forum

DystopiaGround - AugoEidEs [CatchTheBeat]

posted
Total Posts
233
show more
BoberOfDarkness

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Sey

BoberOfDarkness wrote:

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Good point there. Thanks for your input.
Tell me please: When does quality mean = 'unenjoyable to play' ?

If you guys still think this lacks of quality and koli does not want to change it the way you people suggest, make your mod suggestions more detailed. Give screenshots, explain your reasons better. And if koli simply cannot agree because she prefers her own style, you probably need to accept that as long as it is not any drastic change that is 'needed' to qualify the map. Currently this whole topic is about that one person personally finding the quality of this map before the disqualify better, then next person claims the map is better with the suggestions after the disqualify. I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.

In case any modders feel offended now, don't be. I appreciate you try to help to improve this set, but maybe the mapper wanted to achieve something else with this mapset than you do. I want to discuss this through to hopefully come to a solution for everyone or at least to make people realize that perspectives of mappers and modders can vary a lot.
Topic Starter
koliron

Sey wrote:

BoberOfDarkness wrote:

lol
Good point there. Thanks for your input.
Tell me please: When does quality mean = 'unenjoyable to play' ?

If you guys still think this lacks of quality and koli does not want to change it the way you people suggest, make your mod suggestions more detailed. Give screenshots, explain your reasons better. And if koli simply cannot agree because she prefers her own style, you probably need to accept that as long as it is not any drastic change that is 'needed' to qualify the map. Currently this whole topic is about that one person personally finding the quality of this map before the disqualify better, then next person claims the map is better with the suggestions after the disqualify. I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.

In case any modders feel offended now, don't be. I appreciate you try to help to improve this set, but maybe the mapper wanted to achieve something else with this mapset than you do. I want to discuss this through to hopefully come to a solution for everyone or at least to make people realize that perspectives of mappers and modders can vary a lot.
Thank you for your help here, already bober ascendance and equim given all of their suggestions and (at least i guess) are fine with the current version :3

And @BoberOfDarkness please don't spam with "lol" if your want to make more posts at least say something :|
Setomi

Sey wrote:

I adhere to my opinion that this whole topic is about personal preferences now, not about drastic and actually meaningful changes. I guarantee that this beatmap will never reach a point where it fully satisfies everyone.
I agree with this, my mod was not only on things that needed to be changed, some were just personal opinions I'd like to see for my own enjoyment of the map. This current version is fine and should be considered checked by some with authority :!:
Riari
Chatlogs and stuff.

