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CHiCO with HoneyWorks - Ai no Scenario [OsuMania]

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Ibrahim

Julie wrote:



Mod
[General]

All your difficulty are currently HP:8 and OD:8 except your 4K NM, you should really make a spread about it.

Why is the current kiai ending here 01:28:749 - or 01:28:915 -, there isn't much different if you put it here 01:28:665 - , which will make more sense since this is where the map finish.

Your current BG size is kinda random and unrankable.
Here a 1500 x 1024 http://puu.sh/ni477.jpg, try to resize it as you like to fit in a 1366 x 768. I don't mind resizing for you, but I don't know which part you want it to cut a bit. Contact me if you'd like me to resize it for you.

This is a mania map, so please remove the combo color in Kagii-'s 4K MX, make it as same as other, don't make any custom colours.

Disable Widescreen Support in 7K EZ, and 7K NM.

4K |1|2|3|4|

[4K EZ]

00:05:499 (5499|2,5832|1) - Make these into clap2 if you want to fit the loud drum, the finish is really too loud compare to this 00:05:999 - .

00:09:165 (9165|2,9165|3) - and 00:09:665 (9665|1,9665|0) - Should be the same hitsound as 00:08:665

00:11:332 - to 00:12:999 - and 00:13:999 - to 00:15:665 - The pattern feel a bit random compare to NM, it might be a bit hard to play since there is less alternate hands in some part, suggest look at what I post for this part on the NM mods.

00:18:999 (18999|2,19332|3,19999|2,20332|3,20665|2,21332|3,21665|2) - This feel a bit too much on the right hands, try to put some on the left as well. Mostly this part 00:19:999 (19999|2,20332|3,20665|2) - .

00:21:999 - hitnormal are really too low for this cymbal sound from the song, add up a finish, to emphasize the sound and the end of a part.

00:26:665 (26665|1,26999|1) - Don't jack it suddendly!! Many beginners might be unstable if they see this, suggest moving this one 00:26:999 (26999|1) - to the 4th column

00:31:165 - Drum really more louder then this 00:30:999, and trust me , even if you add 2 notes, it doesn't change the fact that the soft hitnormal is actually more softer then the whistle you are currently using.

00:37:332 - Why no more whistle for the bass? Is still loud and clear.

00:41:665 - Shouldn't this be a clap?

00:42:165 - Same reason as 00:37:332 -

00:41:499 (41499|2,41665|1,41832|0,41832|3,42165|1,42332|0,42332|3) - To be honest, you really could make the rhythm much more easier then NM, is kinda your hardest part in EZ since is the same as NM.

00:43:332 - I know that is less loud the previous part, but the cymbal is still really clear to hear, and soft hitnormal is really kinda feel too normal compare to the song.

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - 00:52:999 - Isn't all of them should be clap2 to fit the snare from the song, just like you did here :00:51:999 -

00:49:665 (49665|2) - Why is there a note here while there is none in Normal.

00:54:665 - 00:55:332 - 00:55:999 - 00:56:665 - 00:57:332 - Shouldn't these be whistle for the bass? clap clap clap is kinda loud x.x

00:57:999 - Should be a clap for the snare or a finish for the cymbal.

01:07:999 - 01:08:665 - 01:09:332 - Where the whistle to match the bass? Even if the bass sound a bit lower, is sstill pretty much audible and should not be ignore.

01:25:999 (85999|1,85999|2,86499|1,86499|2,86999|0,86999|3) - There is still drum sound pretty clearly, the cymbal shouldn't be ignore at all, I really suggest adding up a finsih hitsound on those.

[4K NM]

00:01:999 (1999|2,1999|3) - and 00:03:332 (3332|0,3332|2) - 00:04:665 (4665|3,4665|1) - 00:07:332 (7332|0,7332|3) - Switch the hitsound, the whistle should be on normal notes. You can call me nazi, but I look at all possibility of how player can feel.

00:05:499 (5499|0,5832|0) - Make these into clap2 if you want to fit the loud drum, the finish is really too loud compare to this 00:05:999 - .

00:09:165 (9165|2,9165|3) - Should be the same hitsound as 00:08:665 (8665|2,8665|1) -

00:09:665 - hitwhistle and hitnormal are kinda too low compare to the drum sound, I clearly hear a cymbal. So a finisher will really fit more.

00:12:832 (12832|3,12999|1) - Why is this one going right to left? While the these are 00:11:332 (11332|0,11499|2,11832|1,11999|3,12332|0,12499|2) - left to right, it should be consistent, since the song is still consitent here. And it can put a more special feeling to these note 00:13:332 (13332|3,13499|2,13665|1,13832|0) - that are right to left.

00:14:999 (14999|2,15165|1,15499|3,15665|0) - ^

00:21:332 - Why is this bass suddendlt 2 notes? Keep it consistent with 1 note.

00:21:999 - hitnormal are really too low for this cymbal sound from the song, add up a finish, to emphasize the sound and the end of a part.

00:21:999 - to 00:30:999 - I kidna hate how this part have more note then 00:16:665 - to 00:21:999 - and 00:32:665 - +, while it should be more calm.
Your calm part is 2 / 2 / 2 / 2 / etc. while previous part that is more hype is 2 / 1 / 2 / 1 / etc.

00:31:165 - Drum really more louder then this 00:30:999 (30999|1,30999|0) - , leaving it to soft hitnormal, you can barely feel it, add up a clap2

00:37:332 (37332|2) - Why no more whistle for the bass? Is still loud and clear.

00:41:665 - Shouldn't this be a clap?

00:42:165 (42165|1) - Same reason as 00:37:332 (37332|2) -

00:43:332 - I know that is less loud the previous part, but the cymbal is still really clear to hear, and soft hitnormal is really kinda feel too normal compare to the song.

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - 00:52:999 - Isn't all of them should be clap2 to fit the snare from the song, just like you did here :00:51:999 -

00:52:999 (52999|3,52999|2,53332|3,53332|2) - Try to make these 2 the same hitsound without making it too loud, I would suggest a clap, since the snare are more audible then the cymbal.

00:54:665 - 00:55:332 - 00:55:999 - 00:56:665 - 00:57:332 - Shouldn't these be whistle for the bass? clap clap clap is kinda loud x.x

00:57:999 - Should be a clap for the snare or a finish for the cymbal.

00:58:332 (58332|2) - The drum is really consistent, keep up your whistle for this note as well.

01:02:665 (62665|3) - I personally would find the clap2 more fitting then the finish, due to the snare sound being WAY mmore loud and clearer then the cymbal from the song.

01:07:999 - 01:08:665 - 01:09:332 - Where the whistle to match the bass? Even if the bass sound a bit lower, is sstill pretty much audible and should not be ignore.

01:15:332 - Add one more note, you are having less note then EZ here.

01:25:999 (85999|1,85999|2,86499|1,86499|2,86999|0,86999|3) - There is still drum sound pretty clearly, the cymbal shouldn't be ignore at all, I really suggest adding up a finsih hitsound on those.

[4K HD]

00:05:499 (5499|1,5832|1) - Ugh, isn't that a bit too much finish hitsound spam, it kinda hurt ears a lots, a clap2 will be more fitting if you ask me. Since the drum is clearly different as this part 00:05:999 - .

00:09:165 - and 00:09:665 - This is where you should put finish.

00:21:999 - The hitnormal hitsound are really really too low! Add up a finish hitsound to fit the song drum!

00:31:165 - ^ Just like above reason, really too low thos hitnormal, but instead of adding a finsih hitsound add up a clap2 for the kick.

00:37:332 - Did you forget your hitwhistle here?

00:41:665 - Should be a clap2 here.

00:42:165 - Add a hitwhistle hitsund on one of the note for the bass.

00:43:332 - Add up a finish hitsound to emphasize the end of an section with the cymbal sound coming from the song.

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - Isn't all of them should be clap2 to fit the snare from the song, just like you did here :00:51:999 -

00:52:999 - 00:53:332 - Try to make these two the same hitsound without making it too loud, I would suggest a clap, since the snare are more audible then the cymbal

00:53:999 - I kinda hear a bass clearly, a hitwhistle would also fit in one of those note, hitwhistle/hitfinish.

00:54:665 - 00:55:332 - 00:55:999 - 00:56:665 - 00:57:332 - Shouldn't these be whistle for the bass? clap2 seem a bit too loud.

00:57:999 - Add up a finish or a clap2 to match the drum of the song.

01:24:665 - I know you were trying to be consistent on your hitsound, but if you follow the drum for the song, it should be clap2.

01:25:999 - 01:26:999 - Ok this small part is pretty much inconsistent.
01:25:999 - and 01:26:499 - should be the same yes, but why is this 01:26:832 - the same too? So this one 01:26:832 (86832|3,86832|2) - really need to be in |1|2|
[Kagii-'s 4K MX]

00:05:999 - This part should have more impact then this 00:05:832 - , mostly due to the new stanza and the guitar finally hopping in the song. So you should add another note.

00:08:832 - No more soft-hitwhistle.wav for the bass?

00:09:165 - Shouldn't this have as much note as this 00:08:665 - ? Due to the crash sound and all. Also change the soft-hitwhitle to hitfinish.

00:09:332 - Same reason as 00:08:832 -

00:09:665 - Add a soft-hitfinish, really should be more loud then this 00:08:665 - due to the cymbal sound trying to emphasize the end of this part.

00:14:582 (14582|0) - Is kinda weird you map this but not this 00:14:749 - . I understand is for the pattern, but that's not how the song go. These two should be the same.

00:15:582 (15582|0) - Not sure if you are trying to keep consistent, or you actually hear a drum, but I don't hear it much. Really suggest remove, there are other drum more fitting to be map then this.

00:18:165 (18165|2,18832|2) - These 2 LN really don't fit what you were trying to match for the LN. Example the sound you were trying to map here 00:18:165 - doesn't continue to here 00:18:332 - , but end at 00:18:165 -. Really suggest your turn these into normal notes. Just like you did here 00:21:165 - ! Which totally fit more the song!

00:21:999 - Hey this new section of the song, the drum doesn't go lower or anything, it also have a nice audible cymbal sound. Add up one more note on 1st column with a soft-hitfinish

00:23:999 - 00:26:665 - 00:29:332 - these part should be similar, one have LN the other doesn't. I'm not sure if your trying to be original, but it look kinda random to me. Hope is possible if you would keep it consistent.

00:31:999 (31999|0,32332|0,32499|3) - All these soft-hitwhistle, put them on the normal note instead of the LN. because you did match the normal note with the drum like these 00:32:082 (32082|2,32165|1,32249|2,32332|1,32415|2,32582|2) - .

00:41:999 - to 00:43:332 - Can you try to keep stuff consistent? >< *READ ALL BEFORE APPLYING*
00:41:999 - Not sure if 2 notes is good, because I only hear the guitar and vocal (and you aren't mapping for the vocal)
00:42:165 - Should have a whistle for the bass
00:42:665 - and 00:42:832 - should have more note then 00:41:999 -, but not too much, 2 max to keep it consistent and those note should have a whistle sound on it. Because right now, there is only this 00:42:999 (42999|2,42999|3) - , and it feel random, it should be keep consistent.
00:43:165 - ^

00:43:332 - Add one more note on 3rd column with a nice finish hitsound on it to emphasize the start of a new section by following the song of the drum.

00:43:499 - Shouldn't this be map? Is the same instrument as 00:43:665 (43665|1) - , to keep it consistent.

00:45:499 - ^

00:45:999 - The bass is pretty clear as well, you could add up a whistle hitsound with it.

00:46:332 (46332|0,46332|3) - Keep this 1 notes for the piano, since it should be the same as this 00:46:165 (46165|2) - . And delete only the 1st column one, so that if follow this 00:46:165 (46165|2) - .

00:46:832 - Same reason as 00:43:499 -

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - Wouldn'T a soft-hitclap2 fit way more then a whistle? Just like you did here 00:51:999 - woot!

00:52:999 - Should have the same hitsound as 00:52:665 (52665|0) -

00:53:999 - Add one more note should have more impact these these 00:53:499 (53499|3,53499|0,53665|0,53665|3,53832|2,53832|0) - .

00:54:915 (54915|0) - Delete, there isn't any new sound, even if you one to keep those triplet consistent, this note can be consider as overmap.

00:54:665 (54665|0) - 00:55:332 (55332|0) - 00:55:999 (55999|1) - 00:56:665 (56665|1) - 00:57:332 (57332|3) - Wouldn't it be better to follow the actual drum in the song and turn these into soft-hitwhistle instead of clap2?

00:57:915 (57915|2) - Same reason as 00:57:915 (57915|2) -

00:57:999 - Forgot your finisher hitsound.

00:58:332 - Keep these 2 notes, so you can make it feel different from 00:57:999 (57999|3,57999|0,57999|1) - and 00:58:665 (58665|3,58665|1,58665|2,58832|0,58832|1,58832|3,58999|0,58999|3,58999|2) -

00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - Do somethign about these, I know you are trying to make this part 00:59:165 (59165|3,59165|1) - less note then this 00:59:332 (59332|1,59332|3,59332|0) - , but you just made this whole part 00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - unconsistent.

01:00:999 - Shouldn't you be mapping this piano sound too? Is really a beautifull note like the previous one you mapped~

01:02:665 (62665|0) - Replace it by clap2 hitsound.

01:09:999 - Hey the cymbal is loud too, make it 3 notes, you probably hear the vocal going down so you made it 2 notes, but instead of bass, snare, bass snare, you can hear this one is different, and shouldn't have the same feeling of play as bass, snare, bass, snare, etc. Also while adding a note, add a soft-hitwhistle on it.

01:13:999 - WOW! Why is this 2 notes!! should really be a crash part! Add up note!

01:14:332 (74332|0) - Should be a whistle.

01:13:999 (73999|0,74165|0,74332|0,74499|0,74665|0,74832|0) - This is um, quite some note on the 1st column no?

01:15:332 - Even if you dont hear the crash sound super loud, is actually supose to be loud judging by the song and vocal, add up more note.

01:20:665 - Samre reason as 01:09:999 - .

01:25:832 (85832|1,85832|3) - 01:25:499 (85499|2,85499|1) - These 2 should have the same hitsound. I kinda don't like the whistle in there, since is kinda loud, but is your choice.

01:25:999 - Where is the 3 note with a finish?

01:26:499 - ^

01:26:999 - Where are hitsound? Drum still continue~

Good luck :)

Kawawa wrote:



Mod
4K |1|2|3|4|5|6|7|
[7K EZ]
00:08:665 - add a note. I recommend that you should consistence for amount of note with your 4K NM diff.
You used 2note at here from 4K EZ. You can compare with this 00:16:665 - I could see it. considered that.

[7K NM]
You have to fix this part 00:00:666 - ~ 00:09:665 -

I don't think so that you used 2note as bass drum these.
You can say that is intetion. but something weird feeling. over chord.
00:00:666 - 00:00:999 - 00:01:332 - 00:02:332 - 00:02:665 - 00:02:999 -
00:03:665 - 00:03:999 - 00:04:332 - 00:04:999 - 00:05:332 - 00:06:332 -
00:06:665 - 00:06:999 - 00:07:665 - 00:07:999 -

please use 2 note only at here
00:05:499 - 00:05:832 - 00:08:332 - 00:08:665 - 00:09:165 - 00:09:665 -
except these cymbal line, you have to remove one for bass drum.
You can see your note density graph. and I did not think that should be high dentisy.
It is important for structure of pattern with music.

except these, is not big problem. but I recommend self-mods with 4K diffs. for consistence.
but some of parts can be improved by yourself. after I will see it again.

[Draftnell's 7K HD]
You have to re-arrange this part 00:00:666 - ~ 00:09:665 -
I did not feel sure from this.
00:00:832 (832|1,999|2,1165|3,1332|4,1499|6,1665|5) -
00:02:332 (2332|0,2499|1,2665|2,2832|3,2999|4) -
maybe you did follow synth instrumental.
but It should be changed to allow for exact feeling. some parts are missing.

00:05:499 - 00:05:832 - and here should be emphasize than these bass drum 00:04:999 (4999|0,4999|1,5332|0,5332|1,5665|0,5665|2) -
00:03:665 (3665|5,3665|4,3999|4,3999|5,4332|4,4332|5) -

You can remove a note(only this one) at bass drum part. or follow the all synth sounds in this part.
just sample as example :: http://puu.sh/nhZwm/776c8f4c19.jpg

00:14:332 - 00:14:832 - 00:15:332 - add a note a there.
you did not follow only guitar sounds. I could see from this 00:11:665 (11665|6,12165|4,12665|5,13165|3) -
because you did follow hihat sounds too. so it should be consistence with above pattern for structure.

