13 Log Off Now: dude this map looks so good
00:13 Log Off Now: for one blanket? LOL
00:13 Zexous: dude
00:13 Zexous: thanks
00:14 Log Off Now: nah i cant post for kudosu
00:14 Zexous: you can like
00:14 Zexous: look at my other blankets
00:14 Log Off Now: ill post screenshot if you want lmao
00:14 Zexous: and make sure they're fine
00:14 Log Off Now: theres so many tho
00:14 Zexous: and then a blanket check deserves kd
00:14 Log Off Now: also teach me how to map like this holy shit
00:14 Zexous: >experience
00:15 Log Off Now: 00:12:686 (1,2,3,4) - imperfect square
00:15 Log Off Now: just noticed
00:15 Log Off Now: 4 needs moving a tiny bit
00:15 Zexous: ...how
00:15 Zexous: i generated that using polygon generator LOL
00:15 Zexous: damn it osu
00:15 Log Off Now: did you snap 4 over the old single note 4 and forget to resnap it properly?
00:15 Log Off Now: because its literally like a few pixels off lol, im just going off the arrow lines
00:16 Log Off Now: 00:15:086 (1,2,3,4,1) - this one is perfect tho
00:16 Zexous: tell me how many pixels to move the 4
00:16 Log Off Now: 00:23:314 (1,1) - blankets slightly off
00:16 Log Off Now: uhhhh
00:17 Log Off Now: i think 4 should be at x342 y209
00:17 Log Off Now: not 100%%%% tho
00:17 Zexous: can't be
00:17 Zexous: distance is 0.98x
00:17 Log Off Now: ah nvm then idk
00:18 Zexous: the others are 100x
00:18 Zexous: 1.00x*
00:18 Log Off Now: might just be my aspect ratio lmao
00:18 Zexous: i'll quickly generate another polygon and overlay it
00:19 Log Off Now: kk
00:19 Log Off Now: 00:23:314 (1) - move this to x:444 y:60 then move slider end to x:277 y:88
00:20 Zexous: its perfect
00:20 Log Off Now: before or after?
00:20 Zexous: the first square i mean
00:20 Log Off Now: oh
00:20 Log Off Now: kk
00:21 Zexous: 00:23:314 (1) - by move to 444, 60
00:21 Zexous: do you mean whole thing?
00:21 Zexous: or head?
00:21 Log Off Now: whole thing
00:21 Log Off Now: so the first point on 1
00:21 Log Off Now: is at 444 60
00:21 Log Off Now: like the first grey point
00:21 Zexous: kk
00:21 Log Off Now: then change the slider end
00:22 Log Off Now: 00:23:314 (1) - slider middle to x:288 y:101 // slider end to xL351 y:192
00:22 Log Off Now: 00:39:772 (1) -
00:22 Log Off Now: thats for 39 not 23
00:22 Log Off Now: wrong paste
00:23 Zexous: for the 23
00:23 Zexous: http://puu.sh/omc0F/6a064b60e7.jpg does that only look weird cause of weird shadowing on my skin's approach circle
00:23 Zexous: (that's after change)
00:23 Log Off Now: :o
00:23 Log Off Now: it looks fine on default skin
00:23 Zexous: this is probably why blanketing 100% perfectly is sometimes hard LOL
00:24 Zexous: alright i'll take your word for it
00:24 Log Off Now: if not someone else will point it out lmao
00:24 Zexous: not enough people care about aesthetics nowadays :/
00:24 Zexous: esp when BNs themselves sometimes cant blanket for shit
00:24 Log Off Now: lmao
00:24 Log Off Now: i should just open an aesthetic mod queue
00:25 Zexous: ok fixed 39
00:25 Zexous: good shit
00:25 Log Off Now: 00:42:514 (1) - slider middle to x:310 y:167
00:25 Log Off Now: slider end to x:223 y:135
00:26 Log Off Now: i think anyway, slider end might have to be a bit closer in but not much
00:26 Log Off Now: couldn't get a great read on it because sv change
00:27 Log Off Now: 00:51:772 (2) - slider tail to x:275 y:346
00:28 Log Off Now: 00:58:972 (1) - slider middle to x:406 y:89
00:29 Log Off Now: slider tail to x:357 y:58
00:29 Zexous: 00:51:772 (2) - head seems too close
00:29 Zexous: if you copy paste 1 a tick before 2
00:29 Log Off Now: yeah it is
00:29 Zexous: looks off
00:30 Log Off Now: fs
00:30 Zexous: 00:51:772 (2) - i've put
00:30 Zexous: middle at
00:30 Zexous: 289 278
00:30 Zexous: tail at 276 345
00:31 Zexous: how does that look
00:31 Log Off Now: i have mine at 286 280 for middle 274 344 for end and 339 240 for start
00:31 Log Off Now: hold on i'll try yours after i reset map
00:33 Log Off Now: yeah yours works better
00:33 Log Off Now: keep yours
00:33 Zexous: kk
00:33 Log Off Now: move slider tail to y:348 though i think
00:34 Log Off Now: idk
00:34 Log Off Now: 345 348 same thing
00:34 Zexous: kk
00:34 Log Off Now: wow its coming up to 1am lmao
00:34 Log Off Now: no wonder my co-ords are off
00:35 Log Off Now: 01:19:200 (6) - slider middle to x:406 y:127 // slider end to x:375 y:69
00:36 Zexous: that shortens slider for me
00:36 Log Off Now: 367 70
