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Hitoshizuku x Yama - Ookami wa Akazukin ni Koi ...

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Topic Starter
Yahuri

XiMerx wrote:

Ookami

  1. Is this WIP lol eeeeyup
  2. Change AR to 9.2 please. There's no complicated patterns to make it 9.5 ok, but might change back later cuz bad overlaps might show up
  3. If this difficulty is Insane, I recommend switching off Distance Snap for jumpy parts already doing that
  4. 00:05:424 (3,4,5) - Okay this feel fine but this 00:08:237 (5,6,7,1) - made the flow quite strict especially there's a triple (7,1) followed with it. Maybe try something like this (but you have to rework anything after that) maybe
  5. 00:07:768 (2,3,4,5) - http://puu.sh/m4mBs/bbf495a223.jpg Can try putting it into a perfect zig zag line nah
  6. 00:07:299 (1) - Ctrl+arrowdown then ctrl+arrowright to perfect blanket with 00:06:362 (1) - fixed
  7. 00:17:455 (4,5,6) - Ctrl+J so that it creates a circular flow with 00:16:830 (2,3) - http://puu.sh/m4mUH/03e1c6c148.jpg (Optional tbh) looks fine to me
  8. If you feel that you have to create jumps like 00:18:393 (6,7,8) - be sure to emphasise the clap. For example at 00:20:893 (7,8,9,1) - http://puu.sh/m4naA/dc4e2dc593.jpg i tried
  9. 00:22:924 (2,3,4,5,6,7,1) - Try create a perfect pentagon? Using Ctrl+shift+D cant, DS too big
  10. 00:27:455 (5) - Really weird to see this emphasised with like no hitsounds lol (also what's with the overlap) emphasizing lyrics, but i dont have any hitsounds for lyrics. Overlap should be the same DS throughout the whole map, idk what youre thinking
  11. Currently the flow for 00:28:237 (7,8,9,1,2,3) - is weird, with triple unstacked if that's intentional. If it's intentional then I recommend triple going with the flow. Something like this http://puu.sh/m4nKo/5dd6747501.jpg trying to imitate the style of another person's map
  12. 00:31:205 (6) - x:443 y:152 to perfect blanket with 00:30:580 (4) - fixed
  13. I recommend increasing the DS for this
  14. 00:33:549 (6,7) - Try something like this instead http://puu.sh/m4o69/f12e37734d.jpg doesnt flow into the downbeat
  15. 00:43:862 (1,1) - The vocal is so good but you skipped them..?! fixed
  16. 00:44:799 (4,5) - I would prefer a slider here instead but it comes down to personal preference nah
  17. 00:46:596 (2) - I didn't hear a triple here fixed
  18. 00:50:580 (1) - lolwat i thought it would sorta fit into the music :X
  19. 00:51:830 (2,3,4,5) - Weird flow that leads to the triple. I recommend a slider then 2 circles fixed
  20. 00:52:455 (6,7,1,2,3,4) - Overkill with the SV. If you want do something like this, I recommend http://puu.sh/m4oQ7/9af6d0dfc0.jpg tried doing that but didnt really work out nicely, so i nerfed the DS instead
  21. 00:54:643 (4,5) - Not a big fan of stacks in this case, with a small DS of 2>3 and high DS of 3>4.. If you want to have high DS you want to unstack 4 and 5 so that the player can continue moving their pen or mouse. fixed i think
  22. 00:55:112 (1) - I like 2 circles better for the vocal maybe
  23. 01:20:268 (2) - It's better if you copy and paste from (1) and then change the direction so that it's uniform to the vocal looks fine to me
  24. 01:45:112 (1) - 2 circles?.. ok
  25. 01:46:596 (2) - I didn't hear a triple here fixed
  26. 01:52:455 (6,7,1,2,3,4) - I recommend reworking this like the previous one. 01:53:237 (1) - Flow from the previous pattern is too.. weird. Made me fail when playing this with ar10 xD i think i nerfed the DS (dont remember) but if i think of a better pattern then ill change it more
  27. 01:53:862 (1) - Same as other one, don't ignore vocal fixed
  28. 01:56:362 (1,2,3,4) - Can we make a jump because it flows really weird ok but it still looks weird to me tbh, might change further later
  29. 02:17:612 - Try this rhythm instead http://puu.sh/m4qp7/4613db19e7.jpg thats not the rhythm in the instruments
  30. 02:22:924 (1,2,3,4,5,6) - Overmap xD i was desperate for difficulty :>
  31. 02:27:846 (2,3) - I didn't hear any triple fixed

Insane

  1. Is there no emphasis in this diff?! someone got mad at me for inconsistent spacing and i didnt know how jumps worked until later lol
  2. 00:07:143 (3) - Why stack :( someone else suggested that
  3. 00:09:799 (1) - Move this up so that it flows well with 00:09:330 (2) - i tried
  4. 00:14:955 (4,5) - Doesn't this feel a bit weird to you xD hopefully fixed? I changed the shape of first slider
  5. 00:18:549 (7,2) - Stacking error should be fixed
  6. 00:21:362 (1) - I recommend Ctrl+H and reposition to improve flow fixed
  7. 00:23:705 (6) - Why stack :( fixed
  8. 00:24:799 (3) - x:352 y:247 to perfect blanket with 00:24:330 (2) - fixed
  9. 00:30:580 (8) - No don't stack there, just place it normally at the bottom. what?
  10. 00:31:830 (2) - Feel that stacking this has no purpose
  11. 00:34:330 (6) - Ctrl+G and reposition please this flow is awkward
  12. 00:36:830 (2) - ^
  13. 00:38:237 (3,4,5,6,1) - I recommend making pentagon nah
  14. 00:42:612 (1,2,3,4) - Try creating a pattern instead of randomly rotating to an angle
  15. 00:43:862 (1) - I prefer 2 circles for this
  16. 00:47:612 (6,7) - I'm not sure what are you trying to follow but following the vocal is better for this (1 beat gap between 6 and 7)
  17. 01:00:893 (1) - I prefer this being stacked
  18. 01:18:393 (3,4,5) - Try something like this http://puu.sh/m4saG/17d5fe5697.jpg
  19. 01:18:393 (3) - Also x:419 y:179 to perfect blanket with 01:17:924 (2) -
  20. 01:22:612 (1,2,3,4,5) - Wait what why is there a stream here
  21. 01:34:330 (6) - Place this somewhere else the flow is awkward here
  22. 01:55:580 (2) - What's this, 2008? not anymore
  23. 02:28:862 (2) - Don't repeat this 3 times xD it confuses the player
  24. 02:52:612 (1,2,3) - I think following the crash cymbal is better
  25. 03:05:112 (1) - Place the spinner closer like 1/2 beat closer because this is Insane! spinner starts at the same spot for all difficulties
  26. 03:22:612 (1,2,1,2,1,2) - Create a triangle? looks fine to me (also technically already a triangle :P


Go to Normal and check AIMod for spacing errors. checked it and it only showed me a couple random things i couldnt fix
For Hard I believe following DS strictly is recommended. most Hard difficulties have minor forms of jumps tho Sorry if I can't mod the lower difficulties and any of these points came off harsh. It's okay if you want to mod 2 difficulties for my map.
Good luck~! 8-)
Thanks!
i hate pp
Hello

Insane


00:05:424 (3) - Change the spacing on this
00:06:362 (1) - You dont need 4 points to make this slider work
00:10:268 (2,3,4,5,6) - Distance the spacing here a bit
00:33:549 (1,2,3,4,5) - Curve this?
01:59:955 (4,1) - Find a better way to map this
02:18:471 (6) - Fix the timing, its awkward to hit
02:36:674 (2) - This slider is too short to really do anything with

I can't find any other issues.

Cute BG and song

GL :)
Topic Starter
Yahuri

i hate pp wrote:

Hello

Insane


00:05:424 (3) - Change the spacing on this i think it should be fine the way it is
00:06:362 (1) - You dont need 4 points to make this slider work fixed
00:10:268 (2,3,4,5,6) - Distance the spacing here a bit fixed
00:33:549 (1,2,3,4,5) - Curve this? looks much nicer now, thanks :D
01:59:955 (4,1) - Find a better way to map this i think its fine
02:18:471 (6) - Fix the timing, its awkward to hitthats where the instrument is tho, but might change
02:36:674 (2) - This slider is too short to really do anything with fixed

I can't find any other issues.

Cute BG and song

GL :)
Thanks!
Adventure
INSANE


00:05:112 (2) - out of line
00:10:737 (5,1) - out of line
00:16:205 (8,1) - these two objects are less than 10ms apart
00:31:362 (1) - out of line
00:35:424 (2,1) - out of line
00:52:768 (4) - out of line
01:29:330 (2,5) - out of line
02:03:862 (1) - out of line

Ookami to Akazukin


00:27:143 (3,4) - out of line
00:30:580 (4) - out of line
00:35:893 (2,4,2) - This is also out of line
00:50:112 (1) - out of line
01:46:674 (2,3) - out of line
01:54:174 (2,3) - out of line
02:31:362 (1) - out of line
Topic Starter
Yahuri

arnoldusj wrote:

INSANE


00:05:112 (2) - out of line
00:10:737 (5,1) - out of line
00:16:205 (8,1) - these two objects are less than 10ms apart if youre talking about the timing blip, ive fixed that already
00:31:362 (1) - out of line
00:35:424 (2,1) - out of line
00:52:768 (4) - out of line
01:29:330 (2,5) - out of line
02:03:862 (1) - out of line

Ookami to Akazukin


00:27:143 (3,4) - out of line
00:30:580 (4) - out of line
00:35:893 (2,4,2) - This is also out of line
00:50:112 (1) - out of line
01:46:674 (2,3) - out of line
01:54:174 (2,3) - out of line
02:31:362 (1) - out of line

out of grid objects are fine as long as they dont go offscreen, still rankable.
Shohei Ohtani
man nothing I love more than maps with both an insane and a "I tried making this an extra but it didn't quite happen so I just named it something ambiguous and hoped people wouldn't notice"

Extra:
00:50:614 (1) - This doesn't really make any sense. There's nothing in the music that really calls for a sped-up section. If you want to emphasize the high-hat hits, make them two separate notes that are big jumps. Apply to all similar patterns.
01:41:083 (3) - Like if you're gonna make them parallel, make them parallel, and if you're not, make them apart just enough so that it doesn't look like a mistake
02:18:427 (7) - nice snapping
02:31:864 (2) - For curved sliders like this, you have to make them defined, otherwise they look messy. Make them like ~, not like a person lying down. If you don't have enough space to make it look good, then don't make that slider.
02:33:583 (1,2,3,4,5,6) - Like yeah uh like this is starting to be way overdone. Like it's cool sometimes to add an effect, but the music is NOT in a pattern that really calls for 3/4 + 1 sliders to be used, and especially in places where there's no music, it just looks like way too much and doesn't sound effective.
03:07:802 - no it's okay it's extra you don't have to leave so much empty space.

Insane:
00:24:989 (4) - Overlapping slider heads generally make maps look messy, so try to avoid that. Apply to all similar patterns.
00:51:396 (1) - push the first sliderpoint in so it doesn't look so hunchbacked
02:18:505 (6) - you can just leave this on the red tick, since people are still hearing that above the tom fill.
03:07:958 - like why are you doing this

Hard:
03:07:958 - like i legit don't understand

Normal:
I'm a little concerned about the diff spread for this map. I can tell that you kinda had trouble with it because you named it "relaxing" and "challenging" rather than easy and normal. One of the main issues is that while this map has AR5, the next diff above it has AR8. That's a HUGE gap (plus, AR 5 feels too slow for this map anyway.). The spread itself seems a little far spread too. This uses a LOT of 1/1 sliders while the above diff uses a LOT of 1/2 notes. Check out other maps and see how their hards and normals are constructed, with a gradual increase/decrease in difficulty (depending on what direction you're going), and you may either want to adjust your map accordingly, or create a new mediating diff to fill the gap

Easy:
fine except like yeah the ending like the spinner

cool stuff
Topic Starter
Yahuri

Reditum wrote:

man nothing I love more than maps with both an insane and a "I tried making this an extra but it didn't quite happen so I just named it something ambiguous and hoped people wouldn't notice" nah, was just trying to learn how to map 5 stars (also I had very little experience with 5 star maps when I started mapping that difficulty) and I actually have no idea what the star rating is for Extra :P. If I think of a better title for the difficulty, I'll change it.

