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DM DOKURO - SAVE

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Poi Panda
Hi! From my modding queue.

Hopes and Dreams
  1. 00:10:674 (1) - I would suggest moving this from above the 2 because it's quite awkward to read, but that may just be for me.
  2. 00:47:341 (7,8,9) - This may play nicer as a small triangle or some other small jump pattern
  3. 01:18:341 (4) - I'd move this from above the 5 for nicer flow, try with it at (420,48) or something and see what you think.
  4. 01:28:341 (2,3,4) - I think the 3 should be at (364, 280) for better flow.
  5. 01:44:007 (1,2,3) - Try adding some shape here.
  6. 02:34:674 (10) - I think this could work better as a slider, but I'm not sure.
  7. 03:15:841 (6,7,8,9,10,11) - I found this bit really hard to read with all the overlaps, maybe change this up a bit.
  8. 03:19:841 (1) - Remove NC
  9. 03:20:007 (2) - NC
  10. 03:28:674 (3,4,5,6) - I think if you make this closer to the pattern at 03:18:007 it'd look much better because the 5 and 6 feel too close to where the 3 and 4 were IMO.
  11. 03:41:174 (1,2) - I think the 1 isn't placed right on the 2, that may just be me though.
  12. 03:41:174 (1) - Remove NC
  13. 03:41:341 (2) - NC
  14. 04:24:841 (4) - Consider moving this for readability.
  15. 04:51:341 (1,2,3,4,1,2,3,4) - This bit is quite hard to read.
  16. 05:04:007 (2) - NC

    I'd consider slightly raising the AR just to help with some readability issues (9.2/9.3) but that is your choice. I'd also raise OD to 7.5.

Overall this map is looking really great!

Apologies if I missed anything, I hope this helps!

Good luck :D
Topic Starter
Kaitjuh

PoisonPanda wrote:

Hi! From my modding queue.

Hopes and Dreams
  1. 00:10:674 (1) - I would suggest moving this from above the 2 because it's quite awkward to read, but that may just be for me. Changed
  2. 00:47:341 (7,8,9) - This may play nicer as a small triangle or some other small jump pattern Changed, Distance reduced
  3. 01:18:341 (4) - I'd move this from above the 5 for nicer flow, try with it at (420,48) or something and see what you think. I dunno, I think it's better unchanged xD
  4. 01:28:341 (2,3,4) - I think the 3 should be at (364, 280) for better flow. Changed
  5. 01:44:007 (1,2,3) - Try adding some shape here. Changed
  6. 02:34:674 (10) - I think this could work better as a slider, but I'm not sure. unchanged
  7. 03:15:841 (6,7,8,9,10,11) - I found this bit really hard to read with all the overlaps, maybe change this up a bit. Changed, but had to change a lot of what happens after that as well xD
  8. 03:19:841 (1) - Remove NC Changed
  9. 03:20:007 (2) - NC Changed
  10. 03:28:674 (3,4,5,6) - I think if you make this closer to the pattern at 03:18:007 it'd look much better because the 5 and 6 feel too close to where the 3 and 4 were IMO. Changed
  11. 03:41:174 (1,2) - I think the 1 isn't placed right on the 2, that may just be me though. Maybe it looks that way because of the Stack Leniency
  12. 03:41:174 (1) - Remove NC Changed
  13. 03:41:341 (2) - NC Changed
  14. 04:24:841 (4) - Consider moving this for readability. atm unchanged, but I agree on this
  15. 04:51:341 (1,2,3,4,1,2,3,4) - This bit is quite hard to read. I agree, atm I don't have a solution for it, but thanks for the confirmation xD
  16. 05:04:007 (2) - NC Changed

    I'd consider slightly raising the AR just to help with some readability issues (9.2/9.3) but that is your choice. I'd also raise OD to 7.5. Changed for experimental reasons, might switch back if I don't like it as much, Thanks for the suggestion ^^

Overall this map is looking really great!

Apologies if I missed anything, I hope this helps!

Good luck :D
Thanks for the mod~
FoxCat
https://osu.ppy.sh/ss/4466135

04:24:841 (4) - Yeah, I would move it away as you agreed xD
04:51:341 (1,2,3,4,1,2,3,4) - I don't think it should be changed, I can perfectly read it, unless you want to make it more easy c;

Note this isn't a mod, I just read the last one you got and these parts were fine for me, I would appreciate if you DO NOT give any kudosu, but that's up to you.

Keep it up!
Topic Starter
Kaitjuh

-Pikachu- wrote:

https://osu.ppy.sh/ss/4466135

04:24:841 (4) - Yeah, I would move it away as you agreed xD
04:51:341 (1,2,3,4,1,2,3,4) - I don't think it should be changed, I can perfectly read it, unless you want to make it more easy c;

Note this isn't a mod, I just read the last one you got and these parts were fine for me, I would appreciate if you DO NOT give any kudosu, but that's up to you.

Keep it up!
Alright thanks for the feedback!
pkk
really cool storyboard 8-)
ac8129464363
cute sb :d
VINXIS
spoiler sb and load is hUGE AS FUKKKKKKKKKKKKKKKKK

but the sb is gureito Xd
Topic Starter
Kaitjuh

VINXIS wrote:

spoiler sb and load is hUGE AS FUKKKKKKKKKKKKKKKKK

but the sb is gureito Xd
Added spoiler warning xD
I kinda forgot about that..
Beomsan
what a masterpiece storyboard...
Vulkin
Message from Hotland:

