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Reol - Netoge Haijin Sprechchor [Osu|Taiko]

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Vivyanne
hOI!
from da qUEUE!

Osu! needs less Reol!

Insane
OK maybe:
HP 6
OD 8,3

Not sure about all stream lenghts, maybe consider putting in some kicksliders at notes like 00:25:255 (7) - to shorten it, it's only an insane

00:01:941 (1) - start this at 00:02:112 -
00:05:198 (7,8) - really confusing, making me think im not tapping kicksliders. also put 00:05:541 (1) - further away from them
00:07:084 (1,2,3,4,5) - not sure about this pattern, I see it's been done more throughout the map. maybe consider changing it with a little jump after kicksliders or something
00:37:255 (1) - blanket this note better
00:41:027 (10,1,2,3,4) - overall feels awkward, maybe put in another timing pattern like this: http://puu.sh/nqVQX/4487c2e0cd.jpg
00:46:512 (11,1,2,3,4) - same for this ^^
00:54:398 (5,6) - unneeded stack !
01:00:227 (1,2,3,1,2,3) - make these angle diffently, maybe mirror 01:00:570 (1,2,3) - for some fun
01:00:912 (1,2,3,4,5,6,7) - unneeded high spacing ;w;
01:15:484 (1,2,3) - make 3 as close as 2 is to 1
01:20:970 (12) - NC
01:48:227 (7,1,2,3,4) - same as before
01:53:712 (4,1,2,3,4) - ok ill be silent
01:56:627 (1) - make this end at 01:57:998 -

OK done, map looks fine, but maybe SOFT hitsounds? they sound nicer imo
I can make an extra gd if you want tho xd

hf keeping this up, lookin' good
Topic Starter
A r M i N

HighTec wrote:

hOI!
from da qUEUE!

Osu! needs less Reol!

Insane
OK maybe:
HP 6
OD 8,3

Not sure about all stream lenghts, maybe consider putting in some kicksliders at notes like 00:25:255 (7) - to shorten it, it's only an insane

00:01:941 (1) - start this at 00:02:112 -
00:05:198 (7,8) - really confusing, making me think im not tapping kicksliders. also put 00:05:541 (1) - further away from them
00:07:084 (1,2,3,4,5) - not sure about this pattern, I see it's been done more throughout the map. maybe consider changing it with a little jump after kicksliders or something
00:37:255 (1) - blanket this note better
00:41:027 (10,1,2,3,4) - overall feels awkward, maybe put in another timing pattern like this: http://puu.sh/nqVQX/4487c2e0cd.jpg
00:46:512 (11,1,2,3,4) - same for this ^^
00:54:398 (5,6) - unneeded stack !
01:00:227 (1,2,3,1,2,3) - make these angle diffently, maybe mirror 01:00:570 (1,2,3) - for some fun
01:00:912 (1,2,3,4,5,6,7) - unneeded high spacing ;w;
01:15:484 (1,2,3) - make 3 as close as 2 is to 1
01:20:970 (12) - NC
01:48:227 (7,1,2,3,4) - same as before
01:53:712 (4,1,2,3,4) - ok ill be silent
01:56:627 (1) - make this end at 01:57:998 -

OK done, map looks fine, but maybe SOFT hitsounds? they sound nicer imo
I can make an extra gd if you want tho xd

hf keeping this up, lookin' good
Ty :3
I already have one guy doing an Extra diff, i have to see if i need some more
Maybe
Topic Starter
A r M i N

Raiden wrote:

hi you asked me for a mod but this map isnt even finished you need at least 2 taiko diffs
Aren't there mapsets with only one Tailo diff ?
I guess you are the nominator right so you know it best
Shit so I need to get one more guy making a Taiko diff orz >.>
Raiden


taking in account that your "Normal" acts as a convert for "Futsuu", you would be required to map a Muzukashii (at least) and Oni (and more if you want)

and yes, there are ranked sets with 1 taiko diffs, those that are older than myself :^)
Topic Starter
A r M i N

Raiden wrote:



taking in account that your "Normal" acts as a convert for "Futsuu", you would be required to map a Muzukashii (at least) and Oni (and more if you want)

and yes, there are ranked sets with 1 taiko diffs, those that are older than myself :^)
Alright ty ^^
GENDER BENDER
Hellooo, from my NM queue
I can make a GD if you want, probably gonna be Extra
Here to mod
Insane+

Important!!!!!
Go to Timing, and turn down that slider velocity!!! I suggest 1.6-ish for your map. It's not even 5.5* no need for such high slider velocity.

Some comments:

I notice that you're not properly distancing the notes so they feel a bit cramped. The extraordinarily high slider velocity is partially at fault, but I suggest revising the distances between notes anyways. An example is 00:07:084 (1) . Change these slider positions and make them a good distance from each other as patterns instead. Jump patterns feel way better than stacks or when they're right next to each other. Another example is 00:16:170 (1) , feels too cramped and leaves a bad impression. I recommend you change all of these cramped sliders.

Next, you're misplacing new combos, they're all over the place. Instead of correcting every single one I'll just say this: Usually new combos start on the big white tick, not wherever you map a new pattern. In fact, you're supposed to map patterns based on where a new combo is supposed to start.

The streams are solid though good job :)

00:02:112 (1) - This spinner ends too late, not enough time to recover and hit the next note. Move it to the little white tick.
00:05:198 (7) - This slider velocity does not fit the distance between these sliders. Either lower the velocity or properly distance them.
00:09:312 (1) - Not a new combo. Instead 00:09:655 (4) is new combo.
00:10:855 (1) - Make this jump pattern into a perfect star, a neat trick is to create a pentagon and switch the orders of the notes.
00:11:884 (8) - I don't like 8&9, too close. Lower them both to leave a bigger distance to 1, or make a different pattern.
00:14:112 (5) - New combo, notes go in new different direction.
00:16:512 (3) - New combo
00:17:198 (1) - Not new combo
00:17:884 (3) - New combo
00:18:741 (1) - Not new combo
00:19:255 (4) - New combo
00:19:598 (1) - Not new combo
... yeah skipping these combo problems, make sure to fix them.

