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Knife Party - Give It Up

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C00L
Gonna get round to this tommorow, expect me
yh sorry bout that

[General]
looks fine

[Timing]
seems fine bud

[AI-Mod]
nothing to see

[Dynamix's Extra]
  1. 00:10:668 (5) - in similar sounds like this you chose to emphasise to slow down with the SV which plays well imo, but the thing is 00:13:427 you miss it here why?
  2. 00:16:530 (1) - same here, the thing is the tune is getting more intense but that sounds is still there and it dominates over the rest
  3. 00:19:289 (1) - ^
  4. 00:20:668 (1) - tbh with you i would mute the slider end here since no sound goes with it, something like this sounds better
  5. 00:28:254 (1,2) - at these sliders there a sounds that dont go well with sliders, both of these sliders have a strong sound at the end of them which imo doesnt go well since that should be clickable
  6. 00:28:944 (3,4,5,6) - on the other hand these notes fit sliders more than the circles :/ i would strongly suggest you changing both of those suggestions
  7. 00:34:979 (4) - why has this note got so much emphasis ? its so much less stronger than this note 00:34:461 (1) - and that has less emphasis
  8. 00:36:875 (4,5) - see you emphasise this nicelly with the sounds you should do something similar with ^ not the same placememnt or style just like DS wise
  9. 00:40:323 (2,3) - you could give this a nice blanket tbh
  10. 00:47:392 (3) - see this note through out this whole increased sort of tune wise you only done it once, and i would recommend you change this note since not only is it kinda anticlimatic because of the short spacing but it also plays cringy :/ 00:49:461 (6) - if you done something similar to this, it plays better already
  11. 01:00:667 (1,2,1,2,1,2,1,2) - you create these HUGE jumps and its cool since it emphasises the sounds so much and then 01:02:047 (1,2,3,4,1,2,3,4) - it just dies? its the same sound try to use the space not make it like less spaced or, decrease the spacing on the first notes i highlighted and use it consistently on the second part as well
  12. 01:05:496 (1) - i dont think this slider should slow down, in fact i think it should be an increase in the SV because of the fast sound. The sound ends on the red tick as well rather than the blue tick, it ends here 01:05:668
  13. 01:15:496 (6,7) - i would increase the spacing between these just a little bit because it is the intense part of the song, make it a bit harder, if you place 01:15:668 (7) - at x:188 y:112 not only does it play better but it doesnt interfere with your DS as well since the strong slider at 01:15:151 (5) - has a spacing of 2,15 towards the next note, and the spacing to the next is at 2 which is a slight decrease and thats fine since its not as strong
  14. 01:25:668 (2) - this note doesnt fit anything, i would say delete it but after i listened to it a couple of times you could be fancy and create a slider here because of that whoosing sound tbh
  15. 01:33:772 (1) - god i sliderbroke on this, its not that bad i just sliderbroke on it lol, wanted to say that :P. But you could adjust it a little bit so that its a bit similar to the previous ones on the similar sounds i.e. make it a bit straight-er
  16. 01:37:565 (4,5) - remember the previous thingy about that spacing yh, just apply the same thing here
  17. 01:44:461 (4,1) - god i don't like this overlap :/
  18. 01:47:565 (1) - you could map something to this spinner

[Insane]
  1. 00:16:185 (5) - you could map notes to these vocals instead since vocals dont pop up as often, except of that slider
  2. 00:26:875 (5,6) - why stack these if the sounds are so different :/
  3. 01:03:427 (1) - common man the strongest part of this entire build up and you put a spinner? ... map repeat sliders to this or a stream its not a easy its an insane :( it's just so anticlimactic to build up notes to a really strong part and the put a spinner there, its like mapping a camellia map and leaving the drop as a break
  4. 01:06:185 (1,2) - you could blanket this get those style points
  5. 01:16:875 (2,3) - emphasise these aka make these jumpy to the vocals dont just stack them :/
  6. 01:25:410 (7) - you could stack this note actually it would be greatly appriciated by the player imo since it would be somewhat easier to hit
  7. 01:27:737 (6) - dont stack that strong sound man :(
  8. 01:32:047 (3,4) - cmon no stackerooni, its just too strong to stack atm
  9. 01:38:944 (2,3) - ^ just the same thing i'm gonna leave this point now there is a couple more similar to this just spot them out

[Lyric's Hyper]
  1. 00:05:841 (2) - tbh you could stack this on top of 00:06:013 (3) - no idea why it just plays nicer imo
  2. 00:31:703 (5) - you could give this slider some shape rather than just leaving it blank, something like this looks better in my eyes, its just so that the slider has some yeno style to it at a pretty wubby part of the song (the whole song is wubby but shhhhhh dont tell anyone)
  3. 01:14:461 (1) - that looks awkward man, cmon think of a better slider shape :/
  4. diff is pretty good can't find anything that stands out as much, me gusta

[Isahi's Hard]
  1. see tbh with you the start plays really weird to me it's a hard so imo it should emphasise more sounds like these 00:07:392 like even somkething like thissounds so much better than what you have 00:06:875 (4) - but maybe that's just me yeno
  2. 00:20:668 (1) - i dont really see a point in NC this tbh i would just leave this as it is, unless its for HP recover purposes then i guess it can stay
  3. 01:50:151 - you could place a note here for the banter

I'm gonna stop there since i don't map below insane and i modded 2 hard diffs which i modded terribly cause i don't know what to say :/
I hope it was worth the wait :D
GL!
anna apple
M4M from pm's

I Don't really like this song, but I had some ideas for improving the map.
[General]
idk hitsounds are kind of loud imo. I have green points at 65 max (usually) -- just a preference thing(to a point)


[Light Insane]
Cleaning:
  1. 00:23:427 (1,2,3,4) - this is kind of messy tbh --> looks like a kind of square. to fix square I would put 3 @ x:123 y:348
  2. 00:26:185 (1,2,3,4) - similar here. 4 to x:352 y:343
  3. 00:32:220 (4) - would play better if was a bit better centered to the next and previous(Ex: @x:322 y:191) right now its not very noticeable
  4. 00:32:392 (5) - copy and paste this design to this slider 00:32:737 (6) - .. 01:35:841 (5) - to 01:36:185 (6) -
  5. some people would suggest making these slider ends silent 01:18:599 (1,2, 3, 4) - 01:24:116 (1,2,3,4) - 01:40:668 (1,2,3,4) - 01:46:185 (1,2,3,4) -
  6. assuming 01:49:461 (4,5,6) - is supposed to be a triangle ... for better triangle you can move 01:49:634 (5) - to x:361 y:333
  7. There is no sound here? 01:16:703 (2) -
Would be a little more fun(or active) if...
  1. 01:06:875 (2,3) -01:12:392 (2,3) - 01:17:910 (2,3) - 01:23:427 (2,3) - 01:28:944 (2,3) - 01:34:461 (2,3) -01:39:979 (2,3) - 01:45:496 (2,3) - each circle of these(or at least a few for variety) were sliders
If you haven't checked out this guide, its worth doing imo t/208596/ Why? you may ask... I don't like this slider. 01:33:772 (1) -

Link to my map if you want to M4M even if my mod was kind of bad <3 ? https://osu.ppy.sh/s/420956
Topic Starter
sahuang
kagetsu
[General]
  1. i would advice to start the diffs from the same point, even if they are guest diffs... first note in Dynamix's Insane was on 00:05:151 - so maybe map those parts? >>>deleted those 2 notes from Dynamix's
  2. 01:50:323 - >>>The spinner is fine, no worries
[Light Insane]
  1. 00:05:841 (2) - i would remove clap, i think clap in 4th beat is enough for this part >>>hitsounds will be recheck by someone so dw,but here clap is necessary
  2. 00:10:841 (6) - delete this note to make it consistent with the previous part... it doesn't deserve to be clickable, and the whistle is needless>>>There's a beat here if you go through 25%
  3. 00:13:427 (5) - inconsistency again... isn't that bad tbh but i would remove the whistle on 00:13:599 - because there is nothing important>>>Nope
  4. 00:16:358 (6) - remove whistle ^
  5. 00:26:875 (5,6) - i would advice to don't stack those 2 notes, because is where the music is changing.>>>changed the shape a bit,but stack is fine
  6. 00:32:392 (5) - make it clickable, so it's consistent with the previous part>>>it's fine
  7. 00:38:427 (6,1) - flow between those 2 might not be the best because you were doing sharp angles and then there's a sudden change where the distance increases in a linear way, .... myabe exchange positions of 00:37:910 (3,5) - with 00:38:427 (6) - ?>>>you are right,looks much better
  8. 00:43:599 (6) - too close with 5, equally spaced will look a lot better
    >>>Yeah,fixed
  9. 00:49:289 (4,1,2) - would be better if 4 were two circles and 1,2 a slider lol, this due beats on 00:49:289 - 00:49:461 - are much more loud than 00:49:634 - 00:49:806 - >>>fixed
  10. 00:59:289 (1,2,3,4,5,6) - too much single tap for a light insane diff imo... maybe replace 00:59:289 (1,2) - with a slider?>>>it's fine
  11. 01:00:668 (1,2) - ^
  12. 01:25:410 (7) - spacing is too high, even the highest diff doesn't have this kind of stuff ... would be better if you do something like this
  13. 01:47:479 (7,1) - ^ All fixed
[Easy]
  1. 00:44:116 - 18 secs break... isn't it a little long? xD it might be boring >>>changed
  2. 01:13:772 (4) - DS error here
  3. 01:33:772 (1,2,3) - this is confusing for a newbie... look how 1 totally aims to 3, it's better to keep it simple>>>Yes!!

WISPG_G
No reply=no change

Easy
• 00:06:530 - are you sure skip this and other beats like this?
• 00:19:289 (1) - may be distinguish this beat 00:19:806 - like in prev sliders 00:17:910 (2) - and 00:16:530 (1) -
• 00:26:875 (5) - what about make 1/2 reverse slider instead of that
• 00:37:910 (4) - ^
• 01:08:599 (4,1,2) - may be make something like this? https://osu.ppy.sh/ss/4869027 I mean place sliders around circle >>>Yes
• 01:14:461 (1) - move the second point a bit on the left for better blankt with this circle 01:13:772 (4) - >>>fixed
• 01:17:220 (1,2,3) - distance between circle and sliders not balanced looks a bit weird https://osu.ppy.sh/ss/4869055 =( may be fix?
• 01:22:047 (3,1) - blanket?
• 01:36:530 (1) - may be move red point to distinguish white ticks? Yes
• 01:42:047 (1) - make something like this to distinguish strong beats https://osu.ppy.sh/ss/4869082 Yup

Light Insane
• 01:11:703 (1) - imo for this and other same sliders you should use higher SV faster sliders fits better here

there some more blankets check them please and may be fix
looking very nice good job =)[/notice]

That's it from me, good luck![/quote]

Thanks a lot :)
Lyric

Mercusheigan wrote:

Lyric's Hyper
SPOILER
Good job, really good difficulty >>>thanks
just a small suggestion 01:48:599 (3) - I'd break down into two hitcircles >>>using a slider is smoother in here

Kagetsu wrote:

[Lyric's Hyper]
  1. 00:10:668 (9) - spacing isn't correct... i believe this should be 1.1x instead of 1.2.. if you want to make an antijump with 00:11:013 (1) - it's better to move 1 instead of 9
  2. 00:18:944 (9) - ^ >>>no DS considered in these patterns, because this is a very hard diff.
  3. 01:03:427 (1) - i would divide this into more sliders, because you're ignoring an important beat that should be clickable ( 01:04:116 - ) OKAY~
  4. 01:11:703 (1) - there's nothing wrong with this slider but would be a lot better if you could make a cool shape with this... a straight slider doesn't really fit with this type of music imo >>>a big straight slider is exciting
  5. 01:28:082 (8,1) - stacking those 2 felt weird to me because 01:28:254 (1) - has a lot of emphasis >>>stacking here to relax your right hand
  6. 01:44:806 (1) - same as 01:11:703 (1) - >>>ditto

WISPG_G wrote:

Lyric's Hyper
• 01:11:703 (1,3) - place end of slider 3 on slider 1? >>>unnecessary but inconvenient to do that
looking good =) >>>=)

LMT1996 wrote:

Lyric's Hyper
00:11:703 - (strong keyboard sound) missing a crucial tick here. OR 00:11:875 (3) - (drum line) is too silent to be mapped. >>>fixed
00:39:979 (4) - seems like you're mapping to the vocal line and you should stick to one in this case. This slider should be from 00:40:151 - to 00:40:323 - . >>>no i'm mapping to the rhythm line

Testo wrote:

[Lyric's Hyper]
  1. 01:04:116 - maybe one more revers? >>>Yes, fixed that.
  2. 01:16:530 (5) - overlap looks so bad >>>not at all

TheLeviathan wrote:

Lyric's Hyper
00:13:599 - 00:16:358 - same thing about not simmilarity with same parts of song in other positions, on this diff i think it is better to leave those empty >>>there's a little difference in every parts
01:11:358 (6) - 01:22:392 (6) - 01:33:427 (6) - 01:44:461 (6) - all this sliders are... wrong... it either must be single notes in the begining of each slider, or previous reverse sliders must be reversed for one more tic >>>WHY?

Misure wrote:

[Lyric's Hyper]
  1. 00:46:875 (6) - NC?类似前面那样子 后面几个同理 >>>好。
  2. 01:43:427 (5,6) - 怎么突然这么近了 >>>fixed
UPDATE
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 65841
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Give It Up
TitleUnicode:Give It Up
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:sahuang
Version:Lyric's Hyper
Source:
Tags:dubstep abandon ship earstorm kencho lsahi lyric dynamix
BeatmapID:934913
BeatmapSetID:424397

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.4
ApproachRate:8
SliderMultiplier:1.49999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Lyric
Dynamix's Insane
  1. 01:13:082 (3,4,5,6) - 打图的时候这里会显得很密集,稍微改一下。
Topic Starter
sahuang
Lyric's updated
micchi_chi
Hi, M4M from my modding Q~
Thank you for the mod before~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:13:772 (1,2) - It seemed that your blankets are still pretty off. Try to use approach circle as a guide to make a perfect blanket. As you see here, this is your current blanket http://puu.sh/o9i1b/98a9ee0f61.jpg it's pretty off because it's not covering the approach circle perfectly. To do a perfect blanket, firstly, adjust the approach circle so it would be placed at the slider's body line, use 25% playback rate to make it easier. You can also change the note position in timeline if necessary to make it clearer, like on your case, I moved the circle to red tick. Then adjust the slider body so it would perfectly align with the approach circle like http://puu.sh/o9i8i/afa76d1467.jpg Pay attention to DS afterwards since it might change. It might seem little, but blanket is pretty much important to make your map looks neater. 00:15:151 (3,4) - this still off too, and maybe some other blankets, try to check them yourself ;)
  2. 00:17:910 (2) - The red anchor could be adjusted better so it would fall perfectly on the sound on red tick.
  3. 00:40:668 (4,2) - I think it'll looks neater if these two are parallel... it would kinda make the flow better too. http://puu.sh/o9ilP/657490d92b.jpg
  4. 00:42:737 (3,4) - This don't flow that good tho :/ http://puu.sh/o9irr/777946cfa1.jpg I prefer something like this http://puu.sh/o9itr/a56b97bbf3.jpg Or maybe like this if you don't want (2) and (4) to be too close http://puu.sh/o9iy3/843a43a007.jpg it's also make a nice flow from (2) to (3), this one is the best I guess.
  5. 00:55:151 for this part, since there's like increasing sound, I mean the sound got bigger gradually, maybe you could match it with also increasing the hitsound volume gradually. For example you increase 1% every big white tick so it should be 61% here 00:56:530 62% here 00:57:910 and so on until it's reached it peak on 70% volume on the chorus. It would make a nice dynamics :D
  6. 01:00:668 (1) - Wow, great job spinner gap rule, you make this feel totally off and awkward :/ How could we make this better....? Somehow I suggest to just end the spinner here 01:05:496 where the music ends but start the chorus here 01:06:875 so it won't violate the rules. Still feel weird but somehow more fitting because there's a dominant sound that's also start here 01:06:875 so starting the chorus there should be better than ending the spinner before the music actually ends xD Like http://puu.sh/o9iPi/d056e50243.jpg
  7. 01:25:496 I suggest to start the break here (do it by roll over your pointer beside the "break" writing and drag it, in case you don't know)
  8. 01:41:358 (1) - Remove NC
  9. 01:42:047 (1) - 2/1 slider don't really fit here because the sound here 01:42:392 is too big to be ignored. Either change the rhythm to 1/1 slider (that you uses before) or change the slider shape so the sound would be supported with red anchor like http://puu.sh/o9j1D/a189344842.jpg But I suggest more to just use 1/1 slider since the sound is too big even for red achor.
  10. 01:43:427 (2,3) - I prefer something like this http://puu.sh/o9j4h/a78f8b48ee.jpg or if you actually wanted an oval pattern http://puu.sh/o9j5f/f962437f9f.jpg
  11. Okay that's it, good map overall ;)

