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Chimame tai - Poppin Jump

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Topic Starter
__Hatsune_Miku

Kyle Y wrote:



Sorry for late

Normal
[]
00:40:400 (3) - curving more, um.... here is showing the ability for two mappers, really quite different. Mainly about slider curving. Please ask the other mapper how to draw it well. maybe he/she will tell you all about experience. ->Done
00:41:200 (4) - curving another side seems look better to me. Will this look better? ->Done
00:48:266 (1,1) - stacking them look better. ->Done
00:55:600 (2,4) - poor overlapping, please seperate them
01:08:800 - this is a pick up sound, at least you place a clickable item here
01:13:200 (2,3) - stacking them
01:15:200 (3,2) - poor overlapping ->Done
01:25:466 - map this sound with 1/3 slider? ->Done

This hard diff is nice, it really suits the song as it maps the feeling out.
Thank you !
Luel Roseline
모딩 자체를 한 지 오래되가지고 정확하지 않을 수 있습니다.
참고로 최첨단 형식으로 한 건 안비밀

[Normal]
00:32:000 (2,1) 움직임이 약간 부자연스럽네요.

안본 사이에 실력이 팍 올라갔네요.
Topic Starter
__Hatsune_Miku

S A V E R Y wrote:

모딩 자체를 한 지 오래되가지고 정확하지 않을 수 있습니다.
참고로 최첨단 형식으로 한 건 안비밀

[Normal]
00:32:000 (2,1) 움직임이 약간 부자연스럽네요. -> 이대로가 괜찬은거 같습니다!

안본 사이에 실력이 팍 올라갔네요.
ㅎㅎ 모딩감사합니다
Topic Starter
__Hatsune_Miku
No longer Sk'sHard & Collab-Normal On My Mapset (Removed)

I Don't Need Any GD Now
Ignore SF Mod







Need More Mod. Thank you
Xinying
Hi , from #modreq M4M

General

  1. BPM and Offset : ✓
  2. Aimod : ✓ , but check for normal.
  3. Kiai : ✓
  4. Metadata : ✓ , there 2 are ranked maps with different metadata , but I think the one you have now (no -tv size-) is correct. Source
  5. Hitsound : ✓ , good
  6. Video : -


Normal

  1. First thing I noticed , distance spacing should be strictly followed in Normal. Right now.
  2. Some ^ doesn't make sense , so I will list them. 00:07:600 (2) , 00:19:466 (1) , 00:24:000 (1) ..
  3. From the start of the song to 00:27:600 (1) , your rhythm is really weird. But from 00:27:600 (1) , it is really good , what happened?
  4. 00:22:800 (5) - If you're mapping to 1/3 , you missed an important beat at 00:22:666 .
  5. 00:26:000 (5) - Similarly , you missed an important beat at 00:25:866 and 00:26:666 .
  6. From here it's good.

Hard

  1. 00:14:400 (4) - Don't curve this too much , maybe something like this is good enough , and flows well too.
  2. 00:18:400 (2,3,4) - They are too close even though you're following DS , try something like this.
  3. 00:24:400 (1) - Shift this slider up a bit , it's touching 00:23:466 (3) slightly.
  4. 00:31:600 (2) - Why not just ctrl-c + ctrl-v 00:30:800 (1) , and ctrl-j + ctrl-h.
  5. 00:33:066 (4,5) - You didn't stack this , but you did for other similar rhythms. (00:07:600 (3,4) , 00:10:800 (3,4) , etc) Consider stacking for consistency.
  6. 01:14:400 (2) - Unnecessary NC.