00:21:998 (1) - This jump pattern is too sudden, you have to buildup the distance over time or people will miss unexpectedly.
00:29:370 (9) - I don't like this slider, consider revising it.

I really can't continue to mod this map because the slider velocity is just too high and messes up your note placements. :(
Once you lower it I'll take another swing at it!
PumpkinIcedTea
Quick mod from my queue

NORMAL
00:19:255 (3) - Slider shape can be improved
00:33:655 (2) - This goes above the editor grid, generally ok but I'd stick within the confines of the grid if I were you
01:03:141 (2) - ^
01:30:570 (3) - Try this -> http://puu.sh/nrUqK/6a98bf6f8f.jpg
01:37:427 (3) - Try this -> http://puu.sh/nrUtn/fe57801a90.jpg
01:37:427 (3) - Also related to ^ Sliders should not be ending on blue tick

Thats all from me, Good Luck :)
Lefia
Hi NM queue here,

before that, can i make the hard GD??

[normal]

are you sure about the HP??
I think the AR must be 4 to avoid overlap

00:29:884 (4) blanket it
00:43:598 (2) blanket it
00:48:055 (6) NC (?)
Topic Starter
A r M i N

MadaoX wrote:

Hi NM queue here,

before that, can i make the hard GD??

[normal]

are you sure about the HP??
I think the AR must be 4 to avoid overlap

00:29:884 (4) blanket it
00:43:598 (2) blanket it
00:48:055 (6) NC (?)
Thanks a lot for the mod
Yes u can make a Hard GD but remember i want to get this mapset ranked so it has to have some quality, I am sure you can do it tho :D
Topic Starter
A r M i N

Ars Novaa wrote:

Quick mod from my queue

NORMAL
00:19:255 (3) - Slider shape can be improved
00:33:655 (2) - This goes above the editor grid, generally ok but I'd stick within the confines of the grid if I were you
01:03:141 (2) - ^
01:30:570 (3) - Try this -> http://puu.sh/nrUqK/6a98bf6f8f.jpg
01:37:427 (3) - Try this -> http://puu.sh/nrUtn/fe57801a90.jpg
01:37:427 (3) - Also related to ^ Sliders should not be ending on blue tick

Thats all from me, Good Luck :)
Thanks :D
Topic Starter
A r M i N

warpgenius wrote:

Hellooo, from my NM queue
I can make a GD if you want, probably gonna be Extra
Here to mod
Insane+

Important!!!!!
Go to Timing, and turn down that slider velocity!!! I suggest 1.6-ish for your map. It's not even 5.5* no need for such high slider velocity.

Some comments:

I notice that you're not properly distancing the notes so they feel a bit cramped. The extraordinarily high slider velocity is partially at fault, but I suggest revising the distances between notes anyways. An example is 00:07:084 (1) . Change these slider positions and make them a good distance from each other as patterns instead. Jump patterns feel way better than stacks or when they're right next to each other. Another example is 00:16:170 (1) , feels too cramped and leaves a bad impression. I recommend you change all of these cramped sliders.

Next, you're misplacing new combos, they're all over the place. Instead of correcting every single one I'll just say this: Usually new combos start on the big white tick, not wherever you map a new pattern. In fact, you're supposed to map patterns based on where a new combo is supposed to start.

The streams are solid though good job :)

00:02:112 (1) - This spinner ends too late, not enough time to recover and hit the next note. Move it to the little white tick.
00:05:198 (7) - This slider velocity does not fit the distance between these sliders. Either lower the velocity or properly distance them.
00:09:312 (1) - Not a new combo. Instead 00:09:655 (4) is new combo.
00:10:855 (1) - Make this jump pattern into a perfect star, a neat trick is to create a pentagon and switch the orders of the notes.
00:11:884 (8) - I don't like 8&9, too close. Lower them both to leave a bigger distance to 1, or make a different pattern.
00:14:112 (5) - New combo, notes go in new different direction.
00:16:512 (3) - New combo
00:17:198 (1) - Not new combo
00:17:884 (3) - New combo
00:18:741 (1) - Not new combo
00:19:255 (4) - New combo
00:19:598 (1) - Not new combo
... yeah skipping these combo problems, make sure to fix them.

00:21:998 (1) - This jump pattern is too sudden, you have to buildup the distance over time or people will miss unexpectedly.
00:29:370 (9) - I don't like this slider, consider revising it.

I really can't continue to mod this map because the slider velocity is just too high and messes up your note placements. :(
Once you lower it I'll take another swing at it!
Thank you :D

I am getting lots of Extra requests :( sorry
_DT3
Hi there again, I told you I would make you an Extra difficulty. I'd rather not make one anymore cause I have too much to do. Sorry :?
Topic Starter
A r M i N

TurtleStuffs wrote:

Hi there again, I told you I would make you an Extra difficulty. I'd rather not make one anymore cause I have too much to do. Sorry :?
Alright ^^
LittleBlueMelon
(Sorry for my english)

Yora's Muzukashi

00:37:084 - here isn't enough notes, don would be better in this place.
00:37:941 - you can change ddd to ddk for better sounding.
00:38:284 - kat in here does not hit in rhythm.
00:38:455 - you can add don here.
P.S. This Taiko is so monotone. Can you change some ddk to dkk/kkd/kdd/kdk/dkd?
Topic Starter
A r M i N

LittleBlueMelon wrote:

(Sorry for my english)

Yora's Muzukashi

00:37:084 - here isn't enough notes, don would be better in this place.
00:37:941 - you can change ddd to ddk for better sounding.
00:38:284 - kat in here does not hit in rhythm.
00:38:455 - you can add don here.
P.S. This Taiko is so monotone. Can you change some ddk to dkk/kkd/kdd/kdk/dkd?
Thanks finally some taiko mod :3
SnowNiNo_
GD finished
link : http://puu.sh/nvlwl/8a5cea8875.rar

-copy your hitsound
-feel free to rename the diff
-PM me any time if something is wrong of my map or got any question

:)
Topic Starter
A r M i N

SnowNiNo_ wrote:

GD finished
link : http://puu.sh/nvlwl/8a5cea8875.rar

-copy your hitsound
-feel free to rename the diff
-PM me any time if something is wrong of my map or got any question

:)
It has to be a .osz file not .osu please fix
Or you give me the osu file format v14 thing
moonsh1ne
[Normal]
00:20:627 (2,3) - swap
01:49:427 (3,4,1) - suggest to do http://puu.sh/nvDOO/534f0d74a8.jpg
01:56:627 (1) - i think short spinners
[Insane+]
00:39:827 (1,2,3,4,5,6,7,8) - very confusing
that all... :D
[NiNo's Extra]
00:10:684 (6,7,8) - moving triple stak on 1 tick to the left
00:16:770 (2) - i think delete cirle(not necessary)
01:12:055 (5,6) - change on triple cirle
01:14:970 (7) - ^
01:17:712 (4,5) - ^
01:20:112 (7,8) - ^(not necessary)
01:30:398 (1,2,3) - moving triple stak on 1 tick to the right
01:38:798 (1,2) - hange on triple cirle(not necessary)
01:41:541 (1,2) - ^
Topic Starter
A r M i N

w1dth wrote:

[Normal]
00:20:627 (2,3) - swap
01:49:427 (3,4,1) - suggest to do http://puu.sh/nvDOO/534f0d74a8.jpg
01:56:627 (1) - i think short spinners
[Insane+]
00:39:827 (1,2,3,4,5,6,7,8) - very confusing
that all... :D
[NiNo's Extra]
00:10:684 (6,7,8) - moving triple stak on 1 tick to the left
00:16:770 (2) - i think delete cirle(not necessary)
01:12:055 (5,6) - change on triple cirle
01:14:970 (7) - ^
01:17:712 (4,5) - ^
01:20:112 (7,8) - ^(not necessary)
01:30:398 (1,2,3) - moving triple stak on 1 tick to the right
01:38:798 (1,2) - hange on triple cirle(not necessary)
01:41:541 (1,2) - ^
TY :D
SnowNiNo_

w1dth wrote:

[NiNo's Extra]
00:10:684 (6,7,8) - moving triple stak on 1 tick to the left i dont get it...
00:16:770 (2) - i think delete cirle(not necessary) deleted
01:12:055 (5,6) - change on triple cirle wat is triple circle...? triplet?
01:14:970 (7) - ^
01:17:712 (4,5) - ^
01:20:112 (7,8) - ^(not necessary)
01:30:398 (1,2,3) - moving triple stak on 1 tick to the right
01:38:798 (1,2) - hange on triple cirle(not necessary)
01:41:541 (1,2) - ^
sorry i dont accept anything since i really dont understand your mod
Loony Key
General

look tags and artist



normal

  1. check AImod and change DS
  2. 00:20:970 (3) - move to 268;312 or below
  3. 00:56:284 (1) - replace on 2 circle
    1 circle put here 00:57:765 -
    2 here 00:56:798 -
    00:57:312 (3) - move on 00:57:312 (3) - and finish here 00:57:312 (3) -
  4. 00:59:027 (1,2,3,4) - - rework so
  5. 01:01:255 (5) - replace on 2 circle
    1 here 01:01:255 -
    2 here 01:02:271 and do NC
  6. I was guided music when i writing mod
Hard

  1. 00:05:541 (1,2) - ctrl+g do not forget to correct positioning
  2. 00:13:941 (1) - it may be worth to finish spinner here 00:13:941 (1) - as the slider appears for 3.32 too fast
  3. 00:06:912 (1) - overmap | remove
  4. 00:20:112 - add note. (flow ;) )
  5. 00:26:627 (3,4) - ctrl+g do not forget to correct positioning
  6. 00:35:541 (5) - add note (flow)
  7. 00:48:055 (1) - replace on note 00:48:055 (1) -
  8. 00:48:312 add note
  9. 01:51:484 (1,2) - replace on slider

insane+
ans extra fine
Topic Starter
A r M i N

Loony Key wrote:

General

look tags and artist



normal

  1. check AImod and change DS
  2. 00:20:970 (3) - move to 268;312 or below
  3. 00:56:284 (1) - replace on 2 circle
    1 circle put here 00:57:765 -
    2 here 00:56:798 -
    00:57:312 (3) - move on 00:57:312 (3) - and finish here 00:57:312 (3) -
  4. 00:59:027 (1,2,3,4) - - rework so
  5. 01:01:255 (5) - replace on 2 circle
    1 here 01:01:255 -
    2 here 01:02:271 and do NC
  6. I was guided music when i writing mod
Hard

  1. 00:05:541 (1,2) - ctrl+g do not forget to correct positioning
  2. 00:13:941 (1) - it may be worth to finish spinner here 00:13:941 (1) - as the slider appears for 3.32 too fast
  3. 00:06:912 (1) - overmap | remove
  4. 00:20:112 - add note. (flow ;) )
  5. 00:26:627 (3,4) - ctrl+g do not forget to correct positioning
  6. 00:35:541 (5) - add note (flow)
  7. 00:48:055 (1) - replace on note 00:48:055 (1) -
  8. 00:48:312 add note
  9. 01:51:484 (1,2) - replace on slider

insane+
ans extra fine
I disagree with the most but thanks anyways :D
Saoji
Hello! Nazi mod! :3