Rank this already please :D
MokouSmoke
from my queue~

Some of the stuff I write are examples that occur elsewhere in the map
mod
  1. AR9.2 feels a little fast for such a calm song. I think AR9 is better
  2. 00:12:674 (5,6,1) - equal spacing will make your map look cleaner. sliderends of (5,6) should be same distance from (1) imo
    http://puu.sh/n4Nc2/c7c327e7cd.jpg
    00:13:341 (1,2) - move (2) to the left so the sliders don't look so crowded
  3. 00:21:341 (1,2) - make these two sliders parallel http://puu.sh/n4Nn3/b47b6789cc.jpg
  4. 00:23:674 (6) - move to [265,33] so 00:22:674 (3,4,5,6) - slider heads are evenly spaced
  5. 00:26:674 (1,2,3) - could make nice triangle pattern here. suggestion: http://puu.sh/n4NAh/d989c47df3.jpg
  6. 00:34:674 (1,2,3,4) - I would space these out a little more. pattern looks squish and DS feels too low compared to 00:32:007 (1,2,3,4) -
  7. 00:56:007 (7) - 01:01:341 (5) - NC?
  8. 01:01:341 (5,7) - stack
  9. 01:05:341 (3) - slider looks bad. I think vertical slider down is better and flow won't be affected since players won't follow the slider to the end
  10. 01:08:591 (8) - overmap imo
  11. 01:16:007 (5) - can't tell what part of the music you're following here. doesn't match the electronic instrument or drums. if you're mapping the new instrument that pops in, I think 01:16:341 - 01:17:841 - 01:21:674 - 01:23:174 - all need something clickable
  12. 01:31:174 (2,3) - unstack since there are two different sounds here?
  13. 01:32:924 (8) - overmap, I think better to use a jump between 01:32:674 (7,9) - instead
  14. 01:37:674 - strong beat, so place something clickable here. I think your previous rhythm at 01:31:674 (4,5) - is better
  15. 01:41:674 (2,3,4,5,6) - overlaps don't look good
  16. 01:51:174 (8,9,10) - broken stack
  17. 01:55:341 (3,5) - too tight, give these sliders some breathing room
  18. 02:06:757 -you might as well add a note here if you're using so many 1/4 patterns
  19. 02:19:341 (2,3) - i assume you're following that loud electronic instrument? if so, ctrl+g rhythm to match song
  20. 02:20:174 (5,6,7) - ^ ctrl+g
  21. 02:24:007 (9) - NC?
  22. 02:28:341 (6,7,8) - space farther apart to avoid overlaps
  23. 02:29:341 (1,2,3,4,5,6) - i don't know what you're following in the music. you miss strong beats for the electronic instrument at 02:30:007 (3) - 02:30:841 - and you miss strong beats for drums at 02:30:674 - 02:30:174 - . I don't hear anything else, so if you were trying to do something else then ignore this. otherwise, from here to 02:48:007 - there are a lot of rhythms that don't seem to match the song.
  24. 02:32:007 (2) - NC here instead?
  25. 02:42:674 (10) - 02:45:341 (9) - actually, I don't understand why you changed your NC patterns to be off downbeats now
  26. 03:04:007 (1,2,3,4) - these overlaps trigger me
  27. 03:16:174 (7,8,9) - ^
  28. 03:27:091 (7) - delete, I think 03:26:507 (5,6,8) - should all have identical rhythms to match song
  29. 03:27:591 - you overmap so many triplets, so why skip one when the song actually supports it? and then 03:27:674 (10,11,12,13) - should not be 1/4
  30. 03:33:341 (12) - I think NC here would be better to keep pattern
  31. 03:36:007 (4) - NC?
  32. 03:36:007 (4,5,6,7,8,9,10) - rhythm suggestion: http://puu.sh/n4Qgx/4864d1a012.jpg
  33. 03:39:007 (2,3,4) - ctrl+g rhythm?
  34. 03:44:007 (1,2,3) - rhythm is wrong and plays bad. the strong beat is at 03:44:174 - which should have a clickable object, not 03:44:007 - suggest you ctrl+g all 03:44:007 (1,2) - patterns and redo the NCs
  35. 03:47:257 (8) - delete and make spacing between 03:47:007 (7,9,10) - larger to emphasize these notes appropriately
  36. 03:47:841 (11) - NC here instead of 03:48:507 (1) -
  37. 03:57:341 (2,3,4,5) - DS, otherwise rhythm is confusing
  38. 03:58:841 - I think 1/4 reverse slider here would be nice touch to follow bell sound
  39. 04:01:007 (1) - delete this note, otherwise map out all the other insturment sounds. there's no reason this beat should get extra attention
  40. 04:01:341 (2) - could be 1/2 slider
  41. 04:10:674 (1,1,1,1,1,1,1,1,1,1,1,1) - umm, so tell me how exactly this follows the music
  42. 04:25:507 (7) - break into two notes
ok, so the rest of my comments are basically just repeating myself, so I'll just stop here. The biggest thing for me is that certain parts of the map have rhythms that don't seem to match the song very well, but it could just be I can't hear what you're following due to my crappy earbuds. Anyways, good luck!
Topic Starter
Kaitjuh

MokouSmoke wrote:

from my queue~

Some of the stuff I write are examples that occur elsewhere in the map
mod
  1. AR9.2 feels a little fast for such a calm song. I think AR9 is better Changed
  2. 00:12:674 (5,6,1) - equal spacing will make your map look cleaner. sliderends of (5,6) should be same distance from (1) imo
    http://puu.sh/n4Nc2/c7c327e7cd.jpg Changed
    00:13:341 (1,2) - move (2) to the left so the sliders don't look so crowded Changed
  3. 00:21:341 (1,2) - make these two sliders parallel http://puu.sh/n4Nn3/b47b6789cc.jpg Changed
  4. 00:23:674 (6) - move to [265,33] so 00:22:674 (3,4,5,6) - slider heads are evenly spaced Changed
  5. 00:26:674 (1,2,3) - could make nice triangle pattern here. suggestion: http://puu.sh/n4NAh/d989c47df3.jpg Changed
  6. 00:34:674 (1,2,3,4) - I would space these out a little more. pattern looks squish and DS feels too low compared to 00:32:007 (1,2,3,4) - Changed
  7. 00:56:007 (7) - 01:01:341 (5) - NC? Changed
  8. 01:01:341 (5,7) - stack I think you meant 4,7 instead of 5,7 but Changed
  9. 01:05:341 (3) - slider looks bad. I think vertical slider down is better and flow won't be affected since players won't follow the slider to the end Changed
  10. 01:08:591 (8) - overmap imo Added some sliders instead
  11. 01:16:007 (5) - can't tell what part of the music you're following here. doesn't match the electronic instrument or drums. if you're mapping the new instrument that pops in, I think 01:16:341 - 01:17:841 - 01:21:674 - 01:23:174 - all need something clickable Hmm. At this point I'm not sure myself because I like the flow of this part but that's just me. Unchanged for now but will keep in mind on how I could improve this
  12. 01:31:174 (2,3) - unstack since there are two different sounds here? Changed
  13. 01:32:924 (8) - overmap, I think better to use a jump between 01:32:674 (7,9) - instead Changed
  14. 01:37:674 - strong beat, so place something clickable here. I think your previous rhythm at 01:31:674 (4,5) - is better Shortened the slider and placed a circle
  15. 01:41:674 (2,3,4,5,6) - overlaps don't look good Changed
  16. 01:51:174 (8,9,10) - broken stack Changed
  17. 01:55:341 (3,5) - too tight, give these sliders some breathing room Changed
  18. 02:06:757 -you might as well add a note here if you're using so many 1/4 patterns Is a little awkward imo, Unchanged
  19. 02:19:341 (2,3) - i assume you're following that loud electronic instrument? if so, ctrl+g rhythm to match song I made this part pretty awkward didn't I?, Unchanged for now. I think ctrl+g makes it more awkward, gonna have to look back at this some other time
  20. 02:20:174 (5,6,7) - ^ ctrl+g
  21. 02:24:007 (9) - NC? I think it looks better as it is, Unchanged
  22. 02:28:341 (6,7,8) - space farther apart to avoid overlaps Changed
  23. 02:29:341 (1,2,3,4,5,6) - i don't know what you're following in the music. you miss strong beats for the electronic instrument at 02:30:007 (3) - 02:30:841 - and you miss strong beats for drums at 02:30:674 - 02:30:174 - . I don't hear anything else, so if you were trying to do something else then ignore this. otherwise, from here to 02:48:007 - there are a lot of rhythms that don't seem to match the song. I honestly don't see a problem here xD
  24. 02:32:007 (2) - NC here instead? Changed
  25. 02:42:674 (10) - 02:45:341 (9) - actually, I don't understand why you changed your NC patterns to be off downbeats now Idk, I just think it looks better like this
  26. 03:04:007 (1,2,3,4) - these overlaps trigger me Changed
  27. 03:16:174 (7,8,9) - ^
  28. 03:27:091 (7) - delete, I think 03:26:507 (5,6,8) - should all have identical rhythms to match song Changed
  29. 03:27:591 - you overmap so many triplets, so why skip one when the song actually supports it? and then 03:27:674 (10,11,12,13) - should not be 1/4 Changed
  30. 03:33:341 (12) - I think NC here would be better to keep pattern Changed
  31. 03:36:007 (4) - NC? Changed
  32. 03:36:007 (4,5,6,7,8,9,10) - rhythm suggestion: http://puu.sh/n4Qgx/4864d1a012.jpg I tried to replicate it, but it confused the hell out of me xD, Unchanged
  33. 03:39:007 (2,3,4) - ctrl+g rhythm? Unchanged
  34. 03:44:007 (1,2,3) - rhythm is wrong and plays bad. the strong beat is at 03:44:174 - which should have a clickable object, not 03:44:007 - suggest you ctrl+g all 03:44:007 (1,2) - patterns and redo the NCs Changed it to resemble 03:33:507 (1,2,3) -
  35. 03:47:257 (8) - delete and make spacing between 03:47:007 (7,9,10) - larger to emphasize these notes appropriately Changed
  36. 03:47:841 (11) - NC here instead of 03:48:507 (1) - Changed
  37. 03:57:341 (2,3,4,5) - DS, otherwise rhythm is confusing Changed
  38. 03:58:841 - I think 1/4 reverse slider here would be nice touch to follow bell sound Added triple instead
  39. 04:01:007 (1) - delete this note, otherwise map out all the other insturment sounds. there's no reason this beat should get extra attention Changed
  40. 04:01:341 (2) - could be 1/2 slider Changed
  41. 04:10:674 (1,1,1,1,1,1,1,1,1,1,1,1) - umm, so tell me how exactly this follows the music I used this for build up xD
  42. 04:25:507 (7) - break into two notes
Changed
ok, so the rest of my comments are basically just repeating myself, so I'll just stop here. The biggest thing for me is that certain parts of the map have rhythms that don't seem to match the song very well, but it could just be I can't hear what you're following due to my crappy earbuds. Anyways, good luck!
Thanks for the mod ^^ /
Topic Starter
Kaitjuh
Updated storyboard to include the little SAVE button thingy thats all like rainbow-y and shizz. Feel like the colors are too bright compared to whats its like in the game itself but oh well.
golberg51
one of my favorite UT maps, we need more like this :(
-Zeraora
Hi! Random mod :3333

