not popping the bubble because i would 100% not rebubble
not saying that i don't like your style or anything but you tend to reuse the same ideas over and over and over to the point where this might become boring to play even with dt.
I think your diffs could be polished further before trying to push them into qualified, I'll elaborate on that point below
[insane]
mostly things about spacing will follow because there are times when your spacing does something different than the song
[tria]
not saying that i don't like your style or anything but you tend to reuse the same ideas over and over and over to the point where this might become boring to play even with dt.
I think your diffs could be polished further before trying to push them into qualified, I'll elaborate on that point below
[insane]
mostly things about spacing will follow because there are times when your spacing does something different than the song
- 00:00:446 (1,2,3,4,1,2,3) - first pattern is first example lol: The way you arranged these puts way more pressure on 00:00:914 (2) - in comparison to 00:01:383 (3) - because you have to move more in order to catch it, but honestly the same sound just repeats 4 times and that would better represented by using more or less consistent spacing throughout this pattern instead of jumps from 00:00:446 (1,2) - and 00:01:383 (3,4) -
- 00:01:852 (4,1,2,3) - btw through stack leniency these 2 things barely touch each other ingame and that looks eww http://puu.sh/itMFK/1a4c5bd537.jpg
- 00:20:602 (5) - dunno but i would try to catch the downbeat by using this rhythm
- if you don't want to do the above then at least you could tidy up their arrangement by using symmetry or something http://puu.sh/iM910/2b2f3e85ee.jpg dunno current arrangement looks real sloppy
- 00:22:946 (1,2,3,4,1,2,3,4) - this is uhh. you previously followed the vocals, and the vocals are the stronges thing in this whole section, using only white tick 1/2 sliders like these to represent them is meh because then you wont have vocals like 00:23:649 - or 00:24:117 - as clickable objects which means the player gets strong vocals and no feedback for them ingame like they do for 00:28:336 (4,1) - etc.
- 00:25:758 (3,1) - because this didn't fully disappear yet this arrangement looks pretty sloppy
- 00:26:227 (4,1) - 00:28:336 (4,1) - compare how they are spaced, after jumping for one of those things it'd make sense and would actually be expected to jump for similar things again. it'd also give off a feeling of consistent spacing and not like "i'm doing this because i feel like it"
- 00:30:914 (2,3,4,5,6) - 00:30:914 (2) - it's end is a held vocal, 00:31:383 (3) - has basically not really much of a background sound so it'd make way more sense to start a slider on the red tick instead 00:31:852 (5) - same goes for this oneakldsjf;
http://puu.sh/iM9s5/3419653849.jpg - 00:34:196 - to 00:41:696 - why did you decide to follow instruments only here, they have like the most boring rhythm ever and you end up playing the same thing for like 8 seconds before something changes and you decide to follow vocals
also certain things like 00:37:008 (3,4) - could be cleaner by doing the same kind of slider again and again because right now it just looks like you didn't really care about how this pattern looks so it overall loses some of it's style
00:37:946 (1,2,3,4,5,6) - why exactly are those stacked??? you didn't have stacks in the previous pattern and to be honest it doesn't make this any more interesting so i dunno why you decided to use these
00:39:352 (6,1) - compare this spacing to 00:35:836 (7,1) - 00:37:477 (4,1) - , both are jumps this one isn't and just when i thought you had a system behind things you break it ;_;
00:39:821 (1,2,3,4,5,6,7,8) - what do you base this increasing spacing or the bigger spacing in general of this jump pattern on? compared to other points in the same section there isn't anything special about it so i don't know why you made the choice to do this here, it makes the whole section look more of a random experiment and of patterns while disregarding what the songs/vocals really do, and that isn't what you do - 00:45:446 (1,2,3) - this is like the perfect place to use some symmetry or some stuff for 1 and 3 because the way you arranged them suggests yyou wanted to do that but then you drew that one slider differently and the whole thing i reasoned behind it falls apart
- 00:50:016 (4) - the stronger sound in this weak stream is iin 00:50:250 - so why would you ignore the stronger one but map the weaker one ?