[Kencho's Normal]
  1. CS 3 would work nicely too I guess :/ or you actually wanted to take a mid number between 2.5 (Easy's) and 4 (Hard's), if then, okay 3.2 is the mid num.
  2. HP 4 so it wouldn't be the same as Easy and would make a better lead up to Hard's (HP is 6 on Hard, wow)
  3. Wow, so many bookmarks, lol xD
  4. 00:11:013 (1,2,3,1,2) - This rhythm kinda gets boring after a while :/
  5. 00:20:668 (1) - A simple circle would work better here tho since the after sound is just way too faint to even be mapped with slider's tail. Or if you insist on using 1/2 slider, maybe "turn off" the hitsound volume on the tail (use very low volume like 5% or 10%) so it won't emphasize the faint sound too much.
  6. Wow, this actually got pretty dense for Normal :/
  7. Yeah, I guess that's all, solid map

[lsahi's Hard]
  1. 00:13:082 (6,1) - The tiny overlap don't look really good :/ either overlap it all the way http://puu.sh/o9jz1/ff19650d25.jpg (bonus : a nice blanket :D ) or don't overlap it at all.
  2. 00:18:772 (7) - considering there's a repeat-like sound that start here 00:18:599 starting a reverse slider 1/2 tick after it feels weird. I suggest to change the rhythm a bit by starting the reverse slider here 00:18:599 like http://puu.sh/o9jG0/92e3028e04.jpg (starting a slider at red tick feels weird too)
  3. 00:24:116 (7) - since there was 00:22:737 (4) - that appeared not long before with similar but not the same shape, it looks kinda weird. Maybe change the shape so it won't look too "repeating" like http://puu.sh/o9jO5/3317e4aacb.jpg or use the exact same shape as (4) so it looks like intended repeating pattern http://puu.sh/o9jQ9/7fe9c23ebb.jpg But if you decide to not fix, I suggest to at least remake the slider because the current slider uses the old slider algorithm that make it looks like this when stretched all the way http://puu.sh/o9jTk/c1cc635392.jpg and it's ugly :/
  4. 00:24:634 add a note here? There's a pretty big "vocal" and drum sound here. It's also feels weird that you don't map the sound here but you map the sound here 00:24:461 with a slider's tail when they're basically the same kind of sound.
  5. I just realized that your spacing is kinda inconsistent :/ you turned on the "Distance Snap" option right?
  6. 00:28:599 (3,4) - Hey, little flow lesson here ;) the flow here actually looked pretty nice since (3) headed directly toward (4), but is it? Not really. Look http://puu.sh/o9k5l/6016251999.jpg if you have 2 sliders heading toward opposite direction, it's a nice thing to make a little "bumper" between them. This bumper could be created by making a little angle between where the previous note is heading and where the next note is placed. Look at this http://puu.sh/o9kg9/41139bddb4.jpg and that's it the lesson for today xD
  7. 00:33:772 (4,6) - Hmm, sometimes I liked overlap, but this one don't seem really good :/ I see your point of blanketing (4)'s tail but still... I prefer this kind of blanket pattern http://puu.sh/o9kok/3b55edb96d.jpg but looking at your current position, there might be insufficient space so you might have to move 00:33:772 (4,5,6) - a bit upward.
  8. 00:47:565 (3) - Wow, what a wave :D try to make it looks better, maybe use one of these technique http://puu.sh/o9krZ/ffcf10ffd8.jpg or http://puu.sh/o9ktQ/336faf6f43.jpg or anything else
  9. 00:55:841 (3) - I suggest not to use this kind of pattern tho since it might be a bit surprising :/ It better to use simpler one like 1/2 reverse slider with a circle, two 1/2 sliders, 4 circles, or anything else.
  10. 01:26:185 (1,2,3,4) - This is an Insane pattern tho :/ would be too hard for Hard imo, better just use circles or something
  11. 01:42:047 (7) - NC

I'll end it here~

Just a little suggestion about diff name
I think Light Insane should be simply named Insane because it's 4.36 stars and it's a standard diff for Insane. Light Insane should be around 3.8 until 4.0 stars.
And the actual Insane should be named Extra or use some kind of custom name since it's reached 5 stars and is qualified enough to be titled Extra (Edit: I took a quick glance and it's really Extra, not Insane. 01:13:082 (3,4,5,6) - This is a pattern for Extra)
Yeah, it's really should be like that, let me just paint it blue.


Good luck~^^
Diasios
[Easy]

  • • I'd reduce SV a little since this is the easiest difficulty, 0,70 seems better.
    • 00:35:841 (1) - Flip this slider vertically and move it back again at x:336 y:292.
    • 01:00:668 (1) - This spinner should end at 01:05:496. (if I were you I'd just delete it and add a long slider instead)
    • 01:25:000 (break) - Is this break really necessary? Just add a slider or two.
    • 01:41:358 (1) - Remove this NC, it's not necessary.

[Kencho's Normal]

  • • AR6 looks better here.
    • You seem to add NC way too often, like for example these NCs 01:07:565 (1), 01:10:323 (1), 01:13:082 (1), 01:15:841 (1) are not necessary but I guess is fine if you want to keep them, doesn't make much of a difference.
    • 00:20:668 (1) - This slider should end 1/4 earlier, if you want to keep it this way then add a green section at the end with 5% volume.

[Isahi's Hard]

  • • 00:05:841 (2,3) - How about changing the rhythm here? Try this pattern:
    • 00:08:599 (2,3) - ^
    • 00:11:013 (1,2,3) - ^ and so on, if you decide to change it then make your similar patterns consistent and change them as well.
    • 00:29:461 (5,6) - Ugh, do you really have to place this circle and this slider under the (3)? They're kinda hidden, move them to the left, you have a lot of space.
    • 01:05:754 (x) - Add a green section with 5% volume.
    • 01:05:841 (1) - Remove the NC, it's not necessary.

[Lyric's Hyper]

  • • 00:24:806 (1) - Move the ending slider control point at x:224 y:152.
    • 01:14:461 (1) - I don't like this slider, how about shaping it differently?
    • 01:25:323 (6,7) - How about adding a 1/4 slider instead? Feels better to play.
Topic Starter
sahuang
Alheak

Alheak wrote:

M4M from queue

[General]
  1. soft-hitfinish99, soft-hitfinish99, drum-hitfinish99 have ~2ms of delay
  2. I don't agree with where the maps begin, feels a bit sudden and out of place, either begin from the start or not until 00:21:185 - ish
[Light Insane]
  1. 00:08:082 - feels lacking, and the spacing of 00:07:565 (3,4,5,1) - is basically the same everywhere but the rhythm isn't the same, which is confusing to read. I'd suggest even stacking (5,1) to emphasize the break in the rhythm, and inverse 00:08:254 (1,2) - :
  2. This will be a general mod, because there's so much to cover a case by case will waste our time:
    Be careful of your flow, you have a lot of unjustified linear flow like 00:38:254 (5,6,1) - 00:32:047 (3,4,5) - 00:59:979 (5,6,7,1) - a bit everywhere which make the map awkward to play. Don't forget it concerns sliders as well, 01:44:461 (4,1) - for example has two sliders going in the same direction but making the cursor accelerate and slow down in a weird way
    The spacing feels too random, important beats are often ignored while more normal ones have too much emphasis, for example: 01:08:254 (5,6,1,2) - (5,6) and (1,2) have the same spacing yet (1,2) sounds considerably more powerful, or 01:32:047 (3,4,1) - with (3,4) having a large spacing for no reason and then nothing (a stack) for (1)
  3. I noticed you have this kind of slider pattern 00:11:013 (1,2) - a bit everywhere, it works under certain circumstances, but not here, actually I don't think I've seen it work even once in your map
[Easy]
  1. 00:16:530 (1,2) - put those at the beginning, you were doing a nice build up, just to ruin it with long and boring 3/1 sliders
  2. 00:24:461 - you should map this, either with a circle or deleting 00:24:806 (1) - and putting a slider beginning on 00:24:461 - until 00:24:806 -
    This concerns all other patterns with the same issue
  3. 00:26:530 (4,1) - slight overlap
  4. 00:32:392 (4,1) - try to make them parallel, like this:
  5. 00:44:116 - erm you should map this part, no reason not to since all the other diffs have it (except Kencho's but you should tell him to map it as well)
  6. 01:09:634 (2,4) - unreadable for beginners
  7. 01:17:220 (1,2,3) - try to make your blankets with the same spacing, looks better and consistency in design makes everything feel "professional"
The other ones are mostly fine so I won't mod them, these are the diffs that need to be improved the most

This is a bit tough to explain everything properly, most of the issues just comes from a lack of mapping experience, just keep trying things, remember my advices and good luck


LMT1996

LMT1996 wrote:

(light insane)
00:22:306 - missing vocal tick >>>it's fine cuz 00:22:047 (1) -
00:23:599 (2) - might want to NC this since 1 is drum and 2 is vocal. >>>nah,00:23:427 (1,2,3,4,5) - is consistent
00:31:616 - missing vocal tick. ^
00:34:634 - NC this to differentiate between drum and vocal. ^
00:34:634 (2) - strong vocal note here that's *somewhat* neglected. Either add a reverse arrow here or between up into circle and slider.
00:34:634 (2) - NC this or add spacing to make the player realise this is not 1/2.
00:43:082 (2) - neglected tick.
00:57:823 (7) - what's this note mapped to?>>>make it triples and more playable,not overmapped
--
Systematic slider issue:
01:06:185 (1) - should end 01:06:703 - here instead due to the synth line.
01:11:703 (1) - same here
01:17:220 (1) - same
01:22:737 (1) - same
01:28:254 (1) - same
01:33:772 (1) - same
01:39:289 (1) - same
01:44:806 (1) - same

Yes, i will consider about these
--

01:19:634 (6) - why isn't this a slider? >>>>yes will fix
01:25:496 (1) - reassess the rhythm here, it should be a circle at this tick, then slider from 01:25:668 - to 01:26:013 - if you're mapping to the synth line.>>>it's fine
01:47:565 (1,2) - same.^^
01:33:772 (1) - missing drum tick here but if you want to keep your flow, you can, just consider it.
Good luck on ranking this, looks like a really decent set :D.

Chiyuyu

Chiyuyu wrote:

hi, m4m

[Easy]

  • Ctrl + Shift + A and Check DS
  1. 00:35:841 (1) - dont like this slider>>>it's fine
  2. 01:42:047 (1) - ^>>>changed a little
[Light Insane]

  1. 00:11:703 (3,4,5,6) - dont like this pattern>>>no
  2. 00:23:427 (1,2,3,4) - maybe square?
  3. 00:39:289 (2,3,4,5) - ^
  4. 01:28:254 (1) - change :(>>>maybe
  5. 01:33:772 (1) - no, it looks crooked. work whit this>>>should be fine imo
so, good mapset. maybe ready for the rank. good luck :oops:

Almost all fixed ,thanks for your support :)
CyberX
Here we go my mod
note that everythings here is just my opinons
Light Insane
i think the CS should be 4 because its light insane
00:24:461 (6) - try to reposition,or change it to something else,its feels empty
00:27:047 (6) - there is no sound here
00:35:151 (5) - the gameplay is feel weird here,because of the position of this circle
00:58:599 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too much circle
01:06:185 (1) - this slider should end at 01:06:703
01:11:703 (1) - this slider should end at 01:12:220
01:17:220 (1) - this slder should end at 01:17:737
*fix the other slider that has same issue with above slider,because for me its sound like that

Dynamix's Insane
is it really just 5.04 stars? feels like Extra to me xD
there is no problematic rhythm here
01:06:185 (1) - i think it should be fast slider instead of slowing it down,the same thing apply to the next parts
01:47:565 - you can try to place a hitcircle here,its much more cooler i think
well,i cant point anything beside this,you really did a good job



Thanks in advance for choosing my ModQ
Come again next time
Naxess
From M4M Request

Easy
SPOILER
  1. 00:17:910 (2) - Sharp turns like these are usually not very good in easy difficulties. Everything should be easily followed and predicted, including flow, sliders, and rhythm.
  2. 00:13:772 (1,2) - Blanketing upcoming objects is generally not a good idea for flow in easy, since they almost always force sharp turns, which really makes the flow awkward considering that you've got two of them right after each other. Try something like this:
    First, move 00:12:392 (2) up, so the other notes don't hit the floor of the screen. Then rotate the sliders a bit and reorganize them as in this image or similar:
  3. 01:17:220 (1,2,3) - Bad flow, Ctrl + G 01:17:220 (1) then move to 354, 200
  4. 01:09:634 (2,4) - Refrain from stacking in easy. Objects should be visible from the moment they appear.
  5. 01:20:668 (2) - Tail is on downbeat, consider making it clickable. Refer to other kiai areas, for example what you've done at 01:10:323 (3,4) .
    Guess I'll explain this shortly: Downbeats (large white ticks) are often loud sounds in the song and as such wouldn't make sense to lift your finger on. Plus, by having downbeats clickable, it also allows the player a point of reference to the rhythm.
    Anyway, whether downbeats are clickable or not should, for the most part, be consistent over all similar parts of the song (all kiai areas, in this case).
  6. 01:41:358 (1,2) - Too short combo, plus it's inconsistent, look at the other kiai areas. You should also change the color of 01:28:254 (1) to light blue because of the break at 01:25:496 which doesn't force an NC, and thus causes a combo inconsistency for the other kiai areas.



  7. 01:40:668 (3,4,5) - This is going to be very confusing for newer players who are still learning the time to distance principle, which we mappers and modders are supposed to make sure they learn from early on. Basically, don't place later notes closer than, or even at the same distance as, sooner ones. This generally also applies to normal. You should basically be able to see, from your last position, which notes come first on a still image of notes without numbers or approach circles. Imagine it like this, for example:

    As you can see, even doing a new combo here because of it doesn't help. Unless they've memorized it from previous encounters, they will most likely click on the closest note to the last position, as if that note were at 01:41:013 on the timeline. So consider changing this.

