we did it redditPappy wrote:
Again it will 2 years in pending?
we did it redditPappy wrote:
Again it will 2 years in pending?
i need modsok let's do th... holy F*** 7.27 star i did not remember this being so brutal
Mindwaves wrote:
i need modsok let's do th... holy F*** 7.27 star i did not remember this being so brutal
Wish you good luck trying to get this ranked man, damn.(Will try to mod tomorrow anyway)
Also Bonsai got no kudo for his mods from 4 month ago :'(
Rohit6 wrote:
hi
[Marathon]
00:06:112 (1,2,3) - inconsistent blanket spacing made it look a bit more decent i guess
00:08:021 (6) - are you sure about this because its ending on a pretty strong note (also messes with nc patterning), would recommend 1/2 slider + note added 3 notes instead
00:16:067 (1) - i dont think you need nc because its breaking the nc every 2 stanza pattern done
00:19:067 (7) - skips over some 1/4 but the sliderend downbeat hurts emphasis because the finishing note isnt played which is really strong in this case i dont think its such an issue but fixed
since your main intentions were to follow the vocals 00:45:385 - in this section , i'll suggest things accordingly
00:45:385 (1,2,3) - rhythm to this nah, doesnt feel as good to follow
00:46:476 (6) - add nc done
00:46:749 (1) - remove nc ^
00:47:021 (2) - make these 2 circles(preferably stacked because similar sounding vocals)the pitch noticeably changes here, so no need to
00:49:749 (1,2,3,4,5,6,7) - would suggest rhythm change to this again, doesn't feel too intuitive
01:02:839 (9) - nc because new stanza would probably look too confusing for players
okay i cant play anything after 1 min without nf so i cant mod lol
gl!
thanks so much for the mod, it's really appreciatedSilverboxer wrote:
Holy fucking moly here we go boys...Wrecka
00:13:203 (3,4) - bad blanket fixedTeam Murder
01:01:749 (1,2,3,4,5,6,7,8,9) - I think this pattern needs to be reversed. like have this pattern start at the bottom and end at the bottom: http://puu.sh/nUTvJ/84d1307ee7.jpg done
01:14:908 (2,3) - delete these, or turn 01:14:839 (1) into a 1/2 slider. there is music on circles 2 and 3 but it's so much quieter than the rest of the stream that it seems weird to have them in this pattern this was done to make it more playable. there's actually an instrument change but the song keeps on being 1/4, so for the sake of playability i kept it as a stream
01:56:430 (2,3,4) - I think weird overlap with 01:56:021 (5). change it from a stack to spaced out triple it does look kinda weird in editor since notes take longer to disappear but in playfield it looks perfectly fineNAMx
03:25:889 (5,6,7) - I see you tilted them this much to fit on the grid but I don't like how close together they are. maybe rotate a bit? done
06:21:252 (8) - too close to last note what was i even thinking LOL
06:37:616 (1,2,3) - looks weird to me. did you prefer that over this? http://puu.sh/nUUtc/d1543659d6.jpg fixed
07:07:343 (1,2,3,4) - seems weird to have a hard square jump and THEN more sliders when this square jump isn't even the most intense part of this pattern. maybe make these two: 07:07:889 (1,2) into another square and space out the last two sliders more so it matches the build up of the music 2 squares is way too hard, but changed it to more sliders and removed the squareSinisterrrrr
08:05:161 (1,2,3,4,5,6,7) - I can't say I like this pattern at all. switching from back and forth to a straight line... if people have playtested this and not hated it then keep it I guess imo it's certainly playable as it is
08:31:343 (1,2,3,4,5,6,7,8) - this seems a bit evil as well, but is probably fine how it is i like doubles :u
10:07:343 (1,2,3,4,5,6,1) - there are lots of perfect overlap patterns like this. I can't play the map so I don't know if these are annoying or not. I'm not a fan of any of these triangles that perfectly overlap the last one but it's just a personal preference I think. maybe consider changing a few patterns like this since there are quite a few in this section of the map they are intentional and work fine imoPush Cycles
11:53:979 (1,2,3,4,5,6) - this flow is really awkward especially for such large jumps here begins the part where I do intensity mapping - after the 2013 beginning on pure spacing with some pattern-based jumps and the 2014 following with pattern/symmetry large jumps, now we get the gangsta mapping
12:27:798 (7) - I don't like where this is (especially because of the perfect overlap). either move it more up-right or move it up-left so it's a zigzag pattern i don't see what's wrong with perfect overlaps. my mapping is almost always based off them. still fixed a note placement from the same combo because it was overlapping badlySmoke Tower
13:54:661 (5,6,7,8,9,10,11,12,13) - this part of the stream is curved differently then the rest. maybe just rotate this part a bit clockwise and make the beginning of it curve more it is supposed to be curved differently, it represents another style of the vocals (the other solution would be to make a 1/4 stream jump but that's completely out of the question)
14:49:616 (9) - slider shape doesn't match the stream shape right before it i love this slider though
15:18:252 (1,2,3,4,5,6,7,8) - bad stream shape. everything else about this kiai section is perfect i don't see how it's bad
16:12:798 this is where I stopped looking at the map. I will probably look at the rest soon, and maybe check over the entire thing again because I'm sure I missed a few minor things. really not much wrong, especially for such a long marathon with so many notes in it. great job of course
well, thank you! just remember about how offscreen notes work in-game, it's a bit tricky :Vkolgar wrote:
00:42:385 (6) - There is a missed beat before this circle, i think a triplet should fix it. yup, fixed
02:19:203 (1,3,5,7) - Parts of those circles are out of screen. not actually offscreen in-game, just in editor
03:25:752 (4) - Same case as previous. ^
04:01:070 (1) - Again part of circle is out of screen. ^
05:21:525 (1) - Part of start of the slider is out of screen. ^
05:23:707 (1) - Part of circle is out of screen. ^
05:57:525 (1) - Part of reverse arrow of this slider is out of screen. ^
05:59:570 (7) - Part of circle is out of screen. ^
06:35:707 (1) - Part of start of the slider is out of screen. ^
06:40:343 (7) - Part of end circle of the slider is out of the screen. ^
06:48:798 (1) - Part of path of the slider is out of screen. ^
Too tired to look further, except for the first case I didn't look at problems with beats/rhythm of the beatmap, I might look at it later again.