Just saying, not expecting that much changements, my points might be something conflicting with your style, but I'd still like a proper response about why you didn't change it. =) I think I gave enough arguments myself to deserve a well-structured answer as well! (Not to mention I mod it by charity...)
[General]
Insane is overmapped. And more overmapped than the extra. Makes no sense.
I'll avoid point it out this is a cut version which totally sucks. (but hey! it seems it's fashion!)
[NiNo's Extra]
  1. 00:05:027 (6) - Add a NC to prevent the new SV as well as the new rhythme (1/8).
  2. 00:15:398 (2,4) - This technique of using a high spacing right after a slider like this is really helpful to map cause you can put the rhythme you want and keep some standard patterns. Unfortunately, it's not something that plays that great in gameplay. Oh it's totally playable, but it's often really surprising and force the movement if you actually want to play accurately. So yes, I wouldn't recommend. I'm not sure to get what's so strong in the music here to put a 4.00x jump.
  3. 00:16:512 (1) - You could add a finish on the start. New section~
  4. 00:16:770 (2) - Same as my point above about the spacing. What's so strong here to make you jump like this to the detriment of a smooth flow? I mean the note on the blue tick doesn't follow anything!
  5. 00:18:827 - Pretty odd eh... you put a 4.00/4.10 jump for an inexistant note in the music. But when there's a clear beat you just don't map it at all...
  6. 00:20:027 (5) - Would be more natural to place it here in the timeline actually 00:20:198 - it would also follow the "speed up" of the vocal.
  7. 00:24:140 (4) - Once more, it's overmapped placed with a really high spacing overall for something that stricly has no feedback. And once more, when there's a beat you don't map it 00:21:484 (5) - (I could get why you didn't map it here, but still, I don't see the logic of your triple). If only that would be just a triple... why not it's a common technique but with a spacing like this... I don't get it.
  8. 00:20:284 (7,8,1,2,3) - Any reason for a spacing that high at this point of the song? O.O
  9. 00:22:684 (3,4,5,6) - ^
  10. 00:26:370 (2) - 5.50x ds... it gets higher. I'm a bit scared of how it will be at the end of the map right now ^^
  11. 00:27:827 (2,3,4,5) - Not sure why you put that high spacing here as well does that little note 00:27:998 (3) - has so much feedback to you? I mean this time it's not that it even follows the vocal?
  12. 00:29:198 (2,3,4,5,6,7) - ^ and you miss the triple here 00:29:712 (5) -
  13. 00:37:083 (1,2,3,4,5) - The pattern looks really nice and the jump isn't overdone this time. But hey! I think you're missing some particularities of the song by mapping like this! 00:37:255 (2) - try to put a kick slider here. There's such a sound that gives quite a speed up here!
  14. 00:51:141 (2) - What? It doesn't follow the music and it's like the first time you use it this way! (not talking about this one 00:17:884 (1) - it follows the vocal to me).
  15. 00:52:941 (5) - Should be here in the timeline instead 00:53:112 -
  16. 00:56:284 (1,2,3,4,5) - Your spacing suddenly got reduced compared to the beginning. I think it was needed, indeed, but then it feels inconsistant! (obviously I'd suggest to lower the ones at the beginning!) Also you could improve the aesthetic here!
  17. 00:59:370 (1) - Fix stack?
  18. 00:59:712 (2) - Not sure what's so intense in the music to give a speed up like this? And also, what is it different from the whole section here?
  19. 01:04:512 (8,1,2,3,1,2,3) - Fun pattern, I like it!
  20. 01:11:541 - You miss a triple, 01:11:970 - here too
  21. 01:12:141 (7) - Besides the fact that a slider on blue tick is never really welcome, it hides some pretty intense beats!
  22. 01:17:284 (2) - overmapped, and really confusing cause you didn't put a triple on the previous similar part! On the other hand, you could add a triple here 01:17:712 (4) -
  23. 01:25:941 (7) - Triple should go here, not here 01:25:684 (5) -
  24. 01:27:398 (7) - Triple for vocal, sounds more evident than the one here 01:27:055 (4) -
The same remarks goes for the last part of the kiai obviously!
Overall, the diffs are really well polished! Don't get me wrong! It's not bad or something! But those points needs to be explained I think.
Topic Starter
A r M i N

Yales wrote:

