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Ceui - MeltyMoment short.ver

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Topic Starter
Down

Moly wrote:

M4M

Ceui 목소리 개꿀 진짜


[Insane]

00:15:995 (4) - 이건 제 취향문제일지도 모르겠지만 이 부분만은 컨트롤+ g이 더 잘 어울리는 것 같아요. 흐름상 그냥 두는것이 더 괜찮다고 생각합니다.
00:27:202 (5) - 여기서 00:27:374 (1) - 로 넘어가는 게 어색해요. 00:27:374 (1,3,5) - 전부 컨트롤 g해주시면 해결되긴 하겠지만 이럴 경우 의도하신 패턴이랑 너무 달라지네요... 으음. 그냥 참고만 해주세요... 일단 참고만 하겠습니다. 말씀하신대로 의도랑 달라지기 때문에..
00:35:133 (2,2) - 더 많이 붙이시던가 붙지 않게 하시는 건 어떨까요? 반스택 시켰습니다.

[Hard]

00:42:202 (5) - 컨트롤 + g 노래 흐름 똑같은데 그냥 같은 방향으로 보내는 게 좋지 않을까요? 좋습니다..만 뒷부분에 점프가 되버려서 조금 더 생각을 해봐야겠네요.







이지 노멀은 하나도 안 보입니다. 죄송합니다...
모딩 감사합니다!
Cellina
[Left's Yuuka]
00:16:340 (1,2) - 여기보다 00:16:857 (2,3) - 여기가 더 넓어야 하지 않을까요
00:25:650 (4) - 노트로 바꾸는게 좋을듯.
00:57:719 (1,2,3) - 여기 디스턴스는 다 같아야한다고 생각함
01:30:822 (1,2) - 디스턴스 좀 더 줄이세요
01:31:340 (2,3) - 디스턴스 좀 더 넓히세요
Topic Starter
Down
@리나 : 모딩 ㄳㄳ
@큐리 : 별 ㄳㄳ + 이지 IRC도 감사합니당
Dailycare
[General]
Easy, Left's Yuuka 난이도만 제외하고 와이드스크린이 켜져있네요. 스토리보드 넣지 않을거라면 역시 끄는 편이 좋겠죠?

[Left's Yuuka]
00:26:684 (3,4) - 여긴 왜 이렇게 거리가 벌어졌죠..?
00:35:478 (7) - 별 차이는 없겠지만 (3)이랑 기울기 맞추는 것도 좋아요
00:54:960 (1) - 이것도 이왕이면 (174, 292)로
01:14:271 (1) - 얘도 (231, 227).. 이 두 개는 그냥 넘어가셔도 돼요 ㅋㅋ
01:32:202 (1,2,3,4,5) - 얘네들은 개인적으로 00:17:719 (1,2,3,4,5) - 와 비슷한 느낌이면 좋았을 것 같아요.. 아쉬운데로 4,5 간 거리를 약간이나마 벌려보는건 어떨까요

[Insane]
00:24:271 (3,4,1) - 01:38:753 (3,4,1) - (1)들은 거리가 좀 더 멀어야 할 것 같아요.
00:38:409 (1,3,5) - 이 슬라이더들은 잘 정돈되지 못한 느낌이어서 반시계 방향으로 120도 돌렸다고 단번에 알아볼 수가 없었어요. 앞선 노트들에 스택하시는 것 보단 이 패턴의 모양을 좀 더 가다듬는 것도 좋을 것 같아요.
00:55:995 (1,2,1,2,1,2,1,2,3,4) - 이 점프들은 개인적으로 마지막 난이도보다 어렵다고 생각해요. 키아이 타임 이전엔 전반적으로 디스턴스를 지키신 모습이 많이 보였는데 그것 때문인진 몰라도 유난히 여기가 어렵게 느껴지네요.. 점프가 필요한 구간이어도 유독 어려워진 느낌..?
01:16:857 (4,5,1) - (65, 202)로 보내보는건 어떨까요?
01:19:443 (4) - (288, 104)로 옮기는게 맞는 것 같아요.

[Left's Light Insane]
00:32:547 (4) - 슬라이더가 기울어진 방향이 완전히 (2)의 머리를 향했으면 좋겠어요. 이렇게.. 만약 바꾸셨다면 (3)도 고쳐주세요. 00:32:891 (1) - 얘는 스택 완전하게 하시구..
01:05:650 (6) - 블랭킷

[Hard]
00:58:409 (1) - 굳이 여기에 뉴콤보를 넣을 필요가 있을까 싶네요..


하위 두 난이도는 딱히 눈에 띄게 고쳐야 할 것 같은 부분이 없어요ㅋㅋㅋ
무난하게 잘 만드신 것 같아요. 굿럭~
Topic Starter
Down

Dailycare wrote:

[General]
Easy, Left's Yuuka 난이도만 제외하고 와이드스크린이 켜져있네요. 스토리보드 넣지 않을거라면 역시 끄는 편이 좋겠죠? 으어 까먹었네요..

[Insane]
00:24:271 (3,4,1) - 01:38:753 (3,4,1) - (1)들은 거리가 좀 더 멀어야 할 것 같아요. 00:24:271 (3,4,1)이부분은 (3,4)를 땡겨와서 (1)을 멀리보내고 뒷부분은 벌렸습니다.
00:38:409 (1,3,5) - 이 슬라이더들은 잘 정돈되지 못한 느낌이어서 반시계 방향으로 120도 돌렸다고 단번에 알아볼 수가 없었어요. 앞선 노트들에 스택하시는 것 보단 이 패턴의 모양을 좀 더 가다듬는 것도 좋을 것 같아요. (5)를 패턴에서 분리시켜서 표현 해봤습니다.
00:55:995 (1,2,1,2,1,2,1,2,3,4) - 이 점프들은 개인적으로 마지막 난이도보다 어렵다고 생각해요. 키아이 타임 이전엔 전반적으로 디스턴스를 지키신 모습이 많이 보였는데 그것 때문인진 몰라도 유난히 여기가 어렵게 느껴지네요.. 점프가 필요한 구간이어도 유독 어려워진 느낌..? 아마 패턴이 생소해서 어렵게 느껴질지도 모르겠네요. 그래도 디스턴스를 전체적으로 줄여봤습니다.
01:16:857 (4,5,1) - (65, 202)로 보내보는건 어떨까요? 슬라모양도 다듬었습니다.
01:19:443 (4) - (288, 104)로 옮기는게 맞는 것 같아요.

[Hard]
00:58:409 (1) - 굳이 여기에 뉴콤보를 넣을 필요가 있을까 싶네요.. 패턴 분리때문에 한번 넣어봤는데 지금보니 또 이상하네요..? 고쳤습니다.


하위 두 난이도는 딱히 눈에 띄게 고쳐야 할 것 같은 부분이 없어요ㅋㅋㅋ
무난하게 잘 만드신 것 같아요. 굿럭~
모딩 감사합니다!!
domSaur

Narcissu wrote:

ceui XD
[Left's Yuuka]
00:19:098 (5) - why not just make this into a 1/1? the beat that starts here is idk, a bit too noticeable for a slidertick to cover and the beat on 00:19:615 is also better off to be clicked so maybe having a circle here would go.
00:28:409 (5) - NC here since the beat/verse restarts here
01:33:581 (1) - same case with 00:19:098 (5) -

[Insane]
00:25:995 (1) - not sure why was this just a circle but wtvr... doesn't matter
01:03:236 (1) - also doesn't matter.. maybe ctrl+g to continue the loop-de-loop of the previ pattern.

kill me i can't find anything else... dunno if these are of any help but eh..
Left
게으름은 죄입니다

[Cupid] wrote:

ㅎㅇㅎㅇ 인겜리퀘
[겟난노예레프트상의 라이트 인세인반박한다반박한다반박한다반박한다]
라이트인센에 AR 8.5? 좀 무리인듯8.3!
00:02:547 (1,2,3,4,1,2,3,4,1,2,3,4) - 하드에서도 1.2 DS 매핑인데 라이트인세인이 더쉬움.. 아니면 인세인처럼 박자를 세분화하는것도 나쁘지않을듯우선 고치면 오래걸리고 필요성을..ㅠ
00:19:788 (3,1,2,3,1) - 갑자기 텀이바뀌어서 겁나 헷갈림 마치 제가 친구시체 찍을때 중간에 박자바뀐거 그거치는거같앗음방향을 바꿔보았습니다
00:59:443 - 00:59:788 - 이부분 안티점프 서클넣으면 재밌을듯 보컬에맞춰서그것도 좋을 거 같은데 뒤에 스피너 넣으면 하는 지적사항과 동일하게 스피너 넣을게요!(실은 원래 하드였어서 안넣은 거라 하더라)
01:22:202 (4,1) - 블랭킷fix
01:27:374 - '스피너로 '여기 채워줘도될듯 스키~다요 ㅋㅋfix
[젤어려운거]
이건제가 특별히 더타 텟플도함
00:02:547 (1) - 00:10:133 (4) - 최상위난이도인데 이부분 너무쉬운거같음진짜..이부분은 저도 수정이 필요해 보이기 때문에 차츰 수정할게요
01:26:857 - 재밋게 변속슬라 하트모양 ㄱㄱ 스키다요 이펙트 - 직접찍어봣는데 하트만드는거 뭐같당하고싶은데 능력이!
안보임

아니님들아 이렇게 잘찍어놓고 모딩을어케하란겨...

