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M2U - Promise (feat. Sherie)

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Topic Starter
nathaniel noble
This beatmap was submitted using in-game submission on Friday, May 4, 2018 at 1:12:44 PM

Artist: M2U
Title: Promise (feat. Sherie)
Source: 하이파이브
Tags: oriental pop SQUARE MUSIQ
BPM: 200
Filesize: 7748kb
Play Time: 02:28
Difficulties Available:
  1. Easy (1.68 stars, 187 notes)
  2. Hard (2.64 stars, 333 notes)
  3. Normal (2.22 stars, 249 notes)
  4. Ryo's Promise (3.83 stars, 361 notes)
Download: M2U - Promise (feat. Sherie)
Information: Scores/Beatmap Listing
---------------
Easy by me
Normal by me
Hard by me
Ryo's Promise by RyoKazuka

NazuSan's old insane GD

Mods
  1. NazuSan
  2. 6th-IRC mod
  3. GeekyPotato
  4. Nephroid
  5. Bubblun
  6. DeRandom Otaku
  7. Crimmi-Metadata correction
  8. Parachute
  9. Namki
  10. RyoKazuka + lots of rechecks and helpful suggestions!
  11. Remus
  12. IamKwaN-Metadata correction
  13. VINXIS
  14. Mombei
NazuSan
Hi random mod here :D

As I told you I'll help you to improve your mapset :)
First I have to say that I really like the song and
although you're a new mapper "Hard" is already a nice map :)
But you need to fix some heavy mistakes in Easy and also Hard
but no problem, I'm here to give you some important advice ;)


General


@Song Setup:
deactivate widescreen support if you won't make a storyboard

put off "enable countdown" it's a good feature if it is hard to hit the first note
but in the newer maps it is used very rarely so I would generally disable it

@Diffs:
As I said you have to fix a lot.
First advice: keep an eye on the consistency of your maps
I mean, constant DC (especially in Easy!!!), keep using a choice of patterns that are easy to read
and of course they have to fit to the song, and last but not least don't add random
jumps
that does'nt fit to the rhythm

You've chosen a song with a very special rhythm because it is snapped on 1/3 and 1/6
so some general patterns which are possible for the most songs don't fit here.
It's harder to map a 1/3 snapped song

You set the BPM at 66,67 this is a very unusual bpm.
This song has actually 200bpm and a waltz (3/4) rhythm but if you change the bmp
it has an influence on the slider velocity and you must edit the whole mapset,
so I would'nt recommend to change your bpm!

This mapset needs a normal diff (and in my opinion Insane is also possible)
you can try to create an own diff or ask sb for guest diff ^^

@Hitsounding:
I think there is also a huge potential when it comes to the hitsounds but
I won't mod your hitsounding otherwise this mod becomes to long.

@Comboing:
I think you need help as well.

Easy

In an easy map consistency is very very very important!
You MUST keep the same distance snap (DC)

Because of the long sliders you can use,
it's a good opportunity to create some nice slider
shapes
. This is something I miss here. Try something new!
Take a look at other maps and try to create your own shapes!
Symmetric sliders with a nice shape always look awesome!

and let's go ^^

I noticed that some of your timing points are not on a beat or some ms next to the beat. If you change the offset
of your map the "green" timing points don't change their position, you have to adjust all to the new offset, thats really depressing
I know but the timing points should be on a beat (same for hard)

Use the soft sampleset with volume 30% in the beginning until 00:15:364 - ,
drum and 50 sounds to aggressive

00:01:865 (1,2,3) - keep an eye on the DC! if you use 1,2 for this part you must stay consistent!
I know sometimes this is annoying but it's important in an easy map
00:18:964 (1) - remove NC (new combo)
00:19:864 (2) - add NC (you can add a NC at a strong beat, this is usually on a big white tick)
00:20:764 (3,4) - short sliders are very hard to play for newbies, and in this case I think they
don't fit to the rhythm. Add a repeat to 3 and start a 2/3 slider at the white tick
00:22:563 (1) - remove NC
00:23:463 (2) - add NC
00:26:163 (1,2) - same
00:27:963 (3,4) - same as 00:20:764 (3,4)
00:29:763 (1) - remove NC
@ timing points: don't change the slider velocity in Easy
00:30:663 (1) - use soft sound sample until 00:50:462 (1) -
00:29:763 (1) - delete both timing points here, they are unnecessary
00:37:863 (4) - add NC
00:45:662 (2,3) - they are not really nice to play use this pattern

00:48:662 (7) - NC
00:50:462 (1) - no NC
00:52:262 (2) - NC
00:50:462 (1) - short sliders with more than one repeat are not good for new players
00:54:062 (1) - remove NC
00:55:862 (3) - NC
00:56:462 (4) - delete 4, add circle at the red tick and start a 2/3 slider at the white tick (delete 5 of course)
01:03:961 (2) - no multiple repeats here, delete 1 repeat and add a circle at the white tick
01:05:761 (1) - no NC
01:06:661 (2) - NC
01:11:161 (1) - no NC and no multiple repeats
01:12:661 (1) - no NC
01:13:861 (3) - NC
01:20:161 (1) - no NC
01:21:061 (2) - NC
01:24:660 (1,2,3) - there are too much short sliders,
maybe add a repeat to 2, delete 3 and add a circle at the white tick
01:27:360 (1) - no NC, and remove the first timing point, the last one is possible because the kiai should end there
but if you take a look at the AIMod, the kiai end must be on a beat, so move it to 01:28:260 -
01:43:559 (1) - no NC
01:44:459 - It's a bit tricky, there is a rhythm change and because you use 66,67 bpm
After correcting the offset of the timing point on this position
(very important!, the timing point you set there, must be exactly on the beat),
disable "inherit previous timing settings" for this point and so the rhythm fits again
01:48:959 (1) - no NC and no multiple repeats
01:51:659 (3) - add NC
01:54:359 (1) - remove NC
01:55:259 (2) - add NC
(hopefully you understand the principle how you have to set the NC)
01:56:159 (4) - add a repeat, delete 5 and add a circle on the white tick
01:57:659 (1) - no NC
01:58:859 (3) - NC
02:01:858 - keep an eye on your timing points! they should be on a beat and sometimes they are not necessary like here
02:03:358 (2) - you know... :D
02:05:158 (1) - no NC
02:06:058 (2) - NC
02:08:758 (1) - no NC
02:10:558 (3) - multiple repeats
02:12:357 (1) - no NC
02:13:258 (1) - use the soft soundsamples till the end
02:24:057 (3) - I don't understand why you're using so many timing points here,
they make absolutely no sense
02:29:456 - as well as the timing points here