00:15:999 (15999|6,16082|5,16165|4,16249|3,16332|2,16415|1,16499|0,16582|1) - You can change this pattern. I felt that is not suit for music.
because this one 00:16:415 (16415|1,16499|0,16582|1) - this one makes confusing for music.
I recommend these sample :: http://puu.sh/nhZKS/98c287ea64.jpg

00:21:415 (21415|1,21749|5) - there is no drum sounds. If you did follow drum, you have to remove these.

00:47:999 - add a note for snare sounds. consistence with these 00:46:665 -

00:52:332 - add a note at here for hihat sounds. it will be keep rhythm for playable

00:53:165 - 00:53:499 - 00:53:582 - add a note at here. there is a drum too. and seems missing. If you want to ignore these bass drums, then It will be make weird feeling for playable.
it is important beat as main.

[Zevioz's 7K MX]
00:10:832 - I felt here, too. add a note for hihat sound at here.
00:41:832 - You can add a note at here for emphasize
01:02:665 - add a note at col6. these snare sounds is not weak sound. can be emphasize.

Good luck :)!
All update and Absolutely All Accept >< now waiting ExKagii for the reply 4K MX
and Draftnell 7K HD and Zevioz 7K MX i'll handle it :oops: :lol:

UPDATE
Adinata28
Too much TATOE ;w;
Draftnell
go go goo bub and qualy xD
kagiii

Julie wrote:



Mod
[General]

[notice][Kagii-'s 4K MX]

00:05:999 - This part should have more impact then this 00:05:832 - , mostly due to the new stanza and the guitar finally hopping in the song. So you should add another note.

00:08:832 - No more soft-hitwhistle.wav for the bass?

00:09:165 - Shouldn't this have as much note as this 00:08:665 - ? Due to the crash sound and all. Also change the soft-hitwhitle to hitfinish.

00:09:332 - Same reason as 00:08:832 -

00:09:665 - Add a soft-hitfinish, really should be more loud then this 00:08:665 - due to the cymbal sound trying to emphasize the end of this part.

00:14:582 (14582|0) - Is kinda weird you map this but not this 00:14:749 - . I understand is for the pattern, but that's not how the song go. These two should be the same.

00:15:582 (15582|0) - Not sure if you are trying to keep consistent, or you actually hear a drum, but I don't hear it much. Really suggest remove, there are other drum more fitting to be map then this.

00:18:165 (18165|2,18832|2) - These 2 LN really don't fit what you were trying to match for the LN. Example the sound you were trying to map here 00:18:165 - doesn't continue to here 00:18:332 - , but end at 00:18:165 -. Really suggest your turn these into normal notes. Just like you did here 00:21:165 - ! Which totally fit more the song!

00:21:999 - Hey this new section of the song, the drum doesn't go lower or anything, it also have a nice audible cymbal sound. Add up one more note on 1st column with a soft-hitfinish

00:23:999 - 00:26:665 - 00:29:332 - these part should be similar, one have LN the other doesn't. I'm not sure if your trying to be original, but it look kinda random to me. Hope is possible if you would keep it consistent.

00:31:999 (31999|0,32332|0,32499|3) - All these soft-hitwhistle, put them on the normal note instead of the LN. because you did match the normal note with the drum like these 00:32:082 (32082|2,32165|1,32249|2,32332|1,32415|2,32582|2) - .

00:41:999 - to 00:43:332 - Can you try to keep stuff consistent? >< *READ ALL BEFORE APPLYING*
00:41:999 - Not sure if 2 notes is good, because I only hear the guitar and vocal (and you aren't mapping for the vocal)
00:42:165 - Should have a whistle for the bass
00:42:665 - and 00:42:832 - should have more note then 00:41:999 -, but not too much, 2 max to keep it consistent and those note should have a whistle sound on it. Because right now, there is only this 00:42:999 (42999|2,42999|3) - , and it feel random, it should be keep consistent.
00:43:165 - ^

00:43:332 - Add one more note on 3rd column with a nice finish hitsound on it to emphasize the start of a new section by following the song of the drum.

00:43:499 - Shouldn't this be map? Is the same instrument as 00:43:665 (43665|1) - , to keep it consistent.

00:45:499 - ^

00:45:999 - The bass is pretty clear as well, you could add up a whistle hitsound with it.

00:46:332 (46332|0,46332|3) - Keep this 1 notes for the piano, since it should be the same as this 00:46:165 (46165|2) - . And delete only the 1st column one, so that if follow this 00:46:165 (46165|2) - .

00:46:832 - Same reason as 00:43:499 -

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - Wouldn'T a soft-hitclap2 fit way more then a whistle? Just like you did here 00:51:999 - woot!

00:52:999 - Should have the same hitsound as 00:52:665 (52665|0) -

00:53:999 - Add one more note should have more impact these these 00:53:499 (53499|3,53499|0,53665|0,53665|3,53832|2,53832|0) - .

00:54:915 (54915|0) - Delete, there isn't any new sound, even if you one to keep those triplet consistent, this note can be consider as overmap.

00:54:665 (54665|0) - 00:55:332 (55332|0) - 00:55:999 (55999|1) - 00:56:665 (56665|1) - 00:57:332 (57332|3) - Wouldn't it be better to follow the actual drum in the song and turn these into soft-hitwhistle instead of clap2?

00:57:915 (57915|2) - Same reason as 00:57:915 (57915|2) -

00:57:999 - Forgot your finisher hitsound.

00:58:332 - Keep these 2 notes, so you can make it feel different from 00:57:999 (57999|3,57999|0,57999|1) - and 00:58:665 (58665|3,58665|1,58665|2,58832|0,58832|1,58832|3,58999|0,58999|3,58999|2) -

00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - Do somethign about these, I know you are trying to make this part 00:59:165 (59165|3,59165|1) - less note then this 00:59:332 (59332|1,59332|3,59332|0) - , but you just made this whole part 00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - unconsistent.

01:00:999 - Shouldn't you be mapping this piano sound too? Is really a beautifull note like the previous one you mapped~

01:02:665 (62665|0) - Replace it by clap2 hitsound.

01:09:999 - Hey the cymbal is loud too, make it 3 notes, you probably hear the vocal going down so you made it 2 notes, but instead of bass, snare, bass snare, you can hear this one is different, and shouldn't have the same feeling of play as bass, snare, bass, snare, etc. Also while adding a note, add a soft-hitwhistle on it.

01:13:999 - WOW! Why is this 2 notes!! should really be a crash part! Add up note!

01:14:332 (74332|0) - Should be a whistle.

01:13:999 (73999|0,74165|0,74332|0,74499|0,74665|0,74832|0) - This is um, quite some note on the 1st column no?

01:15:332 - Even if you dont hear the crash sound super loud, is actually supose to be loud judging by the song and vocal, add up more note.

01:20:665 - Samre reason as 01:09:999 - .

01:25:832 (85832|1,85832|3) - 01:25:499 (85499|2,85499|1) - These 2 should have the same hitsound. I kinda don't like the whistle in there, since is kinda loud, but is your choice.

01:25:999 - Where is the 3 note with a finish?

01:26:499 - ^

01:26:999 - Where are hitsound? Drum still continue~

Good luck :)
All Accepted thx Kawae

Update

COK
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Kagii-'s 4K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:711736
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,21415,0,"soft-hitwhistle.wav",60
Sample,21749,0,"soft-hitwhistle.wav",60
Sample,52749,0,"soft-hitwhistle.wav",60

[TimingPoints]
666,333.333333333333,4,2,0,20,1,0
64665,-100,4,2,0,20,0,1
88665,-100,4,2,0,20,0,0


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Topic Starter
Ibrahim

ExKagii- wrote:

Julie wrote:



Mod
[General]

[notice][Kagii-'s 4K MX]

00:05:999 - This part should have more impact then this 00:05:832 - , mostly due to the new stanza and the guitar finally hopping in the song. So you should add another note.

00:08:832 - No more soft-hitwhistle.wav for the bass?

00:09:165 - Shouldn't this have as much note as this 00:08:665 - ? Due to the crash sound and all. Also change the soft-hitwhitle to hitfinish.

00:09:332 - Same reason as 00:08:832 -

00:09:665 - Add a soft-hitfinish, really should be more loud then this 00:08:665 - due to the cymbal sound trying to emphasize the end of this part.

00:14:582 (14582|0) - Is kinda weird you map this but not this 00:14:749 - . I understand is for the pattern, but that's not how the song go. These two should be the same.

00:15:582 (15582|0) - Not sure if you are trying to keep consistent, or you actually hear a drum, but I don't hear it much. Really suggest remove, there are other drum more fitting to be map then this.

00:18:165 (18165|2,18832|2) - These 2 LN really don't fit what you were trying to match for the LN. Example the sound you were trying to map here 00:18:165 - doesn't continue to here 00:18:332 - , but end at 00:18:165 -. Really suggest your turn these into normal notes. Just like you did here 00:21:165 - ! Which totally fit more the song!

00:21:999 - Hey this new section of the song, the drum doesn't go lower or anything, it also have a nice audible cymbal sound. Add up one more note on 1st column with a soft-hitfinish

00:23:999 - 00:26:665 - 00:29:332 - these part should be similar, one have LN the other doesn't. I'm not sure if your trying to be original, but it look kinda random to me. Hope is possible if you would keep it consistent.

00:31:999 (31999|0,32332|0,32499|3) - All these soft-hitwhistle, put them on the normal note instead of the LN. because you did match the normal note with the drum like these 00:32:082 (32082|2,32165|1,32249|2,32332|1,32415|2,32582|2) - .

00:41:999 - to 00:43:332 - Can you try to keep stuff consistent? >< *READ ALL BEFORE APPLYING*
00:41:999 - Not sure if 2 notes is good, because I only hear the guitar and vocal (and you aren't mapping for the vocal)
00:42:165 - Should have a whistle for the bass
00:42:665 - and 00:42:832 - should have more note then 00:41:999 -, but not too much, 2 max to keep it consistent and those note should have a whistle sound on it. Because right now, there is only this 00:42:999 (42999|2,42999|3) - , and it feel random, it should be keep consistent.
00:43:165 - ^

00:43:332 - Add one more note on 3rd column with a nice finish hitsound on it to emphasize the start of a new section by following the song of the drum.

00:43:499 - Shouldn't this be map? Is the same instrument as 00:43:665 (43665|1) - , to keep it consistent.

00:45:499 - ^

00:45:999 - The bass is pretty clear as well, you could add up a whistle hitsound with it.

00:46:332 (46332|0,46332|3) - Keep this 1 notes for the piano, since it should be the same as this 00:46:165 (46165|2) - . And delete only the 1st column one, so that if follow this 00:46:165 (46165|2) - .

00:46:832 - Same reason as 00:43:499 -

00:43:999 - 00:44:832 - 00:45:332 - 00:46:665 - 00:47:999 - 00:49:332 - 00:50:165 - 00:50:665 - Wouldn'T a soft-hitclap2 fit way more then a whistle? Just like you did here 00:51:999 - woot!

00:52:999 - Should have the same hitsound as 00:52:665 (52665|0) -

00:53:999 - Add one more note should have more impact these these 00:53:499 (53499|3,53499|0,53665|0,53665|3,53832|2,53832|0) - .

00:54:915 (54915|0) - Delete, there isn't any new sound, even if you one to keep those triplet consistent, this note can be consider as overmap.

00:54:665 (54665|0) - 00:55:332 (55332|0) - 00:55:999 (55999|1) - 00:56:665 (56665|1) - 00:57:332 (57332|3) - Wouldn't it be better to follow the actual drum in the song and turn these into soft-hitwhistle instead of clap2?

00:57:915 (57915|2) - Same reason as 00:57:915 (57915|2) -

00:57:999 - Forgot your finisher hitsound.

00:58:332 - Keep these 2 notes, so you can make it feel different from 00:57:999 (57999|3,57999|0,57999|1) - and 00:58:665 (58665|3,58665|1,58665|2,58832|0,58832|1,58832|3,58999|0,58999|3,58999|2) -

00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - Do somethign about these, I know you are trying to make this part 00:59:165 (59165|3,59165|1) - less note then this 00:59:332 (59332|1,59332|3,59332|0) - , but you just made this whole part 00:58:665 (58665|2,58665|3,58665|1,58832|3,58832|1,58832|0,58999|0,58999|3,58999|2,59165|1,59165|3) - unconsistent.

01:00:999 - Shouldn't you be mapping this piano sound too? Is really a beautifull note like the previous one you mapped~

01:02:665 (62665|0) - Replace it by clap2 hitsound.

01:09:999 - Hey the cymbal is loud too, make it 3 notes, you probably hear the vocal going down so you made it 2 notes, but instead of bass, snare, bass snare, you can hear this one is different, and shouldn't have the same feeling of play as bass, snare, bass, snare, etc. Also while adding a note, add a soft-hitwhistle on it.

01:13:999 - WOW! Why is this 2 notes!! should really be a crash part! Add up note!

01:14:332 (74332|0) - Should be a whistle.

01:13:999 (73999|0,74165|0,74332|0,74499|0,74665|0,74832|0) - This is um, quite some note on the 1st column no?

01:15:332 - Even if you dont hear the crash sound super loud, is actually supose to be loud judging by the song and vocal, add up more note.

01:20:665 - Samre reason as 01:09:999 - .

01:25:832 (85832|1,85832|3) - 01:25:499 (85499|2,85499|1) - These 2 should have the same hitsound. I kinda don't like the whistle in there, since is kinda loud, but is your choice.

01:25:999 - Where is the 3 note with a finish?

01:26:499 - ^

01:26:999 - Where are hitsound? Drum still continue~

Good luck :)
All Accepted thx Kawae

Update

COK
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Kagii-'s 4K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:711736
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,21415,0,"soft-hitwhistle.wav",60
Sample,21749,0,"soft-hitwhistle.wav",60
Sample,52749,0,"soft-hitwhistle.wav",60

[TimingPoints]
666,333.333333333333,4,2,0,20,1,0
64665,-100,4,2,0,20,0,1
88665,-100,4,2,0,20,0,0