Moly wrote:

M4M

Ceui 목소리 개꿀 진짜


[Left's Yuuka]

00:19:788 (6) - 00:19:098 (5) - 서로 떨어져 있는 게 지금보다 좋을 것 같아요. 이건...
00:26:512 (2,3) - 삭제하시고 00:25:995 (1) - 반복시키는 걸 추천합니다.fix
00:34:961 (4,5,6) - 01:11:340 (4,5,1) - 추천하지 않습니다. 00:20:995 (3,4,5) - 00:52:029 (9,10,1) - 00:54:788 (6,7,1) - 이런 것들이랑 비슷하게 만드시는 게 좋을듯. 앞의 것은 fix 뒤 것은 무빙 속도도 빠르고 고조된 부분이라 두겠습니다.
00:48:064 (1) - 반복 슬라보다는 00:48:064 (1) - 이 부분에 노트를 놓으시는 게 어떨지?아이디어가 마땅치 않습니다.
00:58:753 (8,9,10,11,1) - 스페이싱 줄어드는 연타가 그다지 어울리지 않는 것 같아요. 그냥 평범하게 가시는 게 좋을듯하네요.fix
01:26:857 (1) - http://puu.sh/naYWZ/e1e2902766.jpg 적극 추천 fix
[Left's Light Insane]

00:41:512 (3) - ds2하시는 것도 괜찮지 않을까요?생각해보겠습니다!

Reana wrote:

[Left's Yuuka]
00:16:340 (1,2) - 여기보다 00:16:857 (2,3) - 여기가 더 넓어야 하지 않을까요현재의 강조점이 좋은 것 같습니다.
00:25:650 (4) - 노트로 바꾸는게 좋을듯.3각패턴..
00:57:719 (1,2,3) - 여기 디스턴스는 다 같아야한다고 생각함fix
01:30:822 (1,2) - 디스턴스 좀 더 줄이세요1번 사항과 같음
01:31:340 (2,3) - 디스턴스 좀 더 넓히세요

Dailycare wrote:

[General]
Easy, Left's Yuuka 난이도만 제외하고 와이드스크린이 켜져있네요. 스토리보드 넣지 않을거라면 역시 끄는 편이 좋겠죠?

[Left's Yuuka]
00:26:684 (3,4) - 여긴 왜 이렇게 거리가 벌어졌죠..?패턴이 변경되었습니다!
00:35:478 (7) - 별 차이는 없겠지만 (3)이랑 기울기 맞추는 것도 좋아요fix
00:54:960 (1) - 이것도 이왕이면 (174, 292)로fix
01:14:271 (1) - 얘도 (231, 227).. 이 두 개는 그냥 넘어가셔도 돼요 ㅋㅋfix
01:32:202 (1,2,3,4,5) - 얘네들은 개인적으로 00:17:719 (1,2,3,4,5) - 와 비슷한 느낌이면 좋았을 것 같아요.. 아쉬운데로 4,5 간 거리를 약간이나마 벌려보는건 어떨까요거리는 반스택이 허용하는 한도내에서 늘려보았습니다..비슷한 느낌까지는 주기 힘들지 싶네요

[Left's Light Insane]
00:32:547 (4) - 슬라이더가 기울어진 방향이 완전히 (2)의 머리를 향했으면 좋겠어요. 이렇게.. 만약 바꾸셨다면 (3)도 고쳐주세요.필요성을 그다지... 00:32:891 (1) - 얘는 스택 완전하게 하시구..fix
01:05:650 (6) - 블랭킷블랭킷 고자 확정. fix

domSaur wrote:

Narcissu wrote:

ceui XD
[Left's Yuuka]
00:19:098 (5) - why not just make this into a 1/1? the beat that starts here is idk, a bit too noticeable for a slidertick to cover and the beat on 00:19:615 is also better off to be clicked so maybe having a circle here would go. I gave more weight on strong drumbeat...
00:28:409 (5) - NC here since the beat/verse restarts herefix
01:33:581 (1) - same case with 00:19:098 (5) -

모딩 감사합니다! Thanks for modding!

뭘 잘못했는지 푸시 오류가 복구가 안되서 코드로 드릴게요

Yuuka diff
osu file format v14

[General]
AudioFilename: MeltyMoment.mp3
AudioLeadIn: 0
PreviewTime: 60478
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Melty Moment short.ver
TitleUnicode:Melty Moment short.ver
Artist:Ceui
ArtistUnicode:Ceui
Creator:Down
Version:Left's Yuuka
Source:MeltyMoment
Tags:澄田まお 増谷賢 HOOKSOFT left
BeatmapID:890826
BeatmapSetID:410476

[Difficulty]
HPDrainRate:7
CircleSize:4.1
OverallDifficulty:8.5
ApproachRate:9.1
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Melty.mp4"
0,0,"bg2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2547,344.827586206897,4,2,0,35,1,0
2547,-133.333333333333,4,2,0,35,0,0
13581,-90.9090909090909,4,3,1,60,0,0
24615,-100,4,3,1,40,0,0
35650,-90.9090909090909,4,3,1,50,0,0
46598,-133.333333333333,4,3,1,50,0,0
52202,-90.9090909090909,4,3,1,50,0,0
54960,-90.9090909090909,4,3,2,60,0,0
60478,-83.3333333333333,4,3,1,65,0,1
87633,-83.3333333333333,4,2,1,30,0,1
88064,-90.9090909090909,4,3,1,60,0,0
93581,-133.333333333333,4,3,1,60,0,0
104529,-133.333333333333,4,2,0,5,0,0


[Colours]
Combo1 : 70,185,182
Combo2 : 47,162,40
Combo3 : 74,121,198
Combo4 : 188,78,136

[HitObjects]
191,94,2547,6,0,P|97:154|146:263,1,240.000009155274
179,181,3582,1,0,0:0:0:0:
253,134,3926,2,0,P|264:196|235:247,1,120.000004577637
179,181,4615,2,0,P|168:119|197:68,1,120.000004577637
320,86,5305,6,0,P|343:216|270:314,1,240.000009155274
211,258,6340,1,0,0:0:0:0:
121,289,6684,2,0,P|161:341|230:353,1,120.000004577637
211,258,7374,2,0,P|171:206|102:194,1,120.000004577637
297,235,8064,6,0,P|222:138|90:110,1,240.000009155274
42,166,9098,1,0,0:0:0:0:
29,302,9443,2,0,L|160:257,1,120.000004577637
221,320,10133,2,0,L|334:358,1,120.000004577637
256,192,10822,12,0,12891,0:0:0:0:
284,148,13581,6,0,P|332:138|391:136,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
455,273,13926,2,0,P|407:283|351:286,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
222,85,14271,2,0,P|321:60|414:58,1,176.000005371094,10|6,0:0|0:0,0:0:0:0:
197,172,14788,1,0,0:0:0:0:
52,31,14960,6,0,L|72:149,1,88.000002685547,10|0,0:0|0:0,0:0:0:0:
200,273,15305,2,0,L|180:155,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
304,40,15650,1,10,0:0:0:0:
276,190,15822,1,8,0:0:0:0:
318,29,15995,2,0,P|367:25|433:36,1,88.000002685547,6|0,0:0|0:0,0:0:0:0:
329,267,16340,6,0,P|240:277|182:191,1,176.000005371094,10|6,0:0|0:0,0:0:0:0:
392,150,16857,1,0,0:0:0:0:
276,190,17029,1,10,0:0:0:0:
204,84,17202,1,8,0:0:0:0:
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라이트인센
osu file format v14

[General]
AudioFilename: MeltyMoment.mp3
AudioLeadIn: 0
PreviewTime: 60478
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Melty Moment short.ver
TitleUnicode:Melty Moment short.ver
Artist:Ceui
ArtistUnicode:Ceui
Creator:Down
Version:Left's Light Insane
Source:MeltyMoment
Tags:澄田まお 増谷賢 HOOKSOFT left
BeatmapID:890825
BeatmapSetID:410476