Hopefully this is useful for you :)

Just a conclusion:
-be careful using short sliders in easy
-don't repeat short sliders more than 1 times
-keep an eye on your comboing, you may add a NC on a strong beat
-the timing points have to be exactly on a beat, you must adjust their offset
if you change the offset of the "red" timing points
-don't change the slider velocity in any way while mapping easy maps and
ALWAYS use the same distance snap

Hard

Same problems with the timing points, and the comboing in this diff!

00:03:514 (1) - remove this circle, and don't use the drum sample in the beginning
00:03:664 (2) - NC
00:08:164 (6) - it is forbidden to reduce slider velocity by using this slider shapes,
if you want a slower slider add a timing point, but don't use this wiggling slider
00:08:164 (6,1) - in Hard it is always possible to add a jump where a NC begins
00:10:864 (4) - NC
00:14:764 (1) - remove NC
00:16:114 (1) - same
00:16:264 (2) - NC
00:16:114 (1,2) - I would'nt stack them
00:16:264 - this part is more lively than the beginning I would add a timing point and increase slider velocity
maybe 2,0x
00:18:064 (6) - NC
00:19:415 (1) - no NC
00:19:864 (3) - NC
00:22:563 (1) - no NC
00:24:363 (1) - no NC
00:27:063 (5) - NC
00:28:863 (1) - no NC
00:30:663 (1) - this part is more calm than fast or loud, I would reduce! the slider velocity to 1,5x for the timing point
00:33:363 (1) - no NC
00:32:463 (5,1) - fix this blanket, the 1 should not overlap with 5
00:34:263 (4) - NC
00:35:163 (5) - fix this shape, it's not round, or try another nice shape ;)
00:33:963 (3,4) - you can add a jump but don't use a lower DC between them, this destroys the flow
00:36:063 (1,2,3) - keep the same distance snap!
00:36:063 (1) - no NC
00:38:763 (3,4,5) - sometimes it looks like you place them without using the distance snap tool,
better turn it on when you don't want to add jumps
00:45:662 (2) - remove and use: circle and then 2/3 slider (remove 3)
00:46:562 (3,4,5) - distance snap! the distance between 3 and 4 should be the same as between 4 and 5
00:47:762 (5,6) - same, keep the same Dc!
00:48:662 (6) - NC
00:51:362 (1) - remove NC
00:50:912 (2,1) - first: this jump doesn't fit here and 2nd I won't start the stream there
use this:

00:50:462 (1,2) - and of course the song implies a jump there, increase the Distance between them
00:52:262 - lower the slider velocity at the timing point
it must be slower than this part 00:50:462 (1,6) -
00:55:862 (1,2,3) - I won't stack them as well
00:58:562 (1) - remove NC
00:59:312 (1) - same
00:59:462 (2) - NC
01:02:161 (1) - no NC
01:03:061 (4) - NC
01:04:861 (6) - NC
01:05:761 (1) - no NC
01:04:861 (1,2,3) - add jumps! like 00:36:963 (4,5,6) -
this is kiai time! you can do everything a little bit harder ;)
01:08:161 (1) - no NC
01:07:561 (3,4,1) - don't stack them
01:08:761 (6,7,8) - this does not fit to the song
better use this

be careful when you start a slider at a red tick! only in some cases this will fit
but often it causes problems with the flow
01:10:261 (1,2,3) - don't stack
01:12:061 (5) - NC
01:12:661 (1) - no NC
01:13:861 (6) - NC
01:15:661 (5,1,2) - you know xD
01:16:111 (1) - remove NC
01:17:461 (4) - NC
01:19:711 (1) - remove NC
01:20:761 (5,1) - this jump is a bit too hard for a hard diff
(lol xDD better say to insane for a hard :D)
01:23:760 (7,8,9,1) - same... hmm.. you could use the same, but a higher DC between them as a
solution for the problem I mean like this:

but it's important to stay consistent! so if you do this jump you have to use the same pattern when
this something like this appears again
01:25:560 (2,4,5) - be careful when some hit-elements overlap, sometimes they become unreadble
but here it's not a problem (just to mention this fact)
01:29:910 (4) - move this circle to 01:29:760 -
01:33:660 (1) - no NC
01:36:060 (4,1,2,3) - this is really bad to play... hmm
1 is definitel too hard, so I would try another pattern to elude this triplett
2 and 3 have a really small DC, that does not fit to the rest of the map! stay consistent!
and of course 01:36:210 (1) - remove NC xDD
01:37:260 (1) - same
01:39:810 (1) - same
01:39:060 (1,1,2) - don't stack
01:41:760 (7,1,2) - same
01:42:509 (1) - remove NC
01:42:659 (2) - NC
01:44:459 - same problem as in easy (rhythm change)
01:47:159 (1) - no NC
01:48:959 (5,6) - don't let them overlap
01:51:658 (1) - NC
01:55:259 (8) - NC
01:55:709 (1) - no NC
01:57:359 (2,3,4) - keep the same distance snap
01:57:209 (1) - no NC
02:01:559 (1) - no NC
02:03:058 (2,4) - either you stack them or u completely change the position of 41
02:05:158 (1) - no NC
02:09:658 (9) - NC
02:10:108 (1) - no NC
02:11:458 (5,1,2) - won't stack them
02:11:908 (1) - no NC
01:47:309 - this timing point is senseless
01:58:865 - as well as this ... if you don't change anything (hitsound sample or slider velocity)
you don't have to add timing points
02:13:257 - this part is slow and calm, add timing point and reduce slider velocity till the end
02:15:058 (1) - remove NC
02:16:857 (3) - NC
in the end there are senseless timing points as well
02:23:757 (1) - remove NC
02:24:057 (2) - NC
02:24:957 (1) - remove NC
02:18:358 (6,7) - not a good idea to start the sliders at the red ticks!
use this pattern