Kencho's Normal
SPOILER
  1. This map has way too many notes for normal. It's almost like if it's mapped for hard, but with normal pauses and flow.
    Also because of all the stacks, the difficulty rating is still low. It goes off of aim and speed strain, which means that the more you space notes on the screen and closer you put them on the timeline, the higher the rating goes.
    I'll give some suggestions (Even after removing notes and keeping more to DS, the difficulty increased).
  2. 00:22:565 (2) - These notes, for example, do not have to be stacked and neither do these 00:26:703 (2) . Well, I'm sure you'll find a fitting interval for stacks, just remember to space most of them out, otherwise it'll get repetitive and decrease SR.
  3. 00:23:254 (4) - Remove note, too many at the moment, will also emphasize the next downbeat by doing so.
    00:26:013 (4) - ^
    00:31:530 (4) - ^
    00:37:047 (4) - ^
    If you don't like this way of doing it, you could follow another beat instead like this ( 00:37:134 ):

    Or just map it differently:

    Your choice.
    00:42:565 (4) - ^
  4. 00:25:151 - It gets very confusing for the player when they basically click on all vocals, but not on this one. Consider making it clickable.
  5. 00:38:599 (1,2,3) - I explained this in the mod for easy. Basically don't place later notes closer to the last note than sooner ones. It's got to do with the time to distance correlation. Try changing the flow.
  6. 01:09:979 (3) - This should not be a slider. Place a circle at 01:10:151 instead.
    01:21:013 (3) - ^
    01:32:048 (3) - ^
    01:43:082 (3) - ^

Hard
SPOILER
  1. 00:06:358 (3) - This is way out of beat, move it back to the white tick.
    00:09:116 (3) - ^
    00:11:530 (2) - ^
  2. 00:28:599 (3,5) - Overlap, doesn't look good. I'd suggest stacking these.
    00:31:013 (3,5) - ^ either not properly stacked or overlapping
  3. 00:33:772 (4,6) - Overlaps where one slider touches the beginning or tail of another almost never look good unless they're stacked. Plus the latter one is ending on the first's path. Consider changing this.
    01:18:599 (3,5) - ^
    01:46:185 (3,6) - ^
  4. 00:24:634 - Could add a note.
    00:30:151 - ^
    00:35:668 - ^
    00:41:185 (8) - Looks like you've already added one here, for example. Add the others for consistency.
  5. 01:05:496 (1) - End on red tick
  6. Remember to change HS and DS if you decided to move things.

Looks like this has potential. GL on ranking :)
I'll send you my map as soon as it's done.
6th

[Easy]
00:08:254 (1) - Move it up
00:06:530 - 00:07:910 - 00:09:289 - Skipping heavy beats like that is very strange imo, especially here 00:11:013 -
00:25:496 - Don't skip that
01:05:496 - Recovery time isn't long enough
01:06:185 (1) - Make this an entire slider. Using repeated sliders here 01:06:185 (1) - would fit better imo.
01:21:358 - This should be clickable
01:23:772 - ^
01:25:496 - ^, or at least repeat previous slider
01:34:806 - Add a circle, you should map this as you did before (01:12:737 - etc)
01:40:668 (3,1,2,1) - That flow is quite hard to follow for beginners imo
01:40:323 - Try using a slider here instead. Using 2 sliders doesn't really fit

[Normal]
High SV and high DS... fits more to advanced
00:05:496 - I wouldn't start mapping at this place. I can hear nothing that really justifies it
00:20:668 (1) - Replace by a circle or make its end silent
01:25:841 (1,2,3,1,2,3,4) - Pretty well mapped but really doesn't fit to normal.
01:38:599 (2) - 2 circles instead ?

[Hard]
Beginning pattern doesn't fit. I suggest moving sliders like that 00:06:358 (3) - on white ticks which is the better imo, or moving 00:07:565 (5) - sliders like that on red tick then add a circle after.
00:13:323 - Overlap
00:14:806 (3,4) - No reason to suddenly stack them
00:18:427 - This should not be mapped for consistency.
00:19:289 (1) - NC here. I really suggest doing something else than a repeated slider like before.
00:19:806 - ^
00:20:323 (3,1,1,2) - Those stacks are really different and confusing to play. I found them really awkward while playing.
00:29:461 (5,6) - Don't go back, make a continuous flow.
00:31:013 (3) - This should be further. Looks too close because of the stack probably
00:31:703 (5) - Please stack it properly
00:34:198 - Weird to read...
00:34:806 (7) - Curve it http://osu.ppy.sh/ss/4883863
00:35:668 - I don't really get why you suddenly stop mapping red ticks here
00:37:565 (6) - I missed there. It's unpredictable, at least use NC.
00:40:323 (5) - ^
00:41:013 (7,8,1) - Line them up
00:55:841 (3) - Boring to play imo
00:58:503 - Ugly
00:59:397 - Messy
01:03:427 - I highly recommand to put a reverse slider every white tick
01:05:841 (1,2) - Remove that, then change previous slider ofc
01:09:289 (2,1,2) - Spacing doesn't fit here. Unstack previous circles.
01:15:151 (1) - CTRL+J
01:18:788 - Messy
01:19:979 (1) - 2 circles instead
01:22:737 (1,2) - Really weird to follow
01:26:185 (1,2,3,4) - I'm really opposed to this. This is completely overmapped and just makes it tricky to play.
01:28:978 - That overlap doesn't look good
01:26:358 (2,4,1,2,3) - This should be emphasized btw.
01:31:013 (1) - 2 circles
01:37:220 (1) - CTRL+J
01:42:047 (7,8) - Unstack. Boring to play
01:46:185 (3,6) - You could stack them
01:48:772 - Make it clickable
01:49:289 - ^
01:50:323 (1) - Make spinner's end silent.

[Hyper]
00:24:806 (1) - Useless weird shape. I think the jump is also a bit exagerated. Fix it or increase distance between 00:24:461 (6,7) -
00:32:392 - Make it clickable
00:34:461 (4) - Again, exagerated jump. It is as big as 00:24:634 (7,1) - which doesn't make much sense.
00:35:841 (1) - Here, it is pretty easy compared to previous patterns.
00:54:806 (4,5) - Emphasize them
00:57:392 - Make it clickable
00:57:737 - ^
01:03:427 (1,2,3,4,1,2) - Same advise as for Hard.
01:11:013 - Make it clickable
01:25:323 (6,7) - Overmap imo... it just makes it hard to play. It's not that intuitive. At least, change it to a slider.
01:47:392 (6,7) - ^

Insane diffs are fine. Good luck !
_handholding
hi m4m

[Easy]
00:05:496 (1,2,3,1,2,3) - I think its better to delete these notes. Its a bit awkward to start on these given the intensity of the music. Having 00:11:013 (1) plays better imo
00:13:427 - You should rally map this beat. It feels pretty empty without it as it is the same intensity as 00:14:806 (2)
00:16:185 ^
01:06:185 (1) - Make this into a 2/1 with some squiggles, plays a lot better to the music. The beat at 01:06:530 is almost non existent and I think following that wub sound is better
01:07:565 (3) - You can make this into a 1/1 reverse slider if you wanted to map the middle beat
01:11:703 (1) - make this into a 2/1 slider. Plays to the music and adds variety to the rhythm
01:15:496 (2) - add circle
01:17:220 (1) - 2/1 slider pls like 01:06:185 (1)
01:18:599 (3,4) - If you really wanted to you could have these 2 sliders curved and keep 01:19:979 (1) straight. this would give a nice emphasis to the stronger beats that 01:19:979 (1) have
01:20:668 (2) Really empty after this point
01:31:013 (1) ctrl h and blanket (4). better flow

[Normal]
00:20:668 (1) - I get why you would want a slider but this would play better as a circle
00:55:151 - Map this? It was mapped in Easy and you have 15 secs nof nothing before a spinner. Really boring for 1:40 min map

[Hard]
I kind dont like the rhythm for the first 20 secs or so, I'd just steal the rhythm for normal and add a red tick or so
00:11:193 - I think your better off using the same rhythm as in the beggining of the map
00:20:496 - pls map this beat! place a circle. You mapped every beat with 00:19:289 (1,2) and the pause just feels awkward as a result
00:43:254 (4) - delete?
00:58:599 (3) - If youre going to do a double reverse slider at 00:55:841 (3) you might as well do it here too
01:15:151 (1) - ctrl h or something
01:18:599 (3,5) - underlap isnt that pretty
01:25:841 (1) - Can you nerf this entire patter? it's overdo imho, I would stick to white and red ticks. Even if you choose not to nerf it, 01:27:565 (1,2,3,4) - should start at 01:27:220

Well thats all from me. GL!
Xayler
Hello, NM from my queue. Mod may not be that long, sorry.

Easy
00:11:013 (1) - I would start the Easy from here instead
01:13:427 - add here a circle and 01:14:116 - here also
01:41:013 - ^ 01:41:703 - ^

Kencho's Normal
01:12:737 (3,3) - they overlap eachother
01:13:082 (1,2,3) - I would change the position of them to somethis like this
01:35:151 (1,2,3) - ^

Isahi's Hard
01:05:496 (1) - I would end this on red tick instead
01:06:185 (1) - ^
01:11:703 (1) - ^
01:17:220 (1) - ^
and so on with those ^, I get what you want to map there, but it sounds better to me this way
01:18:599 (3,5) - this was intended overlap?
01:49:461 (6,7,8) - I would change it to something like this

Dynamix's Insane
01:47:565 (1) - I would map this area instead of a spinner

That's all what I could find, good luck!
Topic Starter
sahuang
Binguo

Binguo wrote:

[Easy]
01:36:530 (1) - 分成两个1/1滑条>>>fixed

[Light Insane]
00:26:875 (5,6,7) - 我觉得不仅不要叠而且还要跳>>>6个物件感觉很难跳下去。。我再想想吧,这边太乱了
01:27:220 (3) - CTRL+J 反过来>>>这边上次大改了的
01:31:013 (1,2) - 01:19:979 (1,2) - 类似这样的可以提速绿线1.2 然后把间距弄合适一些》》》有道理,我现在抓高低音还差了点

水完了时间不早了,我比较懒就看这些吧 :)
小妹妹BG小妹妹BG小妹妹BG

Leviathan

TheLeviathan wrote:

INSANE

00:08:082 - i don't know why there is no note here, back to back 12 same parts in music and in all other positions you have notes placed. Or remove notes in all of them>>>added
00:56:358 (6) - this not doesn't fit the pattern imo, it must be way down placed>>>put it down a bit
01:08:082 (4) - this is kinda awkward to me, i think this must be either another jump and not stacked, or 1,2 have to be stacked cos music goes more intense with each note. But that's just me>>>i think i will remove all stack
01:10:151 - ^^^
and in many following with same pattern

So that's it i guess, good luck further>>>Thanks a lot :)


Misure

Misure wrote:

各位好 :D
比较奇怪 为什么楼上几楼你kd都跳着给的...
>>>有疏漏。
[Light Insane]
  1. 00:07:565 (3,5,1,2) - 这种距离堆叠 如果是隔1/2也感觉完全没问题 所以从这个角度来看隔1/1就比较误导了 虽然这个AR下应该是没问题 姑且提一下>>>前面都re了
  2. 00:42:737 (1) - 这种节奏感觉一般把这个叠在(2)上空一拍比较好吧>>>太对了
  3. 01:25:151 (6,7,1) - 额 我觉得既然是light Insane就最好不要出现这种难梗吧 与整体难度也不相符(而且这里也不像是应该坑人的地方) 正常近点就挺好的吧>>>这边是梗,无所谓了
  4. 01:47:479 (7) - ^
  5. 01:50:323 (8) - 来发NC?>>>yes
  6. 挺好的 主要是00:06:530 (5,6,1) - 00:17:565 (5,6,1) - 这种折返移动然后接钝角flow的感觉不太爽 参考一下owo
  7. 讲道理整体这个难度的话OD7感觉刚刚好...你们怎么都这么喜欢高OD啊我等没有acc的玩家哭了
    >>>lol
[Easy]
  1. 00:08:254 (1,2) - 这角度其实不太好 像这样就好很多 虽然改这个后面大概要动 总之也是参考一下(
  2. 00:22:047 (1) - 放这里相对好 感觉都是见缝插针 哪里空就往哪里怼
  3. 00:26:530 (4,1) - 可以调整到不沾 顺便这包的确实太差了233
  4. 01:03:427 (1,1) - 忘记Easy里对转盘后面物件出现的时间间隔的要求了 但是我感觉近了 因为转盘还在转的时候缩圈就出来不少了
  5. 01:17:220 (1,2,3) - nazi 调整一下 这俩间距看着就不一样..
  6. 01:24:116 (2) - 强行stack flow不好啊 不如放140|108做个正三角形 01:24:461 (3) - 172|192,01:24:806 (4) - 324|268
  7. 01:33:772 (1,2,3,4) - 显得比较挤 非要做个stack就搞个类似这样的?至少不显挤啊;w;
>>>EASY全部remap了,你的地方我remap的时候基本上都改了,还是thx
感觉不错啊,祝飞兔顺利
good luck :)

摸图时候自动脑补third eye ya,愉悦233

Thx for mod
SyraxAxoJaxco
Hi there, i visit this by my own will.
So a free NM for you~

SPOILER
Kencho's Normal
00:16:530 (1) - I think the red point can still be moved to x124|y280. You can even move the red point to x124|y324, to make it looks better (i say) . But, either way you choose, you also need to move the slidertail to x136|y364.
00:20:668 (1) - I kinda don't like this one. But since it's actually still a-OK, i suggest you decrease the volume ONLY at the slidertail until 30% and change the tail's sampleset into soft. It sounds better.
00:34:461 (1) - Lift this slider's red point to x428|y68 and it's tail to x504|y80 won't hurt, right?
00:44:461 - 00:44:289 - I think you already knew this, but this feels too weird if you leave it empty. If i were you, i would fill it with some 1/1 and 1/2 sliders.

My comment: The straight sliders in this map are too much. Not that it's unrankable (obviously) , but i would give more curvy sliders if i were you. Negative thing aside, your flow is already neat. Nice job!

SPOILER
Isahi's Hard
00:05:496 (1,2,3) - The first time i played this, i missed these. These sliders' timing aren't clear. Well, for flow variety, they're actually okay. BUT,because you put those at the beginning, they become confusing instead of nice. Change please.
00:37:220 (5,6,7) - This is obviously wrong in <Hard. Even for >Normal, this is awkward. I would stack the thing that starts at 00:37:910 - under the thing that starts at 00:37:565 - if i were you. It plays nicer, and the ds won't go wrong. Same thing goes on 01:08:944 (1,2,1) -
00:55:841 (3) - Man, you give this 2 reverses and the next one (00:58:599 (3) - ) with only a reverse? This IS confusing. A circle and a reverse will do this one.
01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - Okay, these are messed up. But i bet you actually know that this kind of flow is very tricky to put in Hard. Instead of yours, i will do it like this:


My comment: Wow, this one map needs mod. Really. Good thing is, your sense of creativity is very wild (in positive meaning) . Polish it even more and the gift will be yours.

SPOILER
Lyric's Hyper
00:44:806 (2,3,4,5) - I think this kind of flow can still be spiced up since this is >Hard. I will change it from (combo) 2345 to 5234 (closer to next note) or 2543 (farther to next note) .
Of course, this also goes with 00:47:565 (2,3,4,5) - 00:50:323 (2,3,4,5) - and 00:53:082 (2,3,4,5) -
(For 00:50:323 (2,3,4,5) - only, because it's kinda reversed, this changes from 2345 to 2543 [closer] or 5234 [farther] .)
01:25:323 (6,7) - Hmm, this one is a bit hard to read, for me though. I will delete one note if i were you.
01:50:323 (1) - Eh? No jump for this last note? I like it more if you stack this on 01:49:806 (6) -

My comment: Well, this one plays nicely at the beginning, but getting worse in the end. No worry though, this is the best among the diffs i mod. :)

SPOILER
Welp, i'm sorry if i don't mod your diff... :o I don't mod something over Hyper...

