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FELT - Lost My Way [Taiko]

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Topic Starter
bananannian
This beatmap was submitted using in-game submission on 2016年9月16日 at 17:03:43

Artist: FELT
Title: Lost My Way
Source: 東方Project
Tags: Maurits 禅 Cornelis Vivienne W.nova cold snap Comiket87 desire drive seiga kaku デザイアドライブ Touhou 神霊廟 Shinreibyou Ten Desires
BPM: 240
Filesize: 6596kb
Play Time: 06:08
Difficulties Available:
  1. Inner Oni (5.3 stars, 2575 notes)
Download: FELT - Lost My Way
Information: Scores/Beatmap Listing
---------------
~osu needs more FELT + Vivienne!~
~click me for the background~

Enjoy! :3
Crowie
hey, I'll take a GD for standard :D
Topic Starter
bananannian
Go ahead, show me what you got! I won't make any promises though :3
Nishizumi
Hi banananana
idk what my mod is meaningful or no. but, let's try XD

[Inner Oni]

why HP OD 5 !?!?!? +1 to them ??????

  1. 00:13:100 - add k here ? i hear cryptic on drum sound
  2. 00:21:475 - add d here ? i think there had triplet on drum sound
  3. 00:59:725 - add d here ? to follow the drum sound ?
  4. 01:11:725 - move it to 01:11:600 - ? to emphasize the loud cymbal, add finisher too
  5. 03:28:850 - do you forget to add finisher here ?
  6. 03:36:225 - idk why i prefer move it to red tick to here, maybe mapping style ?
  7. 04:44:662 - maybe add k here ? if you wanna make harder lol
don't know what should i do to make more match to following drum sound lol
really nice beatmap, good luck :)
Topic Starter
bananannian
Everything added! Very helpful :3
Dino99
YA Quick M4M~~

<Inner Oni>
  1. 01:32:850 (515) - Change to k (ddk) to make a bit different?? I think it's too repetitive here~
    If you agree, maybe change these two 01:34:725 (527,528) - to kk (kkd) too!
  2. 02:53:975 (341) - ehh maybe k to follow the piano sound?
  3. 03:21:600 (534) - Move to 03:21:725 - is better IMO~
  4. 03:23:600 (540) - If you agree ^ move to 03:23:725 - and maybe 03:24:225 (542) - could be k because it sounds higher here~
  5. 03:25:600 (546) - ^ Move to 03:25:725 -
  6. 03:27:725 - Add a k here to follow the.... "Guitar"?
  7. 03:28:225 (557,558) - Ctrl + G (Swap) because it sounds higher here :3 ...hmm maybe you can change here to "ddkd dkdd"
  8. 03:29:475 - How about this:
  9. 03:31:225 (571) - It sounds better to me~
  10. 03:36:350 (601) - Maybe remove finish?
  11. 04:26:225 - Maybe you can add a d here~
  12. 04:37:225 (181,182,183,184) - Change here to ddkkd? (5-hits stream)
  13. 04:56:850 (316) - Add a finish because I can hear the Cymbal~
  14. 05:00:725 (341) - Hmm you can delete this k for a short break lol
  15. 05:01:350 (343,344,345,346,347,348,349,350) - Change to d?
  16. 05:08:100 - Add a d/k here fits the music IMO~
  17. 06:07:850 - Add a d here and at 06:08:225 - to follow the sound!
That's all... owo

this map is a bit hard to mod..... I don't know why Orz

Cool Map~ 加油摟 祝早日rank!! 8-)
Topic Starter
bananannian

Dino99 wrote:

YA Quick M4M~~

<Inner Oni>
  1. 01:32:850 (515) - Change to k (ddk) to make a bit different?? I think it's too repetitive here~
    If you agree, maybe change these two 01:34:725 (527,528) - to kk (kkd) too!
    Agreed with second because the sound in the song is obviously different, but didn't change the first one. A bit of repetition doesn't hurt.