uff.. that was hard work and i definitely don't find all problems, but I think further mods will find more and will help you
to fix other problems. But just consider my tips!

Another conclusion for hard:
-use a consistent distance snap , you can change the DS in some parts or
if you want to add jumps
-if you add jumps be consistent as well! don't add random jumps
-a jump is always possible when you can add a NC
-in slow and calm parts of the song you can change the sound sample to soft, reduce the hitsould
volume and decrease the slider velocity
-in kiai and faster, more lively parts you can increase slider velocity, hitsound volume etc.


(sorry, when the numbers of the hitelements in my posts don't fit anymore, I changed the comboing while modding xD)


Well, you have potential to get a really good mapper.
Good Luck and improve! ;)
Stjpa

NazuSan wrote:

You set the BPM at 66,67 this is a very unusual bpm.
This song has actually 200bpm and a waltz (3/4) rhythm
99,967BPM with 3/4 time signature to be exact.
GeekyPotato
Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

Hard


01:26:760 (4,5,6) - maybe putting these three in a pattern instead of a straight line? A triangle shape with the hit circles as the points might look nice.

01:30:060 (5,6) - It's probably just me, but it feels as thought there should be a hit circle in between these notes.

02:09:058 (7,8) - maybe a hit circle between these two? It felt a bit empty there.

02:25:857 (1) - shortening the spinner so it ends at the previous white line might be a good thing to do, too.

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4)

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now.

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
NazuSan

GeekyPotato wrote:

Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

(...)

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4) It's a completely different part of the song!

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now. okay I shorten it

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
Thanks for modding this! :)

My update: https://drive.google.com/file/d/0BzpHi67EiK3caGpEM3ViazVYVFU/view?usp=sharing
Topic Starter
nathaniel noble

GeekyPotato wrote:

Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

Hard


01:26:760 (4,5,6) - maybe putting these three in a pattern instead of a straight line? A triangle shape with the hit circles as the points might look nice.

01:30:060 (5,6) - It's probably just me, but it feels as thought there should be a hit circle in between these notes.

02:09:058 (7,8) - maybe a hit circle between these two? It felt a bit empty there.

02:25:857 (1) - shortening the spinner so it ends at the previous white line might be a good thing to do, too.

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4)

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now.

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
Just like NazuSan said, thank you for your mod! :) Every mod helps either it's long or short 8-) and I'm glad to hear you liked this mapset ;)
Flowey
Hi, from #modreqs here!

Here's a mod for NazuSan's Insane.

Replay: http://puu.sh/ooCuu/dd16f07a12.osr
General: I enjoyed playing this map. It was very relaxing.
You can try varying the hitsound volumes throughout the timing sections to make things even more interesting.


00:10:564 (4,1) - I think this would flow better if the two sliders were parallel.

00:21:664 (1) - Personally, I think all of the "V" shaped sliders in the map look messy.

00:22:563 (4,5) - Make these two parallel.

00:26:163 (3) - Add the hitsound that's on 00:24:363 (3).

00:45:062 (1,2) - The second slider's shape doesn't really fit with anything.

00:59:462 (1) - Sliders shaped like these look strange when they're not blanketed with anything.

01:01:862 (3,4,5,6,1) - Check flow here. (01:16:261 (3,4,5,6,1) - flows much better.)

01:09:361 (4,7) - Put these at the same height.

01:24:360 (6,1) - Check overlap on these two.

01:25:260 (3,4) - Check blanket on these.

01:26:460 (1,2,3,4) - Could probably blanket one of the circles with the slider.

02:06:957 (4,5) - Could probably blanket 4 slider with something.

02:13:257 (1) - 02:22:257 (1) - etc. - Check symmetry on all the "3" shaped sliders. (Easiest fix is probably just creating one that's symmetric, and then copy/paste and rotate as need.)
NazuSan

Nephroid wrote:

Hi, from #modreqs here!

Here's a mod for NazuSan's Insane.

Replay: http://puu.sh/ooCuu/dd16f07a12.osr
General: I enjoyed playing this map. It was very relaxing.
You can try varying the hitsound volumes throughout the timing sections to make things even more interesting.