- 00:51:071 (1,2,3,1) - why does density decrease suddenly? there's nothing in the song that would indicate a more calm atmosphere so
- 00:54:352 (4) - uhh you have 3 strong kicks but not only decide to skip one but also put the most important part of this pattern on the sliderend so uhh for these reasons i deem this rhythm inappropriate and you should try 3 circles snapped to 1/2 and 1/1 instead because that would reflect the actual song way better
- 00:57:633 (2) - if i interpret that correctly 00:55:289 (1,2,3,1) - have been following the important vocals only which happen to be 1/1 but then you have this slider ignoring 00:57:867 - and also 00:58:336 - :/
- 00:58:571 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - you could stress vocals better if you actually increased spacing for 00:58:805 (2,4,1,4) - because that's where the repeating vocal is so more spacing for those would make more sense
- 01:01:383 (1) - very weird choice because spinners and their ends are the weakest elements in this game so startiing the kiai with them is kind of very questionable and i think it'd be better to just map it out as that would allow you to actually represent the buildup that's going on here
- 01:02:321 - to 01:36:071 - except for 01:13:571 (1,2,3,1,2,3,1,2,3) - i don't really know what's going on in this whole kiai, at all
it just looks like a variety of patterns taken and thrown at the screen without actually trying to go with what the song emphasises
01:02:555 (1,2) - why are those circles, they could be an 1/2 slider to follow vocals, which would make sense with 01:03:024 (3,4,5,6,7) - which all have a single syllable in the vocals for it (i still don't get the increasing spacing though because if it's vocals they have different pitches, but not increasing and instruments are accented in 01:02:790 (2) - 01:03:727 (6,7) - for both a crash and the piano so their spacing should be higher to accentuate that, but you just do neither and go with increasing spacing :/)
01:04:196 (1) - if you follow instruments this should have higher spacing
01:04:196 (1,2,3) - why are those different spacings, if you follow instruments each of those should be spaced the same because the iinstruments don't change while 01:05:602 (4) - should have higher spacing since it got the piano as well
01:07:946 (1,2,3,4,5,6,7,8) - i don't really understand this at all because it follows neither vocals or instruments really well (if following vocals so many circles wouldn't be necessary and if following instruments spacing would make no sense / emphasise random things)
01:16:735 - i don't really get why you would ignore this, this is a clearly audible stream and you just do nothing but a triplet with it also 01:16:852 (1) - an 1/2 slider with higher SV would fit way better than a super slow slider which ignores the melody and vocal in 01:17:086 -
01:18:727 (5,6,1) - why a stack now ?
01:21:071 (1,2,3,4,5,6) - why is spacing so small here?
01:22:946 (1,2,3,4,5,6,7,8) - i don't really see what spacing follows here either
01:25:524 (4) - oh suddenly you decide to follow vocals?? i don't know you mapped instruments only for the most part of this and now switch to vocals. if you did this thing more often it would seem more natural but now it has the exact opposite effect and looks kinda out of place in all that instrument mapping - 01:43:571 (1,2,3,4,1,2,3,4) - the music does not do the same thing the whole time here so i don't get why you do the same thing the whole time here
- ok i guess from this point onwards it doesn't make much sense to continue it because you consistently did this stuff in its entirety, basically you keep throwing patterns out which either have no base in the song and thus seem random or could have followed what you apparently follow better. I can't give you a very detailed mod on this diff because in most cases i'm not even sure what you intend to follow and what not, or if you had any intention at all behind certain patterns or not so i can't really help you with making them better unless you get a clear structure into this diff which follows either instruments and accentuates them wherever they are in the song or follows vocals or a mix of both depending on which you deem to be stronger at any given moment but the current stuff in most places does neither so i can't tell you how to make them better without telling you to follow the song better.