  2. 02:53:975 (341) - ehh maybe k to follow the piano sound?
    Sure~

  3. 03:21:600 (534) - Move to 03:21:725 - is better IMO~
  4. 03:23:600 (540) - If you agree ^ move to 03:23:725 - and maybe 03:24:225 (542) - could be k because it sounds higher here~
  5. 03:25:600 (546) - ^ Move to 03:25:725 -
    Did not move the notes as I'm not matching guitar, matching drums instead; but did add things to vary it up a bit.

  6. 03:27:725 - Add a k here to follow the.... "Guitar"?
    Yes it's a guitar, and nice catch ^^

  7. 03:28:225 (557,558) - Ctrl + G (Swap) because it sounds higher here :3 ...hmm maybe you can change here to "ddkd dkdd"
    Nah, not matching guitar.

  8. 03:29:475 - How about this:
  9. 03:31:225 (571) - It sounds better to me~
    Not guitar. :P

  10. 03:36:350 (601) - Maybe remove finish?
    Why? Pretty playable. The cymbal noise's pretty loud here too, so it does reflect the music.

  11. 04:26:225 - Maybe you can add a d here~
    Nice! Done.

  12. 04:37:225 (181,182,183,184) - Change here to ddkkd? (5-hits stream)
    Let's try it out!

  13. 04:56:850 (316) - Add a finish because I can hear the Cymbal~
    In terms of song phrasing, it's not at the intense section set, and I don't want to begin the build up too early, so imo finish is not needed.

  14. 05:00:725 (341) - Hmm you can delete this k for a short break lol
    lol it's fine, playable :P

  15. 05:01:350 (343,344,345,346,347,348,349,350) - Change to d?
    Hmm... I'll keep the k's for now, let's see if others say things about this. On the fence about d or k at the moment.

  16. 05:08:100 - Add a d/k here fits the music IMO~
  17. 06:07:850 - Add a d here and at 06:08:225 - to follow the sound!
Both nice catches, thanks!


That's all... owo

this map is a bit hard to mod..... I don't know why Orz

That's because it's bad kappa

Cool Map~ 加油摟 祝早日rank!! 8-)
感謝感謝 ayy 中文好難打 orz

Thanks for the mod! :3
Fuel
Hi, M4M as requested

d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue note

mod
Inner Oni
I'm assuming the non-standard SV is due to the higher BPM of the song.
The song is really well-mapped IMO.

01:34:850 (529) - Change to d? I think having a d on the white tick here fits better with how the surrounding section was mapped.
03:02:975 - It feels like there's a missing note here, given how you mapped the preceding section.
03:35:016 (598,599,600,601,602,603,604) - I swear every single one of these actually goes on the preceding 1/6 tick.
06:04:725 (60) - I think k doesn't really fit on this note, 06:04:475 (58) is more emphatic, IMO those two should be switched.


Hope it helps :D
LigerZero
Source change to "東方Project"
Tags added "Maurits 禅 Cornelis Vivienne W.nova cold snap Comiket87 desire drive seiga kaku デザイアドライブ Touhou 神霊廟 Shinreibyou Ten Desires"

No kudosu :)
Topic Starter
bananannian
Thanks liger guy for the source and tags! Very random lol

L1m3s: everything added/fixed, however ---

03:35:016 (598,599,600,601,602,603,604) - THIS IS A HUGE PROBLEM

I already know exactly where the corresponding sounds in the music is played, BUT if I match them completely the rhythm is exceedingly unintuitive to play. Since you've mentioned this, I'll try your way for now and see if players and modders have any issue with it. I may end up just deleting this and not map the bleeps lol

Thanks for the mod! :3

I forgot about your M4M :? will do it asap
DeletedUser_6637817
M4M queue!