[Colours]
Combo1 : 184,233,118
Combo2 : 47,151,255

[HitObjects]
64,192,666,5,0,0:0:0:45:soft-hitfinish.wav
320,192,666,1,0,0:0:0:0:
448,192,666,1,0,0:0:0:0:
192,192,832,1,0,0:0:0:0:
448,192,999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,999,1,0,0:0:0:0:
192,192,1165,1,0,0:0:0:0:
448,192,1332,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,1332,1,0,0:0:0:0:
320,192,1499,1,0,0:0:0:0:
64,192,1665,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,1665,1,0,0:0:0:0:
320,192,1832,1,0,0:0:0:0:
192,192,1999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,1999,128,0,2665:0:0:0:0:
448,192,1999,1,0,0:0:0:0:
320,192,2165,1,0,0:0:0:0:
192,192,2332,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,2499,1,0,0:0:0:0:
320,192,2665,128,0,3332:0:0:0:60:soft-hitwhistle.wav
192,192,2665,1,0,0:0:0:0:
448,192,2665,1,0,0:0:0:0:
64,192,2832,1,0,0:0:0:0:
192,192,2999,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,3165,1,0,0:0:0:0:
64,192,3332,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,3332,1,0,0:0:0:0:
192,192,3332,1,0,0:0:0:0:
320,192,3499,1,0,0:0:0:0:
64,192,3665,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,3665,1,0,0:0:0:0:
192,192,3832,1,0,0:0:0:0:
64,192,3999,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,3999,1,0,0:0:0:0:
192,192,4165,1,0,0:0:0:0:
448,192,4332,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,4332,1,0,0:0:0:0:
320,192,4499,1,0,0:0:0:0:
192,192,4665,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,4665,1,0,0:0:0:0:
64,192,4832,1,0,0:0:0:0:
320,192,4999,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,4999,1,0,0:0:0:0:
448,192,5165,1,0,0:0:0:0:
320,192,5332,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,5332,1,0,0:0:0:0:
64,192,5499,1,0,0:0:0:45:soft-hitfinish.wav
448,192,5499,1,0,0:0:0:0:
320,192,5499,1,0,0:0:0:0:
192,192,5665,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,5665,1,0,0:0:0:0:
64,192,5832,1,0,0:0:0:45:soft-hitfinish.wav
448,192,5832,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,5832,1,0,0:0:0:0:
192,192,5999,1,0,0:0:0:45:soft-hitfinish.wav
320,192,5999,128,0,7332:0:0:0:0:
448,192,5999,1,0,0:0:0:0:
64,192,6165,1,0,0:0:0:0:
192,192,6332,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,6332,1,0,0:0:0:0:
448,192,6499,1,0,0:0:0:0:
192,192,6582,1,0,0:0:0:0:
64,192,6665,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,6665,1,0,0:0:0:0:
192,192,6832,1,0,0:0:0:0:
448,192,6999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,6999,1,0,0:0:0:0:
64,192,7165,1,0,0:0:0:0:
192,192,7332,128,0,8665:0:0:0:60:soft-hitwhistle.wav
448,192,7332,1,0,0:0:0:0:
64,192,7499,1,0,0:0:0:0:
448,192,7665,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,7665,1,0,0:0:0:0:
64,192,7832,1,0,0:0:0:0:
320,192,7915,1,0,0:0:0:0:
448,192,7999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,7999,1,0,0:0:0:0:
320,192,8165,1,0,0:0:0:0:
448,192,8249,1,0,0:0:0:0:
64,192,8332,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,8332,1,0,0:0:0:0:
448,192,8499,1,0,0:0:0:0:
64,192,8665,1,0,0:0:0:45:soft-hitfinish.wav
320,192,8665,1,0,0:0:0:0:
448,192,8665,128,0,8832:0:0:0:0:
320,192,8832,1,0,0:0:0:0:
64,192,8832,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,8999,1,0,0:0:0:0:
448,192,8999,1,0,0:0:0:0:
320,192,9165,1,0,0:0:0:45:soft-hitfinish.wav
64,192,9165,128,0,9332:0:0:0:0:
192,192,9332,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,9332,1,0,0:0:0:0:
64,192,9499,1,0,0:0:0:0:
320,192,9499,1,0,0:0:0:0:
192,192,9665,1,0,0:0:0:45:soft-hitfinish.wav
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320,192,9665,1,0,0:0:0:0:
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192,192,11999,128,0,12332:0:0:0:0:
64,192,11999,1,0,0:0:0:0:
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320,192,12332,128,0,12499:0:0:0:0:
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448,192,12499,128,0,12832:0:0:0:0:
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192,192,12665,1,0,0:0:0:0:
192,192,12832,128,0,12999:0:0:0:0:
64,192,12999,128,0,13332:0:0:0:0:
448,192,12999,1,0,0:0:0:0:
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192,192,13332,1,0,0:0:0:0:
320,192,13499,128,0,13665:0:0:0:0:
64,192,13499,1,0,0:0:0:0:
192,192,13665,128,0,13832:0:0:0:0:
448,192,13665,1,0,0:0:0:0:
64,192,13832,128,0,13999:0:0:0:0:
320,192,13832,1,0,0:0:0:0:
192,192,13999,1,0,0:0:0:0:
448,192,13999,128,0,14165:0:0:0:0:
64,192,14165,128,0,14332:0:0:0:0:
320,192,14165,1,0,0:0:0:0:
192,192,14332,128,0,14499:0:0:0:0:
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320,192,14499,1,0,0:0:0:0:
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192,192,16249,1,0,0:0:0:0:
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448,192,16415,1,0,0:0:0:0:
192,192,16499,1,0,0:0:0:0:
64,192,16499,1,0,0:0:0:0:
320,192,16582,1,0,0:0:0:0:
448,192,16665,1,0,0:0:0:45:soft-hitfinish.wav
64,192,16665,128,0,16832:0:0:0:0:
192,192,16665,1,0,0:0:0:0:
320,192,16832,1,0,0:0:0:0:
192,192,16999,1,0,0:0:0:45:soft-hitclap2.wav
448,192,16999,1,0,0:0:0:0:
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192,192,17832,128,0,18165:0:0:0:0:
448,192,17999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,17999,1,0,0:0:0:0:
320,192,18165,1,0,0:0:0:0:
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192,192,18665,1,0,0:0:0:0:
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448,192,18999,1,0,0:0:0:0:
64,192,18999,1,0,0:0:0:0:
320,192,19165,1,0,0:0:0:0:
64,192,19332,128,0,19499:0:0:0:60:soft-hitwhistle.wav
192,192,19332,1,0,0:0:0:0:
448,192,19332,1,0,0:0:0:0:
320,192,19499,1,0,0:0:0:0:
64,192,19665,1,0,0:0:0:45:soft-hitclap2.wav
448,192,19665,1,0,0:0:0:0:
320,192,19832,1,0,0:0:0:0:
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448,192,19999,1,0,0:0:0:0:
64,192,19999,1,0,0:0:0:0:
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192,192,20332,1,0,0:0:0:45:soft-hitclap2.wav
448,192,20332,1,0,0:0:0:0:
320,192,20499,128,0,20832:0:0:0:0:
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64,192,20665,1,0,0:0:0:0:
192,192,20832,1,0,0:0:0:0:
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320,192,20999,1,0,0:0:0:0:
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448,192,21332,128,0,21499:0:0:0:0:
320,192,21332,1,0,0:0:0:0:
320,192,21499,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,21582,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,21665,128,0,21832:0:0:0:45:soft-hitclap2.wav
320,192,21665,1,0,0:0:0:0:
64,192,21665,1,0,0:0:0:0:
64,192,21832,1,0,0:0:0:60:soft-hitwhistle.wav
320,192,21915,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,21999,1,0,0:0:0:45:soft-hitfinish.wav
448,192,21999,1,0,0:0:0:0:
64,192,21999,1,0,0:0:0:0:
192,192,22165,1,0,0:0:0:0:
320,192,22332,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,22332,1,0,0:0:0:0:
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192,192,22665,1,0,0:0:0:0:
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320,192,23332,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,23332,1,0,0:0:0:0:
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448,192,23665,1,0,0:0:0:0:
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320,192,25999,1,0,0:0:0:0:
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320,192,27332,1,0,0:0:0:0:
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320,192,28332,1,0,0:0:0:0:
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192,192,29665,1,0,0:0:0:0:
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192,192,29999,1,0,0:0:0:0:
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64,192,30665,1,0,0:0:0:0:
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320,192,30999,1,0,0:0:0:0:
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448,192,31499,128,0,31665:0:0:0:0:
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448,192,31999,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,31999,1,0,0:0:0:0:
320,192,32082,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,32165,1,0,0:0:0:60:soft-hitwhistle.wav
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192,192,32332,1,0,0:0:0:60:soft-hitwhistle.wav
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320,192,32415,1,0,0:0:0:60:soft-hitwhistle.wav
192,192,32499,1,0,0:0:0:60:soft-hitwhistle.wav
448,192,32499,1,0,0:0:0:0:
320,192,32582,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,32665,1,0,0:0:0:45:soft-hitfinish.wav
192,192,32665,1,0,0:0:0:0:
192,192,32832,1,0,0:0:0:0:
320,192,32999,1,0,0:0:0:45:soft-hitclap2.wav
64,192,32999,1,0,0:0:0:0:
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320,192,33332,1,0,0:0:0:60:soft-hitwhistle.wav
64,192,33332,1,0,0:0:0:0:
192,192,33499,1,0,0:0:0:0:
64,192,33665,1,0,0:0:0:45:soft-hitclap2.wav
448,192,33665,1,0,0:0:0:0:
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OK ALL DIFF UPDATE~
Julie

ExKagii- wrote:

All Accepted thx Kawae
Yay I became one with kawawa <3!!
Topic Starter
Ibrahim

Julie wrote:

ExKagii- wrote:

All Accepted thx Kawae
Yay I became one with kawawa <3!!
Yay xD
Kawawa


Mod
Our previous mods :
p/4917180

[general]
* HP Drain / Overall difficulty.
should be balance each diff. change like this.
4,7K EZ = HP / OD 7.0
4,7K NM = HP / OD 7.5

* Volume sound.
I recommend 30%. I think it is appropriate.
You can consider it. If you want to apply about it, you have to change all the diff's volume.
http://puu.sh/nnYT9/4a77749c36.jpg

* Remove the sample Hitsounds.
like http://puu.sh/no1oQ/62c136739e.jpg
I don't think taht "sample sounds have to put for consistence"
please consider once again.

Please say this to "Guest"
* Disable the Custom Colours option at "Kagii-'s 4K MX"
This option did not applicable. should be disable. no need.
http://puu.sh/no1HA/98b34eff5c.png

* Remove the Green Section at "Draftnell's 7K HD"
01:04:583 - this one of section. there is no need, It did not aim anything.
http://puu.sh/no1K5/69c5bde6be.jpg

4K |1|2|3|4|
[4K EZ]
00:27:582 (27582|1) - Wrong snap. should be move to 00:27:665 -

00:57:999 - Change the Hitsound "Soft-hitclap2" → "Soft-hitfinish"
There is cymbal. and you can aim it as consistency

01:24:665 (84665|0) - Change the Hitsound. "soft-hitwhistle" → soft-hitclap2"
You can compare your 7k Diffs
[4K NM]
00:05:499 - I recommend remove a note at here.
because you used a note at here. (00:05:832 - ) so should be follow same note.

00:09:665 (9665|3) - Remove the Hitsounds "soft"hitwhistle"
I could not find any overlap sounds from your all the EZ,NM

00:43:332 - Hitsounds missing "soft-hitfinish"

00:47:999 - add at 1. for snare drum. When I saw your around pattern, you used two at snare.

01:07:999 (67999|3) - Hitsounds mistake. should be change "soft hitclap2" → soft-hitwhistle.
there is no snare. because you followd base and snare beat regularly.
01:08:665 (68665|2) - ^same with above
01:09:332 (69332|1) - ^same with above

01:15:332 - add at 4. I saw from under. snare, cymbal = 2. base = 1.
If you focused on these, then should be add at here. you can compare with like 01:20:665 - 01:13:999 -

01:24:665 (84665|0) - Change the Hitsound. "soft-hitwhistle" → soft-hitclap2"
Same mod with EZ

[4K HD]
00:13:999 (13999|0) - This one. should be "normal note" than LN.
I can consider. You used normal note at all the start of guitar part. like 00:11:332 (11332|1) -
It also same with that.

00:21:999 (21999|3) - Change the hitsound "soft-hitclap2" → soft-hitfinish. for cymbal and consistency

00:44:332 (44332|0,44332|1) - Remove. I recommend just follow the drum in this structure. It will be good for feeling.

00:52:915 (52915|3) - Remove this one. Ghost note. (Draftnell's 7K HD, too)

01:07:999 - Hitsound missing "soft-hitwhistle" disappeared suddenly.
01:08:665 - ^same with above.
01:09:332 - ^same with above.

[Kagii-'s 4K MX]
00:26:665 - Hitsound mising "soft-hitwhistle"
You can compare with this 00:29:332 - and this base druum is regular.

00:26:665 - Hitsound mising "soft-hitclap2"
If it is your intention, then I recommend add a hitsound that. because I saw that all the diff's used "soft-hitclap2"

00:32:665 - add at 4. for crash and It will be emphasize as crash.

00:37:332 - Hitsound missing "soft-hitwhitle"

00:48:999 - remove a note. and 00:49:165 - add at note at here.
This part 00:49:165 - should be emphasize than this 00:48:999 -
Reason like this.
00:49:165 - here used synth + base drum.
00:48:999 - only used guitar.

01:07:999 - Hitsound missing "soft-hitwhistle"
01:08:665 - same with above
01:09:332 - same with above

01:14:749 (74749|0) - remove this one. ghost note. I could not feel any beat at there.
01:15:082 (75082|1) - ^same with above.
after remove this, you can re-arrange about some of pattern.

Good luck :)!
Julie


Mod
|1|2|3|4|5|6|7|

[7K EZ]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

00:42:665 (42665|2,42832|3,42999|4,43165|2) - This is kinda weird, since you map the NM, you should be able to spread these 2 difficulty. And if you check NM is just one LN with 1 note.

00:58:332 (58332|5) - Add up a whistle since the drum is still consistent.

01:01:332 (61332|5,61332|4,61582|2,61582|1,61832|5,61832|6) - Check the number of note with your NM, and also, I'd say one notes for the EZ, NM keep it the same, but EZ why 1 notes? Due to the timing change here 01:01:582 (61582|2,61582|1) - , could make player lose accuracy on 2 notes instead of 1.

01:05:999 (65999|4,66332|6,66665|4,66999|3,67332|5,67665|4) - This is like right hands only ><. Please make it easier for beginners.

01:15:999 (75999|4,76332|5,76665|3,76999|4,77332|5,77665|4,77999|3) - and 01:21:332 (81332|3,81665|4,81999|5,82332|4,82665|3) - ^

And I don't know if you notice, but you barely use 2nd column.
Look at that
01:04:665 - to 01:12:665 -
01:14:332 - to 01:23:999 -

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.

01:26:999 - 2 notes is enough, there wasn't any 3 notes, and also don't make it harder then NM, mostly when you are the one that made both diff.

[7K NM]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

00:16:665 - Remove one note, this is the ONLY part in your NM with 3 notes. All your other finisher only have 2 notes.

00:19:665 (19665|0,19665|3,20332|1,20332|4) - How about make these clap sticky like here 00:16:999 (16999|0,16999|1,17665|2,17665|1) -
So it go sticky -> distance -> sticky -> distance, because even the song change a bit~.

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.

00:53:332 - Keep it 2 notes like you did here 00:52:999 - , it might sound a a bit higher the volume, but is still the same instrument.

00:53:665 - Keep it one note for the low drum stream like you did here 00:52:665 (52665|6,52832|5) -

00:53:999 - Make it finish hitsound, due to the cymbal being louder and is more emphasize in the song.

00:58:332 (58332|5) - Add up a whistle since the drum is still consistent.

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.

01:25:999 (85999|5,85999|6,86499|6,86499|3,86999|5) - This is quite a finishing play here, is mostly right hands, for people that use middle as a right hands, try to alternate more.

[Draftnell's 7K HD]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

Can you make the starting kiai time the same as other difficulty?

00:01:832 - , 00:03:165 - and 00:04:499 - The instrument is consistent, you can either have 1 notes or none, just try to keep these 3 point consistent.

00:11:332 - to 00:15:665 - Wow there, your pattern are kinda random, 00:11:332 (11332|2,11499|4,11665|6,11832|2,11999|0) - Here you match the synth but here 00:12:165 (12165|4) - is for the drum, so basically all your note add are for the drum. You are following the song then suddendly don't follow, but pattern look as if it was following, I don't know how to explain, but is really complicated, you probably should make something like 7K MX. Don't need to be LN, but just the rhythm, look at how Zevioz did it, is pretty smooth and understandable.
Also, even if is easy, is because is really easy that is easy to notice that it doens't match the song much :S.

00:21:665 - Add another note to emphasize the loud drum.

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.

00:29:999 - Add another note, it should be 2 hit like 00:28:665 - , 00:27:332 - , should be consistent due to the piano and it shouldn't have less note then this 00:30:332 (30332|5,30332|4,30665|3,30665|4) - .

00:30:332 (30332|5,30332|4,30665|3,30665|4) - I would keep those bass consistent like before, just 1 notes. Even if you don't have LN, to put this part 00:30:999 - 2 notes, because it feel a bit unconsistent right now, not due to the LN, but the amount of note for the bass sound.

00:32:665 - Add one more notes, would suggest on left hands like 1st column, since this part 00:31:499 (31499|2,31665|5,31832|0,31999|6,31999|4,32165|1,32332|3,32499|5,32665|1) - , left hands is kinda easy to play. And also 00:32:665 - , there is a loud cymbal, and the song is starting a new section, so one note is really too plain and not enough impact.