Extra:
00:50:614 (1) - This doesn't really make any sense. There's nothing in the music that really calls for a sped-up section. If you want to emphasize the high-hat hits, make them two separate notes that are big jumps. Apply to all similar patterns. vocals, but maybe change later
01:41:083 (3) - Like if you're gonna make them parallel, make them parallel, and if you're not, make them apart just enough so that it doesn't look like a mistake i tried
02:18:427 (7) - nice snapping fiixed
02:31:864 (2) - For curved sliders like this, you have to make them defined, otherwise they look messy. Make them like ~, not like a person lying down. If you don't have enough space to make it look good, then don't make that slider. ok
02:33:583 (1,2,3,4,5,6) - Like yeah uh like this is starting to be way overdone. Like it's cool sometimes to add an effect, but the music is NOT in a pattern that really calls for 3/4 + 1 sliders to be used, and especially in places where there's no music, it just looks like way too much and doesn't sound effective. fixed
03:07:802 - no it's okay it's extra you don't have to leave so much empty space. fixed

Insane:
00:24:989 (4) - Overlapping slider heads generally make maps look messy, so try to avoid that. Apply to all similar patterns. looks fine to me
00:51:396 (1) - push the first sliderpoint in so it doesn't look so hunchbacked i tried
02:18:505 (6) - you can just leave this on the red tick, since people are still hearing that above the tom fill. ok
03:07:958 - like why are you doing this fixed

Hard:
03:07:958 - like i legit don't understand fixed

Normal:
I'm a little concerned about the diff spread for this map. I can tell that you kinda had trouble with it because you named it "relaxing" and "challenging" rather than easy and normal. One of the main issues is that while this map has AR5, the next diff above it has AR8. That's a HUGE gap (plus, AR 5 feels too slow for this map anyway.). The spread itself seems a little far spread too. This uses a LOT of 1/1 sliders while the above diff uses a LOT of 1/2 notes. Check out other maps and see how their hards and normals are constructed, with a gradual increase/decrease in difficulty (depending on what direction you're going), and you may either want to adjust your map accordingly, or create a new mediating diff to fill the gap changed to AR6, i was trying to balance out 1/1 and 1/2 so that it would be between Easy and Hard, but ill figure out something eventually

Easy:
fine except like yeah the ending like the spinner 3 beat recovery now

cool stuff
Thanks a bunch!
Kyle Y


#in-game modding

SPOILER
16:05 Kyle Y: hi?
16:12 Yahuri: hey
16:17 Kyle Y: free now?
16:17 Yahuri: i suppose so
16:17 Yahuri: yeah
16:17 Kyle Y: okay..
16:17 *Kyle Y is editing [https://osu.ppy.sh/b/752413 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Insane]]
16:18 Kyle Y: I am reading the video about maimai that I played today
16:18 Yahuri: huh?
16:19 Kyle Y: maimai, another music game?
16:19 Yahuri: ah
16:19 Yahuri: never heard of it
16:19 Kyle Y: yup, not really common in your country, maybe
16:19 Yahuri: common over there?
16:20 Kyle Y: it is founded in Japan, but Hong Kong a lot of player also
16:20 Kyle Y: taiwan seems lots of player also
16:21 Yahuri: always the asian countries XD
16:21 Kyle Y: it is not computer game, not psp, just search video on youtube and you will know what it is
16:22 Yahuri: hmm
16:22 Kyle Y: anyway, just start modding?
16:22 Yahuri: having trouble connecting to youtube
16:22 Kyle Y: how about niconico?
16:23 Kyle Y: anyway
16:24 Kyle Y: I disconnected :(
16:24 *Kyle Y is editing [https://osu.ppy.sh/b/752413 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Insane]]
16:24 Kyle Y: 00:01:396 - in fact, I think you can start mapping at here, anyway, optional to do so.
16:24 Yahuri: its ok
16:25 Kyle Y: 00:03:896 (1,2) - I think 1/1 slider is more suitable here, becasue the sound 00:04:208 - is not that strong that need to emphasise a lot.
16:25 Kyle Y: btw, just a question
16:25 Kyle Y: do you like extented slider?
16:25 Yahuri: what do you mean?
16:26 Yahuri: like 3/4?
16:26 Kyle Y: 3/4 beat slider
16:26 Yahuri: i usually use that for stuff like held out notes followed by another strong note
16:26 Yahuri: or lyric emphasis
16:27 Kyle Y: yup
16:27 Yahuri: dont use it very often in this beatmap tho
16:27 Kyle Y: 00:07:177 (3) - I think seperate it, not to stacking them
16:28 Yahuri: where do you suggest i put it?
16:28 Kyle Y: becasue there is a strong beat at 00:07:333 - if you stack it, not emphasis too much
16:28 Kyle Y: maybe, (88,88)
16:28 Kyle Y: you need to make a jump to next slider, just to emphasise it (00:07:333 - )
16:29 Yahuri: im not sure if 88,88 flows very well though
16:30 Kyle Y: yup, no quite flows well to next slider, but if it is strong sound, I think no need to have a really perfect flow
16:30 Kyle Y: http://puu.sh/mSRJ2/d2b3d68891.jpg
16:31 Yahuri: i'll check for flow later then
16:31 Kyle Y: 00:08:896 - this is also a strong sound
16:32 Kyle Y: you seems only use 1.8 for those strong sound right?
16:32 Kyle Y: 1.8 ds
16:32 Yahuri: mostly 1.8
16:32 Yahuri: if i need to change it for aesthetic then i change it
16:33 Kyle Y: anyway
16:33 Kyle Y: I think you no need to keep the ds so constant, just place the objects where you want
16:33 Yahuri: ok
16:34 Kyle Y: http://puu.sh/mSRWk/3d022776f8.jpg even if you place it like this, it is still playable
16:35 Yahuri: uh
16:35 Yahuri: where is this
16:35 Kyle Y: your ranking is much more higher than me, you know what is playable what is not, better than me
16:35 Kyle Y: 00:08:583 - I just give a suggest on here
16:35 Yahuri: lol not really
16:36 Kyle Y: I like following oval flow, I don;t like if you also or not
16:36 Yahuri: oval flow is nice
16:37 Yahuri: just contemplating the first jump DS
16:37 Kyle Y: then I don't know if you like this pattern or not
16:37 Kyle Y: 6->1 has jump, and 2->3 little jump that 3 is strong also
16:38 Yahuri: yup
16:38 Kyle Y: 00:11:083 - suggested to change for an extented 3/4 slider
16:38 Kyle Y: 00:11:396 - really strong here
16:39 Yahuri: nah
16:39 Yahuri: i want to keep the clap
16:40 Kyle Y: okay..
16:40 Kyle Y: https://osu.ppy.sh/ss/4453117 pattern suggestion
16:40 Kyle Y: you noticed this is a strong sound that you put a finish sound here
16:40 Kyle Y: therefore, maybe you change try this jump?
16:41 Yahuri: change that jump or change this jump and the next?
16:42 Kyle Y: if fact 1.8 ds not quite like a jump
16:42 Kyle Y: but normal kicking
16:42 Kyle Y: any jump you like, I just use 2.7 ds here, and still reasonable
16:44 Kyle Y: okay?
16:44 Yahuri: ok
16:45 Kyle Y: 00:17:177 - I feel here like a little stop
16:45 Kyle Y: just change to a circle? https://osu.ppy.sh/ss/4453128 and map like this
16:45 Kyle Y: anti-jumping?
16:47 Kyle Y: any question about it?
16:48 Yahuri: you moved the wave to the right, correct?
16:48 Kyle Y: yup
16:48 Yahuri: ok
16:48 Kyle Y: wave seems not that suitable here in fact
16:48 Kyle Y: maybe I only want to show the technique of anti-jump
16:49 Kyle Y: flowing here will be weird if you just a wave like this, or you can try to ctrl+H it?
16:50 Yahuri: wont flow well into the next slider if i do that
16:50 Kyle Y: http://puu.sh/mSSB5/fff3062772.jpg
16:51 Kyle Y: what if like this?
16:51 Kyle Y: 00:16:083 (8,1) - btw, make them closer, they are friends
16:53 Kyle Y: 00:18:583 (7) - http://puu.sh/mSSHo/02b407c76a.jpg pattern suggested
16:54 Kyle Y: seems fun if do so? consider it?
16:54 Kyle Y: just tell me if you okay to move on
16:55 Yahuri: yyou didnt add an extra note right
16:55 Kyle Y: yup, did not
16:55 Yahuri: ok
16:55 Kyle Y: really fake, but fun
16:55 Yahuri: XD
16:56 Kyle Y: btw, not every modder like it
16:56 Yahuri: well problem right now is
16:56 Yahuri: im getting an overlap with
16:56 Yahuri: 00:17:958 (5) -
16:56 Yahuri: and 00:18:896 (1) -
16:56 Kyle Y: move them farer
16:57 Yahuri: should i curve 5 around the start of 1?
16:57 Kyle Y: I think I can now give you some suggestion on your map, but you need to fix a lot afterward
16:57 Yahuri: ok
16:57 Kyle Y: becasue if you change it a lot atm, you maybe receive the modding saying your pattern too ramdom, not predictable, sth like that
16:58 Kyle Y: therefore, you still need to, maybe, remap?
16:58 Kyle Y: rhythm is okay, only pattern
16:58 Yahuri: ok
17:00 Kyle Y: 00:19:364 (2,3,4) - http://puu.sh/mSSTi/9190961fa8.jpg you can map like this, but the slider 5... um... overlapped, not that good to overlap
17:02 Yahuri: why not?
17:02 Kyle Y: overlap too much will make the map messy
17:03 Kyle Y: I can't say it is not playable, but just, not good on looking
17:03 Yahuri: i think that one there looks fine
17:03 Kyle Y: https://osu.ppy.sh/ss/4453167
17:04 Kyle Y: okay, you are the mapper, you are the only one to move your mouse and change your pattern
17:04 Kyle Y: 00:21:396 - here need a jump
17:04 Kyle Y: strong sound, again
17:04 Yahuri: ok
17:05 Kyle Y: 00:22:333 - leave here empty? try if you like it or not
17:09 Kyle Y: 00:23:114 (1,4,5) - striaght flowing a little bit hard to play in fact
17:10 Yahuri: ok
17:11 Kyle Y: 00:23:896 (1,2,3) - this part I really like it, follow the feel
17:11 Kyle Y: https://osu.ppy.sh/ss/4453182
17:16 Kyle Y: okay?
17:17 Yahuri: needa see how the overlap looks after i redo that
17:17 Kyle Y: of course I can recheck it, although I am not BN
17:17 Yahuri: i mean like
17:17 Yahuri: when i play it
17:21 Kyle Y: whall we go on?
17:22 Yahuri: ok
17:22 Kyle Y: 00:25:458 - stop sound also, just use a circle ?
17:23 Kyle Y: again, like before https://osu.ppy.sh/ss/4453207
17:25 Kyle Y: if you okay, tell me
17:27 Kyle Y: oh... can't stop placing your notes
17:28 Yahuri: u can go on whenever u want
17:28 Yahuri: im jus figuring out object placement
17:29 Kyle Y: 00:27:333 - 00:28:114 - same as above
17:29 Kyle Y: 00:28:505 - triple here?
17:29 Kyle Y: 00:32:333 - above, del circle?
17:30 Kyle Y: 00:33:583 - I think this stream ds too large, not quite smooth when playing, you can reduce the ds or change to slider jump
17:32 Yahuri: no triple
17:32 Yahuri: overmap
17:33 Yahuri: save slider jump for highest diff
17:34 Kyle Y: not really, slider jump still suitable for lower Insane, but... just do not seperate too far
17:34 Kyle Y: if not too far, slider is more easy than stream
17:35 Yahuri: well same pattern happens later
17:35 Yahuri: i want to keep that consistent
17:36 Kyle Y: okay...
17:39 Kyle Y: 00:35:771 - beat sound, circle here?
17:39 Kyle Y: better to have clickable thing here
17:40 Kyle Y: 00:38:739 (6) - same as above, del it?
17:41 Kyle Y: 00:41:396 (4,5,6,7,8,9) - this part really hard to play as a lower Insane
17:41 Kyle Y: 00:43:583 - suggest to change into a circle
17:45 Kyle Y: 00:44:521 - 00:45:771 - 00:47:021 - are you intend to skip this vocal?
17:46 Yahuri: those are drums not vocals
17:46 Yahuri: but anyways
17:46 Yahuri: too many 1/2 makes it pretty tiring
17:48 Kyle Y: not really too much, if you followed my suggest, del 00:43:739 - this circle, then at least 1/1 break for players
17:49 Yahuri: i mean like
17:49 Yahuri: not total break
17:49 Yahuri: but pressing buttons break
17:50 Yahuri: and fewer long sliders makes less potential for aethestic
17:51 Kyle Y: I just think, only 43 sec, players can still efford it
17:51 Kyle Y: tv sized song is about 85 sec right?
17:51 Yahuri: idk
17:52 Yahuri: its not that they cant handle it
17:52 Yahuri: it just hurts to click so much
17:52 Yahuri: lol
17:52 Kyle Y: um....
17:52 Yahuri: after all its a low end insane right?
17:53 Kyle Y: then I think you hate a lot of circle-mapping mappers?
17:53 Yahuri: lol
17:53 Yahuri: to be honest
17:53 Yahuri: i havent tried doing any fancy circle patterns yet
17:53 Yahuri: but yes circles hurt
WazZzaA123
Queue
DEAR MODDERS: Please look at the section 02:35:146 - 02:45:146 in difficulties Hard and Hard v2. Please tell me which style is better, and if Hard v2 is better, which other difficulties I should also apply it to. Hard is not up to date, so use Hard v2 for normal mods.
If I was a Hard player I would rather play the Hard V2 than the other Hard part since it is a ''calm'' moment in the song and the drums are really present.



[Relaxing]
I feel like the timing is off but that's just maybe me

[Challenging]
01:01:396 (5) - cmon you can do a Better heart :)
Maybe to something like this here ? 01:14:989 (4,5) - http://i.imgur.com/xNbc2o8.png with a blanket, instead of 01:15:771 (5) -

[Hard V2]
See ^

[Hitsound]
Should fix hitsounds discrepancies



Other than that I think it feels ok, flow is fine, offset maybe off a little but that's prob just me.
Sorry for The short mod I didnt see anything major.
Grrum
Hello, here from my queue. Hope this helps!

[Hard V2]

00:04:364 (2,3) – Consider doing something like this http://puu.sh/nf2US/00c0d20051.jpg? You may need to then curve 00:04:833 (4) – and set up a 00:04:677 (3,3) – blanket. If you take this suggestion, be consistent at 00:06:864 (2,3) – etc

00:07:333 (4) – This might look nicer if it's purely horizontal. Try doing a 5 degree rotation clockwise by selection center. 00:07:958 (1) – If you do, make this also a 5 degree rotation to mirror it.

