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JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi o Tsukero~ (

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Topic Starter
Kihhou
Sorry :/ you're a bit late as its bubbled now and I don't take gds from people I don't know anymore
Avishay
Hey.

[General]
  1. Consider adding 'Saitama' to the tags as the BG is full of him lol.
[Insane]
  1. 00:26:204 (8,9,10,11,1) - Stacking 5 notes like this ruins the intensity of the vocals that land on 00:26:435 (10,11,1) -, so I'd recommend a slider or some repositions as the last 3 notes have much more impact. I am aware it goes with the consecutive drums, but what I said still stands heh.
  2. 00:52:973 (2) - Rather than this bland slider, why not fill the emptiness with a pattern that supports the vocals? Something like that http://puu.sh/nDMEN/2cc8fd58cd.jpg as the downbeat doesn't really have any significant appearance in this combo.
  3. 01:14:550 (7,1) - Is this stack really necessary? It makes things tight more than it should, and it is the only stack in the whole kiai sections, 0.5x spacing would work well just like at anyother place.
  4. 01:24:935 (4,5) - I don't feel like having those too close is the right choice, especially because of the placement of 01:25:743 (1) - and the overall intensity in the end of the kiai, here's just a random idea - http://puu.sh/nDMSs/657604506f.jpg
  5. 01:26:089 (2,4) - More of a suggestion than an improvement, but how about CTRL+G on those individually? imo it gives a slightly better feel with the movement.
Everything else is okay, call me back.
Topic Starter
Kihhou

Avishay wrote:

Hey.

[General]
  1. Consider adding 'Saitama' to the tags as the BG is full of him lol. LOL true
[Insane]
  1. 00:26:204 (8,9,10,11,1) - Stacking 5 notes like this ruins the intensity of the vocals that land on 00:26:435 (10,11,1) -, so I'd recommend a slider or some repositions as the last 3 notes have much more impact. I am aware it goes with the consecutive drums, but what I said still stands heh. mm i agree with 00:26:666 (1) - but i just dont feel pickup note vocals are worth breaking drum buildups so i only made it spaced for 00:26:550 (11,1) - o3o
  2. 00:52:973 (2) - Rather than this bland slider, why not fill the emptiness with a pattern that supports the vocals? Something like that http://puu.sh/nDMEN/2cc8fd58cd.jpg as the downbeat doesn't really have any significant appearance in this combo. did something but i didnt want to break the pattern i had next so instead of a slider i just made it a circle. did the same for 01:07:743 (2) -
  3. 01:14:550 (7,1) - Is this stack really necessary? It makes things tight more than it should, and it is the only stack in the whole kiai sections, 0.5x spacing would work well just like at anyother place. tbh at first it was like this cuz i ran out of room for my pattern lol but then i started to like it cuz i felt like it matched how at this point, the melody ends and repeats again. it makes for a sort of separation in the repeats while still fitting with how the end of the melody plays lower pitched notes and never goes below the note at 01:14:666 - , so i felt 01:14:666 - was significant enough for a difference in spacing while fitting the music. if there wasnt screaming at 01:21:935 - , i wouldve mapped the same thing there.
  4. 01:24:935 (4,5) - I don't feel like having those too close is the right choice, especially because of the placement of 01:25:743 (1) - and the overall intensity in the end of the kiai, here's just a random idea - http://puu.sh/nDMSs/657604506f.jpg increased spacing but didnt make it have such intense back and forth between 01:24:935 (4,5) - jump cuz it feels like its slowing down to me with the drums
  5. 01:26:089 (2,4) - More of a suggestion than an improvement, but how about CTRL+G on those individually? imo it gives a slightly better feel with the movement. ehh i prefer it the way it is since im not looking for a more smooth motion. id like to keep my angles sharp to match the sort of on and off of the guitar here
Everything else is okay, call me back.
thanks for modding c:
Topic Starter
Kihhou
avian avishay rechecks