Ok so this part, you try to map it consistent, while the song is totally not consistent at all.
00:44:332 (44332|1) - Loud piano.
00:45:665 (45665|3) - This is for? The loud piano is here 00:45:332 -
00:46:999 (46999|3) - This is for? The loud piano is here 00:47:165 - .
If you are mapping that lower piano sound, is kinda everywhere, so is really not suggested to just map one note for it out of nowhere.
And I try checking vocal, also isn't consistent.
00:49:665 (49665|3) - , 00:50:999 (50999|0,52332|2) - ^

00:45:165 (45165|2) - Move it to 00:45:332 - . Your clap2 is supose to have 2 notes, not your whistle, keep it consistent.

00:52:915 (52915|3) - If you didn't add a hitsound, I supose you know the drum don't continue, and let's say this 00:53:165 (53165|2) - is not mapped for the drum, the sound appear here 00:52:832 - , not here 00:52:915 - . So please remove, I don't hear new sound.

00:53:999 - Make it finish hitsound, due to the cymbal being louder and is more emphasize in the song.

00:56:999 - Why is the clap only 1 notes? SHould be 2 notes.

00:58:332 - Add a whistle since you added one here 00:58:665 - The drum is still consistent.

00:59:999 - 01:00:665 - I think 2 is enough, since most of your 3 are used for finsih, and you would want this part to be relax. And the chord should be as same as 01:01:332 - .

01:04:665 - Why not 3 notes? This is the begining of the kiai, even in the song, should really be more hype, should be more hype then this 01:01:999 -, so why only 2 notes?

01:06:832 (66832|0,66832|1,66999|4) - Uhh
01:06:832 - Should have 1 notes
01:06:999 - Should have 2 notes, to keep the clap consistent.

01:08:665 (68665|5) - Add a whistle, the bass is still loud and clear.

01:09:332 (69332|4) - ^

01:14:749 (74749|4) - Don't force yourself adding note just because you want to keep the stream consistent, this can be call overmapping. You didn't put hitsound, since you probably know yourself there is not drum, the drum stopped before, so please remove this note.

01:15:082 (75082|3) - ^

01:24:915 (84915|4,85249|4) - ^ Remove, no new sound, can be consider overmap.

01:25:332 (85332|0,85415|6,85499|5,85582|4,85665|3,85749|2,85832|1,85915|0) - ^ This stream is way too overmap. Only here 01:25:832 (85832|1,85915|0) - you can hear a triplet drum. Remove these notes 01:25:415 (85415|6,85582|4,85749|2) - . And fix the pattern.

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.
[Zevioz's 7K MX]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

00:05:999 (5999|1) - Move to 1st column, so that this 00:05:832 (5832|1) - don't blend with these jack 00:05:999 (5999|1,6165|1,6332|1,6499|1,6665|1,6832|1,6999|1) - .

00:06:332 (6332|1,6332|5,6999|1,6999|5) - Can you switch all these soft-hitwhistle hitsound to the note on the 6th column, just like you did here. 00:07:332 (7332|6,7665|6,7999|6,8332|6) - . Because, example, if a player were to miss this note 00:06:332 (6332|1) - , but not this 00:06:332 (6332|5) - , they could at least know this is mapped for the drum.

00:07:165 (7165|4) - Move this to 2nd column, since the instrument you are mapping at 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1) - still continue here 00:07:165 - , while the pitch here 00:07:332 - is starting to be different. So I don't think is a good idea to blend this note 00:07:165 (7165|4) - with 00:07:332 (7332|3,7499|2,7665|3,7832|4,7999|3,8165|2,8332|3,8499|2,8665|3) - .

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.

00:22:665 (22665|6,22665|2,22999|6,22999|2) - Same reason as 00:06:332 (6332|1,6332|5,6999|1,6999|5) -, sorry for being nazi~.

00:23:332 (23332|4,23332|1,23665|1,23665|4,23999|4,23999|1,24332|4,24332|1) - , 00:24:665 (24665|5,24665|2,24999|5,24999|2,25332|2,25332|5,25665|2,25665|5) - 00:26:332 (26332|0,26332|6) -, 00:26:665 (26665|1,26665|4,26999|4,26999|1) - , 00:27:332 (27332|2,27332|6,27665|2,27665|6,27999|6,27999|2,28332|6,28332|2) - , 00:28:665 (28665|0,28665|4,28999|4,28999|0,29332|4,29332|0,29665|0,29665|4) - and 00:29:999 (29999|1,29999|3,30332|3,30332|1,30665|3,30665|1,30999|3,30999|1) - ^ .

00:34:665 (34665|4,34665|5,34999|4,34999|5) - Don't these same column, I kinda understand why you did this, since these 2 nearly sound alike, unlike the other, other one are pretty clear that is different. But the drum is still consistent, is just that this one is lower, but it isn't the same drum.

00:53:165 - Add a whistle here, I hear a bass pretty clearly.

00:53:999 - Shouldn't there be a finish hitsound here?

00:58:082 (58082|5) - Delete, there is no new sound, you probably map it due to a double sound you heard, but it really isn't snap here. Is like a really quick sound here 00:57:999 - , which I don't suggest trying to match that double with a double note, since the snapping will be quite weird. So yeah, this can be consider overmap.

00:58:332 (58332|0) - Add a whistle since you added one here 00:58:665 - The drum is still consistent.

01:02:665 (62665|1) - The snare from the song is more loud, I kinda feel a clap would fit more.

01:07:999 - 01:08:665 - 01:09:332 - Add whistle, the drum is still clearly consistent.

01:15:332 - Add another note, since this part should be like a 2nd section of the kiai, should really have more impact. You probably put 2 notes because the cymbal wasnt that loud or for the pattern, but most of your cymbal have 3 notes and is because they also try to emphasize the vocal more.

01:16:832 (76832|1) - Delete, since there isn't loud drum for a 2hit notes, if is for the vocal being more loud, then why is here 01:17:165 - also 1 note?

01:18:499 - Add a note here, since all your red stick have 1 notes, even if there is no vocal, is still one normal note.

01:19:499 (79499|5) - Same reason as 01:19:499 (79499|5) - , except that the vocal don't go any louder, so please delete.

01:20:999 - Add another notes, since when is the clap drum only 1 notes, and that one note is for vocal.

01:23:832 (83832|5,84165|2) - Delete these 2, there isn't any loud drum. You should add a whistle here 01:23:999 - instead.

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.

Please check these mods CAREFULLY! no rush! Since there is stuff you miss, I don't know how you can make sure, maybe while you are checking the mods, put a check mark or some mark to make sure you saw it.
Since mods is not for kawawa or me, but is for YOU, YOUR map, and if you say "fix all" We are expecting you not to forget anything. Everyone make mistake, so don't worry I won't go yelling at you. But we would like you to check carefully your map.
Also, if you are about to change something that are not from our mod, please save it somewhere, so you can tell us. Or else this will lead an infinite loop of recheck x.x.

Sorry if I look strict, but this map is yours not mine, and I don't want to ruin it. :)
Topic Starter
Ibrahim

Kawawa wrote:



Mod

[general]
* HP Drain / Overall difficulty.
should be balance each diff. change like this.
4,7K EZ = HP / OD 7.0
4,7K NM = HP / OD 7.5

* Volume sound.
I recommend 30%. I think it is appropriate.
You can consider it. If you want to apply about it, you have to change all the diff's volume.
http://puu.sh/nnYT9/4a77749c36.jpg

* Remove the sample Hitsounds.
like http://puu.sh/no1oQ/62c136739e.jpg
I don't think taht "sample sounds have to put for consistence"
please consider once again.

Please say this to "Guest"
* Disable the Custom Colours option at "Kagii-'s 4K MX"
This option did not applicable. should be disable. no need.
http://puu.sh/no1HA/98b34eff5c.png

* Remove the Green Section at "Draftnell's 7K HD"
01:04:583 - this one of section. there is no need, It did not aim anything.
http://puu.sh/no1K5/69c5bde6be.jpg

4K |1|2|3|4|
[4K EZ]
00:27:582 (27582|1) - Wrong snap. should be move to 00:27:665 -

00:57:999 - Change the Hitsound "Soft-hitclap2" → "Soft-hitfinish"
There is cymbal. and you can aim it as consistency

01:24:665 (84665|0) - Change the Hitsound. "soft-hitwhistle" → soft-hitclap2"
You can compare your 7k Diffs
[4K NM]
00:05:499 - I recommend remove a note at here.
because you used a note at here. (00:05:832 - ) so should be follow same note.

00:09:665 (9665|3) - Remove the Hitsounds "soft"hitwhistle"
I could not find any overlap sounds from your all the EZ,NM

00:43:332 - Hitsounds missing "soft-hitfinish"

00:47:999 - add at 1. for snare drum. When I saw your around pattern, you used two at snare.

01:07:999 (67999|3) - Hitsounds mistake. should be change "soft hitclap2" → soft-hitwhistle.
there is no snare. because you followd base and snare beat regularly.
01:08:665 (68665|2) - ^same with above
01:09:332 (69332|1) - ^same with above

01:15:332 - add at 4. I saw from under. snare, cymbal = 2. base = 1.
If you focused on these, then should be add at here. you can compare with like 01:20:665 - 01:13:999 -

01:24:665 (84665|0) - Change the Hitsound. "soft-hitwhistle" → soft-hitclap2"
Same mod with EZ

[4K HD]
00:13:999 (13999|0) - This one. should be "normal note" than LN.
I can consider. You used normal note at all the start of guitar part. like 00:11:332 (11332|1) -
It also same with that.

00:21:999 (21999|3) - Change the hitsound "soft-hitclap2" → soft-hitfinish. for cymbal and consistency

00:44:332 (44332|0,44332|1) - Remove. I recommend just follow the drum in this structure. It will be good for feeling. is that a drum sound

00:52:915 (52915|3) - Remove this one. Ghost note. (Draftnell's 7K HD, too)

01:07:999 - Hitsound missing "soft-hitwhistle" disappeared suddenly.
01:08:665 - ^same with above.
01:09:332 - ^same with above.

[Kagii-'s 4K MX]
00:26:665 - Hitsound mising "soft-hitwhistle"
You can compare with this 00:29:332 - and this base druum is regular. anooo ._.

00:26:665 - Hitsound mising "soft-hitclap2"
If it is your intention, then I recommend add a hitsound that. because I saw that all the diff's used "soft-hitclap2" help i don't understand what should i change

00:32:665 - add at 4. for crash and It will be emphasize as crash.

00:37:332 - Hitsound missing "soft-hitwhitle"

00:48:999 - remove a note. and 00:49:165 - add at note at here.
This part 00:49:165 - should be emphasize than this 00:48:999 -
Reason like this.
00:49:165 - here used synth + base drum.
00:48:999 - only used guitar.

01:07:999 - Hitsound missing "soft-hitwhistle"
01:08:665 - same with above
01:09:332 - same with above

01:14:749 (74749|0) - remove this one. ghost note. I could not feel any beat at there.
01:15:082 (75082|1) - ^same with above.
after remove this, you can re-arrange about some of pattern.

Good luck :)!
all accpeted exept the red xD
and the blue word, i'm stil not understand what do you mean
Topic Starter
Ibrahim
[quote="Julie"]


[box=Mod]
|1|2|3|4|5|6|7|

[7K EZ]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.sorry my bad -,- fixed all diff

00:42:665 (42665|2,42832|3,42999|4,43165|2) - This is kinda weird, since you map the NM, you should be able to spread these 2 difficulty. And if you check NM is just one LN with 1 note.fixed

00:58:332 (58332|5) - Add up a whistle since the drum is still consistent.done

01:01:332 (61332|5,61332|4,61582|2,61582|1,61832|5,61832|6) - Check the number of note with your NM, and also, I'd say one notes for the EZ, NM keep it the same, but EZ why 1 notes? Due to the timing change here 01:01:582 (61582|2,61582|1) - , could make player lose accuracy on 2 notes instead of 1.fixed change to one note

01:05:999 (65999|4,66332|6,66665|4,66999|3,67332|5,67665|4) - This is like right hands only ><. Please make it easier for beginners.fixed ><

01:15:999 (75999|4,76332|5,76665|3,76999|4,77332|5,77665|4,77999|3) - and 01:21:332 (81332|3,81665|4,81999|5,82332|4,82665|3) - ^this too

And I don't know if you notice, but you barely use 2nd column.
Look at that
01:04:665 - to 01:12:665 -fixed
01:14:332 - to 01:23:999 - fixed

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.fixed

01:26:999 - 2 notes is enough, there wasn't any 3 notes, and also don't make it harder then NM, mostly when you are the one that made both diff.done

[7K NM]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

00:16:665 - Remove one note, this is the ONLY part in your NM with 3 notes. All your other finisher only have 2 notes.fixed

00:19:665 (19665|0,19665|3,20332|1,20332|4) - How about make these clap sticky like here 00:16:999 (16999|0,16999|1,17665|2,17665|1) -
So it go sticky -> distance -> sticky -> distance, because even the song change a bit~.umm i', not really understand with that mean so i'm rearrange this, if i'm wrong tell me oki

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song. done

00:53:332 - Keep it 2 notes like you did here 00:52:999 - , it might sound a a bit higher the volume, but is still the same instrument.done

00:53:665 - Keep it one note for the low drum stream like you did here 00:52:665 (52665|6,52832|5) - done

00:53:999 - Make it finish hitsound, due to the cymbal being louder and is more emphasize in the song.fixed

00:58:332 (58332|5) - Add up a whistle since the drum is still consistent.fixed

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.fixed

01:25:999 (85999|5,85999|6,86499|6,86499|3,86999|5) - This is quite a finishing play here, is mostly right hands, for people that use middle as a right hands, try to alternate morefixed.


All update in my diff and for HD and MX gonna be reply soon~
Zevioz-

Julie wrote:



Mod
|1|2|3|4|5|6|7|

[Zevioz's 7K MX]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it.

00:05:999 (5999|1) - Move to 1st column, so that this 00:05:832 (5832|1) - don't blend with these jack 00:05:999 (5999|1,6165|1,6332|1,6499|1,6665|1,6832|1,6999|1) - . fixed

00:06:332 (6332|1,6332|5,6999|1,6999|5) - Can you switch all these soft-hitwhistle hitsound to the note on the 6th column, just like you did here. 00:07:332 (7332|6,7665|6,7999|6,8332|6) - . Because, example, if a player were to miss this note 00:06:332 (6332|1) - , but not this 00:06:332 (6332|5) - , they could at least know this is mapped for the drum. ok

00:07:165 (7165|4) - Move this to 2nd column, since the instrument you are mapping at 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1) - still continue here 00:07:165 - , while the pitch here 00:07:332 - is starting to be different. So I don't think is a good idea to blend this note 00:07:165 (7165|4) - with 00:07:332 (7332|3,7499|2,7665|3,7832|4,7999|3,8165|2,8332|3,8499|2,8665|3) - . fixed

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.

