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Maon Kurosaki - Afterglow

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Topic Starter
Modem

Term Akatski wrote:

from my queue
nice mapset and skin :D
makesure u align the approach circle with the slider borders if you're gonna blanket :P Sure sure :D

Normal
00:12:670 (1) - might be better if u ctrl+g then ctrl+h and put it back at the same place Fixed~! >w<
00:30:963 (2,3) - fix blanket Fixed~!

Hard
00:24:011 (7,1) - fix blanket Fixed~!
00:25:109 (2,3) - fix blanket That blanket seems fine for me :3
00:59:499 (1,2) - fix blanket That blanket seems fine for me :3
01:02:060 (4) - ctrl+g Sorry, I want to make a reversed jump here ;w;
01:09:011 (2) - i think this one is better if u just use the same shape as 01:08:280 (1) Um, actually, 01:08:280 (1) resemble the music while 01:09:011 (2) resemble her voice. That's why 01:09:011 (2) was the only slider that got some loop at its corner angle

Insane
change hp to 7 because the slow parts will drain and kill you </3 Fixed~ >w<
00:08:280 (3) - blanket slightly off (fix blanket) It seems fine for me :3
00:11:207 (1) - remove NC Nope, sorry ;w;
00:11:572 (2) - add NC Nope, sorry ;w;
00:11:938 (1) - remove NC Nope, sorry ;w;

Glow
change hp to 7 because the slow parts will drain and kill you </3 It's fine to keep it at 8 I guess, since this is the highest diff :3
00:11:207 (1) - remove NC Nope, sorry ;w;
00:11:572 (2) - NC Nope, sorry ;w;
00:11:938 (1) - remove NC Nope, sorry ;w;
00:28:768 (1) - remove NC(since its misleading and confusing) Well, since it has a jump, I should keep the NC sorry ;w;
00:29:133 (2) - NC Nope, sorry ;w;


this mapset is really nice Thanks >///<
pls rank it :D Thanks for the support~ <3
good luck
stars for you :oops: Whoa. Thank you very much >////<
Thanks for the mod and the stars~!
Topic Starter
Modem

PoisonPanda wrote:

Hi from my modding queue! I love this song and anime so much! :D Me too~! (Meguneeee ;w;)

Easy

  • I didn't find any problems with this difficulty, great job! Thanks \:D/

Normal
  1. 00:54:926 (4) - I don't feel this note is necessary, but it may just be me. Well, I mapped her voice over there <3
  2. 01:11:938 (2) - Maybe make this have a lower SV (as the song sorta prolongs that note), up to you. Well, I would like to do that nice idea <3 ........... if I have a courage to do so ;w;. Since there was no slider velocity change allowed at beginner player's diff such as a Normal diff

Hard
  1. 00:44:133 - Maybe place a note here? Nope, sorry ;w;. Nothing to map here even for the music ;w;
  2. 00:44:316 (1) - Remove NC, and consider making into a slider (I hear some unmapped rhythm between this note and the next, but it may just be me) Fixed the NC, but keeping the note, since the thing I want to map here was its drum ^^
  3. 00:49:987 (4,5) - I think you should put the 5 where the 4 is and the 4 where the 5 is for better flow. Nope, sorry ;w;. I prefer to stack 00:49:987 (4) to make it consistent with 00:52:914 (7)
  4. 01:19:987 (1) - Maybe make this have a lower SV (as the song sorta prolongs that note), up to you. Um, the tempo here is still kinda tense, so there's no reason for the slower SV
  5. 01:25:475 - Place a note here? Nope. There was nothing to map here. Sorry ;w;

Insane
  1. 00:39:743 (1) - ctrl + g Nope, sorry ;w;
  2. 00:41:207 (1) - ^ ^

Glow

  • I didn't find any problems with this difficulty, great job! Thanks >////<7

Overall this is a great mapset, good job.

Apologies if I missed anything, hopefully this helps!