Overall

  1. Besides fixing rhythm in Normal , this map is pretty good itself. Good luck to you!! :)
Pentori
NM time :)

[Normal]
00:06:666 (1,2,3) - Make the angle of 2 face towards 00:08:400 (4) and fix the overlap of 1,3
00:12:666 (4) - Should be the same slider as 00:12:000 (3) just rotated accordingly
00:18:400 (6,7,1) - Spacing. 7 should be closer to 1
00:22:800 (5) - Should start at 00:22:666
00:25:866 (5,6) - Extend these sliders by 1/3 beat and make them start 1/3 beat earlier
00:48:266 (1) - Should be same as 00:47:466 (2) just CTRL + H + J
01:25:866 (1) - Spinners need to be a NC

[Hard]
00:23:466 (3) - Move the top point of the slider down 1 in the grid so it isn't touching 00:24:400 (1)
00:28:400 (3) - This blanket needs work
00:31:600 (2) - Make this slider the same as 00:30:800 (1) just with CTRL + H + G
00:33:066 (4,5) - Stack
00:34:800 (3,4) - Blanket?
00:42:400 (2) - Make it the same as 00:41:866 (1) just rotate -90
00:46:266 (4,5) - Stack
00:46:800 (1) - The clap should be at the end of the slider not the start

[Overall]
Such a cool map! Really clean and neat I love it :D Great hitsounds too
Topic Starter
__Hatsune_Miku

Chocox wrote:

Hi , from #modreq M4M

General

  1. BPM and Offset : ✓
  2. Aimod : ✓ , but check for normal.
  3. Kiai : ✓
  4. Metadata : ✓ , there 2 are ranked maps with different metadata , but I think the one you have now (no -tv size-) is correct. Source
  5. Hitsound : ✓ , good
  6. Video : -


Normal

  1. First thing I noticed , distance spacing should be strictly followed in Normal. Right now.
  2. Some ^ doesn't make sense , so I will list them. 00:07:600 (2) , 00:19:466 (1) , 00:24:000 (1) .. -> Fixed
  3. From the start of the song to 00:27:600 (1) , your rhythm is really weird. But from 00:27:600 (1) , it is really good , what happened?
  4. 00:22:800 (5) - If you're mapping to 1/3 , you missed an important beat at 00:22:666 .-> Fixed
  5. 00:26:000 (5) - Similarly , you missed an important beat at 00:25:866 and 00:26:666 . -> Fixed
  6. From here it's good.

Hard

  1. 00:14:400 (4) - Don't curve this too much , maybe something like this is good enough , and flows well too.-> Fixed
  2. 00:18:400 (2,3,4) - They are too close even though you're following DS , try something like this.-> Fixed
  3. 00:24:400 (1) - Shift this slider up a bit , it's touching 00:23:466 (3) slightly. -> Move up bit
  4. 00:31:600 (2) - Why not just ctrl-c + ctrl-v 00:30:800 (1) , and ctrl-j + ctrl-h.-> Fixed
  5. 00:33:066 (4,5) - You didn't stack this , but you did for other similar rhythms. (00:07:600 (3,4) , 00:10:800 (3,4) , etc) Consider stacking for consistency.
  6. 01:14:400 (2) - Unnecessary NC. ].-> Fixed/*:m:1337]

Overall

  1. Besides fixing rhythm in Normal , this map is pretty good itself. Good luck to you!! :)
Thank you so much !!
Wishkey
Heya from my Q

Cool map, cute song :D

Normal

-00:02:400 (1) - would makes this a little less curvy doesn't look that good imo
-00:07:600 (2) - since its the only kickslider of this kind you have in the diff I'd just replace it with a normal slider instead
-00:40:400 (1) - you can maybe make some of these into 2 circles instead because it is the kiai so a bit harder would be normal
-01:15:600 (1,2) -
this rythm suits it a bit better

Hard

-AR7 might be better here only 2.5 stars and very readible map
-00:07:600 (3,4) - switch places, you want 4 to be clickable here
-00:09:866 (1,2) - same spacing for the double blanket here
-00:10:800 (3,4) - same as 00:07:600 (3,4)
-00:50:800 (3) - blanket can be improved here
-01:15:600 (1,2,3) - maybe this rythm instead because the trumpet you're following ends a note sooner
-01:23:200 (1,2) - Cntrl + g these so you got it downwards and upwards with the music


GL on ranked! :D
teko8
From my NM modding queue.