00:22:665 (22665|6,22665|2,22999|6,22999|2) - Same reason as 00:06:332 (6332|1,6332|5,6999|1,6999|5) -, sorry for being nazi~. wat nazi lol no problem

00:23:332 (23332|4,23332|1,23665|1,23665|4,23999|4,23999|1,24332|4,24332|1) - , 00:24:665 (24665|5,24665|2,24999|5,24999|2,25332|2,25332|5,25665|2,25665|5) - 00:26:332 (26332|0,26332|6) -, 00:26:665 (26665|1,26665|4,26999|4,26999|1) - , 00:27:332 (27332|2,27332|6,27665|2,27665|6,27999|6,27999|2,28332|6,28332|2) - , 00:28:665 (28665|0,28665|4,28999|4,28999|0,29332|4,29332|0,29665|0,29665|4) - and 00:29:999 (29999|1,29999|3,30332|3,30332|1,30665|3,30665|1,30999|3,30999|1) - ^ . fixed

00:34:665 (34665|4,34665|5,34999|4,34999|5) - Don't these same column, I kinda understand why you did this, since these 2 nearly sound alike, unlike the other, other one are pretty clear that is different. But the drum is still consistent, is just that this one is lower, but it isn't the same drum. oww sorry about that

00:53:165 - Add a whistle here, I hear a bass pretty clearly. fix

00:53:999 - Shouldn't there be a finish hitsound here? no problem

00:58:082 (58082|5) - Delete, there is no new sound, you probably map it due to a double sound you heard, but it really isn't snap here. Is like a really quick sound here 00:57:999 - , which I don't suggest trying to match that double with a double note, since the snapping will be quite weird. So yeah, this can be consider overmap. i'll delete this

00:58:332 (58332|0) - Add a whistle since you added one here 00:58:665 - The drum is still consistent. fixed

01:02:665 (62665|1) - The snare from the song is more loud, I kinda feel a clap would fit more. fixed


01:07:999 - 01:08:665 - 01:09:332 - Add whistle, the drum is still clearly consistent. fixed


01:15:332 - Add another note, since this part should be like a 2nd section of the kiai, should really have more impact. You probably put 2 notes because the cymbal wasnt that loud or for the pattern, but most of your cymbal have 3 notes and is because they also try to emphasize the vocal more. fixed


01:16:832 (76832|1) - Delete, since there isn't loud drum for a 2hit notes, if is for the vocal being more loud, then why is here 01:17:165 - also 1 note? i forgot ;;


01:18:499 - Add a note here, since all your red stick have 1 notes, even if there is no vocal, is still one normal note. added


01:19:499 (79499|5) - Same reason as 01:19:499 (79499|5) - , except that the vocal don't go any louder, so please delete. deleted


01:20:999 - Add another notes, since when is the clap drum only 1 notes, and that one note is for vocal. accept for add note


01:23:832 (83832|5,84165|2) - Delete these 2, there isn't any loud drum. You should add a whistle here 01:23:999 - instead. hmmm ok


01:25:665 - Really suggest a whistle instead of clap, due to the low drum. fixed

Please check these mods CAREFULLY! no rush! Since there is stuff you miss, I don't know how you can make sure, maybe while you are checking the mods, put a check mark or some mark to make sure you saw it.
Since mods is not for kawawa or me, but is for YOU, YOUR map, and if you say "fix all" We are expecting you not to forget anything. Everyone make mistake, so don't worry I won't go yelling at you. But we would like you to check carefully your map.
Also, if you are about to change something that are not from our mod, please save it somewhere, so you can tell us. Or else this will lead an infinite loop of recheck x.x.

Sorry if I look strict, but this map is yours not mine, and I don't want to ruin it. :)
TIA Julie :D
kagiii

Kawawa wrote:



Mod
Our previous mods :
p/4917180

[general]
* HP Drain / Overall difficulty.
should be balance each diff. change like this.
4,7K EZ = HP / OD 7.0
4,7K NM = HP / OD 7.5

* Volume sound.
I recommend 30%. I think it is appropriate.
You can consider it. If you want to apply about it, you have to change all the diff's volume.
http://puu.sh/nnYT9/4a77749c36.jpg

* Remove the sample Hitsounds.
like http://puu.sh/no1oQ/62c136739e.jpg
I don't think taht "sample sounds have to put for consistence"
please consider once again.

Please say this to "Guest"
* Disable the Custom Colours option at "Kagii-'s 4K MX"
This option did not applicable. should be disable. no need.
http://puu.sh/no1HA/98b34eff5c.png

* Remove the Green Section at "Draftnell's 7K HD"
01:04:583 - this one of section. there is no need, It did not aim anything.
http://puu.sh/no1K5/69c5bde6be.jpg

4K |1|2|3|4|
[Kagii-'s 4K MX]
00:26:665 - Hitsound mising "soft-hitwhistle"
You can compare with this 00:29:332 - and this base druum is regular.

00:26:665 - Hitsound mising "soft-hitclap2"
If it is your intention, then I recommend add a hitsound that. because I saw that all the diff's used "soft-hitclap2" ok i will use hitclap2

00:32:665 - add at 4. for crash and It will be emphasize as crash.

00:37:332 - Hitsound missing "soft-hitwhitle"

00:48:999 - remove a note. and 00:49:165 - add at note at here.
This part 00:49:165 - should be emphasize than this 00:48:999 -
Reason like this.
00:49:165 - here used synth + base drum.
00:48:999 - only used guitar.

01:07:999 - Hitsound missing "soft-hitwhistle"
01:08:665 - same with above
01:09:332 - same with above

01:14:749 (74749|0) - remove this one. ghost note. I could not feel any beat at there.
01:15:082 (75082|1) - ^same with above.
after remove this, you can re-arrange about some of pattern.

Good luck :)!
thx for check Julie :oops: *i mean kawawa or juwawa xD

Update
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Kagii-'s 4K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:711736
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


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Draftnell

Julie wrote:



Mod
|1|2|3|4|5|6|7|


[Draftnell's 7K HD]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it. about Hitsound, baim's handle this

Can you make the starting kiai time the same as other difficulty?

00:01:832 - , 00:03:165 - and 00:04:499 - The instrument is consistent, you can either have 1 notes or none, just try to keep these 3 point consistent. ok fixed that

00:11:332 - to 00:15:665 - Wow there, your pattern are kinda random, 00:11:332 (11332|2,11499|4,11665|6,11832|2,11999|0) - Here you match the synth but here 00:12:165 (12165|4) - is for the drum, so basically all your note add are for the drum. You are following the song then suddendly don't follow, but pattern look as if it was following, I don't know how to explain, but is really complicated, you probably should make something like 7K MX. Don't need to be LN, but just the rhythm, look at how Zevioz did it, is pretty smooth and understandable.
Also, even if is easy, is because is really easy that is easy to notice that it doens't match the song much :S. ohh oke >< nc instruction ><

00:21:665 - Add another note to emphasize the loud drum. ok fix

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.ok

00:29:999 - Add another note, it should be 2 hit like 00:28:665 - , 00:27:332 - , should be consistent due to the piano and it shouldn't have less note then this 00:30:332 (30332|5,30332|4,30665|3,30665|4) - .

00:30:332 (30332|5,30332|4,30665|3,30665|4) - I would keep those bass consistent like before, just 1 notes. Even if you don't have LN, to put this part 00:30:999 - 2 notes, because it feel a bit unconsistent right now, not due to the LN, but the amount of note for the bass sound.

00:32:665 - Add one more notes, would suggest on left hands like 1st column, since this part 00:31:499 (31499|2,31665|5,31832|0,31999|6,31999|4,32165|1,32332|3,32499|5,32665|1) - , left hands is kinda easy to play. And also 00:32:665 - , there is a loud cymbal, and the song is starting a new section, so one note is really too plain and not enough impact.

Ok so this part, you try to map it consistent, while the song is totally not consistent at all.
00:44:332 (44332|1) - Loud piano.
00:45:665 (45665|3) - This is for? The loud piano is here 00:45:332 -
00:46:999 (46999|3) - This is for? The loud piano is here 00:47:165 - .
If you are mapping that lower piano sound, is kinda everywhere, so is really not suggested to just map one note for it out of nowhere.
And I try checking vocal, also isn't consistent.
00:49:665 (49665|3) - , 00:50:999 (50999|0,52332|2) - ^

00:45:165 (45165|2) - Move it to 00:45:332 - . Your clap2 is supose to have 2 notes, not your whistle, keep it consistent.

00:52:915 (52915|3) - If you didn't add a hitsound, I supose you know the drum don't continue, and let's say this 00:53:165 (53165|2) - is not mapped for the drum, the sound appear here 00:52:832 - , not here 00:52:915 - . So please remove, I don't hear new sound.

00:53:999 - Make it finish hitsound, due to the cymbal being louder and is more emphasize in the song.

00:56:999 - Why is the clap only 1 notes? SHould be 2 notes.

00:58:332 - Add a whistle since you added one here 00:58:665 - The drum is still consistent.

00:59:999 - 01:00:665 - I think 2 is enough, since most of your 3 are used for finsih, and you would want this part to be relax. And the chord should be as same as 01:01:332 - .

01:04:665 - Why not 3 notes? This is the begining of the kiai, even in the song, should really be more hype, should be more hype then this 01:01:999 -, so why only 2 notes?

01:06:832 (66832|0,66832|1,66999|4) - Uhh
01:06:832 - Should have 1 notes
01:06:999 - Should have 2 notes, to keep the clap consistent.

01:08:665 (68665|5) - Add a whistle, the bass is still loud and clear.

01:09:332 (69332|4) - ^

01:14:749 (74749|4) - Don't force yourself adding note just because you want to keep the stream consistent, this can be call overmapping. You didn't put hitsound, since you probably know yourself there is not drum, the drum stopped before, so please remove this note.

01:15:082 (75082|3) - ^

01:24:915 (84915|4,85249|4) - ^ Remove, no new sound, can be consider overmap.

01:25:332 (85332|0,85415|6,85499|5,85582|4,85665|3,85749|2,85832|1,85915|0) - ^ This stream is way too overmap. Only here 01:25:832 (85832|1,85915|0) - you can hear a triplet drum. Remove these notes 01:25:415 (85415|6,85582|4,85749|2) - . And fix the pattern.

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.

Please check these mods CAREFULLY! no rush! Since there is stuff you miss, I don't know how you can make sure, maybe while you are checking the mods, put a check mark or some mark to make sure you saw it.
Since mods is not for kawawa or me, but is for YOU, YOUR map, and if you say "fix all" We are expecting you not to forget anything. Everyone make mistake, so don't worry I won't go yelling at you. But we would like you to check carefully your map.
Also, if you are about to change something that are not from our mod, please save it somewhere, so you can tell us. Or else this will lead an infinite loop of recheck x.x.

Sorry if I look strict, but this map is yours not mine, and I don't want to ruin it. :)
ALL FIXED
sorry, some didn't reply mod :(
and really sorry im late to update ^^

UPDATE HERE
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Draftnell's 7K HD
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:707906
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


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Topic Starter
Ibrahim

Draftnell wrote:

Julie wrote:



Mod
|1|2|3|4|5|6|7|


[Draftnell's 7K HD]

FOR STORY BOARD HITSOUND :
You were probably testing something but PLEASE, remove all of the story board hitsound.
It kinda make hitsound a bit inconsistent, if you were trying to make it consistent.
Since this is not fully keysound, just let it follow the song, instead of adding more drum sound into it. about Hitsound, baim's handle this

Can you make the starting kiai time the same as other difficulty?

00:01:832 - , 00:03:165 - and 00:04:499 - The instrument is consistent, you can either have 1 notes or none, just try to keep these 3 point consistent. ok fixed that

00:11:332 - to 00:15:665 - Wow there, your pattern are kinda random, 00:11:332 (11332|2,11499|4,11665|6,11832|2,11999|0) - Here you match the synth but here 00:12:165 (12165|4) - is for the drum, so basically all your note add are for the drum. You are following the song then suddendly don't follow, but pattern look as if it was following, I don't know how to explain, but is really complicated, you probably should make something like 7K MX. Don't need to be LN, but just the rhythm, look at how Zevioz did it, is pretty smooth and understandable.
Also, even if is easy, is because is really easy that is easy to notice that it doens't match the song much :S. ohh oke >< nc instruction ><

00:21:665 - Add another note to emphasize the loud drum. ok fix

00:21:999 - I don't know if you are willing to match the drum of the song, but this should be a finisher, the clap is kinda taking over the cymbal in the song.ok

00:29:999 - Add another note, it should be 2 hit like 00:28:665 - , 00:27:332 - , should be consistent due to the piano and it shouldn't have less note then this 00:30:332 (30332|5,30332|4,30665|3,30665|4) - .

00:30:332 (30332|5,30332|4,30665|3,30665|4) - I would keep those bass consistent like before, just 1 notes. Even if you don't have LN, to put this part 00:30:999 - 2 notes, because it feel a bit unconsistent right now, not due to the LN, but the amount of note for the bass sound.

00:32:665 - Add one more notes, would suggest on left hands like 1st column, since this part 00:31:499 (31499|2,31665|5,31832|0,31999|6,31999|4,32165|1,32332|3,32499|5,32665|1) - , left hands is kinda easy to play. And also 00:32:665 - , there is a loud cymbal, and the song is starting a new section, so one note is really too plain and not enough impact.

Ok so this part, you try to map it consistent, while the song is totally not consistent at all.
00:44:332 (44332|1) - Loud piano.
00:45:665 (45665|3) - This is for? The loud piano is here 00:45:332 -
00:46:999 (46999|3) - This is for? The loud piano is here 00:47:165 - .
If you are mapping that lower piano sound, is kinda everywhere, so is really not suggested to just map one note for it out of nowhere.
And I try checking vocal, also isn't consistent.
00:49:665 (49665|3) - , 00:50:999 (50999|0,52332|2) - ^

00:45:165 (45165|2) - Move it to 00:45:332 - . Your clap2 is supose to have 2 notes, not your whistle, keep it consistent.

00:52:915 (52915|3) - If you didn't add a hitsound, I supose you know the drum don't continue, and let's say this 00:53:165 (53165|2) - is not mapped for the drum, the sound appear here 00:52:832 - , not here 00:52:915 - . So please remove, I don't hear new sound.

00:53:999 - Make it finish hitsound, due to the cymbal being louder and is more emphasize in the song.

00:56:999 - Why is the clap only 1 notes? SHould be 2 notes.

00:58:332 - Add a whistle since you added one here 00:58:665 - The drum is still consistent.

00:59:999 - 01:00:665 - I think 2 is enough, since most of your 3 are used for finsih, and you would want this part to be relax. And the chord should be as same as 01:01:332 - .

01:04:665 - Why not 3 notes? This is the begining of the kiai, even in the song, should really be more hype, should be more hype then this 01:01:999 -, so why only 2 notes?

01:06:832 (66832|0,66832|1,66999|4) - Uhh
01:06:832 - Should have 1 notes
01:06:999 - Should have 2 notes, to keep the clap consistent.

01:08:665 (68665|5) - Add a whistle, the bass is still loud and clear.

01:09:332 (69332|4) - ^

01:14:749 (74749|4) - Don't force yourself adding note just because you want to keep the stream consistent, this can be call overmapping. You didn't put hitsound, since you probably know yourself there is not drum, the drum stopped before, so please remove this note.

01:15:082 (75082|3) - ^

01:24:915 (84915|4,85249|4) - ^ Remove, no new sound, can be consider overmap.

01:25:332 (85332|0,85415|6,85499|5,85582|4,85665|3,85749|2,85832|1,85915|0) - ^ This stream is way too overmap. Only here 01:25:832 (85832|1,85915|0) - you can hear a triplet drum. Remove these notes 01:25:415 (85415|6,85582|4,85749|2) - . And fix the pattern.

01:25:665 - Really suggest a whistle instead of clap, due to the low drum.

Please check these mods CAREFULLY! no rush! Since there is stuff you miss, I don't know how you can make sure, maybe while you are checking the mods, put a check mark or some mark to make sure you saw it.
Since mods is not for kawawa or me, but is for YOU, YOUR map, and if you say "fix all" We are expecting you not to forget anything. Everyone make mistake, so don't worry I won't go yelling at you. But we would like you to check carefully your map.
Also, if you are about to change something that are not from our mod, please save it somewhere, so you can tell us. Or else this will lead an infinite loop of recheck x.x.

Sorry if I look strict, but this map is yours not mine, and I don't want to ruin it. :)
ALL FIXED
sorry, some didn't reply mod :(
and really sorry im late to update ^^

UPDATE HERE
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Draftnell's 7K HD
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:707906
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


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[b][/
UPDATE DIFF DRAFTNELL
b]
Topic Starter
Ibrahim
UPDATE ALL DIFF
bilqiscutee
:')
Topic Starter
Ibrahim

bilqiscutee wrote:

:')
kenapa ciiii :')
Julie
Sorry if is taking some time for another check, don't forget to check yourself a lots so you don't miss anything.

I'm really sorry because a lots of exam and project irl, and I'm usually afk in osu. Really sorry, hope I don't break your patient ;w;. Please wait a bit longer for me :D!!
Topic Starter
Ibrahim

Julie wrote:

Sorry if is taking some time for another check, don't forget to check yourself a lots so you don't miss anything.

I'm really sorry because a lots of exam and project irl, and I'm usually afk in osu. Really sorry, hope I don't break your patient ;w;. Please wait a bit longer for me :D!!

Okii-desu!! :D
bilqiscutee
:'3
Topic Starter
Ibrahim

bilqiscutee wrote:

:'3

anjir kaget gw kirain ada yg check qis :')
Julie


Kawawa & Julie's 3rd Check
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613

[4K HD and Draftnell's 7K HD] *Important*

00:21:415 - 00:21:749 - Kawawa's mention to remove these notes, but they still remain here. Usually is not our jobs to force mapper to change stuff because we want to, but we won't be able to rank it due to this could be call "overmap".
If you listen closely, look at both Kagii's MX and Zevioz's MX, they both don't have any note here. There is no drum roll only triplet. If you don't hear any drum sound here 00:21:415 - and here 00:21:749 - , then please remove these notes.
We are aware that it might go against your pattern or ruin your stair, but the most important is fitting the song instead of changing the song (by adding drum sound) just because we want the pattern to be more smooth. Please understand, we cannot rank it with this issue ;w;.

