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Kuzino

Serena- wrote:

[Kuzino's Overdose]
Korean Mod
00:12:907 (4,2) - 앞부분에 하이퍼 붙이거나 뒷부분하이퍼 없애는게 더 낫지않을까요? fixed
01:15:082 (3) - 갑자기 점프나와서 어렵네요. 점프 거리 줄여주세요 이 부분은 한번 더 지적 오면 생각해보겠습니다.
01:45:907 (2) - 거리 조금만 줄여주세요. fixed
Thank you!

http://puu.sh/7yT4y.zip
Kuzino
Len
My probably last star ever is yours <3


bye
[Yue]
Hi /o/
M4M time o3o

General:
  1. Add PreviewTime in 00:39:457 - o3o
  2. Slider Velocity 2.00 in all diff o.o you should change SV depending on the difficulty.
  3. Your BG must have the following dimensions: 1366x768 and not 1365x768.
  4. Delete these files: a.wav and sdsd.wav.
  5. Disable the Widescreen Support/Letterbox during breaks on all of the difficulties since you're not using any storyboard on the map.
  6. You should change the combo color of the map because those now look bad.
  7. You put the whole map at 100% volume seems too high, you should change a bit on the volume depending of the parts of the map.
Salad:
  1. 00:15:457 (1,2,3,4) - I think this would be better:
  2. 00:33:007 (3) - x:340
  3. 00:33:607 (5) - x:166
  4. 00:37:057 (1) - Put this slider in diagonal would be much better to make it easier to catch.
  5. 00:38:257 (6) - Nc.
  6. 01:00:457 (3) - I can not find much rhythm to this slider, you should change.
  7. 01:02:707 - Add circle.
  8. 01:03:607 - A small slider would fit nicely here:
  9. 01:06:757 (7) - A little to the right would be more fun :3
  10. 01:49:357 (1) - Same as 00:37:057 (1) -
  11. 01:50:857 (7,8,9,10) - I think this would be better:
Platter:
  1. 00:15:457 (1,2) - would be better to add a slightly larger jump here
  2. 00:30:457 (2) - this slider could start here 00:30:307 - and end here 00:30:757 -
  3. 00:35:257 (2) - ^
  4. 00:37:657 (2) - I see the rhythm in this slider, I think that 2 circles in tick white would be sufficient.
  5. 00:43:657 (5) - You should also add a HDash the end of this slider.
  6. 01:19:957 (6,1) - You should slow down a little distance between these two circles.
  7. 01:42:157 (1,2,3) - You should slow down a little distance.
Rain:
Drain -1
  1. 00:05:257 (6,7,8,9,10,11,12,13,1) - Remove these HDash and I see unnecessary , since it is also the beginning of the song , you should start with more "soft"
  2. 00:13:057 (1,2,3,4,1,2,3,4) - This part seems a bit boring , you'd better do it this way :
SPOILER
  1. 00:13:057 (1) - x:112 y:96
  2. 00:13:357 (2) - x:400 y:288
  3. 00:13:657 (3) - x:112 y:288
  4. 00:13:957 (4) - x:400 y:96
  5. 00:15:457 (1) - x:448 y:96
  6. 00:15:757 (2) - x:64 y:272
  7. 00:16:057 (3) - x:448 y:272
  8. 00:16:357 (4) - x:64 y:96
  1. 00:18:157 (1) - remove NC .
  2. 00:18:457 (1) - x : 432 and remove NC .
  3. 00:18:757 (1) - x : 80 and remove NC .
  4. 00:19:057 (2) - x : 256 and remove NC .
  5. 00:33:907 (8,1) - This jump seems a bit long, should decrease the distance a bit .
  6. 00:37:657 (9) - convert this into a stream , it would be much more fun owo
  7. 01:08:332 (1,2,3) - You have to place this in the red and white tick , not put them in the blue tick because you hear very bad D:
  8. 01:11:707 (4) - A little more to the right would be better.
  9. 01:18:757 (2) - could be a HDash here fit nicely .
  10. 01:20:557 (2) - Delete this circle .
  11. 01:21:157 (4) - Maybe a jump would be best.
  12. 01:22:057 (8) - NC .
  13. 01:23:557 (2) - Here itself could have a HDash .
  14. 01:25:657 (6) - NC .
  15. 01:25:957 (7) - Same as 01:18:757 (2) - . o3o This will give you variety .
  16. 01:34:957 (1,2,3,4,5) - Make control + H to this because you already have a pattern like above ( 00:23:107 (2,3,4,5) -) and would be good o3o vary slightly .
  17. 01:38:407 - Add circle .
Kuzino's Overdose:
Drain +2
  1. 00:08:557 (2,3) - Decrease a little distance here.
  2. 00:26:407 (2) - A little to the right would be better o3o.
  3. 00:28:807 (2) - ^
  4. 00:38:257 (1,2,1,2,1,2,1) - You should use a little more spacing here because as it is now very easy and somehow a bit boring for Overdose :c
  5. 00:57:457 (1,1,1,1,1) - ^
  6. 01:18:757 (1) - A HDash would be great here.
  7. 01:21:157 (1) - , 01:23:557 (1) - and 01:25:957 (1) - ^
DeluZe:
Drain -1
  1. 00:07:357 (7,1) - Decrease the spacing a bit here because it is difficult to catch as it is now.
  2. 01:01:657 (2,3) - Here you should also reduce some spacing.
  3. 01:10:207 (5,6,7) - I find this very difficult and a little uncomfortable, you'd better make it a little easier.
  4. 01:17:557 (9) - NC.
  5. 01:19:657 (5) - Place a HDash the end of this slider.
I enjoyed all the diff, especially Overdose and Deluze owo.
Good luck!
Riari
Mod, I guess.

General
  1. http://puu.sh/8I5vQ.jpg - Preview points on difficulties not set.

Salad
  1. AR and OD must be the same, put OD upto 7.
  2. 00:15:457 (1,2,3,4) - not consistent with 00:10:657 (1,1) -
  3. 00:17:857 (1,2,3,4) - ^^


Platter
  1. AR and OD Must be equal, put OD upto 8.
  2. 00:50:857 (5,6,7) - not consistent with 00:48:457 (5) - or vice versa
  3. 00:53:257 (5,6,7,5,6,7) - ^^
  4. 00:57:757 (4,5,6) - Could be the same as ^^?

Kuzino's Overdose
  1. 01:19:207 - Missing out here?
  2. 01:19:507 - ^^
  3. 01:31:807 - 01:32:107 - Couldn't something go here?
  4. 01:32:257 - ^^
  5. 01:50:557 (1) - All other difficulties go to 01:54:082 -

Thats all I could really get for now, love the mapset.
Topic Starter
ursa

[Yue] wrote:

Hi /o/
M4M time o3o

General:
  1. Add PreviewTime in 00:39:457 - o3o *o3o)b
  2. Slider Velocity 2.00 in all diff o.o you should change SV depending on the difficulty. *done
  3. Your BG must have the following dimensions: 1366x768 and not 1365x768. *orz i've misedited my picture ;w;
  4. Delete these files: a.wav and sdsd.wav. *done
  5. Disable the Widescreen Support/Letterbox during breaks on all of the difficulties since you're not using any storyboard on the map. *done
  6. You should change the combo color of the map because those now look bad. *changed with 2 Color only , reply if the colour is better
  7. You put the whole map at 100% volume seems too high, you should change a bit on the volume depending of the parts of the map.I'm a bit busy lately , so i'll do the change after i got a next mod
Salad:
  1. 00:15:457 (1,2,3,4) - I think this would be better:
  2. 00:33:007 (3) - x:340 *done
  3. 00:33:607 (5) - x:166 *I think i'll keep it like that
  4. 00:37:057 (1) - Put this slider in diagonal would be much better to make it easier to catch. *done
  5. 00:38:257 (6) - Nc. *done
  6. 01:00:457 (3) - I can not find much rhythm to this slider, you should change. *changed
  7. 01:02:707 - Add circle. *yap
  8. 01:03:607 - A small slider would fit nicely here: * i'll keep it like that because that'll make the kiai part feels more beat X_X
  9. 01:06:757 (7) - A little to the right would be more fun :3 *nope
  10. 01:49:357 (1) - Same as 00:37:057 (1) -
  11. 01:50:857 (7,8,9,10) - I think this would be better: *i'll keep the distance on the last part not long becuase to make them feel better for playing X_X
Platter:
  1. 00:15:457 (1,2) - would be better to add a slightly larger jump here
  2. 00:30:457 (2) - this slider could start here 00:30:307 - and end here 00:30:757 -
  3. 00:35:257 (2) - ^
  4. 00:37:657 (2) - I see the rhythm in this slider, I think that 2 circles in tick white would be sufficient.
  5. 00:43:657 (5) - You should also add a HDash the end of this slider.
  6. 01:19:957 (6,1) - You should slow down a little distance between these two circles.
  7. 01:42:157 (1,2,3) - You should slow down a little distance.
Rain:
Drain -1
  1. 00:05:257 (6,7,8,9,10,11,12,13,1) - Remove these HDash and I see unnecessary , since it is also the beginning of the song , you should start with more "soft" *changed
  2. 00:13:057 (1,2,3,4,1,2,3,4) - This part seems a bit boring , you'd better do it this way *changed :
SPOILER
  1. 00:13:057 (1) - x:112 y:96
  2. 00:13:357 (2) - x:400 y:288
  3. 00:13:657 (3) - x:112 y:288
  4. 00:13:957 (4) - x:400 y:96
  5. 00:15:457 (1) - x:448 y:96
  6. 00:15:757 (2) - x:64 y:272
  7. 00:16:057 (3) - x:448 y:272
  8. 00:16:357 (4) - x:64 y:96
  1. 00:18:157 (1) - remove NC . *done
  2. 00:18:457 (1) - x : 432 and remove NC . *done
  3. 00:18:757 (1) - x : 80 and remove NC . *done
  4. 00:19:057 (2) - x : 256 and remove NC . *done
  5. 00:33:907 (8,1) - This jump seems a bit long, should decrease the distance a bit . *remaked
  6. 00:37:657 (9) - convert this into a stream , it would be much more fun owo *done
  7. 01:08:332 (1,2,3) - You have to place this in the red and white tick , not put them in the blue tick because you hear very bad D: *replaced
  8. 01:11:707 (4) - A little more to the right would be better. *done
  9. 01:18:757 (2) - could be a HDash here fit nicely . *done
  10. 01:20:557 (2) - Delete this circle . *done
  11. 01:21:157 (4) - Maybe a jump would be best. *done
  12. 01:22:057 (8) - NC . *done
  13. 01:23:557 (2) - Here itself could have a HDash . *done
  14. 01:25:657 (6) - NC . *done
  15. 01:25:957 (7) - Same as 01:18:757 (2) - . o3o This will give you variety . *done
  16. 01:34:957 (1,2,3,4,5) - Make control + H to this because you already have a pattern like above ( 00:23:107 (2,3,4,5) -) and would be good o3o vary slightly .
  17. 01:38:407 - Add circle . *done
DeluZe:
Drain -1 *well i'm keeping the drain = 8
  1. 00:07:357 (7,1) - Decrease the spacing a bit here because it is difficult to catch as it is now. *changed
  2. 01:01:657 (2,3) - Here you should also reduce some spacing. *done
  3. 01:10:207 (5,6,7) - I find this very difficult and a little uncomfortable, you'd better make it a little easier. *remaked the part
  4. 01:17:557 (9) - NC. *done
  5. 01:19:657 (5) - Place a HDash the end of this slider. *done
I enjoyed all the diff, especially Overdose and Deluze owo.
Good luck!

Riari wrote:

Mod, I guess.

General
  1. http://puu.sh/8I5vQ.jpg - Preview points on difficulties not set.*done on the previous mod

Salad
  1. AR and OD must be the same, put OD upto 7.
  2. 00:15:457 (1,2,3,4) - not consistent with 00:10:657 (1,1) -
  3. 00:17:857 (1,2,3,4) - ^^
*changed


Platter
  1. AR and OD Must be equal, put OD upto 8.
  2. 00:50:857 (5,6,7) - not consistent with 00:48:457 (5) - or vice versa *well i'll keep in that first because it hears bad becauce lack of hitsounds X_X
  3. 00:53:257 (5,6,7,5,6,7) - ^^
  4. 00:57:757 (4,5,6) - Could be the same as ^^?
    color=#0040FF]*well i'll keep in that first because it hears bad becauce lack of hitsounds X_X, but i think i will change it into another suitable pattern if it hears bad again when i put hitsounds [/color]

Kuzino's Overdose
  1. 01:19:207 - Missing out here?
  2. 01:19:507 - ^^
  3. 01:31:807 - 01:32:107 - Couldn't something go here?
  4. 01:32:257 - ^^
  5. 01:50:557 (1) - All other difficulties go to 01:54:082 -

Thats all I could really get for now, love the mapset.

thanks a lot for the mod
Kuzino

[Yue] wrote:

Kuzino's Overdose:
Drain +2
  1. 00:08:557 (2,3) - Decrease a little distance here. ok
  2. 00:26:407 (2) - A little to the right would be better o3o. not changed
  3. 00:28:807 (2) - ^ ^
  4. 00:38:257 (1,2,1,2,1,2,1) - You should use a little more spacing here because as it is now very easy and somehow a bit boring for Overdose :c ok
  5. 00:57:457 (1,1,1,1,1) - ^ ^
  6. 01:18:757 (1) - A HDash would be great here. good. changed
  7. 01:21:157 (1) - not changed, 01:23:557 (1) - changed and 01:25:957 (1) - ^ ^

Riari wrote:

Kuzino's Overdose
  1. 01:19:207 - Missing out here? added
  2. 01:19:507 - ^^ ^
  3. 01:31:807 - 01:32:107 - Couldn't something go here? I think this section can be empty.
  4. 01:32:257 - ^^ ^
  5. 01:50:557 (1) - All other difficulties go to 01:54:082 - changed 01:54:157 -
Thank you!

http://puu.sh/9hRjQ/357ed98101.zip
Arlecchino
M4M4M4M4M... mamam..
Req in game :3

[Salad]
00:02:557 (4,6) - kekananin dua grid..? kasih sedikit jump di bunyi *ntunitt* nya ...lol
00:04:057 (2) - ctrl + g ? lalu move to x:40 ?
00:04:657 (3,4) - kasih sedikit jump..jadi wktu dibunyi *ntunitttt" nya itu ..dash.. suggest :3 (3) = 296 ,(4)=432 ? *lol ngakak ntunitt..
00:07:057 (3,4) - kasih pergerakan.. maksudnya.. jangan berhenti gerak.., kalo stackkan cuma nunggu jatuh.. gimana kalo (3) = x:152 ,(4) = x:48 ?
00:33:007 (3,4) - ctrl + g ?
00:59:557 (5,6) - (5) = x:48 ,(6)=x:144 ?
01:01:957 (7,8) - ctrl + g ? kalo saya.. lebih suka zig zag dari pada patten part ini.. lebih suka yang kaya di 01:08:707 (1,2,3,4,5,6) - pattern kesukaan..
dan kalo bisa 00:44:557 (2,3,4,5) - dan 00:46:957 (2,3,4,5) - juga dibikin begitu.. menurutku.. tambah asyik.. :3
01:12:007 (6,7) - dua grid ke kiri..
01:19:507 (4,5) - ctrl + g ?
01:22:657 (1,2) - kasih jump dari (7) ke (1) suggest (1) = x:304 ,(2) = x:440 dan 01:23:557 (3,4) - di x:296 buat nyesuain distance sama 01:24:007 (5,6,7) -
01:44:107 (9,10) - ctrl +g over lap sama 01:43:357 (6,7) -

[Platter]
00:02:407 - 1/2 slider ? dan remove (8)
00:05:557 (2) - ctrl + g dan geser beberapa grid kekanan 2 atau 3 grid
00:07:957 (9) - ctrl + g :3 ekor'a kekiriin kali..
00:18:457 (2,3) - :3 ati'' gambar trap yaoi
boong ih..
00:52:807 (4,5) - (4) crtl +g ,(5) stack di kepala (4)?
01:16:957 (4) - x:336
01:19:657 (5) - x:^^
01:22:357 (8) - crtl + g
01:23:557 (3,4,5) - another trap sekarang yuri.. vv kali aja beneran trap..
bukan ya.. berarti salah link :3
01:25:057 (10) - how about JJUUUMMPPP ? x:334
01:31:807 - not sure with this..but..add circle ? empashis :3
01:34:207 (7) - x:384
01:36:307 (5,6) - remove whistle in (5) and add whistle (6)
01:36:907 (7) - wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww di ekor..?

[Rain]
00:07:957 (5,6,7,8) - 1 grid ke kanan.. Distance'a jadi 2.77x ,inikan 1/4 jump jadi itu bukan Hdash..
00:26:107 (3) - x:288 kurangi jump `3`
00:36:457 (3) - x:256
00:27:007 (6,7) - ctrl + g ? menurutmu gimana ?and btw 00:27:157 (7) - change ke 1/1 slider ? hapus (8) , jadi end slider langsung masuk ke (2) lalu NC di 00:27:607 (2) - and jangan lupa dikasih hitsound di ekor (7)
00:43:957 (8) - ctrl + g
00:54:757 (3) - ^^
00:55:957 (8) - ^^
00:59:707 (6) - x:224
01:04:507 (5) - x:456
01:04:957 (2,3) - part ini gk yakin.. cuma menurutku lebih baik jumpnya dari (1) ke (2) dari pada (3) ke (4) jadi ya ctrl +g
01:06:457 (3,4,5,6,7,8,9,10,1) - dat.. pattern D: aku terlalu noob.. ;w; coba gini.. vv
01:32:257 - 01:42:157 <-- part'a lebih susah dibanding.. dengan part dikiai mode..menurutku..:3 tapi gk tau buat para pero pero.. ctb..