00:07:958 (1,2,3) – Observe that these notes almost form a triangle. Move 00:08:739 (3) – to 227, 321 to form a real triangle. You can then rotate 00:08:271 (2) – to keep your linear pattern, but I have a different idea in mind. (Tip that you might already know: select (3) and then click the upper right box with the prev and next information. This will allow you to manually input coordiantes): http://puu.sh/nf3pg/fbccdcaea6.jpg

00:37:021 (2,3,4,5) – Consider making this more trapezoidal? ((3,4) should be parrallel to (2,5))

00:53:271 (5) – Consider making this two ½ sliders to go with the vocals?

00:55:614 (2,3,4,1) – rotate this square structure? http://puu.sh/nf3Qg/6d759a7d6e.jpg

01:31:239 (6,1) – This jump is too big imo. You haven't been making jumps on similar strong notes in this section, so increasing the DS by this much seems a little too much, and the triangle on 01:31:083 (5,6,1) – isn't worth it to me.

01:34:989 (1,2,3,4) – I feel like you're forcing a design here. Slowing down the rhythm by going with the drums didn't feel as nice as picking up the rhythm with the vocals like you did at 01:38:271 (2,3,4) - , so I'd like to see the same rhythm on these two sections.

01:50:927 (5,6) – This flow is really intense since it drops off the slider drastically, and I don't think this is fitting for this section of the song, especially on a Hard

01:53:896 (1) – This might be nicer if its head was more to the right and was more curvy for better flow out of (6). This then makes the flow into (2) a little wonky, but I think it's better to make this change and then change (2): http://puu.sh/nf4wW/6726f256fe.jpg

02:01:396 (1) – This downbeat is also a strong note. I would make it's distance greater than or equal to the distance into (5)

02:31:396 (2,3) – This distance is too big. 02:30:927 (1,2) – This jump makes sense since you're emphasizing the downbeat on (2), but what are you on emphasizing on (3)? I'd rather have a DS like this: http://puu.sh/nf4NN/46b009e6df.jpg

02:35:146 (1) – I would vote for what you did on Hard v1 for two reasons. The first is that your map, at least the way I interpreted it, follow the vocals a lot, so switching away from them seems a little odd. Second, consider the pacing of the song here. We have a calm relaxed section at 02:25:146 (1) - , we have this section that's starting to build up to the kiai, and then you have the strong kiai. So the middle section should have an intensity in between the other two sections, which I think stacked 1/1 notes don't do well. If you do go with Hard v1, consider an SV of .85 or .9 so that you still have this build up effect going on instead of jumping in intensity too much. But that's just my vote, listen to other opinions too. If you like this talk about pacing, here's a cool video about it: https://www.youtube.com/watch?v=5LScL4CWe5E

02:50:614 (2,3) – This is kinda awkward visually. It might be better to make (2) flow counterclocwise out of (1) to give yourself more room, or find a way to move (2) up a lot to give more room in the corner.

02:55:771 (3,4,1) – The visual spacing could be more consistent. Since the DS between (3)'s end and (4)'s end is 1.18, try moving (1) to 378, 99 so that the DS between (4)'s head and (1)'s end is also 1.18: http://puu.sh/nf561/c7084253cd.jpg

02:56:083 (4,1,2) – Do a similar kind of thing here

03:03:739 (4,1,2) – Due to the way the editor auto-stacks notes, the DS is .92x between (4,1). Do +4x, +4y on (1,2) by clicking to the prev next box.

[Ookami to Akazukin]

00:25:927 (8,1) – You've got a lot of overlaps like this. I'm not a fan of them, so see what you can do about removing some to make the design better.

00:25:771 (7,8,9,10) – Watch the pacing video. This is a moment where you want to rest since your DS is mostly the same throughout the map and the vocals get a little quiet. So maybe a DS like this? http://puu.sh/nf607/32bcc71b40.jpg

00:33:896 (1) – Try making this section weaker with the spacing so that the next section at 00:38:896 (1) – can have bigger spacing to emphasize the cymbals. Then you can make the spacing kind of small into 00:41:396 (1) – and then have the spacing get progressively bigger with each slider to make a real build up kind of feel to it. (especially at 00:42:646 (5) – to emphasize the downbeat.)

00:43:896 (1) – It might have been cool to increase the SV to like 1.1 to give the kiai more emphasis because right now with the spacing, it feels the same level of intensity as some of the weaker sections of the song. You did a little better job on the second kiai, but the sections in between are still a little too strong. For later kiais, you could make them 1.2 SV for pacing reasons.

00:46:864 (3,4,5) – Some parts of the map lack some structure. For instance here, you could make these a triangle and blanket (5): http://puu.sh/nf6QM/394595a0ed.jpg

00:51:239 (3,1) – This flow doesn't feel all too nice since the motion of the slider doesn't preserve the motion of the jump into it. The way it's set up now makes it feel like you're forcing the flow too much and so it feels awkward to me

00:52:646 (1) – Try making the SV go back down to 1.0 here since right now these kick sliders are a little too intense.

01:27:958 (3) – This slider shape is pretty funky and seems to lack any connection with previous notes. Making it a flipped version of 01:27:489 (1) – seems to make the pattern more sense visually

Well I'm out of time. My mod went into a lot of specifics which made me miss out on some potentially important more big-picture stuff on other difficulties and what not. It's helpful to me if you let me know if you prefer this more in-depth style while not covering as many difficulties or if you'd rather me hit more big-picture in all the difficulties so I can improve my modding.

Good luck!
Topic Starter
Yahuri

WazZzaA123 wrote:

Queue
DEAR MODDERS: Please look at the section 02:35:146 - 02:45:146 in difficulties Hard and Hard v2. Please tell me which style is better, and if Hard v2 is better, which other difficulties I should also apply it to. Hard is not up to date, so use Hard v2 for normal mods.
If I was a Hard player I would rather play the Hard V2 than the other Hard part since it is a ''calm'' moment in the song and the drums are really present.
ok


[Relaxing]
I feel like the timing is off but that's just maybe me ok

[Challenging]
01:01:396 (5) - cmon you can do a Better heart :) i dont know what kind of heart youre looking for
Maybe to something like this here ? 01:14:989 (4,5) - http://i.imgur.com/xNbc2o8.png with a blanket, instead of 01:15:771 (5) - ill consider it

[Hard V2]
See ^ ?

[Hitsound]
Should fix hitsounds discrepancies someday



Other than that I think it feels ok, flow is fine, offset maybe off a little but that's prob just me.
Sorry for The short mod I didnt see anything major.
Thanks
Topic Starter
Yahuri

pinataman wrote:

Hello, here from my queue. Hope this helps!

[Hard V2]

00:04:364 (2,3) – Consider doing something like this http://puu.sh/nf2US/00c0d20051.jpg? You may need to then curve 00:04:833 (4) – and set up a 00:04:677 (3,3) – blanket. If you take this suggestion, be consistent at 00:06:864 (2,3) – etc no because the strong beat is on 00:04:833 (4), not the note before it.

00:07:333 (4) – This might look nicer if it's purely horizontal. Try doing a 5 degree rotation clockwise by selection center. 00:07:958 (1) – If you do, make this also a 5 degree rotation to mirror it. it is purely horzontal already

00:07:958 (1,2,3) – Observe that these notes almost form a triangle. Move 00:08:739 (3) – to 227, 321 to form a real triangle. You can then rotate 00:08:271 (2) – to keep your linear pattern, but I have a different idea in mind. (Tip that you might already know: select (3) and then click the upper right box with the prev and next information. This will allow you to manually input coordiantes): http://puu.sh/nf3pg/fbccdcaea6.jpg made a triangle and changed the angle of the reverse slider instead

00:37:021 (2,3,4,5) – Consider making this more trapezoidal? ((3,4) should be parrallel to (2,5)) that would cause problems with 00:38:271 (2,3,4)

00:53:271 (5) – Consider making this two ½ sliders to go with the vocals? changing the pattern right at the end of the phrase doesnt make sense

00:55:614 (2,3,4,1) – rotate this square structure? http://puu.sh/nf3Qg/6d759a7d6e.jpg rotated to a smaller degree

01:31:239 (6,1) – This jump is too big imo. You haven't been making jumps on similar strong notes in this section, so increasing the DS by this much seems a little too much, and the triangle on 01:31:083 (5,6,1) – isn't worth it to me. made DS smaller

01:34:989 (1,2,3,4) – I feel like you're forcing a design here. Slowing down the rhythm by going with the drums didn't feel as nice as picking up the rhythm with the vocals like you did at 01:38:271 (2,3,4) - , so I'd like to see the same rhythm on these two sections. I cant exactly cut off at 01:35:614 because there isnt any music there

01:50:927 (5,6) – This flow is really intense since it drops off the slider drastically, and I don't think this is fitting for this section of the song, especially on a Hard I hope I interpreted what you said correctly, but I separated 5 from 6.

01:53:896 (1) – This might be nicer if its head was more to the right and was more curvy for better flow out of (6). This then makes the flow into (2) a little wonky, but I think it's better to make this change and then change (2): http://puu.sh/nf4wW/6726f256fe.jpg fixed

02:01:396 (1) – This downbeat is also a strong note. I would make it's distance greater than or equal to the distance into (5) true, but generally I only make jumps for the non-drum finishes for this difficulty. I might change it later.

02:31:396 (2,3) – This distance is too big. 02:30:927 (1,2) – This jump makes sense since you're emphasizing the downbeat on (2), but what are you on emphasizing on (3)? I'd rather have a DS like this: http://puu.sh/nf4NN/46b009e6df.jpg fixed

02:35:146 (1) – I would vote for what you did on Hard v1 for two reasons. The first is that your map, at least the way I interpreted it, follow the vocals a lot, so switching away from them seems a little odd. Second, consider the pacing of the song here. We have a calm relaxed section at 02:25:146 (1) - , we have this section that's starting to build up to the kiai, and then you have the strong kiai. So the middle section should have an intensity in between the other two sections, which I think stacked 1/1 notes don't do well. If you do go with Hard v1, consider an SV of .85 or .9 so that you still have this build up effect going on instead of jumping in intensity too much. But that's just my vote, listen to other opinions too. If you like this talk about pacing, here's a cool video about it: https://www.youtube.com/watch?v=5LScL4CWe5E
noted

02:50:614 (2,3) – This is kinda awkward visually. It might be better to make (2) flow counterclocwise out of (1) to give yourself more room, or find a way to move (2) up a lot to give more room in the corner. changed a buncha stuff

02:55:771 (3,4,1) – The visual spacing could be more consistent. Since the DS between (3)'s end and (4)'s end is 1.18, try moving (1) to 378, 99 so that the DS between (4)'s head and (1)'s end is also 1.18: http://puu.sh/nf561/c7084253cd.jpg fixed

02:56:083 (4,1,2) – Do a similar kind of thing here fixed

03:03:739 (4,1,2) – Due to the way the editor auto-stacks notes, the DS is .92x between (4,1). Do +4x, +4y on (1,2) by clicking to the prev next box. fixed

[Ookami to Akazukin]

00:25:927 (8,1) – You've got a lot of overlaps like this. I'm not a fan of them, so see what you can do about removing some to make the design better. those overlaps are an integral part of the design, so i wont remove any unless i need to

00:25:771 (7,8,9,10) – Watch the pacing video. This is a moment where you want to rest since your DS is mostly the same throughout the map and the vocals get a little quiet. So maybe a DS like this? http://puu.sh/nf607/32bcc71b40.jpg noted

00:33:896 (1) – Try making this section weaker with the spacing so that the next section at 00:38:896 (1) – can have bigger spacing to emphasize the cymbals. Then you can make the spacing kind of small into 00:41:396 (1) – and then have the spacing get progressively bigger with each slider to make a real build up kind of feel to it. (especially at 00:42:646 (5) – to emphasize the downbeat.) not making weaker because i think this is also part of the buildup, but i did go with DS increase for the last phrase

00:43:896 (1) – It might have been cool to increase the SV to like 1.1 to give the kiai more emphasis because right now with the spacing, it feels the same level of intensity as some of the weaker sections of the song. You did a little better job on the second kiai, but the sections in between are still a little too strong. For later kiais, you could make them 1.2 SV for pacing reasons. id rather not screw around with the SV, but I'll probably change DS to match the other kiais

00:46:864 (3,4,5) – Some parts of the map lack some structure. For instance here, you could make these a triangle and blanket (5): http://puu.sh/nf6QM/394595a0ed.jpg 00:47:333 (5) - 00:48:271 (3) blanket, but i moved around a couple objects so that DS from 4-5 (normal -> clap) is bigger than 3-4 (normal ->normal)

00:51:239 (3,1) – This flow doesn't feel all too nice since the motion of the slider doesn't preserve the motion of the jump into it. The way it's set up now makes it feel like you're forcing the flow too much and so it feels awkward to me i tried to fix

00:52:646 (1) – Try making the SV go back down to 1.0 here since right now these kick sliders are a little too intense. okay

01:27:958 (3) – This slider shape is pretty funky and seems to lack any connection with previous notes. Making it a flipped version of 01:27:489 (1) – seems to make the pattern more sense visually what?