[All keys]

01:25:665 - 7K EZ (mapped by the creator), 7K HD (GD), 7K MX (GD) have a soft-hitswhistle.

01:25:665 - All diff except 7K EZ (mapped by the creator), 4K (GD) have a soft-hitclap2.

This is kind inconsistent. Some of the GD hitsounds are by the creator if I'm not wrong, since that what they said, I think you should really keep it consistent here.

[4K HD]

00:53:999 (53999|0) - Wouldn't it be better to put a finish hitsound instead for the cymbal. And mostly because you did it on your other difficulties as well.

00:58:332 (58332|0) - Add a whistle, to keep it consistent with your own difficulties, the drum is still consistent.

[Kagii's 4K MX]

00:06:582 (6582|1) - Remove this, the hithat is kinda really low, it could feel like a ghost note, compare to these 2 00:07:915 (7915|2,8249|3) -, the drum is really audible.

00:09:165 - Keep it 3 notes for the cymbal sound like these 00:08:665 - 00:09:665 - .

00:13:165 - Add a note here at column 3, it should be like this one 00:12:165 - . They both have the same sound.

00:18:832 - Missing a note here, the drum are still consistent with these 00:18:499 (18499|0,19165|2,19499|2) - (example).

00:31:165 - The drum is really loud here, you even put a 3 notes here, add up a soft-hitclap2. The soft-hitnormal just feel too quiet.

00:41:665 (41665|0) - It should be a soft-hitclap 2 here for the snare, just like the other difficulty.

00:42:999 (42999|2,43165|1) - Where are the soft-hitwhistle? The drum here 00:42:665 (42665|1,42832|0,42999|2,43165|1) - is still consistent. Check the other difficulties as well for the consistent of your hitsound.

00:45:999 (45999|3) - Should be soft-hitfinish like the other difficulties due to the cymbal sound being more loud then the bass.

00:47:832 - 2 notes for the loud bass to keep it consistent, jacking is fine like you did here 00:46:499 (46499|2,46499|0,46665|2,46665|0,46665|3) - , but I probably suggest removing one note here 00:47:665 (47665|3,47665|0) - as well.

00:51:165 (51165|3,51165|0) - This is kinda overchord, mostly because you didn't map anything here 00:50:832 - . Either 1 note or 0 notes. The only instrument playing there is pretty low due to the voice taking it over.

00:52:999 (52999|3) - Wouldn't a hitclap2 fit better due to the snare? Just like the other difficulties.

00:53:332 (53332|0) - Talk with the creator about this, since all your other difficulties are clap2, try to see if you should keep your finish or keep it consistent. Usually a finish should be fine, but now that your difficulty hitsound are nearly the same as the others, is probably a good idea to keep it consistent.

01:14:999 - Add one more note on the last column with a soft-hitwhistle on it for the bass that is still consistent. It should be the same as 01:14:665 -

01:15:332 - Add one more note to emphasize the 2nd part of the kiai (Look at the other difficulties). You can also put the same hitsound if you want.

01:24:665 (84665|0) - Change it to hitclap2, it should be the same as 01:24:999 (84999|0,85332|0,85665|0) - . Even from looking at your pattern, I supose you know the drum is consistent.

01:25:665 (85665|0) - Should be a whistle just like the other difficulty, there no loud snare or kick.

01:25:999 - Forgot a finish hitsound for the cymbal, to keep it consistent with 01:26:499 (86499|0,86999|3) - .


Please don't forget, if you change something that aren't point out in the mods, please tell us.

And Sorry again for the long long delay x.x. I became really less active due to school.
Kawawa
Don't worry. Juwawa is still here!! >ㅁ <
kagiii

Julie wrote:



Kawawa & Julie's 3rd Check
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613

[Kagii's 4K MX]

00:06:582 (6582|1) - Remove this, the hithat is kinda really low, it could feel like a ghost note, compare to these 2 00:07:915 (7915|2,8249|3) -, the drum is really audible.

00:09:165 - Keep it 3 notes for the cymbal sound like these 00:08:665 - 00:09:665 - .

00:13:165 - Add a note here at column 3, it should be like this one 00:12:165 - . They both have the same sound.

00:18:832 - Missing a note here, the drum are still consistent with these 00:18:499 (18499|0,19165|2,19499|2) - (example).

00:31:165 - The drum is really loud here, you even put a 3 notes here, add up a soft-hitclap2. The soft-hitnormal just feel too quiet.

00:41:665 (41665|0) - It should be a soft-hitclap 2 here for the snare, just like the other difficulty.

00:42:999 (42999|2,43165|1) - Where are the soft-hitwhistle? The drum here 00:42:665 (42665|1,42832|0,42999|2,43165|1) - is still consistent. Check the other difficulties as well for the consistent of your hitsound.

00:45:999 (45999|3) - Should be soft-hitfinish like the other difficulties due to the cymbal sound being more loud then the bass.

00:47:832 - 2 notes for the loud bass to keep it consistent, jacking is fine like you did here 00:46:499 (46499|2,46499|0,46665|2,46665|0,46665|3) - , but I probably suggest removing one note here 00:47:665 (47665|3,47665|0) - as well.

00:51:165 (51165|3,51165|0) - This is kinda overchord, mostly because you didn't map anything here 00:50:832 - . Either 1 note or 0 notes. The only instrument playing there is pretty low due to the voice taking it over.

00:52:999 (52999|3) - Wouldn't a hitclap2 fit better due to the snare? Just like the other difficulties.

00:53:332 (53332|0) - Talk with the creator about this, since all your other difficulties are clap2, try to see if you should keep your finish or keep it consistent. Usually a finish should be fine, but now that your difficulty hitsound are nearly the same as the others, is probably a good idea to keep it consistent.

01:14:999 - Add one more note on the last column with a soft-hitwhistle on it for the bass that is still consistent. It should be the same as 01:14:665 -

01:15:332 - Add one more note to emphasize the 2nd part of the kiai (Look at the other difficulties). You can also put the same hitsound if you want.

01:24:665 (84665|0) - Change it to hitclap2, it should be the same as 01:24:999 (84999|0,85332|0,85665|0) - . Even from looking at your pattern, I supose you know the drum is consistent.

01:25:665 (85665|0) - Should be a whistle just like the other difficulty, there no loud snare or kick.

01:25:999 - Forgot a finish hitsound for the cymbal, to keep it consistent with 01:26:499 (86499|0,86999|3) - .


Please don't forget, if you change something that aren't point out in the mods, please tell us.

And Sorry again for the long long delay x.x. I became really less active due to school.
thx Julie all accept~ ^^ *sorry for typo :')

Update
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.599999

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Kagii's 4K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:711736
BeatmapSetID:310656

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HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
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SliderTickRate:1

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bilqiscutee

[Baim] wrote:

bilqiscutee wrote:

:'3

anjir kaget gw kirain ada yg check qis :')
cie kasian deh ketipu :p

noh ada cek im :)
Topic Starter
Ibrahim

Julie wrote:



[box=Kawawa & Julie's 3rd Check]
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613

[4K HD and Draftnell's 7K HD] *Important*

00:21:415 - 00:21:749 - Kawawa's mention to remove these notes, but they still remain here. Usually is not our jobs to force mapper to change stuff because we want to, but we won't be able to rank it due to this could be call "overmap".
If you listen closely, look at both Kagii's MX and Zevioz's MX, they both don't have any note here. There is no drum roll only triplet. If you don't hear any drum sound here 00:21:415 - and here 00:21:749 - , then please remove these notes.
We are aware that it might go against your pattern or ruin your stair, but the most important is fitting the song instead of changing the song (by adding drum sound) just because we want the pattern to be more smooth. Please understand, we cannot rank it with this issue ;w;.and i delete it ><

[All keys]

01:25:665 - 7K EZ (mapped by the creator), 7K HD (GD), 7K MX (GD) have a soft-hitswhistle.

01:25:665 - All diff except 7K EZ (mapped by the creator), 4K (GD) have a soft-hitclap2.

This is kind inconsistent. Some of the GD hitsounds are by the creator if I'm not wrong, since that what they said, I think you should really keep it consistent here.ouh i'm so sorry ;w; i'll change to clap2 kawawa said before in the mod

[4K HD]

00:53:999 (53999|0) - Wouldn't it be better to put a finish hitsound instead for the cymbal. And mostly because you did it on your other difficulties as well.fixed

00:58:332 (58332|0) - Add a whistle, to keep it consistent with your own difficulties, the drum is still consistentfixed.



Please don't forget, if you change something that aren't point out in the mods, please tell us.

And Sorry again for the long long delay x.x. I became really less active due to school lol it's okay xD.
Thanks Julie all accpeted and
UPDATE DIFF KAGI MX
Shinzo-
[Cuma beberapa uneg" di diff viqra ._.]
00:24:665 (24665|3,24665|6,24832|3,24999|3,24999|6,25165|3,25332|3,25332|6,25499|3,25665|3,25665|6,25832|3) - this is shit for right hand user like meh
00:43:832 (43832|3,43999|4) - move 2 kali ke kanan biar nyambung patternny ama 00:46:499 (46499|4,46499|1,46665|0,46665|5) -
00:58:165 (58165|2,58332|2) - why not move this to 4th collumn ? for the pattern -,,-" (00:58:499 (58499|1,58499|4,58665|4,58665|1,58832|2,58832|5,58999|2,58999|5,59165|6,59165|3,59332|3,59332|6) - )
Zevioz-

Shinzo- wrote:

[Cuma beberapa uneg" di diff viqra ._.]
00:24:665 (24665|3,24665|6,24832|3,24999|3,24999|6,25165|3,25332|3,25332|6,25499|3,25665|3,25665|6,25832|3) - this is shit for right hand user like meh tapi ena ini (diubah) :(
00:43:832 (43832|3,43999|4) - move 2 kali ke kanan biar nyambung patternny ama 00:46:499 (46499|4,46499|1,46665|0,46665|5) - accept yg ini
00:58:165 (58165|2,58332|2) - why not move this to 4th collumn ? for the pattern -,,-" (00:58:499 (58499|1,58499|4,58665|4,58665|1,58832|2,58832|5,58999|2,58999|5,59165|6,59165|3,59332|3,59332|6) - ) accept
makasih vellika <3

UPDATE!!!!!

SPOILER
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Zevioz's 7K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:708786
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


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Topic Starter
Ibrahim

Zevioz- wrote:

Shinzo- wrote:

[Cuma beberapa uneg" di diff viqra ._.]
00:24:665 (24665|3,24665|6,24832|3,24999|3,24999|6,25165|3,25332|3,25332|6,25499|3,25665|3,25665|6,25832|3) - this is shit for right hand user like meh tapi ena ini (diubah) :(
00:43:832 (43832|3,43999|4) - move 2 kali ke kanan biar nyambung patternny ama 00:46:499 (46499|4,46499|1,46665|0,46665|5) - accept yg ini
00:58:165 (58165|2,58332|2) - why not move this to 4th collumn ? for the pattern -,,-" (00:58:499 (58499|1,58499|4,58665|4,58665|1,58832|2,58832|5,58999|2,58999|5,59165|6,59165|3,59332|3,59332|6) - ) accept
makasih vellika <3

UPDATE!!!!!

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TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
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475,192,86999,128,0,88665:0:0:0:0:

UPDATE
Julie


4TH AND LAST MOD ON THE MAP FOR SURE THIS TIME XD!! SORRY FOR DELAYING AND RECHECKING NON STOP XD
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613
3rd Check : p/5011553

[For the creator that is in charge of the hitsound]

_____________________________________________________________________________________________

4K HD

00:58:332 - You probably hear it yourself that the drum at 00:57:999 - to 00:59:165 - is pretty much consistent. I don't see why there shouldn't be any soft-hitwhistle when you are actually mapping for the drum.

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4K MX (Please discuss with GDer to make sure he also want these change)

00:58:332 - and 00:58:665 - add a soft-hitwhistle.wav. The drum is still consistent. And the creator of the GD is matching the drum.

01:09:999 - This is probably my fault for telling you to add a hitwhistle (I think) for the drum to keep it consistent. but actually remove it since all the difficulty just follow one drum hitsound. Example here too 01:13:999 - , the bass is still here but there is no hitwhistle on any difficulty. So probably better if remove for consistent in your map.

01:20:665 - ^

01:24:749 (84749|2,85082|1) - Add soft-hitwshitle for these 2 notes, since the triplet stream are suppose to follow the drum.

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4K NM

00:09:665 (9665|3) - Like I mention in 4K MX at 01:09:999 - . I'm not sure if it was in my mods to add a soft-hitwhistle to follow the drum, but if it was then I am really sorry, since this make it really unconsistent with the other difficulty. All your difficulty only have a finisher here. So please remove the soft-hitwhistle.

00:43:332 - You forgot your hitfinish.wav. All your difficulty have it.

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7K NM / Draftnell's 7K HD / Zevioz's 7K MX

00:05:832 - Remove the soft-hitwhistle.wav, since you didn't add any on 4K and also you didn't add any here 00:05:499 - while it should be the same. Also the last reason is probably because for all your drum, you only add one hitsound each. This is just for consistent, there nothing bad in it xD.

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7K EZ

00:21:999 - I'm pretty sure this is an accident, since there is no kick sound and the crash sound is really clear. So change it into a hitfinish.wav xD

01:25:665 - I'm pretty sure you follow the same drum as your NM, and all your other difficulty had a clap2, so I probably really suggest you continue the clap2 here instead XD.
_____________________________________________________________________________________________

7K EZ and 7K NM

01:07:999 - 01:08:665 - 01:09:332 - Add a soft-hitwhistle, since the drum is still consistent and you been mapping the drum only for these 2 difficulties. You probably didn't add it because the drum sound lower but they are still pretty audible.

[4K EZ]

00:59:999 - to 01:01:332 - How about make this part a bit more relax since you didn't map anything here 00:59:665 - and right now is on the same level as here 00:52:665 - to 00:57:999 - . Probably suggest deleting these 2 01:00:332 (60332|2,60999|0) - since they are low like this part you didn't map 00:59:665 - . So beginner can have a small 1/2 break with the relax part of the song :D!

[4K NM]

00:05:499 - and 00:05:832 - Make these the same amount of note, I suggest 1 note each.
Reason for same amount of note : Since both side have the same number of drum in play, and you are matching both of them, so I don't see why you would make one more loud then the other while it should be the same.
Reason for 1 note only : To make a spread with EZ and HD and you'd also really want to avoid the jack here 00:05:332 (5332|0,5499|0) - .
- EZ : only have a few notes and didn't map for all the drum.
- NM : Can just go mapping all the drum with one note.
- HD : Map all the drum like NM but emphasize more the kick sound by adding 2 notes.

00:30:999 (30999|0) - Uwahhh delete delete delete delete! What is this xD. Don't make me scare! haha. Keep your drum consistent, bass = 1 notes and also to emphasize this : 00:31:165 (31165|2,31165|3) - .

00:31:832 (31832|3,31999|2,32165|1,32332|2,32499|3) - Hmm, is it ok to ask for an improvement in pattern? Since it feel that this part 00:31:832 (31832|3,31999|2,32332|2,32499|3) - is too right handed and unfitting for the song. For this part 00:31:999 - to 00:32:499 - , check out your EZ, I feel like it fit more the song making something 2 hands like this, it doesn't need to be the same, but something that at least vary between 2 hands.

[Kagii's 4K MX]

00:12:832 - The only part where that is only a LN instead of LN + normal note. I'm pretty sure I know why you didn't add that normal note, since the drum being too low, but the drum is still audible and consistent in the song, so please add a normal note to make your map consistent as well xD.

00:46:499 - Add another note for the drum with soft-whistle, I suppose you didn't add a hitsound because you were mapping for the piano which was good :D, but at 00:47:832 - you also match the drum when it come to play, so to keep it consistent, please add another note with soft-whistle.

00:48:832 - Add a note, the piano still consistent, and to avoid jacking with 00:48:999 (48999|2) - , move 00:48:999 (48999|2) - to the 4th column.

