thanks!Lasse wrote:
no kd, just some minor stuff I noticed while playing through the map since apparently I have it from when it was qualified and f2'd it
ar9.5 just feels a bit too high for how dense/slow the map is and that's me saying this as someone who plays lots of ar8 dt
=> played the map at 9.2 instead and that felt totally fine, so maybe you could consider 9.2 or 9.3? 9.5
05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is the only pattern where 9.5 might help a little bit, but at least for me that still seemed fine on lowered ar
it just makes the mpa feel so "hectic" seems perfect for me tho, it just feels much easier to read the jumps and some streams, so keep. I'd actually raise it to 10 if I could lol, but ppl would complain too much so...
02:43:014 (3,4,1) - and 02:48:238 (1,2,3,4,1) - would be nicer if spaced similarly since they sound pretty much the same/same for other part where this repeats (slightly lowering the first one and increasing the second onewould fit well, or just increasing the second one if you don't want to lower the spacing, lol) if you listen more closely you'd notice that 02:48:576 (1) - etc is the part where it gets highest pitch aka where I used those spaced tripples, but the music calms down at that exact place, so it's like how it is. same with the other part
also lowering the volume of the repeats for 02:48:576 (1,1) - and 05:41:160 (1,1) - would sound better imo
+adding some increasing volume timing points to the spinners afterwards would give those a nice effect good point
there was a stack that looked off while playing (might not even be noticeable at 9.5) => 04:22:115 (3,4,5) - it's not much but you can easily fix that :v
doesn't seem intentional as every other one of those seemed properly stacked during gameplay yes
sliderspam part is pretty fun to play even though second one was a bit more interesting
gl