[General]
  1. Tags: + "Asriel" or "Asriel Dreemurr"
[Hopes and Dreams]
General
  1. Combo Colours: Maybe add some custom colours?
Map
  1. 00:20:008 (3) - NC here.
  2. 00:22:007 (2) - Slider ended at a 1/6 snap. Use the red tick instead (1/4). Might just be a bug, idk haha.
  3. 00:22:674 (3,4,5,6) - Reposition them; Looks a bit weird. Maybe you could use this style.
  4. 01:01:341 (1,2) - I suggest you shouldn't let the two sliderends overlap. Would look a bit better if they're not. Maybe slant these a bit or just separate them a little.
  5. 01:11:674 (8) - At this part, 1/2 is better imo, rather than 1/4.
  6. 01:13:841 (8) - Seems kinda weird. Maybe use a circle on the red tick and a 1/2 slider on the next white tick.
  7. 01:51:174 (8,9,10) - Remove (9). Just an opinion. :3
  8. 01:58:841 (6) - 1/4 won't do.
  9. 03:26:341 (4) - Don't stack with the one prior. You used a circle on a slider to denote 1/2 earlier. Might be confusing. This, 04:19:007 (2,3,4) - , though, isn't.
  10. 03:58:841 (5,6,7) - Remove (6). If you're going for a build-up, that is.
  11. 04:10:674 (1,1,1,1,1,1,1,1,1,1,1,1) - Umm... Too many. Maybe do that NC thing just on 04:13:341 (1,1,1,1) - . The rest, normal combo pattern.
  12. 05:03:341 (1) - I know this is cool, but it's overmapped :( The beat starts at 05:03:841 - .
  13. 05:54:341 (6) - Use 1/3 snap here.
Blanket...
  1. (Fix) 01:15:674 (4,5) -
  2. 01:21:007 (4,5) -
  3. 01:36:007 (1,3) -
  4. (Fix) 02:04:341 (8,9) -
  5. 03:25:341 (1,3) -
  6. (Fix) 04:00:341 (2,1) -
  7. 05:17:341 (1,2) -
  8. 05:41:341 (1,2) -
  9. 06:12:007 (5,6) -
Overall, a pretty awesome map. The SB is, too. :D

Please rank this! Stay detemmiened determined!
Good luck~
Topic Starter
Kaitjuh

-Harpuia- wrote:

Hi! Random mod :3333

[General]
  1. Tags: + "Asriel" or "Asriel Dreemurr" Unchanged for spoiler reasons. Also that would require me to list even more characters names which I think is kinda pointless xD
[Hopes and Dreams]
General
  1. Combo Colours: Maybe add some custom colours? Tried, but can't seem to make colors work xD. Maybe It's just me tho. Unchanged for now until I can get this to actually work

Overall, a pretty awesome map. The SB is, too. :D

Please rank this! Stay detemmiened determined!
Good luck~
The rest has all been changed. Thank you so much! ^^
Topic Starter
Kaitjuh
Also shoutout to CandleStorm for providing a CtB Difficulty
Topic Starter
Kaitjuh
If someone still has the osb file what contains the codes for the SAVE Button. Could you 1. NOT UPDATE the map and 2. Please link me the osb file, since the codes got lost in the GD submission process.

EDIT: nvm recoded from scratch *cries*
Osuology
I can't mod CtB so... I should put that in my queue rules. Sorry if you wanted that modded.
The whole thing seems too tame and not enough jumps. It will be boring to play so yeah put some jumps in there!
Also, the audio bitrate is too high, so you need to change it.
00:58:341 (7) - That cuts a little close to the slider, too close imo.
01:16:924 (8,9) - Don't do this please, it doesn't empathize the right notes. The major START of the triple is not empathized at all.
01:17:341 (1,2,3) - Way way way WAY too close together. Please spread them out a little.
01:18:341 (4) - Why pause here? Put another slider please?
01:23:674 (4) - Please don't make this a thing.
02:06:174 (4,6) - Too close, please spread out.
02:06:507 (6,8) - Why. Why so close?
02:31:007 (6,7,8,9,10,11) - That's hard as heck to play. I might miss on that, I'm 4k rank player.
02:44:507 (6,7,8) - Complex density.... ugh... I won't list stuff like this anymore, so you need to look out for these.
03:10:674 (4,5,6,7,1,2,3,4,5,6,7,8,1) - Oh so now you put in difficulty!
03:18:007 (3,4,5,6) - Overlaps, I don't think this one is ok.
03:56:007 (1,2,3,4,5) - What are you mapping to?
04:43:341 (3,4,5,6) - I really do not like this pattern it just doesn't match correctly.
05:08:674 (2) - Why here? It overlaps AND it doesn't play right.

Well good map! I might look at undertale (what it is, I really don't like how it looks) thanks to you. Keep in mind that a lot of the things I listed happen multiple times and I do not list them, so be careful to look out for them.
Topic Starter
Kaitjuh

Osuology wrote:

I can't mod CtB so... I should put that in my queue rules. Sorry if you wanted that modded. Yeah I just wanted Std modded since I entered a Std queue :P. If I want CtB modded I'll ask in the respective queues xD
The whole thing seems too tame and not enough jumps. It will be boring to play so yeah put some jumps in there! I'd love to map more jumps, but I have no idea how to map them, I always make them look horrible xD
Also, the audio bitrate is too high, so you need to change it. On it. Thanks ^^
00:58:341 (7) - That cuts a little close to the slider, too close imo. Changed
01:16:924 (8,9) - Don't do this please, it doesn't empathize the right notes. The major START of the triple is not empathized at all. Changed
01:17:341 (1,2,3) - Way way way WAY too close together. Please spread them out a little. Changed
01:18:341 (4) - Why pause here? Put another slider please? I wanted to follow the high pitched electric intrument so that's why I stopped there. But then the part before that pause wouldn't make sense either right? xD I'm gonna have to take a look at this later. Thanks for the feedback ^^
01:23:674 (4) - Please don't make this a thing.
02:06:174 (4,6) - Too close, please spread out. Changed
02:06:507 (6,8) - Why. Why so close? Changed
02:31:007 (6,7,8,9,10,11) - That's hard as heck to play. I might miss on that, I'm 4k rank player. Changed
02:44:507 (6,7,8) - Complex density.... ugh... I won't list stuff like this anymore, so you need to look out for these. Changed
03:10:674 (4,5,6,7,1,2,3,4,5,6,7,8,1) - Oh so now you put in difficulty! "It's Something" *hops*
03:18:007 (3,4,5,6) - Overlaps, I don't think this one is ok. Changed
03:56:007 (1,2,3,4,5) - What are you mapping to? I wanted this part to be calmer and I wanted to try and make this part of the build up without mapping the triples because that would be contradictory.
04:43:341 (3,4,5,6) - I really do not like this pattern it just doesn't match correctly. Changed, dont know if this is better tho
05:08:674 (2) - Why here? It overlaps AND it doesn't play right. Changed

Well good map! I might look at undertale (what it is, I really don't like how it looks) thanks to you. At first when I first saw the game. I was like dafuq is dis. But the game is very pleasantly surprising if you don't know anything about it ^^ Keep in mind that a lot of the things I listed happen multiple times and I do not list them, so be careful to look out for them.
Thanks for the feedback and mod! ^^ /
Topic Starter
Kaitjuh
Tried adding more Jumpy elements at 04:50:007 and I must say.