:3 how2modOverdose..?
terlalu noob untuk mod overdose..
cuma itu mungkin..hope this helped..
GL~! urs..
Topic Starter
ursa

-[ Asuna ]- wrote:

M4M4M4M4M... mamam..
Req in game :3

[Salad]
00:02:557 (4,6) - kekananin dua grid..? kasih sedikit jump di bunyi *ntunitt* nya ...lol *changed
00:04:057 (2) - ctrl + g ? lalu move to x:40 ? *changed
00:04:657 (3,4) - kasih sedikit jump..jadi wktu dibunyi *ntunitttt" nya itu ..dash.. suggest :3 (3) = 296 ,(4)=432 ? *lol ngakak ntunitt..*changed
00:07:057 (3,4) - kasih pergerakan.. maksudnya.. jangan berhenti gerak.., kalo stackkan cuma nunggu jatuh.. gimana kalo (3) = x:152 ,(4) = x:48 ? *changed
00:33:007 (3,4) - ctrl + g ? *changed
00:59:557 (5,6) - (5) = x:48 ,(6)=x:144 ? *changed
01:01:957 (7,8) - ctrl + g ? kalo saya.. lebih suka zig zag dari pada patten part ini.. lebih suka yang kaya di 01:08:707 (1,2,3,4,5,6) - pattern kesukaan..*changed, tapi yang selanjutnya gwa gak ganti karena gwa memang tetap buat kayak gitu
dan kalo bisa 00:44:557 (2,3,4,5) - dan 00:46:957 (2,3,4,5) - juga dibikin begitu.. menurutku.. tambah asyik.. :3
01:12:007 (6,7) - dua grid ke kiri.. *changed
01:19:507 (4,5) - ctrl + g ?*changed
01:22:657 (1,2) - kasih jump dari (7) ke (1) suggest (1) = x:304 ,(2) = x:440 dan 01:23:557 (3,4) - di x:296 buat nyesuain distance sama 01:24:007 (5,6,7) - *changed
01:44:107 (9,10) - ctrl +g over lap sama 01:43:357 (6,7) - gwa cma geser beberapa part biar efisien

[Platter]
00:02:407 - 1/2 slider ? dan remove (8) kayaknya gwa tetap pake pattern lama deh X_X
00:05:557 (2) - ctrl + g dan geser beberapa grid kekanan 2 atau 3 grid *changed
00:07:957 (9) - ctrl + g :3 ekor'a kekiriin kali.. *changed
00:18:457 (2,3) - :3 ati'' gambar trap yaoi *changed
boong ih..
00:52:807 (4,5) - (4) crtl +g ,(5) stack di kepala (4)? *nope
01:16:957 (4) - x:336 *changed
01:19:657 (5) - x:^^ *changed
01:22:357 (8) - crtl + g *changed
01:23:557 (3,4,5) - another trap sekarang yuri.. vv kali aja beneran trap.. gwa memang buat patternya seperti itu
bukan ya.. berarti salah link :3
01:25:057 (10) - how about JJUUUMMPPP ? x:334 *changed
01:31:807 - not sure with this..but..add circle ? empashis :3 *added
01:34:207 (7) - x:384 *changed
01:36:307 (5,6) - remove whistle in (5) and add whistle (6) *changed
01:36:907 (7) - wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww di ekor..? *added

[Rain]
00:07:957 (5,6,7,8) - 1 grid ke kanan.. Distance'a jadi 2.77x ,inikan 1/4 jump jadi itu bukan Hdash.. Changed
00:26:107 (3) - x:288 kurangi jump `3` Changed
00:36:457 (3) - x:256 Nope
00:27:007 (6,7) - ctrl + g ? menurutmu gimana ?and btw 00:27:157 (7) - change ke 1/1 slider ? hapus (8) , jadi end slider langsung masuk ke (2) lalu NC di 00:27:607 (2) - and jangan lupa dikasih hitsound di ekor (7) Nope
00:43:957 (8) - ctrl + g No changes
00:54:757 (3) - ^^ ^
00:55:957 (8) - ^^ ^
00:59:707 (6) - x:224 ^
01:04:507 (5) - x:456 ^
01:04:957 (2,3) - part ini gk yakin.. cuma menurutku lebih baik jumpnya dari (1) ke (2) dari pada (3) ke (4) jadi ya ctrl +g
01:06:457 (3,4,5,6,7,8,9,10,1) - dat.. pattern D: aku terlalu noob.. ;w; coba gini.. vv ^
01:32:257 - 01:42:157 <-- part'a lebih susah dibanding.. dengan part dikiai mode..menurutku..:3 tapi gk tau buat para pero pero.. ctb..

:3 how2modOverdose..?
terlalu noob untuk mod overdose..
cuma itu mungkin..hope this helped..
GL~! urs..
Terima kasih banyak modnya :)
Xinely
hi urs ;3;
Sorry for delay ><




  • General
  1. Kiai time di Platter yang akhir beda sendiri dari other diff. i mean gak ada kiainya jadi total kiai di platter cuma 1 dan other diffs nya 2
  2. Remove countdown sama letterbox
  3. Diff nya Kuzino gak ada preview time nya


  • Salad
  1. 00:05:857 (1) - ini gue sih merasa enakan tanpa perlu dash, lebih tepatnya reduce spacingnya. Salad ini kan gak ada Cup nya jadi salad yg perlu lebih gampang daripada salad biasanya dan newbie yg main ctb pasti kalo dl map ini mainnya salad dlu. 1/2 ritme yg perlu dash imo agak susah buat mereka
  2. 00:10:657 (1) - ini coba lu jadiin circles aja terus spacing 00:11:257 - lebih dijauhin dikit? i mean semacam kyk 00:15:457 (1,2,3,4) -
  3. 00:13:057 (1) - kalo lu stuju sama atas, ini jg kalo mw, kalo mw variasi ya coba https://osu.ppy.sh/ss/1724184
  4. 00:20:257 - musiknya cymbal urs, harus finish. antara finish custom ini kalo mw bisa d pke, gak mau ya pke default finish kyk S:C2 aja
  5. 00:23:707 (3) - imo gak ada movementnya kerasa terlalu gampang imo. sekitar x:336?
  6. 00:25:657 (2) - ctrl+G terus move ke x:176 biar flownya lebih enak?
  7. 00:27:007 (5) - maybe just for me but move to x:200 for consistent spacing
  8. 00:29:857 (1) - move ke x:296 biar jadi dash? soalnya cymbal jadi imo enakan jadi dash. kalo agree 00:30:457 (2) - move jadi x:512 aja
  9. 00:29:857 (1) - kalo gak accept di atas pun harus tambahin finish di kepala soalnya musik cymbal
  10. 00:33:607 (5,6) - imo flownya bisa lebih bagus lagi sih. coba (5) x: 192 terus 00:33:907 (6) - x:48?
  11. 00:38:257 (1) - suara musiknya cymbal jadi add finish. Also ini rada aneh imo soalnya musik cymbal tp spacingnya lebih kecil dari 00:37:807 (3) - jadi gedein spacing (1) nya ke x: 432?
  12. 00:49:057 (1) - add finish krn cymbal
  13. 00:49:807 (3,4) - imo ini lebih enak flownya kalo kyk https://osu.ppy.sh/ss/1727545
  14. 00:52:207 (3) - coba ctrl+G terus move ke x:272? lebih enak sih imo
  15. 00:56:557 (2) - ini musiknya lagi neken gtu urs, aneh kalo anti jump (less movement) gtu imo
  16. 00:57:307 (4) - finish on tail soalnya cymbal music
  17. 00:57:907 - add note krn musiknya keras dan yg sering km ikuti misal 00:54:607 - ?
  18. 01:04:357 (3,4) - move (pilih semua) ke x:288? imo tiap pattern baru ngedash terus mungkin jadi susah apalagi ini gak ada Cup nya
  19. 01:07:657 (3) - finish di tail soalnya cymbal C:
  20. 01:11:557 (4,5) - sama penjelasan kyk 01:04:357 (3,4) -, pilih semua terus move ke x:152?
  21. 01:17:857 - sampe 01:27:457 - dari sini sih, suara yg kyk 01:18:757 - 01:17:857 - imo terlalu empty kalo cuma hitnormal yg custom. pke finish (kalo lu merasa cukup) atau pke default hit-normal kalo lu merasa finish terlalu keras.
  22. 01:22:057 (7) - reduce spacingnya dikit? ini kalo gak ngedash agak susah ditangkap imo, kalo perlu dash ya skalian dash aja daripada nanggung www
  23. 01:26:857 (7) - sama kyk di atas, imo yg ini 1 grid left aja
  24. 01:32:557 (1) - ini perlu finish di kepala. crash cymbal urs
  25. 01:36:007 (3) - imo ini rhythmnya bisa lebih bagus, suara musik neken (pitch) nya ada di 01:36:157 - jadi urs harus ngemap time itu jg >_<
  26. 01:37:957 (2) - more movement biar flownya lebih enak? x:192
  27. 01:40:957 - pitch music nya, harus di map >_<
  28. 01:42:157 (1) - finish krn crash cymbal
  29. 01:49:957 (2,3) - ini bener2 kerasa kejauhan imo, salad gak ada cup :'3 , imo kecilin aja spacingnya sekitar x:296 terus kalo stuju ya perbaikin spacing buat note berikutnya biar flow tetep bagus
  30. 01:50:557 (6) - crash cymbal, finish :3
  31. Apply hitsound yang km fix dari sini ke semua diff ya. males nulis lagi soalnya banyak hehe


  • Platter
  1. coba CS 3,5? berhubung udah bisa koma2. skalian jadi CS spread dari salad ke rain lebih bagus aja (lagian hyperdash nya gak ilang kok)
  2. 00:11:257 (2) - imo spacingnya butuh lebih. rada boring imo. ctrl+G?
  3. 00:17:857 (1,2) - nazi sih, cuma taste ku, coba kyk https://osu.ppy.sh/ss/1727665 terus 00:19:057 (3) - antara x:280?
  4. 00:22:207 (5) - maybe just my taste, coba tailnya ke x:456 biar flow dari sini ke next note lebih enak?
  5. 00:25:057 (1) - krn downbeat sama musiknya. less movement kyknya kurang pas menurutku, coba x:336?
  6. 00:29:857 (1) - coba 2 grid ke kanan? imo jumpnya lebih kerasa enak + agak jauh krn suara cymbal
  7. 00:39:907 (2) - coba move 2 grid ke kanan? imo spacingnya terlalu deket + dijauhin dikit kerasa lebih enak. kalo setuju 2 grid ke kanan buat 00:40:807 (4) - juga
  8. 00:42:307 (2) - terus ini ke x:272 biar lebih jauh dikit + 00:42:307 (2,3,4) - terlihat lebih rapi patternnya (dari editor)
  9. 00:50:407 (4) - move kira2 x:296 biar spacingnya sama kyk sebelumnya?
  10. 01:02:107 (6) - jauhin dikit kira2 x:56 biar gak terlihat kyk anti jump (less movement)?
  11. 01:11:257 (2) - reduce spacingnya dikit? jadi sempet 2x miss pas testplay, imo agak kejauhan dikit. 1 grid left aja cukup
  12. 01:26:857 (6) - coba hyperdash x:80? imo skalian HD disini agak dikit
  13. 01:36:157 - urs harus add note disini krn musik pitch kyk gue blg di salad
  14. 01:40:957 - ^
  15. 01:45:757 - ^
  16. 01:39:607 - add note? imo musiknya sama2 kyk 01:39:007 (5,7) - jadi buat consistency


  • Rain
  1. 01:35:257 (2,4) - imo ini jadi aneh krn tiba2 cuma vertikal urs, buat rada horizontal dikit aja biar flownya tetep kyk yg lain
  2. Cuma itu. Rainnya awesome ;3;


  • Overdose
  1. the hitsound. sometimes i feel too loud, and when you're using custom, the hitsund being too empty. maybe you can use ursa's hitsound for better hitsound ;3;
  2. Imo so many NCs here. i know CtB need much NCs for readable the pattern but this is feel as spam NC with (1) combo only
  3. I can't mod this one because i can't play this diff. but i guess this is fine diff (quick look the diff by editor)


  • Deluze
  1. 00:05:857 (1) - maybe reduce the spacing with move to x:48 biar lebih gampang ke tangkep? musiknya msh relax imo
  2. 00:06:982 (4) - x:308 biar spacing (3,4,5) konsisten jadi lebih enak di tangkep
  3. 00:07:957 (3) - how about ctrl+g biar lebih kejem lagi?
  4. 00:11:257 (3) - clap urs, kyk diff sebelum2nya. inconsistency :p
  5. 00:17:857 (1,2,3,4,5,6) - imo flownya bisa improve a lot disini, coba https://osu.ppy.sh/ss/1727792 ?
  6. 00:39:907 (3,5) - imo patternnya lebih enak kalo (3) jadi ke x: 48. (5) ke x:88
  7. 00:59:707 (7) - imo perlu di NC ini, emang sih tulisan combo cuma 11 tp kalo di hitung per buah ditangkap dah 15 an
  8. 01:03:157 (9) - NC, sesuai ranking criteria max combo 15
  9. 01:07:957 (9) - ^
  10. 01:09:382 (6) - x:236. spacing lebih konsisten aja biar gampang jg, HD too sick here
  11. 01:11:707 (3) - anti jump? imo movement lebih banyak lagi dong.
  12. 01:42:157 (1,2,3,4) - coba pattern lebih menantang krn ini kiai time sih, musiknya lebih ngefeel https://osu.ppy.sh/ss/1727836
  13. Imo kiai ke 2 lebih gampang dari kiai ke 1 sih. kiai 2 gue msh kuat catch semua tp kiai 1... ehehehe

Good map Good Luck urs ;)
Topic Starter
ursa

Xinely wrote:

hi urs ;3;
Sorry for delay ><




  • General
  1. Kiai time di Platter yang akhir beda sendiri dari other diff. i mean gak ada kiainya jadi total kiai di platter cuma 1 dan other diffs nya 2
  2. Remove countdown sama letterbox
  3. Diff nya Kuzino gak ada preview time nya


  • Salad
  1. 00:05:857 (1) - ini gue sih merasa enakan tanpa perlu dash, lebih tepatnya reduce spacingnya. Salad ini kan gak ada Cup nya jadi salad yg perlu lebih gampang daripada salad biasanya dan newbie yg main ctb pasti kalo dl map ini mainnya salad dlu. 1/2 ritme yg perlu dash imo agak susah buat mereka *Changed
  2. 00:10:657 (1) - ini coba lu jadiin circles aja terus spacing 00:11:257 - lebih dijauhin dikit? i mean semacam kyk 00:15:457 (1,2,3,4) - *Changed
  3. 00:13:057 (1) - kalo lu stuju sama atas, ini jg kalo mw, kalo mw variasi ya coba https://osu.ppy.sh/ss/1724184 *Changed
  4. 00:20:257 - musiknya cymbal urs, harus finish. antara finish custom ini kalo mw bisa d pke, gak mau ya pke default finish kyk S:C2 aja*Changed
  5. 00:23:707 (3) - imo gak ada movementnya kerasa terlalu gampang imo. sekitar x:336? *Changed
  6. 00:25:657 (2) - ctrl+G terus move ke x:176 biar flownya lebih enak? *Changed
  7. 00:27:007 (5) - maybe just for me but move to x:200 for consistent spacing *Changed
  8. 00:29:857 (1) - move ke x:296 biar jadi dash? soalnya cymbal jadi imo enakan jadi dash. kalo agree 00:30:457 (2) - move jadi x:512 aja*Changed
  9. 00:29:857 (1) - kalo gak accept di atas pun harus tambahin finish di kepala soalnya musik cymbal *Changed
  10. 00:33:607 (5,6) - imo flownya bisa lebih bagus lagi sih. coba (5) x: 192 terus 00:33:907 (6) - x:48? *Changed
  11. 00:38:257 (1) - suara musiknya cymbal jadi add finish. Also ini rada aneh imo soalnya musik cymbal tp spacingnya lebih kecil dari 00:37:807 (3) - jadi gedein spacing (1) nya ke x: 432? *Changed
  12. 00:49:057 (1) - add finish krn cymbal *Changed
  13. 00:49:807 (3,4) - imo ini lebih enak flownya kalo kyk https://osu.ppy.sh/ss/1727545 *Changed
  14. 00:52:207 (3) - coba ctrl+G terus move ke x:272? lebih enak sih imo *Changed
  15. 00:56:557 (2) - ini musiknya lagi neken gtu urs, aneh kalo anti jump (less movement) gtu imo *Changed
  16. 00:57:307 (4) - finish on tail soalnya cymbal music *Changed
  17. 00:57:907 - add note krn musiknya keras dan yg sering km ikuti misal 00:54:607 - ? *Nope
  18. 01:04:357 (3,4) - move (pilih semua) ke x:288? imo tiap pattern baru ngedash terus mungkin jadi susah apalagi ini gak ada Cup nya *Changed
  19. 01:07:657 (3) - finish di tail soalnya cymbal C:*Changed
  20. 01:11:557 (4,5) - sama penjelasan kyk 01:04:357 (3,4) -, pilih semua terus move ke x:152? *Changed
  21. 01:17:857 - sampe 01:27:457 - dari sini sih, suara yg kyk 01:18:757 - 01:17:857 - imo terlalu empty kalo cuma hitnormal yg custom. pke finish (kalo lu merasa cukup) atau pke default hit-normal kalo lu merasa finish terlalu keras. *Changed
  22. 01:22:057 (7) - reduce spacingnya dikit? ini kalo gak ngedash agak susah ditangkap imo, kalo perlu dash ya skalian dash aja daripada nanggung www *Changed
  23. 01:26:857 (7) - sama kyk di atas, imo yg ini 1 grid left aja *Changed
  24. 01:32:557 (1) - ini perlu finish di kepala. crash cymbal urs *Changed
  25. 01:36:007 (3) - imo ini rhythmnya bisa lebih bagus, suara musik neken (pitch) nya ada di 01:36:157 - jadi urs harus ngemap time itu jg >_< *Changed
  26. 01:37:957 (2) - more movement biar flownya lebih enak? x:192 *Changed
  27. 01:40:957 - pitch music nya, harus di map >_< *Changed
  28. 01:42:157 (1) - finish krn crash cymbal *Changed
  29. 01:49:957 (2,3) - ini bener2 kerasa kejauhan imo, salad gak ada cup :'3 , imo kecilin aja spacingnya sekitar x:296 terus kalo stuju ya perbaikin spacing buat note berikutnya biar flow tetep bagus *Changed
  30. 01:50:557 (6) - crash cymbal, finish :3 *Changed
  31. Apply hitsound yang km fix dari sini ke semua diff ya. males nulis lagi soalnya banyak hehe