Log
17:08 koliron: ash sorry for that i was doing a check ;__;
17:08 koliron: f oyu dont want its ifne
17:08 koliron: if you*
17:08 Riari: ill have a look at it now
17:08 koliron: o
17:08 koliron: aaa
17:09 koliron: ok im here
17:09 *koliron is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
17:11 Riari: ok
17:11 *Riari is editing [https://osu.ppy.sh/b/906421 DystopiaGround - AugoEidEs [Freezing]]
17:12 Riari: 00:35:480 (8) - Movement into this feels extremely weak, it may have to hyper into 00:35:769 (1) - but the movement into 00:35:480 (8) - itself is weaker than 00:35:045 (4,5) - even though it is a stronger sound.
17:13 Riari: Maybe something like [https://osu.ppy.sh/ss/4791740 this?]
17:13 koliron: oh
17:18 Riari: stupid internet
17:19 koliron: ayy
17:19 koliron: XD
17:21 Riari: 00:43:885 (1) - Bit nazi here, but this sounds better as a circle 1/2, a pattern like [https://osu.ppy.sh/ss/4791797 this] seems to fit better to me, the increased gap differentiates between the change I suggesed and 00:44:320 (3) - whilst still flowing nicely.
17:23 koliron: mmh
17:24 koliron: i think the difference of those sounds is not much noticeable
17:24 koliron: i preefer keep the current pattern owo
17:24 Riari: okay
17:25 Riari: 00:48:523 (1) - I don't think this is strong enough to hyper into. I would split this up with a circle on 00:48:523 - and have that hyper into a slider on the downbeat. It is much stronger there and I feel it would fit better.
17:27 koliron: mh
17:27 koliron: i will reduce the distance
17:28 koliron: yeah without antiflow feels better :3
17:28 Riari: Maybe do something similar to [https://osu.ppy.sh/ss/4791844 this?]
17:29 koliron: 00:48:523 - this sound is very diffent, i prefer keep the dash to this because maybe 00:48:668 - is stronger but 00:48:813 - is even more, in that way the pattern would be an unnecessary spam of hyper :/
17:30 koliron: but yeah i reduced the distance, now feels better
17:30 Riari: 00:48:813 - is a continuation of 00:48:668 - so surely having a slider there would make more sense
17:30 Riari: The way you put it, the same can be said for 00:49:248 (4) -
17:31 koliron: mh true
17:31 koliron: changed
17:33 Riari: 00:53:595 (5,6,7,8) - these feel different to 00:53:306 (1,2,3,4) - and sound like they would play well in sets of twos, something like [https://osu.ppy.sh/ss/4791870 this] would show that rather than the simple stream you have going here
17:34 Riari: 00:53:885 (1,2,3,4) - It is also the same here, you have split 00:53:885 (1,2,3,4) - into sets of two even though it is similar to 00:53:885 (1,2,3,4) -
17:35 koliron: mmh is different imo 00:53:885 - has a really strong drum, thats why i added hyper
17:35 koliron: but 00:53:595 - is not noticeable if you dont listen it in 25%
17:35 Riari: You hypered into that, it is fine
17:35 Riari: I think it is quite noticable
17:35 Riari: oh I didn't meant o hyper into 00:53:595 -
17:36 Riari: Just a simple side to side movement would be fine
17:36 Riari: the only hyper near there should be between 00:53:813 (8,1) -
17:36 koliron: if i add a different movement maybe the pattern would be a bit hard XD i prefer keep it, just in case :3 and as i said to me is not enough noticeable
17:37 Riari: but then surely 00:54:175 (5,6,7,8) - shouldn't be any different to 00:53:885 (1,2,3,4) -
17:37 Riari: The change between 00:53:306 (1,2,3,4) - and 00:53:595 (5,6,7,8) - is far more notiacble than the one you have clearly mapped on the next set
17:38 koliron: riari, vary with that is not bad XD the idea is keep a rhythm but i dont like make repetitive patterns
17:38 koliron: i usually add hypers when i can, but not in all
17:38 Riari: Doesn't have to be the same, what i gave was only a suggestion.
17:38 koliron: because, basically htis song has a looot of oportunities to add hyper
17:39 Riari: 00:53:523 (4,5,6,7,8) - does not have to be hypered into, however some different movement would be better
17:39 koliron: so i tried to vary with that
17:39 koliron: yeah i know, just im explaining it :3
17:39 koliron: mh
17:39 koliron: lemme see if i can do another movement ther
17:40 Riari: Even something simple like [https://osu.ppy.sh/ss/4791927 this] would be better
17:41 koliron: http://osu.ppy.sh/ss/4791942
17:42 koliron: now there is more curve since 5
17:42 koliron: xD
17:42 Riari: [https://osu.ppy.sh/ss/4791950 ?]
17:42 Riari: offers a clear disctinction between the two
17:43 koliron: hum, personally i dont like that pattern
17:43 koliron: imo now is better
17:43 Riari: doesn't have to be as steep
17:43 koliron: that movement in 207 bpm 1/4 is a bit hard XD
17:43 koliron: would be a stop dash
17:44 Riari: and 207bpm chain hypers arent?
17:44 Riari: you can change it, but the placement of 5 behind 4 clearly differentiates between the two parts
17:44 Riari: whilst yours doesn't really show anything
17:44 koliron: uhh
17:44 koliron: lemme try
17:45 koliron: i need play this
17:46 koliron: ok ._.
17:46 koliron: http://osu.ppy.sh/ss/4791969
17:46 koliron: feels so weird
17:46 koliron: but ok if oyu really really want i can keep it
17:46 Riari: 00:53:595 (5,6,7,8) - doesn't have to be as flat
17:46 koliron: uh