00:50:832 - , 00:50:999 - , 00:51:165 - Add a note for each, the instrument is still consistent and audible, you been matching the instrument so far so I don't see why there should be no note in a 1/1 part when the instrument is still fully clear. Also, if you might be following HD for not adding note there, HD is matching the drum, and there is only a hithat here 00:50:999 - which the creator is not mapping the hithat of the song.
Conclusion : add a note at 00:50:832 - , 00:50:999 - , 00:51:165 - .

00:51:665 - This part have 2 notes while this 00:51:832 - have 1 note. I'm not sure why 00:51:832 - should have less notes.
00:51:665 - and 00:51:832 - both have the same instrument, except 00:51:832 - have a drum with it, so it should be "louder" (more instrument in play). Also this 00:52:165 - should be having the same chord as 00:51:665 - .
So is your call if you want all of these point 1 note or 2 notes, please tell me about your change ^^.

00:52:665 (52665|3) - For this one, there nothing wrong, but it might get confusing for some player when is actually easy to play. It might only cause confusion on hearing not playing. The thing is those LN 00:52:832 (52832|2,52999|0,53165|2,53332|1) - are really clear with the instrument it match, but not this one 00:52:665 (52665|3) - , because of the triplet drum taking over the song in this part. Check out HD, I probably would suggest making a triplet at with soft-hitwhistle like HD.
Conclusion : Instead of making an LN, really suggest making a triplet stream with soft-hitwhistle.wav on each note.

01:01:165 (61165|3,61249|1,61332|0,61332|2) - I honestly think 3 hitnotes is too much, look at these 01:01:999 - 01:02:665 - , they are 3 notes as well due to the loud drum and crash. While here 01:03:165 - , I understand you probably put 3 notes for the end of an section, but the drum really go lower, everything go lower. Like a complete "shut down" feeling. No more crash or loud drum only hithat.
Conclusion : So I probably suggest only 2 notes for a different feeling instead of 3 notes.

01:14:165 - Delete one note, since there is no new drum sound here so it give different feeling to these note 01:14:332 (74332|2,74332|3,74499|0,74499|1) - that have drum.

01:14:499 - , 01:14:665 - , 01:14:832 - have 2 notes while here 01:14:999 - 1 note. I'm going to be honest, but I feel is kinda unconsistent and not really matching the instrument of the song.
My suggestion :
01:14:499 - and 01:14:832 - and 01:15:165 - 1 note
01:14:665 - and 01:14:999 - 2notes
Since the instrument here 01:14:499 (74499|0,74499|1,74582|2,74665|0,74665|3,74832|0,74832|2,74915|1,74999|2,75165|3,75165|0,75249|1) - is really consistent, each triple stream you hear, you hear the same instrument in play, and nearly the same volume. I doubt you were suddenly matching the vocal, because it would have made stuff even more unconsistent.

01:25:499 (85499|2,85499|1,85832|1,85832|3) - Hmm really not so sure about these 2 notes. If is for the drum, is it ok to ask to move 01:25:832 (85832|3) - to the 3rd column? So it won't be the same as 01:26:165 (86165|3,86165|1,86332|1,86332|3) - .

By the way, big mod doesn't mean the difficulty is bad, no no no, the difficulty is awesome :D! Is so easy to understand, which is why I am able to mods it easily and express myself easily x3.

[7K NM]

00:05:332 (5332|0,5499|5,5499|4,5665|0,5832|2,5832|1) - Ok there is really nothing wrong with this part, but check out my suggestion for your 4K NM on here and look here http://puu.sh/oAP90/635f3766e4.jpg, it have the highest bar while this part is just the beginning, and calm part xD.

00:37:999 - to 00:39:332 - I think you just made one whole beat 1 hands only (for people that use middle on right hand) which feel a bit too one sided, maybe try move some note for the left hands as well?

00:44:832 (44832|1,44832|2,45165|1) - Try avoid these on the same column to feel more the difference in drum x3.

00:58:332 (58332|5) - Add a soft-hitwhistle here just like you did on your other difficulty since the drum are consistent.

[Draftnell's 7K HD]

Just a really small suggestion
01:24:999 (84999|3,85082|4,85165|5) - How about making this to 765, to make it look symmetric with 01:24:665 (84665|0,84749|1,84832|2) - , since both are map for the same drum. And also, so this 01:24:665 (84665|0,84749|1,84832|2,84999|3,85082|4,85165|5) - doesn't look like a stair, and player might just go and make a stair pattern with their finger and get the wrong timing.

[Zevioz's 7K MX]

00:06:332 (6332|6,6332|1,6999|1,6999|6) - I think I actually mention it before, I'm not sure, but this is me being super nazi, but can you put the soft-hitwhsitle on the last column note instead of the 2nd one? Just in case for example a player miss all the note here : 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1,7165|1) - but didn't miss any here 00:06:332 (6332|6,6665|6,6999|6) - , they can still hear the consistent of the hitsound.

00:20:165 (20165|0,20332|2) - This might be from my misunderstand, but I'm not sure to understand your way of mapping here. I think those LN were meant for the piano, but if I'm not wrong, the piano here 00:20:499 - is really audible as well while is just a normal note. Personally if those LN were meant for piano I would have made something 4 LN consistent or look consistent, since the piano here 00:20:165 - to here 00:20:665 - is also consistent.

00:31:165 (31165|6,31165|4,31165|2) - Hmm is it possible to change column a bit? Since the bass you map on the last column isn't suppose be here 00:31:165 - , so basically if we follow your logic, there should be no note in the last column no?

00:53:165 (53165|1,53165|5) - Add another note to emphasize the crash, it should totally have more impact then this 00:53:165 (53165|5,53165|1) - and you been putting 3 notes for all your crash sound.

01:01:332 (61332|4,61332|3,61332|5,61582|2,61582|0,61582|1,61832|4,61832|3,61832|6) - I honestly think this is overchord and this 01:01:999 - is underchord, as mention above all your crash sound so far were 3 notes. So add another note here 01:01:999 - . 01:01:332 (61332|4,61332|5,61332|3,61582|0,61582|2,61582|1,61832|3,61832|4,61832|6) - While here you just hear normal drum sound and you suddendly made it 3 notes for a normal drum sound which seem a bit too much, mostly when it have more note then this 01:01:999 - .

01:24:332 (84332|2,84332|0) - One clap should be enough here, since all the drum for all difficulty and yours only use 1 hitsound, I don't see why this should be having 2 clap.

01:24:665 - Add another notes here, since your kick sound have 2 notes, example : 01:24:999 - and 01:25:665 - .

Small note :
At 01:15:332 - to 01:21:999 -
Before this going to rank, you sure that you want to suddenly map for the vocal with those LN? It feel a bit unconsistent, but is really your choice and your difficulty. Personally, I'd rather continue to be consistent so that player can feel the instrument in the song when playing all the way till the end instead of suddenly matching the vocal near the end. I believe you did that to make the difficulty of the last kiai harder, which is really not wrong, but I still need to point out and want to know your opinion about it. Is still not too late to change it, but when it go to rank, is too late to change mind. So is your call, I'm not going to force you x3, most important is to LIKE your own difficulty, DONT LET ME manipulate you xD.

By the way Baim, again I am really sorry for delaying your map for so long, school isn't an excuse anymore. You can ask me for another mods on another map, I don't know how to make up for it the delay ;w;...but you get a free ticket mod from me x3.

And please don't misunderstand for many check, I had fun checking them, really well mapped everyone, each difficulty is clean and all~

Every difficulty is really clean, easy to understand, really need to rank it asap :D
Topic Starter
Ibrahim

Julie wrote:



4TH AND LAST MOD ON THE MAP FOR SURE THIS TIME XD!! SORRY FOR DELAYING AND RECHECKING NON STOP XD
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613
3rd Check : p/5011553

[For the creator that is in charge of the hitsound]

_____________________________________________________________________________________________

4K HD

00:58:332 - You probably hear it yourself that the drum at 00:57:999 - to 00:59:165 - is pretty much consistent. I don't see why there shouldn't be any soft-hitwhistle when you are actually mapping for the drum.

_____________________________________________________________________________________________


4K MX (Please discuss with GDer to make sure he also want these change)

00:58:332 - and 00:58:665 - add a soft-hitwhistle.wav. The drum is still consistent. And the creator of the GD is matching the drum.

01:09:999 - This is probably my fault for telling you to add a hitwhistle (I think) for the drum to keep it consistent. but actually remove it since all the difficulty just follow one drum hitsound. Example here too 01:13:999 - , the bass is still here but there is no hitwhistle on any difficulty. So probably better if remove for consistent in your map.

01:20:665 - ^

01:24:749 (84749|2,85082|1) - Add soft-hitwshitle for these 2 notes, since the triplet stream are suppose to follow the drum.

_____________________________________________________________________________________________


4K NM

00:09:665 (9665|3) - Like I mention in 4K MX at 01:09:999 - . I'm not sure if it was in my mods to add a soft-hitwhistle to follow the drum, but if it was then I am really sorry, since this make it really unconsistent with the other difficulty. All your difficulty only have a finisher here. So please remove the soft-hitwhistle.

00:43:332 - You forgot your hitfinish.wav. All your difficulty have it.

_____________________________________________________________________________________________

7K NM / Draftnell's 7K HD / Zevioz's 7K MX

00:05:832 - Remove the soft-hitwhistle.wav, since you didn't add any on 4K and also you didn't add any here 00:05:499 - while it should be the same. Also the last reason is probably because for all your drum, you only add one hitsound each. This is just for consistent, there nothing bad in it xD.

_____________________________________________________________________________________________

7K EZ

00:21:999 - I'm pretty sure this is an accident, since there is no kick sound and the crash sound is really clear. So change it into a hitfinish.wav xD

01:25:665 - I'm pretty sure you follow the same drum as your NM, and all your other difficulty had a clap2, so I probably really suggest you continue the clap2 here instead XD.
_____________________________________________________________________________________________

7K EZ and 7K NM

01:07:999 - 01:08:665 - 01:09:332 - Add a soft-hitwhistle, since the drum is still consistent and you been mapping the drum only for these 2 difficulties. You probably didn't add it because the drum sound lower but they are still pretty audible.

[4K EZ]

00:59:999 - to 01:01:332 - How about make this part a bit more relax since you didn't map anything here 00:59:665 - and right now is on the same level as here 00:52:665 - to 00:57:999 - . Probably suggest deleting these 2 01:00:332 (60332|2,60999|0) - since they are low like this part you didn't map 00:59:665 - . So beginner can have a small 1/2 break with the relax part of the song :D!

[4K NM]

00:05:499 - and 00:05:832 - Make these the same amount of note, I suggest 1 note each.
Reason for same amount of note : Since both side have the same number of drum in play, and you are matching both of them, so I don't see why you would make one more loud then the other while it should be the same.
Reason for 1 note only : To make a spread with EZ and HD and you'd also really want to avoid the jack here 00:05:332 (5332|0,5499|0) - .
- EZ : only have a few notes and didn't map for all the drum.
- NM : Can just go mapping all the drum with one note.
- HD : Map all the drum like NM but emphasize more the kick sound by adding 2 notes.

00:30:999 (30999|0) - Uwahhh delete delete delete delete! What is this xD. Don't make me scare! haha. Keep your drum consistent, bass = 1 notes and also to emphasize this : 00:31:165 (31165|2,31165|3) - .

00:31:832 (31832|3,31999|2,32165|1,32332|2,32499|3) - Hmm, is it ok to ask for an improvement in pattern? Since it feel that this part 00:31:832 (31832|3,31999|2,32332|2,32499|3) - is too right handed and unfitting for the song. For this part 00:31:999 - to 00:32:499 - , check out your EZ, I feel like it fit more the song making something 2 hands like this, it doesn't need to be the same, but something that at least vary between 2 hands.

[Kagii's 4K MX]

00:12:832 - The only part where that is only a LN instead of LN + normal note. I'm pretty sure I know why you didn't add that normal note, since the drum being too low, but the drum is still audible and consistent in the song, so please add a normal note to make your map consistent as well xD.

00:46:499 - Add another note for the drum with soft-whistle, I suppose you didn't add a hitsound because you were mapping for the piano which was good :D, but at 00:47:832 - you also match the drum when it come to play, so to keep it consistent, please add another note with soft-whistle.

00:48:832 - Add a note, the piano still consistent, and to avoid jacking with 00:48:999 (48999|2) - , move 00:48:999 (48999|2) - to the 4th column.

00:50:832 - , 00:50:999 - , 00:51:165 - Add a note for each, the instrument is still consistent and audible, you been matching the instrument so far so I don't see why there should be no note in a 1/1 part when the instrument is still fully clear. Also, if you might be following HD for not adding note there, HD is matching the drum, and there is only a hithat here 00:50:999 - which the creator is not mapping the hithat of the song.
Conclusion : add a note at 00:50:832 - , 00:50:999 - , 00:51:165 - .

00:51:665 - This part have 2 notes while this 00:51:832 - have 1 note. I'm not sure why 00:51:832 - should have less notes.
00:51:665 - and 00:51:832 - both have the same instrument, except 00:51:832 - have a drum with it, so it should be "louder" (more instrument in play). Also this 00:52:165 - should be having the same chord as 00:51:665 - .
So is your call if you want all of these point 1 note or 2 notes, please tell me about your change ^^.

00:52:665 (52665|3) - For this one, there nothing wrong, but it might get confusing for some player when is actually easy to play. It might only cause confusion on hearing not playing. The thing is those LN 00:52:832 (52832|2,52999|0,53165|2,53332|1) - are really clear with the instrument it match, but not this one 00:52:665 (52665|3) - , because of the triplet drum taking over the song in this part. Check out HD, I probably would suggest making a triplet at with soft-hitwhistle like HD.
Conclusion : Instead of making an LN, really suggest making a triplet stream with soft-hitwhistle.wav on each note.

01:01:165 (61165|3,61249|1,61332|0,61332|2) - I honestly think 3 hitnotes is too much, look at these 01:01:999 - 01:02:665 - , they are 3 notes as well due to the loud drum and crash. While here 01:03:165 - , I understand you probably put 3 notes for the end of an section, but the drum really go lower, everything go lower. Like a complete "shut down" feeling. No more crash or loud drum only hithat.
Conclusion : So I probably suggest only 2 notes for a different feeling instead of 3 notes.

01:14:165 - Delete one note, since there is no new drum sound here so it give different feeling to these note 01:14:332 (74332|2,74332|3,74499|0,74499|1) - that have drum.

01:14:499 - , 01:14:665 - , 01:14:832 - have 2 notes while here 01:14:999 - 1 note. I'm going to be honest, but I feel is kinda unconsistent and not really matching the instrument of the song.
My suggestion :
01:14:499 - and 01:14:832 - and 01:15:165 - 1 note
01:14:665 - and 01:14:999 - 2notes
Since the instrument here 01:14:499 (74499|0,74499|1,74582|2,74665|0,74665|3,74832|0,74832|2,74915|1,74999|2,75165|3,75165|0,75249|1) - is really consistent, each triple stream you hear, you hear the same instrument in play, and nearly the same volume. I doubt you were suddenly matching the vocal, because it would have made stuff even more unconsistent.

01:25:499 (85499|2,85499|1,85832|1,85832|3) - Hmm really not so sure about these 2 notes. If is for the drum, is it ok to ask to move 01:25:832 (85832|3) - to the 3rd column? So it won't be the same as 01:26:165 (86165|3,86165|1,86332|1,86332|3) - .

By the way, big mod doesn't mean the difficulty is bad, no no no, the difficulty is awesome :D! Is so easy to understand, which is why I am able to mods it easily and express myself easily x3.

[7K NM]

00:05:332 (5332|0,5499|5,5499|4,5665|0,5832|2,5832|1) - Ok there is really nothing wrong with this part, but check out my suggestion for your 4K NM on here and look here http://puu.sh/oAP90/635f3766e4.jpg, it have the highest bar while this part is just the beginning, and calm part xD.

00:37:999 - to 00:39:332 - I think you just made one whole beat 1 hands only (for people that use middle on right hand) which feel a bit too one sided, maybe try move some note for the left hands as well?

00:44:832 (44832|1,44832|2,45165|1) - Try avoid these on the same column to feel more the difference in drum x3.

00:58:332 (58332|5) - Add a soft-hitwhistle here just like you did on your other difficulty since the drum are consistent.