It looks like crap.



A total mess.
-Nighthawk-
really nice storyboard man, good job on the beatmap as a whole, I played through it and its fine. However, there are two changes I would personally make:
-More notes in the beatmap, this is an Insane diff after all, but if you don't wanna place any, thats fine. Overmapping is a thing, but I felt as if my clicking fingers didn't have enough to do

-Up the slider velocity! They seem way too slow for a map of this BPM and for spacing that large.

Keep on mapping!
Topic Starter
Kaitjuh

-Nighthawk- wrote:

really nice storyboard man, good job on the beatmap as a whole, I played through it and its fine. However, there are two changes I would personally make:
-More notes in the beatmap, this is an Insane diff after all, but if you don't wanna place any, thats fine. Overmapping is a thing, but I felt as if my clicking fingers didn't have enough to do

-Up the slider velocity! They seem way too slow for a map of this BPM and for spacing that large.

Keep on mapping!
I actually had to remove circles due to overmapping certain things xD and I actually don't know which segments need more circles atm. I'm gonna have to look at the slider speed carefully because this would mean I have to rework the whole map to accomodate the new sliders, but thanks for the feedback ^^
agubelu
Love this, and absolutely great storyboard
Adventure
SORRY TO LATE

GENERAL
HP drain 5 or 6

mod
00:30:674 (3) - add NC
00:31:341 (1) - remove NC
00:32:674 (2) - x:204 y: 344
00:38:674 (3) - add NC
00:41:341 (3) - add NC
00:42:007 (1) - remove NC
01:13:341 - try to set again this should new combo
01:11:841 - remove NC
01:12:007 (2) - add NC
01:13:341 - This is also the same
01:18:674 (5) - add NC
01:21:341 (5) - add NC
01:29:341 (6) - add NC
01:42:674 (7) - add NC
01:45:341 (5) - add NC
01:48:507 (6) - this also the same
just this sorry
honest i like this map
Topic Starter
Kaitjuh

arnoldusj wrote:

SORRY TO LATE

GENERAL
HP drain 5 or 6 Nope, way too little for Insane

mod
00:30:674 (3) - add NC
00:31:341 (1) - remove NC
00:32:674 (2) - x:204 y: 344 Uh, it's already on that coordinate
00:38:674 (3) - add NC
00:41:341 (3) - add NC
00:42:007 (1) - remove NC
01:13:341 - try to set again this should new combo
01:11:841 - remove NC
01:12:007 (2) - add NC
01:13:341 - This is also the same
01:18:674 (5) - add NC
01:21:341 (5) - add NC
01:29:341 (6) - add NC
01:42:674 (7) - add NC
01:45:341 (5) - add NC
01:48:507 (6) - this also the same
just this sorry
honest i like this map
Btw all the NC mods can be translated into one mod --> NC every downbeat (big white tick). I was planning to do this at one point anyway
Thanks for your effort~
SYAHME
Sorry.
error_exe777
.
Topic Starter
Kaitjuh

SYAHME wrote:

From my modding queue.
I will mod this when your maps move to pending.
Moved it to pending
Bunnrei
from my queue
i need to finish my map of this aaaa


[~ SAVE the World ~]

  1. 00:30:674 (3) - Ctrl-G this, then move a bit away for a small dash.
  2. 00:31:007 (4) - Ctrl+G for the same reason as above, though the position is fine.
  3. 00:31:341 (1,2,3,4,5,6) - Something like this would fit the music more:
  4. 00:42:007 (1,2,3,4,5,6,7,8,1) - Reduce spacing for (1,2,3,4,5,6,7,8) until (8,1) (second 1) are not on the same location.
  5. 01:06:507 (8) - Move a bit to the right.
  6. 01:09:341 (1) - Move a bit to the left.
  7. 02:48:007 (10) - i see what u did there :>
  8. 02:50:841 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the spacing fits this part, it's the calm before the storm (hah) so you might want to tune down on the spacing of the notes.
  9. 03:12:674 (2,3) - Increase distance.
  10. 03:14:341 (6) - Move a bit to the left.
  11. 03:16:841 (9,10,11) - Slightly reduce spacing of the stream, then move the whole thing a bit to the left.
  12. 03:24:341 (4) - Move a bit to the left.
  13. 05:09:341 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - Another part where the spacing is unnecessarily large. This time it's the calm after the storm.

goodluck with ranking :>
Kyenard
Still hoping to see your Beatmap going for Ranked. Also wanna now with you planning on making a harder chart after having this one accepted as ranked.
Topic Starter
Kaitjuh

Chara wrote:

from my queue
i need to finish my map of this aaaa


[~ SAVE the World ~]