keep in mind that this map utilizes intensity mapping, which is basically not using much spacing in favour of following song intensity instead, this is why some jumps may look weird in editor. they just fit better with the song and are more playable this way!YDoku wrote:
This Is My First Mod
00:37:885 (4,5) - I Think A Triple Would Be Good Right Here done
00:42:249 (5,6) - ^ Same Thing done
04:05:707 (1,2,3,4) - It Feels Like These Square Jumps Don't Fit In Right Here feels fine imo
07:43:343 (1,2,3,4,7,8) - These Jumps Feel Really Far Apart not really imo
08:07:275 (1,2,3,4) - Same As 04:05:707 this isn't a square jump though
09:10:616 (1,2,3,4,7,8,9) - Same As 07:43:343 it plays fine
09:58:616 (1,2,3,4,5,6) - Same As 04:05:707 aw i really like this one
11:30:252 (1,2,3,4,5) - Same As 7:43:343 and 04:05:707 ^
13:17:570 (4,5,6,7) - Why Are These Doubles? listen closely to the song
13:21:934 (3,4,5,6) - ^ Same Thing
13:30:661 (3,4,5,6) - ^ Same Thing
14:14:843 (7,1) - Same As 07:43:343 nah
14:17:025 (7,1) - ^ Same Thing
14:19:207 (7,1) - ^ Same Thing
16:22:889 (2,3,4,5,6) - Same As 04:05:707
17:09:116 (5,1) - Same As 07:43:343
I Stopped Modding There I Will Finish Later
gtg now i'll fix the other mod soonfieryrage wrote:
hi i got boredotherwise known as "nc"yeah
00:19:135 - isn't there a note here there used to be a 1/4 slider here, but it wasnt too intuitive and i feel like the intensity change is too big so i valued the jump better than the stream
00:32:021 (1) - no need for nc here done
00:37:749 (4) - there is a need for a nc here though!!!1 done
00:42:112 (5) - ^ done
00:44:567 (1) - move nc from here to 00:44:839 (3) - for emphasis and readability or something the next nc was completely unnecessary so yeah fixed
00:53:567 (6) - nc here maybe? nah, doesn't fit much
01:02:839 (9) - ^ nah, feels a bit awkward for people with follow points
01:14:567 (7,8,9,10) - these might be cool as 1/4 sliders instead of circles if you can manage to do something there idk doesnt fit with the style
01:19:067 (1) - move nc from here to 01:19:203 (3) - down be a t done
02:15:930 (1,2,3,4) - did you try making a square here or is this not meant to be a square and i'm just retarded nah i'm retarded, fixed
02:46:408 (10,1) - the curve on 1 makes the stream into slider look ugly and my ocd got triggered please fix done
02:49:203 (9) - nc? done on 7
02:50:771 - this is like one of the more intense notes of the stream you made but you didn't map it what done
03:17:707 (4) - dude my fucking ears jesus christ why did renard make this the BZZZZZZZZZZZZZZZ sound in pt. 3 is far worse come on
03:25:889 (5) - nc? god namx's NCs are completely stupid, this needs a complete overhaul
03:30:661 (1) - remove nc, i don't really see a need for it done
04:02:570 (1) - ^ done
04:06:184 - sounds like there should be a note here maybe? it'd ruin the square though so idk the music here is weird as hell there is a sound here but it's not important enough to remove the jump
04:22:616 (1) - i know this doesn't matter but those two green lines are unsnapped fixed
04:38:434 (1) - remove nc here and place it 04:38:979 (3) - (also remove nc 04:39:252 (1) - and stuff) done
04:53:025 (1) - the nc would be better off either here 04:53:161 (3) - or here 04:53:434 (5) - your choice idk yeah this is from the mapping era where we had to put NC on jumps. fixed
04:58:548 - you can add a triple here without ruining a square though!!! done
05:19:752 (4) - nc this because you nc'd patterns like this before done
05:24:661 (8) - is this snapped right uhhhhhhhh yeah, it's an 1/6 note
05:45:525 (5) - nc this and (maybe) remove nc on 05:46:070 (1) nahhh this pattern has intentional NCing
06:20:434 (6) - nc done
06:36:798 (5) - ^ done
06:45:525 (5) - nc would be better here than 06:46:070 (1) - imo done
06:54:934 (4,5) - if you intended a perfect triangle these two notes are off a bit from making it perfect, the same thing for the other triangle feels right to me
07:04:070 (7) - nc done
07:24:798 (1) - don't see a point to the spinner, might catch people off guard especially since it's pretty short come on it's fucking amazing
08:18:252 (5) - nc done
09:04:070 (7) - ^ pattern-based here, sorry
09:06:252 (7) - ^ ^
09:11:161 (6) - nc because jumps holy shit done
09:21:525 (6) - more nc suggestions pattern-based
09:23:707 (7) - i should stop giving these ^
09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ok i don't really like how these look or play, the things you were doing before were amazing and cool but then this happens and its like uhhhghghhghhbnnn no why dont pleasd (if you have to keep it nc 09:25:889 (9) - at least) true, done something else
09:52:343 (2) - did you forget a clap yeah kinda did it for variation so yeah
09:54:525 (3) - ^ this happens for like a majority of this section and idk why you didn't hitsound them tbh ^
10:02:979 (6) - nc done
10:13:889 (5) - ^ done
10:16:070 (5) - ^ done
10:18:252 (5) - ^^^^^^^^^^^^^^^^^^^ done
10:27:252 (1) - move nc from here to 10:28:070 (3) - downb et (you'd also prob have to remove the nc here 10:29:161 (1) - as well) fixed nc'ing in this part
11:28:479 (2,3,4,5) - these would be better off as 1/4 sliders like you did prior imo nah i like doubles
12:21:525 - maybe extend the ending of the break out to here like you did for the song start? done
12:49:479 (5,6) - make this one slider? would flow a bit better i think following vocals strictly here, sorry
13:17:570 (4,5,6,7) - think these would be better as 1/4 sliders still nah
13:19:343 (5) - nc done
13:53:161 (1) - holy streams out of nowhere add some repeat sliders in here man nah kicksliders definitely dont work here. i like this as a difficulty spike
14:17:570 (1) - why nc here? oops
15:19:207 (1) - start the spinner at 15:19:343 - instead maybe to keep the repeat sliders consistent but the repeat sliders ARE supposed to be different
16:47:707 (1) - why nc this when you didn't do it for any other triples before breaks like this? someone suggested me to, but done
17:09:252 (1) - remove nc here and put it 17:09:525 (5) - here maybe done
18:36:798 (7) - nc? done
18:47:707 (1) - more spinners after breaks that are unexpected and short ehhhhhhhh i dont see the problem with that
19:13:889 (1,2) - this stack is kind of unexpected flow-wise compared to everything else, maybe space the two out a bit feels ok to me
19:15:116 (1,1,1,1,1,1,1,1,1) - meme (in all seriousness you can do a lot more here, like slow sliders slowly getting faster or something, other cool stuff idk) nah. this one is completely done on purpose. anything else i'd do here wouldn't fit with the mapping style and i don't see what's people's deal with spinner spam. it's basically the same as a huge single spinner, but the difference is that i'm actually able to fill in the beats that are in this section
19:48:457 (5,6,7) - uhhhhhhhh not sure if this would work for rankability??? i could be entirely wrong and stupid but i thought there was something against this kind of stuff huh? this is definitely fine ..