Inner Oni
00:11:350 (38) - sounds like a k to me
00:13:662 (54) - ^
00:13:725 (55) - remove if you did the prev. change, to make it sound better
00:17:475 (79,80,81) - try dkk to fit the kicks?
00:23:287 - add a k here? you can hear the 1/4 there really clearly
00:23:350 (115) - if youve done previous change, change to k too
00:55:350 (317) - sound is not really reasonable, unfinish

Cant mod all the other parts, its just too fast for my ears, and the slow parts are issueless to my eyes (ears)
Topic Starter
bananannian

Nepuri wrote:

M4M queue!

Inner Oni
00:11:350 (38) - sounds like a k to me
Nah, the sound's not that obvious to me.

00:13:662 (54) - ^
00:13:725 (55) - remove if you did the prev. change, to make it sound better
Did change to k, but did not delete the note since k dkd k plays better.

00:17:475 (79,80,81) - try dkk to fit the kicks?
Sure!

00:23:287 - add a k here? you can hear the 1/4 there really clearly
00:23:350 (115) - if youve done previous change, change to k too
Actually upon closer listening this part is entirely 1/3 LOL

00:55:350 (317) - sound is not really reasonable, unfinish
Nope, the splash cymbal sound for the K link up to the suspended cymbal in the music really well here and I don't want to lose that effect.


Cant mod all the other parts, its just too fast for my ears, and the slow parts are issueless to my eyes (ears)
Why, thanks! :3
Appreciate the feedback! oh yeah M4M :?
[R]
[Inner Oni]
00:50:595 - kinda weird if leave empty here, maybe 00:50:345 (284,285,286) - dkkd then triplet 00:50:970 - can move white tick backward

01:19:720 - delete, still calm in here i guess
01:20:220 - d
02:01:845 - move red tick backward

02:57:845 - move red tick backward, for variety
04:35:970 - delete? bit break

i'm not good at marathon
Good Luck
Topic Starter
bananannian
Everything applied again except:
02:01:845 - the vocals here are slightly mis-timed, but they should be on the white tick and not on the red. Being on the red wouldn't make sense in terms of structure, as it's always been on the white e.g. 02:03:845, and 02:05:845, etc.

04:35:970 - didn't delete this note, I want this section to be quite intense as it's the effing guitar solo lmao, but I did add/subtract a few notes in this section to make the gaps more consistent and the phrases more structuralized.

Thanks a lot for the mod! :3
IControl
iControl's mod Super short cuz really good map

Inner Oni
00:23:613 - change to this 1/4s
Good luck :)
Topic Starter
bananannian
Hmmm...... Not sure about that one, I'll hold off from changing anything for now.

Thanks for the suggestion though!
ZTH
Do you prefer ripe bananas or unripe bananas? I must know. Also,

How does one actually get a map ranked? You can't.
Anywayssssss, these are just my personal suggestions and are optional.

General

  1. Go to your .osu notepad and change 'SliderMultiplier' from 1.29999977981568 to 1.3. (SV Bug)

Inner Oni

  1. 01:10:720 (404) - Might want to remove this note as it doesn't really emphasis anything.
  2. 03:34:470 (594) ~ 03:35:845 (605) - Every note here is a d, which is quite bland imo. Why not spice it up by adding some k like the image below? (Doesn't have to be exact of course) The bloop/bleep sound is progressively increasing so k serves more emphasis into this pattern. Plus, it plays much better with ddkk playstyle. (Not sure about kddk). Double win 8-)
  3. 04:07:345 (902) - change to d for smoother flow. k is a bit abrupt.
  4. 04:35:345 (149) - change to k for that guitar.
  5. 04:44:470 (228,229,230,231,232,233,234) - Technically nothing's wrong here (and this suggestion is really minor) but this 7-plet feels a bit forced. I prefer deleting 04:44:532 (229) so that the 1/4 starts at the guitar (which delivers the pattern density better).
  6. 05:50:845 (378) ~ 05:51:345 (382) -The pattern usage in this part of the kiai is inconsistent compared with other parts of the kiai (02:46:845 (292) and 04:06:845 (897)) The first two kiai has the 1/2 pattern of kddkkdkdk but the current kiai has the pattern of kdkdkdkdk, which throws me off. You might want to adjust that.

