Same problems with the
timing points, and the comboing in this diff!
00:03:514 (1) - remove this circle, and don't use the drum sample in the beginning
00:03:664 (2) - NC
00:08:164 (6) - it is forbidden to reduce slider velocity by using this slider shapes,
if you want a slower slider add a timing point, but don't use this wiggling slider
00:08:164 (6,1) - in Hard it is always possible to add a jump where a NC begins
00:10:864 (4) - NC
00:14:764 (1) - remove NC
00:16:114 (1) - same
00:16:264 (2) - NC
00:16:114 (1,2) - I would'nt stack them
00:16:264 - this part is more lively than the beginning I would add a timing point and increase slider velocity
maybe 2,0x
00:18:064 (6) - NC
00:19:415 (1) - no NC
00:19:864 (3) - NC
00:22:563 (1) - no NC
00:24:363 (1) - no NC
00:27:063 (5) - NC
00:28:863 (1) - no NC
00:30:663 (1) - this part is more calm than fast or loud, I would reduce! the slider velocity to 1,5x for the timing point
00:33:363 (1) - no NC
00:32:463 (5,1) - fix this blanket, the 1 should not overlap with 5
00:34:263 (4) - NC
00:35:163 (5) - fix this shape, it's not round, or try another nice shape
00:33:963 (3,4) - you can add a jump but don't use a lower DC between them, this destroys the flow
00:36:063 (1,2,3) - keep the same distance snap!
00:36:063 (1) - no NC
00:38:763 (3,4,5) - sometimes it looks like you place them without using the distance snap tool,
better turn it on when you don't want to add jumps
00:45:662 (2) - remove and use: circle and then 2/3 slider (remove 3)
00:46:562 (3,4,5) - distance snap! the distance between 3 and 4 should be the same as between 4 and 5
00:47:762 (5,6) - same, keep the same Dc!
00:48:662 (6) - NC
00:51:362 (1) - remove NC
00:50:912 (2,1) - first: this jump doesn't fit here and 2nd I won't start the stream there
use this:
00:50:462 (1,2) - and of course the song implies a jump there, increase the Distance between them
00:52:262 - lower the slider velocity at the timing point
it must be slower than this part 00:50:462 (1,6) -
00:55:862 (1,2,3) - I won't stack them as well
00:58:562 (1) - remove NC
00:59:312 (1) - same
00:59:462 (2) - NC
01:02:161 (1) - no NC
01:03:061 (4) - NC
01:04:861 (6) - NC
01:05:761 (1) - no NC
01:04:861 (1,2,3) - add jumps! like 00:36:963 (4,5,6) -
this is kiai time! you can do everything a little bit harder
01:08:161 (1) - no NC
01:07:561 (3,4,1) - don't stack them
01:08:761 (6,7,8) - this does not fit to the song
better use this
be careful when you start a slider at a red tick! only in some cases this will fit
but often it causes problems with the flow
01:10:261 (1,2,3) - don't stack
01:12:061 (5) - NC
01:12:661 (1) - no NC
01:13:861 (6) - NC
01:15:661 (5,1,2) - you know xD
01:16:111 (1) - remove NC
01:17:461 (4) - NC
01:19:711 (1) - remove NC
01:20:761 (5,1) - this jump is a bit too hard for a hard diff
(lol xDD better say to insane for a hard
)
01:23:760 (7,8,9,1) - same... hmm.. you could use the same, but a higher DC between them as a
solution for the problem I mean like this:
but it's important to stay consistent! so if you do this jump you have to use the same pattern when
this something like this appears again
01:25:560 (2,4,5) - be careful when some hit-elements overlap, sometimes they become unreadble
but here it's not a problem (just to mention this fact)
01:29:910 (4) - move this circle to 01:29:760 -
01:33:660 (1) - no NC
01:36:060 (4,1,2,3) - this is really bad to play... hmm
1 is definitel too hard, so I would try another pattern to elude this triplett
2 and 3 have a really small DC, that does not fit to the rest of the map! stay consistent!
and of course 01:36:210 (1) - remove NC xDD
01:37:260 (1) - same
01:39:810 (1) - same
01:39:060 (1,1,2) - don't stack
01:41:760 (7,1,2) - same
01:42:509 (1) - remove NC
01:42:659 (2) - NC
01:44:459 - same problem as in easy (rhythm change)
01:47:159 (1) - no NC
01:48:959 (5,6) - don't let them overlap
01:51:658 (1) - NC
01:55:259 (8) - NC
01:55:709 (1) - no NC
01:57:359 (2,3,4) - keep the same distance snap
01:57:209 (1) - no NC
02:01:559 (1) - no NC
02:03:058 (2,4) - either you stack them or u completely change the position of 41
02:05:158 (1) - no NC
02:09:658 (9) - NC
02:10:108 (1) - no NC
02:11:458 (5,1,2) - won't stack them
02:11:908 (1) - no NC
01:47:309 - this timing point is senseless
01:58:865 - as well as this ... if you don't change anything (hitsound sample or slider velocity)
you don't have to add timing points
02:13:257 - this part is slow and calm, add timing point and reduce slider velocity till the end
02:15:058 (1) - remove NC
02:16:857 (3) - NC
in the end there are senseless timing points as well
02:23:757 (1) - remove NC
02:24:057 (2) - NC
02:24:957 (1) - remove NC
02:18:358 (6,7) - not a good idea to start the sliders at the red ticks!
use this pattern
uff.. that was hard work and i definitely don't find all problems, but I think further mods will find more and will help you
to fix other problems. But just consider my tips!
Another conclusion for hard:
-use a consistent distance snap , you can change the DS in some parts or
if you want to add jumps
-if you add jumps be consistent as well! don't add random jumps
-a jump is always possible when you can add a NC
-in slow and calm parts of the song you can change the sound sample to soft, reduce the hitsould
volume and decrease the slider velocity
-in kiai and faster, more lively parts you can increase slider velocity, hitsound volume etc.(sorry, when the numbers of the hitelements in my posts don't fit anymore, I changed the comboing while modding xD)