  • Platter
  1. coba CS 3,5? berhubung udah bisa koma2. skalian jadi CS spread dari salad ke rain lebih bagus aja (lagian hyperdash nya gak ilang kok) *ide bagus , changed to CS 3,5
  2. 00:11:257 (2) - imo spacingnya butuh lebih. rada boring imo. ctrl+G? *yap , gwa ubah posisi dikit
  3. 00:17:857 (1,2) - nazi sih, cuma taste ku, coba kyk https://osu.ppy.sh/ss/1727665 terus 00:19:057 (3) - antara x:280? nope , tapi gwa coba edit dikit biar gak terliat bosan
  4. 00:22:207 (5) - maybe just my taste, coba tailnya ke x:456 biar flow dari sini ke next note lebih enak? *changed , moveke x:456 bisa ningkatin jaraknya
  5. 00:25:057 (1) - krn downbeat sama musiknya. less movement kyknya kurang pas menurutku, coba x:336? *done
  6. 00:29:857 (1) - coba 2 grid ke kanan? imo jumpnya lebih kerasa enak + agak jauh krn suara cymbal *done
  7. 00:39:907 (2) - coba move 2 grid ke kanan? imo spacingnya terlalu deket + dijauhin dikit kerasa lebih enak. kalo setuju 2 grid ke kanan buat 00:40:807 (4) - juga *done
  8. 00:42:307 (2) - terus ini ke x:272 biar lebih jauh dikit + 00:42:307 (2,3,4) - terlihat lebih rapi patternnya (dari editor) *done
  9. 00:50:407 (4) - move kira2 x:296 biar spacingnya sama kyk sebelumnya? *done
  10. 01:02:107 (6) - jauhin dikit kira2 x:56 biar gak terlihat kyk anti jump (less movement)? nope
  11. 01:11:257 (2) - reduce spacingnya dikit? jadi sempet 2x miss pas testplay, imo agak kejauhan dikit. 1 grid left aja cukup *done
  12. 01:26:857 (6) - coba hyperdash x:80? imo skalian HD disini agak dikit *done
  13. 01:36:157 - urs harus add note disini krn musik pitch kyk gue blg di salad *done
  14. 01:40:957 - ^ *done
  15. 01:45:757 - ^ *done
  16. 01:39:607 - add note? imo musiknya sama2 kyk 01:39:007 (5,7) - jadi buat consistency nope


  • Rain
  1. 01:35:257 (2,4) - imo ini jadi aneh krn tiba2 cuma vertikal urs, buat rada horizontal dikit aja biar flownya tetep kyk yg lain
  2. Cuma itu. Rainnya awesome ;3;
*done


  • Overdose
  1. the hitsound. sometimes i feel too loud, and when you're using custom, the hitsund being too empty. maybe you can use ursa's hitsound for better hitsound ;3;
  2. Imo so many NCs here. i know CtB need much NCs for readable the pattern but this is feel as spam NC with (1) combo only
  3. I can't mod this one because i can't play this diff. but i guess this is fine diff (quick look the diff by editor)


  • Deluze
  1. 00:05:857 (1) - maybe reduce the spacing with move to x:48 biar lebih gampang ke tangkep? musiknya msh relax imo *done
  2. 00:06:982 (4) - x:308 biar spacing (3,4,5) konsisten jadi lebih enak di tangkep *done
  3. 00:07:957 (3) - how about ctrl+g biar lebih kejem lagi? nope
  4. 00:11:257 (3) - clap urs, kyk diff sebelum2nya. inconsistency :p *done
  5. 00:17:857 (1,2,3,4,5,6) - imo flownya bisa improve a lot disini, coba https://osu.ppy.sh/ss/1727792 ?*gwa cma geser(3) ke kiri dikit
  6. 00:39:907 (3,5) - imo patternnya lebih enak kalo (3) jadi ke x: 48. (5) ke x:88 *done
  7. 00:59:707 (7) - imo perlu di NC ini, emang sih tulisan combo cuma 11 tp kalo di hitung per buah ditangkap dah 15 an *done
  8. 01:03:157 (9) - NC, sesuai ranking criteria max combo 15 *done
  9. 01:07:957 (9) - ^ *done
  10. 01:09:382 (6) - x:236. spacing lebih konsisten aja biar gampang jg, HD too sick here nope
  11. 01:11:707 (3) - anti jump? imo movement lebih banyak lagi dong. nope
  12. 01:42:157 (1,2,3,4) - coba pattern lebih menantang krn ini kiai time sih, musiknya lebih ngefeel https://osu.ppy.sh/ss/1727836 *done
  13. Imo kiai ke 2 lebih gampang dari kiai ke 1 sih. kiai 2 gue msh kuat catch semua tp kiai 1... ehehehe

Good map Good Luck urs ;)

Terima kasih banyak soal mod &hitsound suggestnya :)
CLSW
Recheck time. No Salad & Platter mods.

[DeluZe]
00:05:407 (6) - x : 176.
00:18:757 (1,2,3,4,5,6,7) - try to use 00:20:032 (1,2,3,4,5,6,7) - this one, it would be better flow.
00:37:657 (5,6,7,8) - Just a suggestion, add hyperdashes at each slider's end.
00:38:707 (5,5,1) - add hyperdash. 00:50:407 (1) - a bit broken stream. x : 216 please.
00:57:157 (1,2,3,4,5,6) - x : 196.
01:04:432 (5,6) - delete hyperdash at (5). 01:40:207 (2) - ctrl + g.

[Kuzino's Overdose]
all patterns are okay for me.

[Rain]
00:17:857 (1,2,3,4,5,6,7,8,9) - Just a suggestion, add hyperdash on each every red lines.
00:23:707 (4) - ctrl + g.
00:30:757 (10) - ^

Hope this gets ranked :)
Topic Starter
ursa

CLSW wrote:

Recheck time. No Salad & Platter mods.

[DeluZe]
00:05:407 (6) - x : 176. done
00:18:757 (1,2,3,4,5,6,7) - try to use 00:20:032 (1,2,3,4,5,6,7) - this one, it would be better flow. done
00:37:657 (5,6,7,8) - Just a suggestion, add hyperdashes at each slider's end.nope , i think it'll make the pre stream part hard X_X
00:38:707 (5,5,1) - add hyperdash.done at some part 00:50:407 (1) - a bit broken stream. x : 216 please. done
00:57:157 (1,2,3,4,5,6) - x : 196. done
01:04:432 (5,6) - delete hyperdash at (5). *still need to find more opinion for this part X_X 01:40:207 (2) - ctrl + g. done

[Kuzino's Overdose]
all patterns are okay for me.

[Rain]
00:17:857 (1,2,3,4,5,6,7,8,9) - Just a suggestion, add hyperdash on each every red lines. nope X_X
00:23:707 (4) - ctrl + g. *done
00:30:757 (10) - ^ *done

Hope this gets ranked :)
thanks a lot , *waiting for kuzino finish the hitsound edit & asking for bat to check
Kuzino

Xinely wrote:


  • Overdose
  1. the hitsound. sometimes i feel too loud, and when you're using custom, the hitsund being too empty. maybe you can use ursa's hitsound for better hitsound ;3;
  2. Imo so many NCs here. i know CtB need much NCs for readable the pattern but this is feel as spam NC with (1) combo only
  3. I can't mod this one because i can't play this diff. but i guess this is fine diff (quick look the diff by editor)
All Done!
Sorry to late.

http://puu.sh/9Pag8/8900a11f7c.zip

Thank you!
Takuneru
Amazing map. The platter is pretty easy but fun to play with.
I liked the rain and the DeluZe diff is just AWESOME. So much fun playing it.
I'll see if I'll be able to point out things that could have been better later on :D
Please rank it >w<
Edit : please take my star :3
KUURAhoshi
Your beatmap was ok, but..
I think you forget to fill Source..

Source : Cytus

And, please fix the tag, by adding :
Chapter IX Buried neLime
KUURAhoshi
Heeyy wait....

I think you must remove NeLime to the tags..
Because the other metadata has contain NeLime,
The artist..
Spectator
M4M~

General


Each diffs have different Tags and Sources.
Try to quadrate them all

Source : Cytus
Tags : Chapter 9 Buried NeLiME Gabberstep Kuzino





Salad


00:03:457 (1) - move this slider to x:225 (to have a consistency with 00:02:257 (3,4,5,6) ) / 00:04:057 (2) - x:52
00:07:657 (5,7) - add claps here?
00:11:707 - add break time (like Rain diff)
00:14:107 - same as 00:11:707
00:16:507 - ^
00:18:907 - ^
00:19:057 - unnecessary greenline here
00:16:057 (3) - move this to x:168
01:19:957 (6) - try this
01:20:257 (1) - remove NC and add new one at 01:20:857 (2)
01:22:657 (1,2) - same as 01:20:257 (1)
01:25:057 (1) - ^
01:32:257 - unnecessary greenline
01:39:757 (1,2,3,4,5,6) - You just ignored the rhythm here, try this



Platter


00:07:657 (5,7) - add claps here?
00:11:857 (1) - I can't understand these spinners... there're no in Rain diff ;_;. how about deleting them all and insteadly adding break times like Rain diff?
00:43:657 (5,6) - How about adding here a new interesting jump?
00:53:257 (5,6) - ^
01:10:057 (2,3,4,5) - Here, why not using a 1/3 slider instead of those 1/2 notes?
01:20:257 (1) - remove NC
01:20:857 (2) - add NC
01:22:657 (1,2) - ^ same here



Rain


00:03:082 (4,8) - How about deleting these notes?
00:08:182 (8) - You can delete only 00:08:182 (8) , or 00:07:882 (4,8)
00:34:657 (1,2) - imo, this jump is a bit random to me. please reduce it just slightly
01:10:057 (4,5,6,7) - Same issue as Platter
01:15:457 (2,3,4) - Try this, it seems better to me



Kuzino's Overdose


00:16:957 (2,1) - Expecting a H-dash here. (between 00:16:957 (2) and 00:17:257 (1) )
00:39:757 (3) - Very hard to pass at first playing.. I suggest you to move this slider to x:287
00:53:107 (3,4,5) - Evil jump.. reduce the distance between 00:53:407 (4) and 00:53:557 (5) please
01:10:057 (4,5) - use 1/3 here, instead of 1/2 sliders
01:15:757 (2) - totally overmapped, how about using a normal 1/2 slider here instead of 3/4 slider?
01:19:957 (1) - remove NC
01:21:157 (1) - add NC
01:24:007 (1) - remove NC / 01:25:057 (1) - remove NC
01:33:007 (1,1) - actually, we don't need these kinds of NCs in CtB mapset. how about deleting them all?
01:35:407 (1,1) - ^
01:40:207 (1,1) - also, same as 01:33:007 (1,1)
01:49:957 (3,4) - I suggest you to having a little HDash here like https://osu.ppy.sh/ss/1826502, It's ending part and there's no reason to use evil jump here
01:50:557 - 01:51:607 - Try to fill this part with normal notes and sliders, not with spinner.



DeluZe


00:08:257 (1) - Imo, spinner sounds so loud, try to reduce it
00:11:857 (5) - add NC here
00:11:857 (1,2) - this kind of jump is pretty hard to pass when you first play this map, reduce it just slightly please
00:28:057 (5) - add NC
00:33:457 (9) - add NC
00:33:907 (1) - remove NC
00:36:007 (8) - add NC
00:40:657 (6) - add NC
00:45:457 (6) - add NC
00:47:857 (6) - add NC
00:48:757 (1) - remove NC
00:58:545 (6,1,2) - this is.. kinda unforgiving imo, how about making a HDash between 00:58:545 (6) and 00:58:657 (1) ?
01:04:432 (5) - x:401, looks better than before
01:14:707 (8) - x:477
01:17:107 (7,1) - This jump is kinda wide, reduce it please
01:06:307 (4) - how about this?
01:10:057 (4,5,6,7) - You have to follow the rhythm here, just like 01:00:557 (5)
01:45:757 (9) - add NC
01:46:207 (1) - remove NC / 01:46:657 (1) - remove NC
01:46:957 - add NC
01:49:957 (5) - ^


good luck! :)
KUURAhoshi

Spectator wrote:

General


Each diffs have different Tags and Sources.
Try to quadrate them all

Source : Cytus
Tags : Chapter 9 Buried NeLiME Gabberstep Kuzino





Salad


00:03:457 (1) - move this slider to x:225 (to have a consistency with 00:02:257 (3,4,5,6) ) / 00:04:057 (2) - x:52
00:07:657 (5,7) - add claps here?
00:11:707 - add break time (like Rain diff)
00:14:107 - same as 00:11:707
00:16:507 - ^
00:18:907 - ^
00:19:057 - unnecessary greenline here
00:16:057 (3) - move this to x:168
01:19:957 (6) - try this
01:20:257 (1) - remove NC and add new one at 01:20:857 (2)
01:22:657 (1,2) - same as 01:20:257 (1)
01:25:057 (1) - ^
01:32:257 - unnecessary greenline
01:39:757 (1,2,3,4,5,6) - You just ignored the rhythm here, try this



Platter


00:07:657 (5,7) - add claps here?
00:11:857 (1) - I can't understand these spinners... there're no in Rain diff ;_;. how about deleting them all and insteadly adding break times like Rain diff?
00:43:657 (5,6) - How about adding here a new interesting jump?
00:53:257 (5,6) - ^
01:10:057 (2,3,4,5) - Here, why not using a 1/3 slider instead of those 1/2 notes?
01:20:257 (1) - remove NC
01:20:857 (2) - add NC
01:22:657 (1,2) - ^ same here



Rain


00:03:082 (4,8) - How about deleting these notes?
00:08:182 (8) - You can delete only 00:08:182 (8) , or 00:07:882 (4,8)
00:34:657 (1,2) - imo, this jump is a bit random to me. please reduce it just slightly
01:10:057 (4,5,6,7) - Same issue as Platter
01:15:457 (2,3,4) - Try this, it seems better to me



Kuzino's Overdose


00:16:957 (2,1) - Expecting a H-dash here. (between 00:16:957 (2) and 00:17:257 (1) )
00:39:757 (3) - Very hard to pass at first playing.. I suggest you to move this slider to x:287
00:53:107 (3,4,5) - Evil jump.. reduce the distance between 00:53:407 (4) and 00:53:557 (5) please
01:10:057 (4,5) - use 1/3 here, instead of 1/2 sliders
01:15:757 (2) - totally overmapped, how about using a normal 1/2 slider here instead of 3/4 slider?
01:19:957 (1) - remove NC
01:21:157 (1) - add NC
01:24:007 (1) - remove NC / 01:25:057 (1) - remove NC
01:33:007 (1,1) - actually, we don't need these kinds of NCs in CtB mapset. how about deleting them all?
01:35:407 (1,1) - ^
01:40:207 (1,1) - also, same as 01:33:007 (1,1)
01:49:957 (3,4) - I suggest you to having a little HDash here like https://osu.ppy.sh/ss/1826502, It's ending part and there's no reason to use evil jump here
01:50:557 - 01:51:607 - Try to fill this part with normal notes and sliders, not with spinner.



DeluZe


00:08:257 (1) - Imo, spinner sounds so loud, try to reduce it
00:11:857 (5) - add NC here
00:11:857 (1,2) - this kind of jump is pretty hard to pass when you first play this map, reduce it just slightly please
00:28:057 (5) - add NC
00:33:457 (9) - add NC
00:33:907 (1) - remove NC
00:36:007 (8) - add NC
00:40:657 (6) - add NC
00:45:457 (6) - add NC
00:47:857 (6) - add NC
00:48:757 (1) - remove NC
00:58:545 (6,1,2) - this is.. kinda unforgiving imo, how about making a HDash between 00:58:545 (6) and 00:58:657 (1) ?
01:04:432 (5) - x:401, looks better than before
01:14:707 (8) - x:477
01:17:107 (7,1) - This jump is kinda wide, reduce it please
01:06:307 (4) - how about this?
01:10:057 (4,5,6,7) - You have to follow the rhythm here, just like 01:00:557 (5)
01:45:757 (9) - add NC
01:46:207 (1) - remove NC / 01:46:657 (1) - remove NC
01:46:957 - add NC
01:49:957 (5) - ^


good luck! :)
You don't need NeLime.. The artist is already NeLime :)
mingmichael
hi urs
M4M~


====================


[ Salad]

Notes
• slider yang di 01:02:857 (4) - gimana kalo diganti jadi kayak gini? lebih ngeflow setelah 3-plet yang di 01:02:407 (1,2,3) - yang arah (2) sama (3) ke kiri itu. jadi menurut gua (4) mending arahnya juga kiri juga buat ngikutin arah (2) sama (3) :P
btw kalo stuju, nanti taronya (4) di x:344 y:176 ; titik keduanya di x:424 y:224 ; sama titik terakhirnya di x:344 y:224

• 01:12:007 (6,7,1) - bisa gunain pattern yang lu gunain di 01:02:407 (1,2,3,4) - . macem gitu tapi arah 01:12:457 (1) - nanti ke kanan :P tapi ini pendapat gua aja hehee

• 01:19:957 (6) - di x:220? biar balance jarak antara 01:19:657 (5,6,1) - ?

• 01:24:307 (6,7) - di x:312? buat ngasih movement antara 01:24:007 (5) - sama 01:24:307 (6,7) -

• 01:35:557 (2) - di x:312?


====================


[ Rain]

Notes
• 00:35:107 (3) - di x:80? jarak dari ujung 00:34:807 (2) - ke (3) lebih tepat IMO

• 01:15:457 (2) - di x:456?

• pindahin 01:36:607 (7,8) - ke x:136, buat sebelumnya ngasih sedikit movement dari 01:36:457 (6) - ke 01:36:607 (7) -

• 01:41:407 (1) - juga dipindahin ke x:352. alesannya sama kayak diatas ^ . buat ngasih movement antara 01:41:257 (6) - sama 01:41:407 (1) -

• sedikit saran nih. gimana kalo pindahin 01:42:157 (6) - ke x:240 sama pindahin 01:42:307 (1) - ke x:352? itu gua pindahin buat ngasih HDash antara 01:42:082 (5) - dan 01:42:157 (6) - , gunanya buat nekenin suara cymbal yang muncul di 01:42:157 (6) - dengan HDash :P


====================


[ Overdose]

Notes
• move x:176, to make movement between 00:25:657 (4,5,6) -

• move 00:26:107 (7) - to x:384. i think that the jump is quite harsh between 00:25:957 (6,7,1) - , so that's why i reduced a bit the distances there by moving (7)

• this note is quite tricky 01:07:957 (10) - because of the distance which is different than another 1/8 suddenly there. i suggest you to move 01:07:920 (9) - to x:488 and move 01:07:957 (10) - to x:496

• the same thing too on 01:17:707 (13) - like above ^ . how about to move 01:17:670 (12) - x:384 and 01:17:707 (13) - to x:408?