17:47 Riari: its just the movement between 00:53:523 (4,5) - that sets the tone of the pattern
17:47 Riari: you could make it into a '3' shape
17:48 koliron: no sorry, dont feels better
17:48 koliron: i prefer the previous stream
17:48 koliron: :/
17:49 koliron: i can ask the bn about htis if you want
17:49 Riari: mkay
17:49 koliron: :3
17:51 Riari: 02:12:291 (4,5) - This might be because I have sound in one year, but this is totally unjustified
17:52 Riari: This is the weakest sound in the whole section and you have a half screen hyper that totally breaks the tone of the section
17:52 koliron: do you mean
17:52 Riari: 02:13:016 (2,1) - should be the only hyper here, 02:13:016 (2,1) - should be a heavy dash in favor of accenuating the heaviness of 02:13:306 (1) -
17:52 koliron: 5?
17:53 Riari: yeah
17:53 Riari: the hyper between 02:12:291 (4,5) - seems completely unjustified
17:53 Riari: I hear nothing worth hypering
17:53 koliron: there is a strong drum XD but i will change the hyper to 02:12:581 (1) -
17:53 koliron: done
17:53 Riari: I only have sound in my left ear so that might be it
17:54 koliron: ah yeah probably
17:54 Riari: hypering to 02:12:581 (1) - is bad because it is soft
17:55 koliron: yeah but imo the voice is enough strong there
17:55 koliron: also to highlight the new stanza
17:56 Riari: but you haven't been working with the vocals
17:56 Riari: you've had focus compeltely in the instrumental
17:56 Riari: parts such as 02:13:306 (1) - are merely coincidental to hyper on strong vocals
17:56 koliron: no i followed both o.o
17:56 Riari: feels very instrumental focused
17:56 koliron: the thing is
17:57 koliron: usually the vocal is strong when intrumen is too
17:57 koliron: but sometimes only is the instrument and other only the voice
17:57 Riari: and your main focus throughout the song is on the sintrumental
17:57 koliron: also, the instrument is not so noticeable in 02:13:306 -
17:57 koliron: hahaha
17:57 Riari: the majority of your hypers on vocals have been because its been a high instrumental part too
17:57 Riari: I think it is noticable
17:58 koliron: mmh, but still i prefer follow the vocal, too
17:58 koliron: feels weird without hypere
17:58 koliron: hypere
17:58 Riari: okay
17:59 koliron: :3
17:59 Riari: 02:52:436 (9,10) - seperate 02:52:436 (9,10) - from the rest of the stream? Facing it out to the left would add focus to 02:52:581 (1) -
17:59 koliron: mh
17:59 koliron: yeah good idea
18:01 koliron: doneee
18:03 Riari: 03:53:885 (1) - Split this up? 03:53:740 (5) - feels like it should be a 1/2 and another 1/2 after it would sound much better
18:04 Riari: [https://osu.ppy.sh/ss/4792103 this] looks and plays quite well
18:05 koliron: yeah in the first version had a note in 1/2 but a lot of people suggested me to remove it, because that note is so different to the rest, is like a soft note and the rest are normal/drum
18:05 koliron: the only soft notes which i added are in
18:05 koliron: 05:12:436 - this section
18:05 koliron: and when the voice is so calm, like 03:26:929 -
18:05 Riari: feels pretty big to miss out
18:06 koliron: |o
18:06 Riari: I think it plays well by feeding into the stream
18:07 koliron: maybe i can curve it, then the seed in 03:54:030 - can notice that sound bette
18:07 koliron: done
18:12 Riari: 06:14:175 (1,2) - swapping to vocals here feels very off, i think keeping 06:13:740 (3,4,5,6) - going would be much better here
18:13 koliron: i will finish the first slider in 06:14:175 (1) - and add a note in 1/4
18:13 koliron: but in the second imo the vocal is much more noticeable
18:14 Riari: Same can be said in this section at 04:08:088 (2,3,1) -
18:14 Riari: you could easily map the solo
18:15 Riari: its more prominent
18:15 koliron: mmh
18:15 Riari: but you choose not to do that until later
18:15 koliron: but that would be an obvious inconsistency in the rhythm
18:16 Riari: hm?
18:16 koliron: sometimes this song
18:16 Riari: You have 04:24:175 (1) - as a form of intermission
18:16 koliron: has weird inconsistencied
18:16 Riari: However 06:14:175 (1,2) - is very sudden
18:16 koliron: so i tried to follow as i can to be consistent, to not break the hrythm
18:16 koliron: oh
18:17 koliron: now is
18:17 koliron: http://osu.ppy.sh/ss/4792191
18:17 koliron: i think feels better
18:17 koliron: aaaa
18:17 Riari: yeah thats fine
18:17 koliron: :D
18:18 Riari: thats about it I guess
18:18 koliron: aaa
18:19 koliron: i want to ask you something
18:19 koliron: probably you saw why i asked the dq
18:19 Riari: hmm?
18:19 koliron: was becaouse those vertical sldiers
18:19 koliron: i changed a lot
18:19 Riari: I didn't check that
18:19 koliron: do you think now are fine?
18:19 Riari: however I think your DQ request was stupid
18:19 koliron: lol
18:20 Riari: and your reversion of mods was stupid
18:20 Riari: you were not forced to do any of it
18:20 koliron: mh
18:20 Riari: so why do it to appease some people
18:20 koliron: not really but
18:20 koliron: usually people want to make drama
18:20 koliron: and i hate the drama
18:20 Riari: anways
18:20 Riari: ill post logs
18:20 koliron: so i prefered just dq it before more
18:20 koliron: XD
18:20 koliron: yeah
18:21 koliron: thank you :D
18:21 koliron: i hope this time people will like it
Equim