  1. 00:30:674 (3) - Ctrl-G this, then move a bit away for a small dash.
  2. 00:31:007 (4) - Ctrl+G for the same reason as above, though the position is fine.
  3. 00:31:341 (1,2,3,4,5,6) - Something like this would fit the music more:
  4. 00:42:007 (1,2,3,4,5,6,7,8,1) - Reduce spacing for (1,2,3,4,5,6,7,8) until (8,1) (second 1) are not on the same location.
  5. 01:06:507 (8) - Move a bit to the right.
  6. 01:09:341 (1) - Move a bit to the left.
  7. 02:48:007 (10) - i see what u did there :>
  8. 02:50:841 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I don't think the spacing fits this part, it's the calm before the storm (hah) so you might want to tune down on the spacing of the notes.
  9. 03:12:674 (2,3) - Increase distance.
  10. 03:14:341 (6) - Move a bit to the left.
  11. 03:16:841 (9,10,11) - Slightly reduce spacing of the stream, then move the whole thing a bit to the left.
  12. 03:24:341 (4) - Move a bit to the left.
  13. 05:09:341 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - Another part where the spacing is unnecessarily large. This time it's the calm after the storm.

goodluck with ranking :>
Thanks for modding! I'll add kudosu once Candlestorm takes a look at it ^^
yf_bmp
some suggestions on sb

white.png(line 150) - It's better for you to use black color instead of a white one.
 C,0,20008,106841,0,0,0
02:08:007 - 03:12:007 - don't be so lazy pls add something here : p

maybe you can use some effects to make the scene more "dynamic" :3 It is up to you to decide.

Good luck
Topic Starter
Kaitjuh

yf_bmp wrote:

some suggestions on sb

white.png(line 150) - It's better for you to use black color instead of a white one.
 C,0,20008,106841,0,0,0
Oh, I think this was some residual code, but I'm not sure what it does since this part is meant to be white lol. Updated.
02:08:007 - 03:12:007 - don't be so lazy pls add something here : p It's not that I'm lazy. I just don't know what to put here xD

maybe you can use some effects to make the scene more "dynamic" :3 It is up to you to decide. Thanks for the feedback~

Good luck
Thank you for modding!
DeRandom Otaku


General

  1. Remove From Tags : "Undertale Hopes and Dreams" since those words are already in source and difficulty name

Hopes and Dreams

  1. Decrease OD ~ maybe to 7.5 cuz 8 is just high for this
  2. 00:21:258 - there is a strong sound here in the background , i would replace 00:21:174 (10) - with a 1/4 slider
  3. 00:34:674 (1,2) - nazi blanket
  4. 01:03:674 (4) - nc
  5. 01:16:174 - should be a circle here
  6. 01:18:674 (1) - remove this and add a 1/1 slider at 01:18:507 -
  7. 01:24:007 (1) - ^
  8. 02:48:007 (1) - this shape could be more perfect
  9. 04:09:341 (1,2) - tbh this overlap is ugly , remove the overlap maybe?
  10. 04:41:341 (1) - as i said above , remoev this and use a 1/1 slider instead
Rest is up to u , GL!
Topic Starter
Kaitjuh

DeRandom Otaku wrote:



General

  1. Remove From Tags : "Undertale Hopes and Dreams" since those words are already in source and difficulty name Whoops


Hopes and Dreams

  1. Decrease OD ~ maybe to 7.5 cuz 8 is just high for this Used to be 7,5 but upped to 8 as an experiment, reverted
  2. 00:21:258 - there is a strong sound here in the background , i would replace 00:21:174 (10) - with a 1/4 slider
  3. 00:34:674 (1,2) - nazi blanket Changed
  4. 01:03:674 (4) - nc I NC on every big white tick, so to me this seems fine
  5. 01:16:174 - should be a circle here I'm following the high pitch here. Unless this is really throwing people off or other modders point this out as well, I'd like to keep this.
  6. 01:18:674 (1) - remove this and add a 1/1 slider at 01:18:507 - I like the pattern so I'll change it for the same reason as above
  7. 01:24:007 (1) - ^
  8. 02:48:007 (1) - this shape could be more perfect Changed
  9. 04:09:341 (1,2) - tbh this overlap is ugly , remove the overlap maybe? Changed
  10. 04:41:341 (1) - as i said above , remoev this and use a 1/1 slider instead Same as above
Rest is up to u , GL!
Thanks so much for modding ^^ /
Flowey
Hi, NM from my queue.

Hey, I mapped this song too! You can check it out here. (Shameless advertising.)

[Hopes and Dreams]
  1. Storyboards in maps are always nice. But it is kind of hard to see all the characters because most of them are in the lower left corner.
  2. Also, I'm wondering why you have separate blue, yellow, green, and orange images when you can just have a white one and change its color.
  3. 00:09:508 (3,4,5,1,2,3,4) - Not a big fan of the flow transition here. I think an "S" shape would work better.
  4. 00:13:008 - A slider ends here, which adds a hitsound that doesn't fit the music.
  5. 00:15:674 - ^
  6. 00:18:008 - ^ (This one is a bit more debatable than the previous two.)
  7. 00:21:341 (1,2) - These sliders don't make sense with the buildup you create during the previous combo.
  8. 00:21:341 (1,2) - Also, the hitsounds on the slider ends creates a rhythm that doesn't really match the music. (Also applies to the rest of the sliders in this section.)
  9. 00:21:341 (1) - I'm also not a big fan of the default whistle sound.
  10. 00:26:174 (4,5,6) - I don't think this triple is necessary.
  11. 01:02:674 (1,2,3) - Decrease volume here to match the music.
  12. 01:19:674 (4,5,6,7) - Maybe make these a straight line.
  13. 02:12:674 (1) - This should probably be a symmetric slider.
  14. 02:48:007 (1) - The angle feels "random." It's like you rotated this heart for the sake of rotating it and nothing else.
  15. 03:12:007 - You can probably change the color of that white flashing to cycle through rainbow colors, like you do with the save button. The white color doesn't really fit in with the rainbow.
  16. 03:22:674 (1,2) - The flow here can be improved if you Ctrl+J and move slider 2.
  17. 03:24:674 (3,4,5) - The triple feels unnecessary.
  18. 03:35:507 (2) - Overlap with 03:34:841 (2) is unexpected and hard to read.
  19. 03:36:007 (1,2) - The sliders ending on blue ticks create too much hitsounds.
  20. 03:46:674 (1,2) - ^
  21. 03:40:674 (3,4,5) - Check stacking here.
  22. 03:58:507 (2) - If you're going to map this note, you should map the triple starting at 03:58:841.
  23. 04:00:341 (2) - Silence slider-slide sound.
  24. 04:08:007 (1,2,1,2,1,2) - Slider ends create too much hitsounds.
  25. 04:15:341 (2,1,2,3,4) - Instead of changing the hitsound halfway through, it would sound better if you changed the volume while keeping the hitsound the same.
  26. 04:53:341 (1,2,3,1,2,3,1,2,3,1,2,3) - The music here does not suggest any groups of 3, but your map has triple taps.
  27. 05:02:674 (2) - Silence slider ticks if you haven't already.
  28. 05:06:674 (1,1,1,1) - I think triple reverse sliders would work here. It might be more exciting.
  29. 05:10:674 (1) - Silence slider ticks.
  30. 05:20:841 - When I was playing the map, I couldn't actually tell what the green dot (Asriel) on the screen was.
  31. 05:51:924 - The SB particles are a bit lackluster here. It's probably because all of them fall straight down.
  32. 05:54:341 (3) - This doesn't match any beat in the music. I would move it to 05:54:007 to match the drums.
  33. 05:57:007 (3) - Slider end hitsound is too much. I would just map this using a triple reverse slider:
  34. 05:59:674 (3) - and similar parts - ^
Good luck with your map!
Topic Starter
Kaitjuh