Good luck :D
Thanks for the mod~! :D
Topic Starter
Modem
Updated~!
Monstrata
[Glow]

  1. 00:18:158 (8) - I don't really like the flow you currently have here. It's a bit awkward imo due to the angle and the stack. Try moving this circle to 329||173 It palys relaly well imo!
  2. 00:41:207 (5,6,1,2) - It's a bit weird that you have the spacing decreasing here even though the song gets louder and louder. Try and have the spacing reflect that more!
  3. 01:02:426 (1,2,3,4) - Since these are 1/2, you can make the jumps a bit better imo. Otherwise they look a bit too similar to the 1/2 jumps you use. Like, compare the spacing with 01:04:987 (4,1,2) - and it looks a bit confusing.
[Insane]

  1. 00:17:426 (5,6,7,1) - Your spacing concept on Insane really concerns me. You can see how these jumps are 1/4, but the spacing on stuff like 00:21:450 (1,2) - looks almost the same, but is 1/2. The visual spacing should reflect the distance between objects but right now its hard to tell what is 1/4 and what is 1/2 because of your spacing.
  2. 01:04:987 (4,1,2) - Spacing again. This applies to a lot of places on your Insane unfortunately.
[Nya]

  1. 01:04:621 (6,1,2) - Could improve the blanket here lol.
  2. 01:07:182 (6,7,8,9) - These are 1/6's. You can just do two like, two 1/3 sliders if you dont' want to map the 1/6's, but the snapping atm is not correct.
[Hard]

  1. 00:24:377 (1,2,3,4) - This is really confusing for beginners because you use both 1/2 and 1/4 spacing plus overlaps. Make this more straightforward and readable.
  2. 00:43:768 (3,4) - Really undermapped here imo... Why don't you add more sliders and stuff to fill in the gaps?
  3. 00:48:890 (2,3) - Some of the jumps on your Hard are just really big and what you would find on an Insane. I don't think theyre that appropriate here :P.
  4. 00:57:304 (3,4,1) - ^
[]

I checked Normal and Easy, both seem ready! I think Insane and Hard need just a bit more work before theyre ready. Get like two more mods, they can be small mods that only focus on the Insane and Hard diff (the rest look about ready) You can call me back after you've gotten the mods!
Kanari
Topic Starter
Modem
Yay~ Thanks for the BN check Monstrata and the SB Kanari (pro storyboarder owo)~
Ujimatsu Chiya
From Modding Queues

looks mapset is ready, so I'll mod except nazi things :3

[Glow]
  1. you use unnecessary timing line now. http://puu.sh/najuE/5009ff1bcc.png
  2. 00:04:621 (2) - sorry nazi lol, It didn't match tail's and head's direction. >> http://puu.sh/nahHO/8e2fff8cbe.jpg
  3. 00:09:560 (6,1) - this DS can be longer to emphasize finish sound.
  4. 00:17:792 (7,8,9,1) - follow point is too straight. and 00:18:341 (9,1) - this DS should be longer than 00:17:792 (7,8) - this DS. you know why I told this. try ctrl + G 00:17:792 (7) - this slider and 00:18:341 (9) - move x:84 y:284 better I think.
  5. 01:19:255 (1) - add NC better
  6. 00:41:938 (1,2,3,4,5) - this part can make powerful. we know this drum is diffrent with 00:39:743 (1,2,3,4,5,6) - here. so you can make 1/4 circle jumps.
    If you worry about overmapping, don't worry that's fit with song and matching overmapping makes more rich sounds.
  7. 00:44:133 (2) - hm... add circle to follow background sound?
  8. 01:17:609 (2) - stack on 01:17:060 (1) - tail better to emphasize 01:17:792 - this clap sound.
[Nya's Hard]
  1. 00:14:499 - remove this green line.
  2. 00:49:987 (7,8,9) - this stack isn't fit with song.
  3. 01:06:816 (5) - add whistle with finish, we heard drum sound there.
good work :3

GL~
Nerova Riuz GX
drop something here too.