BoberOfDarkness wrote:

Sey wrote:

Also 'enjoyable to play' = requirement for actual quality
lol
Bober pls don't behave in a way people might be disgusted with.

What Ascendance and Sey mean here: Being enjoyable to play is a necessary, but not sufficient condition for quality.

koliron wrote:

Thank you for your help here, already bober ascendance and equim given all of their suggestions and (at least i guess) are fine with the current version :3
Good to know that. I've done everything I could do to help. Whether I am fine with it or not doesn't matter much now; it's just personal views and suggestions. It's your own map. What I don't want to see the most is that someone is, in a way, "forced" to fix something he doesn't want.
-Sh1n1-
Why this map is not qualified yet!?
Sey
We fixed some pixel jumps.

#1
Topic Starter
koliron
Thank you!
Des9
this beatmap..

TOO GOOD :)
Des9
it must be approved :3
autofanboy
RecHeCk

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Great!

[ Freezing]

  • Gameplay
  1. 03:00:262 (3,1) - Would the distance here be too far? I suggest moving (1) to x:272
  2. 06:28:958 (1,2,3,4) - This part sounds so weird because (4) is not matching the audio properly in my opinion, in addition this also make it harder than the later parts such as 06:31:277 (1,2,3) - and 06:33:595 (1,2,3) - without that many timed jumps. What about changing to something like this: * screenshot?

Basically great, call me after the fixes.
Good luck!

AFB
JBHyperion
I have plenty of time to check this today, so call me once afb rechecks and you've got this moved to Pending.
Topic Starter
koliron
All fixed, thank you! updated ^^
autofanboy
ooh this is happening

Bubble #2
Topic Starter
koliron

alienflybot wrote:

ooh this is happening
!! \:D/
JBHyperion
soon (tm)
Topic Starter
koliron

JBHyperion wrote:

soon (tm)
aaaa
ursa
Good Luck :)
-rage
hype hype
gogogo koliron
JBHyperion
Get fired up
Ascendance
How many days should go by before I start more drama?
Yuii-
You just did.

And it's day 0.
Ascendance

Yuii- wrote:

You just did.

And it's day 0.
something something irrelevant diff name what is freezing anyways its not even remotely similar to lyrics /runs
Topic Starter
koliron

Ascendance wrote:

Yuii- wrote:

You just did.

And it's day 0.
something something irrelevant diff name what is freezing anyways its not even remotely similar to lyrics /runs
Hahahah is in the lyrcis xD
Ascendance
Yuii-
She said lyrcis anyway.

You know what that means, right?!

Anyway, she took the "Freezing" from... ummm... OH HEY! LOOK AT THE DESCRIPTION. THE WORD FREEZING IS THERE! OH OOOOH!
Kagari
stop the drama pls xP

anyway koli, you need to update the description... just saying (kd pls lol jk dont ban me)

and congratz on requalify
Topic Starter
koliron

Kagari wrote:

stop the drama pls xP

anyway koli, you need to update the description... just saying (kd pls lol jk dont ban me)

and congratz on requalify
Ayy i forgot the description, doneee
-Sh1n1-
Yay Gratz koli :3
Haarashi
what did I expect from a dofus player? 8)
fSplit
next easy pp map :/
He Ang CTB
*slowly fades away from top 50 QnQ*
Topic Starter
koliron

He Ang Erika wrote:

*slowly fades away from top 50 QnQ*
*same here from top 100*
Haarashi
If this... thing gets ranked I don't see why so many awesome CLSW maps (5min+ maps) remain unranked. Because that crap being ranked basically means every 5min+ maps can now be ranked. 780pp nomod... what a joke. If only it was hard to fc. 10hours after being ranked half top 50 already fc'd.
But at least you did something good Koliron: thanks to you PP officially means nothing now. (even if it didn't mean a lot before that...)
autofanboy

Haarashi wrote:

If this... thing gets ranked I don't see why so many awesome CLSW maps (5min+ maps) remain unranked. Because that crap being ranked basically means every 5min+ maps can now be ranked. 780pp nomod... what a joke. If only it was hard to fc. 10hours after being ranked half top 50 already fc'd.
But at least you did something good Koliron: thanks to you PP officially means nothing now. (even if it didn't mean a lot before that...)
cant really blame anything because the map offers a lot of pp
you know the star system right now is really crappy
Ascendance
wew lad

if this... thing gets ranked I don't see why so many awesome mbomb maps (1 minute maps) remain unranked. Because that crap being ranked basically means every shitmap can be ranked. 34pp nomod... what a joke. If only it was hard to fc. 10 hours after being ranked half of the votes are 1.
But at least you did something good Haarashi: thanks to you I have a new shitpost on pp maps (even though I had a lot before that...)




on a serious note: it's players like this that constantly complain about how <insert map here> isn't ranked, but I see nothing they're doing to help those maps reach approval. This is why we have the absolute lowest ranked maps per month. Please contribute to the community rather than put mappers down for how they decide to map. Thanks
ZiRoX

Haarashi wrote:

Because that crap being ranked basically means every 5min+ maps can now be ranked.
This map is pretty decent. I still disagree with some stuff, but ir's decent. There's some of that unranked stuff that isn't good enough to become ranked, so nope, not every 5+ map is rankable now.

Haarashi wrote:

780pp nomod... what a joke. If only it was hard to fc
Since you're so worried about pp, you should be aware pp development is in Tom94's hands. Koliron, CLSW or any mapper out there isn't to blame if the system isn't gauging difficulty right and overrating maps like this. The only thing we can do is wait until Tom94 gets some free time from his uni stuff and provides a update to the star rating algorithm. It is pretty known that the issue is the SR system overrating high snaps (1/4 and above) hyperdashes

Haaraahi wrote:

10hours after being ranked half top 50 already fc'd. But at least you did something good Koliron: thanks to you PP officially means nothing now. (even if it didn't mean a lot before that...)
So, once they all fc it their ranks will stay the same. Absolute pp means nothing.

-----

So, basically, you're only complaining on a ranked mapset about things that aren't even the mapper's fault. You didn't offer any feedback while this map was in pending/qualified (either because you don't mod, you didn't care before, whatever your lame excuse is). Given this, you aren't being useful and we don't need that in this community.
Haarashi
Map is shitty and so is pp system, I don't need to be a moder or a mapper or whatever you want me to be. It's just my opinion. And ye community doesn't need me but who cares? I've never been playing this game for the "community". Accept the statement of the current game...
I've never been interesting in mapping/modding because of this specific reason: you can't do shit unless you're either known or popular, which isn't my case. Plus, I never wanted to help people like you.
Haarashi

Ascendance wrote:

wew lad

if this... thing gets ranked I don't see why so many awesome mbomb maps (1 minute maps) remain unranked. Because that crap being ranked basically means every shitmap can be ranked. 34pp nomod... what a joke. If only it was hard to fc. 10 hours after being ranked half of the votes are 1.
But at least you did something good Haarashi: thanks to you I have a new shitpost on pp maps (even though I had a lot before that...)




on a serious note: it's players like this that constantly complain about how <insert map here> isn't ranked, but I see nothing they're doing to help those maps reach approval. This is why we have the absolute lowest ranked maps per month. Please contribute to the community rather than put mappers down for how they decide to map. Thanks
First, this is the first time I post about a "pp map", I don't hang out in forum often. So keep your hate for yourself
(the fact you got 1880 combo on it pretty much means everything I pointed out about this map: shitty and easy)
I've never been complaining about map not being ranked. I was just pointing out the fact that if you rank this crap map you should probably map some other ones who actually are WAY better than this one. It's just a fact. I noticed we have a very few ctb for a long time now, but it never has been a problem to me as I play a lot of std converts. So ye, I've never been interested in mapping or anything, and it's not gonna change. I'll just keep playing the game
show more
Please sign in to reply.

New reply