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Camellia - dreamless wanderer

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Topic Starter
ac8129464363
This beatmap was submitted using in-game submission on March 23, 2016 at 10:38:08 PM

Artist: Camellia
Title: dreamless wanderer
Tags: cametek drumstep c87 KamelCamellia かめるかめりあ jcore wub wubs
BPM: 174
Filesize: 8487kb
Play Time: 05:15
Difficulties Available:
  1. lost (5.34 stars, 1019 notes)
Download: Camellia - dreamless wanderer
Information: Scores/Beatmap Listing
---------------
I don't know what's going on, I don't know what I'm on about.


~Francis Higgins



bou nin bg
Okoratu
I want to stop it.
uzzi
hi oko!
Kite
cool concept, i like your long hard big n fast sliders
uzzi
This is not a deetz map.
[General]
wut the fUQ
[lost]

DON'T OPEN THIS
  1. 00:07:604 (2,2) - https://osu.ppy.sh/ss/4541418 something about this doesn't seem right. i'd suggest rotating the second slider clockwise a bit
  2. 00:23:294 (1) - someone is going to complain about this !
  3. 00:40:363 (3,4)- you should make the spacing among these two similar to 00:41:742 (7,1)
  4. 00:44:501 (1,2,3,4,5,6,7) - just felt the need to say this is naisu
  5. 01:36:570 (1,2,3) - just a thought, but i was thinking maybe you could make each triangle more and more spaced as the song goes on, y'know to build intensity. You could do something similar with the spacing in the slider bit as well.
  6. 02:29:846 (2) - maybe put this on top of 02:30:018 (1) ?
  7. 02:35:190 (1) - what a tease, felt like you were gonna keep going there tbh
  8. 02:54:846 (1,2) - gradually increase spacing perhaps?
  9. 02:57:604 (1,2,3,4,5) - now i realize you did this before, but here it doesn't seem intense enough to warrant this, perhaps a variant of this with the synths in the back in mind would be better
  10. 03:09:673 (1,2,3,4) - rotate this a little, just-just a little dad
  11. 04:45:535 (1,1) - i don't think this transition is as smooth as you'd want it to be
Well that was surprisingly shorter than I thought it'd be, I can't comment much on wubs, so maybe myreplay might give some ideas?
Aside from that, nice job!
Sing
get me off of deetz' wild ride
[-CeMAqpOP-]kee
ircc modm
2016-02-16 20:58 Fser: 02:51:742 (3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) - 02:51:742 (3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) - 02:51:742 (3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) - 02:51:742 (3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) - 02:51:742 (3,4,5,6,1,2,1,2,3,1,2,3,1,2,3) -
2016-02-16 20:59 Fser: wat
2016-02-16 21:02 Fser: [http://puu.sh/naKpJ/20cf7000a8.jpg this blanket triggers me a lil]
2016-02-16 21:02 deetz: wgat
2016-02-16 21:02 deetz: wats wrong with the first one
2016-02-16 21:03 deetz: after they hit the first slider theyr like
2016-02-16 21:03 deetz: wait theres nothing right after
2016-02-16 21:03 deetz: then they hit the next one due to leniency
2016-02-16 21:03 deetz: then the pattern ferments in their head
2016-02-16 21:03 deetz: and they can do the whole thing
2016-02-16 21:03 Fser: suppose
2016-02-16 21:04 deetz: wat bblanket is that
2016-02-16 21:04 Fser: 02:28:294 (1,1) - smth needs to be done about this tho
2016-02-16 21:04 Fser: ^ this one
2016-02-16 21:04 deetz: ok
2016-02-16 21:04 Fser: ill just point out gay blankets because i dont have enough mapping experience to mod anything else XDD
2016-02-16 21:05 Fser: http://puu.sh/naKAj/4ce5ba09a9.jpg
2016-02-16 21:05 deetz: gud
2016-02-16 21:06 Fser: 01:59:328 (1,1) - triggered
2016-02-16 21:06 deetz: ye ok
2016-02-16 21:07 deetz: fixd them xd
2016-02-16 21:07 Fser: 02:05:190 (1,2) - [http://puu.sh/naKFo/b6ed3d0fd7.jpg nazi]
2016-02-16 21:07 Fser: 02:06:915 (2,3) - why not blanket
2016-02-16 21:08 deetz: spacing
2016-02-16 21:08 deetz: n structure
2016-02-16 21:08 Fser: 02:13:811 (2,4) - [http://puu.sh/naKKO/d3afca6cca.jpg nazi]
2016-02-16 21:09 deetz: ok nobody will notice that one lo
2016-02-16 21:09 Fser: 02:27:259 (1,1) -
2016-02-16 21:09 deetz: and if i mess with it too much
2016-02-16 21:09 deetz: the sliders wont look symm
2016-02-16 21:09 Fser: 02:27:259 (1,1) - what with this new combo
2016-02-16 21:09 deetz: ye fixed that 1 just now too
2016-02-16 21:10 deetz: i new combo sv changes
2016-02-16 21:10 deetz: makes it more readable
2016-02-16 21:10 Fser: i would have never guessed that while playing it
2016-02-16 21:11 deetz: g
2016-02-16 21:13 Fser: 03:51:397 (1,2,3,4,1,1) - i love sliderbreaking too
2016-02-16 21:13 deetz: wats sliderbreak about taht
2016-02-16 21:13 deetz: bend indicates flow direction
2016-02-16 21:14 Fser: why would i ever think about doing things like this in my maps
2016-02-16 21:14 Fser: i just puke on the editor and upload :^^^^^^)
2016-02-16 21:14 deetz: xdd
2016-02-16 21:14 deetz: it'll come eventaully
2016-02-16 21:14 deetz: u just need
2016-02-16 21:14 deetz: more experience
2016-02-16 21:14 Fser: 04:03:466 (1,1) - absolutely disgustimggn
2016-02-16 21:15 deetz: holy
2016-02-16 21:15 Fser: 04:04:501 (1) - this finee tho
2016-02-16 21:15 Fser: holy
2016-02-16 21:15 deetz: did i mess up the blanket or
2016-02-16 21:15 Fser: ye the endof the slider
2016-02-16 21:15 deetz: cuz i just wanted to throw back to 03:11:397 (1,1,2,1) -
2016-02-16 21:15 deetz: o
2016-02-16 21:16 Fser: 03:11:397 (1,1,2,1) - nothing wrong here
2016-02-16 21:17 Fser: 02:09:932 (2,3) - the end of (2) is a lil fucked up
2016-02-16 21:17 deetz: u min
2016-02-16 21:17 Fser: but youll have to ddo something with (1)
2016-02-16 21:17 deetz: not parallel to 3
2016-02-16 21:17 deetz: ?
2016-02-16 21:17 Fser: yea
2016-02-16 21:18 Fser: 02:12:087 (1,2,1,2,1,2) - after a fast part of the song this is literally the most nazi pattern ever
2016-02-16 21:19 deetz: eh its fine
2016-02-16 21:19 deetz: the preveious pattern does a normal triangle
Topic Starter
ac8129464363