20:20:434 (8) - nc this instead of 20:20:979 (1) - or somthgn done
20:50:979 (1,2,3,4,5,6,7,8) - removing these jumps literally takes out 0.1 star difficulty reduce these plse there's no need for them to be this big nerfed the red ones. i'll be looking to nerf the bigger ones if it's really an issue
20:54:798 (4,5,6,7) - like what the fv nerfed
21:15:525 (5) - nc this for the rhythm change or something done
21:33:525 (1,2,3) - these would be better off as sliders for less breaks and awkward play imo nah i like these
21:44:434 (1,2,3,4,5,6,7) - PLEASD this single combo (and the next similar one) are literally the reason i wanted to map bumblefuck for so long. I love these jumps. I will not change them.
21:53:161 (1,2,3,4,5,6,7) - FDNA GBV DON'T MAKE THIS A BECAUSE MAYBE PT 3 WHERE LITERALLY EVERYONE DIES AT THE END FFFJGDN EVERYTHING AFTER THIS IS SO UNNECESSARILY SPACED MAN not unnecessairly. the song intensity goes stupid here so the map follows it
yeah
- Frontier - wrote:
From this shit queueueI'm lazy
[Marathon]
00:06:521 (2) - i think ctrl+g better plays weird
00:18:999 (6) - no sound here oops forgot to hitsound the stream
01:26:294 (3) - ctrl+g spacing would be too inconsistent
02:32:294 (6) - ^ done on purpose, all of them are supposed to go up->down
02:32:839 (8) - ^ ^
04:30:798 (3) - ^ yeah the jump between (1,2) is pretty stupid as well. did some work around with ctrl+g
05:19:752 (4,5,6) - parallel with 05:19:343 (1,2,3) plz wouldn't flow well with (3,4) so it's fine as it is
06:39:798 - it should be note here i'm following vocals here
07:27:389 (2) - 396|300 done
09:01:070 (2,3,4) - don't stack but it's the same note repeated
Good map !! Good luck
I wish I could give you 2 kudosu for this mod ;_; it was really fucking good. accepted almost everything. thank you!!J1NX1337 wrote:
Modded everything as promised!
BECAUSE MAYBEEEEEE~Normal Mod[Marathon]
RIP http://puu.sh/o3kJJ/40c73f59d6.jpg
Cool marathon, even though some parts were really spiky in terms of difficulty. Might wanna add some tags as well. Diligent work here! Your symmetric style makes this less of an ordeal to mod. lol
Keep in mind that there were some updates during while I was modding this and I didn't take unapplied mods into account, so some stuff might be outdated.1) 00:12:112 (6) - I'd move this a bit lower so that 00:11:703 (4,5,6) - form a perfect line (slider end, circle, reverse) should be working now
2) 00:13:749 (5) - I don't really hear anything on this note that would allow a circle exactly. 00:11:294 (3) - Here you ended the slider on it, but that works because you emphasize the long synth sound with it, which is not as well emphasized using circles because they would normally imply that there's a sound that you should *hit* on both of those beats, whereas the slider only ends there and there's no need to click. true. done some workaround here
3) 00:37:476 (3,4) - Maybe same spacing for these as 00:36:930 (1,2) - ? done
4) 00:47:430 (6) - Move this a bit to the left so it's perfectly between 00:47:567 (1,2) - ? done
5) 00:58:885 (2,3) - Blanket could be a bit better. done
6) 01:14:771 (10,1,2,3,4) - Spacing between these circles is a little bit inconsistent, I think you could make the stream curve look a bit better. god i suck at making streams but kinda fixed
7) 01:21:112 (3,4,5,1) - I'd form a perfect line of these since the slider end doesn't keep up, maybe move the 01:21:249 (4,5,1,2,3,4) - pattern a bit to accomplish that. done
8) 01:50:635 (4) - I don't hear a sound here that would allow the triplet. I think it should be on 01:50:771 - instead since there's a clear triplet sound there. oops lol
9) 02:23:021 (6) - NC here maybe? The combo gets kinda long compared to the others. done
10) 03:38:161 (2,3,4,5,6) - I think this stream could look a bit better. The stream curve looks a bit weird imo. seems fine for me
11) 04:02:570 (1) - What exactly are you emphasizing with this NC? The other parts seem to use longer combos here, so I'd remove it for consistency. fixed from previous mod
12) 04:05:707 (1) - I also don't hear a significant sound change in the song here to allow this NC. The actual change is at 04:05:843 (2) - so if it's for the pattern, then I personally wouldn't use NCs to emphasize patterns and just prioritize their use on changes in the music. it's more of a change to make the spacing more readable. however, i removed the nc from the previous combo
13) 04:17:161 (1,2,3,4,5) - This stream could also look a bit better. The spacing between the circles is kinda inconsistent. i probably fucked up the last note, fixed
14) 04:38:434 (1) - I'd remove NC from here and 04:39:252 (1) - and just add one on 04:38:979 (3) - where there's a significant sound change in the song. fixed from previous mod
15) 04:52:070 (8) - I think there should also be an NC here. I'd probably replace this circle with a slider instead that ends on where (9) currently is, then remove NC on 04:52:343 (1) -. Alternatively I guess you could NC 04:51:934 (6) - like you kinda do in the upcoming triplet after this. fixed from previous mod
16) 04:53:161 (3) - However, the way you don't NC here differs from 04:55:207 (6,7,1) - etc. so maybe make them a bit more consistent. done
17) 05:16:548 (3,4) - Would curve this triplet a bit to fit with the preceding slider curve somewhat better. done
18) 05:19:752 (4) - Howbout NC here to emphasize the song change a bit and make the pattern feel a bit better? done one previous mod
19) 05:37:070 (4,5,6) - This pattern could look better. I think the slider positioning and/or rotation with either (5) or (6) could be changed a bit so it fits the whole pattern better. honestly seems fine for me
20) 06:29:570 (2,3,4) - Howbout raising these a bit so that 06:29:161 (1) - points straight at it? done
21) 06:31:343 (1) - Isn't this missing those finish hitsounds? Thought it was a bit weird how they suddenly stopped. There are some more missing hitsounds(?) after this. done I guess
22) 06:44:434 (1,2,3,4,5,6,7,8,1,2) - The way you NC here kinda differs from 06:48:798 (1,2,3,4,5,6,7,8) - so maybe make them more consistent. done
23) 07:04:070 (7) - Should probably NC here to keep the combos consistent in length. fixed on previous mod
24) 07:47:025 (3) - I think you could emphasize this with a slider instead, since pretty much the same sound plays at 07:46:616 (1) - which you emphasize with a slider. There's also a kick and a sound in the song here that I think would be emphasized much better using a slider instead. You seem to catch onto that here 07:48:798 (1,2) - I did this mostly for variation. For now it shouldn't be an issue, but if it proves to be a playability problem then I'll change it
25) 07:55:616 (2,3,4,1,2,3,1,2,3) - Just a thought, but I think if you moved this to 07:56:434 - instead, you could emphasize the music a lot better using the circles because of that sound that starts in the song there. 07:55:616 (2,3,4,1,2,3) - These don't really emphasize the correct part of the song, I feel. So they'd be more suitable on 07:56:843 (4,5) - I feel like it's better as it is though ):
26) 07:57:798 (3,4,5) - What exactly do you emphasize with these sliders? It's a nice pattern but I feel like it's kinda out of place and doesn't really emphasize the song that well. They'd be fine if you moved them to 07:57:525 - so they'd then emphasize the kicks. uh? it's the same as the previous pattern, follows the "dun dun dun" in the main beat
27) 08:13:616 (3) - I think it might be more satisfying if you replace this with a slider instead. Having to click 08:13:752 (4) - doesn't really achieve anything in music emphasis. You can hear a vocal on 08:09:389 (4) - but in this case, there really isn't a clear vocal on the second circle. That's why I think a slider could work better.