00:36 Log Off Now: i mean
00:37 Zexous: kk
00:37 Log Off Now: 01:30:857 (1,2,3,4,5,6,7,8,9) - dude nice
00:38 Log Off Now: blanket on the 01:30:514 (4) -
00:38 Zexous: dank slider convert
00:39 Zexous: only useful for singular curve streams tho
00:39 Log Off Now: yeah
00:39 Log Off Now: 01:51:086 (1) - slider middle to x:64 y:70 // slider end to x:196 y:40
00:39 Log Off Now: that makes it blanket the 6 then
00:40 Zexous: doesn't look right to me
00:41 Log Off Now: [https://i.gyazo.com/134988874c7392ba8d0754f6e9770af2.png what mine looks like]
00:41 Log Off Now: move slider end to x:199 y:43 maybe
00:42 Zexous: when i do that it looks like [http://puu.sh/omd1f/d8da801bf0.jpg this]
00:43 Log Off Now: [https://i.gyazo.com/f90c75718c288e4e3054e349bca0b084.png wat]
00:43 Log Off Now: im confused lmao
00:43 Zexous: weird shit indeed
00:43 Zexous: i think ill do 196 38
00:43 Log Off Now: [https://i.gyazo.com/91b65461e0d92f8323067742582e36a0.jpg confuseddddd]
00:43 Zexous: and we can move past this mysterious anomaly
00:44 Log Off Now: XD
00:44 Log Off Now: i wonder if its aspect ratios
00:44 Log Off Now: im on 21:9 atm
00:44 Zexous: possibly
00:44 Log Off Now: idk lol
00:45 Log Off Now: 02:19:543 (6) - i would probably ctrl h + j this them move it back to where it was
00:45 Log Off Now: makes the flow more natural
00:46 Log Off Now: ok the blankets in the 4th kiai get waaaaaaay more complicated
00:47 Zexous: lol
00:47 Log Off Now: i cant touch these ones lmao
00:47 Log Off Now: without fking up the rest of the sliders
00:47 Zexous: its ok
00:48 Log Off Now: most of them are almost spot on anyway
00:48 Log Off Now: gonna pick on easy ones
00:48 Log Off Now: 02:59:657 (1) - slider middle to x:453 y:257 // slider end to x:403 y:224
00:49 Log Off Now: 03:02:486 (1) - uh this looks really hard to hit
00:49 Zexous: kk
00:50 Zexous: bruh
00:50 Zexous: i nerfed it
00:50 Zexous: LOL
00:50 Log Off Now: thank god
00:50 Zexous: BN made me
00:50 Log Off Now: lmao
00:50 Zexous: before it ended 1 tick earlier
00:50 Log Off Now: gg
00:50 Zexous: and had a 1/1 slider immediately after
00:50 Log Off Now: it still looks really difficult
00:50 Zexous: 03:03:257 (1,2) - this is just some
00:50 Zexous: patchup provisionary shit
00:50 Log Off Now: XD
00:51 Zexous: oh that reminds me i gotta replace the finish there
00:51 Log Off Now: 03:18:172 (1,2) - ds between these aren't the same as 03:18:514 (3,4,1) -
00:51 Log Off Now: well, 03:18:343 (2,3,4,1) -
00:52 Zexous: sure fixed
00:52 Zexous: for the 0.03x
00:52 Log Off Now: dude
00:52 Log Off Now: Aesthetic
00:52 Zexous: lol
00:53 Zexous: brb
00:53 Zexous: my chair broke
00:53 Log Off Now: kk
00:53 Log Off Now: LOL
00:54 Zexous: ok
00:54 Log Off Now: tbh thats everything Aesthetic wise
00:55 Zexous: nice
00:55 Log Off Now: you need some cool bubble/hit circle things in your sb though
00:55 Log Off Now: for added Aesthetics
00:55 Zexous: yea but i'll have to go into sgl for that
00:55 Zexous: i actually did this sb all manually so
00:55 Log Off Now: noice
00:56 Log Off Now: bubble particles for the last 4 big kiais for sure imo
00:56 Zexous: that's a good idea ye
00:56 Log Off Now: idk what you could maybe to for 'red' kiai parts
00:57 Zexous: i have an idea
00:57 Zexous: so for the blue ones
00:57 Zexous: if we have regular bubbles going up
00:57 Log Off Now: 02:56:914 - the inverted picture here is sick
00:57 Zexous: for the red
00:57 Zexous: we could have red bubbles goign down
00:57 Log Off Now: that works
00:57 Zexous: dude thanks yea i fucking love the invert
00:57 Zexous: mini jizz everytime i see it
00:57 Log Off Now: dude have that invert for the whole red section bit instead of the blue with red overlay
00:57 Zexous: goes with the song perfectly
00:58 Zexous: i dont think it fits the whole part tho
00:58 Log Off Now: maybe not but you can still see the blue sort of even with the red overlay and idk
00:58 Zexous: that's fine
00:58 Log Off Now: 03:10:629 (1,2,3) - crying for hit effects
00:58 Log Off Now: like just maybe a glow or smt idk
00:59 Log Off Now: only on the important ones tho
00:59 Log Off Now: and thats it i think
00:59 Log Off Now: oh same for the ending part too at like 03:10:629 (1,2,3) -
00:59 Zexous: ill think about the hit effects but i've never done those
00:59 Log Off Now: 04:49:372 (1,2,3,4) -
01:00 Log Off Now: neither have i, i just ask people to sb for me LOL
01:00 Zexous: lol
Topic Starter
Zexous