• i think it's too early to use a spinner on 01:50:557 (1) - . it would be better to add some notes and put the spinner on 01:51:757 -


====================


platter and deluze look fine for me :D deluze mantep
goodluck urs~!
ZHSteven
I am really confused that why you don't want to mapping the ending .... Because even at the original game it does have holds+notes though out the music, and that is not that easy to...."full tp" that part also(at least in my opinion... I am too noob>.<)

If you do not want to map to the end, then I guess delete the final spinner better... It makes no sense that just 1 spinner the beginning and leave the rest blank..

no kds, this is not consider a mod...
Topic Starter
ursa
*Mostly Applied the pointed list both in Spec's & Ming's mod

*sorry for replied so long :o
Kuzino

Spectator wrote:

Kuzino's Overdose


00:16:957 (2,1) - Expecting a H-dash here. (between 00:16:957 (2) and 00:17:257 (1) ) fixed
00:39:757 (3) - Very hard to pass at first playing.. I suggest you to move this slider to x:287 not changed
00:53:107 (3,4,5) - Evil jump.. reduce the distance between 00:53:407 (4) and 00:53:557 (5) please fixed
01:10:057 (4,5) - use 1/3 here, instead of 1/2 sliders fixed
01:15:757 (2) - totally overmapped, how about using a normal 1/2 slider here instead of 3/4 slider? fixed
01:19:957 (1) - remove NC fixed
01:21:157 (1) - add NC fixed
01:24:007 (1) - remove NC / 01:25:057 (1) - remove NC fixed
01:33:007 (1,1) - actually, we don't need these kinds of NCs in CtB mapset. how about deleting them all? fixed
01:35:407 (1,1) - ^ fixed
01:40:207 (1,1) - also, same as 01:33:007 (1,1) fixed
01:49:957 (3,4) - I suggest you to having a little HDash here like https://osu.ppy.sh/ss/1826502, It's ending part and there's no reason to use evil jump here fixed
01:50:557 - 01:51:607 - Try to fill this part with normal notes and sliders, not with spinner. fixed

mingmichael wrote:

[ Overdose]

Notes
• move x:176, to make movement between 00:25:657 (4,5,6) - not changed

• move 00:26:107 (7) - to x:384. i think that the jump is quite harsh between 00:25:957 (6,7,1) - , so that's why i reduced a bit the distances there by moving (7) not changed

• this note is quite tricky 01:07:957 (10) - because of the distance which is different than another 1/8 suddenly there. i suggest you to move 01:07:920 (9) - to x:488 and move 01:07:957 (10) - to x:496 fixed

• the same thing too on 01:17:707 (13) - like above ^ . how about to move 01:17:670 (12) - x:384 and 01:17:707 (13) - to x:408? fixed

• i think it's too early to use a spinner on 01:50:557 (1) - . it would be better to add some notes and put the spinner on 01:51:757 - fixed

Thank you!

https://www.dropbox.com/s/ky1jd5y9u1ksz ... D.zip?dl=0
Topic Starter
ursa
Updated :)
ZiRoX
[General]
  1. BG is 1365x768, where it should be 1366x768
[Salad]
All fruits can be catched without dash, though 00:55:357 (5,6) - is the hardest one, so you should add a few jumps here and there.
Patterns
  1. 00:04:057 (2) - It could be more to the left (x:56 maybe?)
  2. 00:17:857 (1,2,3,4) - You can add jumps for the last two notes
  3. 00:20:857 (2,3) - Move these two together a bit to the left (x:112 maybe?)
  4. 00:32:257 (1) - Move this one a bit to the right (x:264?)
  5. 00:35:257 (2) - x:24
  6. 01:07:057 (1,2,3) - You can Ctrl + H this for a jump. If you think it's too large, you can also move them a couple of grid spaces to the left
  7. 01:10:657 (1) - Increase the distance (put it on the wall!)
  8. 01:12:457 (1) - You can move this to the left (x:120, for example) and it doesn't hurt!
  9. 01:14:857 (1,2,3,4,5,6,7,8,9) - Ctrl + H for more distance before (1). Also, you can move (6,7) more to the left (x:104, for example)
  10. 01:19:957 (6,7) - Add a jump here
  11. 01:27:157 (7,8) - ^
  12. 01:39:307 (5,1) - Move this two to the right (x:360)
  13. 01:51:157 (3,4) - Move to the left (x:136)
  14. 01:51:757 (5) - Move it around x:384 for a jump
[Platter]
Patterns
  1. 00:02:857 (1,2) - This movement is too boring. As I don't think a dash between (2) and (3) is already fitting, I suggest moving 00:03:157 (2,3,4,5) - together to x:400
  2. 00:05:257 (1,2,3,4,5,6,7) - Move this all together to the right; to add more distance before (1)
  3. 00:17:857 (1,2) - Move to the right to increase distance to (3)
  4. 00:20:857 (2) - Move to the left (x:168?)
  5. 00:24:307 (6) - x:40
  6. 00:32:707 (2,3,4,5) - Make this part a bit more jumpy \o/
  7. 00:41:857 (1,2,3,4,5) - Move them to the right~
  8. 00:48:457 (5,6) - Increase distance
  9. 00:51:457 (1,2,3,4) - Ctrl + H
  10. 01:00:457 (2,3) - Move (2) to x:376 and (3) to x:152
  11. 01:02:857 (8) - Move to the left
  12. 01:05:257 (7,1,2,3,4,5,1,2,3,4,5) - Move this together to x:264. Additionally, you can move 01:07:057 (1,2,3,4,5) - to the right a bit
  13. 01:10:657 (1) - Move a bit to the left ~
  14. 01:19:957 (6,7) - You can still increase the distance (without making it an hyperdash)
  15. 01:33:007 (4,6) - Increase the distance with previous sliders
  16. Last Kiai Time (and both, really) can be a lot more jumpy~
[Rain]
Patterns
  1. 00:07:657 (1,2,3,4,5,6) - Ctrl+H this for a better flow with previous note
  2. 00:24:757 (4) - Move to x:200. I think the two hyperdash it generates feel nice with the song
  3. 00:25:207 (1,2) - Increase distance. You can move each note 2 grid spaces outside (i.e., (1) to the right and (2) to the left)
  4. 00:27:757 (3,4,5,6) - You can increase the distance between these sliders and even add a hyperdash between (5,6)
  5. 00:29:857 (8,9) - Increase the distance between these two too
  6. 00:40:657 (6,7) - ^
  7. 00:59:257 (5,6) - I think you could move this to the right (as far as you can); but you will need to change what comes next because 00:59:707 (6,1) - will be too close
  8. 01:08:857 (1,2) - You can increase the distance
  9. 01:11:557 (3,4) - ^
  10. 01:19:207 (3,4,5,1,2,3) - Ctrl+H this
  11. 01:46:957 (1,2,3,4,5,1) - Ctrl+H
  12. 01:47:407 (2) - Move to x:416
[Kuzino's Overdose]
General
  1. Audio preview time conflicts with other diffs
  2. 00:39:454 - Kiai Time end isn't snapped
Patterns
  1. 00:05:857 (1) - I don't think this 3/4 slider fits; it itsn't like the one at 00:08:257 (1) - that's supported by the vocals.
  2. 00:08:257 (1,2) - Personally I don't like this kind of jump; try to avoid the hyperdash (example, x:272)
  3. 00:12:007 (2,3) - What is this mapped to? They are even almost silent (5% volume)
  4. 00:12:607 (2,3) - ^
  5. 00:14:257 (1,2,3,4) - They should be 1/2 sliders to me
  6. 00:34:357 (7,1) - An hyperdash fits here; one option could be to Ctrl+H (1)
  7. 00:38:257 (1,2,1,2,1,2,1) - I'm sure there's a nicer (and funnier) way to map this
  8. 00:44:407 (1,2) - A jump here also fits nicely. One option may be to do it like this:
  9. 00:55:057 (1,2,3,4) - Delete (2) and (4) and make both sliders 1/1
  10. 00:59:557 (6) - 1/2 slider
  11. 01:04:357 (4) - ^
  12. 01:07:695 (3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think the idea is fine, but you need to make the shape better~
  13. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^
  14. 01:21:457 (3,4,5,6) - 1/2 sliders
[DeluZe]
Patterns
  1. 00:03:307 (4) - Make this a circle
  2. 00:05:707 (8) - ^
  3. 00:24:757 (3,4,5,6) - This is just too hard after 3 hyperdashes; Ctrl+H it and adjust its position
  4. 00:37:657 (5,6,7,8,9,10) - Are you sure these are 1/6 sliders? They sound 1/4 to me.
  5. 00:38:257 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I don't like this, it looks too overmapped, but I don't know what to do. They're too lousy anyway.
  6. 00:50:407 (1,2,3,4,5) - Overmapped
  7. 00:57:157 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^^^^
  8. 00:59:257 (5,6) - Nope, make it a 1/1 slider
  9. 01:00:457 (4,5) - Nope, delete (4) and move 5 to it's position in the timeline
  10. 01:04:432 (5) - Delete note
  11. 01:08:332 (1,2,3) - These notes are really weird, they should be in the red and white ticks
  12. 01:08:332 (1,2,3) - ^
  13. 01:09:232 (5,6) - These jump are just ugly, just remove them and add a note at the red tick
Topic Starter
ursa

ZiRoX wrote:

[General]
  1. BG is 1365x768, where it should be 1366x768
[Salad] *Applied most of this part
All fruits can be catched without dash, though 00:55:357 (5,6) - is the hardest one, so you should add a few jumps here and there.
Patterns
  1. 00:04:057 (2) - It could be more to the left (x:56 maybe?)
  2. 00:17:857 (1,2,3,4) - You can add jumps for the last two notes
  3. 00:20:857 (2,3) - Move these two together a bit to the left (x:112 maybe?)
  4. 00:32:257 (1) - Move this one a bit to the right (x:264?)
  5. 00:35:257 (2) - x:24
  6. 01:07:057 (1,2,3) - You can Ctrl + H this for a jump. If you think it's too large, you can also move them a couple of grid spaces to the left
  7. 01:10:657 (1) - Increase the distance (put it on the wall!)
  8. 01:12:457 (1) - You can move this to the left (x:120, for example) and it doesn't hurt!
  9. 01:14:857 (1,2,3,4,5,6,7,8,9) - Ctrl + H for more distance before (1). Also, you can move (6,7) more to the left (x:104, for example)
  10. 01:19:957 (6,7) - Add a jump here
  11. 01:27:157 (7,8) - ^
  12. 01:39:307 (5,1) - Move this two to the right (x:360)
  13. 01:51:157 (3,4) - Move to the left (x:136)
  14. 01:51:757 (5) - Move it around x:384 for a jump
[Platter]
Patterns
  • *Applied most of this part
  1. 00:02:857 (1,2) - This movement is too boring. As I don't think a dash between (2) and (3) is already fitting, I suggest moving 00:03:157 (2,3,4,5) - together to x:400
  2. 00:05:257 (1,2,3,4,5,6,7) - Move this all together to the right; to add more distance before (1)
  3. 00:17:857 (1,2) - Move to the right to increase distance to (3)
  4. 00:20:857 (2) - Move to the left (x:168?)
  5. 00:24:307 (6) - x:40
  6. 00:32:707 (2,3,4,5) - Make this part a bit more jumpy \o/
  7. 00:41:857 (1,2,3,4,5) - Move them to the right~
  8. 00:48:457 (5,6) - Increase distance
  9. 00:51:457 (1,2,3,4) - Ctrl + H
  10. 01:00:457 (2,3) - Move (2) to x:376 and (3) to x:152
  11. 01:02:857 (8) - Move to the left
  12. 01:05:257 (7,1,2,3,4,5,1,2,3,4,5) - Move this together to x:264. Additionally, you can move 01:07:057 (1,2,3,4,5) - to the right a bit
  13. 01:10:657 (1) - Move a bit to the left ~
  14. 01:19:957 (6,7) - You can still increase the distance (without making it an hyperdash)
  15. 01:33:007 (4,6) - Increase the distance with previous sliders
  16. Last Kiai Time (and both, really) can be a lot more jumpy~
[Rain]
Patterns
  1. 00:07:657 (1,2,3,4,5,6) - Ctrl+H this for a better flow with previous note *applied
  2. 00:24:757 (4) - Move to x:200. I think the two hyperdash it generates feel nice with the song *i change some part's to make it better instead of moving the slider
  3. 00:25:207 (1,2) - Increase distance. You can move each note 2 grid spaces outside (i.e., (1) to the right and (2) to the left) *applied
  4. 00:27:757 (3,4,5,6) - You can increase the distance between these sliders and even add a hyperdash between (5,6) *applied
  5. 00:29:857 (8,9) - Increase the distance between these two too *applied
  6. 00:40:657 (6,7) - ^ *applied
  7. 00:59:257 (5,6) - I think you could move this to the right (as far as you can); but you will need to change what comes next because 00:59:707 (6,1) - will be too close*applied
  8. 01:08:857 (1,2) - You can increase the distance *applied
  9. 01:11:557 (3,4) - ^ *applied
  10. 01:19:207 (3,4,5,1,2,3) - Ctrl+H this *applied
  11. 01:46:957 (1,2,3,4,5,1) - Ctrl+H *applied
  12. 01:47:407 (2) - Move to x:416*applied

[DeluZe]
Patterns
  1. 00:03:307 (4) - Make this a circle Nope
  2. 00:05:707 (8) - ^ ^same
  3. 00:24:757 (3,4,5,6) - This is just too hard after 3 hyperdashes; Ctrl+H it and adjust its position *I've readjust the jump position ,it should be better now
  4. 00:37:657 (5,6,7,8,9,10) - Are you sure these are 1/6 sliders? They sound 1/4 to me.yap
  5. 00:38:257 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I don't like this, it looks too overmapped, but I don't know what to do. They're too lousy anyway.that's i want to introduce this on the deluge diff tier
  6. 00:50:407 (1,2,3,4,5) - Overmapped nah , it catch's well with the other pattern
  7. 00:57:157 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - ^^^^ ^same
  8. 00:59:257 (5,6) - Nope, make it a 1/1 slider nope
  9. 01:00:457 (4,5) - Nope, delete (4) and move 5 to it's position in the timeline ^same
  10. 01:04:432 (5) - Delete note ^nope ,it's a wall jump dash
  11. 01:08:332 (1,2,3) - These notes are really weird, they should be in the red and white ticks I'll keep that to make more fast movement after stream
  12. 01:08:332 (1,2,3) - ^
  13. 01:09:232 (5,6) - These jump are just ugly, just remove them and add a note at the red tick*Fixed
*Updated , now wait for kuzino :)
Kuzino

ZiRoX wrote:

[Kuzino's Overdose]
General
  1. Audio preview time conflicts with other diffs done
  2. 00:39:454 - Kiai Time end isn't snapped ^
Patterns
  1. 00:05:857 (1) - I don't think this 3/4 slider fits; it itsn't like the one at 00:08:257 (1) - that's supported by the vocals. not changed
  2. 00:08:257 (1,2) - Personally I don't like this kind of jump; try to avoid the hyperdash (example, x:272) not changed
  3. 00:12:007 (2,3) - What is this mapped to? They are even almost silent (5% volume) just hitsounding
  4. 00:12:607 (2,3) - ^ ^
  5. 00:14:257 (1,2,3,4) - They should be 1/2 sliders to me not changed
  6. 00:34:357 (7,1) - An hyperdash fits here; one option could be to Ctrl+H (1) fixed
  7. 00:38:257 (1,2,1,2,1,2,1) - I'm sure there's a nicer (and funnier) way to map this
  8. 00:44:407 (1,2) - A jump here also fits nicely. One option may be to do it like this:
    not changed
  9. 00:55:057 (1,2,3,4) - Delete (2) and (4) and make both sliders 1/1 ^
  10. 00:59:557 (6) - 1/2 slider fixed
  11. 01:04:357 (4) - ^ ^
  12. 01:07:695 (3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I think the idea is fine, but you need to make the shape better~ not changed
  13. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ^ ^
  14. 01:21:457 (3,4,5,6) - 1/2 sliders ^
Thank you!

https://www.dropbox.com/s/vfiv7emzw5ctg ... D.zip?dl=0
Topic Starter
ursa
*updated
Kurokami
Mod requested. o/

[General]
  1. Your BG's width is smaller with 1px. You can correct this easily.
[Salad]

00:25:057 (1,2) - Because the main rhythm (the "vocal") what you used is at 00:25:507 I suggest you to merge these slider into a 3/2 slider with a repeat.
00:29:857 (1,2) - ^
00:34:657 (1,2) - ^ I know you wanted to make difference but these are creeps me out. q.q
00:41:857 (1) - I personally find these notes at the main beat on this section useless. They gives nothing to the rhythm, they are just there. I know its main beat, but in CtB it doesn't really matter if you can't hear it, and every other beat here is much stronger.

Looks fine. The rhythm is kinda weird sometimes, but not bad.

[Platter]

00:20:257 (1,2) - I'm not point them more because you probably don't want to change them. But I hate this rhythm. You followed something with (1)'s end and (2)'s start which is weak, very weak if we compare it with the "vocal" at 00:20:707. I really want to jump after these instead of those white lines.
00:29:407 (7,1) - HDash here? There is a nice cymbal sound which calls for it.
00:37:957 (4,5) - This can be a HDash again.
00:52:807 (4,5) - This HDash is bad. The high pitched sound which can be used as HDash is at 00:53:107 and not at 00:53:257. There is a drum thats true but that drum is much weaker than that high pitched sound.
00:56:257 (1,2) - Same as above. HDash would be better at 00:57:457 if you ask me.
00:57:907 - I hear a weak sound here what you followed with the end of 00:57:157 (3) and 00:58:357 (6). I think you should delete (4,5) but if you add a note here that should be enough.

More HDash would be better since it can fit at some place but aside from this I think this diff is nice. :3

[Rain]

I found nothing serious here. o.o The HDashes are not really consistent but its a bit late to change them and I consider this as your style of mapping. The diff is enjoyable.

[Overdose]

Why HP is lower than Rain? And why 5? At least use 6 please.

00:08:257 (1,2) - How should I move here? Its really hard to catch (2) after all those HDashes. I suggest you to move it a bit closer. Ok, its not that hard.
01:18:907 (2,3) - How? I can't reach it. It around 2 of 10 when I catched (3).

Pretty enjoyable difficulty. After a few testplay I think you should not touch that HP. lol It took me some try to actually keep it high enough. I'm still unsure about some jump on this though. o.o

[Deluge]

OD should be equal with AR but since you have Overdose with the same setup I think its acceptable.

Eh, I don't like this diff. If others are fine with this alright, but for me this sounds like an overmap sometimes. Yes there are still beats and stuff so its actually not but it feels like one. The jumps are really inconsistent and unfitting sometimes but as I already told you I consider this as your style because you mapped the same HDash on all difficulty.
[]

I would like to bubble it but I won't. I can play the Deluge but I can't mod it perfectly, not yet. And since I can't test it properly I can't give you a bubble. I suck above Overdose level. q.q Sorry about this. Good luck.


Actually I already started to mod this a month ago but at that time this song was too hard to me to mod it properly. It still hard but at least now I was able to feel your style. :3
CLSW
let me recheck.