- [ U z z I ] - wrote:

This is not a deetz map.
[General]
wut the fUQ
[lost]

DON'T OPEN THIS
  1. 00:07:604 (2,2) - https://osu.ppy.sh/ss/4541418 something about this doesn't seem right. i'd suggest rotating the second slider clockwise a bit second slider is longer and structured so i dont really want to change it rn xd I dont think anybody will notice that anyways
  2. 00:23:294 (1) - someone is going to complain about this ! you are correct but i didnt want to use an extended slider so early in the song. this has a similar effect with a bit less impact. maybe if more people mention it
  3. 00:40:363 (3,4)- you should make the spacing among these two similar to 00:41:742 (7,1) pushed the long one further away :9
  4. 00:44:501 (1,2,3,4,5,6,7) - just felt the need to say this is naisu ur naisu
  5. 01:36:570 (1,2,3) - just a thought, but i was thinking maybe you could make each triangle more and more spaced as the song goes on, y'know to build intensity. You could do something similar with the spacing in the slider bit as well. in this part i was doing changes in pairs
  6. 02:29:846 (2) - maybe put this on top of 02:30:018 (1) ? good catchhhh
  7. 02:35:190 (1) - what a tease, felt like you were gonna keep going there tbh BOOM POW IMPACT
  8. 02:54:846 (1,2) - gradually increase spacing perhaps? nah the focus of the map isnt really emphasis through 1/2, i just used it when i had to
  9. 02:57:604 (1,2,3,4,5) - now i realize you did this before, but here it doesn't seem intense enough to warrant this, perhaps a variant of this with the synths in the back in mind would be better i dont really get why it's not intense enough xd
  10. 03:09:673 (1,2,3,4) - rotate this a little, just-just a little dad fine mom
  11. 04:45:535 (1,1) - i don't think this transition is as smooth as you'd want it to be wgat
Well that was surprisingly shorter than I thought it'd be, I can't comment much on wubs, so maybe myreplay might give some ideas?
Aside from that, nice job!
thx guys xd
-kevincela-
this is actually some good shit
Strategas
yes