Milan- wrote:

-00:02:914 (1) - If you're mapping to the girl clipped vocal thing, it's 1/6 i think. Same here 04:37:200 (1) - Good catch, thanks
-01:15:429 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - add some hitsounds please. Streams tend to be harder to play when there's no hitsound at all, and here they fit so.. Same here 03:27:086 - To be honest, there are no hitsounds to put here that would fit, and the music doesn't really call for any hitsounding unless I were to start hitsounding several seconds before the stream, which brings us back to the "doesn't fit" issue
-01:25:714 (3,4,5) - This doesn't look too nice tbh. (4) around 460/231 would look better, unless you want to do something different. Was initially going for a stylistic thing but since then I've not liked it as much so changed ye
-01:33:943 (3,5) - Make these parallel? Looks cleaner that way. I prefer these 01:34:114 (4,5) - to be parallel, looks not very clean if they're not
-01:42:172 (3,4) - You sure you don't want to have 3 1/4 sliders instead of 2? Right now feels like you're missing it. Like you did here 01:53:314 (5,6,7) - , although 4 of these doesn't feel right either uh Both are valid rhythms
-02:01:200 (1,2,3) - I think you wanted it to be a bit more down because of the auto-stack function that moves it in-game. Changed, though it's really bothering in editor :S
-03:52:457 (2,3) - Blanket triggers me Fixed
-04:56:914 (1) - As final note, it feels quite underwhelming. Maybe use a pair of 1/2s? So there's like tension or something to the end of the song. Changed I guess

