Let me bring you 1+ of star priority :^ so you can now go bring some BNs here lololol
General
BUSTER
Reclaimer's EXTRA
They were generally regarding your minisliders and their flow. Basically, what I pointed out in the first point
SPECIAL
Janpai's HARD
This means that all the SR comes from your note density which is really too much imo. See if you can delete/remove some beats here and there and put some jump instead (not too big tho).
Add more hitsounds too since the other diffs have far way more kicks that this diff (protip: use hitsound copier and "steal" them from the other diffs and you should be fine)
MEDIUM
BASIC
That's all :3~
- I noticed you used 4 identical combo colors and I probably know the reason for it xD
There is a trick for that, since it would be kind annoying to do that for every map and you will be able to use 5 combo colors at most: select a note where you used a NC and take a look at this. You'll probably get it once you try it out
Your GDs have Widescreen support enabled. While it is useless in both cases you should make sure they are the same for all diffs to avoid inconsistencies
- 00:02:956 (7) - The movement 7 --> 1 is a bit weak imo. Try moving this circle to around 428;68 and see if you like it (notice the triangle pattern hue)
00:04:355 (1,2,3,4) - This one doesn't work well as much as 00:01:868 (1,2,3,4) -
The reason is the back and forth movement in this case which gives same emphasis on all beats, while 3 should be a bit weaker than the other beats around.
Suggestion (just a bit random, it can be better)
00:06:842 (1,2) - I noticed this while playing too. While I agree that some random jumps give a good feeling in this case I can't agree with 00:06:687 (4,1) - this spacing which is a bit too weak seeing the other patterns. I tried moving 1 to around 82;300 and doing a Ctrl + G on 2, give it a try too
00:10:573 (1) - do you really need that waypoint? x) It does nothing and sharp curves are nice in this case
00:11:350 (5,6) - rhythm-wise, these objects are placed on the less strong beats. I would have used 00:11:194 - and 00:11:428 - as starting points for 2 1/2 sliders and used circles for 00:11:583 (6) - . Basically, what I find not really fitting is using the head of your minisliders the opposite way around (you put more emphasis on the less relevant beats and vice versa)
Suggestion1
Suggestion2
00:13:837 (5) - same as above ^ but in this case just using a couple of circles instead works pretty well
00:21:376 (2,3,4,5,6) - This curve can be improved /w\ Example
00:27:982 (1,2,3,4) - There are quite a few beats in-between these ones but the pattern itself is nice and it's not a big deal (I would have suggested 1/4 slider otherwise but they don't really fit here I guess)
00:31:091 (2,3,4,5) - In this case I would have mapped quite surely using 1/4 sliders to give the same feeling of the song
00:33:578 (1,1,1) - This is confusing since it is too short. Give the player more space and it will be easy to read. (I'm not implying players have to have it easy, but as it is now you think it's some sort of 1/1 stack or even a 1/2)
00:45:080 (7,1) - I'm not really a fan of these spacings :/
00:47:412 (5,1) - That overlap didn't look so good in testplay, while in the editor looks fine o.O
I guess the starting circle of that slider (5 I mean) should be to around 183;165 to perfectly overlap the long one
00:58:681 (4,1) - No direction changes as before? .-.
01:18:345 (1,2,3,4,5,6,7,8) - This curve can be improved too x)
01:21:454 (1) - same as its brother~
01:22:075 (4,5) - same shape would look nicer :3
01:28:137 (3) - ugh, rip emphasis. That beat on the white tick is really wasted like this
01:30:158 (1,3) - A Ctrl + G on both separately looks way better. As it is now I find it a bit random tbh
01:38:086 (3) - same as its brother above ^
01:42:593 (1,2,1,2,1,2,1,2) - nice
01:50:987 (2) - this slider is following a different sound from 1. If I were to use a cool style I would put a high SV change on this one and make it create a circle or something
Hue, I look like Skystar :^^^^
- 00:11:350 (5,6,7) - I'm a fan of these circular flows here, but you do that just rarely. Example: 00:12:593 (5,6,7) - and 00:13:837 (5,6,7) - .
As for 00:12:593 (5,6,7) - I'd suggest something like this
As for 00:13:837 (5,6,7) - I don't really have any particular suggestions since that part is kinda hard to change now that I looks again at it
00:14:303 (1,2) - nice... 00:14:925 (3,4) - not so nice, aesthetically
00:20:210 (7) - I find the spacing 7 --> 1 a bit too short, so what about moving it to around 467;29
00:31:713 (1,2,3,4) - Maybe use the same spacing for consistency
00:50:055 (1,2,3) - Catching these stream is really hard since you cover 2 circles completely with the previous slider and also, there isn't any particular emphasis on 1 that let's me think of that jump
00:53:992 (6,1) - Same, I see no reason for such a jump where the rhythm is constant
Also, 00:54:407 (4,5,6) - sudden increased spacing...