[Draftnell's 7K HD]

Just a really small suggestion
01:24:999 (84999|3,85082|4,85165|5) - How about making this to 765, to make it look symmetric with 01:24:665 (84665|0,84749|1,84832|2) - , since both are map for the same drum. And also, so this 01:24:665 (84665|0,84749|1,84832|2,84999|3,85082|4,85165|5) - doesn't look like a stair, and player might just go and make a stair pattern with their finger and get the wrong timing.

[Zevioz's 7K MX]

00:06:332 (6332|6,6332|1,6999|1,6999|6) - I think I actually mention it before, I'm not sure, but this is me being super nazi, but can you put the soft-hitwhsitle on the last column note instead of the 2nd one? Just in case for example a player miss all the note here : 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1,7165|1) - but didn't miss any here 00:06:332 (6332|6,6665|6,6999|6) - , they can still hear the consistent of the hitsound.

00:20:165 (20165|0,20332|2) - This might be from my misunderstand, but I'm not sure to understand your way of mapping here. I think those LN were meant for the piano, but if I'm not wrong, the piano here 00:20:499 - is really audible as well while is just a normal note. Personally if those LN were meant for piano I would have made something 4 LN consistent or look consistent, since the piano here 00:20:165 - to here 00:20:665 - is also consistent.

00:31:165 (31165|6,31165|4,31165|2) - Hmm is it possible to change column a bit? Since the bass you map on the last column isn't suppose be here 00:31:165 - , so basically if we follow your logic, there should be no note in the last column no?

00:53:165 (53165|1,53165|5) - Add another note to emphasize the crash, it should totally have more impact then this 00:53:165 (53165|5,53165|1) - and you been putting 3 notes for all your crash sound.

01:01:332 (61332|4,61332|3,61332|5,61582|2,61582|0,61582|1,61832|4,61832|3,61832|6) - I honestly think this is overchord and this 01:01:999 - is underchord, as mention above all your crash sound so far were 3 notes. So add another note here 01:01:999 - . 01:01:332 (61332|4,61332|5,61332|3,61582|0,61582|2,61582|1,61832|3,61832|4,61832|6) - While here you just hear normal drum sound and you suddendly made it 3 notes for a normal drum sound which seem a bit too much, mostly when it have more note then this 01:01:999 - .

01:24:332 (84332|2,84332|0) - One clap should be enough here, since all the drum for all difficulty and yours only use 1 hitsound, I don't see why this should be having 2 clap.

01:24:665 - Add another notes here, since your kick sound have 2 notes, example : 01:24:999 - and 01:25:665 - .

Small note :
At 01:15:332 - to 01:21:999 -
Before this going to rank, you sure that you want to suddenly map for the vocal with those LN? It feel a bit unconsistent, but is really your choice and your difficulty. Personally, I'd rather continue to be consistent so that player can feel the instrument in the song when playing all the way till the end instead of suddenly matching the vocal near the end. I believe you did that to make the difficulty of the last kiai harder, which is really not wrong, but I still need to point out and want to know your opinion about it. Is still not too late to change it, but when it go to rank, is too late to change mind. So is your call, I'm not going to force you x3, most important is to LIKE your own difficulty, DONT LET ME manipulate you xD.

By the way Baim, again I am really sorry for delaying your map for so long, school isn't an excuse anymore. You can ask me for another mods on another map, I don't know how to make up for it the delay ;w;...but you get a free ticket mod from me x3.

And please don't misunderstand for many check, I had fun checking them, really well mapped everyone, each difficulty is clean and all~

Every difficulty is really clean, easy to understand, really need to rank it asap :D
AAAAAA JULIE THANKS >.< i'll update soon caiuse i'm busy now -_-
prepare exams 6th semester x'D
Zevioz-

Julie wrote:



4TH AND LAST MOD ON THE MAP FOR SURE THIS TIME XD!! SORRY FOR DELAYING AND RECHECKING NON STOP XD
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613
3rd Check : p/5011553



_____________________________________________________________________________________________


[Zevioz's 7K MX]

00:06:332 (6332|6,6332|1,6999|1,6999|6) - I think I actually mention it before, I'm not sure, but this is me being super nazi, but can you put the soft-hitwhsitle on the last column note instead of the 2nd one? Just in case for example a player miss all the note here : 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1,7165|1) - but didn't miss any here 00:06:332 (6332|6,6665|6,6999|6) - , they can still hear the consistent of the hitsound. i will add this

00:20:165 (20165|0,20332|2) - This might be from my misunderstand, but I'm not sure to understand your way of mapping here. I think those LN were meant for the piano, but if I'm not wrong, the piano here 00:20:499 - is really audible as well while is just a normal note. Personally if those LN were meant for piano I would have made something 4 LN consistent or look consistent, since the piano here 00:20:165 - to here 00:20:665 - is also consistent. i change a little pattern xD , accepted

00:31:165 (31165|6,31165|4,31165|2) - Hmm is it possible to change column a bit? Since the bass you map on the last column isn't suppose be here 00:31:165 - , so basically if we follow your logic, there should be no note in the last column no? change xD, accept your opinion

00:53:165 (53165|1,53165|5) - Add another note to emphasize the crash, it should totally have more impact then this 00:53:165 (53165|5,53165|1) - and you been putting 3 notes for all your crash sound. added

01:01:332 (61332|4,61332|3,61332|5,61582|2,61582|0,61582|1,61832|4,61832|3,61832|6) - I honestly think this is overchord and this 01:01:999 - is underchord, as mention above all your crash sound so far were 3 notes. So add another note here 01:01:999 - . 01:01:332 (61332|4,61332|5,61332|3,61582|0,61582|2,61582|1,61832|3,61832|4,61832|6) - While here you just hear normal drum sound and you suddendly made it 3 notes for a normal drum sound which seem a bit too much, mostly when it have more note then this 01:01:999 - .
accepted

01:24:332 (84332|2,84332|0) - One clap should be enough here, since all the drum for all difficulty and yours only use 1 hitsound, I don't see why this should be having 2 clap. ok

01:24:665 - Add another notes here, since your kick sound have 2 notes, example : 01:24:999 - and 01:25:665 - . added

Small note :
At 01:15:332 - to 01:21:999 -
Before this going to rank, you sure that you want to suddenly map for the vocal with those LN? It feel a bit unconsistent, but is really your choice and your difficulty. Personally, I'd rather continue to be consistent so that player can feel the instrument in the song when playing all the way till the end instead of suddenly matching the vocal near the end. I believe you did that to make the difficulty of the last kiai harder, which is really not wrong, but I still need to point out and want to know your opinion about it. Is still not too late to change it, but when it go to rank, is too late to change mind. So is your call, I'm not going to force you x3, most important is to LIKE your own difficulty, DONT LET ME manipulate you xD.
vocal LN xD

By the way Baim, again I am really sorry for delaying your map for so long, school isn't an excuse anymore. You can ask me for another mods on another map, I don't know how to make up for it the delay ;w;...but you get a free ticket mod from me x3.

And please don't misunderstand for many check, I had fun checking them, really well mapped everyone, each difficulty is clean and all~

Every difficulty is really clean, easy to understand, really need to rank it asap :D
Thanks Julie for mod :D


UPDATE
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Zevioz's 7K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:708786
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


[HitObjects]
36,192,666,5,0,0:0:0:45:soft-hitfinish.wav
182,192,666,128,0,1999:0:0:0:0:
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kagiii

Julie wrote:



[box=4TH AND LAST MOD ON THE MAP FOR SURE THIS TIME XD!! SORRY FOR DELAYING AND RECHECKING NON STOP XD]
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613
3rd Check : p/5011553

[Kagii's 4K MX]

00:12:832 - The only part where that is only a LN instead of LN + normal note. I'm pretty sure I know why you didn't add that normal note, since the drum being too low, but the drum is still audible and consistent in the song, so please add a normal note to make your map consistent as well xD.

00:46:499 - Add another note for the drum with soft-whistle, I suppose you didn't add a hitsound because you were mapping for the piano which was good :D, but at 00:47:832 - you also match the drum when it come to play, so to keep it consistent, please add another note with soft-whistle.

00:48:832 - Add a note, the piano still consistent, and to avoid jacking with 00:48:999 (48999|2) - , move 00:48:999 (48999|2) - to the 4th column.

00:50:832 - , 00:50:999 - , 00:51:165 - Add a note for each, the instrument is still consistent and audible, you been matching the instrument so far so I don't see why there should be no note in a 1/1 part when the instrument is still fully clear. Also, if you might be following HD for not adding note there, HD is matching the drum, and there is only a hithat here 00:50:999 - which the creator is not mapping the hithat of the song.
Conclusion : add a note at 00:50:832 - , 00:50:999 - , 00:51:165 - .

00:51:665 - This part have 2 notes while this 00:51:832 - have 1 note. I'm not sure why 00:51:832 - should have less notes.
00:51:665 - and 00:51:832 - both have the same instrument, except 00:51:832 - have a drum with it, so it should be "louder" (more instrument in play). Also this 00:52:165 - should be having the same chord as 00:51:665 - .
So is your call if you want all of these point 1 note or 2 notes, please tell me about your change ^^. i think i will change it into 2 note

00:52:665 (52665|3) - For this one, there nothing wrong, but it might get confusing for some player when is actually easy to play. It might only cause confusion on hearing not playing. The thing is those LN 00:52:832 (52832|2,52999|0,53165|2,53332|1) - are really clear with the instrument it match, but not this one 00:52:665 (52665|3) - , because of the triplet drum taking over the song in this part. Check out HD, I probably would suggest making a triplet at with soft-hitwhistle like HD.
Conclusion : Instead of making an LN, really suggest making a triplet stream with soft-hitwhistle.wav on each note.

01:01:165 (61165|3,61249|1,61332|0,61332|2) - I honestly think 3 hitnotes is too much, look at these 01:01:999 - 01:02:665 - , they are 3 notes as well due to the loud drum and crash. While here 01:03:165 - , I understand you probably put 3 notes for the end of an section, but the drum really go lower, everything go lower. Like a complete "shut down" feeling. No more crash or loud drum only hithat.
Conclusion : So I probably suggest only 2 notes for a different feeling instead of 3 notes.

01:14:165 - Delete one note, since there is no new drum sound here so it give different feeling to these note 01:14:332 (74332|2,74332|3,74499|0,74499|1) - that have drum.

01:14:499 - , 01:14:665 - , 01:14:832 - have 2 notes while here 01:14:999 - 1 note. I'm going to be honest, but I feel is kinda unconsistent and not really matching the instrument of the song.
My suggestion :
01:14:499 - and 01:14:832 - and 01:15:165 - 1 note
01:14:665 - and 01:14:999 - 2notes
Since the instrument here 01:14:499 (74499|0,74499|1,74582|2,74665|0,74665|3,74832|0,74832|2,74915|1,74999|2,75165|3,75165|0,75249|1) - is really consistent, each triple stream you hear, you hear the same instrument in play, and nearly the same volume. I doubt you were suddenly matching the vocal, because it would have made stuff even more unconsistent.

01:25:499 (85499|2,85499|1,85832|1,85832|3) - Hmm really not so sure about these 2 notes. If is for the drum, is it ok to ask to move 01:25:832 (85832|3) - to the 3rd column? So it won't be the same as 01:26:165 (86165|3,86165|1,86332|1,86332|3) - .

By the way, big mod doesn't mean the difficulty is bad, no no no, the difficulty is awesome :D! Is so easy to understand, which is why I am able to mods it easily and express myself easily x3. thx for all julie >w<)b
all accepted , thx Julie >w<)bbb
Topic Starter
Ibrahim

Zevioz- wrote:

Julie wrote:



4TH AND LAST MOD ON THE MAP FOR SURE THIS TIME XD!! SORRY FOR DELAYING AND RECHECKING NON STOP XD
[Our previous mods]

1st Check : p/4917180
2nd Check : p/4928613
3rd Check : p/5011553



_____________________________________________________________________________________________


[Zevioz's 7K MX]

00:06:332 (6332|6,6332|1,6999|1,6999|6) - I think I actually mention it before, I'm not sure, but this is me being super nazi, but can you put the soft-hitwhsitle on the last column note instead of the 2nd one? Just in case for example a player miss all the note here : 00:06:165 (6165|1,6332|1,6499|1,6665|1,6832|1,6999|1,7165|1) - but didn't miss any here 00:06:332 (6332|6,6665|6,6999|6) - , they can still hear the consistent of the hitsound. i will add this

00:20:165 (20165|0,20332|2) - This might be from my misunderstand, but I'm not sure to understand your way of mapping here. I think those LN were meant for the piano, but if I'm not wrong, the piano here 00:20:499 - is really audible as well while is just a normal note. Personally if those LN were meant for piano I would have made something 4 LN consistent or look consistent, since the piano here 00:20:165 - to here 00:20:665 - is also consistent. i change a little pattern xD , accepted

00:31:165 (31165|6,31165|4,31165|2) - Hmm is it possible to change column a bit? Since the bass you map on the last column isn't suppose be here 00:31:165 - , so basically if we follow your logic, there should be no note in the last column no? change xD, accept your opinion

00:53:165 (53165|1,53165|5) - Add another note to emphasize the crash, it should totally have more impact then this 00:53:165 (53165|5,53165|1) - and you been putting 3 notes for all your crash sound. added

01:01:332 (61332|4,61332|3,61332|5,61582|2,61582|0,61582|1,61832|4,61832|3,61832|6) - I honestly think this is overchord and this 01:01:999 - is underchord, as mention above all your crash sound so far were 3 notes. So add another note here 01:01:999 - . 01:01:332 (61332|4,61332|5,61332|3,61582|0,61582|2,61582|1,61832|3,61832|4,61832|6) - While here you just hear normal drum sound and you suddendly made it 3 notes for a normal drum sound which seem a bit too much, mostly when it have more note then this 01:01:999 - .
accepted

01:24:332 (84332|2,84332|0) - One clap should be enough here, since all the drum for all difficulty and yours only use 1 hitsound, I don't see why this should be having 2 clap. ok

01:24:665 - Add another notes here, since your kick sound have 2 notes, example : 01:24:999 - and 01:25:665 - . added

Small note :
At 01:15:332 - to 01:21:999 -
Before this going to rank, you sure that you want to suddenly map for the vocal with those LN? It feel a bit unconsistent, but is really your choice and your difficulty. Personally, I'd rather continue to be consistent so that player can feel the instrument in the song when playing all the way till the end instead of suddenly matching the vocal near the end. I believe you did that to make the difficulty of the last kiai harder, which is really not wrong, but I still need to point out and want to know your opinion about it. Is still not too late to change it, but when it go to rank, is too late to change mind. So is your call, I'm not going to force you x3, most important is to LIKE your own difficulty, DONT LET ME manipulate you xD.
vocal LN xD

By the way Baim, again I am really sorry for delaying your map for so long, school isn't an excuse anymore. You can ask me for another mods on another map, I don't know how to make up for it the delay ;w;...but you get a free ticket mod from me x3.

And please don't misunderstand for many check, I had fun checking them, really well mapped everyone, each difficulty is clean and all~

Every difficulty is really clean, easy to understand, really need to rank it asap :D
Thanks Julie for mod :D


UPDATE
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Zevioz's 7K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:708786
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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ALL DIFF UPDATE xD!!

*7K HD Draftnell i handle it xD
kagiii
UPDATE
osu file format v14

[General]
AudioFilename: Kaito.mp3
AudioLeadIn: 0
PreviewTime: 63665
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.599999

[Metadata]
Title:Ai no Scenario
TitleUnicode:アイのシナリオ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:[Baim]
Version:Kagii's 4K MX
Source:まじっく快斗1412
Tags:Opening Anime Magic Kaito Draftnell Zevioz- ExKagii-
BeatmapID:711736
BeatmapSetID:310656

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BAMS.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
666,333.333333333333,4,2,0,30,1,0
64665,-100,4,2,0,30,0,1
88665,-100,4,2,0,30,0,0


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Topic Starter
Ibrahim
ALL DIFF UPDATE xD !!!
Kawawa
Hello. [Baim]
Long time no see-!
I done all the re-check with update information.
and confirmed that there is no problem. :D
Kawawa


Bubble!
Topic Starter
Ibrahim

Kawawa wrote:



Bubble!


HOUUUU xD THANKS
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