Nephroid wrote:

Hi, NM from my queue.

Hey, I mapped this song too! You can check it out here. (Shameless advertising.)

[Hopes and Dreams]
  1. Storyboards in maps are always nice. But it is kind of hard to see all the characters because most of them are in the lower left corner. I don't see this as much of a problem tbh
  2. Also, I'm wondering why you have separate blue, yellow, green, and orange images when you can just have a white one and change its color. Uh, mostly because If I did I'd have to alter Tomorobo's images which I'd rather not do.
  3. 00:09:508 (3,4,5,1,2,3,4) - Not a big fan of the flow transition here. I think an "S" shape would work better. I kinda like this tho, might change if more people comment on this
  4. 00:13:008 - A slider ends here, which adds a hitsound that doesn't fit the music. I do this because I don't want the slider to end on the big white tick. I want something clickable there. This is not that big of a problem imo
  5. 00:15:674 - ^
  6. 00:18:008 - ^ (This one is a bit more debatable than the previous two.)
  7. 00:21:341 (1,2) - These sliders don't make sense with the buildup you create during the previous combo. uh ok, care to elaborate plox? xD
  8. 00:21:341 (1,2) - Also, the hitsounds on the slider ends creates a rhythm that doesn't really match the music. (Also applies to the rest of the sliders in this section.) They are following the high pitches
  9. 00:21:341 (1) - I'm also not a big fan of the default whistle sound. Yeah, I'm not using any custom hitsounds atm, might change in the future
  10. 00:26:174 (4,5,6) - I don't think this triple is necessary. I like the variety it brings to the section. I don't think this is overmapping at least..
  11. 01:02:674 (1,2,3) - Decrease volume here to match the music. Changed
  12. 01:19:674 (4,5,6,7) - Maybe make these a straight line. This streams like a straight line anyway, I'll keep it unchanged for now.
  13. 02:12:674 (1) - This should probably be a symmetric slider. Not necessarily agree, but tried something else here
  14. 02:48:007 (1) - The angle feels "random." It's like you rotated this heart for the sake of rotating it and nothing else. I rotated the heart so the previous slider flows into it?
  15. 03:12:007 - You can probably change the color of that white flashing to cycle through rainbow colors, like you do with the save button. The white color doesn't really fit in with the rainbow. I don't wanna blind people with a million colors on screen. This is sufficient for my taste
  16. 03:22:674 (1,2) - The flow here can be improved if you Ctrl+J and move slider 2. Will change if more people comment on this.
  17. 03:24:674 (3,4,5) - The triple feels unnecessary. Unchanged for the same reason as above
  18. 03:35:507 (2) - Overlap with 03:34:841 (2) is unexpected and hard to read. Will change if more people comment on this
  19. 03:36:007 (1,2) - The sliders ending on blue ticks create too much hitsounds. These emphasize the music quite well imo
  20. 03:46:674 (1,2) - ^
  21. 03:40:674 (3,4,5) - Check stacking here. Fixed
  22. 03:58:507 (2) - If you're going to map this note, you should map the triple starting at 03:58:841. Unchanged. Don't want to add a triple on this part. Might consider adding a repeating slider.
  23. 04:00:341 (2) - Silence slider-slide sound. Been thinking about doing that as well
  24. 04:08:007 (1,2,1,2,1,2) - Slider ends create too much hitsounds. Modified volume
  25. 04:15:341 (2,1,2,3,4) - Instead of changing the hitsound halfway through, it would sound better if you changed the volume while keeping the hitsound the same. I think the normal hitsounds provide better feedback than Soft hitsounds. Might change of other people comment on this tho
  26. 04:53:341 (1,2,3,1,2,3,1,2,3,1,2,3) - The music here does not suggest any groups of 3, but your map has triple taps. Changed into repeating sliders instead
  27. 05:02:674 (2) - Silence slider ticks if you haven't already. Ranking Criteria states you can't silence both slider ticks and slider slides together. So if I'm sliencing slider slides I'm leaving the ticks untouched.
  28. 05:06:674 (1,1,1,1) - I think triple reverse sliders would work here. It might be more exciting. Changed
  29. 05:10:674 (1) - Silence slider ticks. ^
  30. 05:20:841 - When I was playing the map, I couldn't actually tell what the green dot (Asriel) on the screen was. Then what about the hulking monster that's covering the whole right part of the screen? :^)
  31. 05:51:924 - The SB particles are a bit lackluster here. It's probably because all of them fall straight down.Coding is hard okay ;3; Also the particles don't have to be exciting because this part is not fast-pacced like the rest of the map
  32. 05:54:341 (3) - This doesn't match any beat in the music. I would move it to 05:54:007 to match the drums. I'm not following the drums. I just wanted a repeating slider to transition into the next slider and for that, the slider has to be in 1/3
  33. 05:57:007 (3) - Slider end hitsound is too much. I would just map this using a triple reverse slider: Unchanged
  34. 05:59:674 (3) - and similar parts - ^
Good luck with your map!
Thanks for the mod =w= /
Electoz
Let's do this