00:10:564 (4,1) - I think this would flow better if the two sliders were parallel. that's my mapping style and it works imo

00:21:664 (1) - Personally, I think all of the "V" shaped sliders in the map look messy. In this case I have to agree

00:22:563 (4,5) - Make these two parallel. no that's a mapping style element, it is just the previous slider and then ctrl+h

00:26:163 (3) - Add the hitsound that's on 00:24:363 (3). just listen to similar patterns, it's consistent

00:45:062 (1,2) - The second slider's shape doesn't really fit with anything. It fit's better now

00:59:462 (1) - Sliders shaped like these look strange when they're not blanketed with anything. but they look better than a straight or V slider

01:01:862 (3,4,5,6,1) - Check flow here. (01:16:261 (3,4,5,6,1) - flows much better.)but it works as well

01:09:361 (4,7) - Put these at the same height. done

01:24:360 (6,1) - Check overlap on these two. made on purpose

01:25:260 (3,4) - Check blanket on these. fixed

01:26:460 (1,2,3,4) - Could probably blanket one of the circles with the slider. done

02:06:957 (4,5) - Could probably blanket 4 slider with something. no won't blanket it with anything

02:13:257 (1) - 02:22:257 (1) - etc. - Check symmetry on all the "3" shaped sliders. (Easiest fix is probably just creating one that's symmetric, and then copy/paste and rotate as need.) ok hopefully found all
Thx for modding my GD! :3
Here's my update: https://drive.google.com/file/d/0BzpHi67EiK3caGpEM3ViazVYVFU/view?usp=sharing
Hollow Delta
From #modreq

Easy
Easy is very flawless so I couldn't find any issues.

Normal
00:50:462 (1,2,3,4) - These notes are too close. They're too close for me to realize we're following the vocals, not the rhythm.
I see this as a slight difficulty spike, so spreading these shouldn't affect it too much, difficulty wise.

Hard
Again, flawless.

NazuSan's Insane
Wow, these are perfect.

Sorry I couldn't do a good job modding this, so to compensate I'll give you a Kudosu star. 8)
Topic Starter
nathaniel noble

Bubblun wrote:

From #modreq

Easy
Easy is very flawless so I couldn't find any issues.

Normal
00:50:462 (1,2,3,4) - These notes are too close. They're too close for me to realize we're following the vocals, not the rhythm.
I see this as a slight difficulty spike, so spreading these shouldn't affect it too much, difficulty wise.

Hard
Again, flawless.

NazuSan's Insane
Wow, these are perfect.

Sorry I couldn't do a good job modding this, so to compensate I'll give you a Kudosu star. 8)
Thank you for your mod and star! It's much appreciated :)
DeRandom Otaku
Hi!~

General :
  1. u no choose combo color? u betta choose combo color or u get no rank on yer map
NazuSan's Insane :
  1. 00:16:864 (2,3) - blanket is rip
  2. 00:18:664 (2,4) - ^
  3. 00:30:063 (2,1) - y u no stack them properly
  4. 01:04:861 (1,2) - blanket is too rip here
  5. 01:11:761 (3) - move to 80,170
  6. 02:09:357 (6,1) - make blanket
  7. 02:11:907 (2) - move to 422,333
  8. 02:16:857 (1,2,3) - not very proper blankets
  9. and Why Nazusan's insane except of Nazu's insane?
Rest is up to u
Cant mod thy lower diffs x-x
Good Luck!~
NazuSan

DeRandom Otaku wrote:

Hi!~

General :
  1. u no choose combo color? u betta choose combo color or u get no rank on yer map

->Merhur can choose a combo color<-


NazuSan's Insane :
  1. 00:16:864 (2,3) - blanket is rip fixed
  2. 00:18:664 (2,4) - ^ fixed
  3. 00:30:063 (2,1) - y u no stack them properly just a small issue
  4. 01:04:861 (1,2) - blanket is too rip here fixed
  5. 01:11:761 (3) - move to 80,170 done
  6. 02:09:357 (6,1) - make blanket finished ^^
  7. 02:11:907 (2) - move to 422,333 done!
  8. 02:16:857 (1,2,3) - not very proper blankets okay I've tried to fix them
  9. and Why Nazusan's insane except of Nazu's insane?
Rest is up to u
Cant mod thy lower diffs x-x
Good Luck!~
Thank you senpai <3 I really appreciate this
->I renamed my GD, now it's Nazu's Insane<-
Update: https://drive.google.com/open?id=0BzpHi67EiK3caGpEM3ViazVYVFU
Parachute
Hey :3 so heres the mod from m4m!

General

Well the only thing here is the Widescreen support which is only enabled in Insane. I think you should do it consistent for all Difficulties.

Easy

00:01:865 (1,2) - Add whistle at both starts maybe?
00:05:464 (3) - Here i would add a whistle too at least on the sliderend
00:09:064 (1) - Finish at beginning
00:10:864 (2) - Whistle at sliderend
00:12:664 (3) - ^
00:12:664 (3) - Maybe change the sliders position a bit (rotate it) so that its distance to the next object is 1,00 (I think it would be fine too but oh well.. you should fix it ^^)
But then again I dont know why you didnt make it look like 01:31:860 (3) - ... that slider is so beautiful and 00:12:664 (3) - is like... well.. idk xD but its up to you really
00:16:315 - Here is one of the sections where you use drum hitsounds in the map. I will for now not comment on this but i think drum isnt the best hitsounding tool but this is probably just me not liking drum hitsounds. so ill just leave this drum hitsoundmod out for now
00:31:563 (2) - Remove whistle at sildermiddle (I hope you know what i mean)
00:34:263 (1) - Remove whistle at sliderend
00:38:763 (2) - Remove whistle at the middle beat
00:38:763 (2) - Would line this up so its on the same line as 00:37:863 (1) -
00:54:062 (3,4) - Things like this is overusing whistle imo. 00:54:062 (3) - Remove in the middle and 00:54:962 (4) - here at the end
00:56:462 (2,3,4) - Overused Finish :c 00:57:362 (3) - remove this one
00:57:662 (4) - Add whistle at end
01:28:260 (1,2) - Would be better with 1 whistle per slider.
01:31:860 (3) - Remove second whistle
01:35:460 (1) - Remove at the beginning
01:37:260 (2) - Remove at the end
01:39:060 (3) - Remove second whistle
01:42:659 (1) - Remove at the end
01:43:559 (2) - Remove at the middle
02:10:258 (2) - I would put this one on the right side of the sliders because 02:11:458 (4) - is on the left side too and this overlapping doesnt look that good.
02:13:258 (1) - Remove second whistle
02:16:858 (2) - Remove at the middle
02:17:757 (3) - ^
02:20:458 (1) - Remove second one
02:23:757 (2) - Remove whistle
02:24:057 (3) - Remove at middle
02:26:156 (1) - Would recommend making this spinner kind of silent so you dont hear it. Would be awesome at this point.