[found]

check aimod for unsnapped stuff and BG

00:48:811 (1) - 04:21:225 (1) - no matter how "cool" this is it's a pain to play. http://i.imgur.com/Ysgt7PZ.png like the range of the following slider is gei, try to make it somehow that it reaches that green thing in ss 00:59:846 (1) - 04:10:190 (1) - better
00:54:328 (1) - 01:05:363 (1) - ye this one plays bad too
00:54:932 (1,2) - make the second one higher sv? (or lower first)
02:00:190 (3,4,5) - this might be too extreme, imo just stick with two clickable objects. start the slider at 02:00:277 - etc
02:13:811 (2,3,4) - fix blanket
02:16:225 (1) - ctrl g is an option here
02:19:587 (3,5) - might be just me but they have completely different sounds so same shape might not fit
02:30:018 (1,2) - are you sure you want a fullscreen jump here?
02:46:570 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,6) - bothers me a bit cuz you hitsounded one thing and followed another
02:52:087 (1) - this part is much better
03:00:966 (2,1) - zz flow but I guess it's intended
03:09:070 - I'm suprised you didn't map this, try using different rhythm?
03:21:053 (1,2,3,1,2,3,1,2,3) - wouldn't it be better if it got progressively bigger than from medium->small-> big?
03:31:053 (2,3,1) - meh flow. not to mention the repeat slider but also a stack on a really fast slider
03:35:190 (1,2,3) - looks untstructured to me cuz of the 2nd slider, can try changing shape of it or moving something
04:30:363 (2,3,4) - can probably make this neater if you push objects around a bit
nice copy paste ending ;)

gj on map dude, just imo the extreme SV doesn't really match the maps diff but who cares lel
good luck!
Topic Starter
ac8129464363
thx man, will reply when I have free time :'(
Sad Cum
Looks like a really cool map :0
This is personal but I think the AR is too high for a 5,whatever map... dunno.
I think more people will play it if you lower it to something like 9,3.

edit: Now that I have common mapping knowledge, I realized how retarded that sounded.
moya
holy?
VINXIS

deetz wrote:

thx man, will reply when I have free time :'(
Topic Starter
ac8129464363
g
Topic Starter
ac8129464363

Strategas wrote:

yes

[found]

check aimod for unsnapped stuff and BG

00:48:811 (1) - 04:21:225 (1) - no matter how "cool" this is it's a pain to play. http://i.imgur.com/Ysgt7PZ.png like the range of the following slider is gei, try to make it somehow that it reaches that green thing in ss 00:59:846 (1) - 04:10:190 (1) - better adjusted
00:54:328 (1) - 01:05:363 (1) - ye this one plays bad too plays fine to me, just restricts your movement as i want it to
00:54:932 (1,2) - make the second one higher sv? (or lower first) dont want to make this one more confusing
02:00:190 (3,4,5) - this might be too extreme, imo just stick with two clickable objects. start the slider at 02:00:277 - etc fits in terms of movement, and this is the best way to suit that rhythm in the music imo
02:13:811 (2,3,4) - fix blanket g
02:16:225 (1) - ctrl g is an option here it used to be like that but i like this flow more
02:19:587 (3,5) - might be just me but they have completely different sounds so same shape might not fit it's fine
02:30:018 (1,2) - are you sure you want a fullscreen jump here? yes, i need to maintain that level of movement for this
02:46:570 (1,2,3,1,2,1,2,3,1,2,3,1,2,3,4,5,1,2,1,2,3,4,5,6) - bothers me a bit cuz you hitsounded one thing and followed another i dunno why but somehow i really like this, it's what i envisioned for this part from the beginning
02:52:087 (1) - this part is much better
03:00:966 (2,1) - zz flow but I guess it's intended yea
03:09:070 - I'm suprised you didn't map this, try using different rhythm? as long as its not actively bothering most people while playing i'd rather prioritize that sound
03:21:053 (1,2,3,1,2,3,1,2,3) - wouldn't it be better if it got progressively bigger than from medium->small-> big? nope, it's based on pitch
03:31:053 (2,3,1) - meh flow. not to mention the repeat slider but also a stack on a really fast slider no other options that i can think of. if you've got ideas i'll take em
03:35:190 (1,2,3) - looks untstructured to me cuz of the 2nd slider, can try changing shape of it or moving something its fine to me
04:30:363 (2,3,4) - can probably make this neater if you push objects around a bit d
nice copy paste ending ;) excuse me i copypasted the ending into the start :ddd

gj on map dude, just imo the extreme SV doesn't really match the maps diff but who cares lel the diff centers around movement lol
good luck!
thanks