[Salad]
00:05:257 (1,2,3,4) - Straight pattern seems not really good.
00:07:657 (1,2,3,4) - same as above.
01:05:857 (1,2,3,4,5,6,7) - same as above, 01:49:957 (2,3,4,5) -
[Platter]
01:18:757 (1,2) - how about to ctrl + g it?
01:21:157 (2,3) - ^
01:23:557 (2,3) - ^
01:25:957 (2,3) - ^
01:31:807 (1,2) - add a jump. it's a bit boring. (1) for x : 384 maybe?
01:32:557 (3) - add NC

[Rain]
01:10:507 (7) - x : 272 for better flow.
01:36:607 (7) - ctrl + g
01:51:457 (4) - why don't you add hyperdash at the end? @.@

[Overdose]
01:09:157 (4,1) - 점프 간격이 지나치게 넓어서 초견에서 보고 반응하기가 힘듭니다. 조금 줄여주세요.
01:46:057 (3,4,5) - ^

[DeluZe]
00:41:857 (1) - don't give a curve, just let it go for straight.

Okay that's it for me! Mapsets are clean enough.
I love DeluZe diff cuz I've already SS'ed it
Topic Starter
ursa

CLSW wrote:

let me recheck.

[Salad]
00:05:257 (1,2,3,4) - Straight pattern seems not really good.*Applied
00:07:657 (1,2,3,4) - same as above.*Applied
01:05:857 (1,2,3,4,5,6,7) - same as above, *Applied
01:49:957 (2,3,4,5) - *Applied

[Platter]
01:18:757 (1,2) - how about to ctrl + g it? No changes , but i'll try to remake it abit nicer to catch
01:21:157 (2,3) - ^ same
01:23:557 (2,3) - ^same
01:25:957 (2,3) - ^same
01:31:807 (1,2) - add a jump. it's a bit boring. (1) for x : 384 maybe?.*remaked
01:32:557 (3) - add NC.*Applied

[Rain]
01:10:507 (7) - x : 272 for better flow..*no changes but i've make the structure jump on this part more nicer
01:36:607 (7) - ctrl + g *no changes X_X
01:51:457 (4) - why don't you add hyperdash at the end? @.@*Applied



[DeluZe]
00:41:857 (1) - don't give a curve, just let it go for straight.*Applied

Okay that's it for me! Mapsets are clean enough.
I love DeluZe diff cuz I've already SS'ed it
Thanks a lot , I feels motivated now :)
Sey
Had an IRC mod with ursa. We talked about some patterns and especially improvements to increase the level of the Platter. Should be looking better now.
Here is the chatlog for reference:

SPOILER
16:59 ursa: 00:07:657 (1,2,3,4) -  hyper
16:59 ursa: aaa
16:59 ursa: *fixed
17:00 Sey: First of all go to your Deluze.
17:00 Sey: Please keep AR and OD consistent, which means OD -1.
17:00 ursa: ok
17:00 Sey: Now back to Salad.
17:01 ursa: ok
17:01 Sey: 00:07:657 (1,2,3,4) - Unrankable, wipe it out. And don't make it too dashy.
17:01 ursa: done
17:01 ursa: 8)
17:02 Sey: 00:08:257 (1,1) - It's okay in a Salad to hold a 1/1 distance but I don't find it very suitable since Salads are pretty much for newbies.
17:03 ursa: btw
17:03 ursa: 00:07:657 (1,2,3,4) -
17:03 Sey: Yes?
17:03 ursa: 00:08:107 (4) - should i delete this one to make it easier for spinner ?
17:03 ursa: about your opinion for this part
17:04 Sey: Let's see...
17:04 Sey: Yeah maybe it is better to create some preparation time.
17:04 ursa: *ok, fixed that part
17:05 Sey: Wait a sec, gotta redownload.
17:06 Sey: Your background is still 1365x768 where it should be 1366x768 btw.
17:06 ursa: i'm gonna fix that ater the this irc mod
17:07 Sey: Your audio lead-in is 1058ms which is too short
17:07 Sey: You know the rule: 2000ms at least.
17:07 Sey: Which means you gotta add 942 in your osu.
17:07 ursa: ok
17:08 Sey: In Rain there is no preview point.
17:08 Sey: oh wait there is now
17:08 Sey: Still had the old version lol
17:09 Sey: In the Deluze there are plenty of unsnapped inherited sections
17:09 ursa: wait, checking
17:10 Sey: It is a bit weird anyway, for example when you did something like this:http://puu.sh/bGEtA/e435e78d79.png
17:10 Sey: between these timing sections there is not even a note
17:10 Sey: I don't get the sense of it.
17:11 Sey: 01:08:282 - snap to 01:08:257
17:11 ursa: lemme fix that
17:11 Sey: something similar is here again: 01:17:857 -
17:12 Sey: 01:20:282 - snap to 01:20:257?
17:12 Sey: 01:27:457 - here too, weird...
17:13 Sey: 01:50:557 - and this is weird, too.
17:13 Sey: I think these are all, but maybe I am wrong.
17:14 Sey: One thing about Kuzino's Overdose:
17:14 Sey: 01:28:804 - snap to 01:28:807
17:15 Sey: And in the Platter: 01:51:679 - snap to 01:51:682
17:15 Sey: Tell me when you fixed these all, after that we can finally focus on the real mod.
17:17 ursa: ok , done
17:18 Sey: You are sure that you changed everything now?
17:18 Sey: I will receck it and I warn you :_>
17:18 ursa: yap
17:18 ursa: btw
17:18 Sey: Ok go to Salad then again :)
17:18 ursa: how to add audio lead in = - =
17:19 Sey: lol ursa, you should know that as a BAT... orz
17:19 ursa: i'm only too focus of flow reading check
17:19 Sey: open your .osu and look for "AudioLeadIn"
17:19 Sey: It is very much on the top of it.
17:19 ursa: ah
17:19 Sey: There you put instead of a 0
17:19 Sey: the number I told you
17:20 Sey: In every difficult
17:20 Sey: y*
17:20 Sey: Don't forget that flow reading is not everything you do as a BAT. You need to look for unrankable stuff, too (unsnapped things, timing, etc. etc.)
17:20 ursa: i kno
17:20 ursa: *i know
17:22 Sey: All in all this Salad is very clean.
17:22 Sey: But I find some parts a bit crazy, don't you think it is kinda unaccessible on some parts for newbies?
17:23 ursa: gimme the place
17:23 ursa: *the part
17:23 Sey: 00:23:707 (3,4) - nerf it a bit?
17:24 Sey: 00:28:807 (5,6) - here maybe a bit, too?
17:24 Sey: Just slightly.
17:25 Sey: 00:55:357 (5,6) - this too?
17:26 ursa: ok fixed
17:26 Sey: 01:27:457 (8,1) -
17:26 Sey: The distance between note and spinner is way too short here again.
17:26 ursa: yap
17:27 Sey: 01:51:457 (4,5,1) -
17:27 Sey: The jump is nice but i am not sure if it feels good for a newbie to have such a jump before a spinner
17:27 Sey: So maybe let the spinner start a little bit later?
17:28 Sey: 01:50:257 (4) - move this to x 368
17:28 ursa: *fixed
17:29 ursa: already fixed
17:29 Sey: and 01:50:557 (1) - slightly to the right
17:29 Sey: Because 1/2 dashes aren't likely seen in Salads.
17:29 ursa: yap
17:29 Sey: Nice diff. Let's go on with Platter
17:31 ursa: 00:51:457 (1,2,3,4,5) - got a good idea for this
17:31 Sey: Mh about the Platter... it feels a bit lame sometimes :( Maybe we can add a few more HDashes?
17:31 ursa: i'm gonna remake this jump because it's bored
17:31 Sey: No it is cool
17:31 Sey: You know why?
17:32 Sey: You go up with distances from pattern to pattern, so keep it
17:32 Sey: 00:51:457 (1,2,3,4) - low distances
17:32 Sey: 00:53:857 (1,2,3,4) - medium distances
17:32 Sey: 00:56:257 (1,2,3) - higher distances
17:32 Sey: So yeah it is really cool to play like that.
17:32 ursa: ok
17:33 Sey: 01:02:407 (7,8) - This here is a potential section for a HDash, don't you think?
17:33 Sey: 01:07:507 (4,5) - ^
17:33 Sey: 01:12:307 (7,8) -
17:33 Sey: and so on and so on...
17:34 Sey: Suits that lenghtened beat very cool.
17:35 Sey: 01:21:157 (2,3) - Create some HDash here maybe, too?
17:35 Sey: and here 01:22:357 (7,8) - ?
17:35 Sey: 01:24:757 (8,9) - ^
17:37 Sey: Meh also the last Kiai feels kinda easy for a Platter but maybe it's just me
17:37 Sey: Tell me what you think about it
17:38 Sey: 01:44:107 (7,8) - Maybe a little dash here, just a little one?
17:38 Sey: 01:46:357 (8,9) - here the distance could be increased as well.
17:38 Sey: Rest is quite neat I guess. Really clean diff, I am impressed.
17:39 ursa: brb testing the diff with dt
17:40 Sey: ok
17:40 Sey: I go to Rain already.
17:40 ursa: ok , done
17:41 Sey: Well the breaks in your rain at the beginning
17:41 Sey: Are less than 750ms but I guess it shouldn't be a problem here
17:41 ursa: that's on purpose
17:42 Sey: Yeah it's nice
17:42 Sey: The patterns between the breaks are kinda easy anyway
17:42 Sey: How about increasing difficulty from break to break
17:42 Sey: Starting with lower dash movements and ending with hDashes
17:42 Sey: But don't make it too extreme.
17:42 ursa: i'll make it like that as a little warm up
17:43 Sey: Ok
17:43 ursa: *little warm up jump to the next one
17:43 Sey: 00:22:507 (7,1,2) - Somewhere here should be a HDash
17:43 ursa: since in hd there's some part that they need to focus on that break jump part
17:44 Sey: Not sure if it's between (7) and (1) or (1) and (2)
17:44 Sey: To keep a better flow with the previous HDash.
17:44 ursa: ok , done
17:44 Sey: 00:48:982 (6,1) - Why is there no Hdash here
17:44 Sey: That's a cymbal sound
17:45 Sey: 00:31:057 (11) - NC
17:46 Sey: 16 combo is way too much
17:46 Sey: And NC here too 00:29:857 (8) -
17:47 ursa: *fixed
17:47 Sey: 00:48:982 (6,1) - higher distance?
17:47 Sey: maybe a small HDash since it's cymbal again
17:48 ursa: *fixed
17:48 ursa: yap
17:49 Sey: There should be a HDash here the same way as you did at 01:18:757 (1,2) -
17:49 Sey: at
17:49 Sey: 01:21:157 (3,4) -
17:50 ursa: *added
17:50 Sey: I think to create a better flow it is better to CTRL + G 01:34:207 (3) -
17:50 Sey: and move it to the left again
17:50 Sey: it will be more symmetrical with 01:33:757 (2) -
17:51 Sey: 01:36:607 (7,8) - Hdash since you also did it on ALL THE OTHER sections with the same rhyhtm.
17:52 Sey: 01:39:007 (8) - ctrl + g this again and move to the left?
17:52 Sey: 01:43:807 (5) - ^
17:54 ursa: for some part i do ctrl g
17:55 Sey: Awesome
17:55 Sey: You are allowed to touch Kuzino's overdose or should I do an extra mod for this?
17:55 ursa: extra mod the overdose diff
17:56 ursa: 8)
17:56 Sey: ok
17:56 Sey: lets go to deluge then
17:56 Sey: You already created consistency between AR and OD?
17:57 ursa: already
17:57 Sey: 00:37:507 (4,5,6,7,8,9,10) - ;______;
17:58 Sey: You can keep it
17:58 Sey: I am just too dumb to FC it :D
17:58 ursa: the previous one has a high distance btw :3
17:59 Sey: 01:01:057 (1,2,3) - I really don't like the movement here
17:59 Sey: You do a HDash to the right and then this awkward Dash to the left
17:59 Sey: It's barely catchable and the flow can be improved
18:00 ursa: the real reason
18:00 ursa: it's droplet hell 8)
18:00 Sey: 01:01:657 (2) - mhhhhh
18:00 Sey: x: 428 is maybe too easy to you here
18:00 Sey: Because the HDash would disappear
18:00 Sey: Just a suggestion... I have nothing better in mind by now
18:01 Sey: 01:33:757 (1,2,3,4) - nope nope nope
18:01 Sey: HDash from (2) to (3) is fine
18:02 Sey: but then this super soft movement from (3) to (4) kills the flow
18:02 ursa: i'll intent to make it like
18:03 ursa: *intent to make it like that
18:03 Sey: okidoki
18:03 Sey: Well how2mod deluze lol
18:03 Sey: Actually it is fine, I like it. So I keep it.
18:03 Sey: Gonna do Kuzino's mod now and then I will upload everything.

[Kuzino's Overdose]
  1. HP5? This clearly doesn't work here. Use this as reference: t/151744&start=0. Talk with ursa about a better spread! 5-6-7-5-8 spread isn't working!
  2. The hitsounds from the beginning of the song until 00:06:007 - sound kinda loud to me, they distracted me from the song a lot. Maybe lower the volume at least a bit.
  3. What I really don't understand is that you use vertical sliders or stacks after HDashes. It feels just awkward to brake your Ryuuta all in a sudden after a HDash movement, but I guess it is your style. Examples of these are the following: 00:26:107 (7,1,2) - , 00:39:157 (1,1,2) - , 00:51:157 (7,1,2) - , and so on and so on... It's just not my personal preference to do something like this.
  4. 00:17:257 (1,2) - This Dash is a pain to play after the previous HDash. It is barely catchable. Consider reducing the distance here and make this more fluid to play.
  5. 00:38:257 (1,2,1,2,1,2,1) - Mh, I do get your point here but on the following sliders are no beats actually: 00:38:482 (2) - , 00:38:782 (2) - , 00:39:082 (2) - . What does it exactly follow?
  6. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Kinda easy stream for a Deluze. Consider adding a Dash or HDash at 01:17:820 (16,17) - since there is a Cymbal sound that leads into a new rhythm. Could really be a bit more surprising. The same counts for the streams afterwards that end on a Cymbal. Sometimes I really miss how you didn't even try to emphasize your own hitsounds.
I won't point out much more in the Overdose because I cannot emphasize fully in the mapper's thinking.
All in all I like ursa's diffs a lot, they have good flow and play great.

Try to gather more people here, maybe they also can point out better suggestions for the Overdose than I did.
Good luck.
Topic Starter
ursa

Kurokami wrote:

Mod requested. o/

[General]
  1. Your BG's width is smaller with 1px. You can correct this easily.
[Salad]

00:25:057 (1,2) - Because the main rhythm (the "vocal") what you used is at 00:25:507 I suggest you to merge these slider into a 3/2 slider with a repeat.i think i'll keep the older one
00:29:857 (1,2) - ^ *changed
00:34:657 (1,2) - ^ I know you wanted to make difference but these are creeps me out. q.q*changed
00:41:857 (1) - I personally find these notes at the main beat on this section useless. They gives nothing to the rhythm, they are just there. I know its main beat, but in CtB it doesn't really matter if you can't hear it, and every other beat here is much stronger.well i'll keep this beat X_X

Looks fine. The rhythm is kinda weird sometimes, but not bad.

[Platter]

00:20:257 (1,2) - I'm not point them more because you probably don't want to change them. But I hate this rhythm. You followed something with (1)'s end and (2)'s start which is weak, very weak if we compare it with the "vocal" at 00:20:707. I really want to jump after these instead of those white lines.no changes for this one
00:29:407 (7,1) - HDash here? There is a nice cymbal sound which calls for it.added
00:37:957 (4,5) - This can be a HDash again.i'll keep it no hyper
00:52:807 (4,5) - This HDash is bad. The high pitched sound which can be used as HDash is at 00:53:107 and not at 00:53:257. There is a drum thats true but that drum is much weaker than that high pitched sound.no changes
00:56:257 (1,2) - Same as above. HDash would be better at 00:57:457 if you ask me.^same
00:57:907 - I hear a weak sound here what you followed with the end of 00:57:157 (3) and 00:58:357 (6). I think you should delete (4,5) but if you add a note here that should be enough.^same

More HDash would be better since it can fit at some place but aside from this I think this diff is nice. :3

[Rain]

I found nothing serious here. o.o The HDashes are not really consistent but its a bit late to change them and I consider this as your style of mapping. The diff is enjoyable.


[Deluge]

OD should be equal with AR but since you have Overdose with the same setup I think its acceptable.

Eh, I don't like this diff. If others are fine with this alright, but for me this sounds like an overmap sometimes. Yes there are still beats and stuff so its actually not but it feels like one. The jumps are really inconsistent and unfitting sometimes but as I already told you I consider this as your style because you mapped the same HDash on all difficulty.
[]

I would like to bubble it but I won't. I can play the Deluge but I can't mod it perfectly, not yet. And since I can't test it properly I can't give you a bubble. I suck above Overdose level. q.q Sorry about this. Good luck.


Actually I already started to mod this a month ago but at that time this song was too hard to me to mod it properly. It still hard but at least now I was able to feel your style. :3
thanks for the mod
Ichigaki
Please remove NeLiME from tags :| )v
Kuzino

Kurokami wrote:

Mod requested. o/

[Overdose]

Why HP is lower than Rain? And why 5? At least use 6 please. fixed

00:08:257 (1,2) - How should I move here? Its really hard to catch (2) after all those HDashes. I suggest you to move it a bit closer. Ok, its not that hard. not changed
01:18:907 (2,3) - How? I can't reach it. It around 2 of 10 when I catched (3). changed other way

CLSW wrote:

[Overdose]
01:09:157 (4,1) - 점프 간격이 지나치게 넓어서 초견에서 보고 반응하기가 힘듭니다. 조금 줄여주세요. 고침
01:46:057 (3,4,5) - ^ 딱히 문제 없다고 봄

Sey wrote:

[Kuzino's Overdose]
  1. HP5? This clearly doesn't work here. Use this as reference: t/151744&start=0. Talk with ursa about a better spread! 5-6-7-5-8 spread isn't working! changed
  2. The hitsounds from the beginning of the song until 00:06:007 - sound kinda loud to me, they distracted me from the song a lot. Maybe lower the volume at least a bit. ^
  3. What I really don't understand is that you use vertical sliders or stacks after HDashes. It feels just awkward to brake your Ryuuta all in a sudden after a HDash movement, but I guess it is your style. Examples of these are the following: 00:26:107 (7,1,2) - , 00:39:157 (1,1,2) - , 00:51:157 (7,1,2) - , and so on and so on... It's just not my personal preference to do something like this.not changed
  4. 00:17:257 (1,2) - This Dash is a pain to play after the previous HDash. It is barely catchable. Consider reducing the distance here and make this more fluid to play. ^
  5. 00:38:257 (1,2,1,2,1,2,1) - Mh, I do get your point here but on the following sliders are no beats actually: 00:38:482 (2) - , 00:38:782 (2) - , 00:39:082 (2) - . What does it exactly follow? not changed
  6. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Kinda easy stream for a Deluze. Consider adding a Dash or HDash at 01:17:820 (16,17) - since there is a Cymbal sound that leads into a new rhythm. Could really be a bit more surprising. The same counts for the streams afterwards that end on a Cymbal. Sometimes I really miss how you didn't even try to emphasize your own hitsounds. changed
updated some parts

Thank you!

https://www.dropbox.com/s/vfiv7emzw5ctg ... D.zip?dl=0
Sky Trias
GO ranked ! /o/

5 stars :3 for nice map and song :3
Topic Starter
ursa
*Updated
Nazalion
From chat

[Overdose]
Generally ur map is very good, but ...

from 01:18:007 until 01:26:707 why u not following the beat in the song :( (Please Remap this part)
01:02:107 (4) - just move a little again to the right and this pattern will regen Hypdash
01:08:257 - im recommend you to make some nicely Hyp Dash in this epic part
01:51:757 (9) - ctrl+g for ending
01:51:832 - Please , i beg u to erasing this spinner because it didnt match with song well

U can ignore this mod if u want

Good luck :D
Kuzino

Nazalion wrote:

[Overdose]

from 01:18:007 until 01:26:707 why u not following the beat in the song :( (Please Remap this part) If someone else points this out again, I will fix it
01:02:107 (4) - just move a little again to the right and this pattern will regen Hypdash not changed
01:08:257 - im recommend you to make some nicely Hyp Dash in this epic part ^
01:51:757 (9) - ctrl+g for ending ^
01:51:832 - Please , i beg u to erasing this spinner because it didnt match with song well ^
added note 01:08:220 (17) -

Thank you!

https://www.dropbox.com/s/tni17tgw3hp2n ... 3.zip?dl=0
ZHSteven
ursa drives me here X.X


[Kuzino]

he told me that this map consists of a lot of stream problem, so firstly I will focus on them.