Hello! Nazi mod! :3

Just saying, not expecting that much changements, my points might be something conflicting with your style, but I'd still like a proper response about why you didn't change it. =) I think I gave enough arguments myself to deserve a well-structured answer as well! (Not to mention I mod it by charity...)
[General]
Insane is overmapped. And more overmapped than the extra. Makes no sense.
I'll avoid point it out this is a cut version which totally sucks. (but hey! it seems it's fashion!)
[NiNo's Extra]
  1. 00:05:027 (6) - Add a NC to prevent the new SV as well as the new rhythme (1/8).
  2. 00:15:398 (2,4) - This technique of using a high spacing right after a slider like this is really helpful to map cause you can put the rhythme you want and keep some standard patterns. Unfortunately, it's not something that plays that great in gameplay. Oh it's totally playable, but it's often really surprising and force the movement if you actually want to play accurately. So yes, I wouldn't recommend. I'm not sure to get what's so strong in the music here to put a 4.00x jump.
  3. 00:16:512 (1) - You could add a finish on the start. New section~
  4. 00:16:770 (2) - Same as my point above about the spacing. What's so strong here to make you jump like this to the detriment of a smooth flow? I mean the note on the blue tick doesn't follow anything!
  5. 00:18:827 - Pretty odd eh... you put a 4.00/4.10 jump for an inexistant note in the music. But when there's a clear beat you just don't map it at all...
  6. 00:20:027 (5) - Would be more natural to place it here in the timeline actually 00:20:198 - it would also follow the "speed up" of the vocal.
  7. 00:24:140 (4) - Once more, it's overmapped placed with a really high spacing overall for something that stricly has no feedback. And once more, when there's a beat you don't map it 00:21:484 (5) - (I could get why you didn't map it here, but still, I don't see the logic of your triple). If only that would be just a triple... why not it's a common technique but with a spacing like this... I don't get it.
  8. 00:20:284 (7,8,1,2,3) - Any reason for a spacing that high at this point of the song? O.O
  9. 00:22:684 (3,4,5,6) - ^
  10. 00:26:370 (2) - 5.50x ds... it gets higher. I'm a bit scared of how it will be at the end of the map right now ^^
  11. 00:27:827 (2,3,4,5) - Not sure why you put that high spacing here as well does that little note 00:27:998 (3) - has so much feedback to you? I mean this time it's not that it even follows the vocal?
  12. 00:29:198 (2,3,4,5,6,7) - ^ and you miss the triple here 00:29:712 (5) -
  13. 00:37:083 (1,2,3,4,5) - The pattern looks really nice and the jump isn't overdone this time. But hey! I think you're missing some particularities of the song by mapping like this! 00:37:255 (2) - try to put a kick slider here. There's such a sound that gives quite a speed up here!
  14. 00:51:141 (2) - What? It doesn't follow the music and it's like the first time you use it this way! (not talking about this one 00:17:884 (1) - it follows the vocal to me).
  15. 00:52:941 (5) - Should be here in the timeline instead 00:53:112 -
  16. 00:56:284 (1,2,3,4,5) - Your spacing suddenly got reduced compared to the beginning. I think it was needed, indeed, but then it feels inconsistant! (obviously I'd suggest to lower the ones at the beginning!) Also you could improve the aesthetic here!
  17. 00:59:370 (1) - Fix stack?
  18. 00:59:712 (2) - Not sure what's so intense in the music to give a speed up like this? And also, what is it different from the whole section here?
  19. 01:04:512 (8,1,2,3,1,2,3) - Fun pattern, I like it!
  20. 01:11:541 - You miss a triple, 01:11:970 - here too
  21. 01:12:141 (7) - Besides the fact that a slider on blue tick is never really welcome, it hides some pretty intense beats!
  22. 01:17:284 (2) - overmapped, and really confusing cause you didn't put a triple on the previous similar part! On the other hand, you could add a triple here 01:17:712 (4) -
  23. 01:25:941 (7) - Triple should go here, not here 01:25:684 (5) -
  24. 01:27:398 (7) - Triple for vocal, sounds more evident than the one here 01:27:055 (4) -
The same remarks goes for the last part of the kiai obviously!
Overall, the diffs are really well polished! Don't get me wrong! It's not bad or something! But those points needs to be explained I think.
Thanks for the mod :) SnowNiNo is going to respond afterwards
And Tbh i dont think Insane is too overmapped also i've heared good things about it and also i think its kinda my style maybe :D
I wont change anything about Insane's Style unless more and more people start complaining maybe
SnowNiNo_

Yales wrote:

Hello! Nazi mod! :3

[NiNo's Extra]
  1. 00:05:027 (6) - Add a NC to prevent the new SV as well as the new rhythme (1/8).sure
  2. 00:15:398 (2,4) - This technique of using a high spacing right after a slider like this is really helpful to map cause you can put the rhythme you want and keep some standard patterns. Unfortunately, it's not something that plays that great in gameplay. Oh it's totally playable, but it's often really surprising and force the movement if you actually want to play accurately. So yes, I wouldn't recommend. I'm not sure to get what's so strong in the music here to put a 4.00x jump.first i think this is a pretty good flow in game play imo, second i used x4.0 cause there is a strong beats in the music, and it fit really good
  3. 00:16:512 (1) - You could add a finish on the start. New section~ fixed
  4. 00:16:770 (2) - Same as my point above about the spacing. What's so strong here to make you jump like this to the detriment of a smooth flow? I mean the note on the blue tick doesn't follow anything! 00:16:770 (2) - deleted
  5. 00:18:827 - Pretty odd eh... you put a 4.00/4.10 jump for an inexistant note in the music. But when there's a clear beat you just don't map it at all...remapped
  6. 00:20:027 (5) - Would be more natural to place it here in the timeline actually 00:20:198 - it would also follow the "speed up" of the vocal. fixed
  7. 00:24:140 (4) - Once more, it's overmapped placed with a really high spacing overall for something that stricly has no feedback. And once more, when there's a beat you don't map it 00:21:484 (5) - (I could get why you didn't map it here, but still, I don't see the logic of your triple). If only that would be just a triple... why not it's a common technique but with a spacing like this... I don't get it. just make 00:24:055 (3,4,5) - stick together since i dont want it to be bored to play
  8. 00:20:284 (7,8,1,2,3) - Any reason for a spacing that high at this point of the song? O.O vocal
  9. 00:22:684 (3,4,5,6) - ^ same above but the DS here should be decrease
  10. 00:26:370 (2) - 5.50x ds... it gets higher. I'm a bit scared of how it will be at the end of the map right now ^^decrease the DS
  11. 00:27:827 (2,3,4,5) - Not sure why you put that high spacing here as well does that little note 00:27:998 (3) - has so much feedback to you? I mean this time it's not that it even follows the vocal? decrease
  12. 00:29:198 (2,3,4,5,6,7) - ^ and you miss the triple here 00:29:712 (5) - keep, seems not necessary
  13. 00:37:083 (1,2,3,4,5) - The pattern looks really nice and the jump isn't overdone this time. But hey! I think you're missing some particularities of the song by mapping like this! 00:37:255 (2) - try to put a kick slider here. There's such a sound that gives quite a speed up here! seems pretty good
  14. 00:51:141 (2) - What? It doesn't follow the music and it's like the first time you use it this way! (not talking about this one 00:17:884 (1) - it follows the vocal to me). change to 1/2 slider
  15. 00:52:941 (5) - Should be here in the timeline instead 00:53:112 - sounds good
  16. 00:56:284 (1,2,3,4,5) - Your spacing suddenly got reduced compared to the beginning. I think it was needed, indeed, but then it feels inconsistant! (obviously I'd suggest to lower the ones at the beginning!) Also you could improve the aesthetic here! i like to map the kiai part with lager DS, and the DS at this pattern is all the same (x2.0
  17. 00:59:370 (1) - Fix stack?oh i miss this XD
  18. 00:59:712 (2) - Not sure what's so intense in the music to give a speed up like this? And also, what is it different from the whole section here? cause i kinda like to map some random kick sliders, imo these kinda random kicksliders make the maps more fun to play and it wont make it hard to play, but if you mod it i will fixed it since not all of the players/modders like this random kickslider
  19. 01:04:512 (8,1,2,3,1,2,3) - Fun pattern, I like it! ty
  20. 01:11:541 - You miss a triple, 01:11:970 - here too i think the original one is more fit to the music since i map with the strong beat here
  21. 01:12:141 (7) - Besides the fact that a slider on blue tick is never really welcome, it hides some pretty intense beats! same above
  22. 01:17:284 (2) - overmapped, and really confusing cause you didn't put a triple on the previous similar part! On the other hand, you could add a triple here 01:17:712 (4) - delete 01:17:284 (2) - is more fit the music and add triplet
  23. 01:25:941 (7) - Triple should go here, not here 01:25:684 (5) - fixed
  24. 01:27:398 (7) - Triple for vocal, sounds more evident than the one here 01:27:055 (4) - fixed
The same remarks goes for the last part of the kiai obviously!
Overall, the diffs are really well polished! Don't get me wrong! It's not bad or something! But those points needs to be explained I think.
really thanks for improving my diff
thanks
:)
http://puu.sh/ny6bT/9b7d83cb58.rar
Saoji