Well I'm out of time. My mod went into a lot of specifics which made me miss out on some potentially important more big-picture stuff on other difficulties and what not. It's helpful to me if you let me know if you prefer this more in-depth style while not covering as many difficulties or if you'd rather me hit more big-picture in all the difficulties so I can improve my modding.
Big picture stuff is great for maps that have low star priority (less than 5-10 good mods), especially for newbies. In-depth is better after all the major stuff is fixed. Usually I'll play the map first to see the quality (unless it's too difficult). Then I'll take note of the major problems, then start pointing out specifics. Basically, low-priority maps will have a higher density of major mods than specific mods, and high-priority maps will be mostly specific mods.

Good luck!
Thanks!


random thing for my reference unrelated to this specific mod
total mods as of 2/26 = 23
_Hou
H-hello,
from my queue
Blue is an advice or smth
Pink is for things I strongly recommend to pay attention on
Black is my thoughts
H-here we go~

Ookami to Akazukin


  1. First of all, 00:01:396 - music actually starts here, sure it is not reasonable to ignore this.
  2. 00:50:614 (1) - not sure why it is so fast here. Vocal ends right at the middle. For the melody it is even less suits.
  3. 00:52:646 (1,2) - Less velocity for these 2
  4. 01:25:927 (5,6) - feel them to be stacked actually
  5. 01:43:739 (8) - I missed here on first try D: , mighty move it aside
  6. 02:17:646 (3,4,5) - Missed lots of notes here?
  7. 02:18:505 (7) - Dont hear anything for this one here
  8. 02:31:864 (2,3) - Not sure if breaking common rhythm is a good idea for slow part, but it it doesn't feel any wrong (dunno why i wrote this at all)
  9. 02:53:896 (2,3,4,5,1,2,3,4,1,2,3,4) - Smoother please
  10. Od 9?
Very few tips, everything else is so clear.
Shoot a star.
Good luck at ranking.
Topic Starter
Yahuri

Hou Rearu wrote:

H-hello,
from my queue
Blue is an advice or smth
Pink is for things I strongly recommend to pay attention on
Black is my thoughts
H-here we go~

Ookami to Akazukin


  1. First of all, 00:01:396 - music actually starts here, sure it is not reasonable to ignore this. yes the music does start there but the first strong note is where I started mapping, and it is where the music video visual opens up as well
  2. 00:50:614 (1) - not sure why it is so fast here. Vocal ends right at the middle. For the melody it is even less suits. noted
  3. 00:52:646 (1,2) - Less velocity for these 2 maybe, they'll be super short though
  4. 01:25:927 (5,6) - feel them to be stacked actually keeping it the same way as 00:25:927 (8,9)
  5. 01:43:739 (8) - I missed here on first try D: , mighty move it aside fixed
  6. 02:17:646 (3,4,5) - Missed lots of notes here? I dont hear anything other than what I mapped
  7. 02:18:505 (7) - Dont hear anything for this one here Its the drum thing (sound is slightly late, but it shouldnt be a problem since its a slider)
  8. 02:31:864 (2,3) - Not sure if breaking common rhythm is a good idea for slow part, but it it doesn't feel any wrong (dunno why i wrote this at all) variety is nice
  9. 02:53:896 (2,3,4,5,1,2,3,4,1,2,3,4) - Smoother please ill do my best
  10. Od 9?
Very few tips, everything else is so clear.
Shoot a star.
Good luck at ranking.
Thank you!
Speed of Snail
Hey, from my queue.

Am I the only one that finds it weird that you skinned the combo numbers but not the circles themselves? As long as you leave the markers (300) alone most people shouldn't be bothered by it.

INSANE

In general, the Insane felt pretty nice, however even if it is an insane, paying attention to DS sometimes wouldn't kill you.

00:11:708 - (1,2,1,2) Are these deliberately not parallel? I feel like these should be parallel to each other.

00:19:364 - (2,3) These are weirdly close to each other for the pattern, I'd recommend putting 3 somewhere around X:313 Y:252.

I really like the chorus, that part was especially well done.

01:25:927 - (6,7,8,9) Back to this point, I feel like 8 is simply too close and it looks weird, my instinct would've been to move 6 closer but that would ruin what you were going for, so it'd be easier to pull 8 further out so that the DS is relatively even.

01:46:396 - (1) Not a fan of this 90 degree right here, I'd suggest making the slider tail stick out to the right a bit, rather than dropping vertically, it'd be less harsh of the change in direction, just don't pull it too far out or you'll actually increase the amount of motion needed, which is not what I intended.

02:18:427 - (5,6,1) Little much converging on that one little spot imo, I think this would work better if 6 were flipped to the top (ctrl+j).

02:23:896 - (7,1) It doesn't look very clean to have this jump section end on a circle that's touching the 4th circle from the middle of the section, I think you should increase the spacing of that triplet so that you can keep the stack on 4 and 2 while still having nice aesthetics on the spacing between 4 and 1, and 7 and 1.

02:46:083 - (3,4) These two again, are weirdly close compared to the other notes and jumps throughout the song, I'd suggest moving 3 a bit further to the left.

03:23:817 - As one last note, the spinner at the end feels and plays forced, I think it'd play better if the last note were a slowed slider rather than a short spin ending considering that the final hold is actually quite short musically.

Overall very nice, I quite like it personally.

Ookami X Akazukin

Little less impressed by this difficulty, I feel it jumps around a fair amount and a few patterns generally lack the polish I'd expect from a finished map just in not playing very nicely.

00:24:346 - (2,3) Wasn't on my original list of complaints, but these two are awkwardly close just like in insane.

00:41:396 - (1-7) This pattern, especially with the DS increasing on each consecutive slider, at the very least, if you are going to keep it as is, shorten 7 and put a circle on the last tick so that you at least have consistency, this pattern bothers me but if you made that change than I'd think alright of it.

00:47:646 - (1,2,3) Even if you are keeping the earlier one, imo it's unreasonable to have these just thrown in the middle of the chorus, it doesn't even make sense musically since it maps to the vocals, while nothing else in the chorus does, it's a complete oddball pattern that sticks out like a sore thumb.

00:52:646 - (5,6,1,2) Not sure why this isn't just a stream, frankly the sliders are a little harder to hit than a basic stream would be, and as it stands you're just ignoring the last tick, I made sure to check at 25% and yes there is a note there.

00:57:646 - (1,2,3) going to stop pointing out each instance of this, but bear in mind, I find all of them irritating.

01:23:427 - (7) This note is randomly close to the triple after having two fairly large jumps immediately before it.

01:52:646 - Same thing about the stream from 00:52:646

03:13:896 - (4,5,6,7) You completely made a full stream in the same situation as this, why is this now just kicks? This would play so much better if there were multiple streams instead of one random fast stream and a ton of 1/2 for the rest of the 3 minutes.

And same point I made about the spinner from the Insane diff.


Alright, maybe my initial reaction after playing the Ookami diff was a little harsher than it should've been, however the combination of just not having streams that by all means should've been mapped, and the repetition of the irritating slider pattern partially ticked me off while playing it. Final statement, it's totally fine and rankable, however in the case of the Ookami diff, I disagree with the decisions you made.

I hope you get something out of this and I'm not just ranting to myself, but GL with this set, and thanks for putting up with me being snappy :P.
Topic Starter
Yahuri

TheOnlyLeon wrote:

Hey, from my queue.

Am I the only one that finds it weird that you skinned the combo numbers but not the circles themselves? As long as you leave the markers (300) alone most people shouldn't be bothered by it. yeah I added those in fairly recently since I saw them and thought they would look nice, I'll skin the circles if I can find/make a nice design. (If not, maybe drop the skin completely)

INSANE

In general, the Insane felt pretty nice, however even if it is an insane, paying attention to DS sometimes wouldn't kill you.

00:11:708 - (1,2,1,2) Are these deliberately not parallel? I feel like these should be parallel to each other. not parallel

00:19:364 - (2,3) These are weirdly close to each other for the pattern, I'd recommend putting 3 somewhere around X:313 Y:252. fixed

I really like the chorus, that part was especially well done. Thanks!

01:25:927 - (6,7,8,9) Back to this point, I feel like 8 is simply too close and it looks weird, my instinct would've been to move 6 closer but that would ruin what you were going for, so it'd be easier to pull 8 further out so that the DS is relatively even. DS not supposed to be even, I was trying to emphasize the claps. I moved things around and hopefully it should look better.

01:46:396 - (1) Not a fan of this 90 degree right here, I'd suggest making the slider tail stick out to the right a bit, rather than dropping vertically, it'd be less harsh of the change in direction, just don't pull it too far out or you'll actually increase the amount of motion needed, which is not what I intended. fixed

02:18:427 - (5,6,1) Little much converging on that one little spot imo, I think this would work better if 6 were flipped to the top (ctrl+j). nah

02:23:896 - (7,1) It doesn't look very clean to have this jump section end on a circle that's touching the 4th circle from the middle of the section, I think you should increase the spacing of that triplet so that you can keep the stack on 4 and 2 while still having nice aesthetics on the spacing between 4 and 1, and 7 and 1. I dont really get what you mean, but it someone else mentions it then I'll make some changes.

02:46:083 - (3,4) These two again, are weirdly close compared to the other notes and jumps throughout the song, I'd suggest moving 3 a bit further to the left. hopefully fixed

03:23:817 - As one last note, the spinner at the end feels and plays forced, I think it'd play better if the last note were a slowed slider rather than a short spin ending considering that the final hold is actually quite short musically. noted

Overall very nice, I quite like it personally. Then im doing my job right :D

Ookami X Akazukin

Little less impressed by this difficulty, I feel it jumps around a fair amount and a few patterns generally lack the polish I'd expect from a finished map just in not playing very nicely.

00:24:346 - (2,3) Wasn't on my original list of complaints, but these two are awkwardly close just like in insane. hopefully fixed

00:41:396 - (1-7) This pattern, especially with the DS increasing on each consecutive slider, at the very least, if you are going to keep it as is, shorten 7 and put a circle on the last tick so that you at least have consistency, this pattern bothers me but if you made that change than I'd think alright of it. fixed

00:47:646 - (1,2,3) Even if you are keeping the earlier one, imo it's unreasonable to have these just thrown in the middle of the chorus, it doesn't even make sense musically since it maps to the vocals, while nothing else in the chorus does, it's a complete oddball pattern that sticks out like a sore thumb. fixed

00:52:646 - (5,6,1,2) Not sure why this isn't just a stream, frankly the sliders are a little harder to hit than a basic stream would be, and as it stands you're just ignoring the last tick, I made sure to check at 25% and yes there is a note there. personally i dont like streams, but changed the last 4 ticks into a stream because 11 hits randomly is just kinda overkill to me, also didnt notice the last tick oops

00:57:646 - (1,2,3) going to stop pointing out each instance of this, but bear in mind, I find all of them irritating. ok

01:23:427 - (7) This note is randomly close to the triple after having two fairly large jumps immediately before it. I have no idea what i was thinking there XD fixed

01:52:646 - Same thing about the stream from 00:52:646 done same way as other one

03:13:896 - (4,5,6,7) You completely made a full stream in the same situation as this, why is this now just kicks? This would play so much better if there were multiple streams instead of one random fast stream and a ton of 1/2 for the rest of the 3 minutes. dying in the last 10 seconds is not fun

And same point I made about the spinner from the Insane diff. ok


Alright, maybe my initial reaction after playing the Ookami diff was a little harsher than it should've been, however the combination of just not having streams that by all means should've been mapped, and the repetition of the irritating slider pattern partially ticked me off while playing it. Final statement, it's totally fine and rankable, however in the case of the Ookami diff, I disagree with the decisions you made. aite

I hope you get something out of this and I'm not just ranting to myself, but GL with this set, and thanks for putting up with me being snappy :P.
Thanks!
lit120
let's see...

[Skins]
  1. The font of score and default are the same. i suggest you to make the font different from it
[Ookami to Akazukin]
  1. 01:53:739 (2,1) - let's see... that (1) has a downbeat on it, but you made (2) a bit closer to it. better make it far from its distance (no need to care about the spacing of that 1/4 slider tail though)
  2. 02:33:583 (1) - stack with 02:32:489 (5) -
  3. 02:44:521 (1,2,1) - so... i prefer to make 02:44:521 (1,2) - closer since it's a weak vocal note and i prefer to make 02:45:146 (1) - further due to its downbeat
  4. 03:09:833 (3,4,1) - looks inconsistent flow for this
  5. 03:23:739 (2) - i suggest you to make a slider until 03:24:521 - since this should be enough rather than using a spinner at the end
[Insane]
  1. 00:33:583 (1,2,3,4,5) - looks kinda less awkward stream flow here. to make it neat, make a slider, then use Ctrl + Shift + F. that'll make it better
  2. 02:16:396 (1,2) - why is this stack? i don't see a reason for stacking this
  3. 02:21:864 (3,5) - NC these 2 will be a good idea
  4. 03:23:817 (1) - same reason
GL!
Topic Starter
Yahuri

lit120 wrote:

let's see...