Normal

00:04:264 (2) - Remove w at middle
00:05:464 (1) - I think if you make this slider even just a BIIIIIT round it would play better. Would suggest something like :
00:07:264 (1) - Remove w at middle
00:09:664 (2) - This one looks weird because its nearer to the 3, maybe disable grid snap for this object and make it have same distance
(Now i saw this one: 01:13:861 (1,2,3) - Look at these sliders and the circle, they are done good and it looks really good, do it like here :3)
00:10:864 (1) - Remove w at middle
00:15:364 (3) - ^
00:59:462 (1) - I dont know but this slider is weird to play imo. you should place it a bit more down to create a more round placement with these objects 00:58:562 (2,3,4) - or just make it a round slider.. but this slider like this is kinda weird imo :D
01:01:262 (1) - This slider a bit round or something would be better again imo.
01:30:060 (1) - Remove w at middle
01:30:960 (2) - Remove w at end
01:34:260 (3) - Remove w
01:42:659 (5) - Remove w at the end (maybe add finish if you feel like it)
01:43:559 (6) - Remove w at start
02:03:358 (1) - Remove nc.. this nc is kinda random imo.
02:20:457 (1) - Add whistle at start
02:23:157 (2) - ^
02:24:956 (2) - ^
Also the spinner thing i said on easy would be nice here too :3

Hard

OD for normal and hard are the same.. would consider doing OD +1 here :)
00:02:464 (2) - Add whistle
00:04:264 (2) - ^ at start
00:06:064 (2) - ^
00:06:364 (3) - ^ at start
00:07:264 (5) - ^ at middle
00:08:164 (6) - ^ at start
00:09:664 (2) - ^
00:11:464 (2) - ^ at start
00:13:264 (2) - ^
00:13:564 (3) - ^ at start
00:14:764 (7) - ^ at start
00:15:364 (8) - ^ at start and end
00:30:663 (1) - ^ at start
00:32:463 (5) - ^ at start
00:34:263 (1) - ^ at start
00:36:963 (6) - 00:37:263 (7) - ^ at start
00:37:863 (1) - 00:38:763 (3) - ^ at start
00:39:663 (5) - ^ at end
00:41:463 (1) - 00:42:362 (3) - 00:43:262 (6) - ^ at start
At this point im kinda done tbh XD it seems as if you forgot to hitsound most of this map? its weird how you use so much whistles
at easy/normal and here you use none. well i would recommend doing it like i told you in easy/normal and also the silent spinner at the end ^^

Other things besides hitsounding:
00:09:964 (3) - This would look better imo if it was like this:
00:10:864 (1) - Also this one maybe like this:
00:18:964 (3) - Could make this a BIIIT round again to make better flow and stuff
00:22:563 (7) - Add nc
00:28:863 (4) - would add nc here not 00:29:763 (1) -
00:43:262 (6) - x:412 y:136 maybe?
00:54:962 (5) - This one not linear it looks so weird.. make it round onto the different site than 4 was so it looks good :)
00:55:862 (1,2,3,4) - You could make this section look cleaner overall and the 4 should be round again maybe round it up so it looks up, would be kinda nice imo
01:15:661 (5,6,7) - This maybe:
01:19:711 (4,5) - These 2 look weird kinda. move them a bit to the right maybe? ^^
01:26:460 (1) - Add nc
01:37:260 (8) - ^



Insane

OD + 1 maybe? Kinda easy for insane :3
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo.
01:36:285 (5) - Remove whistle
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo.
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning?
Silent spinner again? :3


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Topic Starter
nathaniel noble

Parachute wrote:

Hey :3 so heres the mod from m4m!

General

Well the only thing here is the Widescreen support which is only enabled in Insane. I think you should do it consistent for all Difficulties.

Easy

00:01:865 (1,2) - Add whistle at both starts maybe?
00:05:464 (3) - Here i would add a whistle too at least on the sliderend
00:09:064 (1) - Finish at beginning
00:10:864 (2) - Whistle at sliderend
00:12:664 (3) - ^
00:12:664 (3) - Maybe change the sliders position a bit (rotate it) so that its distance to the next object is 1,00 (I think it would be fine too but oh well.. you should fix it ^^)
But then again I dont know why you didnt make it look like 01:31:860 (3) - ... that slider is so beautiful and 00:12:664 (3) - is like... well.. idk xD but its up to you really
00:16:315 - Here is one of the sections where you use drum hitsounds in the map. I will for now not comment on this but i think drum isnt the best hitsounding tool but this is probably just me not liking drum hitsounds. so ill just leave this drum hitsoundmod out for now
00:31:563 (2) - Remove whistle at sildermiddle (I hope you know what i mean)
00:34:263 (1) - Remove whistle at sliderend
00:38:763 (2) - Remove whistle at the middle beat
00:38:763 (2) - Would line this up so its on the same line as 00:37:863 (1) -
00:54:062 (3,4) - Things like this is overusing whistle imo. 00:54:062 (3) - Remove in the middle and 00:54:962 (4) - here at the end
00:56:462 (2,3,4) - Overused Finish :c 00:57:362 (3) - remove this one
00:57:662 (4) - Add whistle at end
01:28:260 (1,2) - Would be better with 1 whistle per slider.
01:31:860 (3) - Remove second whistle
01:35:460 (1) - Remove at the beginning
01:37:260 (2) - Remove at the end
01:39:060 (3) - Remove second whistle
01:42:659 (1) - Remove at the end
01:43:559 (2) - Remove at the middle
02:10:258 (2) - I would put this one on the right side of the sliders because 02:11:458 (4) - is on the left side too and this overlapping doesnt look that good.
02:13:258 (1) - Remove second whistle
02:16:858 (2) - Remove at the middle
02:17:757 (3) - ^
02:20:458 (1) - Remove second one
02:23:757 (2) - Remove whistle
02:24:057 (3) - Remove at middle
02:26:156 (1) - Would recommend making this spinner kind of silent so you dont hear it. Would be awesome at this point.