shit that's more red than i expected sorry ;;
Alheak
m4m from q

  1. you could add jcore to the tags since it's what camellia's style is usually referred to
    also wubs (yeah seriously)
  2. not sure if the combo colours match with the bg but heh who cares (i do)
  3. disable widescreen (useless but it makes my mod look longer)
  4. erm your bg is too big (1536px wide)
[404 not found (just to keep up with the puns)]
  1. redundant timing sections: 01:40:363 - 02:13:466 - 04:20:363 -
  2. how about you start your preview point on 02:59:587 - so the preview plays more smoothly in the selection menu?
  3. 00:42:087 (1) - While I understand why you'd raise the SV here, it's quite unexpected on a first play after this slow section, and players might slider break there, especially since there are no rhythmical cues after this slider (no object after it unlike kiai sections for example where those SV changes happen in the middle of the play with a ton in indications that the slider is actually faster)
    I'd suggest to reduce the SV a bit just so the slider ball's lenient circle completely covers what would be the slider's end if it was the same SV as before (sounds a bit complicated so here's a pic:
    in green is the slider with the same SV as before, red is your current slider with SV ajusted so the leniency covers the other slider end)
    ...or you could change its shape to be a bit tighter, the lenient circle would cover more of the slider so it'd make it less likely to break:
  4. 01:13:294 (2) - why not placed like this for "consistency" with 01:09:156 (1,1,2) - ? :
  5. 01:24:415 (1,2,3,4) - i think you should use this pattern a bit more often in this section, while it plays really well it feels really alone
  6. 02:57:604 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I understand the consistency with the last part like this one, but here the piano is much more present, and I found myself repeatedly fucking up there because i want to hit the piano and not the drums.
    It could be just me, but I think it could play really well with this instead (with reduced SV):
    i guess you could do this just for 2 patterns, while the drums build up, then switch to the stacked streams
  7. 03:01:742 (1,2,3,4) - I find this stream really hard to hit with so little momemtum from the last slider, and the angle to get to it is quite awkward, see 03:12:432 (1,1,2,3,4) - in comparison where you get a lot more inertia from the slider and a more natural angle
  8. im not a very good player but i have some concerns about SV changes on wubs parts and slider placement, some might just be a bit awkward to play to not slider break on them, that may be something to look for, I guess you've gotten quite a few testplays already so you already took care of that, just wanted to point it out.
really fun to play, looks slick, I wish I could map my wubs a bit more like that
Yoges
M4M time

[General]
  1. You Don't appear to have a video or SB so get rid of widescreen support unless you plan on getting one.
[Lost with lower case l]
  1. 00:01:742 (1) - That note is too prominent to not be clickable, especially in the case of 00:06:570 (1) - and others like it where there is a chage in pitch making the note even more prominent. Use either a 1/1 slider with a note or a 3/2 slider and a note (that's a 1/1 and 1/2 slider for people who're bad with fractions).
  2. 00:07:604 (2) - Just a C shape? You could do something more with the slider design like you did with the last one.
  3. 00:55:880 (2,3) - Your really low stack latency creates some issues here, It's difficult to tell that those are two circles unless you're paying close attention to the approach circles. Some players like myself don't put all that much attention to the approach circles, we'd read partially based on how fast the circles appear and know when to click based on our sense of rhythm. You can't even see the 2nd circle so I'd either increase stack latency or create a spaced stack.
  4. 00:57:604 (2,1) - A spaced stack would emphasize the music better here.
  5. 00:59:242 (2) - Delete that. 00:58:984 (1,2,3,4,5) - In the music is kind of a 1,2,1,2,1,2... rhythm with the 1/4s. The (1,3,4,5) are clicks which all land on 1s in the rhythm but the (2) lands on a 2. The music at the (2) is hardly audible aswell so putting a click on something that's not even very prominent doesn't make a lot of sense.
  6. 01:00:535 (2) - Again with the stack latency. Didn't even see that.
  7. 01:02:259 (1) - The end of this should be click-able. Also there is nothing in the music in this point that uses 1/8, it's all 1/4. Use a kick slider and a note here.
  8. 01:05:966 (1) - The "woi" for this wub is at the 1/2 on 01:06:053 - So yeah just delete the (1) and replace it with a note.
  9. 01:06:570 (1) - Make that a 1/2 please. Why are you ignoring 01:06:742 (1) - ?
  10. 01:06:570 (1,1,1) - Emphasise, more spacing, sharper flow, do something. It's too dull here which isn't good because the music is getting more intense.
  11. 01:08:553 - Snap the break back here.
  12. 01:10:018 (1,2) - If you're going to map these don't ignore these 01:11:053 -
  13. 01:15:535 (2) - I know you're trying to map the music but the end of that is too sharp it creates a weird jittery animation for the slider ball.
  14. 01:22:087 (3) - More spacing and emphasis like you did with the other notes. Why stop now? It just makes it awkward.
  15. 01:24:501 - You were ignoring these notes before with the sliders, didn't bother me that much but when you turn the sliders into circles it becomes an issue because the rhythm is so fucking awkward to play.
  16. 01:55:190 (1,2) - I'd use a 1/4 kick and a note here to emphasize the note on the 1/2
  17. 02:13:121 (1,2) - Lower SV on these please. High SV doesn't fit and also misleads the player to thinking they're 1/2
  18. 02:18:639 (1,2) - Yeah not mentioning any more of these.
  19. The section after the kiai appears to be similar to the intro, check if anything I've mentioned is in there.
  20. Same with outtro