A r M i N wrote:

And Tbh i dont think Insane is too overmapped also i've heared good things about it and also i think its kinda my style maybe :D
I wont change anything about Insane's Style unless more and more people start complaining maybe
Don't worry, I never said it was bad! Just making the point because your insane has actually way more notes than extra, but it doesn't mean anything about the quality of the map. Just maybe you'll have to rename diff for Expert or something!

Thank you very much SnowNiNo for your answer, I'm glad it helped!
Have my star!
Topic Starter
A r M i N

Yales wrote:

A r M i N wrote:

And Tbh i dont think Insane is too overmapped also i've heared good things about it and also i think its kinda my style maybe :D
I wont change anything about Insane's Style unless more and more people start complaining maybe
Don't worry, I never said it was bad! Just making the point because your insane has actually way more notes than extra, but it doesn't mean anything about the quality of the map. Just maybe you'll have to rename diff for Expert or something!

Thank you very much SnowNiNo for your answer, I'm glad it helped!
Have my star!
Its basicly cause Insane is Streamy and NiNo's is Jumpy
Thanks for the Star \(^o^)/ Awesome :D: D
Shocola
when did this happend o-o :o
Nelliel
Hello! Here To Do That M4M <:
[Easy]
I Couldn't Find Any Problems In Easy... Good Job!
[Normal]
00:47:027 - instead of bounce just make it the same as 00:46:341 -
01:38:455 - ▲
[Hard]
00:13:255 - NC
01:22:170 - Another beat here
01:22:512 - start spinner end 01:23:370 -

Sorry I didn't have much to say, the maps are really well done!
Good Luck For Rank
Topic Starter
A r M i N

WhozChaos wrote:

Hello! Here To Do That M4M <:
[Easy]
I Couldn't Find Any Problems In Easy... Good Job!
[Normal]
00:47:027 - instead of bounce just make it the same as 00:46:341 -
01:38:455 - ▲
[Hard]
00:13:255 - NC
01:22:170 - Another beat here
01:22:512 - start spinner end 01:23:370 -

Sorry I didn't have much to say, the maps are really well done!
Good Luck For Rank
Thanks a lot <3
Tarrasky
sup
from my queue

  • Squirrel's Easy
  1. 00:27:484 (1,1) - nazi stack
  2. 01:05:198 - and 01:06:570 - hm maybe you can add a circle here, this stop may not be as interesting to low diff, but this is rankeable i guess, same here 01:15:484 (1,1) -

    Normal

  3. 00:46:341 (3) - this is extremily hard for a Normal and i think is unrankeable, because you're broking the flow of 1,3x distance, jumps never is recommend in Normal/Easy
    I recommend you invert this slider 00:46:341 (3) - (pressing Ctrl + G) and this 00:47:027 (4) -, like here https://osu.ppy.sh/ss/4688689
  4. 01:40:855 (2,3) - another jump :c, but can be easy fix if invert the slider (pressing ctrl + G)
  5. 01:49:084 (1) - not sure if this NC is necessary
  6. 01:49:084 (1,2,1,2,3,1) - keep sure if the flow is good here, the distance varies greatly between 1,2x - 1,7x, try to put this constant

    Insane+

  7. Change the diffname from Extra /me runs
    honestly these longstreams and some space jumps (00:21:998 (1,2,3,4,5) - cof 00:33:655 (1,2,3,4,5) - cof) is from Extra difficulty :/
    I know, have the red star from Insane, but this is 5,24, more 0,01 and is a Extra (Insane+ isn't more a "heavy insane", i prefer you put Light Extra or something xd)
  8. 01:02:627 (5,6) - i dont know why you make this jump so long, for example here have the same song 01:07:770 (2,3,4) - 01:13:084 (4,5) - and you dont abuse the spacing
  9. 01:07:941 (3,8) - nazi stack?
  10. 01:32:198 (4,5) - this is very elaborate to play, i dont recommend
  11. 01:55:255 (6) - add NC?