[Skins]
  1. The font of score and default are the same. i suggest you to make the font different from it i dont really understand what you mean. what is score vs default?
[Ookami to Akazukin]
  1. 01:53:739 (2,1) - let's see... that (1) has a downbeat on it, but you made (2) a bit closer to it. better make it far from its distance (no need to care about the spacing of that 1/4 slider tail though) sure
  2. 02:33:583 (1) - stack with 02:32:489 (5) - done
  3. 02:44:521 (1,2,1) - so... i prefer to make 02:44:521 (1,2) - closer since it's a weak vocal note and i prefer to make 02:45:146 (1) - further due to its downbeat okay
  4. 03:09:833 (3,4,1) - looks inconsistent flow for this fixed
  5. 03:23:739 (2) - i suggest you to make a slider until 03:24:521 - since this should be enough rather than using a spinner at the end fixed
[Insane]
  1. 00:33:583 (1,2,3,4,5) - looks kinda less awkward stream flow here. to make it neat, make a slider, then use Ctrl + Shift + F. that'll make it better didnt know this function existed. thank you!
  2. 02:16:396 (1,2) - why is this stack? i don't see a reason for stacking this fixed
  3. 02:21:864 (3,5) - NC these 2 will be a good idea alright
  4. 03:23:817 (1) - same reason fixed
GL!
Thanks! I'll get back to you hopefully within a day.
SnowNiNo_
From my queue

  • [Ookami to Akazukin]
  1. test play
  2. try offset 142 since i need to -5ms when im playing
  3. CS4.5 doesnt fit the music... CS4 is much like the song
  4. got so many straight jumps/ linear flow, and this is really hard to play for the players, avoid mapping these unless you are emphasizing the part
  5. 00:11:396 (1) - NC off
  6. 00:14:364 (2,4) - could blanket more nicer
  7. 00:15:458 (5) - stick with 00:14:364 (2) - sliderend will be perfect
  8. 00:15:458 (5,6,7,8,1) - i would make this a star shape
  9. 00:18:427 (6,7) - CTRL +G since you got 00:17:958 (5,6) - a really awkward spacing
  10. 01:13:583 - use 30% volume here
  11. 01:26:864 (2,4) - avoid overlap
  12. 01:38:271 (4,5,6,7) - spacing here should be decreasing cause the vocal
  13. 01:51:396 (1) - make this more symmetrical
  14. 02:03:739 (2,3) - ctrl + G like 00:18:427 (6,7) - i had mention
  15. 02:58:896 (1,2,3,4,5) - change to slider since it seems like you are matching the vocal in the kiai part
  16. 03:08:896 (4) - NC this instead NC 03:09:521 (1) -
GL
Topic Starter
Yahuri

SnowNiNo_ wrote:

From my queue

  • [Ookami to Akazukin]
  1. test play
  2. try offset 142 since i need to -5ms when im playing plays fine for me, if i need to change later then i will
  3. CS4.5 doesnt fit the music... CS4 is much like the song a little late to change that
  4. got so many straight jumps/ linear flow, and this is really hard to play for the players, avoid mapping these unless you are emphasizing the part noted
  5. 00:11:396 (1) - NC off ok
  6. 00:14:364 (2,4) - could blanket more nicer fixed
  7. 00:15:458 (5) - stick with 00:14:364 (2) - sliderend will be perfect fixed
  8. 00:15:458 (5,6,7,8,1) - i would make this a star shape nah
  9. 00:18:427 (6,7) - CTRL +G since you got 00:17:958 (5,6) - a really awkward spacing i will try that for now, but I dont really agree with the huge DS from 5-6 so I may change it back (or to something else)
  10. 01:13:583 - use 30% volume here why?
  11. 01:26:864 (2,4) - avoid overlap fixed
  12. 01:38:271 (4,5,6,7) - spacing here should be decreasing cause the vocal this is all drums though
  13. 01:51:396 (1) - make this more symmetrical i tried
  14. 02:03:739 (2,3) - ctrl + G like 00:18:427 (6,7) - i had mention same as before
  15. 02:58:896 (1,2,3,4,5) - change to slider since it seems like you are matching the vocal in the kiai part what
  16. 03:08:896 (4) - NC this instead NC 03:09:521 (1) - that note isnt important though
GL
Thanks!
Topic Starter
Yahuri
hitsound stuffs

SPOILER
00:03:896 - FN
00:04:833 - FNC
00:04:833 (1) - SC
00:06:083 - SC
00:06:396 (1) - FN
00:07:333 (1) - SF
00:08:271 - SC
00:08:583 (6) - SC
00:08:896 - FN
00:09:833 (2) - SF
00:10:771 - SC
00:11:083 (6) - SC
00:11:396 - SF
00:11:864 - SF
00:12:333 - NC
00:13:271 - DF

00:23:583 - NCF
00:23:896 - NF
00:24:989 (4) - SW
00:25:302 - SW
00:26:39 6 - NF
00:28:896 - NF
00:31:396 - NF
00:33:896 - NF
00:36:396 - NF
00:34:521 - SC
00:37:021 - SC
00:36:396 - DF 4 (1/2) 00:38:271
00:38:896 - NF
00:39:521 - NFC
00:40:146 - SF
00:41:396 - NC
00:41:708 - DF
00:41:864 - DF
00:42:021 - NC
00:42:333 - DF
00:42:489 - DF
00:43:114 - DF

DF per measure
NF per 4 measure
00:48:583 - SC (NC?)
00:48:739 - NC
00:50:927 - SF
00:51:239 - SF
00:51:396 - DF
01:00:927 - SF
01:01:239 - SF
01:01:396 (2) - NF
01:02:646 - DF
01:03:271 - DF 4 (1/2)
01:03:896 (1) - NF
CyberX
Here we go my Mod
note that everythings here is just my opinions

Insane
00:07:958 (4) - sudden stop,feel weird
00:33:427 (5) - ^
00:48:974 there is something here,place a hitcircle
01:03:271 (1,2,3,4) - this can cause a big impact,try reposition
01:22:333 (3,4,1,2,3) - reposition please it a little to heavy there
02:28:896 (2) - try placeing something,too boring
03:17:958 (2,4) - this had to be little more far from the note before

Ookami to Akazukin
00:50:614 (1) - well i dont get it,why you make this slider faster then before?
01:50:614 (1) - ^
01:53:739 (2) - this should be just a hitcircle
02:00:146 (1) - same thing about sv
03:05:224 (1) - spinner should end here 03:07:333 then place a hitcircle here 03:07:646

Thanks for choosing my ModQ
come again next time
Grim Rapper
Stackholder for next week, prepare for random mods :)
Topic Starter
Yahuri

CyberX wrote:

Here we go my Mod
note that everythings here is just my opinions

Insane
00:07:958 (4) - sudden stop,feel weird feels fine to me
00:33:427 (5) - ^ ^^
00:48:974 there is something here,place a hitcircle i hear nothing
01:03:271 (1,2,3,4) - this can cause a big impact,try reposition maybe
01:22:333 (3,4,1,2,3) - reposition please it a little to heavy there this is the same as before?
02:28:896 (2) - try placeing something,too boring fixed
03:17:958 (2,4) - this had to be little more far from the note beforewhy?

Ookami to Akazukin
00:50:614 (1) - well i dont get it,why you make this slider faster then before? will fix
01:50:614 (1) - ^ will fix
01:53:739 (2) - this should be just a hitcircle theres a note there
02:00:146 (1) - same thing about sv lyrics important here imo
03:05:224 (1) - spinner should end here 03:07:333 then place a hitcircle here 03:07:646 i think it ruins the buildup to stop right before crash

Thanks for choosing my ModQ
come again next time
Thanks!
-Keitaro
From My modding queue!
Here are some of my opinion
Advanced
00:21:396 (1) - move to x:272 y:152
00:21:864 (2) - Edit the middle dot (or anything that name) to x:440 y:210 (CTRL + Right button)
00:44:989 - Add a circle at x:184 y:128
00:47:177 - Add a circle at x:288 y:80
01:34:521 (2) - I prefer CTRL + G this
Topic Starter
Yahuri

Rendyindo wrote:

From My modding queue!
Here are some of my opinion
Advanced
00:21:396 (1) - move to x:272 y:152 breaks DS
00:21:864 (2) - Edit the middle dot (or anything that name) to x:440 y:210 (CTRL + Right button) nah
00:44:989 - Add a circle at x:184 y:128 i want to keep plenty of breaks so its a smoother transition from normal
00:47:177 - Add a circle at x:288 y:80 ^^
01:34:521 (2) - I prefer CTRL + G this changed, but got rid of blanket for DS purposes
C00L
ello

[General]
Inconsistency in combo colours every diff has more colours except the last one Ookami to Akazukin
Inconsistency in Preview time again the last diff has a different offset

[Timing]
checked

[Ai-Mod]
Normal Diff has DS issues

[Ookami to akazukin]
  1. 00:05:771 (4) - see this hitsound whatever or however you got it there it should be on 00:05:458 (3) - as well, it sounds way nicer imo
  2. 00:08:271 (5) - same here put that hitsound on 00:07:958 (3) - and so on for the similar beats
  3. 02:17:646 (3,4,5,6) - idk why but this feels weird and out of tune, but that may be just me
  4. 02:40:927 (4) - if im not mistaken this touches the progress bar which will disqualify from what i seen
looks aight

[Insane]
  1. 01:27:021 (3) - the progress bar thingy
  2. 02:23:896 (1) - this part should be quiter tbh it should be like 20% volume, since all you can hear is clicks atm which is eeeeh
  3. 02:43:896 (6) - again ^
Can't find much tbh since it's pretty nicely mapped imo
Topic Starter
Yahuri

C00L wrote:

ello

[General]
Inconsistency in combo colours every diff has more colours except the last one Ookami to Akazukin yeah im gonna change that after I catch all the major problems with that diff since colorhaxing is a pain in the butt if im gonna have to redo the combo changes everytime
Inconsistency in Preview time again the last diff has a different offset fixed

[Timing]
checked

[Ai-Mod]
Normal Diff has DS issues fixed but ill probably end up remapping that diff anyways since its kinda ugly imo

[Ookami to akazukin]
  1. 00:05:771 (4) - see this hitsound whatever or however you got it there it should be on 00:05:458 (3) - as well, it sounds way nicer imo I think I will add the soft hitclap to the normal soundset.
  2. 00:08:271 (5) - same here put that hitsound on 00:07:958 (3) - and so on for the similar beats yeah ok
  3. 02:17:646 (3,4,5,6) - idk why but this feels weird and out of tune, but that may be just me probably because weird rhythm and weird drums, but i cant change that
  4. 02:40:927 (4) - if im not mistaken this touches the progress bar which will disqualify from what i seen should be fixed
looks aight

[Insane]
  1. 01:27:021 (3) - the progress bar thingy should be fixed
  2. 02:23:896 (1) - this part should be quiter tbh it should be like 20% volume, since all you can hear is clicks atm which is eeeeh fixed
  3. 02:43:896 (6) - again ^ i can barely hear the hitsounds already so nah
Can't find much tbh since it's pretty nicely mapped imo
Thanks!
Topic Starter
Yahuri
Hitsound updates

Intro - Break
SPOILER
00:03:896 - FN
00:04:833 - FNC
00:04:833 (1) - SC
00:06:083 - SC
00:06:396 (1) - FN
00:07:333 (1) - SF
00:08:271 - SC
00:08:583 (6) - SC
00:08:896 - FN
00:09:833 (2) - SF
00:10:771 - SC
00:11:083 (6) - SC
00:11:396 - SF
00:11:864 - SF
00:12:333 - NC
00:13:271 - DF

00:23:583 - NCF
00:23:896 - NF
00:24:989 (4) - SW
00:25:302 - SW
00:26:39 6 - NF
00:28:896 - NF
00:31:396 - NF
00:33:896 - NF
00:36:396 - NF
00:34:521 - SC
00:37:021 - SC
00:36:396 - DF 4 (1/2) 00:38:271
00:38:896 - NF
00:39:521 - NFC
00:40:146 - SF
00:41:396 - NC
00:41:708 - DF
00:41:864 - DF
00:42:021 - NC
00:42:333 - DF
00:42:489 - DF
00:43:114 - DF

DF per measure
NF per 4 measure
00:48:583 - SC (NC?)
00:48:739 - NC
00:50:927 - SF
00:51:239 - SF
00:51:396 - DF
01:00:927 - SF
01:01:239 - SF
01:01:396 (2) - NF
01:02:646 - DF
01:03:271 - DF 4 (1/2)
01:03:896 (1) - NF

Break - Kiai 2
SPOILER
01:23:583 - NFC
01:23:896 - NF
01:26:396 - NF
01:28:896 - NF
01:31:396 - NF
01:32:489 - SC
01:32:958 - NCW
01:33:114 - SC
01:33:271 - SC
01:33:896 - NF
01:34:521 - SC
01:36:396 - NF
01:37:021 - SC
01:38:271 - DF 4 (1/2)
01:38:896 - NF
01:39:521 - NFC
01:40:146 - SF
01:41:083 - DF
01:41:552 - DF
NC, DF, DF, DF, NC, A, DF, DF, A, A, A, DF, NC, A, A, A

NF, A, NC, A, A, A, NC, A, DF, DF, NC, DF, NC, A, SC, SC, SF
Hueon
[Insane]

NC
I'm not sure
worst mod ever

00:15:927 (7) - NC here
00:18:427 (6) - NC
00:20:927 (7) - NC
00:25:771 (6) - NC
01:15:771 (3) - NC
01:18:427 (3) - NC
01:25:771 (6) - NC
01:38:271 (3) - NC
02:15:927 (6) - NC
02:43:583 (5) - NC

In itself, it is very hard to be an Insane. Very abrupt and rude.
But still good the mapset, GJ :)
Topic Starter
Yahuri

Hueon wrote:

[Insane]

NC
I'm not sure
worst mod ever

00:15:927 (7) - NC here
00:18:427 (6) - NC
00:20:927 (7) - NC
00:25:771 (6) - NC
01:15:771 (3) - NC
01:18:427 (3) - NC
01:25:771 (6) - NC
01:38:271 (3) - NC
02:15:927 (6) - NC
02:43:583 (5) - NC changed

