I was thinking about Branch Maps. So when a player reaches a pit stop, that is the pass section or fail section the map changes accordingly to what result the player gets. If he passes, he proceeds with a different mapping of beats. If he fails, another mapping of beats. So then it'll create a sort of diversity in the maps. So different paths will reach different conclusions (As in different mapped beats). So, if a player gets passes, he's given a harder map, while if a player gets fails, he gets an easier map, but that's for the mappers to decide anyways. And they are given a choice to use it or not. So probably they can use it on the hardest difficulty on their map or something like that.
Just in my opinion of course.
Just in my opinion of course.