I hope my mod helps! ;)
Now, if you excuse me...
Topic Starter
sahuang

[alt][F4] wrote:

M4M from pm's

[Light Insane]
Cleaning:
  1. 00:23:427 (1,2,3,4) - this is kind of messy tbh --> looks like a kind of square. to fix square I would put 3 @ x:123 y:348
    >>>nope it's fine,i want to emphasis distance
  2. 00:26:185 (1,2,3,4) - similar here. 4 to x:352 y:343
    >>>^^
  3. 00:32:220 (4) - would play better if was a bit better centered to the next and previous(Ex: @x:322 y:191) right now its not very noticeable
    >>>i remapped here,so no such problem now
  4. 00:32:392 (5) - copy and paste this design to this slider 00:32:737 (6) - .. 01:35:841 (5) - to 01:36:185 (6) -
    >>>ys
  5. some people would suggest making these slider ends silent 01:18:599 (1,2, 3, 4) - 01:24:116 (1,2,3,4) - 01:40:668 (1,2,3,4) - 01:46:185 (1,2,3,4) -
    >>>yeah!!!!
  6. assuming 01:49:461 (4,5,6) - is supposed to be a triangle ... for better triangle you can move 01:49:634 (5) - to x:361 y:333
    >>>should be fine
  7. There is no sound here? 01:16:703 (2) -
    >>>yes,deleted
Would be a little more fun(or active) if...
  1. 01:06:875 (2,3) -01:12:392 (2,3) - 01:17:910 (2,3) - 01:23:427 (2,3) - 01:28:944 (2,3) - 01:34:461 (2,3) -01:39:979 (2,3) - 01:45:496 (2,3) - each circle of these(or at least a few for variety) were sliders
    >>>circle is neat here,ill wait for others' opinion
If you haven't checked out this guide, its worth doing imo t/208596/ Why? you may ask... I don't like this slider. 01:33:772 (1) -
>>>thanks lol
-Tochi


  • Dynamix's Insane

  1. 00:08:599 (2,3) - The spacing on these 1/2's are way too low compared to how close it is to 00:08:254 (1,2) - It's really confusing, and it plays awkward D:
    You do this before this part too like: 00:06:185 (3,4) - (i guess this one is more fine) and 00:07:910 (5,1) - and 00:10:668 (5,1) - There's some other parts like this too further in the map.
  2. 00:24:806 (4) - Ctrl+G this to avoid the unneeded big spacing at 00:24:806 (4,1) -
  3. 00:38:944 (2,3) - This is way too big spacing for such a slow part in the map x.x // You could stack the circle under this slider's tail 00:38:599 (1) - it fits more, and it's not so awkward.
  4. 01:14:116 (2) - Why did you skip this strong beat? 01:14:289 -
  5. 01:21:358 (1) - Same, the slider should end here 01:21:530 - The beat is too strong to avoid, so it would fit more if you mapped it, otherwise it's overdone.
  6. 01:25:151 (2,1) - Well, u know what i will say here i guess.. Try moving it to x:237 y:164 instead.
  7. 01:30:668 (2) - Same as last part like this. (You skipped a strong beat that should be mapped)
  8. 01:43:427 (1) - Same as above ^
  9. 01:44:461 (4,1) - Please avoid this tiny overmap.


  • Light Insane

  1. This circle are not snapped: 00:14:808
  2. 00:08:082 - Why is the volume lower from this part? D: You should set it up to 70% again or set the volume before to 30%
  3. 00:55:496 (2,4) - Stack properly?
  4. 01:18:944 (3) - Maybe NC for a NC pattern?
  5. 01:19:289 (5) - NC here.
  6. 01:24:461 (3) - ^
  7. 01:24:806 (5) - ^
  8. 01:28:254 (1,3) - Why not stack these?
  9. 01:46:185 (1,2,3,4,5) - Same as previous part like this.


  • Lyric's Hyper

  1. 00:11:703 (3,4,5) - The straight flow is a bit awkward because of the transition here 00:12:220 (5,6) - so you could stack these instead 00:12:047 (4,5) - (stack 5 over 4) to make it better.
  2. 00:32:910 (8,1) - Blanket properly.
  3. 00:43:945 (8,1) - Same as above ^
  4. 00:57:910 (1,2) - Same.
  5. 01:25:496 - Why did you skip a beat here? You should add a circle under the other two notes.
  6. 01:47:565 - Same as above ^
  7. 01:50:410 - Add a slider like in the other diffs?


  • lsahi's Hard

  1. 00:13:082 (6,1) - Try to avoid this tiny overlap, or blanket these properly.


  • Feedback


    Nice map, good luck!
Pereira006
Will mod only important

[Easy]

Hitsound

  1. 00:24:461 (4) - on end, missing finish
  2. 00:28:254 (2) - wrong place clap on begin, as you style consistency, the clap should be remove
  3. 00:30:323 (1) - missing finish on begin and clap on end
  4. 00:55:151 (1,2,1,2) - you hitsound, seem lot missing hitsound, example 00:55:151 (1) on end, have clap but on 00:57:910 (1) - don't have clap, try be more consistency
I see there lot missing.

[Kencho's Normal]

Gameplay

  1. 00:24:461 (4,1,2,3,4,1,2,3,4,1) - the rhythm is really abuse and hard play for this level Normal, the bpm is high, this could be reduce rhythm and give little break
  2. 00:29:979 (2,1,2,3,4,1,2,3,4,1) - ^ same happen
  3. 00:35:496 (2,1,2,3,4,1,2,3,4,1) - ^ same
  4. 00:41:013 (4,1,2,3,4,1,2,3,4,1) - ^^
  5. 01:25:841 (1,2,3,1,2,3,4) - very lot 1/2 slider and abuse, feel more harder, reduce rhythm.
I could mod more but I see this diff have almost full rhythm that is more hard of level, try reduce some rhythm.

[lsahi's Hard]

Hitsound:

  1. the begin, the volume is soo high I can't hear song that part in 00:05:496 at 00:20:668 this part is low song and relax, try reduce volume to better hear song and hitsound as balance
Gameplay

  1. 01:09:634 (1) - this need remove new combo, you never NC like other pattern
  2. 01:15:151 (1) - the Slider velocity is same as 01:14:461 (1) so no need new combo
  3. 01:37:220 (1) - ^ same happen
  4. 01:42:047 (7) - missing NC
[Lyric's Hyper]

Gameplay:

  1. 00:24:634 (7,1) - you shouldn't make jump, I know is strong beat and vocal, but as you style you didn't make jump other pattern example 00:27:392 (8,1) this part have strong beat but you didn't make jump, another example 00:30:151 (6,1), and many more, so this 00:24:634 (7,1) shouldn't make jump. if you wanna keep it, then make jump other pattern (Jump is better, this level is hyper)
This is nice but some parts need jump and some missing jump. Need improve

[Light Insane]

Hitsound:

  1. 00:30:668 (1) - if Easy and light insane made by you, make consistency, there missing clap
Gameplay:

  1. 00:07:910 (5) - SV change is huge, need NC
  2. 00:10:668 (5) - ^ same
  3. 00:13:427 (5) - ^ same
  4. 00:16:185 (5) - ^ same
  5. 00:18:944 (5) - ^ same
  6. 00:22:737 (4,5,6) - the spacing is weird, don't know why increassing, make normal spacing 1.50x all this objects
  7. 00:23:599 (2,3) - you don't wanna make more symentrical triangule with 00:23:944 (4) ? like this http://puu.sh/obmKK/717a6d929f.jpg
  8. 01:14:461 (1,2,1,2,1,2) - the read NC is very hard people will missing because the SV change huge, the nc should be like this http://puu.sh/obmXZ/ae6e29cc68.jpg
  9. 01:36:530 (1,2,1,2,1,2) - ^ same happen
[Dynamix's Insane]

Gameplay:

  1. 00:21:358 (3,4,5,6,1) - the spacing is way too high for this level Insane, 7.00x and 10.00x, would be nice if reduce spacing at 5.00x.
[]
Not bad map but I feel this need more work
Good luck
Underforest


Hi, M4M from my queue~
Reminder: https://osu.ppy.sh/s/438919

General
  1. You can add this hitsound (http://puu.sh/obmCe.wav) for this time and similar - 01:06:185
  2. imo you should fine another Insane from 4.50*-4.80*
Easy
  1. 01:42:047 (1) - Indirect
Kencho's Normal
  1. 00:17:047 (2,3) - This 3 border lines are very close
  2. 00:20:668 (1) -Mute sliderend
  3. 00:37:047 (4,1) - Same as first point
  4. 00:55:151 - 01:00:668 - Map something here as easy did
lsahi's Hard
  1. 00:06:185 - Circle? I suggest the same for overall pattern
  2. 00:21:703 (4) - Not good stacking at blue tick
  3. 00:29:461 (5) - Stack with 00:28:599 (3)
  4. 00:44:806 (3) - Not stack at blue tick and the same for overall pattern
  5. 00:58:599 (3,4,5,1) - Please blank it properly
  6. 01:26:185 (1,2,3,4) - Overmap
  7. 01:27:565 (1,2,3,4) - Same but worst
  8. 01:42:047 (7) - You forgot new combo here
  9. 01:50:151 - Circle?
Lyric's Hyper
  1. 01:05:151 - 01:05:410 - Little stream?
Light Insane
  1. OD: -0.01 AR: -0.02
  2. This is a Light Insane (Insane for beginners), I suggest you to get a little bit of consistence for spacing (not to much but yeah) and also avoid so much streams and very far jumps
  3. 00:33:772 (3,4) - You can do something better for this
  4. 00:55:496 (2,4) - Please fix stack
  5. 01:00:668 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This pattern is very confusing
  6. 01:31:013 (1,2) - Put red symmetrical point at the middle
Dynamix's Insane
  1. 00:20:841 - Mute sliderend
  2. 01:04:116 (1,2,3,4) - Stream instead?

GL! :)
Topic Starter
sahuang

hanyuu_nanodesu wrote:

Hi, M4M from my modding Q~
Thank you for the mod before~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others
easy
[Easy]
  1. 00:13:772 (1,2) - It seemed that your blankets are still pretty off. Try to use approach circle as a guide to make a perfect blanket. As you see here, this is your current blanket http://puu.sh/o9i1b/98a9ee0f61.jpg it's pretty off because it's not covering the approach circle perfectly. To do a perfect blanket, firstly, adjust the approach circle so it would be placed at the slider's body line, use 25% playback rate to make it easier. You can also change the note position in timeline if necessary to make it clearer, like on your case, I moved the circle to red tick. Then adjust the slider body so it would perfectly align with the approach circle like http://puu.sh/o9i8i/afa76d1467.jpg Pay attention to DS afterwards since it might change. It might seem little, but blanket is pretty much important to make your map looks neater. 00:15:151 (3,4) - this still off too, and maybe some other blankets, try to check them yourself ;)>>>i remapped it just after you modded lol so now it's fine(even not a blanket lol
  2. 00:17:910 (2) - The red anchor could be adjusted better so it would fall perfectly on the sound on red tick.>>>fixed a bit
  3. 00:40:668 (4,2) - I think it'll looks neater if these two are parallel... it would kinda make the flow better too. http://puu.sh/o9ilP/657490d92b.jpg
    >>>fixed
  4. 00:55:151 for this part, since there's like increasing sound, I mean the sound got bigger gradually, maybe you could match it with also increasing the hitsound volume gradually. For example you increase 1% every big white tick so it should be 61% here 00:56:530 62% here 00:57:910 and so on until it's reached it peak on 70% volume on the chorus. It would make a nice dynamics :D >>>yes!
  5. 01:00:668 (1) - Wow, great job spinner gap rule, you make this feel totally off and awkward :/ How could we make this better....? Somehow I suggest to just end the spinner here 01:05:496 where the music ends but start the chorus here 01:06:875 so it won't violate the rules. Still feel weird but somehow more fitting because there's a dominant sound that's also start here 01:06:875 so starting the chorus there should be better than ending the spinner before the music actually ends xD Like http://puu.sh/o9iPi/d056e50243.jpg
    >>>yes,fixed although still weird cuz the rule
  6. 01:25:496 I suggest to start the break here (do it by roll over your pointer beside the "break" writing and drag it, in case you don't know)
    >>yeah ik,fixed
  7. 01:41:358 (1) - Remove NC ye
  8. 01:42:047 (1) - 2/1 slider don't really fit here because the sound here 01:42:392 is too big to be ignored. Either change the rhythm to 1/1 slider (that you uses before) or change the slider shape so the sound would be supported with red anchor like http://puu.sh/o9j1D/a189344842.jpg But I suggest more to just use 1/1 slider since the sound is too big even for red achor.
    >>>sure
  9. 01:43:427 (2,3) - I prefer something like this http://puu.sh/o9j4h/a78f8b48ee.jpg or if you actually wanted an oval pattern http://puu.sh/o9j5f/f962437f9f.jpg yes
  10. Okay that's it, good map overall ;)
I'll end it here~

Just a little suggestion about diff name
I think Light Insane should be simply named Insane because it's 4.36 stars and it's a standard diff for Insane. Light Insane should be around 3.8 until 4.0 stars.
And the actual Insane should be named Extra or use some kind of custom name since it's reached 5 stars and is qualified enough to be titled Extra (Edit: I took a quick glance and it's really Extra, not Insane. 01:13:082 (3,4,5,6) - This is a pattern for Extra)
Yeah, it's really should be like that, let me just paint it blue.

>>>yes
Good luck~^^

Diasios wrote:

[Easy]

  • • I'd reduce SV a little since this is the easiest difficulty, 0,70 seems better.>>>1.47 stars mmmm....just leave it there
    • 00:35:841 (1) - Flip this slider vertically and move it back again at x:336 y:292. >>>sure
    • 01:00:668 (1) - This spinner should end at 01:05:496. (if I were you I'd just delete it and add a long slider instead)
    • 01:25:000 (break) - Is this break really necessary? Just add a slider or two.>>>i think it's fine
    • 01:41:358 (1) - Remove this NC, it's not necessary.>>>yes

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
Light Insane
i think the CS should be 4 because its light insane>>>now it's insane
00:24:461 (6) - try to reposition,or change it to something else,its feels empty>>>reverse slider is fine imo
00:27:047 (6) - there is no sound here>>>a beat here
00:35:151 (5) - the gameplay is feel weird here,because of the position of this circle>>>fixed
00:58:599 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too much circle>>>on purpose
01:06:185 (1) - this slider should end at 01:06:703
01:11:703 (1) - this slider should end at 01:12:220
01:17:220 (1) - this slder should end at 01:17:737
]
all fixed b4 i saw this post
*fix the other slider that has same issue with above slider,because for me its sound like that

Thanks in advance for choosing my ModQ
Come again next time

Naxess wrote:

From M4M Request

Easy
SPOILER
  1. 00:17:910 (2) - Sharp turns like these are usually not very good in easy difficulties. Everything should be easily followed and predicted, including flow, sliders, and rhythm.>>>guess i remapped after u posted
  2. 00:13:772 (1,2) - Blanketing upcoming objects is generally not a good idea for flow in easy, since they almost always force sharp turns, which really makes the flow awkward considering that you've got two of them right after each other. Try something like this:
    First, move 00:12:392 (2) up, so the other notes don't hit the floor of the screen. Then rotate the sliders a bit and reorganize them as in this image or similar:
    >>>welp i also remapped so this doesnt exist
  3. 01:17:220 (1,2,3) - Bad flow, Ctrl + G 01:17:220 (1) then move to 354, 200
  4. 01:09:634 (2,4) - Refrain from stacking in easy. Objects should be visible from the moment they appear.
  5. 01:20:668 (2) - Tail is on downbeat, consider making it clickable. Refer to other kiai areas, for example what you've done at 01:10:323 (3,4) .
    Guess I'll explain this shortly: Downbeats (large white ticks) are often loud sounds in the song and as such wouldn't make sense to lift your finger on. Plus, by having downbeats clickable, it also allows the player a point of reference to the rhythm.
    Anyway, whether downbeats are clickable or not should, for the most part, be consistent over all similar parts of the song (all kiai areas, in this case).
  6. 01:41:358 (1,2) - Too short combo, plus it's inconsistent, look at the other kiai areas. You should also change the color of 01:28:254 (1) to light blue because of the break at 01:25:496 which doesn't force an NC, and thus causes a combo inconsistency for the other kiai areas.