28) 08:18:252 (5) - NC here maybe? There's a change in the synth pitches here. done on previous mod
29) 09:25:070 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I think this part plays really badly. I had a sort of "wtf" reaction to it since it completely caught me off guard when playing and I don't think it emphasizes the music that well either, and it's also quite difficult to follow rhythm-wise, since the triple stacked half beat circles are all the same even though the song does not follow such a rhythm except for 09:25:889 (9,10,11,12,13,14,15,16) - . I'd strongly recommend remaking this pattern. already fixed on previous mod, this pattern was probably a placeholder and I ended up forgetting about it
30) 09:57:934 (2) - Would curve this a bit differently for a better blanket, like so: http://puu.sh/o3sae/69b747637f.jpg (and then curve the preceding slider in the same way to maintain symmetry) done something else
31) 10:13:889 (5) - Suddenly you stop NCing here. Might wanna make this an NC and some of the upcoming big white ticks as well, like you did before this. fixed on previous mods
32) 11:04:070 (6) - NC here like at 10:59:707 (1) - ? fixed, probably forgot about this
33) 11:12:116 (3,4,5,6) - Maybe reposition these a bit so that they form a perfect line with 11:11:979 (2) - ? should be fixed
34) 13:11:161 (5) - Perhaps NC here and at 13:13:343 (5) - like you've mainly done previously during this part?
35) 13:19:343 (5) - NC here like you've done at 13:23:707 (1) - ? not always. the previous parts have used all kinds of NCing in this phrase so I don't think this should be a big issue
36) 13:25:889 (6) - ^Same done
37) 13:48:798 (1) - Move the slider end point here a bit more to the left and at 13:49:207 (3) - a bit more to the right for better blankets. done
38) 13:53:161 - This part is quite a spike in difficulty regarding how incredibly streamy it is. I'd personally just use some more sliders since it's nearly constantly circles. Reverse sliders maybe, even tornado kicksliders could work. I just think the player could use more breaks during this part since it's so exhausting. I feel like the difficulty spikes, both here and in Bumblefuck, are something that work really well in the marathon. I don't feel like they should be changed for now.
39) 15:07:752 (2,3) - Blanket could be a tad better. lol i tried
40) 15:18:252 (1,2,3,4,5,6,7,8) - Stream looks a bit weird maybe. Could look a bit better. looks fine imo
41) 16:46:616 (6) - Shouldn't you NC here like you've done in the previous parts? fixed all the pre-break NC inconsistencies in the map now
42) 17:57:934 (3,4) - I think I'd find it more satisfying if you switched places between these to emphasize the bang in the song with the slider instead. I think it would give a better impact. It's alright here 17:59:025 (3,4) - though since there's a more prominent sound on 17:59:161 - which can be emphasized with a slider unlike 17:58:070 - where a slider is less fitting imo. Same thing for any similar upcoming parts like 18:00:116 (3,4) - etc. The reason why I didn't complain about this earlier is because those sliders were emphasizing the vocal track, but here it's gone and all you're left with is the beat. but I kinda did it everywhere, even later in the song as well. This is basically me following the main synth thing.
43) 18:11:979 (2,3,4,5,6) - Could you do some nerfing to these jumps? They're waaaay more difficult than anything else in this whole part and I don't really see a reason to make them so much more difficult as the song doesn't really ask for it imo. ehhhh done i guess
44) 19:15:116 (1) - I felt like these spinners just came kinda outta nowhere. I expected it to be longer so that I'd at least have time to recover from all that jumping, but they're actually really short which is unpredictable, so I basically missed the first spinner. lol You might wanna remove every other spinner here and just extend the remaining ones to where the removed ones ended on, so for example end 19:15:116 (1) - on 19:16:616 - The spinners are also something that I explained earlier. Well, I still deleted half of them now though ..
45) 19:45:525 (5) - NC here to make the combos about the same length in this part? done
46) 19:49:889 (4) - NC here like at 19:52:070 (1) - done
47) 21:08:434 (5) - This slider looks kinda weird. The red anchor point makes the second curve look really crude, so might wanna even it out a bit. lol made it a bit better i guess
48) 21:54:252 - Start kiai here maybe? It's the most intense section of the entire map after all. done
Really nice songs in this mix, hopefully you'll get it ranked.
I was going to apply the hitsound changes, but the new custom hitsound worked well with all parts so idk ;_;TicClick wrote:
And after all, you're my wonderwall.
It would be a good idea to tag the songs this compilation contains; I can only recognize "Sinisterrrrrrrr" (obviously), which is also based on Oasis' "Wonderwall", "Smoke Tower" and "Bumblefuck" (Buck Bumble main theme remix). i knew i was forgetting about something. added all songs to tags, along with genre
If you don't want to look for tracklist, tagging genres should be sufficient (raggacore and breakcore, I suppose?)
