hello u cn try to rank the full ver too xdd
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[General]
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- sry to take such long time modding this diff since my computer keeps on logging off smh lo jkjk ur song choices for mapping are so good i might contact u later haha like yah really
- 00:13:506 (3) -00:32:565 (4) - 00:45:271 (1) - 01:49:506 (4) - missed claps at sliderend
- 00:28:683 (2) - 01:39:977 (3) - missed claps
- 00:45:271 (1) - 02:04:330 (1) - missed cymbal crashes (finish hitsounds) at slider heads
- 00:17:036 (1) - 01:10:683 (1) - i personally suggest making the sliders flat to advance in the aesthetics and flow https://osu.ppy.sh/ss/4705601 https://osu.ppy.sh/ss/4705607
- 00:25:506 (1,2) - 00:31:153 (1,2,3) - i was expecting to see 3/2 sliders here haha whatever just leave it. nvm this
- 00:27:624 (4,5,1,2) - might break ur sequence repeated every 4 bars and ur square pattern but the circle clicking is rather too dense in this part. ugh changing things here in any ways wont make much sense since the structure is pretty much fixed unless u destroy the 4-bar sequence or sth idk really u cn leave it as it is too if people wont mind. u might need more suggestions on this
- 01:14:918 (2) - adjust the red point to around x:196 y:104, or w/e the coordinates should be. my main idea i s just making the red turning point divide the slider into halves
- 01:45:977 (3,4) - 01:51:624 (3,4) - 02:08:565 (3,4) - i dont know how to put it in words tbh lo err the clicking in the specific bar is not evenly distributed like in other bars it is distributed evenly eg. clicking in first and third white tick or sth like that. but in these notes mentioned, the bar is focused on clicking at first and second white tick, causing like the ignorance of third and fourth like do u get my explanation lo w/e the current one is still good enough but like really at least try to improve 01:45:977 (3,4) -
- 02:12:800 (1) - this part isnt that suitable to just be brought over with a spinner. u can map two 3/2 sliders (reflected sliders might even emphasize the music more, or nt, up to you) followed by a circle to follow the snare drum notes and yah https://osu.ppy.sh/ss/4705683 shtshtsht i didnt nc the last circle but brief idea is something like that
- hi do you listen to VINXIS? he's getting a bit known in the osu community and his music is pretty nice imo
- sliderhead of 00:13:506 (4) - missed whistles i assume
- end of 00:17:036 (1) - the whistle lo cn u remove it sicne its sik af xdd
- 00:28:330 (1) - cymbal crash is nt needed tbh
- hi d why not map the part before 00:11:389 (1) - and the whole part covered by the spinner at 01:24:800 (1) - and 02:09:977 (1) - ? it's like everything is briefly taken over or sth D:
- 00:23:212 (2) - 00:28:859 (2) - both of the sliders doesn't emphasize the music very well imo since these two bars stressed in the white ticks and the last offbeat so i think sth like https://osu.ppy.sh/ss/4710905 might be better
- 01:33:271 (1,2,3) - brief suggestion https://osu.ppy.sh/ss/4710916 to emphasize the major electro notes // fuse 01:33:271 (1,2) - into 1/1 slider to emphasize the minor synth
- 01:39:624 (3,4,5) - hoLy this rhythm here. try this http://puu.sh/nEMqd/ecec8492ee.jpg
- 02:01:330 (5) - remove the circle for better gameplay since it doesnt emphasize the music much too
- http://bit.ly/1U9x5Y2 #relatable
- 00:12:800 (4) - 00:22:330 (5) - (the only 3/4 slider without nc) and 02:12:800 (2) - nc them + 02:12:447 (1) - no nc
- 00:42:447 (1,2,1,2,1,2,3,1,2,3,4) - 01:24:800 (1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4) - omargod pls just our stolen memory united l.a.o.s. remix how the combos work thx
- 01:07:506 (1) - 02:03:977 (1) - pls improve the zig pattern for a e s t h e t i c s
- 01:25:859 (1,2) - 02:14:212 (1,2) - adjust them into parallel sliders m o r e a e s t het ic s lo yah
- 00:48:094 (1,2) - make them more further apart like in between 00:50:918 (1,2) -
- 00:56:212 (4,1) - 01:41:389 (4,1) - i know u r liek trying to emphasize the wWWHHhooOOoo sound but the anti-distance pattern is dumb af #relatable so either follow ds or make the circles into 1/2 sliders thx
- 00:05:389 (8,1) - err would like to see overlap instead of jump since u didnt apply jumps for 3/4 sliders in the whole intro and it is good imo idk
- either nc 00:11:036 (4) - or no nc 00:22:330 (1) - yah
- 00:19:859 (1,2,1,2,1,2,1,2) - the
- 00:32:565 (1,2,3,4,1,1) - since this part is rather intense + the groove is like ascending around here so yah i suggest jumps here. suggestion is to make a star pattern https://osu.ppy.sh/ss/4718447 ofc my e xample is rather dumb but w/e it's ok i guess if u make it seriously idk
- 00:47:212 (3,4,5) - 01:19:683 (3,4,5) - well imo if the circle streams aims to an orientation (left / right, nt considering y-coordinate-changing motion), the flow would be more fun if the slider goes to the opposite orientation. so https://osu.ppy.sh/ss/4718513 https://osu.ppy.sh/ss/4718516
- 01:18:271 (3,4,5) - hi dad do u hv better ideas of this pattern
- hi pls submit n rank ily by panda eyes thx
- suggest the latter part of the v-shaped slders which travels back eg. 00:07:506 (3) - 00:18:800 (3) - 00:27:800 (2) - 00:53:742 (1) - 02:11:742 (2) - 02:02:565 (5) - to be bent more inwards to th e slider body eg. https://osu.ppy.sh/ss/4718564 for a e s t h etics ....>!!1!!>!11>!!1>!1>>!>!>
- 00:11:036 (3,4) - fusing them into a 3/4 slider might emphasize the music better (or the WHwhohoWHHOh sound to be exact) since it is the most audible voice so yah
- 00:33:977 (1,2,3,1,2,3) - these notes are rather random like
- 01:47:918 (2,3) - the flow
- 02:12:447 (4) - missed clap
- hoLy why is the intro linear af ugh w/e i guess
- 00:12:977 (2,3) - ctrl+h. or nt idk im new to this gaem
- 01:35:389 (6) - 01:42:447 (5) - whistle as of 01:47:036 (1) -