Normal00:13:890 (4,3) - stack is off :c |
Shouldn't even stack. And it does not effect anyone while playing.00:21:913 (4,5,1) -
http://osu.ppy.sh/ss/3271074 why not do something like this here? get's rid of the overlap + I think lining them up here looks a bit cleaner than the little 'bump' |
Changed it.00:42:146 (4,5,6) - try this
https://osu.ppy.sh/ss/3271090 rythm? 00:43:018 (2) - currently starts on a red tick with barely anything audible on it :c |
I don't think this is a problem but I'll change if other people also see this as problem.00:53:309 (4,1,2) - ^though this will be a bitch to change, your call! |
^01:00:286 (3,4) - try something like this
http://osu.ppy.sh/ss/3271114? blanket looks ugly af becuase I don't have the patience to get it right, but I feel like this gives a little extra swing to the pattern
Cool suggestion! Changed it.01:28:890 (5) - mhmm feels like this one might catch a lot of new players off guard since this is kind of repeat wasn't introduced to the player until now |
Really not sure about it. Trying to get some more opinions befor changing it.01:39:704 (5) - eh could probably 'fix' the spacing on this if you want |
Not necessary to point that out and it's not even a 'problem' but I fixed it.Hard00:42:146 (5) - putting something clickable on this would feel a lot more fitting I think |
I don't really understand, because it is clickable.00:47:030 (4) - ^ it works better with 00:39:006 (5) - these ones I think (putting the downbeat on the tail that is) |
I'm a friend of objects overlapping with sliders but in that case it's kinda... ugly. Changed it.00:59:588 (4,5) - de-curve these sliders a little? they tend to look too butt-y when curved to much I think :c Idk this might be more of a subjective matter I guess.. |
Doesn't seem like something that need to be changed.01:00:809 (3) - ^ |
^01:02:727 (5,1) - asiudaksdblanket |
Such blanket fixes are not necessary but I fixed it anyway.01:07:262 (1) - why does this have a finish but 01:10:053 (1) - 01:12:844 (1) - 01:15:634 (1) - etc don't? is there anything different in the music? |
While mapping this I tried fitting hitsounds. This Finish 01:07:262 (1) shouldn't be there anymore. Removed Finish.01:18:425 (1) - and then this has a finish again |
Same reason as above.01:39:006 (4,6) - could stack these two for some extra emphasize on 6 |
You'll not recognize while playing.Lovely Memories00:04:995 (2,3,1,2,3,4) - mhmm I think it looks rather messy with lots of stuff overlapping like this 00:04:995 (2,3,4,1) - this one is visible in-game too :c |
I don't think this isn't bad.00:10:402 (2,5,6,1) -
http://osu.ppy.sh/ss/3271217 try something like this? or atleast try to line up 2 5 and 6 perfectly :c you've almost done it with your current pattern anyways, and I think it'd just look a little bit neater |
I understand your thoughts but to me it looks TOO linear.00:16:332 (5,6,1) - a triangle like this
https://osu.ppy.sh/ss/3271227 would've probably played a bit nicer I think since it properly emphasizes the downbeat. The current pattern emphasizes 6 more than the downbeat, which feels a bit odd I think |
I'm really like this that way but I'll change it if more poeple complain about it.01:03:774 (4,5,6) - hmmmh I kinda feel like the flow here could be a bit smoother. If you try following through this pattern, you'll notice a lot of sharp turns and harsh angles. I like the idea and I think this was properly executed during previous patterns like 00:58:192 (2,3,4,1) - but this one doesn't feel as nice |
Changed that part a bit.01:08:658 (1) - see if you can move this up a bit? would play a bit nicer I think |
Changed.01:24:530 (2,3,4,5) - jump feels a little uncomfortable I think, since the stack basically takes away all the momentum the player hard, forcing him to speed up afterwards to properly catch this jump |
There are way worse jump pattern than this.01:33:774 (1,3,4,5,6) - try this
http://osu.ppy.sh/ss/3271273 ? increasing the distance between 3->4 actually feels more appropriate for this pattern than de-creasing I think, and this would be one way of achieving that while still having it look pretty neat (in my opinion). would probably have to do some minor re-arranging for the following sliders, though I'm hoping this won't be too much of a bother |
Moved 01:34:123 (3) more up because I want to emphasize the clap there and fixed the different spacing.Good luck o3o