[Marathon]vocals
- 00:11:703 (4,5,6) - honestly, I don't like how it looks, would change to something like this: http://puu.sh/o5Mop/95afa1a690.gif holy shit how do you make these gifs?? done
- 01:10:476 (1,2,3,4) - looks like they bend too much it was a bit intentional, i didn't want it to flow 100% here due to the way the song weirdness goes on. i know there's a bunch of many better ways to do this but i really enjoyed this one
- 01:14:908 (2,3) - would remove to make 01:14:294 (3,4,5,6,7,8,9,10,1) - more meaningful, because that series of louder sounds disappears at 01:14:839 i've been changing this pattern a lot with all the mods i've been receiving, and it seems like the reception about these sounds being loud enough to be mapped is pretty much 50/50. I like how the stream plays right now, but if it proves to be too much of an issue relating the song then I'll change it back
- 01:23:567 (1,2,3,4) - how about replacing claps with normal hits? They sound more solid and also more appealing the early section basically has no normal-hitsounds because they were harder to use at the time (and i was lazy), but added
- 02:12:930 (5) - hits HP bar (it's been a long time since I've seen anything hitting HP bar) come on, no one uses default skin anymore ):
- 02:50:294 (4,5,6,7,8,9,10,11) - the music here asks you to split this stream in two, removing 02:50:499 (7). I'd stack 02:50:294 (4,5,6) in this case done
- 03:13:889 - this offset actually belongs to 02:56:430, I just moved it back idk if it actually makes a difference since there is no timeable beat between these two timestamps
- 07:44:161 (8) - missing clap on the tail fixed. btw no issues on namx i'm a fucking god
- 07:44:979 (4) - would be better if you start it at 07:45:116, hitting the more emphasized note done
- 08:01:320 - the preview point is snapped to.. 1/12th? It doesn't matter a thing at all, just looks odd offset changed or i probably fucked up
- 08:14:161 (3) - missing clap done
- 08:20:707 (3) - ↑
- 08:21:525 (1) - ↑ (tail)
- 08:22:889 (3) - ↑
- 08:25:070 (2) - ↑ (head)
- 08:27:252 (2) - ↑ (head)
- 08:29:434 (3) - ↑ (due to amount of claps missed, I am slowly starting to think it's intentional, but really, it doesn't sound that great) — (if you agree, do the same for the second pair of kiai sections) tbh these were intentional at first, but with the custom hitsound, it becomes more evident that it doesn't work too well. fixed all
- 08:31:616 (3) - ↑
- 08:33:798 (2,5) - ↑
- 08:34:616 (1) - I'd slap normalhit on it normalhit + normal-finish sounds great
- 14:03:252 (2,3,4,5,6,7,8,9,10,11,12) - sounds better for me with 14:03:320 (3) removed flawless push cycles as well. damn i rock. i feel like there's a vocal there though
- 14:43:343 - starting the next break from this point seems to be a good idea damn that's pretty awesome
- 14:57:525 (1,2) - ...where's the sound repeats should be mapped to? it's more audible if you remove the notes
- 16:04:616 (4,5,6) - would do the stack similar to that of 16:04:070 (1,2,3) nah i like both being different tbh
- 17:03:184 (2) - it should be on the white tick, not the blue one. The snapping of 17:03:525 (3,4) is, however, correct ¹ done
- 17:11:911 (2) - ↑ ² done
- 19:55:343 (1) - the repeat is mapped to nothing and sounds off; the notes are on red and white ticks onl;y http://puu.sh/o5PNt/0e476982d2.jpg ³ vocals tho
- 20:40:070 (5) - new combo? woops done
20:59:707 (1,2,3,4,1,2,3,4) - haha, this is pretty harsh for a close-to-the-end state of thingswas harsh until I've seen the whole ending- 21:33:729 (2) - again, this should be on white tick ⁴
Best of luck!
¹²³⁴ According to my ears.
valeu, msm <3Mercusheigan wrote:
olá BD
dá nem pra falar que isso é um mod mas..
MarathonSPOILER00:11:976 (5) - move pra 143, 129 e 00:12:112 (6) - pra 60, 86 o objetivo é fazer ela "voltar" mesmo
00:30:521 (2,3) - talvez fique melhor visualmente algo assim: - Se mudar, é bom mudar o slider anterior tb pq é cópia ele fica dando overlap assim D:
00:51:112 (2) - mid point 92, 140; end 135, 159 (mesmo fix pro slider anterior se for mudar, e caso mude, 00:51:521 (10) - pra 179, 267 e 00:52:339 (2) - stacka dnv o end nao era pra ser um blanket
01:18:112 (1,2,3,4) - seleciona tudo e stacka o 1 com o end do 01:17:294 (2) - done
01:42:112 (1) - add um inherit com volume maior pra esse circle acho que nao seja necessario
02:47:839 (3) - end pra 92, 342 e 02:48:249 (5) - pra 194, 198 done
02:49:749 (1) - mid pra 84, 270 e end pra 131, 271 nao era pra ser blanket e fica dando overlap se eu mudar
04:06:252 (1) - end pra 360, 313 done
04:19:752 (6) - pra 180, 44 done
05:46:070 (1,1,2,3) - já que tem esse espaço de uma batida, poderia mudar o shape desse slider (nao consegui montar nenhuma melhor.. lol) e stackar o triple no fim do slider acho um pouco desnecessario e ficaria meio confuso
06:28:752 (4,5) - talvez pra 196, 138 fique um pouco melhor? done
06:50:434 (4) - mid point 403, 301; end 502, 220 nao quero blanket ):
07:48:116 (2) - pra 301, 128 e 07:48:525 (3,4) - pra 257, 7 metade feito pq desse jeito ai atrapalha todo o distance snap
09:20:434 (9) - RNC e NC no prox slider acho que nao porque é começo de measure
11:00:798 (1) - end pra 490, 276 fixed
11:42:661 (6) - NC intencional
12:32:843 (6) - NC ^
12:37:207 (6) - ^ ^
12:38:298 (6) - ^ ^
13:53:161 - essa parte talvez ficasse melhor com, por exemplo, 13:53:570 (6) - NC, na minha opinião, mas parece ser tudo relacionado com a batida do fundo, mesmo assim, acho que vale o input na real eu to tentando manter os combos consistentes ali pra sempre ter ~13 notas em cada combo
Espero que algo se prove útil, boa sorte BD
Thanks for the mod!!Mindwaves wrote:
OK!
