rly fkn motivated to mod this :○
six-ninety00:01:658 - 00:08:058 - you change around things you want to be stressed a lot. Either you made this because you were afraid it would be too monotone or you just thought it would be cool. Since this piece is pretty much made for a rythm game i think some consistency in the rythm the player plays in the end is needed.
e.g. 00:02:058 - you neglect the white tic here but go for it here 00:06:858 - . This one is pretty noticable and confused me quite a bit while playing. 00:06:458 (1,2,3) - imo this kind of pattern plays better than the ones you used before doe.
00:02:258 (3,4,5) - you stress 5 here but the music puts more emphasis on 00:02:458 - where 4 is. I think you shouldnt stress anything more than the other since you are not following the beat this faithfully. Putting emphasis where it doesnt need emphasis makes things wierd imo. Fixing this prolly looks wierd because you didnt let 00:02:058 - be playable, so the emphasis is all over the place. (00:02:858 (1,2,3,4,5) - 00:04:658 (3,4,5) - these play good)
00:04:258 (2) - This shape is kinda out of place imo. This short break in the beginning rly breaks the momentum of the whole part imo.
00:09:158 (2,3) - stack 2 slightly over 3. Having to aim these two kinda sucks since you only have sharp movement with those hanzer sliders. suggestion
http://puu.sh/o3Coj.jpg00:10:858 (3) - copy paste rotate flip one of those 00:10:458 (1) - instead. One of those sliders would fit the movement downwards to 00:11:258 (1) - a lot better. If you dont liek that one try straightening it out or making it curved so it has the same effect 00:09:258 (3) - had before.
00:11:258 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh boi. I get why you would split the streams into fours... but why have different spacings inside the individual stream bits? THey should all be spaced equally because right now you force the player to handbrake after the second one.
as a side note: I dont think its called for to use these split streams in this part. Its fairly early and as the nature of this piece suggests that it's still building up. Such pattern would fit better into a more highlighted part of the song.
00:13:258 (5) - It was kinda wierd holding this while playing. After closer inspection in the editor i found that the 1/8 bit ends after 00:13:158 (4) - . 00:13:258 - 00:13:658 - Both of these are musically the same, so you should be able to get some nice pattern. Try this
http://puu.sh/o3x6m/1eb1824c06.jpg i removed 00:13:958 - and changed the mentioned points into 2 1/2 sliders. I feell like the extra note on 00:13:958 - was abit oo much emphasis or i just couldnt fit it in my suggestion :^)
00:13:958 (1) - You should reconcider this spacing. It looks like a red tick but it isnt. Move it closer to the sldier.
00:16:658 (7) - 00:16:858 (1) - repeating the same object here would be kinda cool imo. If you would do that then i would suggest you change the shape into somethign more natural like the ones before.(suggestion
http://puu.sh/o3xqs/aac00dfaf9.jpg ofc the stream shape is garbage but you get the idea)
00:20:058 (1,2,3) - keep the straight line triplets like this one 00:19:658 (2,3,4) - . 00:20:658 (6,7) - its allready kinda wierd that you are forced to not put a 1/4 slider there.
00:23:658 (1) - this blanket is kinda off. It wouldnt bother me if it didnt stand out this much.
00:27:658 (3,4,5,6) - Try using the convert "slider into stream" function under "compose", it would make it a propper circular line whcih looks nicer.
00:29:258 (3,5) - why does everything have to overlap in this? It makes things unclear and you forceyouself to put objects int awkwards angles...
00:29:458 (4,5) - these have a pretty awkward angle imo. you go straight back the way you came after 00:29:258 (3) - and then you force the player to do a ~90° turn towards 00:29:858 (6) - . It wouldnt be this bad if 00:29:658 (5) - had a proper curving facing 00:29:858 (6) - .
00:34:858 (3,4,5,6) - why... I know this is the hardest diff and you try to force quite some things in here but this one is rly out there and falls out of any structure you had till this point. 00:28:458 (3,4,5,6) - you did it properly here so pls dont force random high spaced streams.
00:39:658 (1) - the impact angle is kinda wierd but with my next suggestion it should be fixed.
00:40:058 (1,2,3) - it would have more impact liek this
http://puu.sh/o3ycu/d1150b2af2.jpg. The rythm is jagged already. Dont try to compansate it with spacing that much. You have an extra here and players playing this probably know how to read. You can be a bit more daring with these things.