Really nice sliders. The map has a few rhythm issues tho, I probably skipped over a some too. Would shoot star but 0 kds... give me kds.
- Frontier -
M4M from your queue
[lost]
  1. I think your diff name should be "Lost" not "lost"
  2. 00:23:294 (3) - Delete it
  3. 00:42:432 - 00:44:501 - I think you shouln't insert break time here, maybe spinner here
  4. 01:01:225 (1) - Ctrl+G
  5. 01:06:570 (1) - NC
  6. 01:06:915 (1) - ^
  7. 01:07:259 (1) - x 256 y 360
  8. 01:10:018 (1,2) - Ctrl+G
  9. 01:17:777 (1) - NC
  10. 01:56:570 (1) - Ctrl+G
  11. 02:07:604 (1) - ^
  12. 02:35:535 (1) - x 192 y 48
  13. 02:47:173 - You miss note here.
  14. 03:08:294 (1) - Ctrl+G
  15. 04:03:466 (1) - ^
  16. 04:04:328 - You miss note here.
  17. 04:48:639 (1) - NC
This map is very good. Good luck >w<
FCL
Hi Camellia mapper. I'm Camellia mapper too
  • [cs3]
  1. 00:12:087 (1,2,1,2) - What's a lazy mapping , you just coplied 00:01:053 (1,2,1,2) - and pressed ctrl+h. I would made these sliders more special. Yes, 00:07:604 (2) - also looks like lazy
  2. 01:01:655 (5,1) - This gap aaa. I'm not fan of streamjumps like here, also I'm not expert in this, but I'm sure that this spacing is really too hard to play good.
  3. 01:48:639 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Just in my opinion it's could be more fun than now. Just a stacks are not allocated to something special. Even a low streams looks more intresting http://puu.sh/nII8Q/bd560e0350.jpg
  4. 01:51:053 (4,5,6,7) - Why these circles are not hitsonded? I think you could add drums saplesets for their, sounds good
  5. 02:05:794 (3) - offscrean a bit, move to 34 16
  6. 01:52:259 (4) - pretty plangent wub, I think kickslider instead would be more fit to song
  7. 01:55:018 (4) - hmmm, same?
  8. 02:13:121 (1,2) - drums here seems legible, I guess a circles instead the sliders could be better imooo
  9. 02:46:570 (1,1) - I don't like how you add 1/1 here, when the ends of these sliders feel clickable, pls change their to 1/2+circle or something similar
  10. 02:57:604 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - samee as before
  11. 03:21:397 (1,2,3) - This spacing is weird, really. It's should be more than in 03:21:053 (1,2,3) - , but it's less. Why? I can't understand
  12. 04:08:897 (2,3) - Not sure that this rhythm is looks right. Listen carefully, this rhythm fit better I gues http://puu.sh/nIJMP/4c8014f8bd.jpg
  13. 04:45:535 (1) - What the nc? It's unnecessary lol
Topic Starter
ac8129464363

Alheak wrote:

m4m from q

  1. you could add jcore to the tags since it's what camellia's style is usually referred to
    also wubs (yeah seriously)
  2. not sure if the combo colours match with the bg but heh who cares (i do)
  3. disable widescreen (useless but it makes my mod look longer)
  4. erm your bg is too big (1536px wide)
[404 not found (just to keep up with the puns)]
  1. redundant timing sections: 01:40:363 - 02:13:466 - 04:20:363 -
  2. how about you start your preview point on 02:59:587 - so the preview plays more smoothly in the selection menu?
  3. 00:42:087 (1) - While I understand why you'd raise the SV here, it's quite unexpected on a first play after this slow section, and players might slider break there, especially since there are no rhythmical cues after this slider (no object after it unlike kiai sections for example where those SV changes happen in the middle of the play with a ton in indications that the slider is actually faster)
    I'd suggest to reduce the SV a bit just so the slider ball's lenient circle completely covers what would be the slider's end if it was the same SV as before (sounds a bit complicated so here's a pic:
    in green is the slider with the same SV as before, red is your current slider with SV ajusted so the leniency covers the other slider end)
    ...or you could change its shape to be a bit tighter, the lenient circle would cover more of the slider so it'd make it less likely to break:
  4. 01:13:294 (2) - why not placed like this for "consistency" with 01:09:156 (1,1,2) - ? : cuz its like a shift in the music there
  5. 01:24:415 (1,2,3,4) - i think you should use this pattern a bit more often in this section, while it plays really well it feels really alone it plays well cuz the other ones set you up for it, it's intended as a transition
  6. 02:57:604 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I understand the consistency with the last part like this one, but here the piano is much more present, and I found myself repeatedly fucking up there because i want to hit the piano and not the drums.
    It could be just me, but I think it could play really well with this instead (with reduced SV):
    i guess you could do this just for 2 patterns, while the drums build up, then switch to the stacked streams
  7. 03:01:742 (1,2,3,4) - I find this stream really hard to hit with so little momemtum from the last slider, and the angle to get to it is quite awkward, see 03:12:432 (1,1,2,3,4) - in comparison where you get a lot more inertia from the slider and a more natural angle
  8. im not a very good player but i have some concerns about SV changes on wubs parts and slider placement, some might just be a bit awkward to play to not slider break on them, that may be something to look for, I guess you've gotten quite a few testplays already so you already took care of that, just wanted to point it out.
really fun to play, looks slick, I wish I could map my wubs a bit more like that

Yoges wrote:

M4M time

[General]
  1. You Don't appear to have a video or SB so get rid of widescreen support unless you plan on getting one.
[Lost with lower case l]
  1. 00:01:742 (1) - That note is too prominent to not be clickable, especially in the case of 00:06:570 (1) - and others like it where there is a chage in pitch making the note even more prominent. Use either a 1/1 slider with a note or a 3/2 slider and a note (that's a 1/1 and 1/2 slider for people who're bad with fractions). keeping it simple, i wanted the player to be clicking only that piano note
  2. 00:07:604 (2) - Just a C shape? You could do something more with the slider design like you did with the last one. simplicity is the best here I think, people are getting too used to fancy sliders for simple sounds
  3. 00:55:880 (2,3) - Your really low stack latency creates some issues here, It's difficult to tell that those are two circles unless you're paying close attention to the approach circles. Some players like myself don't put all that much attention to the approach circles, we'd read partially based on how fast the circles appear and know when to click based on our sense of rhythm. You can't even see the 2nd circle so I'd either increase stack latency or create a spaced stack. normally I'd agree with you but I think it fits with the design of this map. All of my testplayers were able to catch these notes so I think its fine.
  4. 00:57:604 (2,1) - A spaced stack would emphasize the music better here. doesn't fit the map theme
  5. 00:59:242 (2) - Delete that. 00:58:984 (1,2,3,4,5) - In the music is kind of a 1,2,1,2,1,2... rhythm with the 1/4s. The (1,3,4,5) are clicks which all land on 1s in the rhythm but the (2) lands on a 2. The music at the (2) is hardly audible aswell so putting a click on something that's not even very prominent doesn't make a lot of sense. the way I see it, each individual slider captures a different pitch of the sound, effectively splitting it up for each click
  6. 01:00:535 (2) - Again with the stack latency. Didn't even see that. same as before
  7. 01:02:259 (1) - The end of this should be click-able. Also there is nothing in the music in this point that uses 1/8, it's all 1/4. Use a kick slider and a note here. prioritizes piano, but it is infact 1/8, though I had it as 1/6 before. 1/8 would be dumb so I set it to 1/4
  8. 01:05:966 (1) - The "woi" for this wub is at the 1/2 on 01:06:053 - So yeah just delete the (1) and replace it with a note. nah the wub is increasing volume since the blue tick
  9. 01:06:570 (1) - Make that a 1/2 please. Why are you ignoring 01:06:742 (1) - ? wat
  10. 01:06:570 (1,1,1) - Emphasise, more spacing, sharper flow, do something. It's too dull here which isn't good because the music is getting more intense. sounds more like its dying down
  11. 01:08:553 - Snap the break back here.
  12. 01:10:018 (1,2) - If you're going to map these don't ignore these 01:11:053 - different instrument
  13. 01:15:535 (2) - I know you're trying to map the music but the end of that is too sharp it creates a weird jittery animation for the slider ball. ur a weird jittery animation >:(
  14. 01:22:087 (3) - More spacing and emphasis like you did with the other notes. Why stop now? It just makes it awkward. the song repeats itself so I did this to bring attention to it
  15. 01:24:501 - You were ignoring these notes before with the sliders, didn't bother me that much but when you turn the sliders into circles it becomes an issue because the rhythm is so fucking awkward to play. fine mooooooooooom
  16. 01:55:190 (1,2) - I'd use a 1/4 kick and a note here to emphasize the note on the 1/2 not an important sound for this map
  17. 02:13:121 (1,2) - Lower SV on these please. High SV doesn't fit and also misleads the player to thinking they're 1/2 it does fit, it causes the player to panic and accelerate. it's also perfectly readable due to how quickly they appear on the screen.
  18. 02:18:639 (1,2) - Yeah not mentioning any more of these.
  19. The section after the kiai appears to be similar to the intro, check if anything I've mentioned is in there.
  20. Same with outtro

Really nice sliders. The map has a few rhythm issues tho, I probably skipped over a some too. Would shoot star but 0 kds... give me kds.