Doesn't come to me as a surprise that this is a very well done map. :P

You really deserve a ranked map though. GL~
Topic Starter
bananannian

ZTH wrote:

Do you prefer ripe bananas or unripe bananas? I must know. ...Just gimme bananas.

Also,

How does one actually get a map ranked? You can't. RIP
Anywayssssss, these are just my personal suggestions and are optional.

General

  1. Go to your .osu notepad and change 'SliderMultiplier' from 1.29999977981568 to 1.3. (SV Bug)
    peppy pls

Inner Oni

  1. 01:10:720 (404) - Might want to remove this note as it doesn't really emphasis anything.
    Nice catch, removed 403 as well and added a note in the middle for filler.
  2. 03:34:470 (594) ~ 03:35:845 (605) - Every note here is a d, which is quite bland imo. Why not spice it up by adding some k like the image below? (Doesn't have to be exact of course) The bloop/bleep sound is progressively increasing so k serves more emphasis into this pattern. Plus, it plays much better with ddkk playstyle. (Not sure about kddk). Double win 8-)

    Oh boy this thing again. Nothing wrong with your suggestion, but I wanted to match the muffled drums behind the bleeps, not the bleeps themselves actually, because those fucking bleeps are all fucking off rhythm and matching them makes it unintuitive as hell to play. The d's are more of a helpful thing to modders than players (to indicate that I'm not matching those fucking bleeps), but it does play well with kddk playstyle and I think it's ok as is.
  3. 04:07:345 (902) - change to d for smoother flow. k is a bit abrupt.
    Done, and also did the same thing to the previous kiai.
  4. 04:35:345 (149) - change to k for that guitar.
    Nice!
  5. 04:44:470 (228,229,230,231,232,233,234) - Technically nothing's wrong here (and this suggestion is really minor) but this 7-plet feels a bit forced. I prefer deleting 04:44:532 (229) so that the 1/4 starts at the guitar (which delivers the pattern density better).
    Okay, yup.
  6. 05:50:845 (378) ~ 05:51:345 (382) -The pattern usage in this part of the kiai is inconsistent compared with other parts of the kiai (02:46:845 (292) and 04:06:845 (897)) The first two kiai has the 1/2 pattern of kddkkdkdk but the current kiai has the pattern of kdkdkdkdk, which throws me off. You might want to adjust that.
    Nah, the final kiai's supposed to be the most intense of the three and it's not supposed to be very consistent with the other two. A bit of variation doesn't hurt, does it?

Doesn't come to me as a surprise that this is a very well done map. :P
Thanks! :3

You really deserve a ranked map though. GL~
Thanks for the mod! You deserve the 2 kudos :D
Raiden
a

[general]
the first red line should be at 00:01:095 - ; the beginning's metronome is only marked by the really soft percussion so having the notes on offbeats feels out of place specially in a game mode like taiko which relies so heavily on barlines. Can be confusing with NC or HD mods which may lead to some pattern misreading. When fixed, add another one at 00:24:845 - for your usual metronome reset. both 240 bpm 4/4 signature of course

i'm guessing you took this from a osu!standard ranked (or not) mapset, in which they don't pay too much attention to this stuff.

i personally see no reason for the SV1.3, why not stick to our usual 1.4??