[glow]
  1. 00:17:792 (7,8,9,1) - This flow is not really good imo. You have to stop to catch a stacked note during moving on a straight line, it's quite hard to control the speed.
  2. 00:28:768 (1,2) - im wondering why you didn't make a closer stack here, probably like the distance on 00:10:475 (2,3) - .
  3. 00:41:207 (5,6,1) - feels like (1) has a stronger beat than (5) and (6), but the spacing didn't represent that.
  4. 00:44:316 (1,1) - I think they can be much closer to each other, so you can get a stronger and clearer burst from two different SV.
  5. 00:57:670 (4) - Your kiai is mainly expressing the drums, but this reverse slider sounds like for vocal. a drum on 00:58:036 - is blocked.
  6. 01:19:255 (4) - You should better add NC on this stop. the change is quite big.
[insane]
  1. 01:01:694 (3,4,1) - I feel your flow here is really weird. (4) can't follow the momentum of (3), the fallback makes it hard to flow into (1). you should better make some curves, or change the pattern.
  2. 01:20:719 (3,4) - Why the spacing here is much shorter than the others?
[hard]
  1. 00:07:914 (2,3) - the bell sound on (4) is much louder in the song, so I think you can stack them together. the current one feels quite different with 00:09:377 (5) - .
mulraf
seriously, i would really love to help you out with this, since i see how amazing it already is and how much effort you put into it (seriously, that sakura storm in the sb must've took you LONG if there's no way i don't know about to make it easier D:)
but sadly i seriously can't find any mistake. there is this guideline to put a spinner into every difficulty (which is, in my opinion, especially good for the easier difficulties since it does give you the oppertunity to rank higher than others on the scoreboard who, for example, already used all possible mods. basically all the top scores will be the same) but at the end of the day it's just a guideline not a rule and i don't think it's really a necessity in your mapset. just worth a thought.
wellp, sorry once again for not being able to mod this and good luck with getting this ranked, looking forward to playing it later :3

edit: ahrg. no. i didn't really earn that kudosu 3: thanks anyways! hope they don't bust us xD
Kanari

mulraf wrote:

seriously, i would really love to help you out with this, since i see how amazing it already is and how much effort you put into it (seriously, that sakura storm in the sb must've took you LONG if there's no way i don't know about to make it easier D:
quite simple to make actually haha~ just a few minutes using sgl, just had to insert and change values from a code i have
Topic Starter
Modem

eINess wrote:

From Modding Queues

looks mapset is ready, so I'll mod except nazi things :3

[Glow]
  1. you use unnecessary timing line now. http://puu.sh/najuE/5009ff1bcc.png Oh wow, I didn't recognize it XD. Fixed~!
  2. 00:04:621 (2) - sorry nazi lol, It didn't match tail's and head's direction. >> http://puu.sh/nahHO/8e2fff8cbe.jpg Um, they match each other I guess...
  3. 00:09:560 (6,1) - this DS can be longer to emphasize finish sound. Fixed~!
  4. 00:17:792 (7,8,9,1) - follow point is too straight. and 00:18:341 (9,1) - this DS should be longer than 00:17:792 (7,8) - this DS. you know why I told this. try ctrl + G 00:17:792 (7) - this slider and 00:18:341 (9) - move x:84 y:284 better I think.
    Fixed~!
  5. 01:19:255 (1) - add NC better Added~!
  6. 00:41:938 (1,2,3,4,5) - this part can make powerful. we know this drum is diffrent with 00:39:743 (1,2,3,4,5,6) - here. so you can make 1/4 circle jumps. Sorry, I guess I'm gonna keep it :3
    If you worry about overmapping, don't worry that's fit with song and matching overmapping makes more rich sounds. It was, but I still prefer mine, sorry ;w;
  7. 00:44:133 (2) - hm... add circle to follow background sound? Um, I guess, nothing to follow here...
  8. 01:17:609 (2) - stack on 01:17:060 (1) - tail better to emphasize 01:17:792 - this clap sound. Fixed~!
good work :3

GL~
Thanks for the mod~!
Topic Starter
Modem

Nerova Riuz GX wrote:

drop something here too.