[Hopes and Dreams]

  1. 00:16:676 (2,3) - There's nothing on 00:18:010 so this should be a 1/1 slider starting from 00:16:676 .
  2. 00:21:176 (10,1) - Was expecting a larger spacing for a proper emphasis on 00:21:343 which is a very strong beat.
  3. 00:57:343 (1,2,3) - Do they really need to be stacked? I mean yeah they're the same sound but instead of this you could make a small jumps or whatever patterns with these. A stack here feels a bit bland, if there's some kind of movement involved then it would be nice.
  4. 01:14:676 (1,2) - A slider instead of these would support the sound on 01:14:676 much better, like what you did on 01:09:343 (1) .
  5. 01:16:176 - Are you really want to ignore this beat?
  6. 01:18:259 - Optional but a circle can be added here so it will become a triplet with 01:18:343 (5) and a sliderend. Same applies to 01:23:593 .
  7. 01:21:509 - 04:40:843 - 04:44:176 - Shouldn't be skipped imo.
  8. 01:41:676 (2,3,4) - Better Ctrl+G rhythm cuz that way the beat on 01:41:843 will be clickable which it should be since it's just the same sound as 01:41:676 - 01:42:009 . Same applies to 01:43:009 (2,3,4) .
  9. 02:26:676 (1,2) - At least I think 02:27:009 should be clickable and you might as well remove 02:27:176 (2) to keep a consistent rhythm on those white ticks between 02:26:676 - 02:27:009 - 02:27:343 .
  10. 03:10:676 (1,2,3,4) - Should have a consistent spacing like 4 single taps or sth, these sounds are pretty much same to me so if the sounds are the same then it's better to give an equal emphasis.
  11. 03:53:509 (2,3) - 03:54:009 (2,3) - In my opinion stacks don't really play well cuz it makes an uncomfortable movement. Instead of this, having some smaller spacings than 03:53:676 (3,1) - 03:54:176 (3,1) could work here.
  12. 05:06:343 (2) - Maybe NC here so the difference in beat spacings will become more noticable.
  13. 05:52:454 - 05:52:565 - 05:53:121 - 05:53:232 - Actually there were drum sound on these beats on 1/3 which can be mapped as well. (Well I didn't mention more of this since I think you would probably know)
Hope this helps and good luck~
Topic Starter
Kaitjuh

Electoz wrote:

Let's do this

[Hopes and Dreams]

  1. 00:16:676 (2,3) - There's nothing on 00:18:010 so this should be a 1/1 slider starting from 00:16:676 . Not sure about this one tbh,
  2. 00:21:176 (10,1) - Was expecting a larger spacing for a proper emphasis on 00:21:343 which is a very strong beat. Changed
  3. 00:57:343 (1,2,3) - Do they really need to be stacked? I mean yeah they're the same sound but instead of this you could make a small jumps or whatever patterns with these. A stack here feels a bit bland, if there's some kind of movement involved then it would be nice. Changed
  4. 01:14:676 (1,2) - A slider instead of these would support the sound on 01:14:676 much better, like what you did on 01:09:343 (1) . Changed
  5. 01:16:176 - Are you really want to ignore this beat? Added a slider
  6. 01:18:259 - Optional but a circle can be added here so it will become a triplet with 01:18:343 (5) and a sliderend. Same applies to 01:23:593 . Tried something else here. Not sure about what I did makes sense but I'm gonna roll with this and see what other people think
  7. 01:21:509 - 04:40:843 - 04:44:176 - Shouldn't be skipped imo. Added things here
  8. 01:41:676 (2,3,4) - Better Ctrl+G rhythm cuz that way the beat on 01:41:843 will be clickable which it should be since it's just the same sound as 01:41:676 - 01:42:009 . Same applies to 01:43:009 (2,3,4) . Changed
  9. 02:26:676 (1,2) - At least I think 02:27:009 should be clickable and you might as well remove 02:27:176 (2) to keep a consistent rhythm on those white ticks between 02:26:676 - 02:27:009 - 02:27:343 . Changed
  10. 03:10:676 (1,2,3,4) - Should have a consistent spacing like 4 single taps or sth, these sounds are pretty much same to me so if the sounds are the same then it's better to give an equal emphasis. Was kinda challenging to do bc of the stream that comes after. This had me make a bunch of changes other than the 4 taps.
  11. 03:53:509 (2,3) - 03:54:009 (2,3) - In my opinion stacks don't really play well cuz it makes an uncomfortable movement. Instead of this, having some smaller spacings than 03:53:676 (3,1) - 03:54:176 (3,1) could work here. Not sure what you meant by this, whether you wanted the stacks unstacked or gave an alternative spacing method to make the stacks not play as uncomfortably. Went with the latter.
  12. 05:06:343 (2) - Maybe NC here so the difference in beat spacings will become more noticable. Changed
  13. 05:52:454 - 05:52:565 - 05:53:121 - 05:53:232 - Actually there were drum sound on these beats on 1/3 which can be mapped as well. (Well I didn't mention more of this since I think you would probably know) Seems like everyone wants me to map the drums in the song xD. The problem I have with mapping the drums instead of the melody is that players might miss on this part since they're not used to 1/3 tapping, since they haven't even encountered 1/3 throughout the entire song and then they'd miss because they would mistime the taps. Remapped a bit as an experiment, but will probably revert if this problem arises.
Hope this helps and good luck~
Thanks for the mod ^^ /
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