General Modding

Normal:

Check AiMod for distance snaps. Usually Normals have all their objects distance snapped (especially for combo).
00:05:600 (6) - NC here.
00:06:666 (1) - Remove NC here.
00:08:400 (4) - NC here.
00:18:400 (6) - NC here.
00:19:200 (7) - I would move this to 00:19:066 - .
00:19:466 (1) - Remove NC here.
00:21:066 (3) - NC here.
00:22:666 (5) - NC here.
00:24:000 (1) - Remove NC here.
00:24:400 (2) - NC here.
01:25:466 (1) - Apply Drum sampleset (hitsounding).
NC changes: Done to increase the # of combos in the map (for a Normal, you generally want more combos). These changes also take into account at what time in the song it would make the most sense. Though that's up to you to decide

Hard:

00:29:200 (4) - NC here.
00:30:800 (7) - Remove NC here.
00:33:200 (5) - Maybe NC here, not sure though.
00:46:266 (4) - This is the only beat that's not directly on top of a slider. Should move it so that it is.
01:14:400 (1) - Remove NC here.

Other Possible Changes

Normal:

00:39:600 (5) - NC here?

All difficulties:

Kiai Timing:
00:51:600 - Split the kiai here and start it again at 00:53:200 - .

Good luck on getting it ranked~ ;)
Topic Starter
__Hatsune_Miku

teko8 wrote:

From my NM modding queue.

General Modding

Normal:

Check AiMod for distance snaps. Usually Normals have all their objects distance snapped (especially for combo).
00:05:600 (6) - NC here.
00:06:666 (1) - Remove NC here.
00:08:400 (4) - NC here.
00:18:400 (6) - NC here.
00:19:200 (7) - I would move this to 00:19:066 - .->Fix
00:19:466 (1) - Remove NC here.
00:21:066 (3) - NC here.
00:22:666 (5) - NC here.
00:24:000 (1) - Remove NC here.
00:24:400 (2) - NC here.
01:25:466 (1) - Apply Drum sampleset (hitsounding).->Done
NC changes: Done to increase the # of combos in the map (for a Normal, you generally want more combos). These changes also take into account at what time in the song it would make the most sense. Though that's up to you to decide -> Some one say 'use 2beat down combo' so i ask him to how can i use NC

Hard:

00:29:200 (4) - NC here.
00:30:800 (7) - Remove NC here.
00:33:200 (5) - Maybe NC here, not sure though.
00:46:266 (4) - This is the only beat that's not directly on top of a slider. Should move it so that it is.->Move
01:14:400 (1) - Remove NC here.

Other Possible Changes

Normal:

00:39:600 (5) - NC here?

All difficulties:

Kiai Timing:
00:51:600 - Split the kiai here and start it again at 00:53:200 - .->Done

Good luck on getting it ranked~ ;)

Thank you so Much :D
Topic Starter
__Hatsune_Miku

Pentori wrote:

NM time :)

[Normal]
00:06:666 (1,2,3) - Make the angle of 2 face towards 00:08:400 (4) and fix the overlap of 1,3 ->Fix
00:12:666 (4) - Should be the same slider as 00:12:000 (3) just rotated accordingly
00:18:400 (6,7,1) - Spacing. 7 should be closer to 1
00:22:800 (5) - Should start at 00:22:666
00:25:866 (5,6) - Extend these sliders by 1/3 beat and make them start 1/3 beat earlier -> [b]is Good but ,More thoughts and i[ Fix/b]
00:48:266 (1) - Should be same as 00:47:466 (2) just CTRL + H + J
01:25:866 (1) - Spinners need to be a NC -> Done

[Hard]
00:23:466 (3) - Move the top point of the slider down 1 in the grid so it isn't touching 00:24:400 (1)->Fix
00:28:400 (3) - This blanket needs work->Fix
00:31:600 (2) - Make this slider the same as 00:30:800 (1) just with CTRL + H + G
00:33:066 (4,5) - Stack
00:34:800 (3,4) - Blanket?->Fix
00:42:400 (2) - Make it the same as 00:41:866 (1) just rotate -90
00:46:266 (4,5) - Stack
00:46:800 (1) - The clap should be at the end of the slider not the start->Done

[Overall]
Such a cool map! Really clean and neat I love it :D Great hitsounds too
Thank you so Much mod my map ~
Topic Starter
__Hatsune_Miku

Wishkey wrote:

Heya from my Q

Cool map, cute song :D

Normal

-00:02:400 (1) - would makes this a little less curvy doesn't look that good imo
-00:07:600 (2) - since its the only kickslider of this kind you have in the diff I'd just replace it with a normal slider instead
-00:40:400 (1) - you can maybe make some of these into 2 circles instead because it is the kiai so a bit harder would be normal
-01:15:600 (1,2) - >Fix
this rythm suits it a bit better

Hard

-AR7 might be better here only 2.5 stars and very readible map >Done
-00:07:600 (3,4) - switch places, you want 4 to be clickable here
-00:09:866 (1,2) - same spacing for the double blanket here >Fix
-00:10:800 (3,4) - same as 00:07:600 (3,4)
-00:50:800 (3) - blanket can be improved here >Fix
-01:15:600 (1,2,3) - maybe this rythm instead because the trumpet you're following ends a note sooner
-01:23:200 (1,2) - Cntrl + g these so you got it downwards and upwards with the music >Fix


GL on ranked! :D
Thank you so much :D
Topic Starter
__Hatsune_Miku
Update all 3/16 2016
TheLeviathan
From my modding queue

INSANE

00:08:400 (1, 2, 3) - i personaly don't like how 1st note too high distance gaped from to, i would recommend to make spacing like it is inbetween 2 and 3 , maybe move to X:129 Y:295
00:11:600 (1) - make this spacing equal
00:25:466 (4) - same here 00:28:266 (2, 3) - so here look, 2 is overlaping the slider, like on 00:29:066 (4) - does, but then 00:29:866 (2) - have spacing, so i would recommend change 00:29:066 (4) - to this

HARD

00:39:600 (3) - move to X:386 Y:267
00:46:266 (4) - it's the only time in the map where you overlap like this, consider stacking it with begin of the slider like all the other pattern of the map


NORMAL


00:21:066 (3) - and like on previous difficulty, on this one you have only this part when you stacked two notes, maybe just move it to overlap slader start point like

and that's it from me, good luck further
Topic Starter
__Hatsune_Miku

TheLeviathan wrote:

From my modding queue

HARD

00:39:600 (3) - move to X:386 Y:267->Fix
00:46:266 (4) - it's the only time in the map where you overlap like this, consider stacking it with begin of the slider like all the other pattern of the map


NORMAL


00:21:066 (3) - and like on previous difficulty, on this one you have only this part when you stacked two notes, maybe just move it to overlap slader start point like ->Fix

and that's it from me, good luck further
Sorry for delay,,, Thanks for mod :D
burstlimit2
INSANE diff:
First of all, ar7 looks unreadable. Think about ar8
Second, sliders are slower than the rhythm. Change overall slider velocity to 1.70
sorciere
ohello
Normal
  1. 00:09:866 (8) - The rhythm of the slider do capture the lyrics except one at 00:10:400 , which also has a strong beat on it. I feel like this works better (look at the rhythm, not the pattern!).
  2. 00:12:000 (3,4,5) - This rhythm is also super weird, like, there is a sudden change from lyrics to instrumentals to lyrics again (1&2 -> 3 -> 4) and I don't hear anything at the start of slider 5. I'd recommend you to follow the lyrics by shortening slider 3 till 00:12:266 and change slider 5 to a 1/1 slider from 00:13:600 to 00:14:000 .
  3. 00:21:066 (3) - Ehhh why is the spacing smaller now?
  4. 00:26:666 (6,7) - I don't think there's sound where the start of slider 7 is. Maybe just 1 slider for this entire part should feel better.
  5. 00:35:600 (3) - I hear a strong beat at 00:35:466 , perhaps have this slider start from there instead.
Hard
  1. 00:38:800 (1,2,3) - Gah slider 2 not blanketing 1 makes this pattern so messy.
  2. 00:54:266 (2) - If you want to make the jump this far at least have this slider point to the next one, not pointing it downwards to nowhere.
Gameplay-wise, this is solid, like it's just pure, simple fun. That's why I didn't find many problems about it.
Insane
  1. 00:11:600 (1,2,3) - The jump is significant enough from 2 to 3 that it's hard to understand the rhythm change, that is 1/1 (1 -> 2) to 2/3 (2 -> 3). Hence, I propose this pattern (or something else similar, the important change is the slider) to both make the pattern more simpler to read and to capture the sound at 00:11:866 .
  2. 00:13:066 (5,6,7,8,9) - How to clean up the pattern with cool, simple blankets.
  3. 00:22:266 (2,3) - A little too close to each other aren't they?
  4. 00:35:466 (5) - Hmm, is this a good place to NC?
  5. 00:52:400 (8) - Yo you made the rhythm so much more complex in Hard than in Insane, and that's the easier difficulty.. please do consider adding streams or something that's 1/3 rhythm. (applies to some other parts too)
  6. 01:02:400 (5,6) - I feel like you should either make all these 3 beats clickable or just have 1 reverse 1/3 sliders there due to the beats being the same hitsound. Current pattern just feels weird to me.
  7. 01:04:666 (5,6,7,8,9,10) - This kickslider pattern is a killer jump pattern and cursor movement to do them right feels so awful to me. I feel like just a simple back and forth pattern, like this, should do.
  8. 01:06:000 (1,2,3,4,5) - Oh yeah, these jumps aren't really 3.4 star level jumps really, try to reduce the distance a little more.
  9. 01:09:200 (1,2,3) - Maybe space them out more, the overlap is pretty distracting.
  10. 01:13:600 (4) - Having this circle up when the slider is pointing downwards doesn't make sense to me, perhaps move it to where the slider end of 2 is.
I quite liked how you made the patterns feel like jumps despite them usually following a specific distance spacing. Good luck!
Moa
copy hard diff plz remove that ^^
if don't want i'll report u