- Frontier - wrote:

M4M from your queue
[lost]
  1. I think your diff name should be "Lost" not "lost" no
  2. 00:23:294 (3) - Delete it why
  3. 00:42:432 - 00:44:501 - I think you shouln't insert break time here, maybe spinner here why
  4. 01:01:225 (1) - Ctrl+G why
  5. 01:06:570 (1) - NC i guess you mean remove nc, but there are sv changes
  6. 01:06:915 (1) - ^
  7. 01:07:259 (1) - x 256 y 360 no that doesn't look nice
  8. 01:10:018 (1,2) - Ctrl+G why do you want me to take apart my patterns ;_;
  9. 01:17:777 (1) - NC sv change
  10. 01:56:570 (1) - Ctrl+G that would play poorly
  11. 02:07:604 (1) - ^ ^
  12. 02:35:535 (1) - x 192 y 48 no
  13. 02:47:173 - You miss note here. you want me to map the 1/6?
  14. 03:08:294 (1) - Ctrl+G why would i want to stop the movement?
  15. 04:03:466 (1) - ^ flow would become too wide
  16. 04:04:328 - You miss note here. no i don't
  17. 04:48:639 (1) - NC nah i wanna split these up
This map is very good. Good luck >w<

FCL wrote:

Hi Camellia mapper. I'm Camellia mapper too
  • [cs3]
  1. 00:12:087 (1,2,1,2) - What's a lazy mapping , you just coplied 00:01:053 (1,2,1,2) - and pressed ctrl+h. I would made these sliders more special. Yes, 00:07:604 (2) - also looks like lazy music doesn't ask for anything really special.
  2. 01:01:655 (5,1) - This gap aaa. I'm not fan of streamjumps like here, also I'm not expert in this, but I'm sure that this spacing is really too hard to play good. it works cuz the map is themed around it :B
  3. 01:48:639 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Just in my opinion it's could be more fun than now. Just a stacks are not allocated to something special. Even a low streams looks more intresting http://puu.sh/nII8Q/bd560e0350.jpg its ok stack leniency gives it the desired effect for me
  4. 01:51:053 (4,5,6,7) - Why these circles are not hitsonded? I think you could add drums saplesets for their, sounds good idk how to make it sound really nice, i might ask someone later
  5. 02:05:794 (3) - offscrean a bit, move to 34 16 seems ok, doesn't touch hp bar either. i'll check weird resolutions later
  6. 01:52:259 (4) - pretty plangent wub, I think kickslider instead would be more fit to song it's a good idea, and I even think I had one before but it feels too forceful
  7. 01:55:018 (4) - hmmm, same? ^
  8. 02:13:121 (1,2) - drums here seems legible, I guess a circles instead the sliders could be better imooo but then i can't get the player moving so fast
  9. 02:46:570 (1,1) - I don't like how you add 1/1 here, when the ends of these sliders feel clickable, pls change their to 1/2+circle or something similar it's hard to explain but this is exactly what I want, something like a layering effect
  10. 02:57:604 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - samee as before this one has been adjusted
  11. 03:21:397 (1,2,3) - This spacing is weird, really. It's should be more than in 03:21:053 (1,2,3) - , but it's less. Why? I can't understand ok the way this works is, there's no extra sound on 03:21:053 - so i've placed those notes as I would place normal 1/4 in this part, and that way i can create a big contrast between 03:21:397 (1,2,3,1,2,3) - as the pitch change between them is really big
  12. 04:08:897 (2,3) - Not sure that this rhythm is looks right. Listen carefully, this rhythm fit better I gues http://puu.sh/nIJMP/4c8014f8bd.jpg less noticeable to players while playing so I think this would fit better due to the sound starting on the blue tick.
  13. 04:45:535 (1) - What the nc? It's unnecessary lol removed next one
thanks everyone. no reply = fix.
Nathan
fixed a random accidental 1/8 snap
#1
Topic Starter
ac8129464363
aw yea

thx <3
SnowNiNo_
is bubbled #1 do i still need to mod it?
since you post in my queue
if dont then i will skip it