Normal

00:04:264 (2) - Remove w at middle
00:05:464 (1) - I think if you make this slider even just a BIIIIIT round it would play better. Would suggest something like :
[box=Screenshot]
00:07:264 (1) - Remove w at middle
00:09:664 (2) - This one looks weird because its nearer to the 3, maybe disable grid snap for this object and make it have same distance
(Now i saw this one: 01:13:861 (1,2,3) - Look at these sliders and the circle, they are done good and it looks really good, do it like here :3)
00:10:864 (1) - Remove w at middle
00:15:364 (3) - ^
00:59:462 (1) - I dont know but this slider is weird to play imo. you should place it a bit more down to create a more round placement with these objects 00:58:562 (2,3,4) - or just make it a round slider.. but this slider like this is kinda weird imo :D
01:01:262 (1) - This slider a bit round or something would be better again imo.
01:30:060 (1) - Remove w at middle
01:30:960 (2) - Remove w at end
01:34:260 (3) - Remove w
01:42:659 (5) - Remove w at the end (maybe add finish if you feel like it)
01:43:559 (6) - Remove w at start
02:03:358 (1) - Remove nc.. this nc is kinda random imo.
02:20:457 (1) - Add whistle at start
02:23:157 (2) - ^
02:24:956 (2) - ^
Also the spinner thing i said on easy would be nice here too :3

Hard

OD for normal and hard are the same.. would consider doing OD +1 here :)
00:02:464 (2) - Add whistle
00:04:264 (2) - ^ at start
00:06:064 (2) - ^
00:06:364 (3) - ^ at start
00:07:264 (5) - ^ at middle
00:08:164 (6) - ^ at start
00:09:664 (2) - ^
00:11:464 (2) - ^ at start
00:13:264 (2) - ^
00:13:564 (3) - ^ at start
00:14:764 (7) - ^ at start
00:15:364 (8) - ^ at start and end
00:30:663 (1) - ^ at start
00:32:463 (5) - ^ at start
00:34:263 (1) - ^ at start
00:36:963 (6) - 00:37:263 (7) - ^ at start
00:37:863 (1) - 00:38:763 (3) - ^ at start
00:39:663 (5) - ^ at end
00:41:463 (1) - 00:42:362 (3) - 00:43:262 (6) - ^ at start
At this point im kinda done tbh XD it seems as if you forgot to hitsound most of this map? its weird how you use so much whistles
at easy/normal and here you use none. well i would recommend doing it like i told you in easy/normal and also the silent spinner at the end ^^

Other things besides hitsounding:
00:09:964 (3) - This would look better imo if it was like this:
[box=Screenshot]
00:10:864 (1) - Also this one maybe like this:
00:18:964 (3) - Could make this a BIIIT round again to make better flow and stuff
00:22:563 (7) - Add nc
00:28:863 (4) - would add nc here not 00:29:763 (1) -
00:43:262 (6) - x:412 y:136 maybe?
00:54:962 (5) - This one not linear it looks so weird.. make it round onto the different site than 4 was so it looks good :)
00:55:862 (1,2,3,4) - You could make this section look cleaner overall and the 4 should be round again maybe round it up so it looks up, would be kinda nice imo
01:15:661 (5,6,7) - This maybe:
[box=Screenshot]
01:19:711 (4,5) - These 2 look weird kinda. move them a bit to the right maybe? ^^
01:26:460 (1) - Add nc
01:37:260 (8) - ^



Insane

OD + 1 maybe? Kinda easy for insane :3
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo.
01:36:285 (5) - Remove whistle
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo.
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning?
Silent spinner again? :3


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Ty for you mod! It was really helpful for me! ^_^
NazuSan

Parachute wrote:

Hey :3 so heres the mod from m4m!

General
(...)

Easy
(...)

Normal
(...)

Hard
(...)

Insane

OD + 1 maybe? Kinda easy for insane :3 OD 8 is fine for an expert map, but not for an insane :D
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow done :)
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo. I don't think so, it's not even overmapping
01:36:285 (5) - Remove whistle you're right... sounds better
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo. I don't see any problems there
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning? fixeeeed~
Silent spinner again? :3 reduced to 5% vol


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Thanks for this huge mod :) I think u helped merhur a lot ^-^