In itself, it is very hard to be an Insane. Very abrupt and rude. rude? also hard prob because general DS
But still good the mapset, GJ :)
Unfortunately, your suggestions dont fit in with the way im doing NCs, but I'll check over what I have anyways. Thanks!
Grim Rapper
my God over 1 month, I'm so sorry...
Easy
This is too hard for an Easy (not EZ mod) player, so here are my suggestion
00:08:896 (1,2,3,4,5) - Replace the 3 note into slider-reversed
00:15:662 (1,2,3,4,5) - Change the 4th and 5th note into a slider
00:17:958 (1,2,3,4,5) - ^
00:20:667 (1,2,3,4,5) - ^
00:25:458 (1,2,3,4,5) - Change the 4th and 5th note into a 2x slider-reversed
00:28:114 (1,2,3,4,5) - ^
01:25:302 (1,2,3,4,5) - ^
01:28:123 (1,2,3,4,5) - ^
00:31:558 - add a note? there's a beat here
00:45:458 (1,2,3,4) - change the 4th note into a slider
00:49:521 (1,2,3,4) - Stack one note on 2nd note and 4th note
01:00:458 (1,2) - Change the 2nd note into a slider
01:13:427 (1,2,3,4) - Stack the 1st note on 2nd note
01:20:458 (1,2,3,4) - Remove the 4th note
01:29:208 (1,2,3,4) - It's awkward to hit between 2nd and 3rd note,dunno how to fix it use your imagination XD
01:45:771 (1,2,3,4) - The 4th note isn't sync with the 3rd one [I'd even use 25% and didn't see it sync]
02:13:739 (1,2,3,4,5) - I personally agree with the 3 notes pattern, but replace it to a slider-reversed because the beat that follows are so weak

Normal
It's actually mapped pretty good, but it doesn't suit for "Normal" difficulty
00:31:396 (1,2,3,4,5,6) - Stack another note on the "2" slider
00:36:023 (5,1,2) - Remove the 5th note (I didn't hear any beat that follow the note)
00:51:802 (1,2,3,4,5,6) - There's a beat between 3rd and 4th note, maybe you can add something? again, use your imagination XD
01:00:146 (1,2,3,4,5,6) - Change the stack of the 2nd note to the 3rd note instead at the 1st slider-end
01:31:239 (1,2,3,4,5,6) - Add a note at the 2nd slider-head
FACK, I DIDN'T KNOW YOU'LL REMAP THIS DIFF

Advanced
E>N>A>H>I>X? ,was it E>N>H>A>I>X?
I'm lazy, will update n different post

Hard
I'm lazy, will update in different post

Insane
I'm lazy, will update in different post

Ookami no Akazukin
I'm lazy, will update in different post
Topic Starter
Yahuri

Grim Rapper wrote:

my God over 1 month, I'm so sorry... dont worry, Im still in the process of editing!
Easy
This is too hard for an Easy (not EZ mod) player, so here are my suggestion cant change DS or SV any more cuz itll be too cluttered and look bad
00:08:896 (1,2,3,4,5) - Replace the 3 note into slider-reversed fixed
00:15:662 (1,2,3,4,5) - Change the 4th and 5th note into a slider fixed
00:17:958 (1,2,3,4,5) - ^ fixed
00:20:667 (1,2,3,4,5) - ^ fixed
00:25:458 (1,2,3,4,5) - Change the 4th and 5th note into a 2x slider-reversed what?
00:28:114 (1,2,3,4,5) - ^ ^
01:25:302 (1,2,3,4,5) - ^ ^
01:28:123 (1,2,3,4,5) - ^ ^
00:31:558 - add a note? there's a beat here no 1/2 beat for this diff
00:45:458 (1,2,3,4) - change the 4th note into a slider i dont have a 4th note here
00:49:521 (1,2,3,4) - Stack one note on 2nd note and 4th note there is no 4th note, also Easy shouldn't have close stacks
01:00:458 (1,2) - Change the 2nd note into a slider that would mean itd have to use 1/2 beat, too fast for easy
01:13:427 (1,2,3,4) - Stack the 1st note on 2nd note cant stack on easy
01:20:458 (1,2,3,4) - Remove the 4th note why? that leaves uneccessary space
01:29:208 (1,2,3,4) - It's awkward to hit between 2nd and 3rd note,dunno how to fix it use your imagination XD seems fine to me
01:45:771 (1,2,3,4) - The 4th note isn't sync with the 3rd one [I'd even use 25% and didn't see it sync] i dont understand what youre saying
02:13:739 (1,2,3,4,5) - I personally agree with the 3 notes pattern, but replace it to a slider-reversed because the beat that follows are so weak fixed

Normal
It's actually mapped pretty good, but it doesn't suit for "Normal" difficulty what do you mean by that
00:31:396 (1,2,3,4,5,6) - Stack another note on the "2" slider what note? and where on the timeline would I put it?
00:36:023 (5,1,2) - Remove the 5th note (I didn't hear any beat that follow the note) i dont know where you are but the drum is quite clear to me
00:51:802 (1,2,3,4,5,6) - There's a beat between 3rd and 4th note, maybe you can add something? again, use your imagination XD ok, but the design will be pretty cluttered.
01:00:146 (1,2,3,4,5,6) - Change the stack of the 2nd note to the 3rd note instead at the 1st slider-end nah cuz 1. 3 is too far away and gotta do proper DS and 2. if I move 3 closer then there'll be a double overlap/stack with slider 1 and I dont want that. I ended up getting rid of the stack.
01:31:239 (1,2,3,4,5,6) - Add a note at the 2nd slider-head what note/where timeline
FACK, I DIDN'T KNOW YOU'LL REMAP THIS DIFF lol sorry, its mostly just design remapping. rhythm is good to go for modding :P

Advanced
E>N>A>H>I>X? ,was it E>N>H>A>I>X? well normally I see Advanced difficulties around 2.5-2.9ish stars or something, and Hard difficulties usually sit around 3. Anyway, if there's an error I'll just let BNs catch it and it'll be a quick fix.
I'm lazy, will update n different post

Hard
I'm lazy, will update in different post

Insane
I'm lazy, will update in different post

Ookami no Akazukin
I'm lazy, will update in different post
Thanks!
DeRandom Otaku
Hi ~ queue and stuff~

General :
  1. Widescreen Support is not disabled in Advanced ~ Hard ~ Ookami to Akazukin diffs
Ookami to Akazukin :
  1. 00:26:239 (9) - start nc from here
  2. 02:17:646 - use 1/3 snap divisor here ~ for all these 02:17:646 (3,4,5,6,7) -
Insane :
  1. 00:44:833 (4) - move it 1 grid down
  2. 00:46:239 (5) - start nc from here?
  3. 00:51:083 - why is there no note?
  4. 01:14:521 (4) - move it 3 grids to right
  5. 01:38:427 (4) - move to 252,185
  6. 01:51:083 - add circle .w.
  7. 02:46:083 (4) - move to 122,300
  8. 02:52:333 - again circle ;w;
  9. 03:17:646 - maybe add ncs like
Thats all ~

Good Luck!~
Topic Starter
Yahuri

DeRandom Otaku wrote:

Hi ~ queue and stuff~

General :
  1. Widescreen Support is not disabled in Advanced ~ Hard ~ Ookami to Akazukin diffs fixed
Ookami to Akazukin :
  1. 00:26:239 (9) - start nc from here the next note is more important tho
  2. 02:17:646 - use 1/3 snap divisor here ~ for all these 02:17:646 (3,4,5,6,7) - this works way better, thanks dude!
Insane :
  1. 00:44:833 (4) - move it 1 grid down why? this is stacked
  2. 00:46:239 (5) - start nc from here? nope, next phrase starts on the next note
  3. 00:51:083 - why is there no note? for emphasis on the crash cymbals, but i will consider adding
  4. 01:14:521 (4) - move it 3 grids to right this is a blanket
  5. 01:38:427 (4) - move to 252,185 DS too small
  6. 01:51:083 - add circle .w. same
  7. 02:46:083 (4) - move to 122,300 fixed blanket
  8. 02:52:333 - again circle ;w; same
  9. 03:17:646 - maybe add ncs like that style of NC misses the finish emphasis
Thats all ~

Good Luck!~
Thank you!
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. What about searching of BNs?:D
Song and beatmaps
None here...
Nice skin:D
Easy
00:23:896 (1,3) - identical
00:31:864 (5) - maybe nc here?
00:58:896 (1) - make sliderpoints away from each other (and copy 00:58:896 (1,1) because it's identical)
01:00:146 (1) - i don't see any reason to nc here
01:33:896 (1) - Ctrl+G here?
01:39:521 (2) - make sliderpoint closer to the top (like in %image%)
01:47:646 (3) - slider break this map, i think. Can you make two sliders instead one?
02:48:896 (3) - ^
03:22:646 (1,1,1) - change to slider?:D
Normal
00:27:489 (6) - nc
01:34:989 (4) - strange slider, i think...
02:24:208 (5) - nc?
02:32:646 (3,4) - identical
02:48:896 (3) - same as in Easy
02:53:583 (3) - ^
Advanced
You have some problems (%image%) with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:28:896 (1) - make sliderpoints away from each other
00:31:864 (3,4) - identical?
01:00:927 (1) - remove nc
01:03:896 (6) - nc
01:30:614 (5) - make sliderpoint closer to the top
01:52:646 (1,2) - remove finish-hitsound
02:03:896 (6) - nc
02:34:052 (2) - make sliderpoints away from each other
03:05:146 (1) - maybe start in 03:04:989 ?
Hard
similar to Hyper, i think:D
00:18:427 (3,4,5) - make another jump- or singletapping-pattern
00:32:958 (1,2,3,4,5,6) - ^ because doubles is boring
00:38:271 (2,3,4) - it's suddenly, but good
01:38:271 (2,3,4) - ^
01:03:271 (1,2,3,4) - doubles is boring
01:13:583 (1,2) - make like in 00:06:864 (2,3)
01:22:489 (4) - omg this slider:D
01:58:427 (2,3,4) - make another singletapping-pattern
02:00:146 (1,2) - this flow, fix
02:00:614 (2,3,4,5,1) - strange jumps, it's confused
02:51:864 (2,3,4,5,1) - ^
02:21:396 (2,3,4,5,6,7) - ...you know :lol:
02:28:896 (2) - jumps or make 2 sliders instead 1
Get kudosustar!
Good luck!
{end of mod}
Topic Starter
Yahuri