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:8.3
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"Melty.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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480,304,53581,6,0,L|425:238,1,75,10|0,0:0|0:0,0:0:0:0:
423,146,53926,2,0,L|449:72,1,75,6|0,0:0|0:0,0:0:0:0:
365,8,54271,1,10,0:0:0:0:
296,84,54443,1,8,0:0:0:0:
222,13,54615,1,6,0:0:0:0:
149,92,54788,1,0,0:0:0:0:
149,92,54874,1,0,0:0:0:0:
149,92,54960,6,0,P|114:128|107:165,1,75,10|0,0:1|0:3,0:3:0:0:
208,177,55305,2,0,P|221:225|248:248,1,75,14|0,0:3|0:3,0:3:0:0:
307,172,55650,2,0,P|355:184|389:170,1,75,6|8,0:0|0:0,0:0:0:0:
353,79,55995,2,0,P|388:42|394:11,1,75,6|8,0:0|0:0,0:0:0:0:
469,163,56340,6,0,L|491:248,1,75,6|8,0:0|0:0,0:0:0:0:
383,244,56684,2,0,L|363:319,1,75,6|8,0:0|0:0,0:0:0:0:
268,285,57029,2,0,L|215:341,1,75,6|8,0:0|0:0,0:0:0:0:
143,271,57374,2,0,L|63:292,1,75,6|8,0:0|0:0,0:0:0:0:
138,168,57719,5,6,0:0:0:0:
228,219,57891,1,0,0:0:0:0:
321,165,58064,1,6,0:0:0:0:
310,63,58236,1,0,0:0:0:0:
310,63,58322,1,0,0:0:0:0:
310,63,58409,2,0,P|357:68|398:105,1,75,10|0,0:0|0:0,0:0:0:0:
224,119,58753,2,0,P|204:75|214:22,1,75,10|0,0:0|0:0,0:0:0:0:
416,167,59098,5,6,0:1:0:0:
256,192,59184,12,0,60133,0:0:0:0:
376,240,60478,6,0,P|306:278|231:236,1,150,10|6,0:0|0:0,0:0:0:0:
303,107,60995,2,0,L|305:187,2,75,0|10|8,0:0|0:0|0:0,0:0:0:0:
219,29,61512,2,0,L|221:109,1,75,6|0,0:0|0:0,0:0:0:0:
245,253,61857,6,0,P|190:259|155:290,1,75,10|0,0:0|0:0,0:0:0:0:
71,191,62202,2,0,P|93:140|83:94,1,75,6|0,0:0|0:0,0:0:0:0:
220,103,62547,2,0,P|252:147|297:162,1,75,10|8,0:0|0:0,0:0:0:0:
376,107,62891,2,0,P|343:62|298:47,1,75,6|0,0:0|0:0,0:0:0:0:
376,206,63236,6,0,P|442:186|473:116,1,150,10|6,0:0|0:0,0:0:0:0:
327,53,63753,1,0,0:0:0:0:
277,187,63926,2,0,L|197:175,1,75,10|8,0:0|0:0,0:0:0:0:
189,46,64271,2,0,L|109:58,1,75,6|0,0:0|0:0,0:0:0:0:
27,152,64615,5,10,0:0:0:0:
67,274,64788,1,0,0:0:0:0:
137,202,64960,2,0,P|162:242|165:283,1,75,6|0,0:0|0:0,0:0:0:0:
124,355,65305,1,10,0:0:0:0:
254,249,65478,1,8,0:0:0:0:
319,317,65650,2,0,P|344:277|347:236,1,75,6|0,0:0|0:0,0:0:0:0:
402,359,65995,6,0,P|433:279|434:205,1,150,10|6,0:0|0:0,0:0:0:0:
351,120,66512,1,0,0:0:0:0:
263,85,66684,2,0,P|257:138|287:184,1,75,10|8,0:0|0:0,0:0:0:0:
422,58,67029,2,0,P|379:26|324:29,1,75,6|0,0:0|0:0,0:0:0:0:
435,215,67374,5,10,0:0:0:0:
351,120,67547,1,0,0:0:0:0:
314,240,67719,2,0,P|231:268|183:224,1,150,6|10,0:0|0:0,0:0:0:0:
169,76,68236,1,8,0:0:0:0:
249,22,68409,2,0,L|331:10,1,75,6|0,0:0|0:0,0:0:0:0:
428,115,68753,6,0,L|346:127,2,75,10|0|6,0:1|0:0|0:0,0:0:0:0:
469,34,69271,1,0,0:0:0:0:
387,196,69443,2,0,L|305:208,2,75,10|8|6,0:0|0:0|0:0,0:0:0:0:
428,115,69961,1,0,0:0:0:0:
346,277,70133,6,0,L|264:289,2,75,10|0|6,0:0|0:0|0:1,0:0:0:0:
387,196,70651,1,0,0:0:0:0:
436,270,70822,2,0,P|427:320|399:353,1,75,10|8,0:0|0:0,0:0:0:0:
271,287,71167,1,6,0:0:0:0:
304,203,71340,1,0,0:0:0:0:
304,203,71426,1,0,0:0:0:0:
304,203,71512,6,0,P|223:208|186:269,1,150,10|6,0:1|0:0,0:0:0:0:
309,351,72029,2,0,L|264:277,2,75,0|10|8,0:0|0:0|0:0,0:0:0:0:
431,350,72547,2,0,L|386:276,1,75,6|0,0:0|0:0,0:0:0:0:
374,159,72891,6,0,P|415:147|468:153,1,75,10|0,0:0|0:0,0:0:0:0:
488,29,73236,2,0,P|447:41|394:35,1,75,6|0,0:0|0:0,0:0:0:0:
265,12,73581,2,0,L|245:98,1,75,10|8,0:0|0:0,0:0:0:0:
170,188,73926,2,0,L|150:102,1,75,6|0,0:0|0:0,0:0:0:0:
69,28,74271,6,0,B|41:54|37:75|38:99|38:99|58:191,1,150,10|6,0:0|0:0,0:0:0:0:
155,289,74788,1,0,0:0:0:0:
242,333,74960,2,0,L|329:315,1,75,10|8,0:0|0:0,0:0:0:0:
327,219,75305,2,0,L|414:237,1,75,6|0,0:0|0:0,0:0:0:0:
341,59,75650,6,0,P|355:93|351:129,1,75,10|0,0:0|0:0,0:0:0:0:
191,115,75995,2,0,P|225:100|261:104,1,75,6|0,0:0|0:0,0:0:0:0:
249,262,76340,2,0,P|234:228|239:192,1,75,10|8,0:0|0:0,0:0:0:0:
397,208,76684,2,0,P|362:222|326:218,1,75,6|0,0:0|0:0,0:0:0:0:
291,16,77029,6,0,P|349:63|352:138,1,150,10|6,0:0|0:0,0:0:0:0:
266,107,77547,1,0,0:0:0:0:
266,107,77633,1,0,0:0:0:0:
266,107,77719,1,10,0:0:0:0:
239,200,77891,2,0,P|197:181|173:142,1,75,8|6,0:0|0:0,0:0:0:0:
149,5,78236,6,0,P|173:102|94:197,1,225,8|6,0:1|0:0,0:0:0:0:
47,310,78926,1,0,0:0:0:0:
125,353,79098,2,0,L|216:332,1,75,10|8,0:0|0:0,0:0:0:0:
253,264,79443,2,0,L|344:285,1,75,6|0,0:0|0:0,0:0:0:0:
447,364,79788,6,0,P|471:289|450:218,1,150,6|6,0:1|0:0,0:0:0:0:
306,203,80305,1,0,0:0:0:0:
306,203,80391,1,0,0:0:0:0:
306,203,80478,1,10,0:0:0:0:
343,114,80650,1,8,0:0:0:0:
429,146,80822,1,6,0:0:0:0:
230,249,80995,6,0,P|216:175|261:118,1,150,10|0,0:1|0:0,0:0:0:0:
429,146,81512,2,0,L|336:109,1,75,6|0,0:0|0:0,0:0:0:0:
430,21,81857,2,0,L|523:58,1,75,6|8,0:0|0:0,0:0:0:0:
495,205,82202,1,6,0:0:0:0:
482,215,82547,6,0,P|388:266|400:374,1,225,10|0,0:1|0:0,0:0:0:0:
474,313,83236,2,0,L|345:211,1,150,6|10,0:0|0:0,0:0:0:0:
234,181,83753,6,0,P|252:139|297:108,1,75,4|0,0:1|0:0,0:0:0:0:
371,94,84098,1,8,0:0:0:0:
302,25,84271,2,0,P|265:15|229:22,1,75,6|0,0:0|0:0,0:0:0:0:
75,118,84615,2,0,L|59:191,1,75,6|8,0:0|0:0,0:0:0:0:
164,125,84960,2,0,L|145:33,1,75,6|0,0:0|0:0,0:0:0:0:
67,309,85305,6,0,B|135:268|207:306|207:306|286:344|358:294,1,300,10|6,0:1|0:0,0:0:0:0:
407,226,86167,1,4,0:0:0:0:
293,192,86340,1,4,0:0:0:0:
325,71,86512,1,4,0:0:0:0:
444,106,86684,5,10,0:1:0:0:
256,192,86771,12,0,87719,0:0:0:0:
179,166,88064,6,0,L|163:85,1,75,10|0,0:0|0:0,0:0:0:0:
265,24,88409,2,0,L|281:105,1,75,6|0,0:0|0:0,0:0:0:0:
245,243,88753,2,0,P|170:267|94:216,1,150,10|6,0:0|0:0,0:0:0:0:
179,166,89271,1,0,0:0:0:0:
328,217,89443,6,0,P|331:262|306:303,1,75,10|0,0:0|0:0,0:0:0:0:
433,253,89788,2,0,P|430:208|455:167,1,75,6|0,0:0|0:0,0:0:0:0:
490,34,90133,2,0,L|402:52,1,75,10|8,0:0|0:0,0:0:0:0:
347,112,90478,2,0,L|259:94,1,75,6|0,0:0|0:0,0:0:0:0:
158,23,90822,6,0,P|137:103|159:172,1,150,10|6,0:0|0:0,0:0:0:0:
273,96,91340,1,0,0:0:0:0:
251,196,91512,2,0,P|230:236|192:260,1,75,10|8,0:0|0:0,0:0:0:0:
110,231,91857,2,0,P|131:191|169:167,1,75,6|0,0:0|0:0,0:0:0:0:
291,98,92202,6,0,L|331:178,1,75,10|0,0:0|0:0,0:0:0:0:
408,270,92547,2,0,L|448:190,1,75,6|0,0:0|0:0,0:0:0:0:
417,70,92891,1,10,0:0:0:0:
336,16,93064,1,8,0:0:0:0:
272,88,93236,1,6,0:0:0:0:
244,84,93322,1,0,0:0:0:0:
217,75,93408,1,0,0:0:0:0:
193,61,93494,1,0,0:0:0:0:
173,41,93580,5,10,0:1:0:0:
147,191,93926,1,10,0:0:0:0:
237,311,94271,2,0,P|161:348|76:318,1,168.750006437302,6|4,0:0|0:0,0:0:0:0:
147,191,95133,6,0,L|107:130,1,56.2500021457673,4|2,0:0|0:0,0:0:0:0:
222,16,95650,2,0,L|262:77,2,56.2500021457673,6|0|2,0:0|0:0|0:0,0:0:0:0:
261,145,96340,6,0,P|311:125|332:56,1,112.500004291535,10|2,0:0|0:0,0:0:0:0:
222,16,97029,1,6,0:0:0:0:
129,114,97374,1,10,0:0:0:0:
46,77,97547,2,0,L|39:10,1,56.2500021457673,4|0,0:0|0:0,0:0:0:0:
57,173,97891,6,0,L|2:212,2,56.2500021457673,8|6|8,0:0|0:0|0:0,0:0:0:0:
129,114,98409,1,4,0:2:0:0:
288,166,98753,1,4,0:2:0:0:
166,277,99098,5,6,0:1:0:0:
256,192,99184,12,0,104615,0:0:0:0:
Topic Starter
Down

domSaur wrote:

Narcissu wrote:

ceui XD
[Insane]
00:25:995 (1) - not sure why was this just a circle but wtvr... doesn't matter 00:24:615 (1,2,3,4) - Symmetry to this pattern.
01:03:236 (1) - also doesn't matter.. maybe ctrl+g to continue the loop-de-loop of the previ pattern. if so.. there is distance between the note the next. ;w;

kill me i can't find anything else... dunno if these are of any help but eh..
Thanks for modding!!
Kagetsu
hi... from queue

[Left's Yuuka]
  1. 00:02:891 - i think those kind of sounds are really noticeable and should be mapped... i know you were mapping piano, but those sounds are way louder than piano, imo (same for 00:05:650 - 00:08:409 - etc)
  2. 00:18:753 (1) - remove nc and add it on 00:19:098 (5) - ... for consistency
  3. 00:19:098 (5) - this slider felt weird to me ... i think would be better if you end it in 00:19:443 - for consistency with previous paterrns
  4. 00:20:305 (1) - weird slider... it finishes in a downbeat... that is bad because 00:20:478 - should be clickable and also should have a new combo in there... don't start sliders in a red tick unless you really feel the rhythm calls for it
  5. 00:26:684 - this beat should be clickable imo
  6. 00:38:581 (2,3) - those two sliders are weird, voice clearly starts in 00:38:753 - so the sliders should start from there, same for 00:39:098 -
  7. 00:41:340 (2) - pretty much the same as previous sliders... voice start at 00:41:512 - so... it's weird
  8. 00:43:926 (1,2) - fits better imo, because voice
  9. 00:48:409 - i'd prefer that this beat were clickable... because it's where the vocal start
  10. 01:33:581 (1) - why decrease SV here?... music it's kinda the same for me you could also map this beat 01:33:926 - ... something like this
  11. 01:34:960 - this should be clickable... is clearly where a sound starts, and it's also a downbeat (add a new combo there)
  12. 01:35:305 - same as above... the sound starts from here, so would be better if the slider starts from here
  13. 01:36:340 (1) - same as 00:21:857 (1) - works better imo
it's a great map... you just have to be more careful about the rhythms... good luck!
Left

Kagetsu wrote:

hi... from queue

This map is made according to drum beat...not vocal. so I can't agree with your suggestions...
[Left's Yuuka]
  1. 00:02:891 - i think those kind of sounds are really noticeable and should be mapped... i know you were mapping piano, but those sounds are way louder than piano, imo (same for 00:05:650 - 00:08:409 - etc)
  2. 00:18:753 (1) - remove nc and add it on 00:19:098 (5) - ... for consistencyfix
  3. 00:19:098 (5) - this slider felt weird to me ... i think would be better if you end it in 00:19:443 - for consistency with previous paterrnsI'll consider about it
  4. 00:20:305 (1) - weird slider... it finishes in a downbeat... that is bad because 00:20:478 - should be clickable and also should have a new combo in there... don't start sliders in a red tick unless you really feel the rhythm calls for it
  5. 00:26:684 - this beat should be clickable imo
  6. 00:38:581 (2,3) - those two sliders are weird, voice clearly starts in 00:38:753 - so the sliders should start from there, same for 00:39:098 -
  7. 00:41:340 (2) - pretty much the same as previous sliders... voice start at 00:41:512 - so... it's weird
  8. 00:43:926 (1,2) - fits better imo, because voice
  9. 00:48:409 - i'd prefer that this beat were clickable... because it's where the vocal start
  10. 01:33:581 (1) - why decrease SV here?... music it's kinda the same for me you could also map this beat 01:33:926 - ... something like this
  11. 01:34:960 - this should be clickable... is clearly where a sound starts, and it's also a downbeat (add a new combo there)
  12. 01:35:305 - same as above... the sound starts from here, so would be better if the slider starts from here
  13. 01:36:340 (1) - same as 00:21:857 (1) - works better imo
it's a great map... you just have to be more careful about the rhythms... good luck!

thanks!
Topic Starter
Down
Update!
Cryptic
hihi, someone showed me the map and I felt like writing up a quick mod

[Left's Yuuka]
  1. In general, I'm not a huge fan that you didn't follow the more audible melody/vocal, but you followed the piano correctly so thats a-okay.
  2. You have some spots with some really funky flow, so I want to address that quickly:
    1. 00:14:271 (3,4,1) - The flow change here is really forced. Its not very natural for the player to go from the 3,4 motion and then follow the 1 slider. CTRL+G on the 1 fixes that, but then it makes the next pattern really awkward, which I didn't like. What I found through fiddling around is that curving the 1 a bit helps catch the flow from the 4 and transition it to a downward motion, kind of like this. (Then if you really wanted to go for a clean look, create that same curve on the 5 slider (00:15:995 (5) - ) that one).
    2. 00:16:340 (1,2,3,4,5) - This area doesn't really make much sense while reading it, but the main problem with it is the transition from 1 to 2. If you moved the 2 to blanket the 5 (this 00:15:995 (5) - ) then it'd flow a lot better. As you have it right now the curve of the slider makes the player want to go upwards, but you have him going hard right, then the jump pattern of 2,3,4 makes you want to go upwards again, but you have them go down to get to 5. Having the 2 higher creates a zigzag motion which makes a lot more sense for the player.
    3. 00:18:236 (5,6,7) - Another really awkward pattern that isn't easy for the player to sightread. The main issue is the placement of the 6 kickslider. I'd recommend CTRL+G'ing it and blanketing the end on the 1, like this. This kind of removes that weird little circle-hop motion you have and its also a bit more intuitive. Sadly, the change that I'm recommending here isn't that great, so maybe try to find a better solution!
    4. 00:24:098 (6,7,8,9,10,11,1) - This stream is really redundant. The entire map has an incredibly circular motion and this stream just feels like overkill. I suggestion keeping it like it is until the 7, but then changing everything else. Personally, I liked this pattern.
    5. 00:35:478 (7,1) - This creates another tiny weird circular-hop motion kind of like you had earlier. Its not horrible, but I personally would like to see 7 more like this.
    6. 00:39:271 (4,5) - Really awkward jump coming from the 3 to this. Honestly CTRL+G on the 5 works best here. I know it makes this part really easy but what you have right now is just really unnecessarily awkward.
    7. 01:04:960 (2,3) - Another really awkward jump here. I don't really have any suggestions because I'm not quite sure where to place it. The issue with it, though, is that the curved slider implies the note will be somewhere to the left of the curve, where in reality its above the curve and pretty much in the exact opposite direction of the slider's momentum. It makes for a really awkward jump.
    8. 01:10:822 (1,2,3,4,5,1) - This is a really nonsensical jump-set. You have a pattern leading up to here and then you completely break it starting at 1. Continue your pattern and the map will play better. (Or at the very least, put 1 at the beginning of the pattern and then change the rest of the notes. This was the one section I consistently broke in and its because it really makes no sense...)
    9. 01:11:512 (1,2,3) - If you don't change anything from the previous bullet-point, the 1-2-3 transition here is really awkward again. I'd move 2 closer to the slider end of 1 and re-shap 3 to better lead into the next jump (4).
  3. A few more general points throughout the map:
    1. 00:19:098 (1) - This note sounds really awkward since you've held it so long, I'd honestly just recommend making it end on the white slider tick because as you have it now it feels bad.
    2. 00:49:443 (1) - I broke here because I wasn't expecting a 3/2 slider, I was expecting a 1/1 slider. Just do the same thing I recommended above.
    Overall, this difficulty is pretty good, but your jumps just play really awkwardly and some of your slider-flow is questionable for sight-read. Other than that, good luck on the rest!
[]
Sorry if this wasn't of much help, but I feel like this diff needed the most polishing so I wanted to focus only here.
-Atri-
I am melting

Topic Starter
Down

KuranteMelodii wrote:

I am melting

!!
Thank you for the stars :)
-Atri-
Also, placehold, i feel something i could say about this map
-Atri-
We got Down and Left, but where's Right and Up

[General]
  1. Title: "MeltyMoment" ,I am not pretty sure does i need to add (short ver.) in it, but it is listed on the official site:
  2. Add "visual novel" and "eroge" into tags?
  3. Maybe add "メルティモーメント" into tags? They're also listed on the official site, again, i am not pretty sure about it, because the source might be "MeltyMoment -メルティモーメント -" , as the official site saids:

[Insane]
  1. 00:38:409 (1,3) - awwww you can do symmetry by using the same shapes of sliders D:
    solid difficulty

[Left's yuuka]
  1. 00:14:788 (4) - I would put it to x236: y216, otherwise it gives a sudden shrinking feeling when jumping it to 00:14:960 (1) - , Which is quite harsh
  2. 00:23:926 (4,5,6,7,8,9,10,11,1) - Overmapped, This doesn't map any drum sounds, It fits perfectly when mapping with feelings, but at least it should have valid sense to do so.
  3. 00:35:478 (7) - uhhhhh... if you gonna emphasize the finish at 00:35:650 (1) - , it's much better if it's put further, i feel it doesn't emphasized properly
  4. 00:35:650 (1) - If you gonna map the drums, why ignore the drum sound at 00:35:822 - ?
  5. 00:42:547 (1) - I feel this rhythm is better, i know you're not mapping to the vocal, but there's a tiny high hat sound at 00:42:719 - i think you can also map it as well
  6. 00:44:098 (2) - Make it into circle - 1/2 slider, there's a drum sound at the middle, too.
  7. 01:10:822 (1) - I really like the repeating pattern beforehand, but this jump is kinda harshly because of major angle changes ,maybe turn the jumps into sharper angle?