  1. 00:19:957 (1,2,1,2,3) - nothing wrong here, but I prefer to vertical it more, since it is after a long spinner.
  2. 00:37:657 (5,6,7,8,9,10,11,12) - a gap between 8 and 9?
  3. 00:38:257 (1,2,1,2,1,2,1) - maybe reduce the spacing here. now the spacing is too high to make people actually know what you are going to express. I prefer a x1.80 for each of the slider.
  4. 01:05:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - keep the jumping spacing constant.i mean, 01:06:082 (4,5) - and 01:06:682 (4,5) - also, I prefer a spacing of x1.75 for these jump. you dont need to make it too much since you want to emphasize hyperdash.
  5. 01:07:695 (3,4,5,6,7,8,9,10,11,12,13,14,15,16) - not know what you are doing here, especially 01:07:957 (10) - this note. it will be helpful if you can give an explaination for this stream.
  6. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - in fact it will be no problem if your stream is all like this X_X
  7. 01:50:557 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - maybe internal spacing is too much(i mean, spacing in 1234 etc), i prefer x0.8, and by that you can increase your external spacing.
other suggestions:

your global spacing is too high in my opinion, lower down your performance of hyperdashes in this map. consider to decrease it in your further map.
also, for a successful hyperdash map, the rate of hyperdash and normal jump is a very important thing. hypyering every jump is really a bad idea, because there is no difference between jumps already, and you will lose the beauty of varies spacing jump. hope you can think about it.
  1. 00:01:058 (1,2,3,4,1,2,1,2) - Although I know it is your style but, really, really you can reduce 1 or 2 jump into normal jump. hyper all of them is nonsense for me
  2. 00:07:657 (3) - ugly in playyard.. consider making it right vertical.
  3. 00:21:307 (5,1) - this 3 beat should be a series of jump according to your previous pattern.
  4. 00:22:957 (4,5,6) - strange pause. suggestion below:
  5. 00:31:357 (3,4,5) - again strange pause. try moving (4) to x=240
  6. 00:39:457 (1) - start from here, please add your hyperdash in a pattern, like hitsound. do not randomly use them.
    e.g. if you use hyperdash here, 00:39:757 (3,4,5) - make sure there is same reaction here 00:42:157 (3,4,5,6) -
    I have a feeling that your hyperdash pattern is really random, which will make the whole map random, although they are good if looking separately. Please try to think a perfect pattern for hyperdash.
That's all, hope it is helpful
Spectator

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it
  2. Combo Color : How about 255,128,0 for the second color? It seems better to me
  3. Timing Point : imo 01:31:357 is not a necessary, so you can delete it easily
  4. Audio File : What's sdsd.wav in your mapset? I guess you can delete this one too unless you have some special reason about it
  5. Kiai Time : Second Kiai time should start at 01:32:557 ,like Kuzino did in his diff


Platter

  1. 00:05:257 (1,2) - Clap hitsounds make no sense here, consider deleting them
  2. 00:06:757 (5) - Add NC
  3. 00:07:657 (8,9) - Same as above
  4. 00:11:707 - Why not adding a breaktimes here like you did in Rain diff?
  5. 00:22:807 - It seems like you just forgot to add whistle here, please add it :3
  6. 00:38:257 (5) - NC?
  7. 01:08:707 (3) - How about moving this to x:107?
  8. 01:19:957 (6,7) - Kinda unexpected jump here.. At least consider moving (6) to about x:62
  9. 01:51:157 (7,8,9) - If this diff got ranked with these jumps, I'm sure that almost everyone will make a miss here and rate 1 star, It'd be nice if you move (8) to x:278

Rain

  1. 00:05:257 (1,3) - I think these claps make no sense, how about deleting them.
  2. 00:18:007 (2,4,6,8) - you can delete these notes, to follow the rhythm more
  3. 00:22:357 (6) - x:220 for ideal position
  4. 01:08:857 (1) - you don't need NC here
  5. 01:09:607 (6) - add NC
  6. 01:10:882 - delete whistle, it doesn't really match with the song
  7. 01:14:407 (6) - delete whistle on head and reverse
  8. 01:14:857 - add whistle
  9. 01:22:657 - Why not add normal-finish sound here?
  10. 01:25:057 - Same as above
  11. 01:33:457 (1,2) - the distance between (1) and (2) is way too far, how about creating a new HDash between them? I suggest you to move (1) to about x:16
  12. 01:34:657 (4) - You can easily add a Hdash bettwen (3) and (4). Moving (3) to x:376 would be nice
  13. 01:50:557 (1,2) - This is really tricky. Consider adding a HDash between (1) and (2)

Kuzino's Overdose


  1. 00:01:058 - 볼륨이 너무 큰거같네요. 40% 정도로 줄이는게 좋을듯
  2. 00:06:157 - 위에꺼 줄이셨으면 여기도 줄여주세요
  3. 00:17:257 (1,2) - (1) 하고 (2) 사이에 하이퍼대시 추가해주세요. (2)를 x:224 정도로 옮기면 될듯
  4. 00:25:207 (2) - x:193
  5. 00:26:407 (2,3) - (2)하고 (3) 사이에 하이퍼가 있으면 훨씬 플레이하기 편할거같네요. (2)를 x:70 정도로 옮겨주세요.
  6. 01:00:457 (1) - x:288 어떤가요?
  7. 01:44:257 (5) - Ctrl+G 하는게 나을거같네요.
  8. 01:48:757 (4,5,6) - 하이퍼 다음에 바로 칼점이라 너무 어렵네요.. (4)하고 (6)을 오른쪽으로 두 그리드 정도만 옮겨주세요.
  9. 01:51:757 (9) - x:24 정도로 옮기고 normal-finish 추가하는건 어떨까요? normal-finish 추가하실거면 60% 정도로 하시면 될거같아요

Deluze


  1. I think the diff name should be renamed to 'OverdoZe', the diff is way too easy to name it 'DeluZe'
  2. 00:03:307 (4,1) - The jump between (4) and (1) is pretty hard. Since this is relaxing part, how about reducing the distance here?
  3. 00:14:257 (5) - NC
  4. 00:15:157 (7) - how about this? It fits better with the vocal sound here too
  5. 00:18:607 (6,1) - It'd be nicer if you have hdash between (6) and (1). Please select (1)~(8) at once and move them to x:186
  6. 00:29:107 (5) - x:264 for the ideal position?
  7. 00:32:257 (1,2) - Add whistles
  8. 00:37:657 (5) - Having 20 fruits at one combo is way too much, please add NC
  9. 00:43:057 (6) - NC
  10. 00:50:257 (9) - add NC here and remove one on 00:50:407 (1)
  11. 00:53:107 - whistle here
  12. 00:53:557 - ^
  13. 00:53:857 - remove whistle
  14. 01:00:457 (4,5) - (5)'s head should be here, like this picture
  15. 01:11:257 (2,3) - how about this? Expecting a jump between (2) and (3)
  16. 01:12:757 (9) - add NC
  17. 01:14:407 (6) - NC
  18. 01:21:157 - Add a greenline with 100% volume here.
  19. 01:21:607 (5,6) - add whistles
  20. 01:22:657 - Add normal-finish here (not normal2-finish)
  21. 01:25:657 - delete whistle
  22. 01:25:957 (1,2,3,4) - add whistles
  23. 01:27:382 (7) - how about deleting this note?
  24. 01:50:257 (5,1) - It feels like way too rough here, consider adding a HDash between (5) and (1)

hope it is helpful
Kuzino

ZHSteven wrote:

[Kuzino]

he told me that this map consists of a lot of stream problem, so firstly I will focus on them.


  1. 00:19:957 (1,2,1,2,3) - nothing wrong here, but I prefer to vertical it more, since it is after a long spinner. fixed
  2. 00:37:657 (5,6,7,8,9,10,11,12) - a gap between 8 and 9?
  3. 00:38:257 (1,2,1,2,1,2,1) - maybe reduce the spacing here. now the spacing is too high to make people actually know what you are going to express. I prefer a x1.80 for each of the slider. fixed
  4. 01:05:857 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - keep the jumping spacing constant.i mean, 01:06:082 (4,5) - and 01:06:682 (4,5) - also, I prefer a spacing of x1.75 for these jump. you dont need to make it too much since you want to emphasize hyperdash. not changed
  5. 01:07:695 (3,4,5,6,7,8,9,10,11,12,13,14,15,16) - not know what you are doing here, especially 01:07:957 (10) - this note. it will be helpful if you can give an explaination for this stream. changed
  6. 01:17:257 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - in fact it will be no problem if your stream is all like this X_X
  7. 01:50:557 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - maybe internal spacing is too much(i mean, spacing in 1234 etc), i prefer x0.8, and by that you can increase your external spacing. not changed


other suggestions:

your global spacing is too high in my opinion, lower down your performance of hyperdashes in this map. consider to decrease it in your further map.
also, for a successful hyperdash map, the rate of hyperdash and normal jump is a very important thing. hypyering every jump is really a bad idea, because there is no difference between jumps already, and you will lose the beauty of varies spacing jump. hope you can think about it.
  1. 00:01:058 (1,2,3,4,1,2,1,2) - Although I know it is your style but, really, really you can reduce 1 or 2 jump into normal jump. hyper all of them is nonsense for me fixed
  2. 00:07:657 (3) - ugly in playyard.. consider making it right vertical. ^
  3. 00:21:307 (5,1) - this 3 beat should be a series of jump according to your previous pattern. ^
  4. 00:22:957 (4,5,6) - strange pause. suggestion below:
    ^
  5. 00:31:357 (3,4,5) - again strange pause. try moving (4) to x=240 ^
  6. 00:39:457 (1) - start from here, please add your hyperdash in a pattern, like hitsound. do not randomly use them.
    e.g. if you use hyperdash here, 00:39:757 (3,4,5) - make sure there is same reaction here 00:42:157 (3,4,5,6) -
    I have a feeling that your hyperdash pattern is really random, which will make the whole map random, although they are good if looking separately. Please try to think a perfect pattern for hyperdash.I'll do that next time

Spectator wrote:

Kuzino's Overdose


  1. 00:01:058 - 볼륨이 너무 큰거같네요. 40% 정도로 줄이는게 좋을듯 고침
  2. 00:06:157 - 위에꺼 줄이셨으면 여기도 줄여주세요 ^
  3. 00:17:257 (1,2) - (1) 하고 (2) 사이에 하이퍼대시 추가해주세요. (2)를 x:224 정도로 옮기면 될듯 ^
  4. 00:25:207 (2) - x:193 ^
  5. 00:26:407 (2,3) - (2)하고 (3) 사이에 하이퍼가 있으면 훨씬 플레이하기 편할거같네요. (2)를 x:70 정도로 옮겨주세요. ^
  6. 01:00:457 (1) - x:288 어떤가요? 딱히 안그래도 될거같음
  7. 01:44:257 (5) - Ctrl+G 하는게 나을거같네요. 고침
  8. 01:48:757 (4,5,6) - 하이퍼 다음에 바로 칼점이라 너무 어렵네요.. (4)하고 (6)을 오른쪽으로 두 그리드 정도만 옮겨주세요. 고침
  9. 01:51:757 (9) - x:24 정도로 옮기고 normal-finish 추가하는건 어떨까요? normal-finish 추가하실거면 60% 정도로 하시면 될거같아요 힛사만 추가함
Thank you!

https://www.dropbox.com/s/ai5ympwks1nc2cn/NeLiME%20-%20CODE%20NAME%20%20ZERO%20(ursa)%20%5BKuzino's%20Overdose%5D12.zip?dl=0
Topic Starter
ursa

Spectator wrote:

Gerenal

  1. Widescreen Support : You don't need this since there's no SB in this map, disable it yap
  2. Combo Color : How about 255,128,0 for the second color? It seems better to me
  3. Timing Point : imo 01:31:357 is not a necessary, so you can delete it easilyit's already placed as reset timeline for that part & it's already putted since the first time i map this map X_X
  4. Audio File : What's sdsd.wav in your mapset? I guess you can delete this one too unless you have some special reason about it *done
  5. Kiai Time : Second Kiai time should start at 01:32:557 ,like Kuzino did in his diff*i prefer my current kiai set X_X


Platter

  1. 00:05:257 (1,2) - Clap hitsounds make no sense here, consider deleting themdone
  2. 00:06:757 (5) - Add NCdone
  3. 00:07:657 (8,9) - Same as abovedone
  4. 00:11:707 - Why not adding a breaktimes here like you did in Rain diff?
  5. 00:22:807 - It seems like you just forgot to add whistle here, please add it :3done
  6. 00:38:257 (5) - NC?done
  7. 01:08:707 (3) - How about moving this to x:107?*moved into x = 32
  8. 01:19:957 (6,7) - Kinda unexpected jump here.. At least consider moving (6) to about x:62done
  9. 01:51:157 (7,8,9) - If this diff got ranked with these jumps, I'm sure that almost everyone will make a miss here and rate 1 star, It'd be nice if you move (8) to x:278*fixed

Rain

  1. 00:05:257 (1,3) - I think these claps make no sense, how about deleting them.done
  2. 00:18:007 (2,4,6,8) - you can delete these notes, to follow the rhythm more.*i want to make it a bit crowded to makes this part more nicer to play
  3. 00:22:357 (6) - x:220 for ideal positionshortjump flow , sorry X_X
  4. 01:08:857 (1) - you don't need NC heredone
  5. 01:09:607 (6) - add NCdone
  6. 01:10:882 - delete whistle, it doesn't really match with the songdone
  7. 01:14:407 (6) - delete whistle on head and reversedone
  8. 01:14:857 - add whistledone
  9. 01:22:657 - Why not add normal-finish sound here?done
  10. 01:25:057 - Same as abovedone
  11. 01:33:457 (1,2) - the distance between (1) and (2) is way too far, how about creating a new HDash between them? I suggest you to move (1) to about x:16done
  12. 01:34:657 (4) - You can easily add a Hdash bettwen (3) and (4). Moving (3) to x:376 would be nicedone
  13. 01:50:557 (1,2) - This is really tricky. Consider adding a HDash between (1) and (2)I'll keep it like that to make the last part can be nicer

Deluze


  1. I think the diff name should be renamed to 'OverdoZe', the diff is way too easy to name it 'DeluZe'actually the original diff for this one are overdose , but i named this one as deluge to make a gap for the disspread , so maybe i'll talk to the other CtB BAT's for this name diff
  2. 00:03:307 (4,1) - The jump between (4) and (1) is pretty hard. Since this is relaxing part, how about reducing the distance here? *short jump flow so no changes X_X
  3. 00:14:257 (5) - NC done
  4. 00:15:157 (7) - how about this? It fits better with the vocal sound here too i'm intent to make it like that X_X
  5. 00:18:607 (6,1) - It'd be nicer if you have hdash between (6) and (1). Please select (1)~(8) at once and move them to x:186 *changed
  6. 00:29:107 (5) - x:264 for the ideal position? nope , i'm intent to keep the original position to make the hyperdash can be catched well.
  7. 00:32:257 (1,2) - Add whistlesdone
  8. 00:37:657 (5) - Having 20 fruits at one combo is way too much, please add NC done
  9. 00:43:057 (6) - NCdone
  10. 00:50:257 (9) - add NC here and remove one on 00:50:407 (1)done
  11. 00:53:107 - whistle heredone
  12. 00:53:557 - ^done
  13. 00:53:857 - remove whistledone
  14. 01:00:457 (4,5) - (5)'s head should be here, like this picture*
  15. 01:11:257 (2,3) - how about this? Expecting a jump between (2) and (3)*
  16. 01:12:757 (9) - add NCdone
  17. 01:14:407 (6) - NCdone
  18. 01:21:157 - Add a greenline with 100% volume here.done
  19. 01:21:607 (5,6) - add whistlesdone
  20. 01:22:657 - Add normal-finish here (not normal2-finish)done
  21. 01:25:657 - delete whistledone
  22. 01:25:957 (1,2,3,4) - add whistlesdone
  23. 01:27:382 (7) - how about deleting this note?*i need to put that beat for impact jump
  24. 01:50:257 (5,1) - It feels like way too rough here, consider adding a HDash between (5) and (1)
*remapped the part


hope it is helpful


thanks spec

*updated
KUURAhoshi
I have the clean version of this..