UPDATE: http://puu.sh/oBuhS/dd4c132961.osu
Namki
Hi.
[Easy]
  1. 00:01:865 - well, no reason to put green line here, you can change the volume in red line.
  2. 00:12:664 (3) - make this reverse 1 time only, because of this strong beat 00:12:664 (3) - it should be emphasized.
  3. 00:17:164 (2) - / 00:19:864 (1) - / 00:24:363 (2) - and others — clap fits much better.
  4. 00:26:163 (1) - whistle here.
  5. 00:59:462 (1) - quite strong => finish instead.
  6. 01:03:061 (1) - same as above. And this 01:10:261 (1) - as well. 01:17:461 (1) - so, find them by yourself.
  7. 01:27:360 (4) - unnecessary NC. And here 02:12:358 (5) - .
  8. Tbh, I don't like overlaps in Easy diffs, those may be unreadable and cause some breaks and misses, but it's only from my side.
    Else is fine.
[Normal]
  1. 00:33:363 (2,3) - slider instead.
  2. 00:43:262 (1) - remove NC.
  3. 00:56:462 (2,4) - finish.
  4. 01:01:862 (2) - sound isn't so strong, just 01:01:262 (1) - longer this slider til here 01:01:862 - .
  5. 01:03:661 (2,3,4,5,6) - make slider instead of 01:04:261 (4,5) - . Because it's a bit complex compare to diff before the kiai.
  6. 01:08:461 (1) - same, longer til 01:09:061 - here. And here 01:19:261 (1,2) - , because 01:20:161 (1) - this should be emphasized and you put circle here 01:19:861 (2) - but it's not really strong enough. Hope this is understandable.
  7. 01:10:261 (1,1,1) - random NC, can't see any reason to put it.
  8. 01:27:360 (1) - NC.
    So, find other issues like those what are written above by yourself. I mean some random NC, not emphasized strong beats and etc.
[Hard]
  1. 00:19:414 (4) - this circle should stay at next grey tick.
  2. 00:37:563 (8,9) - slider instead, I can't hear sound here 00:37:713 - . Same 01:05:461 (3,4) - . And others.
  3. 00:39:663 (5,7) - blanket.
  4. 00:56:312 - there's no sound. Longer slider til here 00:56:312 - . Same 01:07:561 (3,4) - . And others.
  5. 00:58:562 (7,8,1) - unreadable pattern imo, make it non-overlapped, just delete circle.
  6. 02:14:757 - no sound. Make slider til here.
In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency.
good luck!
NazuSan

Namki wrote:

Hi.
[Easy]
(...)

[Normal]
(...)

[Hard]
(...)

In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency. I'm a fan of consisteny but not of overmapping, there aren't any parts in the song where it's possible to use 1/12 patterns, sry
good luck!
Thx for modding!
Unfortunately no changes from me~
Topic Starter
nathaniel noble

Namki wrote:

Hi.
[Easy]
  1. 00:01:865 - well, no reason to put green line here, you can change the volume in red line.
  2. 00:12:664 (3) - make this reverse 1 time only, because of this strong beat 00:12:664 (3) - it should be emphasized.
  3. 00:17:164 (2) - / 00:19:864 (1) - / 00:24:363 (2) - and others — clap fits much better.
  4. 00:26:163 (1) - whistle here.
  5. 00:59:462 (1) - quite strong => finish instead.
  6. 01:03:061 (1) - same as above. And this 01:10:261 (1) - as well. 01:17:461 (1) - so, find them by yourself.
  7. 01:27:360 (4) - unnecessary NC. And here 02:12:358 (5) - .
  8. Tbh, I don't like overlaps in Easy diffs, those may be unreadable and cause some breaks and misses, but it's only from my side.
    Else is fine.
[Normal]
  1. 00:33:363 (2,3) - slider instead.
  2. 00:43:262 (1) - remove NC.
  3. 00:56:462 (2,4) - finish.
  4. 01:01:862 (2) - sound isn't so strong, just 01:01:262 (1) - longer this slider til here 01:01:862 - .
  5. 01:03:661 (2,3,4,5,6) - make slider instead of 01:04:261 (4,5) - . Because it's a bit complex compare to diff before the kiai.
  6. 01:08:461 (1) - same, longer til 01:09:061 - here. And here 01:19:261 (1,2) - , because 01:20:161 (1) - this should be emphasized and you put circle here 01:19:861 (2) - but it's not really strong enough. Hope this is understandable.
  7. 01:10:261 (1,1,1) - random NC, can't see any reason to put it.
  8. 01:27:360 (1) - NC.
    So, find other issues like those what are written above by yourself. I mean some random NC, not emphasized strong beats and etc.
[Hard]
  1. 00:19:414 (4) - this circle should stay at next grey tick.
  2. 00:37:563 (8,9) - slider instead, I can't hear sound here 00:37:713 - . Same 01:05:461 (3,4) - . And others.
  3. 00:39:663 (5,7) - blanket.
  4. 00:56:312 - there's no sound. Longer slider til here 00:56:312 - . Same 01:07:561 (3,4) - . And others.
  5. 00:58:562 (7,8,1) - unreadable pattern imo, make it non-overlapped, just delete circle.
  6. 02:14:757 - no sound. Make slider til here.
In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency.
good luck!
Thank you very much! ^_^
RyoKazuka


I really like the song

Set OD to 4 for Normal so that it balances between Hard and Easy and imo it suits the diff play better than 5

Quick scan on Insane

Nazu's MX
First of all, never underestimate the power of blankets since it gives the map more potential and more neat in gameplay
not to mention perfecting blankets leads to a solid map

for example if I move this slider 00:13:864 (3) - a bit to the left at x 125 y 161 it will make it less messy and cramped, it also gives pleasure to the player's eyes

00:04:264 (2) - I recommend you to unstack this note so that it gives movement just like this pattern 00:01:865 (1,2,3) -

00:08:164 (4,1) - this is a very good place to make a neat blanket http://sta.sh/02hl8d4nfbf

00:28:863 (1,2,3) - structure can be improved if placed like this http://sta.sh/05mt2pr7hli

00:35:163 (2) - try placing the fourth anchor at x 352 y 68 for a better slider structure

00:36:063 (1) - try blanketing this with the prev slider :)

00:45:962 (2) - try blanketing 1's tail to this curve here

00:58:862 (3) - i suggest maybe you put the slider's tail under 00:57:662 (1) 's head?