  7. 01:40:668 (3,4,5) - This is going to be very confusing for newer players who are still learning the time to distance principle, which we mappers and modders are supposed to make sure they learn from early on. Basically, don't place later notes closer than, or even at the same distance as, sooner ones. This generally also applies to normal. You should basically be able to see, from your last position, which notes come first on a still image of notes without numbers or approach circles. Imagine it like this, for example:

    As you can see, even doing a new combo here because of it doesn't help. Unless they've memorized it from previous encounters, they will most likely click on the closest note to the last position, as if that note were at 01:41:013 on the timeline. So consider changing this.
>>>all above considered changing
Looks like this has potential. GL on ranking :)
I'll send you my map as soon as it's done.
thx!!!! :)
Shad0w1and
Insane
01:06:185 (1) - 不好看
00:05:496 - 00:20:323 - 这一节排列太新人,比起后面的感觉不是很高质,可以考虑改一下,多加滑条pattern也是一种办法
01:28:254 (1) - 还是觉得有点怪

。。没啥好说的,排列虽然不是完美但是质量上应该没问题了

Lyric
00:55:151 (1) - 白点全部放到中间去吧,考虑下HR会看着不舒服00:57:910 (1) - blanket

Dynamix
6185,-66.6666666666667,4,3,1,70,0,0
7910,-133.333333333333,4,3,1,70,0,0
8254,-100,4,3,1,70,0,0
8944,-66.6666666666667,4,3,1,70,0,0
these grean line is really confusing, you did not really build a consistant SV shifting play experience, therefore it is pointless to make these SV change. they destroy your map
00:37:220 (1,2) - blanket could be improved
kunka
Hi.
From my Q~
Dynamix's Extra

  1. Please remove widescreen support.
  2. 00:13:599 - It's artificiality that a blank is only here. I recommend the addition of the circle.
  3. 00:19:116 - ^
  4. 00:23:427 (7) - NC is necessary according to consistency. And nc remove 00:24:116 (1) -
  5. 00:24:806 (4,1) - nc is reverse. http://puu.sh/obJqh.jpg 00:30:323 (4,1) - 00:31:703 (6,1) - same
  6. 00:26:185 (5) - nc and 00:26:875 (1) - nc remove
  7. 00:27:565 (5) - nc and 00:28:254 (1) - nc remove
  8. 00:28:944 (3) - nc and 00:29:634 (1) - nc remove
  9. 00:54:979 (6) - I didn't feel the need of the jump. Rather I felt it in 00:55:151 (1) - . Therefore, would you move (6) to x226y188? (In parallel with the 00:54:116 (2,3) - is located.)
  10. 01:02:047 (1,2,3,4,1,2,3,4,1) - It is unnatural that distance becomes small here. The momentum of the music does not decline. Previous notes is constitution of 2.21 ~ 2.71. Therefore, I recommend placement to fit it.
  11. 01:14:461 (3) - nc
  12. 01:25:668 (2) - The sound is prolonged. I recommend 1/4slider.
  13. 01:39:116 (7,1) - Because the (1) has a strong sound, I recommend a jump. Would you move (7) in x297y330?
Insane

  1. I can't recommend cs which is higher in numerical value than extra diff. I recommend that I change it to 4. Or I recommend that I change extra diff than same 4.2 or any more. Please talk with the person of the guest.
  2. 00:43:599 (5) - A jump felt a sense of incongruity. Rather because a sound of the 00:43:427 (4) - is strong, you should let it jump. Would you move 00:43:427 (4) - to x178y194?
  3. 01:01:358 (5) - NC. It is effective for this stack.
  4. 01:02:737 (5) - ^
  5. 01:06:185 (1) - tbh form is not good. I recommend the correction of the blanket to 01:06:875 (2) - . Such a feeling http://puu.sh/obKE8.jpg
  6. 01:16:703 - Because there is a sound, the blank is unnatural. Would you add a circle?
  7. 01:38:772 - ^
Lyric's Hyper

  1. 00:05:841 (2,3) - I felt a sense of incongruity in rhythm. I recommend ctrl+g http://puu.sh/obL42.jpg
  2. 01:06:185 (3) - NC
lsahi's Hard

  1. 00:33:772 (4,6) - I can't kinda recommend this overlap. (It cover the end-point of the slider.) I recommend such a placement. http://puu.sh/obLQl.jpg
  2. 00:35:841 (1,2,3) - It becomes easy suddenly lol. Would you change (1) and the (2) to 1/2slider?
  3. 00:47:565 (3) - I think that it is not necessary to pick up blue tick. Red tick is superior to it. I recommend a change to 1/2slider.
  4. 00:50:323 (3) - ^
  5. 00:53:082 (3) - ^
  6. 00:55:841 (3) - 2 reverse is not common now. I recommend 1reverse and constitution of 1circle.
  7. 01:08:944 (1,2) - This 2notes is 1/1 placement. You should not set it beside the 01:09:634 (1,2,3,4,5) - which is 1/2 placement. It becomes the factor of the confusion.
  8. 01:20:668 (2,3) - I felt a sense of incongruity in rhythm. try this plz http://puu.sh/obMyV.jpg 01:31:703 (2,3) - 01:42:737 (9,10) - same.
  9. 01:26:185 (1,2,3,4,1,2,3,4) - It is overmap in hard diff obviously. I recommend that I change them to the circle.
  10. 01:42:047 (7) - nc. Reference 01:08:944 (1) -
  11. 01:42:737 (9) - ^ Reference 01:09:634 (1) -
  12. 01:47:565 - Because a sound exists here, I recommend addition of 1/2slider.
  13. 01:50:151 - ^ 1circle.
Kencho's Normal

  1. I think that HP3 is low. The balance with the hard diff is bad, too. I recommend 4.
  2. 00:20:841 - A sound of the hit sound is too loud. Would you add 20% of volume setting?
Easy

  1. 00:06:530 (2) - I think that the placement against a flow is not good. Would you move to x254y179?
GL ;)
Marianna
Hellow

Easy

  1. 00:05:496 - You used three types of rhythm here, but it was extremely bad, you'd better choose only one and wait until the change of pace
  2. 00:24:461 (4) - Strong beats need to be clickable
  3. 00:57:910 (1,2) - Why sliders so strong in a place that does not need?
  4. 01:06:185 - Here is the beginning of kiai, need to be represented

Normal

  1. AR +5 its Unrankeable in normal diff. HP +1
  2. 00:20:841 - This is Overmap

Hard

  1. 00:06:185 - 00:08:944 - 00:11:358 - 00:14:116 - It is not good to lose important things
  2. That's a good diff but the position of things is very bad

note: The distance between the difficulty is very large, talk to a BN about it
Jonarwhal
Hey~ NM from my queue~
Generally~
  1. Breaks must be consistent in Easy and Insane, because both diffs are made by you.
    The Easiest way to do this would be to remove the break 01:25:496 - here in Easy, and either map 00:44:116 - this section in Easy, or make it a break in Insane. Guest difficulties don't have to follow this rule.
Easy~
  1. 00:19:289 (1) - This is so close to going off the screen.
  2. 00:25:151 (1,2) - The way you have this arranged makes me think you should blanket these.
  3. 00:38:599 (1) - Move the red tick to 336|36 for perfect alignment.
  4. 00:38:599 (1) - 162|24 for flow.
  5. 01:06:875 (1) - 352|224 for flow.
  6. 01:24:116 (2,3,4) - Something like this would flow much more nicely.
  7. 01:25:496 - Remove break, as stated in general.
  8. 01:43:427 (3,4) - Make these less curvy for proper blankets.
Normal~
  1. You use a lot of NCs imo. Maybe try every other measure instead of every measure. It would give each tag-coop player more time.
  2. 01:11:703 (1) - Ctrl+g, stack, then Ctrl+g again. This is less important, but it looks like you were trying to stack it.
  3. 01:16:530 (2) - ^
  4. Overall this is a nice difficulty.
Hard~
  1. 00:16:530 - It seems that, starting here, you start following something different. This would be okay, if the player could see the transition coming. The way it is now feels like a sudden spike in difficulty. I would recommend changing the part before it.
  2. 00:23:599 (6,7) - Fix blanket.
  3. 00:28:944 (4) - Maybe Ctrl+h and readjust for flow.
  4. 00:29:461 (5,6) - This is too Hard for Hard players to see under 00:28:599 (3) - this.
  5. 00:33:427 (2,3) - Arrange these like this for flow.
  6. 00:40:323 (5) - Move the tail left for flow. Like this.
  7. 00:44:806 (3) - End this 00:44:979 - here.
  8. 00:47:565 (3) - ^ Same idea.
  9. 00:50:323 (3) - ^, there is no 1/4 rhythm in any of these. It's overmapping.
  10. 00:53:082 (3) - ^
  11. 00:55:841 (3) - Don't use double repeating sliders.
  12. 01:05:496 (1) - End this 01:05:668 - here. Check your 1/4 rhythms, most are unnecessary.
  13. 01:26:185 (1,2,3,4) - This is a lot for a 3 star Hard.
  14. 01:27:565 (1,2,3,4) - ^
Hyper~
Good job, Lyric, this is fun~!
I recommend you avoid long, straight sliders because they don't look nice, but I can't find anything else.
Insane~
  1. 00:24:806 - This is a downbeat. It should be clickable and probably swap the NC with 00:25:151 (1) - this.
  2. 00:29:979 (6) - Same idea ^
  3. 00:41:703 (2) - Place this more in-between (1) and (3).
  4. 01:06:185 (1) - That curve looks to sharp.
  5. 01:14:720 - I don't think there's a noise here
  6. 01:15:065 - or here
  7. 01:15:410 - or here
  8. 01:15:754 - or here etc.
  9. 01:28:254 (1) - This plays like a sliderwave.
  10. 01:33:772 (1) - This too. I recommend you make ϟ this shape with the points.
  11. 01:44:806 (1) - This would probably look neater if it were less curved.
I'll stop there.
Good Luck~!! :D
Lami
normal

00:20:668 (1) - make slience on tail
00:44:116 - imo, break too long, cconsider with song length.

hard

00:46:185 (8,9,10) - inconsistent DS.
01:26:185 (1,2,3,4,1) - please i think it's unacceptable in hard diff.
01:42:047 (7) - missing NC

hyper

00:32:910 (8,1) - blanket http://puu.sh/ocGKe.jpg
01:25:323 (6,7) - make slider? player can confuse rhythm gap in 01:25:410 (7,1) -
01:47:479 (7,1) - ^

insane

01:06:185 (1) - ugly slider art.. blanket with 01:06:875 (2) -

extra

00:10:668 (5,4) - stack?
00:12:392 (1,3) - it is damaged readability by stacking.
00:14:806 (5) - clap
00:31:013 (2,3,4,5) - different distance in different rhythm.
it's make confusing.
01:01:961 - you already mapped on 00:59:203 (5) - .
but it isn't mapped, although same rhythm.
01:00:668 (1,2,1,2,1,2,1,2) - , 01:02:047 (1,2,3,4,1,2,3,4) -
music was bulid up here as before kiai time.
then. 01:02:047 (1,2,3,4,1,2,3,4) - should be make jump than 01:00:668 (1,2,1,2,1,2,1,2) -
01:47:392 - consider to make rhythm here.
Topic Starter
sahuang
6th

6th wrote:

[Easy]
00:08:254 (1) - Move it up>>>it's following DS
00:06:530 - 00:07:910 - 00:09:289 - Skipping heavy beats like that is very strange imo, especially here 00:11:013 - >>>added every 2 beats
00:25:496 - Don't skip that>>>yeah
01:05:496 - Recovery time isn't long enough>>>yes
01:06:185 (1) - Make this an entire slider. Using repeated sliders here 01:06:185 (1) - would fit better imo.>>>fixed b4
01:21:358 - This should be clickable>>>yes
01:23:772 - ^>>>it's fine
01:25:496 - ^, or at least repeat previous slider>>>want a rest here
01:34:806 - Add a circle, you should map this as you did before (01:12:737 - etc)>>>for variety
01:40:668 (3,1,2,1) - That flow is quite hard to follow for beginners imo>>>remapped
01:40:323 - Try using a slider here instead. Using 2 sliders doesn't really fit>>>yes 2 circles,remapped

Insane diffs are fine. Good luck !


Kisses

Kisses wrote:

hi m4m

[Easy]
00:05:496 (1,2,3,1,2,3) - I think its better to delete these notes. Its a bit awkward to start on these given the intensity of the music. Having 00:11:013 (1) plays better imo>>>>fine for me,ill wait
00:13:427 - You should rally map this beat. It feels pretty empty without it as it is the same intensity as 00:14:806 (2)
00:16:185 ^>>>i follow the beat that put a click on 4th white line and empty on 8th for every 8 white lines
01:06:185 (1) - Make this into a 2/1 with some squiggles, plays a lot better to the music. The beat at 01:06:530 is almost non existent and I think following that wub sound is better>>>changed for a slider
01:07:565 (3) - You can make this into a 1/1 reverse slider if you wanted to map the middle beat
01:11:703 (1) - make this into a 2/1 slider. Plays to the music and adds variety to the rhythm
01:15:496 (2) - add circle>>>its fine
01:17:220 (1) - 2/1 slider pls like 01:06:185 (1)
01:18:599 (3,4) - If you really wanted to you could have these 2 sliders curved and keep 01:19:979 (1) straight. this would give a nice emphasis to the stronger beats that 01:19:979 (1) have>>>yes
01:20:668 (2) Really empty after this point
01:31:013 (1) ctrl h and blanket (4). better flow>>>its fine

Well thats all from me. GL!

Xayler

Xayler wrote:

Hello, NM from my queue. Mod may not be that long, sorry.

Easy
00:11:013 (1) - I would start the Easy from here instead>>>same starting point
01:13:427 - add here a circle and 01:14:116 - here also>>>that will be too hard
01:41:013 - ^ 01:41:703 - ^^^^

That's all what I could find, good luck!