Use it if you like..
Kuzino
updated some parts and added hitsounds

https://www.dropbox.com/s/y1fbswd6klzxz ... 3.zip?dl=0
Topic Starter
ursa
Updated :D
PatZar
hai
gw dateng cuma buat kd aaaaaaaaaaaaaaaaaaaaaa :v

[Rain]
00:19:957 (1) - 1/6 sliders sampe 00:20:157 - x80
00:35:257 (4) - 256?
00:43:957 (8) - x0? terus 00:44:407 (1) - loncat lagi x328?
01:21:607 (5,1) - jadiin slider karena 01:19:657 (5) - terus 01:21:607 (5) - bikin garis baru jadiin soft 01:21:907 - balikin lagi ke Normal
01:26:857 (1,2,3,4) - agak dilonggarin jadi kerasa flownya imo https://osu.ppy.sh/ss/2274362
01:40:057 (2) - ctrl+ g

[Overdoze]
jadiin Normal / Drum Hitsound
00:39:157 (1,2,3,4,5) - ctrl + g buat flow
01:31:957 (2) - x400

[Kuzino's Deluge]
umm using Soft hit sound kinda ugly for me , use Drum is better imo

00:01:207 (2) - 432
00:01:507 (4) - 56 for better flow
00:01:657 (1) - 320
00:29:557 (5) - use 1/6 slider

00:37:207 (2) - 480
00:37:507 (4) - 152 for consistent with 00:01:207 (2) - 432
00:45:457 (1) - 512 plox
00:55:357 (2) - kinda weird for me move to 232/272? for flow
01:02:857 (1,2,3,4,5,6,7,8) - you can use 1/6 beat snap for interest pattern
01:12:457 (1,2,3,4,5,6,7,8) - same as above ^

annnnddd
Deluge : 19m for score
Overdose : 21m for score :O
Kuzino

Genocide wrote:

[Kuzino's Deluge]
umm using Soft hit sound kinda ugly for me , use Drum is better imo

00:01:207 (2) - 432 not changed
00:01:507 (4) - 56 for better flow ^
00:01:657 (1) - 320 ^
00:29:557 (5) - use 1/6 slider changed

00:37:207 (2) - 480 notchanged
00:37:507 (4) - 152 for consistent with 00:01:207 (2) - 432 ^
00:45:457 (1) - 512 plox ^
00:55:357 (2) - kinda weird for me move to 232/272? for flow ^
01:02:857 (1,2,3,4,5,6,7,8) - you can use 1/6 beat snap for interest pattern changed
01:12:457 (1,2,3,4,5,6,7,8) - same as above ^ ^
Thank you!

https://www.dropbox.com/s/ezsza2yd0ixsh ... 1.zip?dl=0
Topic Starter
ursa
gonna fix asap
Kuzino
so when?
Sey
I am so glad that you decided to revive this difficulty.

Main problems come with Salad and Platter, Rain and Overdose are both awesome.

[General]
  1. Remove Kuzino from tags, feel free to add his diff on the beatmap description though.
[Salad]
  1. I would want to see a few more dashes in this difficulty since it lacks of them in its current state. More to that in my mod below.
  2. 00:08:107 (3,1) - For a Salad please avoid using 1/4 distance between note and spinner, this might be a little too tricky for a newbie. Suggesting to simply erase (3).
  3. 00:18:757 (4,5) - Potential spot for a dash as some sort of final emphasis of the whole pattern.
  4. 00:24:607 (5,1) - Might be potential enough for another dash for emphasis repetition of the same rhythm.
  5. 00:29:407 (7,1) - ^Here as well especially due to the very strong cymbal.
  6. 00:39:157 (4,1) - I am very surprised this is not a dash, the change of rhythm is so drastic. Please emphasize this better.
  7. I find it a little disappointing that you can FC the section from 00:39:457 - until 00:58:357 - without any dashes, please consider adding more dashes on strong spots such as 00:42:757 (5,6) - , 00:47:407 (3,4) - ,00:48:757 (6,1) - , 00:52:207 (3,4) - , and so on...
  8. The Kiai is easier than the rest of the difficulty sometimes, consider adding dashes on the following places: 01:02:707 (3,4) - (careful here due to 1/4), 01:04:957 (6,7) - , 01:07:357 (2,3) - , 01:12:157 (7,1) - , 01:14:557 (7,1) - , 01:16:807 (8,9) - (careful again due to 1/4).
  9. 01:27:157 (7,8) - Potentially enough to add another dash here due to cymbal.
[Platter]
  1. 00:38:857 (2) - Move this to around x488 to create a Hyper, this plays much better with the current rhythm.
  2. For the part from 00:38:257 - until 00:57:457 - : It is very troublesome that you barely used any hypers in it and when you used them they appear sorta random tbh. What I do not is only suggest to remove certain hypers and add new hypers somewhere else instead. Have a list:
    Hyper suggestions
    1. 00:52:807 (4,5) - This hyper is pretty random, it follows nothing that really stands out. Please erase it completely.
    2. 00:56:257 (1,2) - ^
    3. 00:41:557 (7,1) - Add Hyper, optionally add a note at 00:41:707 - if you prefer 1/2 hypers.
    4. 00:43:657 (5,1) - ^
    5. 00:46:207 (6,7) - ^ or 00:46:357 (7,1) - ^
    6. 00:48:757 (6,1) - ^
    7. 00:51:157 (7,1) - ^, 00:53:257 (5,1) - ^
    8. 00:55:807 (6,7) - ^ or 00:55:957 (7,1) - ^
    9. 00:57:157 (3) - Do the following here instead: https://osu.ppy.sh/ss/4763148
[Rain]
  • 00:20:407 (3) - Same as I mentioned in Overdose.
  1. 00:22:657 (1) - Move this a bit more to the left, the current spacing is pretty high and it does not suit this part very well to have such a surprising movement.
  2. 00:36:307 (2,3) - The distance between these two notes is a bit tricky after the previous movement, make sure to decrease distance a bit more.
[Overdose]
  1. AiBAT points out unsnapped green lines, now I do know they normally follow 1/12 ticks and the tool does not detect them. But to be on the safer side, please go through this again by yourself and just see if everything looks proper snapped to you:
  2. 00:13:957 (4,1) - Remove this hyper since the stronger beats are pretty much over at 00:13:957 - already. Make sure the distance between 00:13:957 (4,1) - is easy to catch.
  3. 00:18:607 (6,1) - You might wanna think not having a hyper here, the stream-spinner-stream pattern is pretty tough already.Don't get me wrong, it plays awesome. But having another hyper leading into that pattern is just too much.
  4. 00:20:407 (1) - This beat is barely audible, consider not mapping it at all.
Call me back when everything is applied.
autofanboy
Great! Good luck with it
Topic Starter
ursa

Sey wrote:

I am so glad that you decided to revive this difficulty.

Main problems come with Salad and Platter, Rain and Overdose are both awesome.

[General]
  1. Remove Kuzino from tags, feel free to add his diff on the beatmap description though.
[Salad]
  1. I would want to see a few more dashes in this difficulty since it lacks of them in its current state. More to that in my mod below.
  2. 00:08:107 (3,1) - For a Salad please avoid using 1/4 distance between note and spinner, this might be a little too tricky for a newbie. Suggesting to simply erase (3).
  3. 00:18:757 (4,5) - Potential spot for a dash as some sort of final emphasis of the whole pattern.
  4. 00:24:607 (5,1) - Might be potential enough for another dash for emphasis repetition of the same rhythm.
  5. 00:29:407 (7,1) - ^Here as well especially due to the very strong cymbal.
  6. 00:39:157 (4,1) - I am very surprised this is not a dash, the change of rhythm is so drastic. Please emphasize this better.
  7. I find it a little disappointing that you can FC the section from 00:39:457 - until 00:58:357 - without any dashes, please consider adding more dashes on strong spots such as 00:42:757 (5,6) - , 00:47:407 (3,4) - ,00:48:757 (6,1) - , 00:52:207 (3,4) - , and so on...
  8. The Kiai is easier than the rest of the difficulty sometimes, consider adding dashes on the following places: 01:02:707 (3,4) - (careful here due to 1/4), 01:04:957 (6,7) - , 01:07:357 (2,3) - , 01:12:157 (7,1) - , 01:14:557 (7,1) - , 01:16:807 (8,9) - (careful again due to 1/4).
  9. 01:27:157 (7,8) - Potentially enough to add another dash here due to cymbal.
applied all the changes

[Platter]
  1. 00:38:857 (2) - Move this to around x488 to create a Hyper, this plays much better with the current rhythm.
  2. For the part from 00:38:257 - until 00:57:457 - : It is very troublesome that you barely used any hypers in it and when you used them they appear sorta random tbh. What I do not is only suggest to remove certain hypers and add new hypers somewhere else instead. Have a list:
    Hyper suggestions
    1. 00:52:807 (4,5) - This hyper is pretty random, it follows nothing that really stands out. Please erase it completely.
    2. 00:56:257 (1,2) - ^
    3. 00:41:557 (7,1) - Add Hyper, optionally add a note at 00:41:707 - if you prefer 1/2 hypers.
    4. 00:43:657 (5,1) - ^
    5. 00:46:207 (6,7) - ^ or 00:46:357 (7,1) - ^
    6. 00:48:757 (6,1) - ^
    7. 00:51:157 (7,1) - ^, 00:53:257 (5,1) - ^
    8. 00:55:807 (6,7) - ^ or 00:55:957 (7,1) - ^
    9. 00:57:157 (3) - Do the following here instead: https://osu.ppy.sh/ss/4763148
Remapping all the part that mentioned in the list

[Rain]
  • 00:20:407 (3) - Same as I mentioned in Overdose.no changes on this one,x-x
  1. 00:22:657 (1) - Move this a bit more to the left, the current spacing is pretty high and it does not suit this part very well to have such a surprising movement.done
  2. 00:36:307 (2,3) - The distance between these two notes is a bit tricky after the previous movement, make sure to decrease distance a bit moredone.
[Overdose]
  1. AiBAT points out unsnapped green lines, now I do know they normally follow 1/12 ticks and the tool does not detect them. But to be on the safer side, please go through this again by yourself and just see if everything looks proper snapped to you:
  2. 00:13:957 (4,1) - Remove this hyper since the stronger beats are pretty much over at 00:13:957 - already. Make sure the distance between 00:13:957 (4,1) - is easy to catch.remapped
  3. 00:18:607 (6,1) - You might wanna think not having a hyper here, the stream-spinner-stream pattern is pretty tough already.Don't get me wrong, it plays awesome. But having another hyper leading into that pattern is just too much.I'm sorry , because I wanted to introduce swift pattern to make the overdose diff more hyped to play, so i keep this part,But I remake this part 00:18:007 (2,3,4,5,6) - for lessing the weight for catching the stream pattern
  4. 00:20:407 (1) - This beat is barely audible, consider not mapping it at all.same as above too, I rather keep this part
Call me back when everything is applied.
Sey
We fixed a few last Hyper inconsistencies and problems with the timeline, it should be ready to go now.

Bubble'd

To the next BN/QAT: Please check 01:50:557 (1,2,3,4,5,6) - in the Overdose and decide whether you define this stream as overmapping or not. It does not follow the 1/6 rhythm constantly, however it goes very well along with the streams before and after. I personally think a slider instead would destroy the whole pattern.
Also please see the timeline at 01:08:332 (2,3,4) - and make sure you agree with the 1/4 mapping or not, maybe it sounds slightly off. In the rain ursa mapped this on 1/2 ticks, the mapper decided to keep it for now because the overdose is supposed to follow a different style than the other difficulties, but I would appreciate someone to check this once more.

Good luck!
MBomb
Ok, before I start, comments on the things Sey said.

Sey wrote:

To the next BN/QAT: Please check 01:50:557 (1,2,3,4,5,6) - in the Overdose and decide whether you define this stream as overmapping or not. It does not follow the 1/6 rhythm constantly, however it goes very well along with the streams before and after. I personally think a slider instead would destroy the whole pattern. - I personally think this would work better as a slider, as someone quite heavily against this kind of additional notes. Whilst I can kinda understand why you think it'd destroy the pattern, it can still be made to play nicely.
Also please see the timeline at 01:08:332 (2,3,4) - and make sure you agree with the 1/4 mapping or not, maybe it sounds slightly off. In the rain ursa mapped this on 1/2 ticks, the mapper decided to keep it for now because the overdose is supposed to follow a different style than the other difficulties, but I would appreciate someone to check this once more. - These sound a lot better on the 1/6 ticks here, with 2 on 1/6, 3 on 2/3, and 4 on 1/6 of the next bar.
Ok with that out of the way, let's get the mod started.

[Salad]

00:02:857 (5) - I feel like this sound is too weak for the distance it gives currently, it's quite a weak sound, yet this movement is quited difficult without dashing. Try x:288, maybe?
00:07:057 (3) - Same as above, try x:296.
00:07:957 (2) - This sound really isn't strong enough for a dash in my opinion, maybe x:280 would be better.
00:19:057 (5) - A slightly easier dash, maybe? Some salad players may have trouble getting this how it is now, try x:160 instead.
00:29:857 (1) - x:360 would be nice, as a slightly stronger dash could help in emphasising how strong this sound is.
00:39:457 (1) - This dash feels way too hard for a salad, even I nearly missed it on my first playthrough. Try x:56 instead, a lot more comfortable for a salad player.
00:43:507 (8,9) - Compared to the last notes, these ones are quite a bit weaker, so a smaller distance could better emphasise that. x:200 would work nicely.
00:52:657 (4) - Dash to this feels a tiny bit too difficult, maybe reduce it slightly to make it easier for salad players? Something like x:64 would work well.
00:57:307 (4) - Feels a bit weird to have such a strong note on a sliderend, but that might just be me... either way, a dash to this would be nice for consistency with the previous patterns. Try ctrl+g and then x:168, could play well.
00:58:657 (1) - x:240, to make these movements slightly easier for a salad player.
01:05:857 (1,2,3,4) - These could be a bit too hard for a salad player, as this patterning is quite difficult. Make them slightly more vertical for easier play.
01:17:257 (11) - A dash to this would be nice for consistency with your dash patterns earlier. Maybe do x:88.
01:40:957 (4,5) - A dash to 4 would really be nice, considering the pitch there, and the dashes you did earlier had them to this sound. You could Ctrl+H 4,5 and then move it to x:32, this would make the patterns nice to play whilst making this dash.
01:42:157 (1) - Dash to this would be nice to emphasise the kiai well.
01:45:757 (6,7) - Again, dash to match earlier patterns, try x:496, and then move 01:46:207 (8,9) - to x:136 to make sure this dash isn't too hard for a salad player.
01:50:557 (1) - x:240 would make the dash nice to play, as it currently isn't really necessary to dash to this.
01:51:757 (5) - Hmm, maybe x:448 to make a more obvious dash.

[Platter]

00:05:857 (3) - This note really doesn't sound that strong, are you sure about having a HDash to it?
00:13:657 (2) - Hmm, I think for consistency with the other notes like this, you should have a dash to this too. Try x:424?
00:38:257 (1) - Could try a HDash to this for the strong beat, you even added a finish here.
00:42:757 (3) - Feels a bit of a waste to have such a strong beat on a slider end, maybe try splitting this into two circles and have a dash to the second circle?
00:44:707 (2) - Dash to this feels a little too harsh, maybe reduce it to like x:216 to make it easier for a platter player.
00:47:557 (3) - Same as earlier, such a strong note as a slider end feels weird.
00:59:707 (6) - Distance to this feels a tiny bit too strong, x:72 would be better.
01:47:857 (3) - Again, jump to this feels quite strong for a non-HDash on a salad, maybe try something closer to x:208.

There's quite a few sections like 00:42:757 (3) - , could you try going through and changing them all up, if you agree with that point?

[Rain]

There are breaks in this diffculty, but not in any others, get rid of the ones here?

00:25:207 (1) - The jump to this feels a tiny bit too strong, maybe reduce to like x:352 to make flow more comfortable.
00:59:257 (5) - I think the sound on this head is strong enough for a HDash too, maybe do x:328?
01:46:207 (6) - HDash to this would be nice too, for the stronger sound here, and consistency with the other kiai.
01:47:407 (2) - Very difficult flow to this right now, decreasing the distance to something like x:400 makes the movement a lot more comfortable.

[Overdoze]

Look at stuff covered by what Sey said.

00:02:557 (5,6,7,8) - I feel like because of the strength of the hyper to this, the flow to the next slider is very difficult to hit, especially considering this is the intro. Try something like x:292.
00:16:057 (3) - Make a HDash to this at x:168, for consistency with previous patterns?
01:03:907 (3) - This note feels a bit too far out from the rest of this section right now, try x:352 instead?
01:24:457 (1) - This feels far too difficult to hit because of how precise you have to be for this jump, try reducing the distance slightly, something like x:420 feels a lot better.

Really good overdose overall, I love the style.

That should be it, done ;)
Topic Starter
ursa

- Magic Bomb - wrote:

Ok, before I start, comments on the things Sey said.

Sey wrote:

To the next BN/QAT: Please check 01:50:557 (1,2,3,4,5,6) - in the Overdose and decide whether you define this stream as overmapping or not. It does not follow the 1/6 rhythm constantly, however it goes very well along with the streams before and after. I personally think a slider instead would destroy the whole pattern. - I personally think this would work better as a slider, as someone quite heavily against this kind of additional notes. Whilst I can kinda understand why you think it'd destroy the pattern, it can still be made to play nicely.
Also please see the timeline at 01:08:332 (2,3,4) - and make sure you agree with the 1/4 mapping or not, maybe it sounds slightly off. In the rain ursa mapped this on 1/2 ticks, the mapper decided to keep it for now because the overdose is supposed to follow a different style than the other difficulties, but I would appreciate someone to check this once more. - These sound a lot better on the 1/6 ticks here, with 2 on 1/6, 3 on 2/3, and 4 on 1/6 of the next bar.
Ok with that out of the way, let's get the mod started.