00:59:312 (5) - try spacing this from 00:59:462 (1) - so that it gives more impact and movement

I do recommend putting it at x 100 y 279

01:44:159 (3) - maybe putting this at x 480 y 100 so that it looks geometrical

01:54:658 (4) - try avoiding overlaps like this, it confuses players

02:14:157 (2) - I suggest you to blanket this



I really love the flow in Insane
keep up the good work and I hope this set gets more feedbacks

try catching me in game for the mods on lower diffs ;)
Ill be glad to help you out

Good luck !

edit: metadata source https://soundcloud.com/m2ustudio/promise

im not sure how it is translated, try asking IamKwaN for help

NazuSan

RyoKazuka wrote:



I really like the song

Set OD to 4 for Normal so that it balances between Hard and Easy and imo it suits the diff play better than 5

Quick scan on Insane

Nazu's MX
First of all, never underestimate the power of blankets since it gives the map more potential and more neat in gameplay
not to mention perfecting blankets leads to a solid map Don't worry I know about this ;)

for example if I move this slider 00:13:864 (3) - a bit to the left at x 125 y 161 it will make it less messy and cramped, it also gives pleasure to the player's eyes fixed~

00:04:264 (2) - I recommend you to unstack this note so that it gives movement just like this pattern 00:01:865 (1,2,3) - done

00:08:164 (4,1) - this is a very good place to make a neat blanket http://sta.sh/02hl8d4nfbf looks nice :)

00:28:863 (1,2,3) - structure can be improved if placed like this http://sta.sh/05mt2pr7hli I also made the sliders less curvy

00:35:163 (2) - try placing the fourth anchor at x 352 y 68 for a better slider structure I don't see a big difference but fixed

00:36:063 (1) - try blanketing this with the prev slider :) done :)

00:45:962 (2) - try blanketing 1's tail to this curve here not perfect, but I don't want to destroy the 2nd blanket

00:58:862 (3) - i suggest maybe you put the slider's tail under 00:57:662 (1) 's head? accepted

00:59:312 (5) - try spacing this from 00:59:462 (1) - so that it gives more impact and movement already done with the prev. fix

I do recommend putting it at x 100 y 279

01:44:159 (3) - maybe putting this at x 480 y 100 so that it looks geometrical I put it a bit down but not at y100

01:54:658 (4) - try avoiding overlaps like this, it confuses players not at all, I guess it's fine, I've seen ranked maps with this and the AR is not that high

02:14:157 (2) - I suggest you to blanket this I hope I fixed that, they are quite far away



I really love the flow in Insane
keep up the good work and I hope this set gets more feedbacks Thx! ;)

try catching me in game for the mods on lower diffs ;)
Ill be glad to help you out I guess Merhur will do this :D

Good luck !

edit: metadata source https://soundcloud.com/m2ustudio/promise

im not sure how it is translated, try asking IamKwaN for help

Thx for modding this! :)
I hope u can help Merher with his diffs as well ^^

Update: http://puu.sh/oGiFt/0abc0eb1b6.osu
RyoKazuka


sorry for long delay
no kds

EZ
00:18:964 (5) - not much of an issue but can you make the slider straight and move the tail to x 436 y 32 for better flow?

i think thats all

NM
00:20:464 (2) - try avoiding overlaps like these next time :o
i suggest moving it to x 186 y 210

00:25:263 (4) - NC?

00:29:163 (5) - maybe move the tail to x 79 y 122 for better flow

02:03:358 (2) - you can try reworking this slider because the overlap makes the map looks less neat

nice flow

HD
00:21:664 (4,5,6) - angle here makes flow looks weird, I recommend selecting all these and rotate them by -11 and adjust the DS back

00:24:363 (3,4,5,6,7,8) - try avoiding beat placements like this since this kind of pattern is suitable for Light Insane/Insane and not for Hard but you can improve by turning them to sliders

00:28:863 (1,2,3,4,5,6) - same goes here and other similar beat placements

00:36:963 (6,7,8,9) - this kind of pattern is more suitable in Hard, try making more pattern similar as this ! :)

01:28:260 (1) - I suggest move this slider a bit further than its previous slider so that it doesnt confuse players that it has a break there

02:24:957 (2) - Im really not sure since this is the only stack throughout the whole map, reconsider on this one

could improve more ! ;)


Try studying more in mapping by checking recent and decent ranked maps so that you can improve the neatness and flow in your maps

Good luck !

Topic Starter
nathaniel noble

RyoKazuka wrote:



sorry for long delay
no kds

EZ
00:18:964 (5) - not much of an issue but can you make the slider straight and move the tail to x 436 y 32 for better flow?

i think thats all

NM
00:20:464 (2) - try avoiding overlaps like these next time :o
i suggest moving it to x 186 y 210

00:25:263 (4) - NC?

00:29:163 (5) - maybe move the tail to x 79 y 122 for better flow

02:03:358 (2) - you can try reworking this slider because the overlap makes the map looks less neat

nice flow

HD
00:21:664 (4,5,6) - angle here makes flow looks weird, I recommend selecting all these and rotate them by -11 and adjust the DS back

00:24:363 (3,4,5,6,7,8) - try avoiding beat placements like this since this kind of pattern is suitable for Light Insane/Insane and not for Hard but you can improve by turning them to sliders

00:28:863 (1,2,3,4,5,6) - same goes here and other similar beat placements

00:36:963 (6,7,8,9) - this kind of pattern is more suitable in Hard, try making more pattern similar as this ! :)

01:28:260 (1) - I suggest move this slider a bit further than its previous slider so that it doesnt confuse players that it has a break there

02:24:957 (2) - Im really not sure since this is the only stack throughout the whole map, reconsider on this one

could improve more ! ;)


Try studying more in mapping by checking recent and decent ranked maps so that you can improve the neatness and flow in your maps

Good luck !

Thank you very much! Better late than never! ^_^
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