01:18:189 (6) - Maybe move this slider a bit to the bottom since touches the previous slider a bit too much compared to the others
01:39:795 (7) - double whistle? I'd remove the one on the tail
They were generally regarding your minisliders and their flow. Basically, what I pointed out in the first point
- 00:02:801 (3,4,1) - the curve looks a bit strange. Either stack the 2 circles or make a straight line out of those 3 objects, since the curve nullifies the emphasis on each beat (constant spacing = same emphasis on each beat; different spacing = more emphasis on long spacings rather than the short ones)
00:05:288 (3,4,1) - for consistency, make sure to do the same as above in case you accept ^
00:06:531 (4,2) - I don't really like the overlap :/
00:13:681 (3,1) - same ^
00:26:428 (7,8) - I would have used a slider since those 2 beats look like being part of the stream in the synth sound. In certain cases sliders are a good substitute for streams since they are similar movement-wise (even if looks fine even like this... I dunno lol)
00:57:205 (3,4) - A ctrl + G on both separately would work imo. Feels a bit forced with such short spacing between 2 and 3
01:49:744 (1) - Why NC here?
- 00:05:055 (5) - I can't really hear this beat tbh
00:05:132 (5,6) - I would have used circle + slider and not slider + circle here, to emphasize the white tick which has a strong beat
00:09:329 (1,2,3,4) - the second beat of each slider seems an overmapping almost, since they are way weaker than the beats on their heads. I'd suggest using a 1/1 circle rhythm here, to focus more on drums
00:12:516 (4) - I'd say it is a bit too much if you're not following the whole stream part successfully. Seeing the rhythm keeps changing from red-white polarity to blue polarity and vice versa I'd advise you to use the standard 1/2 rhythm and make it more suitable with the drums
00:23:707 (4) - same ^
00:29:226 (1,2,3,4) - really overmapped imo, above all 3 and 4 (actually, you can keep the first beat of 4 probably, since there is a beat into the music)
00:45:236 (5) - Maybe stack it on top of 4, since it feels strange to make a jump on a red tick like that
01:13:526 (2) - that triplet after the slider is really hard to play after a whole minute of triplets at the start of them (triplets at the end of sliders are harder because you don't have to play the first bet of the triplet, since it's the final beat of the slider).
I'd suggest to use a circle and then a repeat slider instead of 01:13:526 (2,3,4) -
This means that all the SR comes from your note density which is really too much imo. See if you can delete/remove some beats here and there and put some jump instead (not too big tho).
Add more hitsounds too since the other diffs have far way more kicks that this diff (protip: use hitsound copier and "steal" them from the other diffs and you should be fine)
- 00:09:018 (4) - Forgetting a normal finish here? :3
00:18:034 (1,2) - this kind of rhythm isn't the best one imo, mostly due to the 3/2 slider which is kinda unusual and skips the beat on the white tick
00:19:899 (5,6,7) - A bit too hard for a Normal. Using more than 2 1/2 circles on a Normal should be avoided as a general guideline, above all if they are isolated circles like this (just try to compare the current pattern with one using a slider's end as the start instead and you'll see it looks easier)
00:21:143 (2,3) - really cramped :/
00:38:552 (3,4,5) - What about 1/1 circles instead to cut down the note density (this diff looks pretty hard for its level too)
00:40:417 (1) - remember where I said that using 3/2 sliders makes you skip the beat on the white tick? You even used a custom slider tick here for that reason lol
00:42:904 (1,2) - Ugh, this is totally confusing for newbies. That slider tick makes you click on the wrong timing
00:45:391 (1,2) - Aaaaa x) same^ (I'll stop pointing it out since it is the same everywhere and you can notice it)
00:46:635 (4,5,6,7,1,2) - Try to cut down the number of 1/2 notes in the chain
- 01:11:505 (1,2,3) - A bit too hard for this diff zzz
01:22:697 (3,4,5) - same (in general, more than 3 notes at 1/1 on Easy diffs are to be avoided since they're a bit too hard. That's also the reason of your current star rating)
01:36:376 (1,2) - fssss, overlaps
01:42:593 (3,4,5,6) - dead end
That's all :3~