EDIT: well there is no big problems i can found, only some blanket that you can make it more nicer, so skip~ :)
Topic Starter
ac8129464363
dunno tbh, maybe you can help me if something goes wrong :d
Rohit6
Is this the real life?
Is this just a dream?
Caught in a landslide,
No escape from reality.

http://puu.sh/nNrWy/7ef57927fb.txt
Topic Starter
ac8129464363
^that stuff happened a while before the bubble
Milan-
[fan-see]
Spell Syllables
Synonyms Word Origin
See more synonyms on Thesaurus.com
noun, plural fancies.
1.
imagination or fantasy, especially as exercised in a capricious manner.
2.
the artistic ability of creating unreal or whimsical imagery, decorative detail, etc., as in poetry or drawing.
Topic Starter
ac8129464363
[thanks <3]
Mazziv
Overllap - overlapless overlap
mapped by overlap
tags: overlap overlaptek overlap87 overlapwubs
Topic Starter
ac8129464363
Ur an overlap
Mazziv
ur map an overlap
Okoratu
I see you are using the best combocolors as well

sliderticks in beginning and end of the diff kill my ears
00:43:897 - wtf is this "custom break" snapped to what i don't get what the other break ends are snapped to or supposed to snap to either all of them are custom but neither does anything significant
could delay 2nd break until 01:07:949 - instead of delaying its end or just remove this break since you don't really have this for the other almost as long parts of nothing ?
01:17:518 (1,1) - please why this is sightreading lol and you don't even continue to do it
02:16:225 (1) - idk about you or most other players but i tend to screw stuff like this up a lot by not reading the direction of a circular slider like this correctly, how about sth like http://puu.sh/nQAbk/79eae0d046.jpg ?
02:16:828 (2) - id prefer having to do some kind of upwards movement for this one instead of a straight line because i believe that's more intuitive at this point, no clue if you want to or can change this with the space you have available there though
02:21:397 (5) - overlap its end with 02:20:966 (3) - properly, it's kinda noticable
02:32:777 (1) - go for a straight slider, that would fit the structure of the other sliders better while also having the potential to look interesting like http://puu.sh/nQAtp/548803a895.jpg xd
02:57:604 (1,2,3,4) - circles instead? the less intense variant of this had circles only ...
03:54:587 (2) - having to jump for this is pretty odd , at least it feels odd due to it being so far for a pretty minor sound in comparison to the drums

that's a ll lol
Topic Starter
ac8129464363

Okoratu wrote:

I see you are using the best combocolors as well only the best colours

sliderticks in beginning and end of the diff kill my ears ya
00:43:897 - wtf is this "custom break" snapped to what i don't get what the other break ends are snapped to or supposed to snap to either all of them are custom but neither does anything significant i forget so i removed it
could delay 2nd break until 01:07:949 - instead of delaying its end or just remove this break since you don't really have this for the other almost as long parts of nothing ? arrows are important for these parts so i kept the breaks but made them not custom
01:17:518 (1,1) - please why this is sightreading lol and you don't even continue to do it did stuff
02:16:225 (1) - idk about you or most other players but i tend to screw stuff like this up a lot by not reading the direction of a circular slider like this correctly, how about sth like http://puu.sh/nQAbk/79eae0d046.jpg ? thats sharper than the movement I wanted, and the people i had testplay this didn't have much trouble with this from what I saw. I think it should be fine.
02:16:828 (2) - id prefer having to do some kind of upwards movement for this one instead of a straight line because i believe that's more intuitive at this point, no clue if you want to or can change this with the space you have available there though the "gimmick" here is that a similar sound to 02:16:225 - gets a similar shape then 02:17:259 (1) - which is way more intense gets something sharper
02:21:397 (5) - overlap its end with 02:20:966 (3) - properly, it's kinda noticable ok oko
02:32:777 (1) - go for a straight slider, that would fit the structure of the other sliders better while also having the potential to look interesting like http://puu.sh/nQAtp/548803a895.jpg xd did something slightly different
02:57:604 (1,2,3,4) - circles instead? the less intense variant of this had circles only ... the thing that happened here was that i had quint stacks here before, but i was told that it clashed with the repeating piano or whatever in the back. there's a defined pattern in that rhythm so it kind of made sense to me and i changed it to this. plus its cooler when you have a greater difference between the most intense part of the song and the part right before it B)
03:54:587 (2) - having to jump for this is pretty odd , at least it feels odd due to it being so far for a pretty minor sound in comparison to the drums dunno, these sounds are what stood out to me while I was mapping. also I think it works cuz the player played the easier version of it earlier, in the less intense part, so they know what to do.

that's a ll lol
Okoratu
Topic Starter
ac8129464363
fiyah

thx oko <3
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