I love this song

Good luck~
Topic Starter
Down

KuranteMelodii wrote:

We got Down and Left, but where's Right and Up

[General]
  1. Title: "MeltyMoment" ,I am not pretty sure does i need to add (short ver.) in it, but it is listed on the official site:


    I asked IamKwaN about metadata. So I got the this title.
    Stay on the title now.


  2. Add "visual novel" and "eroge" into tags?
  3. Maybe add "メルティモーメント" into tags? They're also listed on the official site, again, i am not pretty sure about it, because the source might be "MeltyMoment -メルティモーメント -" , as the official site saids:

    All added.

[Insane]
  1. 00:38:409 (1,3) - awwww you can do symmetry by using the same shapes of sliders D: Fixed
    solid difficulty :3

I love this song

Good luck~
Thanks for your mod!
Topic Starter
Down
Update
Sc4v4ng3r
Modding as requested via forum PM.
Sorry for being late ;-;

[General]
  1. Video has audio in it, which is unrankable. Here is the video file without the audio I've encoded.
[Easy]
  1. 00:46:684 (1) - On the head of this slider, there's a cymbal which is the same one that has been played out at 00:45:305 (3) - this note's tail, which makes the head of the slider feel a little bit awkward as that cymbal isn't emphasized with a normal finish. Would change up the addition to Normal, then change up the clap to finish to match that.
  2. 00:52:202 (1) - Same here, this note's head should be emphasized with a normal addition finish with the same reason like above.
  3. 01:08:753 (1) - On your other difficulties, this note's head was emphasized with a normal clap. Maybe you forgotten to add it in or something? Change up the addition to Normal.
  4. 01:22:547 (1) - Here too, on all your other difficulties you emphasized this with a normal clap, but here you didn't. Make the addition Normal here too, to emphasize on the bell in the background, and to keep the hitsounds consistent throughout difficulties.
  5. 01:33:236 (4,1) - For both of these notes I think you are missing out on the Normal addition here, as the cymbals in the background is clearly heard. Add it in if you are indeed missing out on them.
  6. Other than those hitsounds, the difficulty is great, good job :o
[Normal]
  1. 00:22:891 (2,3,4) - Honestly I feel that skipping over the strong instrument at 00:23:064 - this timestamp does really make sense for me, as the sound is quite prominent and for that beginners might feel weird while playing out this rhythm. Since this is a Normal and all, why don't you move (3) to that timestamp. and add a circle at 00:23:926 - to avoid that?
  2. 00:57:029 (4) - Personal suggestion, but I think you could separate this into 2 circles as this is the pinnacle of the build-up, as well as to emphasize on the vocal syllabus on both of the white ticks that this is landing on.
  3. 01:23:753 (2) - Add a normal clap here, as in Hard you did add the finish, this is just making everything inconsistent.
  4. 01:37:374 (2,3,4) - Same suggestion from the first point applies here as well.
  5. All in all though, really liked this difficulty, good job again :D
[Hard]
  1. 00:19:098 (1) - Head of this slider could totally use a normal clap like you did on other difficulties.
  2. 00:46:167 (4) - The kick slider here doesn't really justify anything, as on the blue tick 00:46:253 - doesn't really have any instruments landing on it. Oh and if you are following the snare which 'sounds' like it is 1/4, it actually isn't - in fact, it is much more of a higher snap that 1/4 (like, 1/32 or something). So therefore this should be just a normal 1/2 slider instead of a kick slider.
  3. 01:00:478 - I'm actually surprised that you can't have downbeat jumps on the kiai, but you can have jumps before the kiai, where the intensity doesn't really match the intensity of the kiai. I mean, the chorus is supposed to be more intense than other parts, yet it doesn't provide much more of a harder pattern, but instead is almost the same difficulty like the other parts. I would definitely recommend adding some downbeat jumps at least, and some of the important downbeat instruments aren't even emphasized with a jump. Some examples where you could have jumps could be 01:03:236 (1) - , 01:11:340 (6,7,1) - (the whole thing), 01:14:271 (1) - , 01:16:857 (7,8,1) - (again the whole thing), 01:20:995 (1) - , 01:22:547 (1) - , 01:26:684 (1) - and so on.
  4. 01:08:753 (1) - Try to somehow make this perfectly stack under the tail of 01:07:891 (3) - as it is close to be being that already, this just kinda makes the pattern look bad IMO.
  5. 01:25:305 (1) - A cymbal can be clearly heard in the background, so you would want to add a normal clap instead of a drum clap onto it.
Well, overall, I feel the hitsound inconsistency across your difficulties could be improved, some of them emphasizes on the same instrument.
That's all from me, GL!
Topic Starter
Down

[Sc4v4ng3r] wrote:

Modding as requested via forum PM.
Sorry for being late ;-;

[General]
  1. Video has audio in it, which is unrankable. Here is the video file without the audio I've encoded. Wow! Thank you so much XD
[Easy]
  1. 00:46:684 (1) - On the head of this slider, there's a cymbal which is the same one that has been played out at 00:45:305 (3) - this note's tail, which makes the head of the slider feel a little bit awkward as that cymbal isn't emphasized with a normal finish. Would change up the addition to Normal, then change up the clap to finish to match that. Oh I missed it. Fixed
  2. 00:52:202 (1) - Same here, this note's head should be emphasized with a normal addition finish with the same reason like above. Fixed
  3. 01:08:753 (1) - On your other difficulties, this note's head was emphasized with a normal clap. Maybe you forgotten to add it in or something? Change up the addition to Normal. Fixed
  4. 01:22:547 (1) - Here too, on all your other difficulties you emphasized this with a normal clap, but here you didn't. Make the addition Normal here too, to emphasize on the bell in the background, and to keep the hitsounds consistent throughout difficulties. Fixed
  5. 01:33:236 (4,1) - For both of these notes I think you are missing out on the Normal addition here, as the cymbals in the background is clearly heard. Add it in if you are indeed missing out on them. Fixed
  6. Other than those hitsounds, the difficulty is great, good job :o
[Normal]
  1. 00:22:891 (2,3,4) - Honestly I feel that skipping over the strong instrument at 00:23:064 - this timestamp does really make sense for me, as the sound is quite prominent and for that beginners might feel weird while playing out this rhythm. Since this is a Normal and all, why don't you move (3) to that timestamp. and add a circle at 00:23:926 - to avoid that? There was a similar comment last time. It seems that it is right to fix.
  2. 00:57:029 (4) - Personal suggestion, but I think you could separate this into 2 circles as this is the pinnacle of the build-up, as well as to emphasize on the vocal syllabus on both of the white ticks that this is landing on. 00:54:960 (1,2,3,4) - I want to put the same beat on these four sliders.
  3. 01:23:753 (2) - Add a normal clap here, as in Hard you did add the finish, this is just making everything inconsistent. Fixed
  4. 01:37:374 (2,3,4) - Same suggestion from the first point applies here as well. Similarly, this also fixed.
  5. All in all though, really liked this difficulty, good job again :D
[Hard]
  1. 00:19:098 (1) - Head of this slider could totally use a normal clap like you did on other difficulties. Fixed
  2. 00:46:167 (4) - The kick slider here doesn't really justify anything, as on the blue tick 00:46:253 - doesn't really have any instruments landing on it. Oh and if you are following the snare which 'sounds' like it is 1/4, it actually isn't - in fact, it is much more of a higher snap that 1/4 (like, 1/32 or something). So therefore this should be just a normal 1/2 slider instead of a kick slider. 00:46:253 - There are the sound of drum of here.
  3. 01:00:478 - I'm actually surprised that you can't have downbeat jumps on the kiai, but you can have jumps before the kiai, where the intensity doesn't really match the intensity of the kiai. I mean, the chorus is supposed to be more intense than other parts, yet it doesn't provide much more of a harder pattern, but instead is almost the same difficulty like the other parts. I would definitely recommend adding some downbeat jumps at least, and some of the important downbeat instruments aren't even emphasized with a jump. Some examples where you could have jumps could be 01:03:236 (1) - , 01:11:340 (6,7,1) - (the whole thing), 01:14:271 (1) - , 01:16:857 (7,8,1) - (again the whole thing), 01:20:995 (1) - , 01:22:547 (1) - , 01:26:684 (1) - and so on.
    That's a good idea. but I must consider more.. If I do as you said, it will be difficult to take shape. Once on hold. ;)
  4. 01:08:753 (1) - Try to somehow make this perfectly stack under the tail of 01:07:891 (3) - as it is close to be being that already, this just kinda makes the pattern look bad IMO. Impossible at the distance. I did only half stack. That is my best.
  5. 01:25:305 (1) - A cymbal can be clearly heard in the background, so you would want to add a normal clap instead of a drum clap onto it. Fixed
Well, overall, I feel the hitsound inconsistency across your difficulties could be improved, some of them emphasizes on the same instrument.
That's all from me, GL!
Thanks for the helpful mod :)
Sc4v4ng3r