Still baffle me that such a good map still no ranked(considering thing that got ranked recently #Drama), so gonna take the time to seriously do a mod.
Honestly probably your most accomplished map of all, so many great idea, Soooo many different pattern... it's just great.
BUT!
that's not gonna stop me from writting 5 time too much stuff, so before reading further be sure to have some time ahead.
EDIT AFTER FINISHING THE POST: ok you should just stop now in fact, sorry i just went way ahead of myself with this one :V
LET'S DO IT!
General thing before getting into mapping.Now, let's get right into it:
- Concerning BG
Why are you using a 4/3 image for the BG instead of using the exact same BG that because maybe part 3 had? Not only it is better looking, but it's actually in 16/9, wich in always recommended over 4/3! no idea what happened tbh. I think I cropped it when I started mapping it but I'm not even sure why I did it. Fixed it.
If it's the Url in the corner that bother you for some reason, it can easily be removed will still keeping the 16/9 format.- Regarding Volume:
So, I know having a lot of volume section is not something you usually do, but there some moment were i feel Hitsound are a little too loud. to be more precise:
The 00:36:658 - till 01:02:839 - section is At least 5% too loud, probably even 10%
The Entire 05:06:934 - till 05:16:070 - section also seem 5% too loud.
And on the other end of the spectrum
The Entire 16:56:434 - till 19:57:252 - Section(Smoke tower basically) could use 5% more volume!i think it would be too inconsistent if i changed a few sections now and made the map almost entirely 80%- Regarding Kiai Time:
Honestly not really a fan of how you using kiai time on almost sinisterrr only instead of throught the all map, but it doesnt really matter much, since that's the way you usually map(with little to no care regarding kiai time)
But what DO matter, is the fact that the map is then missing the best kind of kiai time, and i'm of course talking about Slow part kiai time!(bless God RLC for this one)
And this map being 22 minute loong, as some very sweet spot for them, But 2 in particular really stand out:
The first isgoing from 12:58:616 - till 13:14:979 - This is literally a PERFECT spot for a slow part kiai time!
Perfectly highlightt the lyrics and the rise in the instrument at the same time, work incredibly well. it's so perfect that you actually already have timing point for it :p [u]This one is really a must have!
And you also have a very nice one going from 15:37:889 - till 15:53:161 - The point here is actually to have 4 Little Kiai time each seperated by spinner, who are here to highlight the Lyrics. Here are the exact timing point: http://puu.sh/ojVQd/702524e227.png I don't like slow part kiai times and my goal is to just highlight the extremely intense parts and the "Because Maybe!" one, which is the title of the song and the most iconic part of the entire album.- Regarding AR 9.5
WHY?
No but seriously Why? someone make you the remark before, and i'm gonna do the same!
Except in the very end, (and no in fact, not even the very end),i don't see ANYTHING in this maps that justify using such a high AR, in fact in pretty sure it wasn't mapped for such an AR!(ok i'm not really sure of that :V)
So ok Ar 9.0 MAYBE a little slow on some part(lol what even)But not to the point when you just jump straight to AR 9.5!
This should be Ar 9.2/9.3 MAX!!! Anything more than that is seriously too much...
And kinda have the same question regarding OD.8.5, why isn't this OD 8 just like because maybe part 3? Keep in mind that this beatmap is 7.2 stars on 220BPM. The ending becomes COMPLETELY RIDICULOUS with ar9, and I'm someone who likes to enforce reading on beatmaps. In this case, it just becomes frustrating if the person isn't able to read such a long beatmap.- Regarding HP 6
So this is a no.
Like... just no men.
The map is 22 Minutes long, the Hardest Part is a the VERY END. This is WAY too much!
It's just not ok the have people Die after they manage to get at the very end of your maps, especially when the maps is 7+ Star!!!
Should be Hp:5, just like because maybe pt.3.(and even there people will still die at the very end, but that's another matter) because of the way HP drain works, in this map it's not a big issue. The only case where it becomes really an issue is at smoke tower if you miss an entire stream, but even then HP5 won't help you too much. I may change this in the future though.SPOILER
- 00:03:385 (5) - Slider should have the same Straight curve as the one at 00:03:930 - change nothing gameplay wise, but Aesthetics is important(you gonna see that words a lot from me, sorry :V) nah, doesn't fit too much
- 00:16:612 (7) - This one should Stack with 00:16:749 (8) - instead, seem more natural IMO no, 6 and 7 are the same sound
- 00:25:749 - Add Spinner? (ending at 00:27:658 - ) You still keep a 5 second Break, but ending is smoother. done
- 01:10:203 (6) - Should clearly end 1/4 sooner according to my ears! fixed
- 01:13:749 (1,2) - Distance between those 2 doesn't seem right. Change slider inclination maybe? this is a leftover from the previous pattern that was here. fixed
- 01:23:226 - Missing a Hit there! wouldn't play too well
- 01:25:476 (6) - Add a little Curve on this one, #Aesthetics doesn't look as good
- 01:30:385 (2,3) - Distance seem a bit too much? plays fine imo
- 01:53:567 (3,4,5) - These 3 work better stacked IMO, cause of the 1/4 break right after. nah
- 02:12:112 (9) - Move it :20 to the Left, so that you don't cross the slider.(Hmm? what do you mean nobody care?) but the overlap is intentional...
- 02:16:476 (5,6,7) - Space a little more those 3, this way you don't stop the momentun. (something between 0.9/1.1 distance snap.) but the point is to stop it lol
- 02:24:658 (1) - this spinner is a little to short, should finish 2/4 latter according to my ears. there's absolute silence there though....
- 02:42:658 (1,2,3) - Ctrl+J those 3, cause i feel like 02:42:930 (3) - Really shouldn't stack with the slider. ctrl+j plays completely awful and anything else just doesn't work with the spacing
- 02:48:521 (6,1) - Distance here seem really weird, try lowering the circle a little? fixed
- 03:23:434 (6,7) - Why stopping the momentun by stacking those 2??? they shouldn't be stack IMO. fixed
- 03:34:070 (6) - make this one curve downard a little #Aesthetics but that would ruin the aesthetics... notice (5)
- 03:45:116 (4) - This really feel out of place with the slider IMO, i thing having it there http://puu.sh/oioTi/9cdcd24b93.jpg instead make the motion way more natural. i like this pattern though
- 04:32:161 (1,2) - Those 2 position should be inversed (so Ctrl+G) if you want to respect distance. but i don't want to
- 04:51:389 (3) - This one should be stacked with (2) instead of (4), cause it's more natural to pause momentun at the end of a slider. but it wouldn't make sense with the song... lol
- 04:57:934 (4,1) - Again, Why stopping the momentun here by stacking those 2??? let me move around :V fits with the song
- 05:06:934 (4,5) - This jump really seem to brutal IMO! oh it isn't...