[inner oni]
the map itself looks fine, it follows the song accurately, but at the same time it looks too flat (no up and downs) which makes it somewhat boring to play.
regardless, here's a mod:

00:23:595 (120,121,122,123) - those are not 1/3, there is no clear sound that indicates 1/3 so i'd rather remove 00:23:678 (121) - and make the pattern 1/4 to fit the slightly high pitched beeping sound (kkddk works just fine for me and is more intuitive to play)
01:12:470 - there's a faint percussion hit, or at least a reverberation of one, it would fit nicely to end the stanza with a slightly higher density. it would still be 1/2 so i don't think it's a problem

01:45:095 - 01:59:845 - while the options to map this are limited themselves due to how the the music works here, you can still add some kind of variety to avoid extreme monotony. what surprises me is that you actually did on 01:58:845 - by following a bit more the piano, you could do that more often, like for example:
instead of k d d d k d d d k... all the time you could do something like k d d d k d k d d d k k d d k d k d d d etc, you're technically still following percussion on and offbeats but also provide some kind of variety
also this part's density looks inconsistent, the pace of the song remains the same practically, but the density gets higher as it advances, i can't agree too much on that. I'd agree if it was a buildup of some kind, but it is not, so my suggestion is to add more 1/4 notes at the beginning of the patterns of this section, e.g. adding 1/4 at 01:45:282 - 01:45:782 - etc...

02:01:095 - feels odd if you skip a highly mappable guitar note here, even if you want to strictly follow percussion
02:03:095 - ^
02:05:095 - ^
02:07:095 - ^
02:09:095 - and so on

1st kiai

02:18:657 (18) - i'd move to 02:18:907 - to give proper emphasis to the downbeat, two ddk in a row also feel really odd
02:21:282 - add a kat? the 1/2 chain lasts for too long imo
02:24:095 (70,71,72,73,74,75,76,77,78) - this pattern needs some improvement imo, feels rhythmically odd and doesn't properly emphasize the strong beat at 02:24:845 - , which also makes it inconsistent with the start of the kiai. I came up with something, although I am unsure whether you'll like it or not.

What I did was: removing 02:24:970 (79) - , adding finisher to 02:24:845 (78) - , move 02:24:782 (77) - to 02:24:532 - and turn it into a kat, and then finally, turn 02:24:720 (76) - into a kat for smoother flow after the kkd
02:26:345 (92,93,94,95,96,97) - this also feels kinda odd rhythmically, again the strong beat at 02:26:845 - looks like merged with the rest of the music, which is in my opinion not well emphasized, you could just move 02:26:657 (96) - to 02:26:782 - and change it into a kat for the higher voice tone
02:41:720 (239,240,241) - i see you're a big fan of double ddk's lol

----------------------------------
03:05:470 - here onward we get the same problem as 01:45:095 - , some variety would not hurt; also the density stuff still "suffers" to put it this way, the pace of the song stays the same but some parts have 1/4ths and others don't.
i'll leave it up to you where you wanna increase/decrease density as i've already explained myself clearly (i hope)


+++

03:20:845 - here again, we're missing so many mappable sounds it's unbearable, looks really undermapped, and i can't comprehend why
besides suddenly changing the rhythm at 03:26:720 - also felt odd to play, my suggestion is to map every 1st guitar note before the 1/1s in places like:
03:21:095 -
03:23:095 -
03:25:095 -
etc.

03:35:011 (599,600,602,603) - make them all kats? dunno, the beeps certainly sound different, so it'd end up being dddd(d k k d k k d) which fits much more imo

-------------------------------
2nd kiai

03:43:845 (672) - requires finisher :x
03:44:782 (681) - either delete or move to 03:44:657 - , as 03:44:845 (682) - is begging to have a finisher as well
if added finisher at ^, delete 03:44:970 (683) - for proper emphasis and consistency

++++++++++++++++
04:18:657 - guitar starts here, so if you're following it there's a note missing here
04:22:657 - ^
04:24:845 - onward, i like this rhythm

04:30:845 - this is a very nice buildup too, nice job

04:37:220 (165,166,167,168,169) - I felt uncomfortable with this quint, doesn't seem too fit for the section where you're mostly following percussion; you could still emphasize guitar here by simply removing 168, making 167 a don so it'd end up like k ddd d k
04:39:095 (183,184) - ctrl+g? you missed a snare here, not quite fitting
04:39:845 (190) - kat, powerful snare hit
04:39:970 (191,192) - ctrl+g, 192 is a good snare hit and kddkddk at 1/3 fits much more than dddkddk