[Salad]

00:02:857 (5) - I feel like this sound is too weak for the distance it gives currently, it's quite a weak sound, yet this movement is quited difficult without dashing. Try x:288, maybe?well, it had same like the previous position , but changed
00:07:057 (3) - Same as above, try x:296.^same
00:07:957 (2) - This sound really isn't strong enough for a dash in my opinion, maybe x:280 would be better.well i move to x=344 instead
00:19:057 (5) - A slightly easier dash, maybe? Some salad players may have trouble getting this how it is now, try x:160 instead.done
00:29:857 (1) - x:360 would be nice, as a slightly stronger dash could help in emphasising how strong this sound is.well i think it's too much, because i testplay to catch with/withoud dash, kinda far for salad diff x-x
00:39:457 (1) - This dash feels way too hard for a salad, even I nearly missed it on my first playthrough. Try x:56 instead, a lot more comfortable for a salad player.yap, after some try, i feels it's a strong dash, rebalanced with the next pattern
00:43:507 (8,9) - Compared to the last notes, these ones are quite a bit weaker, so a smaller distance could better emphasise that. x:200 would work nicely.well i do some balancing position on these parts
00:52:657 (4) - Dash to this feels a tiny bit too difficult, maybe reduce it slightly to make it easier for salad players? Something like x:64 would work well.moved to x=72 instead
00:57:307 (4) - Feels a bit weird to have such a strong note on a sliderend, but that might just be me... either way, a dash to this would be nice for consistency with the previous patterns. Try ctrl+g and then x:168, could play well.i moved 00:58:057 (6) - to x=216 instead for making it consistent
00:58:657 (1) - x:240, to make these movements slightly easier for a salad player.x=256 instead, to make it fit the changes above
01:05:857 (1,2,3,4) - These could be a bit too hard for a salad player, as this patterning is quite difficult. Make them slightly more vertical for easier play.i do some changes here
01:17:257 (11) - A dash to this would be nice for consistency with your dash patterns earlier. Maybe do x:88.done
01:40:957 (4,5) - A dash to 4 would really be nice, considering the pitch there, and the dashes you did earlier had them to this sound. You could Ctrl+H 4,5 and then move it to x:32, this would make the patterns nice to play whilst making this dashfixed.
01:42:157 (1) - Dash to this would be nice to emphasise the kiai well.i do some changes here & gives a small dash effect to this part
01:45:757 (6,7) - Again, dash to match earlier patterns, try x:496, and then move 01:46:207 (8,9) - to x:136 to make sure this dash isn't too hard for a salad player.do some fix here
01:50:557 (1) - x:240 would make the dash nice to play, as it currently isn't really necessary to dash to this.
01:51:757 (5) - Hmm, maybe x:448 to make a more obvious dash.i move it to x= 440 because i do some balancing position on the previous pattern

[Platter]

00:05:857 (3) - This note really doesn't sound that strong, are you sure about having a HDash to it?yap, i want to keep it
00:13:657 (2) - Hmm, I think for consistency with the other notes like this, you should have a dash to this too. Try x:424?done
00:38:257 (1) - Could try a HDash to this for the strong beat, you even added a finish here.this part should be better now
00:42:757 (3) - Feels a bit of a waste to have such a strong beat on a slider end, maybe try splitting this into two circles and have a dash to the second circle?changed
00:44:707 (2) - Dash to this feels a little too harsh, maybe reduce it to like x:216 to make it easier for a platter player.done
00:47:557 (3) - Same as earlier, such a strong note as a slider end feels weird.done
00:59:707 (6) - Distance to this feels a tiny bit too strong, x:72 would be better.done
01:47:857 (3) - Again, jump to this feels quite strong for a non-HDash on a salad, maybe try something closer to x:208.well i confused about this part on salad or platter, but i noticed something on this part, so i had a bit distance on some jump

There's quite a few sections like 00:42:757 (3) - , could you try going through and changing them all up, if you agree with that point?^

[Rain]

There are breaks in this diffculty, but not in any others, get rid of the ones here?

00:25:207 (1) - The jump to this feels a tiny bit too strong, maybe reduce to like x:352 to make flow more comfortable.i moved the end 00:24:757 (4) - slider instead , but it works to reduce the strong jump
00:59:257 (5) - I think the sound on this head is strong enough for a HDash too, maybe do x:328?done
01:46:207 (6) - HDash to this would be nice too, for the stronger sound here, and consistency with the other kiai.in the past, i'm avoiding overmapping with reducing hyper, but i guess it's ok now.
01:47:407 (2) - Very difficult flow to this right now, decreasing the distance to something like x:400 makes the movement a lot more comfortable.fixed

[Overdoze]

Look at stuff covered by what Sey said.

00:02:557 (5,6,7,8) - I feel like because of the strength of the hyper to this, the flow to the next slider is very difficult to hit, especially considering this is the intro. Try something like x:292.fixed
00:16:057 (3) - Make a HDash to this at x:168, for consistency with previous patterns?ok
01:03:907 (3) - This note feels a bit too far out from the rest of this section right now, try x:352 instead?yap
01:24:457 (1) - This feels far too difficult to hit because of how precise you have to be for this jump, try reducing the distance slightly, something like x:420 feels a lot better.fixed

Really good overdose overall, I love the style.

That should be it, done ;)
MBomb
fixed some stuff in IRC

welcome back ursa
JBHyperion
nice, wb ursa \:D/
Riari
Late
Hunter Howl
ursa telah kembali euy /o/
Welcome back and congratz with your map
Sey
Congrats! Great map ♥
SYAHME
Congratulations, ranked it.
-Sh1n1-
omg, great ursa *-*/ Gratz
Rivals_7
is it just me or the mp3 is quite poor here
I found https://osu.ppy.sh/b/688464 mp3 is better :/

Anyway, congrats c:
ZHSteven
Wow, I still remembered I modded this years ago.....
Deif
There are some unused hitsounds in your folder like "soft-hitclap.wav" and "normal-hitnormal1.wav". Anyway "normal-hitnormal1.wav" should've been written like "normal-hitnormal.wav" to get it detected by a N:C1 section.

Also, you'll have to consider looking for a better alternative for that "normal-hitnormal2.wav". The current hitsound has a lenght of ~28ms, but the minimum required according to the ranking criteria is 100ms to prevent issues with soundcards.

[OverdoZe]
  1. Have you considered increasing the AR/OD for this diff? The beatmap was made before the decimal values in the difficulty settings were introduced, but you have the possibility now to change that if you want. Around 9,4 would go along well with your diff.
  2. 00:01:058 - You used different hitsound samples and volumes in this exact point. They have to use the same value in both cases.
  3. 00:03:007 (2) - If possible, move that slider a bit away from the left border of the screen. With the current hyperdash, the catcher will mostly hit the wall and lose stability to face the next patterns.
  4. 00:19:207 (1,1) - The distance spinner-note is definitely too short. There's almost no reaction time if you just leave 1/4 distance between them so better to make that spinner shorter, probably just until 00:19:807 - . Also if you hear carefully, the 1/8s shall start at 00:19:957 - instead to go along with the music.
  5. 00:29:557 (3) - Same as in the previous mentioned pattern, this should go more to the right to ensure a fully possible movement of the catcher. In this case the hyperdash is not as strong as in the previous one, but it happens as well.
  6. 00:53:557 (3) - Again another one.
  7. 01:00:457 (4,5,6) - I wonder if you'd rather follow the main instrument instead of the drum in the background, as you did in Platter and Rain. If that's the case, you'll need to make the slider (5) finish at 01:00:682 - instead. For (6) the current position is not that appropriate and shall be moved to 01:00:907 - . I also don't understand why you mapped (4,5) as note+slider since 01:00:532 - isn't even a strong beat. Better make it just as a single slider that starts at 01:00:457 - .
  8. 01:04:057 (4,5,6) - This pattern is bugging me as well. The double hyperdash and the last note at the border of the screen definitely make the catcher loses stability. Try to move them more to the left to prevent this.
  9. 01:19:207 (3) - 01:25:057 (5) - 01:36:907 (2) - :(
  10. 01:51:757 (7) - Consider adding a new combo for this note to prevent a big amount of fruits in the plate with the upcoming spinner.
[Platter]
  1. 00:01:058 - Again different hitsound samples and volumes were used for 2 different timing sections in the same ms. You'll need to fix it.
Topic Starter
ursa

Deif wrote:

There are some unused hitsounds in your folder like "soft-hitclap.wav" and "normal-hitnormal1.wav". Anyway "normal-hitnormal1.wav" should've been written like "normal-hitnormal.wav" to get it detected by a N:C1 section. done, I relaized & forgot to delete the unused hitsounds before x-x
Also, you'll have to consider looking for a better alternative for that "normal-hitnormal2.wav". The current hitsound has a lenght of ~28ms, but the minimum required according to the ranking criteria is 100ms to prevent issues with soundcards.currently i want to change , but i want to find the 100ms hitsounds first

[OverdoZe]
  1. Have you considered increasing the AR/OD for this diff? The beatmap was made before the decimal values in the difficulty settings were introduced, but you have the possibility now to change that if you want. Around 9,4 would go along well with your diff. done
  2. 00:01:058 - You used different hitsound samples and volumes in this exact point. They have to use the same value in both cases. Fixed
  3. 00:03:007 (2) - If possible, move that slider a bit away from the left border of the screen. With the current hyperdash, the catcher will mostly hit the wall and lose stability to face the next patterns.fixed
  4. 00:19:207 (1,1) - The distance spinner-note is definitely too short. There's almost no reaction time if you just leave 1/4 distance between them so better to make that spinner shorter, probably just until 00:19:807 - . Also if you hear carefully, the 1/8s shall start at 00:19:957 - instead to go along with the music. Kurokami mention this part before, & I had idea to put beat in that part instead of spinner
  5. 00:29:557 (3) - Same as in the previous mentioned pattern, this should go more to the right to ensure a fully possible movement of the catcher. In this case the hyperdash is not as strong as in the previous one, but it happens as well.fixed
  6. 00:53:557 (3) - Again another one.fixed
  7. 01:00:457 (4,5,6) - I wonder if you'd rather follow the main instrument instead of the drum in the background, as you did in Platter and Rain. If that's the case, you'll need to make the slider (5) finish at 01:00:682 - instead. For (6) the current position is not that appropriate and shall be moved to 01:00:907 - . I also don't understand why you mapped (4,5) as note+slider since 01:00:532 - isn't even a strong beat. Better make it just as a single slider that starts at 01:00:457 - .remapped this part, i hope the flow works good now
  8. 01:04:057 (4,5,6) - This pattern is bugging me as well. The double hyperdash and the last note at the border of the screen definitely make the catcher loses stability. Try to move them more to the left to prevent this.2 years ago It's still works well, but I should change. I don't want my maps become a refference if there's another map who could use for simmilar bug jump.
  9. 01:19:207 (3) - 01:25:057 (5) - 01:36:907 (2) - :(fixed
  10. 01:51:757 (7) - Consider adding a new combo for this note to prevent a big amount of fruits in the plate with the upcoming spinner.done
[Platter]
  1. 00:01:058 - Again different hitsound samples and volumes were used for 2 different timing sections in the same ms. You'll need to fix it.done

Thanks a lot , But i want to expect the DQ earlier :?. anyway I should add more description for removed GD since I forgot to put it on the beatmap info x-x
Deif
Fixed some other minor stuff and changed a last hitsound:

Bubbled!
autofanboy
wawawaww wwa waawa w wawaa wa <insert dog sounds>

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. I suggest adding 'Rayark' as it is the company which creates the game Cytus.

[ Salad]

  • Gameplay
  1. 00:05:257 (1,2,3,4,1) - The movement at (1,2,3) is not so comfortable. I suggest reducing the distance between them, maybe 1 grid closer among the notes here? You may try moving (1) to x:320 ; (2) to x:408.
  2. 00:53:857 (1,2,3,4,5,6) - The timeline here is not consistent with the previous timelines, which have the same rhythm too, you may refer to the timeline like 00:51:457 (1,2,3,4,5,6) - , the inconsistencies can be found. I suggest making this part consistent by changing the timeline.
  3. 00:56:257 (1,2,3,4,5,6,7) - ^

[ Platter]

  • Gameplay
  1. 00:10:657 (1,2) - Distance between them can be smaller, like what you did at 00:13:057 (1,2) - . The one right now is easy to miss as the distance is much larger.
  2. 00:15:457 (1,2) - ^
  3. 01:32:557 (1,2) - It feels like the HDash here doesn't match the audio right here, also it is not consistent with the later parts as there are no HDashes added abruptly later on. I think it is much recommended to add HDash at 01:31:957 (2,1) - instead for better rhythm. I suggest adding a note at 01:32:407 - so a HDash can be added without big changes for the stanza here.
  4. 01:50:557 (5,6,7,8,9) - This part is exactly the same as 00:57:157 (3,4,5,6,1) - in the same rhythm. I highly recommend to add HDashes like what you did before at the end, in my opinion it works well.

[ Rain]

  • Gameplay
  1. 00:13:057 (1,2,3,4) - This is a bit hard at this point, also it will be weird because 00:15:457 (1,2,3,4) - is a bit easier than this part (without holding the HDash to FC). Actually I think you may swap 00:15:457 (1,2,3,4) - and 00:13:057 (1,2,3,4) - so to give a gradually-increasing effect at this part, creating a greater build-up.
  2. 01:05:107 (3,4,5) - The distance at (4,5) can be reduced in my opinion, as the HDash at (3,4) will drag players away from (5) easily because it is big. The shortened distance can make it much easier and better to the flow.
  3. 01:06:607 (5,6) - It feels strange to have HDash here, as it is not matching the rhythm well in my opinion. What I think is to add HDash at 01:06:682 (6,7) - instead, since the sound at 01:06:457 (3,4,5,6) - are only wob sounds, while at 01:06:757 (7,8,9,10) - there are notable 1/8 sounds, indicating that the rhythm has changed and it is a good place to have HDash.
  4. 01:08:182 (8,9) - I wonder why there are no HDash here. Perhaps you may want to change the stream pattern at 01:07:657 (1,2,3,4,5,6,7,8,9) - so you can add one as suggested.
  5. 01:50:107 (5,6) - Distance between the two notes is a bit far away, comparing to the distance at 01:50:407 (7,1) - , what about reducing the suggested distance to make it easier and less-forced when dashing?
  6. 01:50:557 (1,2,3,4) - Personally think that you are trying to add dash between each 4-circle streams, however it seems not working for the later two streams. What about increasing their distances slightly so the players will dash every 2 white beats. This also give a better feeling like you are dashing when it hits an intense beat.

[ OverdoZe]

  • Gameplay
  1. 00:07:657 (1,2) - A bit far here, I suggest shortening it like what you did at 00:07:807 (2,3,4) - . Keeping an even distance will be fine here.
  2. 00:38:057 (5,6,1,2,3,4,5,1) - The movement is a bit hard because of the slider-stream at 00:38:057 (5,6,1) - . In my opinion you can make (5,6) easier so the jump at 00:38:407 (5,1) - would not be too difficult.
  3. 01:17:819 (8) - I suggest removing this note, because 1/8 HDash will be easy to be missed. It won't differ much if you remove this note here, instead it is easier to read the HDash.

Call me after this.
Good luck!

AFB
Topic Starter
ursa
█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. I suggest adding 'Rayark' as it is the company which creates the game Cytus.
well, I'm not adding Rayark as tags because for avoiding the copyright x-x for the future case

[ Salad]

  • Gameplay
  1. 00:05:257 (1,2,3,4,1) - The movement at (1,2,3) is not so comfortable. I suggest reducing the distance between them, maybe 1 grid closer among the notes here? You may try moving (1) to x:320 ; (2) to x:408.removed the (2), & remaked the position.
  2. 00:53:857 (1,2,3,4,5,6) - The timeline here is not consistent with the previous timelines, which have the same rhythm too, you may refer to the timeline like 00:51:457 (1,2,3,4,5,6) - , the inconsistencies can be found. I suggest making this part consistent by changing the timeline.well, I make the timeline like that to make the players notice the changin songs, also the timeline kinda same in the end part
  3. 00:56:257 (1,2,3,4,5,6,7) - ^
same

[ Platter]

  • Gameplay
  1. 00:10:657 (1,2) - Distance between them can be smaller, like what you did at 00:13:057 (1,2) - . The one right now is easy to miss as the distance is much larger.i think it's fine since the 1st & 3rd beat have a louder beat
  2. 00:15:457 (1,2) - ^same
  3. 01:32:557 (1,2) - It feels like the HDash here doesn't match the audio right here, also it is not consistent with the later parts as there are no HDashes added abruptly later on. I think it is much recommended to add HDash at 01:31:957 (2,1) - instead for better rhythm. I suggest adding a note at 01:32:407 - so a HDash can be added without big changes for the stanza here.removed the hyperdash
  4. 01:50:557 (5,6,7,8,9) - This part is exactly the same as 00:57:157 (3,4,5,6,1) - in the same rhythm. I highly recommend to add HDashes like what you did before at the end, in my opinion it works well.adding HDash will make the 01:51:157 (7,8) - distance much larger, & i think it'll harder x-x.

[ Rain]

  • Gameplay
  1. 00:13:057 (1,2,3,4) - This is a bit hard at this point, also it will be weird because 00:15:457 (1,2,3,4) - is a bit easier than this part (without holding the HDash to FC). Actually I think you may swap 00:15:457 (1,2,3,4) - and 00:13:057 (1,2,3,4) - so to give a gradually-increasing effect at this part, creating a greater build-up.reduced the 00:13:057 (1,2) - distance instead
  2. 01:05:107 (3,4,5) - The distance at (4,5) can be reduced in my opinion, as the HDash at (3,4) will drag players away from (5) easily because it is big. The shortened distance can make it much easier and better to the flow.reduced
  3. 01:06:607 (5,6) - It feels strange to have HDash here, as it is not matching the rhythm well in my opinion. What I think is to add HDash at 01:06:682 (6,7) - instead, since the sound at 01:06:457 (3,4,5,6) - are only wob sounds, while at 01:06:757 (7,8,9,10) - there are notable 1/8 sounds, indicating that the rhythm has changed and it is a good place to have HDash.after i retry to listen it with 50%speed, it's true. so changed
  4. 01:08:182 (8,9) - I wonder why there are no HDash here. Perhaps you may want to change the stream pattern at 01:07:657 (1,2,3,4,5,6,7,8,9) - so you can add one as suggested.added
  5. 01:50:107 (5,6) - Distance between the two notes is a bit far away, comparing to the distance at 01:50:407 (7,1) - , what about reducing the suggested distance to make it easier and less-forced when dashing?well, 01:50:107 (5) - are work as 01:49:957 (4,5) - stream , so i think the position are correct.besides i want to add dash part on this one
  6. 01:50:557 (1,2,3,4) - Personally think that you are trying to add dash between each 4-circle streams, however it seems not working for the later two streams. What about increasing their distances slightly so the players will dash every 2 white beats. This also give a better feeling like you are dashing when it hits an intense beat.added a HD on this 01:50:857 (2,3) - part

[ OverdoZe]

  • Gameplay
  1. 00:07:657 (1,2) - A bit far here, I suggest shortening it like what you did at 00:07:807 (2,3,4) - . Keeping an even distance will be fine here.moved 00:07:657 (1) - a few grids to left
  2. 00:38:057 (5,6,1,2,3,4,5,1) - The movement is a bit hard because of the slider-stream at 00:38:057 (5,6,1) - . In my opinion you can make (5,6) easier so the jump at 00:38:407 (5,1) - would not be too difficult.i reduced the 00:38:557 (1,2,3,4,5) - position instead
  3. 01:17:819 (8) - I suggest removing this note, because 1/8 HDash will be easy to be missed. It won't differ much if you remove this note here, instead it is easier to read the HDash.yap, deleted

Call me after this.
Good luck!

AFB[/quote]
autofanboy
CODE NAME :

Had some discussion with ursa as a final recheck, I think it is time :>

Qualified!
Kyouren
Gratzz and Regratzz!

The legends is back to future!
Annadine
Grats for ranked nya mas ursa ><///
Surono


nebeng muka dulu.
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