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
P.S. What about searching of BNs?:D I'll do that as soon as im 99% happy with my mapset :)
Song and beatmaps
None here...
Nice skin:D Thanks!
Easy
00:23:896 (1,3) - identical nah
00:31:864 (5) - maybe nc here? fixed
00:58:896 (1) - make sliderpoints away from each other (and copy 00:58:896 (1,1) because it's identical) i dont think i understand
01:00:146 (1) - i don't see any reason to nc here fixed
01:33:896 (1) - Ctrl+G here? nah
01:39:521 (2) - make sliderpoint closer to the top (like in %image%) sure
01:47:646 (3) - slider break this map, i think. Can you make two sliders instead one? yup
02:48:896 (3) - ^ yup
03:22:646 (1,1,1) - change to slider?:D sure
Normal
00:27:489 (6) - nc messed up NC pattern somewhere else, fixed that instead
01:34:989 (4) - strange slider, i think... lol yeah but i like it so ill keep it for now XD
02:24:208 (5) - nc? NC on the previous note instead
02:32:646 (3,4) - identical sure
02:48:896 (3) - same as in Easy fixed
02:53:583 (3) - ^ fixed
Advanced
You have some problems (%image%) with Distance Spacing: Ctrl+Shift+A -> Check distance snap shhhhh...it makes nice stacks :P also this is Advanced, so weird DS is still rankable
00:28:896 (1) - make sliderpoints away from each other nah
00:31:864 (3,4) - identical? nah
01:00:927 (1) - remove nc fixed
01:03:896 (6) - nc fixed
01:30:614 (5) - make sliderpoint closer to the top nah
01:52:646 (1,2) - remove finish-hitsound why?
02:03:896 (6) - nc fixed
02:34:052 (2) - make sliderpoints away from each other nah
03:05:146 (1) - maybe start in 03:04:989 ? will consider, but strongest note starts where it is right now
Hard
similar to Hyper, i think:D
00:18:427 (3,4,5) - make another jump- or singletapping-pattern ok
00:32:958 (1,2,3,4,5,6) - ^ because doubles is boring ok
00:38:271 (2,3,4) - it's suddenly, but good cool!
01:38:271 (2,3,4) - ^ ^
01:03:271 (1,2,3,4) - doubles is boring fixed
01:13:583 (1,2) - make like in 00:06:864 (2,3) fixed
01:22:489 (4) - omg this slider:D yeah, Len has some pretty amazing vibrato goin on ;) (well not really but whatever)
01:58:427 (2,3,4) - make another singletapping-pattern fixed
02:00:146 (1,2) - this flow, fix eh
02:00:614 (2,3,4,5,1) - strange jumps, it's confused fixed
02:51:864 (2,3,4,5,1) - ^ fixed
02:21:396 (2,3,4,5,6,7) - ...you know :lol: i think this is fine
02:28:896 (2) - jumps or make 2 sliders instead 1 nah
Get kudosustar! Get kudosu!
Good luck!
{end of mod}
Thanks!
N0thingSpecial
RIP mod 2k16, IRC instead
06:07 N0thingSpecial: so
06:07 *N0thingSpecial is editing [https://osu.ppy.sh/b/834951 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Ookami to Akazukin]]
06:07 N0thingSpecial: ready?
06:07 Yahuri: yup
06:07 N0thingSpecial: so
06:08 N0thingSpecial: 00:04:364 (2) - personal preference, long straight sliders are best when complimented
06:08 N0thingSpecial: right now it's just looks bland
06:08 N0thingSpecial: it
06:09 Yahuri: what do you mean by complimented?
06:09 N0thingSpecial: btw right now I'm just repeating what I remember I had in the mod
06:09 N0thingSpecial: like have several other straight sliders to compliment it
06:09 N0thingSpecial: like here 00:04:364 (2,3,4,5) -
06:09 Yahuri: ah
06:09 Yahuri: gotcha
06:09 N0thingSpecial: 00:05:458 (3,4,5) -
06:09 N0thingSpecial: and then speaking of 00:05:458 (3,4,5) -
06:10 N0thingSpecial: while I was playing this it felt clustered to me
06:10 Yahuri: what do you mean
06:10 N0thingSpecial: too close together
06:11 Yahuri: eh
06:11 Yahuri: so further apart for whistle emphasis?
06:11 Yahuri: like the slider heads
06:11 N0thingSpecial: yea
06:12 N0thingSpecial: I remember I had something similar to this https://osu.ppy.sh/ss/5225658
06:12 N0thingSpecial: for suggestion
06:12 Yahuri: ah
06:12 Yahuri: yeah that looks nice
06:13 N0thingSpecial: yea just remember to triangulate 00:05:771 (4,5,1) - when doing it
06:13 N0thingSpecial: next one
06:13 N0thingSpecial: 00:11:708 (1) -
06:13 Yahuri: well ill see how it looks then see if triangulation is necessary
06:14 N0thingSpecial: this could be moved down a little to match the spacing of 00:11:396 (7,2,2) -
06:14 N0thingSpecial: looks tidier that way imo
06:15 Yahuri: fixed
06:15 N0thingSpecial: moving on
06:15 N0thingSpecial: 00:21:864 (2,3) -
06:15 N0thingSpecial: just a suggestion
06:16 N0thingSpecial: slightly curve them upwards
06:16 N0thingSpecial: something like this https://osu.ppy.sh/ss/5225671
06:16 Yahuri: flow might be a lil wonky leading into the next slider tho
06:16 Yahuri: ohh thats what you mean
06:16 Yahuri: ok
06:17 N0thingSpecial: yea in terms of aethetics it flows better
06:17 N0thingSpecial: with how everything is curved
06:17 Yahuri: yeah
06:19 N0thingSpecial: 00:26:396 (1,2) - not sure if this is your style but I find it rather inconsistent to suddenly have perfectly lined up straight sliders
06:20 N0thingSpecial: angle it
06:20 N0thingSpecial: curve it
06:20 Yahuri: people tell me i have really straight flow
06:20 Yahuri: XD
06:20 N0thingSpecial: ^ this is what I'm about to bring up
06:21 N0thingSpecial: 00:29:989 (1) - this could use a ctrl+g
06:21 Yahuri: i dont think that will work well with the next circle
06:22 Yahuri: also the head would start right under the previous slider
06:22 N0thingSpecial: it seem like it would
06:22 N0thingSpecial: but it actually plays quite well imo
06:22 Yahuri: ill test it
06:23 N0thingSpecial: it breaks up the linear/oval flow you constantly have
06:23 Yahuri: ye
06:24 N0thingSpecial: which I was going to lead into how linear/oval flow work best with varible spacing and structure in my mod, which I'm still very salty about
06:25 N0thingSpecial: and 00:32:489 (1,2,3,4,5,6,7) - is what I was going to talk about
06:26 N0thingSpecial: you put clap on 00:32:958 (2,4) -
06:26 N0thingSpecial: which I think should be emphasize by actual spacing, rather than just linear flow
06:26 N0thingSpecial: like larger spacing
06:26 N0thingSpecial: same goes for this 00:33:583 (6) -
06:27 Yahuri: so i should move 4, 2, 5 down?
06:27 N0thingSpecial: I think i had this https://osu.ppy.sh/ss/5225691
06:27 N0thingSpecial: which 00:33:271 (4,5,6,7,1) -
06:28 N0thingSpecial: forms a pentagon
06:30 N0thingSpecial: ok moving on
06:30 N0thingSpecial: 00:41:396 (1) - this I suggest moving it down
06:30 N0thingSpecial: so it looks like it forms a circle with 00:41:083 (3) -
06:30 N0thingSpecial: just a suggestion
06:31 Yahuri: gotcha
06:31 N0thingSpecial: 00:44:677 (4,5,6,1) - this
06:32 N0thingSpecial: hmmm
06:33 N0thingSpecial: same with the last one
06:33 N0thingSpecial: where you had clap/finish on notes but you don't have ways to emphasize it
06:34 Yahuri: DS?
06:34 N0thingSpecial: thats one way
06:34 Yahuri: DS is already changed tho
06:35 N0thingSpecial: the thing is I'm rarely work with linear flow and
06:35 N0thingSpecial: what ever i suggest here would probably not be your style
06:36 Yahuri: welp i was considering remapping the first part of kiai so go for it
06:36 N0thingSpecial: ignore if you will
06:38 N0thingSpecial: 00:55:146 (1) - I suggest if you're going to use relatively similar DS
06:38 N0thingSpecial: anti flow would be your best bet in making stronger emphasis
06:40 Yahuri: wait
06:40 N0thingSpecial: which I think I had [https://osu.ppy.sh/ss/5225711 this] for suggestion
06:40 Yahuri: anitflow in the slider angle or wat
06:40 Yahuri: ah
06:41 Yahuri: ill see how that works out
06:41 N0thingSpecial: like what you did here 00:55:927 (4,1) -
06:41 Yahuri: ok
06:41 N0thingSpecial: moving on to 01:00:614 (2) -
06:42 N0thingSpecial: the way you curved 01:00:146 (1) -
06:42 N0thingSpecial: wait
06:43 N0thingSpecial: still morning lol wait
06:43 Yahuri: ok XD
06:44 N0thingSpecial: ok right the combination of 01:00:146 (1,2) - which makes a really awkward momentum change
06:44 N0thingSpecial: like I don't here anything significant that would suggest players to go fast then stop suddenly
06:45 N0thingSpecial: my suggest was to just 01:00:614 (2) - space this out
06:45 Yahuri: space out how
06:46 N0thingSpecial: https://osu.ppy.sh/ss/5225727
06:46 N0thingSpecial: like this
06:46 N0thingSpecial: cause players would just ignore the curve at the button and go striaght down
06:47 N0thingSpecial: along with the speed they gain from following the high SV slider
06:48 N0thingSpecial: got it?
06:48 Yahuri: aite
06:48 Yahuri: yup
06:49 N0thingSpecial: 01:17:177 (4) - this I would just suggest moving it like [https://osu.ppy.sh/ss/5225737 this]
06:50 N0thingSpecial: to break up the flow
06:50 N0thingSpecial: at least a little bit
06:50 Yahuri: prefer not to overlap
06:50 N0thingSpecial: ok
06:51 N0thingSpecial: 01:37:958 (2,3,4,5,6,7) -
06:51 N0thingSpecial: I don't think linear flow is the best way to emphasize the vocals
06:52 Yahuri: doing drums
06:52 N0thingSpecial: also your jumps here need a bit more structure than just constant DS
06:52 N0thingSpecial: structured
06:53 Yahuri: should i make DS gradually bigger?
06:53 N0thingSpecial: I could not really tell why this part would be seperated into two patterns when vocals last all six notes
06:53 N0thingSpecial: so i was suggesting that you find a stucture that would fit 6 notes in and lead into 01:38:896 (1) - nicely
06:55 Yahuri: ok
06:58 N0thingSpecial: ok so
06:58 N0thingSpecial: 01:40:458 (1,2,3) -
06:58 N0thingSpecial: personally I find this untidy
06:58 N0thingSpecial: and I couldn't really figure out how did you come up with this pattern
07:00 N0thingSpecial: I did [https://osu.ppy.sh/ss/5225771 this] but I still don't think it's good
07:00 N0thingSpecial: maybe you could come up with something better
07:00 Yahuri: probably yeah
07:01 N0thingSpecial: ok so 01:41:708 (2) - this litterally just moveit down a few pixels so 01:41:396 (1,3) - looks like it is spaced equally
07:02 Yahuri: its not supposed to be spaced equally
07:02 N0thingSpecial: ohh
07:03 N0thingSpecial: um then 01:42:646 (5,6) - this I suggest you space 01:42:958 (6) - out a bit further
07:03 N0thingSpecial: cause with how you placed it
07:04 N0thingSpecial: it is just stalling, cause there's no need to go through the entirety of der
07:04 N0thingSpecial: 01:42:646 (5) -
07:04 N0thingSpecial: so players would just be stopping in the middle of the slider for no reason and click on 01:42:958 (6) -
07:05 Yahuri: ok
07:06 N0thingSpecial: nazing 01:46:708 (2) -
07:06 N0thingSpecial: point it between 01:47:021 (3,4) -
07:06 N0thingSpecial: rather than directly at 01:47:021 (3) -
07:06 Yahuri: ok
07:07 N0thingSpecial: just personal opinion
07:07 N0thingSpecial: 01:47:646 (1,2,3,4,5) - just want to point out this is very good
07:07 N0thingSpecial: in terms of flow
07:08 Yahuri: cool
07:10 N0thingSpecial: 02:16:396 (1) - nazi
07:11 N0thingSpecial: I suggested [https://osu.ppy.sh/ss/5225810 this]
07:11 N0thingSpecial: looks less clustered
07:12 Yahuri: ok
07:13 N0thingSpecial: 02:17:646 (3,4,5,6) -
07:13 N0thingSpecial: ok this
07:13 N0thingSpecial: currently it is ok
07:14 N0thingSpecial: but personally I would just add a reverse arrow on02:17:750 (4) -
07:15 N0thingSpecial: 02:23:114 (2,3,4,5,6,1) - nazi
07:15 N0thingSpecial: pentagon plz
07:16 Yahuri: i dont think polygon DS goes that high
07:16 N0thingSpecial: well
07:16 N0thingSpecial: umm
07:16 N0thingSpecial: use maths
07:16 Yahuri: i cant math
07:16 N0thingSpecial: ok fine
07:16 N0thingSpecial: um
07:17 N0thingSpecial: copy 2 and 5
07:17 N0thingSpecial: rotate by 36 degree
07:17 N0thingSpecial: repeat process and you get pentagon
07:18 Yahuri: actually i think the reason i changed that pattern from insane was cuz i couldnt play it lol
07:18 N0thingSpecial: lol
07:18 Yahuri: too many notes in the same flow screw me up
07:19 N0thingSpecial: there are flow base mappers like moph you should probably check out his maps
07:19 Yahuri: i believe i have a few
07:19 N0thingSpecial: namely fairtale
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/815219 Nekomata Master feat. Misawa Aki - chrono diver -fragment-]
07:19 N0thingSpecial: and
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/759192 cillia - Fairytale,]
07:20 N0thingSpecial: his maps I find it quite similar to this one you have
07:20 Yahuri: aite
07:21 N0thingSpecial: well thats kinda it for this diff
07:22 Yahuri: ok cool
07:22 N0thingSpecial: and thats where my mod died
07:22 Yahuri: rip
07:23 Yahuri: well thanks a lot dude :D
07:23 N0thingSpecial: tbh I like your insane diff more than the one I just mod
07:23 Yahuri: lol i spent ages on that one
07:23 Yahuri: XD
07:23 N0thingSpecial: cause everything is more evenly spaced
07:23 Yahuri: probably because i remapped most of it
07:24 Yahuri: recently
07:24 N0thingSpecial: when I say evenly spaced, I'm refering to spaical spacing rather than DS
07:24 Yahuri: yea
07:25 Yahuri: i try to do that in my more recent maps
07:25 N0thingSpecial: try to put some more variable spacing in your hardest diff
07:25 N0thingSpecial: like how you did it in insane
07:25 Yahuri: ok
07:25 N0thingSpecial: then you're golden
07:25 Yahuri: so basically more DS on the claps n finishes n stuff right
07:26 N0thingSpecial: don't always have to be the case
07:26 N0thingSpecial: but I I usaully eaither
07:26 N0thingSpecial: either
07:26 N0thingSpecial: put more DS
07:26 N0thingSpecial: or use snappier flow
07:26 Yahuri: gotcha
07:26 N0thingSpecial: like back and forth and stuff
07:27 Yahuri: that stuff hard
07:27 Yahuri: XD
07:27 N0thingSpecial: or if it applies use stacks
07:27 N0thingSpecial: but a lot of people don't like it lol
Topic Starter
Yahuri

N0thingSpecial wrote:

RIP mod 2k16, IRC instead
06:07 N0thingSpecial: so
06:07 *N0thingSpecial is editing [https://osu.ppy.sh/b/834951 Hitoshizuku x Yama - Ookami wa Akazukin ni Koi wo Shita [Ookami to Akazukin]]
06:07 N0thingSpecial: ready?
06:07 Yahuri: yup
06:07 N0thingSpecial: so
06:08 N0thingSpecial: 00:04:364 (2) - personal preference, long straight sliders are best when complimented
06:08 N0thingSpecial: right now it's just looks bland
06:08 N0thingSpecial: it
06:09 Yahuri: what do you mean by complimented?
06:09 N0thingSpecial: btw right now I'm just repeating what I remember I had in the mod
06:09 N0thingSpecial: like have several other straight sliders to compliment it
06:09 N0thingSpecial: like here 00:04:364 (2,3,4,5) -
06:09 Yahuri: ah
06:09 Yahuri: gotcha
06:09 N0thingSpecial: 00:05:458 (3,4,5) -
06:09 N0thingSpecial: and then speaking of 00:05:458 (3,4,5) -
06:10 N0thingSpecial: while I was playing this it felt clustered to me
06:10 Yahuri: what do you mean
06:10 N0thingSpecial: too close together
06:11 Yahuri: eh
06:11 Yahuri: so further apart for whistle emphasis?
06:11 Yahuri: like the slider heads
06:11 N0thingSpecial: yea
06:12 N0thingSpecial: I remember I had something similar to this https://osu.ppy.sh/ss/5225658
06:12 N0thingSpecial: for suggestion
06:12 Yahuri: ah
06:12 Yahuri: yeah that looks nice
06:13 N0thingSpecial: yea just remember to triangulate 00:05:771 (4,5,1) - when doing it
06:13 N0thingSpecial: next one
06:13 N0thingSpecial: 00:11:708 (1) -
06:13 Yahuri: well ill see how it looks then see if triangulation is necessary
06:14 N0thingSpecial: this could be moved down a little to match the spacing of 00:11:396 (7,2,2) -
06:14 N0thingSpecial: looks tidier that way imo
06:15 Yahuri: fixed
06:15 N0thingSpecial: moving on
06:15 N0thingSpecial: 00:21:864 (2,3) -
06:15 N0thingSpecial: just a suggestion
06:16 N0thingSpecial: slightly curve them upwards
06:16 N0thingSpecial: something like this https://osu.ppy.sh/ss/5225671
06:16 Yahuri: flow might be a lil wonky leading into the next slider tho
06:16 Yahuri: ohh thats what you mean
06:16 Yahuri: ok
06:17 N0thingSpecial: yea in terms of aethetics it flows better
06:17 N0thingSpecial: with how everything is curved
06:17 Yahuri: yeah
06:19 N0thingSpecial: 00:26:396 (1,2) - not sure if this is your style but I find it rather inconsistent to suddenly have perfectly lined up straight sliders
06:20 N0thingSpecial: angle it
06:20 N0thingSpecial: curve it
06:20 Yahuri: people tell me i have really straight flow
06:20 Yahuri: XD
06:20 N0thingSpecial: ^ this is what I'm about to bring up
06:21 N0thingSpecial: 00:29:989 (1) - this could use a ctrl+g
06:21 Yahuri: i dont think that will work well with the next circle
06:22 Yahuri: also the head would start right under the previous slider
06:22 N0thingSpecial: it seem like it would
06:22 N0thingSpecial: but it actually plays quite well imo
06:22 Yahuri: ill test it
06:23 N0thingSpecial: it breaks up the linear/oval flow you constantly have
06:23 Yahuri: ye
06:24 N0thingSpecial: which I was going to lead into how linear/oval flow work best with varible spacing and structure in my mod, which I'm still very salty about
06:25 N0thingSpecial: and 00:32:489 (1,2,3,4,5,6,7) - is what I was going to talk about
06:26 N0thingSpecial: you put clap on 00:32:958 (2,4) -
06:26 N0thingSpecial: which I think should be emphasize by actual spacing, rather than just linear flow
06:26 N0thingSpecial: like larger spacing
06:26 N0thingSpecial: same goes for this 00:33:583 (6) -
06:27 Yahuri: so i should move 4, 2, 5 down?
06:27 N0thingSpecial: I think i had this https://osu.ppy.sh/ss/5225691
06:27 N0thingSpecial: which 00:33:271 (4,5,6,7,1) -
06:28 N0thingSpecial: forms a pentagon
06:30 N0thingSpecial: ok moving on
06:30 N0thingSpecial: 00:41:396 (1) - this I suggest moving it down
06:30 N0thingSpecial: so it looks like it forms a circle with 00:41:083 (3) -
06:30 N0thingSpecial: just a suggestion
06:31 Yahuri: gotcha
06:31 N0thingSpecial: 00:44:677 (4,5,6,1) - this
06:32 N0thingSpecial: hmmm
06:33 N0thingSpecial: same with the last one
06:33 N0thingSpecial: where you had clap/finish on notes but you don't have ways to emphasize it
06:34 Yahuri: DS?
06:34 N0thingSpecial: thats one way
06:34 Yahuri: DS is already changed tho
06:35 N0thingSpecial: the thing is I'm rarely work with linear flow and
06:35 N0thingSpecial: what ever i suggest here would probably not be your style
06:36 Yahuri: welp i was considering remapping the first part of kiai so go for it
06:36 N0thingSpecial: ignore if you will
06:38 N0thingSpecial: 00:55:146 (1) - I suggest if you're going to use relatively similar DS
06:38 N0thingSpecial: anti flow would be your best bet in making stronger emphasis
06:40 Yahuri: wait
06:40 N0thingSpecial: which I think I had [https://osu.ppy.sh/ss/5225711 this] for suggestion
06:40 Yahuri: anitflow in the slider angle or wat
06:40 Yahuri: ah
06:41 Yahuri: ill see how that works out
06:41 N0thingSpecial: like what you did here 00:55:927 (4,1) -
06:41 Yahuri: ok
06:41 N0thingSpecial: moving on to 01:00:614 (2) -
06:42 N0thingSpecial: the way you curved 01:00:146 (1) -
06:42 N0thingSpecial: wait
06:43 N0thingSpecial: still morning lol wait
06:43 Yahuri: ok XD
06:44 N0thingSpecial: ok right the combination of 01:00:146 (1,2) - which makes a really awkward momentum change
06:44 N0thingSpecial: like I don't here anything significant that would suggest players to go fast then stop suddenly
06:45 N0thingSpecial: my suggest was to just 01:00:614 (2) - space this out
06:45 Yahuri: space out how
06:46 N0thingSpecial: https://osu.ppy.sh/ss/5225727
06:46 N0thingSpecial: like this
06:46 N0thingSpecial: cause players would just ignore the curve at the button and go striaght down
06:47 N0thingSpecial: along with the speed they gain from following the high SV slider
06:48 N0thingSpecial: got it?
06:48 Yahuri: aite
06:48 Yahuri: yup
06:49 N0thingSpecial: 01:17:177 (4) - this I would just suggest moving it like [https://osu.ppy.sh/ss/5225737 this]
06:50 N0thingSpecial: to break up the flow
06:50 N0thingSpecial: at least a little bit
06:50 Yahuri: prefer not to overlap
06:50 N0thingSpecial: ok
06:51 N0thingSpecial: 01:37:958 (2,3,4,5,6,7) -
06:51 N0thingSpecial: I don't think linear flow is the best way to emphasize the vocals
06:52 Yahuri: doing drums
06:52 N0thingSpecial: also your jumps here need a bit more structure than just constant DS
06:52 N0thingSpecial: structured
06:53 Yahuri: should i make DS gradually bigger?
06:53 N0thingSpecial: I could not really tell why this part would be seperated into two patterns when vocals last all six notes
06:53 N0thingSpecial: so i was suggesting that you find a stucture that would fit 6 notes in and lead into 01:38:896 (1) - nicely
06:55 Yahuri: ok
06:58 N0thingSpecial: ok so
06:58 N0thingSpecial: 01:40:458 (1,2,3) -
06:58 N0thingSpecial: personally I find this untidy
06:58 N0thingSpecial: and I couldn't really figure out how did you come up with this pattern
07:00 N0thingSpecial: I did [https://osu.ppy.sh/ss/5225771 this] but I still don't think it's good
07:00 N0thingSpecial: maybe you could come up with something better
07:00 Yahuri: probably yeah
07:01 N0thingSpecial: ok so 01:41:708 (2) - this litterally just moveit down a few pixels so 01:41:396 (1,3) - looks like it is spaced equally
07:02 Yahuri: its not supposed to be spaced equally
07:02 N0thingSpecial: ohh
07:03 N0thingSpecial: um then 01:42:646 (5,6) - this I suggest you space 01:42:958 (6) - out a bit further
07:03 N0thingSpecial: cause with how you placed it
07:04 N0thingSpecial: it is just stalling, cause there's no need to go through the entirety of der
07:04 N0thingSpecial: 01:42:646 (5) -
07:04 N0thingSpecial: so players would just be stopping in the middle of the slider for no reason and click on 01:42:958 (6) -
07:05 Yahuri: ok
07:06 N0thingSpecial: nazing 01:46:708 (2) -
07:06 N0thingSpecial: point it between 01:47:021 (3,4) -
07:06 N0thingSpecial: rather than directly at 01:47:021 (3) -
07:06 Yahuri: ok
07:07 N0thingSpecial: just personal opinion
07:07 N0thingSpecial: 01:47:646 (1,2,3,4,5) - just want to point out this is very good
07:07 N0thingSpecial: in terms of flow
07:08 Yahuri: cool
07:10 N0thingSpecial: 02:16:396 (1) - nazi
07:11 N0thingSpecial: I suggested [https://osu.ppy.sh/ss/5225810 this]
07:11 N0thingSpecial: looks less clustered
07:12 Yahuri: ok
07:13 N0thingSpecial: 02:17:646 (3,4,5,6) -
07:13 N0thingSpecial: ok this
07:13 N0thingSpecial: currently it is ok
07:14 N0thingSpecial: but personally I would just add a reverse arrow on02:17:750 (4) -
07:15 N0thingSpecial: 02:23:114 (2,3,4,5,6,1) - nazi
07:15 N0thingSpecial: pentagon plz
07:16 Yahuri: i dont think polygon DS goes that high
07:16 N0thingSpecial: well
07:16 N0thingSpecial: umm
07:16 N0thingSpecial: use maths
07:16 Yahuri: i cant math
07:16 N0thingSpecial: ok fine
07:16 N0thingSpecial: um
07:17 N0thingSpecial: copy 2 and 5
07:17 N0thingSpecial: rotate by 36 degree
07:17 N0thingSpecial: repeat process and you get pentagon
07:18 Yahuri: actually i think the reason i changed that pattern from insane was cuz i couldnt play it lol
07:18 N0thingSpecial: lol
07:18 Yahuri: too many notes in the same flow screw me up
07:19 N0thingSpecial: there are flow base mappers like moph you should probably check out his maps
07:19 Yahuri: i believe i have a few
07:19 N0thingSpecial: namely fairtale
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/815219 Nekomata Master feat. Misawa Aki - chrono diver -fragment-]
07:19 N0thingSpecial: and
07:19 *N0thingSpecial is listening to [https://osu.ppy.sh/b/759192 cillia - Fairytale,]
07:20 N0thingSpecial: his maps I find it quite similar to this one you have
07:20 Yahuri: aite
07:21 N0thingSpecial: well thats kinda it for this diff
07:22 Yahuri: ok cool
07:22 N0thingSpecial: and thats where my mod died
07:22 Yahuri: rip
07:23 Yahuri: well thanks a lot dude :D
07:23 N0thingSpecial: tbh I like your insane diff more than the one I just mod
07:23 Yahuri: lol i spent ages on that one
07:23 Yahuri: XD
07:23 N0thingSpecial: cause everything is more evenly spaced
07:23 Yahuri: probably because i remapped most of it
07:24 Yahuri: recently
07:24 N0thingSpecial: when I say evenly spaced, I'm refering to spaical spacing rather than DS
07:24 Yahuri: yea
07:25 Yahuri: i try to do that in my more recent maps
07:25 N0thingSpecial: try to put some more variable spacing in your hardest diff
07:25 N0thingSpecial: like how you did it in insane
07:25 Yahuri: ok
07:25 N0thingSpecial: then you're golden
07:25 Yahuri: so basically more DS on the claps n finishes n stuff right
07:26 N0thingSpecial: don't always have to be the case
07:26 N0thingSpecial: but I I usaully eaither
07:26 N0thingSpecial: either
07:26 N0thingSpecial: put more DS
07:26 N0thingSpecial: or use snappier flow
07:26 Yahuri: gotcha
07:26 N0thingSpecial: like back and forth and stuff
07:27 Yahuri: that stuff hard
07:27 Yahuri: XD
07:27 N0thingSpecial: or if it applies use stacks
07:27 N0thingSpecial: but a lot of people don't like it lol
color = things i need to look at again
Thanks :)
-NanoRIPE-
Hi ~ M4M request ~

[General]
looks fine

[Easy]
01:29:989 (3) - fix DS
01:38:896 (1) - ctrl j?
01:56:708 (5) - NC?
02:33:896 (3) - fix DS
02:25:146 (1,2,3) - stacked?
02:45:146 (1,2) - blanket?

[Normal]
01:48:896 (1) - ctrl j and move to x:378 y:350
02:18:896 (1) - sliding down slightly *i think pattern with same position previous note not good,especially u use staright slider ~
02:33:896 (4,1) - blanket?
03:23:114 (1,1) - remove NC

[Adcvanced]
00:03:903 (1) - move to x:410 y:66 for better flow
00:26:396 (1) - ctrl j
00:34:989 (3,4) - blanket improve
02:53:271 (3) - remove finish
03:04:833 (1) - remove NC

[Hard]
00:31:708 (1,2) - blanket?
01:01:864 (2,3) - try this pattern http://prntscr.com/bf2so1
01:39:364 (1,2) - blanket?

[Insane]
00:08:271 (5,6) - blanket? or like this http://prntscr.com/bf2xd0
02:24:833 (4,1) - blanket?
03:15:614 (2) - move to x:458 y:15 and use straight slider ~ like this http://prntscr.com/bf2zbb

[Ookami]
Nice Diff ~

GL ~ and nice beatmap ~ you deserve my kudosu star ~ :D
sorry for short mod :x
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