- 05:19:070 (6) - Poor Lonely Slider look so sad, It should curve to the right, no to the left! why
- 05:20:434 (1) - And this one should clearly have the same curve that 05:20:161 (4) - has #Aesthetics nah
- 05:24:661 (8,1) - Wow! Really not sure about this, seem WAYYYY to easy to get a stupid miss here. Slider Should Just Be on a 1/4 note Repeat itself instead IMO. but listen to the song lol
05:41:161 (1,2) - Ah the screaming slider, such a cool thing... Except those 2 should move Way more!
Personally feel like doing a 1.25/.50 slider velocity point just for those 2 and go full HW even for1 second, Would "Feel" a lot better to Hit them IMO. now THAT would be forcing a stupid miss lol
05:46:070 (1) - Oh hi there. Same^ ^- 05:58:343 (4,5,6) - Feel like replacing those 3 with a Kick slider work a little better. too many sliders here already
- 06:18:116 (6,7) - Why are those not in a stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg ? not saying it's better, but they all are just after, so seem a little weird. i like stacks
- 06:18:525 (2,3) - Not stacking those 2 together feel better IMO. i like stacks
- Also, 06:18:252 (1) - and 06:18:661 (3) - Should clearly be PERFECTLY vertical! #Aesthetics to the limit #DeconstructionStarMuch intentional tho
- 06:24:116 (2) - Find it to sound better like this http://puu.sh/oitTk/e75c0ce9a0.jpg IMO what about the pattern though? lol
- 06:28:752 (4,5) - just like before, not stacking those 2 together seem better IMO. i like stacks
- 06:29:161 (1) - Bring this one a little down so that instead of crossing the slider just barely touch. it's intentional..
- 06:31:207 (5,6,1) - Same stream like this http://puu.sh/oit97/f7d1c0ecf4.jpg remark as before, except here i DO feel it play better, considering the jump between 06:31:070 (4,5) - is quite abrupt(corner jump are evil :V) that would flow awfully...
- 06:39:798 - Wow interesting! i get the "take your breath" thing and the reason there a break but... Honetlsy just making the 06:39:525 (3) - slider repeat itself play better IMO :/ Really like the idea behind this tho. but it's following the vocals, not supposed to be a break
06:46:479 (6) - ahahah And here we have the complete opposite! I feel like getting rid of this one DO make for a great "take your breath" moment here. the previous slider already does this and i put (6) to keep the flow going
06:50:979 (1,2) - Screaming slider we met again, same thing as previous. same- 07:07:343 (1,2) - Unless i'm missing something there (probably the case) those 2 should be perfectly Horizontal #Aesthetics nah
- 07:09:252 (3,1) - Feel like replacing those 2 should with just 1 Slider instead? doesn't make any sense to do that...
- 07:24:798 (1) - And here we are with the spinner that end strangely again :V This one should clearly end 4/4 latter according to my ears. it's supposed to work like this: the "sinister" word works like an echo. it's intentional
- 07:48:798 (1,2) - Change those 2 a little so that they don't cross?(sorry to be such a nazi about this even tho nobody care ) it's intentional
*1 Minutes perfection break*- 09:02:707 (4) - curve a little downward? that would only ruin the pattern and the flow
- 09:15:389 (3,4,5) - Why is this the only triplet? the rythm repeat itself quite a few time here but that's the only time, not really important but a bit weird. idk, i just thought these fit. i may change them though
- 09:37:343 (8) - This one should be curved like this: http://puu.sh/ojmN7/8768cb1f32.jpg to be consistent with the way you did it before at 09:32:979 (8) - done
- 09:43:889 (6) - hum shouldn't you Ctrl+G this one?, and to go even further why not http://puu.sh/ojn12/666a100d1c.jpg ? Flow better IMO. doesn't flow too well but ehhh done for logic i guess
- 09:54:798 (1,2,3,4) - wow WOW! why not keep going with the Square pattern there?!? This feel SO counter intuitive men! honestly Even having a square Going Counter-Clockwise feel more natural IMO :p what? this clearly is completely intuitive and readable if you can play it. the drum pattern changes here so i changed the pattern a well. another square wouldn't fit.
- 09:57:252 (7) - Isn't this one finishing a little to high? Life bar still are a thing :p everyone uses skins nowadays so bleh
- 10:01:752 (7,1) - Distance a bit much? not too hard
- 10:08:434 (1,2) - You should give those 2 Sharp angle just like you do later on ( 10:10:616 (1,2) - ) on the exact same spot in the song, For consistency. doesn't play as well
- 10:23:161 (8) - Same exact same sharp angle remark as ^ Consistency with the previous slider. but it's supposed to be consistent with (1).....
- 10:29:161 (1,2) - Andddd consistency with the previous slider again, those 2 should probably be curve kinda like this http://puu.sh/ojpAJ/7fcc1a9af6.jpg like the one just before ( 10:28:070 (1,2) - ) were. they're consistent with each other... that's the point of the symmetry
- 10:31:684 - Missing a hit there! (althought i'm pretty sure it's on purpose) yep
- 10:38:979 (1) - Having a 5th slider here instead sound/look better IMO(might be a little high tho) what? there's a break after... how would the slider even work?
- 10:56:161 (1) - Why not putting this one on 10:56:979 (1) - Starting point instead? since you have a little Back-and-forth moment here, seem logical to me. because the spacing would look/play completely awful
- 10:56:979 - Till 11:02:843 -Note placement, seriously. lol'd
- 11:08:843 (8,9,10) - Stack them this way instead? http://puu.sh/ojrsL/f5c5db2dbd.jpg with the triangle comming just after seem more natural to me. that definitely doesn't play well...
- 11:22:616 (1) - Should be curve way more, basically making a blanket for the next note like this: http://puu.sh/ojrOO/b2236c55fd.jpg that's a good idea
- 11:24:320 (5) - I can't hear it? This note clearly shouldn't exist according to my ear. uhhhh it definitely does exist
- 11:26:298 (5) - hmm little too high? not sure, but life bar again. meh
- 11:27:661 (2,3,4) - Place like this instead: http://puu.sh/ojsfw/0a12f280ff.jpg Better with incoming slider + consistensy with previous note+ #Aesthetics that doesn't even work well with the previous slider though....