[Sc4v4ng3r] wrote:

[list][*]00:22:891 (2,3,4) - Honestly I feel that skipping over the strong instrument at 00:23:064 - this timestamp does really make sense for me
Just had to say this, but that's supposed to be 'does not'. I can't write words in night ;-;
Topic Starter
Down

[Sc4v4ng3r] wrote:

[Sc4v4ng3r] wrote:

[list][*]00:22:891 (2,3,4) - Honestly I feel that skipping over the strong instrument at 00:23:064 - this timestamp does really make sense for me
Just had to say this, but that's supposed to be 'does not'. I can't write words in night ;-;
I understand your intentions :3
-Atri-
Gloria Guard
As request from in-game PM


[Easy]

■ 00:02:547 ~ 00:12:891 여기는 약간 소리를 30%~40%정도 해주시고 휘슬을 넣어주시는게 어떨가요??
피아노소리도 있고 약간의 지루함이 있지않나 싶네요..
■ 00:13:495 (1) 슬라이더 앞에 피니쉬 넣어주세요
■ 01:00:478 (1) 슬라이더 앞에 D:C2 피니쉬 넣어주세요
■ 01:25:305 (1,3) 3번 모양이 약간 이상해보이는데.. (1)번 슬라이더 끝을 덮어주는식으로 슬라이더 짜면 이쁠것 같아요

■ 01:28:064 (1) 슬라이더 머리에 피니쉬넣어주세요
■ 01:36:340 (1) 이전에 있던 여기 슬라이더 머리에는 피니쉬를 넣어주셨는데 이 슬라이더에는 안넣으셨네요
■ 01:39:098 여기 피니쉬 소리 무시하기보단, 노트하나 넣고 피니쉬를 넣은후에 01:39:184 여기에다가 스피너 넣으시는게 좋을 것같아요
앞에는 넣고 뒤에 안넣는건 이상하니까..


[Normal]

■ 00:02:547 ~ 00:12:891 이지에서 언급드렸습니다.
■ 00:13:581 (1) 슬라이더 머리에 피니쉬 뻐졌어요, 넣어주세요
■ 00:18:236 (4) 불필요한 리듬이에요, 소리도 잘들리지않고 오히려 애매한 박자가 되지않나 싶네요..
■ 00:20:995 (4) ^
■ 00:29:443 (4) 이 슬라이더 직선말고 곡선으로 하셔서 이전 (3)번이랑 대칭으로 만들어주시는게 어떠신지?
■ 01:00:478 (1) 슬라이더 머리에 피니쉬 넣어주세요
■ 01:26:857 ~ 01:27:891 여기는 매핑 안하신 이유가있나요?? 이지와 하드에는 매핑하신듯 한데.. 노말에 비우시는건 일관성이 없다고 생각하네요.. 그리고 가사가 강조되는 부분인데 매핑을 하지 않는다는건 좋지 않다고 생각해요.
■ 01:28:064 (1) 슬라이더 머리에 피니시 넣어주세요
■ 01:32:719 (4) 이전에도 말했던 곳이에요 불필요한 리듬입니다. 전자 피아노소리 따라가시는것 같은데, 여기는 소리나는게 없고, 또한 따라가시는 전자피아노소리도 들리지않아요, 오히려 박자를 애매하게만들고 헷갈릴 수 있는 부분이에요
■ 01:33:236 (4) 슬라이더 끝에 피니시 넣어주세요.
■ 01:36:340 (1) ^
■ 01:37:547 (3) 슬라이더 머리에 피니시 넣어주세요
■ 01:39:098 여기도 이지에서 언급드렸습니다.


[Hard]

■ 00:13:581 (1) 슬라이더 머리에 피니시 꼭 넣어주세요
■ 00:18:753 (3) 슬라이더 끝에 피니시 넣어주세요, 다른난이도도 마찬가지지만 생각보다 피니시를 많이 빼먹으셨네요.
■ 01:26:857 ~ 01:27:891 노말에서 언급드렸습니다
■ 01:28:064 (1) 슬라이더 머리에 피니시 넣어주세요
■ 01:33:236 (3) 슬라이더 끝에 피니시 넣어주세요


[left's Insane]

■ 00:13:581 (1) 슬라이더 머리에 피니시 넣어주세요
■ 00:15:478 (1,2,3) 패턴 간격 맞춰주세요, 의도해서 거리 애매하게 만드는것보단 정확하게 거리를 만들어서 플레이 하기 수월하게 만드는 게 더좋습니다.
■ 00:18:753 (5) 피니시 빼먹지마시구 넣어주세요
■ 00:20:478 여기에 노트를 넣는게 어떨까요? 약간 박자가 빈 느낌이 나는데.. 드럼소리는 나는데 박자가 비어있어서 플레이할 때 애매하게 리딩이 되지않나 싶네요.
■ 00:34:788 (2,3,4) 연타 방향을 위에서 아래로 향하게 하는게 동선이 더 좋을 것같아요
■ 01:00:478 (1) 슬라이더 머리에 피니시 넣어주세요


[Insane]

■ 00:03:926 (1) 일관성없는 뉴콤이네요, 지워주세요
■ 00:13:581 (1) 슬라이더 머리에 피니시 넣어주세요
■ 00:35:305 (1) 불필요한 뉴콤이에요, 뭔가 변칙된 부분이 없고 일반적으로 소리가 이어나가는데 굳이 여기에 뉴콤이 필요하다고 생각되진 않네요.
■ 00:36:684 (5) 애매하게 점프로 두기보단 방향을 바꾸셔서 동선을 맞춰주시는게 더좋다고 생각하네요
■ 00:43:926 (1) 약간의 blanket이 부족한것 같은데 슬라이더 곡선을 좀 얕게 하셔서 이쁘게 만들어 주시는게 좋을것같네요
■ 00:45:650 (1) 불필요한 뉴콤이에요
■ 00:47:891 (1) 여기 뉴콤을 지워주시고 00:48:236 (4) 이곳에다가 뉴콤을 넣으시는게 일관성있게 뉴콤밸런스를 맞출 수있어요
■ 01:00:478 (1) 머리에 피니시 넣어주세요
■ 01:02:547 (1) 뉴콤 지워주세요 일관성이 맞지 않아요
■ 01:15:995 (1) ^
■ 01:25:995 (1) 여기 뉴콤 지워주시고 01:26:684 (5) 이 노트에 뉴콤보를 넣어주세요


Good luck
Topic Starter
Down

Gloria Guard wrote:

As request from in-game PM


[Easy]

■ 00:02:547 ~ 00:12:891 여기는 약간 소리를 30%~40%정도 해주시고 휘슬을 넣어주시는게 어떨가요??
피아노소리도 있고 약간의 지루함이 있지않나 싶네요.. 일단 레프트님이랑 상의해보고 결정되면 넣겠습니다.
■ 00:13:495 (1) 슬라이더 앞에 피니쉬 넣어주세요
■ 01:00:478 (1) 슬라이더 앞에 D:C2 피니쉬 넣어주세요 D:C2 피니쉬에는 커스텀힛사로 스네어가 들어가서 별로인 것 같고 노말피니쉬 넣었습니다.
■ 01:25:305 (1,3) 3번 모양이 약간 이상해보이는데.. (1)번 슬라이더 끝을 덮어주는식으로 슬라이더 짜면 이쁠것 같아요 굿굿

■ 01:28:064 (1) 슬라이더 머리에 피니쉬넣어주세요
■ 01:36:340 (1) 이전에 있던 여기 슬라이더 머리에는 피니쉬를 넣어주셨는데 이 슬라이더에는 안넣으셨네요 Fixed
■ 01:39:098 여기 피니쉬 소리 무시하기보단, 노트하나 넣고 피니쉬를 넣은후에 01:39:184 여기에다가 스피너 넣으시는게 좋을 것같아요
앞에는 넣고 뒤에 안넣는건 이상하니까.. Fixed


[Normal]