04:48:345 (262,263,264,265,266,267) - not sure about this... you may have wanted to emphasize guitar but the guitar itself is going 1/4, so it doesn't seem like a good idea. regardless, as you may know the guitar pitch is not static, it has up and down wubs so i'd rather put a mixture of dons and kats to emphasize this better, like instead of kkkkkk, use something like kdkkdk

04:57:345 - onward. I have trouble understanding the rhythm, the most accurate one would be to use even patterns imo, less confusing to play due to the nature of the music here. Read as: instead of kdddk, just remove the last note and make it kddk, suits the rhythm so much better imo

the 3rd kiai... i'll leave it alone

06:00:845 (39) - needs finisher

----------------------------------

ok that is all, the map itself looks solid enough but it needs some fine-tuning :D

edit: I almost forget, HP5 or 4, the map draintime is too long to be HP6
Topic Starter
bananannian
Oh hey Raiden! I thought you hated this map lol

Gonna look at this thoroughly when I get the time. THE TIME IS NOW

Raiden wrote:

a a

[general]
the first red line should be at 00:01:095 - ; the beginning's metronome is only marked by the really soft percussion so having the notes on offbeats feels out of place specially in a game mode like taiko which relies so heavily on barlines. Can be confusing with NC or HD mods which may lead to some pattern misreading. When fixed, add another one at 00:24:845 - for your usual metronome reset. both 240 bpm 4/4 signature of course
Placed red lines at 00:01:095 like you said, but the reset's at 00:08:845 instead of 00:24:845, since that's where the bass drum is first heard.

i'm guessing you took this from a osu!standard ranked (or not) mapset, in which they don't pay too much attention to this stuff.
No, I actually timed it myself :P

i personally see no reason for the SV1.3, why not stick to our usual 1.4??
I'd like the kiai portions to be of a higher SV than the non-kiai, but the song's 240bpm so I don't really want the kiai to be any higher than 1.4 if necessary, but if I made the modifier any less than like x1.1 the effect isn't as obvious as I'd like. That's why the main portion has a bit of a slower SV than usual, it's also mainly composed of 1/2s, so there should be no excessive overlap issues.

[inner oni]
the map itself looks fine, it follows the song accurately, but at the same time it looks too flat (no up and downs) which makes it somewhat boring to play.
Correction: boring for you :P
regardless, here's a mod:

00:23:595 (120,121,122,123) - those are not 1/3, there is no clear sound that indicates 1/3 so i'd rather remove 00:23:678 (121) - and make the pattern 1/4 to fit the slightly high pitched beeping sound (kkddk works just fine for me and is more intuitive to play)
I thought about that, but then I decided it would be too hard so I kept the 1/3 pulse going for a easier rhythm... I guess I know nothing about playability lol, changed.

01:12:470 - there's a faint percussion hit, or at least a reverberation of one, it would fit nicely to end the stanza with a slightly higher density. it would still be 1/2 so i don't think it's a problem
I don't like to map in everything. I also like the gap at 01:12:470, it accentuates the snares at 01:12:345 (416) better than a continuous flow of notes, at the same time dividing the musical phrase from when there's no vocals to when there are.