Also polishing certain patterns and arrangements using more mods would be cool because right now things like 02:16:852 (5,1) - 02:18:727 (3,1) - 02:21:071 (1,2,3) - 03:44:508 (3,1) - 04:00:914 (3,4,5,6) - etc look just plain sloppy because the way they are arranged either overlaps directly or uses angles that look suboptimal in combination making this diff lose not only its general concept but also its looks
- 00:03:141 (1) - tbh the reaction time requited in order to realise this is a spinner is so lon that it'd almost over by the time you realise it, it'd probably be better off if it was mapped out in all diffs
- 00:17:321 (1,2,3) - you have alot of those kind of patterns that could be cleaned up a bit because most of them appear that they are intended to be to be symmetrical but aren't
00:18:258 (3,4) - also due to stacking these overlap and it looks kinda me h - 00:30:211 - switching to vocals her e by adding a circle would make sense idk because the things after that are constructed to follow vocals and i think switching there would make more sense
- 00:41:696 (1,2,3) - reducing density there makes sense but only because the vocals are less dense there but you reduce the density based on instruments which do not change there ;_;
- 00:47:321 (1,2,3) - blablah this looks like it could be better off as a symmetric pattern like a lot of your other things
- 00:54:352 (4,1) - 00:56:227 (2,3) - i don't see why you'd simplify this or on what basis, both vocals and instruments do more complesx things here and you stick to 1/1 which is - even for a hard - rather boring lol
- 01:03:727 (5,3) - ehh
- the way you simplify some rhythms in this kai and don't or do circle only patterns doesn't seem to follow a system i can clearly pinpoint which is la;sdkjf;
- 01:10:055 (2) - 01:12:633 (3,4,5) - like why do you have to map the triplets all of a sudden, these are everywhere and in most places you choose to ignore but not in thedse 2 because they aren't any different than the rest
- 01:54:821 (1,2) - 01:56:696 (1,2) - you mainly follow vocals and those could fit the vocals much better if 01:57:399 - and 01:55:524 - were clickable
- 02:02:321 (1,2,3,4,5) - arrangements like this somehow look kinda sloppy dkjas
i don't know how to mod these diffs because most things i have are more general complaints and i can't pinpoint that to certain patterns only because a whole lot of the diff follows the same ideas which i don't understand
- out of kiai your 1 measure NCs give you oddly short combos i would go with 2 measure combos all the way to avoid stuff like 00:15:446 (1,2,1,2,3,1) -
- 00:22:946 (1,2,3,1,2) - why did you suddenly switch to instruments from following vocals it makes 00:23:649 (2) - feel weird because it follows vocals and the rest follows instruments
- 00:31:149 (2,1) - stacks under sliderends in lowdiffs are kinda known for confusing newbs so uhhhhhm
- 01:01:617 (2) - the 2nd sound is strunger than the first sound so it being a sliderend is kinda odd how about http://puu.sh/iMTXp/15d0d2ac46.jpg
- 01:02:321 (1,2,3) - is this supposed to be symmetrical? i think it is supposed to be symmetrical
- 01:13:571 (1) - random blezier slider xD
- 01:27:164 (4,1) - angles of these makes this arrangement look a bit sloppy
- 02:00:446 (1) - according to how you simplify stuff to the piano this should be 2 1/1 sliders like 01:56:696 (1,2) -
- 02:07:008 (3,1) - not saying this looks me but ye this looks meh
- 02:36:071 (5) - could look better if crtl+h'd dunno
- 03:11:696 (1,1) - spinnerrecoverytimespinnerrecoverytimespinnerrecoverytime
- 04:22:946 (1,2,3,4,5,1) - this is a bit confusing because you either expect to click 04:24:117 - or can easily panic because of 04:22:946 (1,2,4,5) - , woulc use a more sliderheavy rhythm instead http://puu.sh/iMUkz/341c143dee.jpg (note the 4 circles could also sliders)
- 04:32:321 (1,2,3,4,1) - the way those are arranged could look a biit better if you ask me
[tria]
- 00:22:946 (1,2) - this rhythm, mainly the 2nd slider feels a bit empty because it doesn't obviously follow vocals and iinstruments are so weak that i recommend doing http://puu.sh/iMUvW/b9f597d6d3.jpg instead so that every object's beginning follows vocals somewhat
- 01:00:446 (3,4) - are missing hitsounds ?
- 01:04:664 (4) - this looks like you wanted to blanket it with 01:03:727 (3,5) - but it's kinda done in an odd way
- 01:05:133 (5) - also a thing to note is that the instrument on its end is much stronger than the one on its head so doing http://puu.sh/iMUCV/6a6ba3b969.jpg as a rhythm instead here would also make sense
- 01:24:821 (1,2,3,4) - contrary to 01:09:352 (1,2,3,4) - these all start on the weaker vocal and end in the stronger one, you could shorten 01:23:414 (3) - down to 1/1 and do the more fitting version here as well and then add a circle in 01:28:102 - ?
- 01:58:571 (1,2) - i think using two 3/1 sliders would fit the instruments better here
- 02:06:071 (1,2,1,2,1,2,1,2,1,2) - why are combos so short suddenly and only in this part o.o
- uhh 02:44:508 - you flashed the first kiai 01:16:852 - which would be equivalent to 02:44:977 - so uhh do the same for both instances ?
- 02:37:946 (1,2,3) - uhh i liked how you did 02:52:477 (1,2,3,4) - 01:09:352 (1,2,3,4) - a bit better than this but doesn't matter much