[glow]
  1. 00:17:792 (7,8,9,1) - This flow is not really good imo. You have to stop to catch a stacked note during moving on a straight line, it's quite hard to control the speed. Fixed~!
  2. 00:28:768 (1,2) - im wondering why you didn't make a closer stack here, probably like the distance on 00:10:475 (2,3) - . Fixed~!
  3. 00:41:207 (5,6,1) - feels like (1) has a stronger beat than (5) and (6), but the spacing didn't represent that. The drum at this part 00:41:938 is different than 00:39:743. That's why the change of DS wouldn't hurt right? :3
  4. 00:44:316 (1,1) - I think they can be much closer to each other, so you can get a stronger and clearer burst from two different SV. Nope, sorry ;w;. I guess that spacing is already close enough ;w;
  5. 00:57:670 (4) - Your kiai is mainly expressing the drums, but this reverse slider sounds like for vocal. a drum on 00:58:036 - is blocked. Oh wow, nice catch. Fixed~!
  6. 01:19:255 (4) - You should better add NC on this stop. the change is quite big. Fixed~!
[insane]
  1. 01:01:694 (3,4,1) - I feel your flow here is really weird. (4) can't follow the momentum of (3), the fallback makes it hard to flow into (1). you should better make some curves, or change the pattern. Fixed~!
  2. 01:20:719 (3,4) - Why the spacing here is much shorter than the others? Fixed~!
[hard]
  1. 00:07:914 (2,3) - the bell sound on (4) is much louder in the song, so I think you can stack them together. the current one feels quite different with 00:09:377 (5) - . Sorry ;w;. I prefer to show them off
Thanks for the mod~!
Topic Starter
Modem
Fixed everything from Monstrata's mod

Updated~!
Topic Starter
Modem
Fixed -Nya-senpai's diffs as well~!
Kagetsu
[Glow]
  1. 00:17:792 (7,8,9,1) - flow kinda breaks in that part, that sudden change between circular to straight lines doesn't play that good i'd prefer something like this
  2. 00:44:499 - maybe map this sound
  3. 00:44:682 - same... i think this slider 00:44:316 (1) - doesn't really fit the rhythm
  4. 00:46:329 (1) -uhmm this is a weird shape especially when there is no sound in that part. it's kinda braking normal flow
[Insane]
  1. 00:44:316 (1) - pretty much the same as glow diff... this slider doesn't fit well
uhm... you map is already quite good so i couldn't find much more... sorry orz
Monstrata
recheck.

[General]

* Can you please double-check if these two files are being used in the skin?
sliderpoint10.png
sliderpoint30.png

[Nya's Hard]

* 01:07:914 (8,9) - This should also be 1/6 snapping. Do what you did with 01:07:182 (6) - .

[Glow]

* 01:12:670 (1) - The slider is a bit questionable because the slider-end is floating and there's no slider-border leading to the slider-end. I think because of how you set it up, it should still be fine, since the path is obvious. I'm willing to bubble without the change, but if you are fine with changing it, something like 01:24:377 (1) - would be less risky xD.

Find me in-game when all mods have been replied to~
Topic Starter
Modem
Thanks Kagetsu and Monstrata~
I'm gonna fix this soon~
Topic Starter
Modem

Kagetsu wrote:

[Glow]
  1. 00:17:792 (7,8,9,1) - flow kinda breaks in that part, that sudden change between circular to straight lines doesn't play that good i'd prefer something like this Um, I guess the current flow is fine the way it is. But nice suggestion ^^
  2. 00:44:499 - maybe map this sound Fixed~!
  3. 00:44:682 - same... i think this slider 00:44:316 (1) - doesn't really fit the rhythm Fixed~!
  4. 00:46:329 (1) -uhmm this is a weird shape especially when there is no sound in that part. it's kinda braking normal flow I guess that shape is fine and it doesn't affect the current flow that much
[Insane]
  1. 00:44:316 (1) - pretty much the same as glow diff... this slider doesn't fit well Fixed~
uhm... you map is already quite good so i couldn't find much more... sorry orz
Thanks for the mod~!
Topic Starter
Modem
Fixed everything from Monstrata's recheck :3
But I'm gonna keep sliderpoint10.png and sliderpoint30.png since they are definitely used in the gameplay.

