I liked the paradigms and pseudo-turn-based combat in FFXIII, but the main problem for me was that enemies were too 1 dimensional. It's like they created a boss skill set and then copy and pasted it with minor tweaks. Bosses also had entirely too much hp in general and, in my opinion, their art designs were boring.
I also didn't like how they literally push you through the game up until gran pulse, where they put you the middle of this giant place with little instruction. I feel as though gran pulse and the mark system would have been acceptable as a break from the story (which really should last at least twice as long as it did), instead of being the actual post-game content. I mean, wtf is the point of getting items from marks? Using them on other marks? The hardest story boss is trivial just by equipping death resist items that you can buy from the shop for little money.
game is pretty and had the potential to be great, but it's shallow and probably was just released to cash in on the final fantasy name
I also didn't like how they literally push you through the game up until gran pulse, where they put you the middle of this giant place with little instruction. I feel as though gran pulse and the mark system would have been acceptable as a break from the story (which really should last at least twice as long as it did), instead of being the actual post-game content. I mean, wtf is the point of getting items from marks? Using them on other marks? The hardest story boss is trivial just by equipping death resist items that you can buy from the shop for little money.
game is pretty and had the potential to be great, but it's shallow and probably was just released to cash in on the final fantasy name