- 11:44:434 (1) - Feel like Having 3 Hit circle there instead is more natural/instinctive to Click.(to the beat!) would be too hard regarding the previous jump
- 12:05:025 (6,7,8) - Replace By slider? no, that would overlap with the previous one and wouldn't play well with the song/give the variation the song asks for
- 12:39:389 (3) - Everything else before is tilt, so this slider should be too! http://puu.sh/ojtnT/135d102e42.jpg but it's supposed to be horizontally symmetrical lol
- 12:49:479 (5,6) - Those 2 Shouldn't be stack IMO why not?
- 13:13:889 - Wow, Clearly something wrong with this Spinner! Either Extend it 3 Wihte Tic (so it end 13:15:798 - ) OR remove it completely and make for a great "micro break" moment, But you just can't keep it like that :/ same explanation as sinisterrrrr.
- 13:16:343 (2) - Aerial blanket please, Move it down a little bit. what is an aerial blanket?
- 13:37:616 (3,4) - Shouldn't Those 2 be perfectly line up together? fixed
- 14:02:911 (15) - Remove Hit? feel unnecessary IMO but the vocals D:
- 14:46:070 (4) - Slider Should be going straight to keep consistensy with previous one. done
- 14:47:434 (8,9) - Very weird choice here, Those 2 Should clearly just be a slider according to my ears uh?
- 15:01:889 (1) - Till 15:02:707 (2) - Have a spinner here instead? You will Have spinner all the time we hit that note in the song latter on, so seem logical for me to have one here too. variation tho
- 15:14:979 - 15:18:116 - ◼ B L U E D R A G O N nice meme
- 15:35:843 (2,3,4) - Not stacking those 3 work better IMO i like stacks
- 15:42:252 (1) - Having circle instead seem better IMO, 1/6 Slider just feel weird to me^^ uhhhh it's not any predictable if i don't do the slider. someone who never heard the song will never guess this part is 1/3
- 15:58:343 (9) - Add little curve toward next object like this http://puu.sh/ojzDg/0f068c30c6.jpg connect better with next slider nah I like those being straight
- 16:02:979 (1) - Same ^ connect better with next circle this one wouldn't work well because previous slider is curved
- 16:10:343 (8) - Same ^ how is this not good??? D:
- 16:12:389 (1,2) - Distance not the same as previous AND next one for no reason! it's a jump...
- 16:23:434 (6,7) - Distance seem a little big? it's blanketing the stream
- 16:29:979 (5) - This clearly end 1/4 Sooner according to my ear (add circle in 16:30:116 - to replace end) fixed
- 16:47:570 (4,5,1) - Should be a Stream instead of a Stack IMO i like stacks
- 17:09:252 (6,7,8,9) - Stack is too big, and every other time this is a stream so not here also? variation and also a stream would look/play awful there
- 17:12:252 (3,4) - Really feel like LITERALLY ctrl+G the position of those 2 (so http://puu.sh/ojAMq/dcbb666a02.jpg ) Not only look better, but also SOUND better IMO check previous mods, it was like this but it got changed.
- 17:13:889 (1) - Change to 4/4 Slider instead? Sound wayyy better IMO (still keepp the Hit-finish) ?
- 17:32:843 (3) - Add little curve toward next object, connect better with next circle.(also #Aesthetics) that's not aesthetic... it ruins the relation with (1)
- 17:42:252 (1) - Same^ ^
- 17:42:661 (3) - Same^ ^
- 17:52:889 (5,6,7,8) - I get why you choose to stack those(Song)and it work pretty well, but i personally thing that using those kind of pattern Follow the Song even better: http://puu.sh/ojCvO/a960870ff3.jpg i like stacks
- 18:01:889 (1) - Add little curve toward next object, connect better with next circle. i like straight sliders
- 18:06:798 (4) - Same^ (Long distance blanket)
- 18:08:979 (4) - Same^ (Long distance blanket again)
- 18:13:343 (4) - Look Better perfectly Horizontal #Aesthetics noooooooooo
- 18:15:116 (1) - Why using only one Spinner here??? latter on ( 18:15:116 (1) - ) you using several of them in a row and it work way better! very strange choice. intentional, for variation
- 18:31:820 - Missing one hit? there's no 1/4 here
- 18:37:820 - Missing one hit! ^
- 18:58:889 (3,4,5) - Distance snap between (3,4) is 3.4 while distance snap between (4,5) is 3.3, please fix (or don't, nobody gonna notice in reality :V) but this is intentional..
- 19:04:070 (1) - Add little curve toward next object. i like straight sliders
- 19:06:798 (4) - Actual Blanket + curve toward next object. ^
- 19:08:434 (1) - Curve toward next object.(this also look very nice yeaaa) putting a curve would ruin it tho
- 19:08:979 (4) - Same^ ^
Are you death yet? Cause i kinda am! gonna have to rush the ending i'm afraid.
19:11:025 (4) - ????? What da actual fuck is that hitsound?!? oops lol fixed- 19:53:025 (4) - well hello you! Why is there a hit here? Feel kinda forced IMO plays fine tbh
- 19:56:298 - Now i could actually REALLY use a hit There, cause without one hitting 19:56:434 (1) - Too early is a VERY easy mistake to make. uhhhhh ok i spaced (1) more
- 20:02:025 (2,3,4) - Why the stack??? Having a stream like everywhere else seem more logical... i like stacks
- 20:07:343 (1,2,3) - Ctrl+G? what?????? how does that play any well??
- 20:07:616 (4,5,6) - Same^ ^
- 20:17:707 (6,7,8,9,10,11,12) - Stream Curve is REALLY weird, make it look more natural please (so more like this http://puu.sh/ojGGz/2f2be1f848.jpg ) mine looks better tho lol
- 20:23:707 (1) - Doesn't sound like a good place to break IMO, i feel like extending a bit and ending like this: http://puu.sh/ojH7g/f624010665.jpg Sound WAY better. i don't agree with this, i don't like notes "invading" breaks
- 20:28:070 - Where is http://puu.sh/ojHsf/e2d2974694.jpg ??? I honestly don't see any reason for you not doing it, it fit perfectly and you still got to keep the break... what even is that?
- 20:43:343 - Till 20:59:570 - Almost all distance in this entire section are completely inconsistent... I get all the "intensity mapping" thing and all but... Dunno, this part just seem like having WAY TOO MUCH intensity. disagree
- 20:59:570 - Till End : Stay gay pony girl much? oh, and you can actually also DIE after playing 20 Minutes! ahahahah what a story mark. well it's probably the most intense song after all lmao also this plays much better than stay gay pony girl (also: it's not ar9.) the difference is that this is actually hard and has flow, and does play well.
Send help.
I'm Dying.