wubwb
Thanks for mod!
ErunamoJAZZ
Hi Zexous, Im happy you mapping again n.n

[Ripples]
  1. 01:05:657 (5) - why not a slider to 01:06:172 - , the voice suggest it.
  2. 01:43:886 (5) - I want to suggest some like this: http://puu.sh/omgxc/f5ce6cef76.jpg
  3. 01:46:629 (4) - 01:52:114 (3) - 01:54:857 (5) - 01:57:600 (3) - Those are similar... that feels a bit bored for me, I think a slider (like before) will be better, but I know you will need adapt the patterns.
  4. 03:10:629 (1,2,3,4) - mm... why that and not the voice?, 03:12:857 (4) - was especially not intuitive for me u.u
  5. 04:52:114 (1,2,3,4,1,2,3) - Following the whistle will be more funny, imo :)
I like this map, Good luck!!!
Topic Starter
Zexous

ErunamoJAZZ wrote:

Hi Zexous, Im happy you mapping again n.n Long time Eru!

[Ripples]
  1. 01:05:657 (5) - why not a slider to 01:06:172 - , the voice suggest it. Hmm.....changed
  2. 01:43:886 (5) - I want to suggest some like this: http://puu.sh/omgxc/f5ce6cef76.jpg Mm, isn't consistent and I don't really think it fits :/
  3. 01:46:629 (4) - 01:52:114 (3) - 01:54:857 (5) - 01:57:600 (3) - Those are similar... that feels a bit bored for me, I think a slider (like before) will be better, but I know you will need adapt the patterns. I prefer not to entirely change rhythms without a reason D:
  4. 03:10:629 (1,2,3,4) - mm... why that and not the voice?, 03:12:857 (4) - was especially not intuitive for me u.u Voice was too fast for that section, plus the voice is "faded out"
  5. 04:52:114 (1,2,3,4,1,2,3) - Following the whistle will be more funny, imo :) Not entirely sure what you mean here
I like this map, Good luck!!!
Thanks for mod!
Nerova Riuz GX
I just finished my job
now it's your turn
go for it, bruh
Topic Starter
Zexous

Nerova Riuz GX wrote:

I just finished my job
now it's your turn
go for it, bruh
ITS SO HARD
Monstrata
[Ripples]

You have two .osb's
01:04:114 (5,1) - This blanket is off.
01:16:199 (2) - Hmm... I wonder if you can rotate this entire pattern like about -15 degrees? Like copy/paste 01:16:114 (1) - so you have a reference, then Rotate the entire pattern of 01:16:114 (1,2,3,4,5,6,7,8,1,2,3) - like -15 degrees? It would just make the stream a bit easier to sightread because right now its really hard to spot the first time around.
01:32:657 (4,5) - Just a tip for stuff like this, but try using a slightly higher SV, like 0.9 or something just so the blanket on 4 can be better seen. The SV will be too low to be noticed in gameplay, but it'll help make the pattern look cleaner.
01:59:829 (2,3) - Sliiightly off for me. (But this is super nazi even for my standards)
02:37:714 (1,2,3,4) - Okay, This just felt really random for me. The SV is quite slow, but more than that, you suddenly drop object density here during a build up. I would do some like 1/2 slider spam here instead for a better bridge between the 1/1 circle spam earlier, and then 1/2 circle spam later.
02:49:714 (2) - How about stacking under 02:48:686 (1) - 's tail.
03:45:772 (4) - This slider doesn't look like the same shape as the other 3. Doesn't look as bent lol.
04:12:000 (3) - Move the tail like 2 pixels more to the left for perfect perfect blanket.