    NiNo's Extra

  12. 00:07:770 - listen here, is a good moment for a triple, Example: you can change this for a circle and stack the triple in 00:07:941 (4) -, like here https://osu.ppy.sh/ss/4688936
  13. 00:10:512 (5,6,7,8) - if you listen quietly, you'll notice the triple is here 00:10:512 - 00:10:598 - 00:10:684 (6) -, and not when you map
  14. 00:12:912 (3,4,5,6,7) - same /\, the triple is in 00:13:255 (6,7) -, not in 00:12:912 (3,4,5) -
poke me when finish Razakizu's Ultra
This beatmap need a diff between this Insane+ and the Hard
I recommend you put the resolution of bg in 1366x768
gl
Topic Starter
A r M i N
Awesome mod thanks for taking your time, SnowNiNo_ and Squirrel will take a look at your mod and I gotta look what I apply tomorrow
Squichu
Thanks Tarrasky!
I fixed the stack, but didn't add any objects. I prefer leaving these parts blank, because the vocals are most dominant there and adding a circle in the middle of them doesn't feel natural. If there were strong beats too- yes! Sure, but there are none, so no change. >-<

updateee
osu file format v14

[General]
AudioFilename: Netoge Haijin Sprechchor.mp3
AudioLeadIn: 0
PreviewTime: 83712
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Netoge Haijin Sprechchor
TitleUnicode:ネトゲ廃人シュプレヒコール
Artist:Reol
ArtistUnicode:れをる
Creator:A r M i N
Version:Squirrel's Easy
Source:
Tags:Armin Reol Netoge Haijin Sprechchor Hatsune Miku Youtube Niko Douga Girl Vocal Sing Japanese Japan German Stream Jump SnowNiNo_ NiNo MadaoX OzzyOzrock Ozzy Yora Yoratama Extra Easy Expert Taiko Osu Oni Muzukashii Insane Hard
BeatmapID:921179
BeatmapSetID:413183

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"eNhlz2t.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4170,342.857142857143,4,1,0,50,1,0
5541,-100,4,2,55,65,0,0
6912,-100,4,2,55,75,0,0
13770,-100,4,3,2,60,0,0
16512,-100,4,3,55,85,0,1
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39827,-100,4,2,55,75,0,0
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80970,-100,4,2,55,55,0,0
83712,-100,4,3,55,85,0,1
105655,-100,4,3,55,75,0,0
107027,-100,4,2,55,50,0,0
117998,-100,4,2,55,5,0,0


[Colours]
Combo1 : 14,219,241
Combo2 : 128,128,255
Combo3 : 18,124,255
Combo4 : 234,165,21

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256,192,116627,12,4,117998,0:0:0:0:
Topic Starter
A r M i N

Squirrel wrote:

Thanks Tarrasky!
I fixed the stack, but didn't add any objects. I prefer leaving these parts blank, because the vocals are most dominant there and adding a circle in the middle of them doesn't feel natural. If there were strong beats too- yes! Sure, but there are none, so no change. >-<

updateee
osu file format v14

[General]
AudioFilename: Netoge Haijin Sprechchor.mp3
AudioLeadIn: 0
PreviewTime: 83712
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Netoge Haijin Sprechchor
TitleUnicode:ネトゲ廃人シュプレヒコール
Artist:Reol
ArtistUnicode:れをる
Creator:A r M i N
Version:Squirrel's Easy
Source:
Tags:Armin Reol Netoge Haijin Sprechchor Hatsune Miku Youtube Niko Douga Girl Vocal Sing Japanese Japan German Stream Jump SnowNiNo_ NiNo MadaoX OzzyOzrock Ozzy Yora Yoratama Extra Easy Expert Taiko Osu Oni Muzukashii Insane Hard
BeatmapID:921179
BeatmapSetID:413183

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.65
SliderTickRate:1

[Events]
//Background and Video events
0,0,"eNhlz2t.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4170,342.857142857143,4,1,0,50,1,0
5541,-100,4,2,55,65,0,0
6912,-100,4,2,55,75,0,0
13770,-100,4,3,2,60,0,0
16512,-100,4,3,55,85,0,1
38455,-100,4,3,55,75,0,0
39827,-100,4,2,55,75,0,0
65884,-100,4,2,55,55,0,0
67598,-100,4,2,55,75,0,0
69998,-100,4,2,55,55,0,0
72741,-100,4,2,55,75,0,0
75484,-100,4,2,55,55,0,0
78570,-100,4,2,55,75,0,0
80970,-100,4,2,55,55,0,0
83712,-100,4,3,55,85,0,1
105655,-100,4,3,55,75,0,0
107027,-100,4,2,55,50,0,0
117998,-100,4,2,55,5,0,0


[Colours]
Combo1 : 14,219,241
Combo2 : 128,128,255
Combo3 : 18,124,255
Combo4 : 234,165,21

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Ich update sie morgen, danke
Len
i think it needs insane and change the diff name insane+ to expert? i think its better imo
thats all. overall is good xd
WazZzaA123
RECHECK - M4M

[Squirrel's Easy]
00:16:512 (1,2) - I think 1 can blanket 2 better ( just a thought )
I think there should be a break in between 00:39:827 to 00:49:427 -
00:53:541 (1) - Try to rotate this 180 and CTRL+G and then Blanket with 00:52:170 (2) - if you do fix DS for next notes
01:04:512 - to 01:07:255 - Feels empty
01:29:198 (1,2) - Maybe try to blanket these better ?