SPOILER
2016-03-13 01:51 Avishay: alright let's recheck now
2016-03-13 01:53 Avishay: 00:37:627 (7,1) - Is that spacing increase really necessary in the inbetween section? the downbeat is not that strong
2016-03-13 01:53 Avishay: ACTION is editing [http://osu.ppy.sh/b/865851 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Insane]]
2016-03-13 01:53 Kihhou: i want spacing to get the cursor moving
2016-03-13 01:54 Kihhou: its a pretty strong shift in tempo to me
2016-03-13 01:56 Avishay: alright, this diff is clear then
2016-03-13 01:56 Kihhou: nice c:
2016-03-13 01:58 Avishay: actually I went through some rhythm on Hard and checked something in Insane again
2016-03-13 01:58 Avishay: 00:30:358 (1) -
2016-03-13 01:58 Avishay: why isn't it a repeat slider like 00:31:281 (1) - ?
2016-03-13 01:58 Avishay: same rhythm and it works really well with the vocasl
2016-03-13 01:58 Avishay: vocals*
2016-03-13 01:58 Avishay: also
2016-03-13 01:59 Avishay: don't you think that this pattern puts excessive pressure on 00:30:935 (3) - and 00:31:858 (3) -
2016-03-13 01:59 Avishay: while the star of this pattern should be the ending of the slider before then
2016-03-13 03:00 Kihhou: which note?
2016-03-13 03:00 Avishay: 00:30:704 (2,2) - sliderend of those
2016-03-13 03:01 Kihhou: i had a lot of trouble with the rhythm here before
2016-03-13 03:01 Avishay: 00:30:704 (2,3) - while this put some nice emphasization with the spacing 00:31:627 (2,3) - has a smaller spacing and it's wrong
2016-03-13 03:01 Avishay: uhm
2016-03-13 03:01 Kihhou: it just didnt add up since theres strong vocals at 00:30:704 - and drum at 00:30:935 -
2016-03-13 03:01 Kihhou: so i just mapped sliders to uh. i think its the bass. im hearing
2016-03-13 03:02 Kihhou: ye bass
2016-03-13 03:02 Avishay: http://puu.sh/nEQF8/237a0429de.jpg this rhythm seems to work really well
2016-03-13 03:03 Kihhou: i think i considered this before
2016-03-13 03:03 Kihhou: one option would be to stack 2 and 3 and jump for 4 but that wouldnt fit well with the rest of the map and the emphasis would still be off
2016-03-13 03:04 Kihhou: or i stack them all, in that case i think it would section this part of the music into 2 which seems unfitting
2016-03-13 03:04 Avishay: just from 2 to 3 that is stacked with 4 is an option too
2016-03-13 03:04 Avishay: but here's another rhythm
2016-03-13 03:04 Avishay: http://puu.sh/nEQLc/aa1e032fd4.jpg
2016-03-13 03:05 Avishay: basically the scream ends on the slider but you compensate for it with the sharp and hard movement
2016-03-13 03:05 Avishay: could move 3 somewhere else too
2016-03-13 03:11 Kihhou: i like http://puu.sh/nEQLc/aa1e032fd4.jpg
2016-03-13 03:11 Kihhou: fixed
2016-03-13 03:11 Avishay: did you do it for the next combo too?
2016-03-13 03:11 Kihhou: ye
2016-03-13 03:11 Avishay: and don't forget to put whatever hitsounds needed
2016-03-13 03:12 Kihhou: ye ;-;
2016-03-13 03:12 Avishay: ACTION is editing [http://osu.ppy.sh/b/867343 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Hard]]
2016-03-13 03:12 Avishay: 00:30:358 (1,4) - I feel like there are too many reasons to not do this, so why ;;
2016-03-13 03:13 Kihhou: same thing as insane where i have problems with the rhythm for this lol
2016-03-13 03:15 Avishay: it is problematic indeed hmm
2016-03-13 03:16 Avishay: http://puu.sh/nERcb/34b1488989.jpg
2016-03-13 03:16 Avishay: how about this
2016-03-13 03:17 Avishay: or you could just like ignore a drum
2016-03-13 03:17 Avishay: like you do too much in this diff lol
2016-03-13 03:19 Kihhou: lol shhhh i need to make it easier ><
2016-03-13 03:20 Avishay: then simple 1/1 will work I guess
2016-03-13 03:20 Avishay: better than 1.5 beat slider
2016-03-13 03:21 Avishay: or a 5 note stream lol
2016-03-13 03:22 Kihhou: lol uh
2016-03-13 03:22 Kihhou: ye that works fixed
2016-03-13 03:22 Kihhou: 00:31:281 (1) - did i have this NCed?
2016-03-13 03:22 Kihhou: i forogt
2016-03-13 03:22 Avishay: no
2016-03-13 03:23 Kihhou: neat
2016-03-13 03:24 Avishay: star rating doesn't really do justice in a song like this lol
2016-03-13 03:26 Kihhou: i know lol
2016-03-13 03:27 Avishay: 00:37:743 (1,2) - I think the movement from the slider onto the slider could be a bit nicer
2016-03-13 03:27 Kihhou: for hard?
2016-03-13 03:27 Avishay: ACTION is editing [http://osu.ppy.sh/b/866134 JAM Project - THE HERO!! ~Ikareru Kobushi ni Hi wo Tsukero~ (TV Size) [Easy]]
2016-03-13 03:27 Avishay: forgot soz
2016-03-13 03:28 Avishay: normal is competely okay
2016-03-13 03:28 Kihhou: nicee
2016-03-13 03:28 Avishay: `01:01:743 (3,4,1) - this is probably a bit confusing as new players will interpret the movement from 3 onto 1 rather than 4 and will miss because of the low AR
2016-03-13 03:29 Kihhou: wait
2016-03-13 03:29 Kihhou: im still on 00:37:743 (1,2) - lol
2016-03-13 03:29 Avishay: just comment on it when you can lol
2016-03-13 03:29 Kihhou: do you mean i should change the hitcircle to slider?
2016-03-13 03:30 Avishay: no I mean that the movement from the slider could be a bit nicer since the circle is placed lower than the expected placement with the slider's movement
2016-03-13 03:32 Kihhou: ohhhh you confused me cuz you said from the slider onto the slider lol
2016-03-13 03:32 Avishay: oh shit
2016-03-13 03:32 Avishay: soz
2016-03-13 03:32 Avishay: a bit tired
2016-03-13 03:32 Avishay: 01:04:512 (2,3) - don't you think it looks a bit weird and could look much neater? http://puu.sh/nERMT/b31ee0516c.jpg http://puu.sh/nERNk/1d0cea34f9.jpg
2016-03-13 03:33 Avishay: 01:16:512 (2,3,1) - confusing for same reasons mentioned before, could be fixed by changing the first slider to something like http://puu.sh/nERQM/941b21d671.jpg
2016-03-13 03:34 Avishay: 01:20:204 (2) - damn that sliderend is awkward as hell, nothing land on there
2016-03-13 03:34 Kihhou: i fixed the one before but i think 01:16:512 (2,3,1) - is fine
2016-03-13 03:34 Kihhou: as it curves into the hitcircle rather than the long slider
2016-03-13 03:34 Avishay: lands*
2016-03-13 03:35 Kihhou: i cant do anything about that lol
2016-03-13 03:35 Kihhou: thats just how the guy made the music ;-;
2016-03-13 03:35 Kihhou: decided to not put a drum hit. on where hes been putting a drum hit the entire song LOL
2016-03-13 03:36 Avishay: wouldn't a hitsound help or something as you mapped this non-existent note on all diffs
2016-03-13 03:36 Kihhou: ive been contemplating whether that would do the song justice
2016-03-13 03:37 Kihhou: b/c its intentionally off maybe to incorporate the craziness that happens at kiai
2016-03-13 03:37 Avishay: yeah that actually sounds awkward hitsounded, just leave it like that I guess
2016-03-13 03:37 Kihhou: rip
2016-03-13 03:38 Avishay: anyway that's it, just update and I'll qualify whenever I can since I prob need to wait a few hours to do so
2016-03-13 03:41 Kihhou: cool c: thanks!
Avishay