Call me back when you're done.
Topic Starter
Zexous
Call me back when you're done.
Jizzed myself holy shit

Will look over when I'm home

EDIT:

Monstrata wrote:

[Ripples]

You have two .osb's Whoops! Fixed this the first metadata change but forgot to do it the second, thanks
01:04:114 (5,1) - This blanket is off. Fixed
01:16:199 (2) - Hmm... I wonder if you can rotate this entire pattern like about -15 degrees? Like copy/paste 01:16:114 (1) - so you have a reference, then Rotate the entire pattern of 01:16:114 (1,2,3,4,5,6,7,8,1,2,3) - like -15 degrees? It would just make the stream a bit easier to sightread because right now its really hard to spot the first time around. Fixed
01:32:657 (4,5) - Just a tip for stuff like this, but try using a slightly higher SV, like 0.9 or something just so the blanket on 4 can be better seen. The SV will be too low to be noticed in gameplay, but it'll help make the pattern look cleaner. I'm not a fan of breaking structural consistency for an aesthetic change that, as you say, wouldn't be noticeable anyway :| but I did try to spruce the blanket up a bit
01:59:829 (2,3) - Sliiightly off for me. (But this is super nazi even for my standards) Nah that's completely valid, tried and fixed
02:37:714 (1,2,3,4) - Okay, This just felt really random for me. The SV is quite slow, but more than that, you suddenly drop object density here during a build up. I would do some like 1/2 slider spam here instead for a better bridge between the 1/1 circle spam earlier, and then 1/2 circle spam later. I wouldn't 1/2 spam because that doesn't fit what's going on in the music. The build-up also doesn't really start here, it starts 02:40:457 (1) - here - before then it is still comparatively static. The SV is slow because that's what the song merits, and consistency for that slow SV has been established anyway (02:34:286 (1,2) - these two were higher SV because of the sounds at that moment in time). 1/2 slider spam would be completely misrepresenting the song, and also ruin the actual buildup
02:49:714 (2) - How about stacking under 02:48:686 (1) - 's tail. That sound feels "closed" to me, which is why on all similar sounds in that section I map the 1/4 gap circle closely, also I've a suspicion stacking it under the tail would be a little messy
03:45:772 (4) - This slider doesn't look like the same shape as the other 3. Doesn't look as bent lol. Pattern lol, each successive slider is straighter there
04:12:000 (3) - Move the tail like 2 pixels more to the left for perfect perfect blanket. Fixed

Call me back when you're done.
Thanks for mod!

Also: planning on adding bubbles to SB

EDIT EDIT: bubbles
Monstrata
Here, have another bubble
Topic Starter
Zexous

Monstrata wrote:

Here, have another bubble
ErunamoJAZZ
ujujujujjujujju, nice owo)b
Topic Starter
Zexous
Reminder to self for pop:
  1. Big white faint bubbles, constant slow
  2. Add surges
  3. Fix 00:12:343 - sudden SB flip
  4. 00:21:943 (1) - Maybe improve shape
  5. 00:22:886 (2,3) - Fix shitty placement
P A N

Zexous wrote:

Monstrata wrote:

Here, have another bubble
oh dam
Kaine
reol - minazoko yuuhodou [nipples]
Topic Starter
Zexous

Kaine wrote:

reol - minazoko yuuhodou [nipples]
accurate tbh
show more
Please sign in to reply.

New reply