■ 00:02:547 ~ 00:12:891 이지에서 언급드렸습니다. 이지에서 언급드렸습니다.
■ 00:13:581 (1) 슬라이더 머리에 피니쉬 뻐졌어요, 넣어주세요 Fixed
■ 00:18:236 (4) 불필요한 리듬이에요, 소리도 잘들리지않고 오히려 애매한 박자가 되지않나 싶네요.. Fixed
■ 00:20:995 (4) ^ 이부분 소리는 저는 잘 들린다고 생각되서 두겠습니다.
■ 00:29:443 (4) 이 슬라이더 직선말고 곡선으로 하셔서 이전 (3)번이랑 대칭으로 만들어주시는게 어떠신지? Fixed
■ 01:00:478 (1) 슬라이더 머리에 피니쉬 넣어주세요 Fixed
■ 01:26:857 ~ 01:27:891 여기는 매핑 안하신 이유가있나요?? 이지와 하드에는 매핑하신듯 한데.. 노말에 비우시는건 일관성이 없다고 생각하네요.. 그리고 가사가 강조되는 부분인데 매핑을 하지 않는다는건 좋지 않다고 생각해요. 말씀하신대로 이지와는 일관성이 없긴 하지만 스피너를 넣기에는 다음 노트 어프로치서클이 너무 빨리 나오고 또한 슬라이더를 길게 만들어서 다음 노트까지의 거리를 맞추기에는 일직선 슬라이더 하나 박는 방법이 있긴한데 이것을 하게되면 그전 노트들이 다 오버랩되서 이상하게 될 것 같아요.
■ 01:28:064 (1) 슬라이더 머리에 피니시 넣어주세요 Fixed
■ 01:32:719 (4) 이전에도 말했던 곳이에요 불필요한 리듬입니다. 전자 피아노소리 따라가시는것 같은데, 여기는 소리나는게 없고, 또한 따라가시는 전자피아노소리도 들리지않아요, 오히려 박자를 애매하게만들고 헷갈릴 수 있는 부분이에요 Fixed
■ 01:33:236 (4) 슬라이더 끝에 피니시 넣어주세요. Fixed
■ 01:36:340 (1) ^ Fixed
■ 01:37:547 (3) 슬라이더 머리에 피니시 넣어주세요 Fixed
■ 01:39:098 여기도 이지에서 언급드렸습니다. Fixed


[Hard]

■ 00:13:581 (1) 슬라이더 머리에 피니시 꼭 넣어주세요 Fixed
■ 00:18:753 (3) 슬라이더 끝에 피니시 넣어주세요, 다른난이도도 마찬가지지만 생각보다 피니시를 많이 빼먹으셨네요. Fixed
■ 01:26:857 ~ 01:27:891 노말에서 언급드렸습니다 이부분은 스피너로 대체했습니다.
■ 01:28:064 (1) 슬라이더 머리에 피니시 넣어주세요 Fixed
■ 01:33:236 (3) 슬라이더 끝에 피니시 넣어주세요 Fixed


[Insane]

■ 00:03:926 (1) 일관성없는 뉴콤이네요, 지워주세요 읭 왜들어가있지 Fixed
■ 00:13:581 (1) 슬라이더 머리에 피니시 넣어주세요 Fixed
■ 00:35:305 (1) 불필요한 뉴콤이에요, 뭔가 변칙된 부분이 없고 일반적으로 소리가 이어나가는데 굳이 여기에 뉴콤이 필요하다고 생각되진 않네요. 팔로잉 선때문에 일단 넣어뒀는데 크게 문제가 되지 않는다면 두고싶네요.
■ 00:36:684 (5) 애매하게 점프로 두기보단 방향을 바꾸셔서 동선을 맞춰주시는게 더좋다고 생각하네요 컨G를 하였습니다.
■ 00:43:926 (1) 약간의 blanket이 부족한것 같은데 슬라이더 곡선을 좀 얕게 하셔서 이쁘게 만들어 주시는게 좋을것같네요 의도한 모양입니다.
■ 00:45:650 (1) 불필요한 뉴콤이에요 00:45:305 (1,1,1) - 이부분들을 강조하기 위해서 넣었긴했는데 또한 문제가될시 바꾸도록 하겠습니다.
■ 00:47:891 (1) 여기 뉴콤을 지워주시고 00:48:236 (4) 이곳에다가 뉴콤을 넣으시는게 일관성있게 뉴콤밸런스를 맞출 수있어요 Fixed
■ 01:00:478 (1) 머리에 피니시 넣어주세요 Fixed
■ 01:02:547 (1) 뉴콤 지워주세요 일관성이 맞지 않아요 ㄷㄷ 넣은기억이 없는.. Fixed
■ 01:15:995 (1) ^ Fixed
■ 01:25:995 (1) 여기 뉴콤 지워주시고 01:26:684 (5) 이 노트에 뉴콤보를 넣어주세요 뉴콤은 지웠는데 마지막 노트는 뉴콤 그대로 둘께요.


Good luck
감사합니다! 앞으로 피니쉬 잘 박겠습니다 ㅠㅠ
Left
ㅠㅠㅠㅠㅠ

Gloria Guard wrote:

As request from in-game PM


[left's Insane]

■ 00:13:581 (1) 슬라이더 머리에 피니시 넣어주세요fix
■ 00:15:478 (1,2,3) 패턴 간격 맞춰주세요, 의도해서 거리 애매하게 만드는것보단 정확하게 거리를 만들어서 플레이 하기 수월하게 만드는 게 더좋습니다.두개씩 묶이도록 하는편이 나은 것 같아서 그렇게 했습니다.
■ 00:18:753 (5) 피니시 빼먹지마시구 넣어주세요
■ 00:20:478 여기에 노트를 넣는게 어떨까요? 약간 박자가 빈 느낌이 나는데.. 드럼소리는 나는데 박자가 비어있어서 플레이할 때 애매하게 리딩이 되지않나 싶네요.nope
■ 00:34:788 (2,3,4) 연타 방향을 위에서 아래로 향하게 하는게 동선이 더 좋을 것같아요fix
■ 01:00:478 (1) 슬라이더 머리에 피니시 넣어주세요fix


Good luck
감사합니다~
http://puu.sh/oaTwZ/5ee0edc4f8.zip
Natsu
Hi

General:

  1. 00:41:684 - 00:53:581 - 01:06:340 - check these parts in the video, personally I think this is not acceptable for osu!, since we have players of any age around and the content of this video have really suggestive content + underwear shots.
  2. Is Yuuka related to the song or game?
  3. Can you provide an official source for the current metadata?
General for all diffs:

  1. The intro at every diff can fit better the music actually is following only the bpm, is fine? yes, but I think the music main melody will bring a better rhtyhm.
  2. 00:02:547 (1) - add finish on the head since is in the music
  3. In all the intro you can use some whistles following that particular sound in the music, I guess is a nice idea, at least will be alot better than don't have any hitsound.
  4. 00:10:822 (1) - Every diff with a spinner here, the spinner doesn't fit the song that nicely, since the music is the same as before without any special sound to follow and looking at you mapped it properly at Easy and Normal diff, I don't see a reason to have a spinner in the hardest diffs.
  5. 00:13:581 (1) - there is a cymbal in the music, this need a finish sound, maybe the soft default one, your current clap doesn't represent the music porperly
  6. 00:46:684 (1) - you guys should use a finish hitsound to represent this and other similar parts in the song, personally I find your clap + whistle not nice for this parts, finish + whistle will sound better (soft default sampleset)
Left's Yuuka

  1. This is a really low BPM song, 9,1 AR doesn't make much sense, despite the ,1 barely change the AR, I guess just using 9 is mroe than enough
  2. 00:18:581 (6) - I can't listen nothing in the tail of this slider a single circle would work better with the music.
  3. 00:19:098 (1) - this slider is ignoring the main melody in the song, what I mean is 00:19:443 - you should end the slider there and add a circle for the next red tick
  4. 00:20:305 (1,2) - I'd recomend keep following the main melody, but drums also work fine, so up to you.
  5. 00:30:133 (1,3) - blanket can be improved a bit
  6. 00:34:961 (4,5,6) - don't overmap triplets starting on white tick, from red to white are more acceptables, because usually the white one is the strong one, so is basically the same case here you are going from the strong beat to the weak beat which make it not that nice to hear.
  7. 00:38:926 (3,4) - ctrl g this rhythm sounds alot better than your current one.
  8. 00:50:822 (4) - seems you forgot to NC this
  9. 00:57:029 (5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - I hear some triplets and 1/2s going on here, but not those streams, you can argue about the noise, but I don't think the current way is appropiate
  10. 00:59:184 (1) - reduce volume gradually until 5% in the end, since gonna sound better, because the music is going down
  11. 01:06:684 (3) - stack this with the previous 01:05:478 (4) - by doing this you will improve the blanket with 01:05:995 (1) -
  12. 01:21:857 (3,4,5,6,7,8,9,1) - same as 00:57:029
  13. 01:33:581 (1) - why the slowdown and the slider ignoring the song rhythm?, the music continue basically the same as the beats in the music, try to be more consistent at representing song sections.
  14. 01:34:615 (2,1,2) - try to follow more the main melody at the downbeats, drums are ¨ok¨, but doesn't represernt the most parts in your map, that's why I believe starting the sliders on the white ticks sounds alot better with the music
  15. 01:36:684 - this is the hardest diff in the set, that's why ignoring beats like that doesn't make much sense
Insane:

  1. 00:18:753 (4,5,6,1) - basically each drum sounds similar, that's why I don't understand why you added that 1/4 sliders, a full circle streams will represent better the music IMO
  2. 00:23:409 (1,2,3,1,2,3,4,1) - Cool
  3. 00:36:684 (5,2) - stack is off, not sure if this is on purpose or not
  4. 00:43:581 (4,1) - try to blanket better or think in other pattern, the current one looks like a mistake and don't fit the clean mapping in the rest of this diff
  5. 00:47:719 (2,3) - ctrl G the rhythm sounds bad atm, since you are following mostly the vocals or white ticks and this current one doesn't follow any of those
  6. 00:55:995 (1,2,1,2,1,2,1,2,3,4) - good
  7. 00:59:184 (1) - same as the hardest diff
  8. 01:06:512 (3) - ctrl g would play more naturally, the current one isn't that comfortable to play, but each player can have a different point of view about this
  9. 01:12:202 (3) - same I'd ctrl g this one too
  10. 01:26:771 (1) - same as 00:59:184 -
Left's Light Insane:

  1. 00:20:133 - as I said at your hardest diff, ignoring beats like this one doesn't make much sense for an insane diff
  2. 00:59:184 (1) - silence this spinner gradually, since the song is going down, the hitobjects should go down as well
  3. 01:26:771 (1) - ^
try to clean up more the set and work a bit more, I think still need more work, anyways GL with this
Topic Starter
Down

Natsu wrote:

Hi

General:

  1. 00:41:684 - 00:53:581 - 01:06:340 - check these parts in the video, personally I think this is not acceptable for osu!, since we have players of any age around and the content of this video have really suggestive content + underwear shots. Removed..;w;
  2. Is Yuuka related to the song or game? Yes. The name of heroine.
  3. Can you provide an official source for the current metadata? I guess so.
General for all diffs:

  1. The intro at every diff can fit better the music actually is following only the bpm, is fine? yes, but I think the music main melody will bring a better rhtyhm. I can't find a better rhythm.. This will probably be enough.
  2. 00:02:547 (1) - add finish on the head since is in the music Fixed
  3. In all the intro you can use some whistles following that particular sound in the music, I guess is a nice idea, at least will be alot better than don't have any hitsound. Fixed
  4. 00:10:822 (1) - Every diff with a spinner here, the spinner doesn't fit the song that nicely, since the music is the same as before without any special sound to follow and looking at you mapped it properly at Easy and Normal diff, I don't see a reason to have a spinner in the hardest diffs.Fixed
  5. 00:13:581 (1) - there is a cymbal in the music, this need a finish sound, maybe the soft default one, your current clap doesn't represent the music porperly Fixed
  6. 00:46:684 (1) - you guys should use a finish hitsound to represent this and other similar parts in the song, personally I find your clap + whistle not nice for this parts, finish + whistle will sound better (soft default sampleset)Cool.
Insane:

  1. 00:18:753 (4,5,6,1) - basically each drum sounds similar, that's why I don't understand why you added that 1/4 sliders, a full circle streams will represent better the music IMO Fixed
  2. 00:23:409 (1,2,3,1,2,3,4,1) - Cool k
  3. 00:36:684 (5,2) - stack is off, not sure if this is on purpose or not Fixed
  4. 00:43:581 (4,1) - try to blanket better or think in other pattern, the current one looks like a mistake and don't fit the clean mapping in the rest of this diff Tried a blanket better.
  5. 00:47:719 (2,3) - ctrl G the rhythm sounds bad atm, since you are following mostly the vocals or white ticks and this current one doesn't follow any of those You are right.
  6. 00:55:995 (1,2,1,2,1,2,1,2,3,4) - good kk
  7. 00:59:184 (1) - same as the hardest diff Fixed
  8. 01:06:512 (3) - ctrl g would play more naturally, the current one isn't that comfortable to play, but each player can have a different point of view about this Fixed
  9. 01:12:202 (3) - same I'd ctrl g this one too Fixed
  10. 01:26:771 (1) - same as 00:59:184 -Fixed
try to clean up more the set and work a bit more, I think still need more work, anyways GL with this
Thanks a lot!
Left
올것이 왔구나

문제가 많은 첫 엑라맵 ㅇㅁㅇ
Left

Natsu wrote:

Hi

General:

  1. 00:41:684 - 00:53:581 - 01:06:340 - check these parts in the video, personally I think this is not acceptable for osu!, since we have players of any age around and the content of this video have really suggestive content + underwear shots.Noooooooo
Left's Yuuka

  1. This is a really low BPM song, 9,1 AR doesn't make much sense, despite the ,1 barely change the AR, I guess just using 9 is mroe than enough[/color]
  2. 00:18:581 (6) - I can't listen nothing in the tail of this slider a single circle would work better with the music.fix
  3. 00:19:098 (1) - this slider is ignoring the main melody in the song, what I mean is 00:19:443 - you should end the slider there and add a circle for the next red tickfix
  4. 00:20:305 (1,2) - I'd recomend keep following the main melody, but drums also work fine, so up to you.now is ok I think.
  5. 00:30:133 (1,3) - blanket can be improved a bitfix
  6. 00:34:961 (4,5,6) - don't overmap triplets starting on white tick, from red to white are more acceptables, because usually the white one is the strong one, so is basically the same case here you are going from the strong beat to the weak beat which make it not that nice to hear.fix
  7. 00:38:926 (3,4) - ctrl g this rhythm sounds alot better than your current one.fix
  8. 00:50:822 (4) - seems you forgot to NC thisfix
  9. 00:57:029 (5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,11) - I hear some triplets and 1/2s going on here, but not those streams, you can argue about the noise, but I don't think the current way is appropiatefix
  10. 00:59:184 (1) - reduce volume gradually until 5% in the end, since gonna sound better, because the music is going downfix
  11. 01:06:684 (3) - stack this with the previous 01:05:478 (4) - by doing this you will improve the blanket with 01:05:995 (1) - fix
  12. 01:21:857 (3,4,5,6,7,8,9,1) - same as 00:57:029 fix
  13. 01:33:581 (1) - why the slowdown and the slider ignoring the song rhythm?, the music continue basically the same as the beats in the music, try to be more consistent at representing song sections.fix
  14. 01:34:615 (2,1,2) - try to follow more the main melody at the downbeats, drums are ¨ok¨, but doesn't represernt the most parts in your map, that's why I believe starting the sliders on the white ticks sounds alot better with the musicMay I ask more explanations?
  15. 01:36:684 - this is the hardest diff in the set, that's why ignoring beats like that doesn't make much sensefix

Left's Light Insane:

  1. 00:20:133 - as I said at your hardest diff, ignoring beats like this one doesn't make much sense for an insane diff fixed as I understanded, but also need more explanation
  2. 00:59:184 (1) - silence this spinner gradually, since the song is going down, the hitobjects should go down as wellwill be fixed
  3. 01:26:771 (1) - ^will be fixed
try to clean up more the set and work a bit more, I think still need more work, anyways GL with this
I want to know more about what you feel really awkward..
Thanks for good mod!

http://puu.sh/olDwc/dd816e914c.zip
아직 수정이 덜 되었습니다.
모더가 정확히 뭘 원하는지를 잘 파악하지 못해서..레드틱에 시작하는 슬라에 대한 지적이 있는데 조금더 이야기를 나눠보고 싶습니다.
Left
http://puu.sh/omtIL/221d69e5b2.zip

패턴 수정하고 하다보니 난이도가 5.33까지 뛰었습니다;;
쨋든 최종본입니다 적용 부탁드릴게요.
감사합니당
Euny
안녕하세요. 남시기는 한글문장들 해석 해 주다가 알게됬어요. 나츠말로는 어떤부분을 어떻게 고쳐야 되는지 잘 이해하지 못하시는 부분들이 있다고 하네요. 혹시 모르겠는 부분이나 참고받고 싶으신 부분들 있으시면 인겜에서 irc로 직접물어보시면 이해될때까지 설명해주는 애니까 시간나면 물어보세요. 언어땜에 불편하시면 제가 대신 말해볼테니까 저한테 pm남기시거나 여기 스레드에 모딩형식으로 어떤부분들이 이해가 안간다고 말씀 주시면 연결 해 드릴게요.
Beomsan
아무거나 돌아보다가 들렀습니다. 곡 좋네용 랭크 성공하시길
그나저나 역시 1004 으니님 ㅠㅠㅠㅠㅠㅠㅠㅠ
Natsu
@left
대다수의 스트림이 오버매핑입니다. 지우고 다시 25~50%로 천천히 들어보시면서 노래리듬맞게 짜보세요

00:20:133 - 강세 사운드가 이쪽에있어요
01:34:615 (2,1,2) - 여기도 역시 강세가 이쪽에있으므로 클리커블(누르는액션)이 필요한 부분이라 생각됩니다
Left
I hope I fixed correctly..

http://puu.sh/ovj2j/8153b0ca39.zip

Left's Yuuka 파일이구요... 혹시 다운님이 보기에 제가 잘못이해한거 같으면 짚어주세요..
Euny

Beomsan wrote:

아무거나 돌아보다가 들렀습니다. 곡 좋네용 랭크 성공하시길
그나저나 역시 1004 으니님 ㅠㅠㅠㅠㅠㅠㅠㅠ


------------------------------------------------------------------------------------------------------

다운님이 업뎃하심 체크하러 다시 오꺼에용 ㅎ
Left

Euny wrote:

다운님이 업뎃하심 체크하러 다시 오꺼에용 ㅎ
정말 감사합니다!
Topic Starter
Down

Euny wrote:

다운님이 업뎃하심 체크하러 다시 오꺼에용 ㅎ
업데이트 했습니다. 도와주신 것 정말 감사드려요!!

@Left

◎ 00:02:547 - ~00:12:891 - 부분까지 휘슬을 적절히 사용해주시는게 좋을 듯 해요. 나츠님의 모딩 때 제 난이도들은 다 박았는데 렢님께는 말씀을 못드렸네요.. 저는 하얀색 2틱마다 박았으니 참고하셔서 원하시는데 박아주세요.
◎대부분의 스트림은 고치셨는데 00:23:926 (4,5,6,7,8,9,10,11,1) - 이 부분도 오버스트림 이라고 생각합니다. 드럼힛사라서 오버매핑 된 부분이 상당히 거슬리게 느껴질 수도 있으니 한번 더 봐주시길 바래요.
Left
동아리 돌고 와서 한번 볼게요~
Left
http://puu.sh/ownQK/487017fa04.zip

그 스트림에 대해서는 좀 작긴 하지만 분명한 스트림 사운드가 있는것 같아서 넣어뒀습니다.
show more
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