Fixed a weird rhythm in Insane, Hard, and made some small newbie-friendly improvements on Easy.

Spread overall is fine, Normal uses 1/2 often and the structure is slightly more complex than Easy, it goes well onto the higher diffs too, it's just that the SR system doesn't do justice for the song and the map.

Kihhou will post chatlog since my pc and client got something messed up.

Will qualify when possible.
Blizs
Tatakau... KIHHOOOOOOUUUUUUU!!!!!!!~~~~~~
Avishay
Okoratu
congrats kihhou !!
Natsu
yoooooo finally! XD
Anxient
congratz!
i feel like the map could be harder tho, but thisll do! :D :D
IamKwaN
Ah, shit. I forgot to tell you to fix the romanization as we are forced to use Hepburn romanization under the Ranking Criteria.

Please change the "wo" in the romanised title to "o". You can poke me for a bubble after fixing the title.

Really sorry for any inconvenience caused.

Please don't slap my face ;w;..
Natsu
Call me back for requalify / rebubbled
Bearizm
god damn it just as I hd the insane xd
Avishay

Bearizm wrote:

xd
Avishay
belivu
Topic Starter
Kihhou
thankss avishay lol

IamKwaN wrote:

Ah, shit. I forgot to tell you to fix the romanization as we are forced to use Hepburn romanization under the Ranking Criteria.

Please change the "wo" in the romanised title to "o". You can poke me for a bubble after fixing the title.

Really sorry for any inconvenience caused.

Please don't slap my face ;w;..

no worries c: its not like you can recheck every map that you helped with metadata
Natsu
lets try again
Underforest
re-congrats o/
IamKwaN
re-congrats o/
Bearizm
01:17:550 - This is something I have to memorize. 01:17:666 (1) - has less DS than 01:17:435 (4) - which makes it unnatural for me to think that it's a 1/1 gap. Also, the drum starts here but you started it at 01:17:666 (1) - which confuses me. I know it's insane and you don't want a lot of 1/2 gaps in it but this is such a waste of rhythm imo since it's so strong... it's just.... weird to play because it's just not natural for me to play this part out. the rest is fine tho. It's just this part. ;w; sorry I didn't point this out last DQ. Up to you if you wanna dq just for this or not it's not my map so i don't really mind. good luck! Enjoyed playing it xd.
Topic Starter
Kihhou
i talked to natsu about this. i said "making 01:17:435 (4) - into a slider would misrepresent the difference in music between 01:17:666 - and 01:16:512 - and adding a note to 01:17:550 - doesnt represent the slowdown & buildup well :/ imo atm its miss a clap for a better follow of the music."

you wouldnt be able tell there was a clap there to throw you off unless you pay close attention to the editor i think and play through a bunch of times. definitely not first play through unless its from spacing (but the single hitcircle should still be a visual cue for a 1/1 pause throughout the entire map) and not sound. however, you can tell theres a gap spacing gap there imo by listening to the music and getting a general feel for how theres a slow down and pause here other than the one drum. so it should be fine o-o
Giralda
oh
regrats w
Electoz
Finally ranked! Gratz~
JakeMood
Satisfying Map layout, actually good doubles, fast insane, i love it!
RagingVenom
1st is spinbotter
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