00:53:258 (1) - The problem with this is more the fault of osu! and how it does sliders. If you make a rly sharp curve on a small object it will turn out kinda edgy.
http://puu.sh/o3yBA/27ef035b74.jpg. You sometimes have to fight the software aswell so try to make a small curve to compansate. suggestion:
http://puu.sh/o3yzu/f2dfcffcaa.jpg(*)00:56:058 (1,1,1,1) - I get the idea behind these 1/8 but since the song is slow (150 bpm) you get these small pauses after every 1/8 slider and it rlly messes with the playflow of the most important part of the song. if you would drag them bigger into 1/4 it would play pretty nice. (also the music doesnt suggest 1/8 imo)
it also looks kinda cool aestheticly01:00:258 (1) - same thing with the slider curve
01:01:258 (2) -
http://puu.sh/o3yW0/0442f1a3c9.jpgsmth like this plays way cooler than a wierd 1/2 slider
01:02:458 (1,1,1,1) - (*)
01:04:658 (3) - Atleast 1/4 is way too small and awkward to play. Either way i think a full 3/4 slider would emphassi the next part a lot better even though the slider end is off beat (doesnt matter since you get dem profitz) Try it out yourself
http://puu.sh/o3z9z/665bd20ae7.jpg01:08:058 (5,6) - what the fuck. I dont think this makes a lot of sense :/
01:09:658 (5) - should be spaced the most if following the music.
01:10:458 - bro.. who cares about the wierd sound starting on the red tick. You are completely ignoring the white upbeat here and its quite a heavy. It SCREAMS to be clickable
01:13:458 (1) - same.
01:14:258 (4,5,6,7,8,9) - just what the fuck is the slow down supposed to follow (I get quite irritated here...). Do smth liek this trust me: 01:13:858 - just a single circle, 1/4 slider here01:14:058 - and here01:14:258 -
http://puu.sh/o3ztS/3608b252a1.jpg You could change the shape of the second slider since its not the same with the first. (and fix the spacing afterwards01:14:458 (5,6,7,8) - )
01:15:258 (1,2,1,2,1,2,1,2) - : I... I know sometimes you want to be cool and do a hanzer but pls... Dont do it unless its rly fitting. 01:14:458 (5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2) - this whole part is repeating the same musical pattern and rythm.
01:17:249 - putting spinner in the middle of an intense part never seemed like a good idea to me.
01:28:858 (1,2,3,4,5,6,7,8) - what are you doing bro
01:28:058 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This whole thing is literaly the same drum sample being repeated. Keep atleast the spacing in the stream bits consistent... It is quite frustrating to listen to the song while playing smth that goes way off the line like this.
01:29:658 (1,2,3,4,5,6,7,8,9) - would be kinda cool to emphasis the fading away of the music with less spacing aswell. Will have more of an impact since you change the gamplay.
01:41:458 (4,5,1,2) - place 01:41:658 (5) - around 376|184. baisicly in the center right instead of left. It plays really wierd.
01:45:258 (3,4,5,6) - As i mentioned before... dont do these random diffculty spikes. THey serve absolutely nothing. I get more ppl will give a fuck if its a hard map, but forcing difficulty in an inconsistent way like this is just fucked up at best. Nothin in the music suggests these kind of increase in spacing and by all respect spaced streams liek this are shit to play regardless.
i m not gonna repeat the same things and tagging them with start (*) will get way too confusing. Just gonna mention the parts and you should be able to figure out what i m getting at. (unless is smth differrent)
01:50:058 (1) - straighten it out aswell
01:51:658 (3,4,5,6) -
01:57:858 (1) - arent those overmapped? Might truble some people
02:08:058 (1,2,3,4,5,6) - space them out more so they can emphasize the the intensity of the music. 02:08:058 (1,2) - the first are waaay too easy to play
02:09:258 (1) - this need definitively more spacing for emphasis.
02:10:008 (2,3,2,3,2,3) - the single notes before the sliders are off. To be precise they are on 1/16th beats right before the sliders. If you rly want to map those then i woudl suggest you do it properly atleast.
02:12:858 (1,1,1,1) - (*)
02:16:058 (1,1,1,1) - (*)
02:19:258 (1,1,1,1) - (*)
02:23:058 (2) - this overlap kinda sucks to look at
02:24:458 (3) - thing with stressed notes.
02:30:658 (2,3,4,5) - same thing like before
02:32:058 (1,2,1,2,1,2,1,2) - same thing liek before
02:35:258 - I find having these gimmicky parts after this is kinda ok since its the real climax and you can put some extra spice into it.
Disable the grid and redraw some sliders would be my final suggestion.
i hope this helps. If my english skillz sucked too much and you didnt understand smth pls come and ask me about it.