this mapper copy SF' hard http://puu.sh/nY7La/fd29de7d44.osz this
pls ignore _ Hatsune Miku
카피 하지말라고 몇번을 말했는데 이럼 ㅋ 이제 이맵은 매핑할 생각마셈
Sonnyc

_ Hatsune Miku wrote:

No longer Sk'sHard & Collab-Normal On My Mapset (Removed)

I Don't Need Any GD Now
Ignore SF Mod







Need More Mod. Thank you
이전에 스카이퓨처님이 올린 SF's Hard 긁어서 넣기만 해도 아예 동일한 비트맵인데, 정말로 삭제하신것 맞나요?
겟난 매퍼의 요청으로 겟난을 삭제하시는 것은 맵 전체를 삭제하는 거지, 겟난 매퍼의 이름만 삭제하는게 아닙니다.

합의하에 겟난을 삭제하기로 결정하신거라면 하드를 삭제하고 새로이 매핑을 하시거나, 매퍼분과 다시 상의해서 겟난의 형태로 넣어주시기 바랍니다. 하드 난이도의 제작자는 하츠네미쿠님이 아니십니다.
Topic Starter
__Hatsune_Miku

Sonnyc wrote:

_ Hatsune Miku wrote:

No longer Sk'sHard & Collab-Normal On My Mapset (Removed)

I Don't Need Any GD Now
Ignore SF Mod







Need More Mod. Thank you
이전에 스카이퓨처님이 올린 SF's Hard 긁어서 넣기만 해도 아예 동일한 비트맵인데, 정말로 삭제하신것 맞나요?
겟난 매퍼의 요청으로 겟난을 삭제하시는 것은 맵 전체를 삭제하는 거지, 겟난 매퍼의 이름만 삭제하는게 아닙니다.

합의하에 겟난을 삭제하기로 결정하신거라면 하드를 삭제하고 새로이 매핑을 하시거나, 매퍼분과 다시 상의해서 겟난의 형태로 넣어주시기 바랍니다. 하드 난이도의 제작자는 하츠네미쿠님이 아니십니다.
Okay, I'm so Sorry about That. Sorry for the inconvenience my demerit.

Remove Hard Diif
Topic Starter
__Hatsune_Miku

Moa wrote:

copy hard diff plz remove that ^^
if don't want i'll report u

this mapper copy SF' hard http://puu.sh/nY7La/fd29de7d44.osz this
pls ignore _ Hatsune Miku
카피 하지말라고 몇번을 말했는데 이럼 ㅋ 이제 이맵은 매핑할 생각마셈
I never heard what you saying. SF say about that. So , Okay i never mapping this shit againg
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