Thanks :)
Kencho
Thanks everyone for mod, fixed some.
Change diff name to Advanced because it really hard than general normal.
Change to OD 4.5 and HP4.
00:20:668 (1) - mute the sliderend.
NC no fix.
Mapped 00:55:151 - to 01:00:668 -
@Diasios : AR6 is too high.
@Pereira006 : I think this rhythm is suitable, it almost are sliders.
@Marianna : Actually if the bpm are highest, then using AR5+ is ok.
SPOILER
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Title:Give It Up
TitleUnicode:Give It Up
Artist:Knife Party
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Version:Kencho's Advanced
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340,46,41013,2,0,L|281:50,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
214,92,41358,6,0,L|95:86,1,119.999990463257,4|0,0:0|0:0,0:0:0:0:
29,43,41875,1,0,0:0:0:0:
29,43,42047,2,0,P|59:92|50:151,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
9,217,42565,1,0,0:0:0:0:
9,217,42737,6,0,L|12:277,2,59.9999952316285,4|0|0,0:0|0:0|0:0,0:0:0:0:
87,222,43254,1,0,0:0:0:0:
87,222,43427,2,0,P|116:224|146:220,1,59.9999952316285,8|0,0:0|0:0,0:0:0:0:
209,173,43772,2,0,P|238:170|268:174,1,59.9999952316285,8|2,0:0|0:0,0:0:0:0:
343,196,44116,5,4,0:0:0:0:
343,196,55151,6,0,L|339:315,1,120,2|8,0:0|0:0,0:0:0:0:
200,244,55841,2,0,L|203:124,1,120,2|0,0:0|0:0,0:0:0:0:
173,51,56358,1,0,0:0:0:0:
173,51,56530,6,0,P|217:89|275:86,1,120,2|8,0:0|0:0,0:0:0:0:
428,51,57220,2,0,L|426:110,1,60,10|0,0:0|0:0,0:0:0:0:
378,173,57565,2,0,L|379:232,1,60,8|0,0:0|0:0,0:0:0:0:
424,296,57910,6,0,B|392:288|392:288|305:296,1,120,2|8,0:0|0:0,0:0:0:0:
150,318,58599,2,0,L|148:258,1,60,10|0,0:0|0:0,0:0:0:0:
199,198,58944,2,0,L|200:138,1,60,8|0,0:0|0:0,0:0:0:0:
205,59,59289,6,0,L|145:60,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
269,102,59806,1,0,0:0:0:0:
269,102,59979,2,0,L|328:100,1,60,10|0,0:0|0:0,0:0:0:0:
395,140,60323,2,0,L|454:138,1,60,8|0,0:0|0:0,0:0:0:0:
256,192,60668,12,0,65496,0:0:0:0:
343,196,66185,6,0,L|337:315,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
196,248,66875,2,0,L|202:129,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
350,78,67565,2,0,L|409:81,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
302,15,68082,1,2,0:0:0:0:
302,15,68254,2,0,L|296:134,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
241,282,68944,6,0,P|182:288|130:259,1,119.999990463257,4|4,0:1|0:1,0:0:0:0:
61,119,69634,2,0,L|120:116,1,59.9999952316285,8|0,0:0|0:0,0:0:0:0:
187,74,69979,2,0,L|246:71,1,59.9999952316285
302,15,70323,6,0,L|296:134,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
380,267,71013,2,0,P|438:273|490:244,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
406,113,71703,6,0,P|347:105|295:134,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
269,287,72392,1,8,0:0:0:0:
148,188,72737,1,0,0:0:0:0:
123,342,73082,6,0,L|64:339,1,59.9999952316285,2|0,0:0|0:0,0:0:0:0:
8,282,73427,2,0,L|11:223,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
61,162,73772,2,0,L|180:168,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
279,47,74461,6,0,L|398:53,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
451,201,75151,2,0,L|332:195,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
190,129,75841,6,0,P|168:183|182:241,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
324,306,76530,2,0,P|345:252|331:194,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
276,140,77047,1,0,0:0:0:0:
276,140,77220,6,0,L|395:146,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
502,261,77910,2,0,L|382:254,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
264,356,78599,6,0,L|323:359,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
202,307,79116,1,2,0:0:0:0:
202,307,79289,2,0,L|82:299,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
5,162,79979,6,0,B|0:122|0:122|5:42,1,119.999990463257,4|4,0:1|0:1,0:0:0:0:
150,98,80668,2,0,P|180:101|210:95,1,59.9999952316285,8|0,0:0|0:0,0:0:0:0:
268,43,81013,2,0,P|297:37|327:39,1,59.9999952316285
403,58,81358,6,0,L|395:178,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
274,276,82047,2,0,L|266:156,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
126,226,82737,6,0,L|134:346,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
274,276,83427,1,8,0:0:0:0:
243,123,83772,1,0,0:0:0:0:
126,226,84116,6,0,L|67:229,1,59.9999952316285,2|0,0:0|0:0,0:0:0:0:
71,307,84461,2,0,L|130:304,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
196,347,84806,2,0,L|315:341,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
463,65,85841,6,0,P|433:63|403:68,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
343,18,86185,2,0,P|320:37|303:62,1,59.9999952316285,8|8,0:0|0:0,0:0:0:0:
232,95,86530,2,0,P|230:124|235:154,1,59.9999952316285,8|8,0:0|0:0,0:0:0:0:
251,230,86875,6,0,L|192:233,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
310,179,87392,1,2,0:0:0:0:
310,179,87565,2,0,L|369:176,1,59.9999952316285,8|8,0:0|0:0,0:0:0:0:
385,252,87910,2,0,L|326:255,1,59.9999952316285,8|8,0:0|0:0,0:0:0:0:
251,230,88254,6,0,L|132:236,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
180,87,88944,2,0,L|299:81,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
356,226,89634,6,0,L|415:223,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
308,289,90151,1,2,0:0:0:0:
308,289,90323,2,0,L|302:170,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
399,46,91013,6,0,P|457:41|503:77,1,119.999990463257,4|4,0:1|0:1,0:0:0:0:
427,214,91703,2,0,L|368:211,1,59.9999952316285,8|0,0:0|0:0,0:0:0:0:
301,169,92048,2,0,L|242:166,1,59.9999952316285
186,110,92392,6,0,L|192:229,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
109,362,93082,2,0,P|50:366|4:330,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
87,198,93772,6,0,P|145:193|191:229,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
262,368,94461,1,8,0:0:0:0:
347,237,94806,1,0,0:0:0:0:
418,375,95151,6,0,L|477:378,1,59.9999952316285,2|0,0:0|0:0,0:0:0:0:
508,306,95496,2,0,L|511:247,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
440,214,95841,2,0,L|321:208,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
233,337,96530,6,0,L|114:331,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
61,183,97220,2,0,L|180:189,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
322,255,97910,6,0,P|344:201|330:143,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
188,77,98599,2,0,P|166:132|180:189,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
236,244,99116,1,0,0:0:0:0:
236,244,99289,6,0,L|117:238,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
10,123,99979,2,0,L|130:130,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
248,28,100668,6,0,L|189:25,2,59.9999952316285,2|0|0,0:0|0:0|0:0,0:0:0:0:
310,77,101185,1,2,0:0:0:0:
310,77,101358,2,0,L|430:85,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
507,222,102048,6,0,B|512:262|512:262|507:342,1,119.999990463257,4|4,0:1|0:1,0:0:0:0:
362,286,102737,2,0,P|332:283|302:289,1,59.9999952316285,8|0,0:0|0:0,0:0:0:0:
244,341,103082,2,0,P|215:347|185:345,1,59.9999952316285
109,326,103427,6,0,L|117:206,1,119.999990463257,2|0,0:0|0:0,0:0:0:0:
238,108,104116,2,0,L|246:228,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
386,158,104806,6,0,L|378:38,1,119.999990463257,4|0,0:1|0:0,0:0:0:0:
238,108,105496,1,8,0:0:0:0:
269,261,105841,1,0,0:0:0:0:
386,158,106185,6,0,L|445:155,1,59.9999952316285,2|0,0:0|0:0,0:0:0:0:
441,77,106530,2,0,L|382:80,1,59.9999952316285,0|2,0:0|0:0,0:0:0:0:
316,37,106875,2,0,L|197:43,1,119.999990463257,8|0,0:0|0:0,0:0:0:0:
256,192,107910,12,4,110323,0:1:0:0:
Narcissu
瞎了這一大批五顏六色的摸,不是很懂你們爆肝党

Kencho wrote:

@Diasios : AR6 is too high.
然而實際上新人BP全是Normal+HR :roll:
Topic Starter
sahuang

Narcissu wrote:

瞎了這一大批五顏六色的摸,不是很懂你們爆肝党

Kencho wrote:

@Diasios : AR6 is too high.
然而實際上新人BP全是Normal+HR :roll:
不是很懂现在会玩ar9的萌新 :?

EDIT:

Kencho wrote:

Narcissu wrote:

然而實際上新人BP全是Normal+HR :roll:
其實就是因為player會HR我才不用6的,6HR之後是8.4,8.4新人怎麼DT :roll:
HRDT人玩?
Kencho

Narcissu wrote:

然而實際上新人BP全是Normal+HR :roll:
其實就是因為player會HR我才不用6的,6HR之後是8.4,8.4新人怎麼DT :roll:
Namki
Hello.

General

  1. I think you should choose another BG imo, because Shadren used this BG for his mapset.

Basic

  1. As we can see here, this map should be named as Easy, so you could name it Basic if you had other diff what was harder than Basic but easier than Normal.
  2. 00:20:668 (2) - whistle makes no sense, so keep finish only.
  3. 00:28:254 (2) - make this horizontal.
  4. 00:14:806 (2) - you forgot clap.
  5. 01:22:737 (1,2) - this blanket isn't too accurate, make this wave-slider least harsh by keeping white point instead of red.
  6. 01:33:772 (1) - for the better flow make this vertical.
  7. It would be fine if you put NC here 01:42:047 (1) - .

Hard

  1. 00:06:185 - this skipping sounds really weird, because there's a beat.
  2. 00:33:772 (4,5,6,7) - bad flow and overlap, make smth like this.
  3. 00:59:289 (1,3,4) - avoid this overlap.
  4. 01:11:013 (6,1) - , 01:33:427 (6,1) - and 01:44:461 (13,1) - why different spacing, there's no any logic in this, it'd be better if you make spacing similar.
  5. 01:14:461 (1,1) - and 01:36:530 (1,1) - the same^, make one spacing value for those two patterns, it wouldn't hurt.

Hyper

  1. 00:11:875 - don't skip this, skip 00:12:220 (5) - this instead. This rhythm feels more natural and because of 00:08:082 - 00:10:841 - and 00:19:116 - .
  2. 01:05:496 (4) - clap fits this really good imo.
  3. 01:14:461 (1) - I think it'd be better if you make normal curve slider.

Insane

  1. Press ctrl+a and watch. Most of your objects are mapped in the center, but you should map in the corners too, don't remap diff, but remember this in the future.
  2. 00:18:944 (5) - please don't curve sliders like that, make normal straight slider, normal slider looks better imo.
  3. 01:10:323 (1,2,3,4) - music is different, but hitsounds are the same, I suggest 01:10:323 (1) - and 01:11:013 (3) - claps, 01:10:668 (2) - and 01:11:358 (4) - finishes. And 01:21:358 (1,2,3,4) - here, and others like those two.
Okay, for Extra diff hitsound suggestion from Insane only.
good luck~
Kei
Aww I love this song, I'd have loved to make a GD for you. Snap ):


  • [Basic]
  1. 00:06:530 (2) - I think this pattern would flow better if you move this circle up so it follows up with these two sliders curves.
  2. 00:20:668 (2) - This hitfinish is too loud and unfitting. I think it'd sound much better if you remove it.
  3. 00:28:944 (3) - I'm picky when it comes to blankets. Try improving this one? :)
  4. 00:31:703 (3) - Same here. Use tiny grid size and polish up this one?
  5. 00:33:772 (2,3) - I think a slider would follow the vocals better than two circles. It'd be also easier for beginners so consider changing this.
  6. 01:10:323 (3,4) - These hitfinishes sound too redundant and noisy. I think it's better if you remove them and only use hitfinish to emphasize parts like 01:11:703 (1).
  7. 01:12:392 (2) - Redundant hitfinish again imo ):
  8. 01:18:599 (3) - Same here.
  9. 01:21:358 (3,4) - And here :?
  10. 01:22:737 (1) - Change this wavy slider slightly so it blankets 01:23:772 (2)?
  11. 01:24:116 (3) - And also here (Hitfinish thing. I'll stop pointing out them. If you agree then change the other kiai hitsounds as well) :D
  12. 01:34:806 - This pause is weird. You've been following the music 1/2 constantly so it ends up feeling like a randomly ignored beat. Consider adding a circle here (or better replace (2) with a 1/2 slider to fill up this part).
  13. 01:45:841 (2,3) - To improve the flow here, select 01:46:185 (3,4) and move them over here:
  • [Kencho's Advanced]
  1. 00:17:047 (2,3) - The way these two are barely touching 00:16:530 (1)'s border makes me cringe. Could you place them a bit farther away like you did with similar patterns? (00:19:806 (2,3) etc)
  2. 01:13:082 (1,2,3) - This looks too "boxy" imo. How about making (1) and (2) curved?
  3. 01:35:151 (1,2) - Same here. I just realized that you might have copypasted the previous kiai and reversed everything :?
  • [lsahi's Hard]
  1. The normal sliderslide sound sounds too loud at the intro so consider adding a silent normal-sliderslide.wav file or using another sampleset to avoid this.
  2. 00:08:599 (2) - This sounds weird since you're ignoring an important beat (00:08:944) so I suggest you to add a repeat to this slider.
  3. 00:11:013 (1) - Same here.
  4. 00:13:772 (1) - :(
  5. 00:21:703 (4) - This slider is overextended for no reason since there's clearly a sound at 00:21:875 so my suggestion here is making this slider end at 00:21:875.
  6. 00:31:703 (5) - This combo is way too long imo. Consider adding a NC here to shorten it. I think it fits the music just fine.
  7. 01:05:496 (1) - Overextended slider. I suggest you to shorten it to 01:05:668 and change the sampleset to soft so it doesn't sound too loud.
  8. 01:18:599 (3,5) - Ugly overlap imo. I think it would be nice if you change this slider like this. It looks much better imo.
  9. 01:26:185 (1,2,3,4) - This is too much imo. Too much for a Hard diff and also too much for the song itself. If you listen carefully each slider end isn't really following any sound so consider replacing these with circles. Something more suitable for a Hard diff. That's too sudden and will probably catch players off guard and make them fail. Same goes to 01:27:565 (1,2,3,4).
  10. 01:42:047 (7) - Missing NC, probably.
  11. 01:50:323 (1) - This spinner is, in my opinion, too short and kinda random but it's up to you to keep it so I respect that. The only suggestion I can think of is changing its sampleset to soft. It sounds too loud the way it is. :oops:
  • [Lyric's Hyper]
  1. 00:12:910 (7) - I think this pattern would flow better if you flip this slider vertically.
  2. 00:21:185 (2) - NC here? the melody starts all over so it doesn't really feels nor sounds as if it were meant to be part of 00:20:668 (1)'s combo.
  3. 01:11:703 (1) - A simple straight slider looks lazy :P why not trying an intuitive slider shape that gives the player the song's feeling? I don't know how to say it with words, sorry lol. Do like you did at 01:28:254 (1) and so on.
  4. 01:44:806 (1) - Same here.
    __________
That's all from me. Good luck and sorry for taking so long to mod back. :D
Harubi Lira

[ Abhor ] wrote:

[ lsahi's Hard ]
SPOILER
00:05:841 (2,3) - 个人觉得这里的间距应该和这一组00:06:358 (3,4) - 有区别,所以不如拉开看看?或者00:06:185 - 这里加上圈?
00:08:599 (2,3) - ↑
00:11:013 (1,2) - ↑这个间距设置个人感觉是没问题的,毕竟是反方向
00:33:772 (4,5,6,7) - 这里重叠看着好暧昧,00:33:772 (4) - 不如这里就换成三点或者直线滑条?Fixed
比如这样
01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - 个人觉得这节奏不在kiai里,然后本身在hard里面可能稍微难了点?为了表现延长的音,放到hard并不算难

100bit wrote:

lsahi's Hard
00:05:841 (2,3) and 00:08:599 (2,3) - check jumpsI think it's okay
00:37:220 (5,6,7) - jumps again... :Dfixed
01:26:185 (1,2,3,4) and 01:27:565 (1,2,3,4) - overdoze kicksliders, hmm...just follow the music

LeQuack wrote:

Isahi's Hard
^lsahi
00:11:013 (1) - I would make this slider go to the white tick insteadI don't really like that
00:13:772 (1) - Same Here^
00:17:910 (5) - NCfixed
00:21:703 (4) - I understand that you're trying to match the distorted vocals here but i think this would sound a flow better if it went to the red tick insteadI'd like the way I composed but maybe it will be better if I lower the hitsound here
01:07:565 (4) - NCfixed
01:13:082 (4) - ^^
01:17:220 (1) - Have this finish on the previous white tick insteadI think it's just fine
01:18:599 (3) - NCfixed
01:24:116 (3) - ^^
01:26:185 (1,2,3,4) and 01:27:565 (1,2,3,4) - I think these sliders are a bit hard for this difficulty. I would consider just making them as a repeat slider
01:29:634 (4) - NC
01:33:772 (1) - Also change this to be on previous white tickno
01:39:289 (1) - ^^
01:40:668 (3) - NCfixed
01:42:047 (7) - ^fixed
01:44:806 (1) - Also have this to end on previous white tick^
01:46:185 (3) - NCfixed
01:48:944 (4) - ^fixed

liaoxingyao wrote:

SPOILER
[拉屎拉屎拉]
00:06:875 (4) - 后面类似的也可以改改
00:45:496 (1) - NC把fixed
00:47:565 (3) - 不好看,建议这样哪样啊!
01:14:461 (1) - 不好看不会拉
顶难度懒摸了(
顺便cq越来越牛逼了,怕怕

Mercusheigan wrote:

Isahi's Hard

SPOILER
00:24:116 (7) - Reduce this slider to half a beat and place two notes, one at 00:24:461 and other at 00:24:634sounds like overmap here.