[Normal]
Check Distance snap into AiMod
01:03:141 (2) - Offgridd

[MadaoX's hard]
Check Distance snap into AiMod
Nothing to see

[Insane+]
00:02:112 (1) - lower the hitsound for the spinner
01:17:198 (1,2) - I think you should shorten them more https://osu.ppy.sh/ss/4690102

[NiNo's Extra]
nice diff

[Razakizu's Ultra]
I think the AR should be higher

I know the diff is in WIP

Really good map overall.
Topic Starter
A r M i N

WazZzaA123 wrote:

RECHECK - M4M

[Squirrel's Easy]
00:16:512 (1,2) - I think 1 can blanket 2 better ( just a thought )
I think there should be a break in between 00:39:827 to 00:49:427 -
00:53:541 (1) - Try to rotate this 180 and CTRL+G and then Blanket with 00:52:170 (2) - if you do fix DS for next notes
01:04:512 - to 01:07:255 - Feels empty
01:29:198 (1,2) - Maybe try to blanket these better ?

[Normal]
Check Distance snap into AiMod
01:03:141 (2) - Offgridd

[MadaoX's hard]
Check Distance snap into AiMod
Nothing to see

[Insane+]
00:02:112 (1) - lower the hitsound for the spinner
01:17:198 (1,2) - I think you should shorten them more https://osu.ppy.sh/ss/4690102

[NiNo's Extra]
nice diff

[Razakizu's Ultra]
I think the AR should be higher

I know the diff is in WIP

Really good map overall.

Len wrote:

i think it needs insane and change the diff name insane+ to expert? i think its better imo
thats all. overall is good xd
Thanks ;D
SnowNiNo_

Tarrasky wrote:


  • NiNo's Extra
  1. 00:07:770 - listen here, is a good moment for a triple, Example: you can change this for a circle and stack the triple in 00:07:941 (4) -, like here https://osu.ppy.sh/ss/4688936 add a note 00:07:855 - , yours flow is not good imo
  2. 00:10:512 (5,6,7,8) - if you listen quietly, you'll notice the triple is here 00:10:512 - 00:10:598 - 00:10:684 (6) -, and not when you map fixed
  3. 00:12:912 (3,4,5,6,7) - same /\, the triple is in 00:13:255 (6,7) -, not in 00:12:912 (3,4,5) - fixed
thanks for mod :)
http://puu.sh/nBE5i/3be7911971.rar
Namki
Hi, as requested.

[General]
Delete those tags: Reol Youtube Girl Vocal Sing Japanese Japan German Stream Jump Extra Easy Expert Taiko Osu Oni Muzukashii Insane Hard Netoge Haijin Sprechchor. You don't need to write a singer and a title of the song in tags.
Uncheck Widescreen Support in Design tab (F4), it's for storyboard.



[Squirrel's Easy]
Great diff but 01:02:798 (3) - I don't like slider end at big white tick, nah, maybe circle.

[Normal]
00:31:255 (3) - okay, It's better to do this downbeat emphasized. — I suggest this pattern instead of pattern you used.
00:57:312 (2) - ^.
01:01:427 (4) - sound at red tick is very calm, so place two circles instead of slider.
I think it's okay if some downbeat sliders appears.
In second kiai part you used sometimes 1/2 sliders, maybe do some in the first for better pattern consistency. Or delete 1/2 in second part and place 1/1.
There's some spacing inconsistency at the end, so 01:47:541 (2,3,4,5,1) - this part in mapped with 1.5, make 1.3 and 01:53:370 (2,1) - weird jump here.
Jumps in lower diffs are not allowed.

[Hard]
01:56:112 (3,4,5) - make spacing lower here,because music is calm.

Okay, I asked Kyubey and he said that this difficulty spread isn't rankable, you should map an easier Insane.
good luck~
Chiyuyu
hi from #modreq

[Razakizu's Ultra]

  1. 00:07:941 (3) - x100 y268
[NiNo's Extra]

  1. 00:38:455 (1) - left node x204 y176, right node x308 y152
[Light Extra]

  1. 00:22:512 (4) - x48 y136
  2. 00:22:684 (5) - x280 y180
  3. 00:23:198 (3) - x300 y276
  4. 00:23:884 (7) - nooo! please change it! (some like this http://puu.sh/nBKTu/13b5646188.jpg)
  5. 00:25:427 (1,2,3,4,5,6,7,8,1) - It looks crooked (http://puu.sh/nBKXS/b3dc5baed9.jpg ctrl + shift + f)
  6. does not necessarily make any unusual sliders, you make them crooked enough
[MadaoX's Hard]

  1. 00:05:027 (3) - 1/8
  2. 00:07:598 (4) - x332 y232
  3. 00:07:770 (5) - x444 y212
  4. 00:08:112 (6) - x404 y316
  5. 00:08:284 (1) - crtl + > and x292 y336
  6. 00:10:684 (4,1,2) - experiment with this. as such it doesn't look quite nice
  7. 00:42:570 (1,2,3,4) - ^
  8. 01:00:912 - http://puu.sh/nBLHu/d34fd70501.jpg
  9. 01:11:884 - ^
  10. 01:33:827 - ^
  11. 01:09:141 (2) - ctrl + g
  12. 01:29:884 (3,4,5,6) - crtl + shift + r (turn it somehow, that was not so boring)
  13. 01:30:227 (5,6) - ctrl + g
  14. a lot of sliders, not symmetric, which is supposed to be symmetric
good luck
show more
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