sliderpoint10.png will appear when the slider ball hits the sliderscorepoint and sliderpoint30.png will appear when the player hits the slider's head (I couldn't get the screenshot though, due to the broken F-12 on my laptop ;w;). But they were definitely used. I promise :3
Monstrata
They are indeed used! I doublechecked just in case


Everything looks good now, so heres bubble #1 :D.
Topic Starter
Modem
YAY~
Thanks Monstrata~
Shiranai
Placeholder, checking now

Hello as requested
Sugestion,

General
  1. Why fail-background and pause-overlay not on 1366x768? on some points they looks odd on fullscreen https://osu.ppy.sh/ss/4652701
Easy
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:18:524 (4,1) - Swap nc? (4) better the nc'd one due to downbeat at least make it consistent on this diff
  3. 00:21:450 (4,1) - Same as above
  4. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  5. 00:38:646 - Here also same, there's no cymbal sound. I think better delete the finish? At least make it same with normal
  6. 01:06:816 - until 01:08:280 - Why not add more green line like you did on Hard, Insane and Glow? I think the drum sequence will be emphsized better if you gradually raise the volume on that part
  7. 01:07:548 (3) - Kinda too quite, I think you are missing clap on head and whistle on tail, imo you can emphsized the drum sequence better on that part
Normal
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  3. 01:00:780 (2,3) - How about ctrl+g that? imo skipping vocal on 01:00:963 - not good. Furthermore you can make the rhythm more consistent with 00:58:768 (2,3,4) -
  4. 01:06:816 - until 01:08:280 - Why not add more green line like you did on Hard, Insane and Glow? I think the drum sequence will be emphsized better if you gradually raise the volume on that part
  5. 01:07:548 (4) - Kinda too quite, I think you are missing clap on head and whistle on tail, imo you can emphsized the drum sequence better on that part
Hard
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  3. 00:25:841 (1) - Imo better not nc, there's no sv change, big jump or anti jump
Nya
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  3. 01:07:182 (6) - Imo better use a single circle instead on here 01:07:182 - to prevent misreading on the 1/3 transition on 01:07:182 (6,7) -
. . .
Will continue tomorrow, I'm sleepy zzzz

Insane
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  3. 00:43:219 - How about adding a circle there? so it will cover the vocal better on "omoutteita"
Glow
  1. 00:11:207 - Why not use finish instead? so at least your hitsound on this part 00:03:890 - more consistence
  2. 00:24:011 - Imo the finisher there a bit loud regarding there's also a finish here 00:24:377 - . Also there's no cymbal sound on music, I think a whistle would be suit better on that one?
  3. 00:43:219 - How about adding a circle there? so it will cover the vocal better on "omoutteita"
Topic Starter
Modem
Thanks for the recheck Mako-san~<3
Fixed everything include Nya's Hard, except for the pause and fail bg resolution
I made it into 1024 x 768 since it was also a rankable skin size and to reduce the size of this mapset (it's only about 200 kb while1366 x 768 pause and fail bg weighted more than 2 mb ;w;), so it's fine :3

Updated~!
Shiranai
Checked, qualified!
Topic Starter
Modem
Thank you very much Mako-san~♡♥♡♥
Kagetsu
gratz
Topic Starter
Modem

Kagetsu wrote:

gratz
Thanks Kagetsu~
Electoz
omg this is finally qualified
gratz~
PureCreamy
Gratz Modem-nee san
VINXIS
00:14:865 (2) - a y didnt u buffer this slider holy broke 4/5 of my triez here


gud map aside for that :0 lov u modm,
Topic Starter
Modem
Thanks everyone~ <3
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