01:05:496 (1) - Increase the duration of the slider by 1/4th of a beat and remove 01:05:841 (1,2) -

01:06:185 (1) - stack with 01:05:496 (1) - end and move the following notes accordinglyI don't really like composing in that way together with above.

01:15:151 (1) - RNCfixed

01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - don't feel like they should be in a Hard diff on top of not playing so well

01:37:220 (1) - RNCfixed

01:42:737 (9) - NC^

01:50:323 (1) - Should be replaced with a hitcircle as stated in other difficulty. Spinner here feels overmappedfine
Harubi Lira

Kagetsu wrote:

SPOILER
[Isahi's Hard]
  1. 00:13:082 (6,1) - slightly overlap... doesn't look good imofixed
  2. 00:44:806 (3) - why extend this slider to blue tick? there's clearly a beat on 00:44:979 - so would be a lot better if you end the slider there
  3. 00:47:565 (3) - ^
  4. 00:50:323 (3) - ^
  5. 00:53:082 (3) - ^
    I composed like that to express the fade out and then the following note(or slider) continues.
  6. 00:55:841 (3) - i wouldn't use 2 reverse arrows in this, firstly because you're totally ignoring 00:56:185 - and in second place because it might be too hard to read fixed
  7. 00:59:289 (1,3) - slightly overlap... space it a bit
  8. 01:05:496 - i think you should increase SV here instead of decreasing, fit's a lot better because of that cutted soundI think it's fine here
  9. 01:05:754 - perhaps slience this slider tail? there's not really a sound here.fixed
  10. 01:27:565 (1,2,3,4) - dunno about this part, even light insane and hyper had an easier part here
  11. 01:50:323 - i would add a note here and then put the spinner... it currently lacks of finish :'fixed(

WISPG_G wrote:

SPOILER
Isahi's Hard
• 00:28:254 (2,3,6) - dont like this overlaps may be stack them for example? And make here blanket 00:28:599 (3,5) - something like this https://osu.ppy.sh/ss/4869234 with better spacingI fixed the pattern in my own way but kept the rhythm
• 01:01:703 (2,2) - overlap?fixed
• 01:18:599 (3,5) - stack?^
• 01:41:358 (6,7,8) - blanket?^
• 01:46:185 (3,6) - stack?^
That's it from me, good luck!

LMT1996 wrote:

Isahi's Hard
00:09:116 (3) - this slider starts on a weak tick, it should start 00:08:944 - here. By "weak" I mean the sound is too silent and/or the line starts earlier.
00:09:116 (3) - same
00:11:530 (2) - same
00:14:289 (2) - same
I don't really to follow that instrument
01:26:185 (1,2,3,4) - and 01:27:565 (1,2,3,4) - nothing wrong, but this might be too hard to read for new players. Maybe ctrl+g 01:26:185 (1,3) - to clear it up a slight bit?keep my mind

Chiyuyu wrote:

SPOILER
[lsahi's Hard]

  1. 00:13:082 (6,1) - dont like this http://puu.sh/o8bnO/63504056e5.pngfixed
  2. 00:47:565 (3) - noooo, change it!fixed
  3. 01:33:772 (1) - ^just kept here

Binguo wrote:

SPOILER
[lsahi's Hard]
00:38:254 (8) - 这个1/2滑条可以改成2个单点
00:42:392 (2) - 这个滑条尾 音效 可以换成别的音效 不换的话 ↑同上误加辣~
00:58:599 (3,4) - 这组和00:55:841 (3) - 00:57:220 (3,4,5,6) - 和这两组对比的话总感觉违和 如果不改可以在音效上面下手 或者把00:58:599 (3,4,5,1) - 这组连在一起做成连打不要分开三连把他俩做成一样的了
01:26:185 (1,2,3,4) - 做为HRAD会不会过于难了一点保留意见,不过都说难,考虑怎么改改。

Testo wrote:

SPOILER
[lsahi's Hard]
  1. 00:20:323 (3,1) - bad overlap for hard diff imofixed
  2. 01:26:185 (1,2,3,4) - its very hard to play for "hard" diffcomposing
  3. 01:27:565 (1,2,3,4) - ^^
  4. 01:42:047 (7) - NCfixed

TheLeviathan wrote:

SPOILER
Hard

01:15:151 (1) - consider cntrl+gwon't change
01:37:220 (1) - ^^
01:42:047 (7) - NCfixed
01:50:151 - missing notefixed
01:51:185 - ending spinner here makes more sense imochanged into a single tapa

Misure wrote:

SPOILER
[lsahi's Hard]
  1. 00:05:841 (2,3) - 这个应该保持1-2的间距吧(不是DS)fixed
  2. 00:09:116 (3,4) - 这近了啊 (4)到320|120多么好之前动了一下,现在应该好多了
  3. 00:13:772 (1) - ...这位置怎么这么蛋疼,我觉得可以设计一下角度怎么和00:12:392 (5) - 的尾巴叠一下fixed
  4. 00:24:806 (1,2,3,4) - 也是不太理解这间距怎么总变的.. DS不好么QwQ吼啊
  5. 00:30:323 (1) - 推荐大弧度滑条类似这样,接前面那种空一拍还有平滑条感觉不太好fixed
  6. 01:09:289 (2,1,2) - ,,这间距强行误导节奏(虽然有NC提醒但是这距离配合这节奏间隔打起来不爽啊),还不如01:08:944 (1,2,1) - 这仨都堆一起ok
  7. 01:42:047 (7) - NCfixed
  8. 虽然你们都说ZZH垃圾,但是Hard开DS这点我还是支持ZZH的ZZH再垃圾会比我垃圾?

C00L wrote:

SPOILER
[Isahi's Hard]
  1. see tbh with you the start plays really weird to me it's a hard so imo it should emphasise more sounds like these 00:07:392 like even somkething like thissounds so much better than what you have 00:06:875 (4) - but maybe that's just me yenofixed in my way
  2. 00:20:668 (1) - i dont really see a point in NC this tbh i would just leave this as it is, unless its for HP recover purposes then i guess it can stayI put it away from00:20:323 (3) - and think it's better to keep NC according to HP
  3. 01:50:151 - you could place a note here for the banterfixed
Harubi Lira

hanyuu_nanodesu wrote:

SPOILER
Hi, M4M from my modding Q~
Thank you for the mod before~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[lsahi's Hard][spoilerbox]
  1. 00:13:082 (6,1) - The tiny overlap don't look really good :/ either overlap it all the way http://puu.sh/o9jz1/ff19650d25.jpg (bonus : a nice blanket :D ) or don't overlap it at all.fixed
  2. 00:18:772 (7) - considering there's a repeat-like sound that start here 00:18:599 starting a reverse slider 1/2 tick after it feels weird. I suggest to change the rhythm a bit by starting the reverse slider here 00:18:599 like http://puu.sh/o9jG0/92e3028e04.jpg (starting a slider at red tick feels weird too)fixed in my way
  3. 00:24:116 (7) - since there was 00:22:737 (4) - that appeared not long before with similar but not the same shape, it looks kinda weird. Maybe change the shape so it won't look too "repeating" like http://puu.sh/o9jO5/3317e4aacb.jpg or use the exact same shape as (4) so it looks like intended repeating pattern http://puu.sh/o9jQ9/7fe9c23ebb.jpg But if you decide to not fix, I suggest to at least remake the slider because the current slider uses the old slider algorithm that make it looks like this when stretched all the way http://puu.sh/o9jTk/c1cc635392.jpg and it's ugly :/thx and I decide to use the straight one
  4. 00:24:634 add a note here? There's a pretty big "vocal" and drum sound here. It's also feels weird that you don't map the sound here but you map the sound here 00:24:461 with a slider's tail when they're basically the same kind of sound.fixed
  5. I just realized that your spacing is kinda inconsistent :/ you turned on the "Distance Snap" option right?not really when I fix the map ;(
  6. 00:28:599 (3,4) - Hey, little flow lesson here ;) the flow here actually looked pretty nice since (3) headed directly toward (4), but is it? Not really. Look http://puu.sh/o9k5l/6016251999.jpg if you have 2 sliders heading toward opposite direction, it's a nice thing to make a little "bumper" between them. This bumper could be created by making a little angle between where the previous note is heading and where the next note is placed. Look at this http://puu.sh/o9kg9/41139bddb4.jpg and that's it the lesson for today xDreally useful
  7. 00:33:772 (4,6) - Hmm, sometimes I liked overlap, but this one don't seem really good :/ I see your point of blanketing (4)'s tail but still... I prefer this kind of blanket pattern http://puu.sh/o9kok/3b55edb96d.jpg but looking at your current position, there might be insufficient space so you might have to move 00:33:772 (4,5,6) - a bit upward.recomposed
  8. 00:47:565 (3) - Wow, what a wave :D try to make it looks better, maybe use one of these technique http://puu.sh/o9krZ/ffcf10ffd8.jpg or http://puu.sh/o9ktQ/336faf6f43.jpg or anything elsechanged into red nolds here
  9. 00:55:841 (3) - I suggest not to use this kind of pattern tho since it might be a bit surprising :/ It better to use simpler one like 1/2 reverse slider with a circle, two 1/2 sliders, 4 circles, or anything else.fixed
  10. 01:26:185 (1,2,3,4) - This is an Insane pattern tho :/ would be too hard for Hard imo, better just use circles or somethingcomposing
  11. 01:42:047 (7) - NCfixed

Diasios wrote:

SPOILER
[Isahi's Hard]

  • • 00:05:841 (2,3) - How about changing the rhythm here? Try this pattern:
    fixed in my way
    • 00:08:599 (2,3) - ^
    • 00:11:013 (1,2,3) - ^ and so on, if you decide to change it then make your similar patterns consistent and change them as well.^
    • 00:29:461 (5,6) - Ugh, do you really have to place this circle and this slider under the (3)? They're kinda hidden, move them to the left, you have a lot of space.fixed in my way
    • 01:05:754 (x) - Add a green section with 5% volume.seems good
    • 01:05:841 (1) - Remove the NC, it's not necessary.fixed

Naxess wrote:

Hard
SPOILER
  1. 00:06:358 (3) - This is way out of beat, move it back to the white tick.
    00:09:116 (3) - ^
    00:11:530 (2) - ^
    I'll keep here.
  2. 00:28:599 (3,5) - Overlap, doesn't look good. I'd suggest stacking these.
    00:31:013 (3,5) - ^ either not properly stacked or overlappingboth fixed
  3. 00:33:772 (4,6) - Overlaps where one slider touches the beginning or tail of another almost never look good unless they're stacked. Plus the latter one is ending on the first's path. Consider changing this.
    01:18:599 (3,5) - ^
    01:46:185 (3,6) - ^fixed
  4. 00:24:634 - Could add a note.
    00:30:151 - ^
    00:35:668 - ^fixed
    00:41:185 (8) - Looks like you've already added one here, for example. Add the others for consistency.
  5. 01:05:496 (1) - End on red tickno change
  6. Remember to change HS and DS if you decided to move things.Yeah I will

6th wrote:

SPOILER


[Hard]
fixed except red ones
Beginning pattern doesn't fit. I suggest moving sliders like that 00:06:358 (3) - on white ticks which is the better imo, or moving 00:07:565 (5) - sliders like that on red tick then add a circle after.
00:13:323 - Overlap
00:14:806 (3,4) - No reason to suddenly stack themno change
00:18:427 - This should not be mapped for consistency.
00:19:289 (1) - NC here. I really suggest doing something else than a repeated slider like before.
00:19:806 - ^
00:20:323 (3,1,1,2) - Those stacks are really different and confusing to play. I found them really awkward while playing.
00:29:461 (5,6) - Don't go back, make a continuous flow.prefer to go back
00:31:013 (3) - This should be further. Looks too close because of the stack probably
00:31:703 (5) - Please stack it properly
00:34:198 - Weird to read...
00:34:806 (7) - Curve it http://osu.ppy.sh/ss/4883863
00:35:668 - I don't really get why you suddenly stop mapping red ticks here
00:37:565 (6) - I missed there. It's unpredictable, at least use NC.
00:40:323 (5) - ^
00:41:013 (7,8,1) - Line them up
00:55:841 (3) - Boring to play imo
00:58:503 - Ugly
00:59:397 - MessyI think just fine here
01:03:427 - I highly recommand to put a reverse slider every white tick
01:05:841 (1,2) - Remove that, then change previous slider ofc
01:09:289 (2,1,2) - Spacing doesn't fit here. Unstack previous circles.
01:15:151 (1) - CTRL+Jno
01:18:788 - Messy
01:19:979 (1) - 2 circles insteadkeep here
01:22:737 (1,2) - Really weird to follow
01:26:185 (1,2,3,4) - I'm really opposed to this. This is completely overmapped and just makes it tricky to play.composing
01:28:978 - That overlap doesn't look good
01:26:358 (2,4,1,2,3) - This should be emphasized btw.
01:31:013 (1) - 2 circlesno
01:37:220 (1) - CTRL+Jno
01:42:047 (7,8) - Unstack. Boring to play
01:46:185 (3,6) - You could stack them
01:48:772 - Make it clickable
01:49:289 - ^
01:50:323 (1) - Make spinner's end silent.changed into a note

Xayler wrote:

SPOILER
Isahi's Hard
01:05:496 (1) - I would end this on red tick instead
01:06:185 (1) - ^
01:11:703 (1) - ^
01:17:220 (1) - ^
and so on with those ^, I get what you want to map there, but it sounds better to me this wayI lower the hitsound.
01:18:599 (3,5) - this was intended overlap?fixed
01:49:461 (6,7,8) - I would change it to something like thisfixed

SyraxAxoJaxco wrote:

SPOILER
Isahi's Hard
00:05:496 (1,2,3) - The first time i played this, i missed these. These sliders' timing aren't clear. Well, for flow variety, they're actually okay. BUT,because you put those at the beginning, they become confusing instead of nice. Change please.I think it's the best rhythm I could put here
00:37:220 (5,6,7) - This is obviously wrong in <Hard. Even for >Normal, this is awkward. I would stack the thing that starts at 00:37:910 - under the thing that starts at 00:37:565 - if i were you. It plays nicer, and the ds won't go wrong. Same thing goes on 01:08:944 (1,2,1) - fixed
00:55:841 (3) - Man, you give this 2 reverses and the next one (00:58:599 (3) - ) with only a reverse? This IS confusing. A circle and a reverse will do this one.fixed
01:26:185 (1,2,3,4) - 01:27:565 (1,2,3,4) - Okay, these are messed up. But i bet you actually know that this kind of flow is very tricky to put in Hard. Instead of yours, i will do it like this:
Yeah I've just been confused in composing the pattern like a hard diff.

My comment: Wow, this one map needs mod. Really. Good thing is, your sense of creativity is very wild (in positive meaning) . Polish it even more and the gift will be yours.thx

Pereira006 wrote:

SPOILER
Will mod only important

[lsahi's Hard]

Hitsound:

  1. the begin, the volume is soo high I can't hear song that part in 00:05:496 at 00:20:668 this part is low song and relax, try reduce volume to better hear song and hitsound as balance
fixed

Gameplay

  1. 01:09:634 (1) - this need remove new combo, you never NC like other patternno change
  2. 01:15:151 (1) - the Slider velocity is same as 01:14:461 (1) so no need new combofixed
  3. 01:37:220 (1) - ^ same happenfixed
  4. 01:42:047 (7) - missing NCfixed

Underforest wrote:

SPOILER
lsahi's Hard
  1. 00:06:185 - Circle? I suggest the same for overall patternkept my pattern
  2. 00:21:703 (4) - Not good stacking at blue tickhitsound fixed maybe better
  3. 00:29:461 (5) - Stack with 00:28:599 (3)fixed
  4. 00:44:806 (3) - Not stack at blue tick and the same for overall pattern^^
  5. 00:58:599 (3,4,5,1) - Please blank it properlyI think I had here
  6. 01:26:185 (1,2,3,4) - Overmap
  7. 01:27:565 (1,2,3,4) - Same but worstcomposing
  8. 01:42:047 (7) - You forgot new combo herefixed
  9. 01:50:151 - Circle?fixed

kunkakunkakunkakunka wrote:

SPOILER
lsahi's Hard

  1. 00:33:772 (4,6) - I can't kinda recommend this overlap. (It cover the end-point of the slider.) I recommend such a placement. http://puu.sh/obLQl.jpgfixed in my way
  2. 00:35:841 (1,2,3) - It becomes easy suddenly lol. Would you change (1) and the (2) to 1/2slider?^
  3. 00:47:565 (3) - I think that it is not necessary to pick up blue tick. Red tick is superior to it. I recommend a change to 1/2slider.
  4. 00:50:323 (3) - ^
  5. 00:53:082 (3) - ^kept them
  6. 00:55:841 (3) - 2 reverse is not common now. I recommend 1reverse and constitution of 1circle.fixed
  7. 01:08:944 (1,2) - This 2notes is 1/1 placement. You should not set it beside the 01:09:634 (1,2,3,4,5) - which is 1/2 placement. It becomes the factor of the confusion.I don't really like that
  8. 01:20:668 (2,3) - I felt a sense of incongruity in rhythm. try this plz http://puu.sh/obMyV.jpg 01:31:703 (2,3) - 01:42:737 (9,10) - same.^
  9. 01:26:185 (1,2,3,4,1,2,3,4) - It is overmap in hard diff obviously. I recommend that I change them to the circle.composing
  10. 01:42:047 (7) - nc. Reference 01:08:944 (1) -
  11. 01:42:737 (9) - ^ Reference 01:09:634 (1) - fixed
  12. 01:47:565 - Because a sound exists here, I recommend addition of 1/2slider.no change
  13. 01:50:151 - ^ 1circlefixed.
Harubi Lira

jonawaga wrote:

Hard~
  1. 00:16:530 - It seems that, starting here, you start following something different. This would be okay, if the player could see the transition coming. The way it is now feels like a sudden spike in difficulty. I would recommend changing the part before it. I don't want to change my rhythm here
  2. 00:23:599 (6,7) - Fix blanket.fixed
  3. 00:28:944 (4) - Maybe Ctrl+h and readjust for flow.no change
  4. 00:29:461 (5,6) - This is too Hard for Hard players to see under 00:28:599 (3) - this.fixed
  5. 00:33:427 (2,3) - Arrange these like this for flow.composed in my way
  6. 00:40:323 (5) - Move the tail left for flow. Like this.
  7. 00:44:806 (3) - End this 00:44:979 - here.
  8. 00:47:565 (3) - ^ Same idea.
  9. 00:50:323 (3) - ^, there is no 1/4 rhythm in any of these. It's overmapping.
  10. 00:53:082 (3) - ^fixed by a sound change
  11. 00:55:841 (3) - Don't use double repeating sliders.fixed
  12. 01:05:496 (1) - End this 01:05:668 - here. Check your 1/4 rhythms, most are unnecessary.same as above
  13. 01:26:185 (1,2,3,4) - This is a lot for a 3 star Hard.
  14. 01:27:565 (1,2,3,4) - ^composing

Lami wrote:

SPOILER
hard

00:46:185 (8,9,10) - inconsistent DS.recomposed
01:26:185 (1,2,3,4,1) - please i think it's unacceptable in hard diff.doing on that
01:42:047 (7) - missing NCfixed

Namki wrote:

SPOILER

Hard

  1. 00:06:185 - this skipping sounds really weird, because there's a beat.
  2. 00:33:772 (4,5,6,7) - bad flow and overlap, make smth like this.fixed in my way
  3. 00:59:289 (1,3,4) - avoid this overlap.
  4. 01:11:013 (6,1) - , 01:33:427 (6,1) - and 01:44:461 (13,1) - why different spacing, there's no any logic in this, it'd be better if you make spacing similar.
  5. 01:14:461 (1,1) - and 01:36:530 (1,1) - the same^, make one spacing value for those two patterns, it wouldn't hurt.fixed^

Kei wrote:

SPOILER
  • [lsahi's Hard]
  1. The normal sliderslide sound sounds too loud at the intro so consider adding a silent normal-sliderslide.wav file or using another sampleset to avoid this.
  2. 00:08:599 (2) - This sounds weird since you're ignoring an important beat (00:08:944) so I suggest you to add a repeat to this slider.
  3. 00:11:013 (1) - Same here.I don't want to change that.
  4. 00:13:772 (1) - :(recomposed here
  5. 00:21:703 (4) - This slider is overextended for no reason since there's clearly a sound at 00:21:875 so my suggestion here is making this slider end at 00:21:875.fixed with change in hitsound
  6. 00:31:703 (5) - This combo is way too long imo. Consider adding a NC here to shorten it. I think it fits the music just fine.
  7. 01:05:496 (1) - Overextended slider. I suggest you to shorten it to 01:05:668 and change the sampleset to soft so it doesn't sound too loud.
  8. 01:18:599 (3,5) - Ugly overlap imo. I think it would be nice if you change this slider like this. It looks much better imo.
    I decide to stack them
  9. 01:26:185 (1,2,3,4) - This is too much imo. Too much for a Hard diff and also too much for the song itself. If you listen carefully each slider end isn't really following any sound so consider replacing these with circles. Something more suitable for a Hard diff. That's too sudden and will probably catch players off guard and make them fail. Same goes to 01:27:565 (1,2,3,4).composing
  10. 01:42:047 (7) - Missing NC, probably.fixed
  11. 01:50:323 (1) - This spinner is, in my opinion, too short and kinda random but it's up to you to keep it so I respect that. The only suggestion I can think of is changing its sampleset to soft. It sounds too loud the way it is.changed into a single tap :oops:
thanks all you guys.
Topic Starter
sahuang
拉丝辛苦了。。。摸太多了(汗
主要还是我太菜 :(
Zyl
hello page 6!


M4M as Requested!, From my queue! :)




*= Advices

[Basic]
Basic Diff
*Don't forget the inherited point

00:05:496 (1,2,3) - this pattern looks really bad try to use blankets to improve it
00:07:910 (4) - Add a note
00:08:254 (1,2,3) - Blanket?
00:10:668 (4) - Add a note
00:13:427 (4) - same
00:16:185 (4) - same
00:25:151 (1,2) - Weird flow try to fix it
00:25:496 (2,3) - same
00:32:392 (4,1) - Why you break the flow there, in that part you have a perfect flow don't kill it
00:36:875 (2,3) - this is a really weird change for the player, yo go in one direction and you change all of a sudden so try to fix that flow
00:44:116 (1) - Really random break
01:00:668 (1) - This spinner is too large for beginner players so reduce it
01:06:185 (1) - start of the kiai, put a note
01:17:220 (1) - Doesn't fit with the music
01:22:737 (1,2) - Fix blanket
01:25:496 (5) - Add a spinner
01:29:634 (3,4) - don't kill the flow
01:34:806 (3) - Add a note
01:43:427 (3,4) - Fix the object #4 isn't symmetrical

[Kencho's Advanced]
Kencho's Advanced Diff
00:21:013 (2) - add notes
00:37:737 (2,3) - Ctrl+H? for a better flow
00:44:116 (1) - Pretty random break

Really good diff, is pretty Rankable :)

[Dynamix's Extra]
Dynamix's Extra
*Re-map this isn't rankable for an extra (https://osu.ppy.sh/wiki/Difficulty_appropriate_gameplay_elements) 5.25 for an Extreme or Extra so i think you must re-map it or simplify it for an Insane :? sorry :cry:
melon boy
M4M!! Here's mine:

General

  1. Nothing really.. If anything, I guess you could check to see if there are any tags, you feel like your missing on this: https://osu.ppy.sh/s/230989. Other than that, it looks like you've got everything in order.
  2. It might be nice to find a different background since there already is this exact same song ranked with the exact same background, and it'd be nice to be able to distinguish the two. Though this is in no way necessary, of course.

Basic

  1. 00:57:910 (1,2) - I personally like these kinds of sliders better if they're straightened out a bit more. Like this.
  2. 01:08:599 (3,1,2) - The blankets here don't feel quite right. Try making sure (2) is as far away from the hitcircle as (1) is. Something like this.
  3. 01:14:461 (1) - Placing this one the lower half of the screen might be more interesting to play.
  4. 01:22:737 (1) - These wiggle sliders tend to look a lot better if you just fiddle around with two white anchor points. It'd be something like this. Looks much better, right? The blanket will also be a lot easier to fit.
  5. 01:25:496 - In my opinion, not mapping this is missing a great chance to make your easier difficulty more interesting. It shouldn't be a problem to make a nice pattern starting from 01:25:841.
  6. 01:44:806 (1) - This is probably just me, but I think this would look much better with the anchor point in the exact middle of the slider instead.
  7. All in all this definitely looks rankable. Good job.

Kencho's Advanced

  1. Nothing particularly noteworthy. This looks good to go.
  2. 01:11:703 (1) - If there's one thing to say, it's that you have a bit of these over laps where the sliderends aren't perfectly on top of each other. It is noticeable while playing so fixing it shouldn't hurt.

lsahi's Hard

  1. 00:10:151 (5) - Move this so that its end is on top of (3)'s end? Like this. The current overlap doesn't look too great.
  2. 00:14:806 (3,4,5) - Same with this. (1) is overlapping and it could look better. Moving (3,4,5) a bit to the right to get it out of the way and messing a bit with the sliders should fix it.
  3. 00:21:185 (2) - Remove NC. Having 00:20:668 (1) - as a combo by itself seems out of place with your otherwise long combos.
  4. 00:33:082 (1) - Center this between (3) and (6). It's a bit off as of now.
    00:36:530 (3) - Moving this a bit up would look better since it's a little too close to 00:35:151 (8,9) and it'll flow better into (4).
  5. 00:56:358 (4,5,1) - You might want to look through the map with Stacking turned on. Places like this, 00:59:116 (4,5,1) and 01:29:979 (2,3,4) won't look quite as good as you probably wanted them to. Just a little heads up.
  6. 01:05:496 (1) - This sound is very abrupt so I can't really agree with making it an extended slider of all things. Just making it a hitcircle fits a lot better.
  7. 01:13:082 (4) - New combo inconsistency. Make sure to either always make a NC at this part of the song (like here 01:07:565 (1)) or never do it.
  8. 01:19:979 (1) - Here as well. This part had a combo by itself before but not here.
  9. 01:18:599 (3,4,5) - Move this a bit down to avoid the overlap with 01:17:910 (2).
  10. 01:25:841 (1,2) - Switching NC fits better in my opinion.
  11. 01:31:013 (1) - Also NC inconsistency here, but the blanket with (2) is also very off.
  12. 01:36:530 (1,1) - You didn't make both of these have NCs earlier. Choose one or the other.
  13. 01:48:944 (5) - NC
  14. Last thing. After looking at the Hyper diff I think that it's a very bad idea to do extended sliders at places like this: 01:06:185 (1). Both because this is supposed to be easier than the Hyper but also because it just doesn't play good in a low star rating and low AR Hard. I suggest either having the slider stop at the red tick before the blue or extending it to the white tick and removing the circle. If you really want to keep it, I suggest moving the circle on the en exactly below the sliderend and moving the other circles accordingly as well.

Lyric's Hyper

  1. 00:12:220 (5) - Moving this over the gap of (6) flows and looks much better. Image.
  2. 00:30:151 (6,1) - Fix blanket. Actually, there're a lot of blankets which are slightly off and fixing them might be nice.
  3. 01:25:323 (6,7) - I suggest a 1/4 slider instead of this. It just felt kind of confusing to play.
  4. 01:47:392 - ^
  5. 01:48:944 (1) - NC might be nice to divide this pattern into two.

Insane

  1. 00:05:496 (1,2) - You should really watch out with the curves of small sliders. They tend to look really bad if you curve them too much. I think this entire difficulty would look a lot nicer if you straightened out a lot of your curved sliders.
  2. 00:06:358 (4,5) - Ctrl + G? I also suggest making (2) point more into the pattern for better flow.
  3. 00:07:910 (5) - I guess this works, but I still suggest making the SV drop a bit smaller.
  4. 00:08:254 (1) - The tip on curves slider also works for these kinds. If you place the anchor point further up and center it it'll look a lot nicer. Like this.
  5. 00:18:944 (5) - These are okay though. For very small curved sliders liked this one, it looks nice.
  6. 00:19:979 (3,4,5) - Make the spacing even for better aesthetics.
  7. 00:23:427 (1,2,3,4) - Doing the pattern like this instead flows and looks a lot better in my opinion.
  8. 00:26:185 (1,2,3,4) - Like I did with my earlier suggestion, it looks a lot better if you copy (1) and (2) to make (3) and (4) so they become parallel with each other. Right now it looks very bad since it's as uneven as it is.
  9. 00:28:944 (1,2,3,4) - ^
  10. 01:06:185 (1) - This curve could look better. Try straightening it out a bit.
  11. 01:07:565 (1,2,3,4) - it might be a good idea to decide whether you always or never do kicksliders for this part. I personally like the kick sliders.
  12. 01:08:944 (1,2) - For these sounds at least I suggest doing a faster SV. The Hyper diff has a lot higher SV and it's kind of weird that yours has one that's so much lower. But making these sliders faster could make for a nice contrast, and they'd probably also be interesting to play. It would also look very nice for the slider shapes at 01:31:013 (1,2).
  13. 01:18:599 (1,2,3,4) - Speaking of, let me show you a little trick to making this kind of pattern look really neat. Image. You put them a little closer and move the second slider a bit back to make them displaced, and they'll look like this. Feel free to repeat. Oh, I also suggest doing NCs on (3).
  14. 01:22:737 (1) - Same suggestion as in your easy diff. Just two white anchor points are enough to make a nice looking slider.
  15. 01:47:565 - I suggest not making this a slider, since the sound is as abrupt as it is and a 1/1 break fits much better in my opinion.
  16. 01:47:910 (2) - NC here instead if you decide to go with the above.
  17. I strongly recommend working on your sliders. Try taking notes from some of the better mappers out there, cause I really don't think what you have is gonna last you very long.

Dynamix's Extra

  • I've gotten a bit tired so I'll just mention the biggest issues I found.
  1. 00:05:496 - The SV changes here at the start are way too drastic especially considering it's such a calm start. Consider making them smaller or not doing them at all.
  2. 00:06:185 (3) - e.g. this slider goes up to 1,5x SV with no real change in the tone of the music. Probably unrankable. For the following sliders it seems more appropriate but still way too much.
  3. You're spacing is in general way too big here at the beginning. There's almost no difference between that and the next part. Consider lowering it.
  4. 01:02:047 (1,2,3,4,1,2,3,4) - This feels very out of place. You're going from 2,2x spacing to 0,7x in a build up... Please make sure to actually follow the music and have a gradually increasing spacing.
  5. 01:05:151 (4) - Having this repeat slider be two 1/4 kick sliders instead could be a nice touch.
  6. 01:14:461 (3,4,5) - NC between SV changes are pretty necessary for readability.
  7. 01:26:185 - Nice.
  8. 01:36:530 (1,2,3) - ^
  9. 01:47:565 (1) - Having this being a spinner instead of a cool kick slider pattern like the one at 01:26:185 seems like the biggest waste. Please map this last part.
You're welcome. I'm not going to proofread it so sorry if there're any mistakes. Good luck o/
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