01:45:095 - 01:59:845 - while the options to map this are limited themselves due to how the the music works here, you can still add some kind of variety to avoid extreme monotony. what surprises me is that you actually did on 01:58:845 - by following a bit more the piano, you could do that more often, like for example:
instead of k d d d k d d d k... all the time you could do something like k d d d k d k d d d k k d d k d k d d d etc, you're technically still following percussion on and offbeats but also provide some kind of variety
This completely goes against my mapping style haha
Talk about monotonous patterns, in this section the drums ARE monotonous! They're just ddkdddkdddkdddkd, standard d=onbeat k=offbeat stuff. I looked at what matches the drums first and already I have limited options, the 1/2 patterning that I can and want to use are ddkdd and ddkkd, and basically that's it.
But of course that would be boring, and moreover there are other instruments I can map to; but instead of mapping TO them with k/d choice and usage, I decided to use 1/4's and phrasing to represent them in the existing monotonous patterns. I have tried my best to insert different 1/4s at different locations for each phrase to make the rhythm more interesting to a certain degree; I actually DO NOT want this part to be TOO interesting. You can call this section a bore; I can call it calm. The music in this part is calm. Listen to the guitar; it's just going dududududu straight 1/2s for basically the whole section.
I WILL map a bit more k's to things other the the drums though, just for you :3
I must absolutely disagree that this part lacks variety though. Sure, if you look at the small patterns, I've not used many different combinations; but I've made sure each phrase is different, and that's good enough for me.


also this part's density looks inconsistent, the pace of the song remains the same practically, but the density gets higher as it advances, i can't agree too much on that. I'd agree if it was a buildup of some kind, but it is not, so my suggestion is to add more 1/4 notes at the beginning of the patterns of this section, e.g. adding 1/4 at 01:45:282 - 01:45:782 - etc...
The density gets higher at the end BECAUSE it's the end. Ending sections with a slight build-up before going to the new section is a good way to MARK the end of the musical phrase. The piano is also introduced at the end.


02:01:095 - feels odd if you skip a highly mappable guitar note here, even if you want to strictly follow percussion
02:03:095 - ^
02:05:095 - ^
02:07:095 - ^
02:09:095 - and so on
Feels odd if I ADD the note there, if I do there would be less rhythmic variety. I also like that longer pause after the onbeat since each vocal phrase ends on the onbeat. Good thing you pointed this out though, turns out there was actually a note at 02:11:095, which would be inconsistent with the rest so I deleted it.

1st kiai

02:18:657 (18) - i'd move to 02:18:907 - to give proper emphasis to the downbeat, two ddk in a row also feel really odd
Downbeat is properly emphasized with a single already? ddk ddk feels good to me, dunno. It matches the vocals, that was the main thing I wanted.

02:21:282 - add a kat? the 1/2 chain lasts for too long imo
Yup, ok.

02:24:095 (70,71,72,73,74,75,76,77,78) - this pattern needs some improvement imo, feels rhythmically odd and doesn't properly emphasize the strong beat at 02:24:845 - , which also makes it inconsistent with the start of the kiai. I came up with something, although I am unsure whether you'll like it or not.

What I did was: removing 02:24:970 (79) - , adding finisher to 02:24:845 (78) - , move 02:24:782 (77) - to 02:24:532 - and turn it into a kat, and then finally, turn 02:24:720 (76) - into a kat for smoother flow after the kkd
And you'll be correct! I don't particularly like this ahahaha
Specifically I don't want to delete the note at 02:24:970 because that would make the phrasal structure too regular imo, the ddd before the onbeat was how I decided to accentuate the onbeat while incorporating the note immediately afterwards. I also don't want to have big notes until 02:32:845.
I did change this part a lot though, something like this good with you?


02:26:345 (92,93,94,95,96,97) - this also feels kinda odd rhythmically, again the strong beat at 02:26:845 - looks like merged with the rest of the music, which is in my opinion not well emphasized, you could just move 02:26:657 (96) - to 02:26:782 - and change it into a kat for the higher voice tone
Yeah but then I'd be called out for inconsistency with 02:18:345... I'll just add a k at 02:27:032 like before so the onbeat is a singled out note, and yay for more consistency I guess lol

02:41:720 (239,240,241) - i see you're a big fan of double ddk's lol
Yip :p

----------------------------------
03:05:470 - here onward we get the same problem as 01:45:095 - , some variety would not hurt; also the density stuff still "suffers" to put it this way, the pace of the song stays the same but some parts have 1/4ths and others don't.
i'll leave it up to you where you wanna increase/decrease density as i've already explained myself clearly (i hope)
Same deal as above. Not changing much, just a bit here and there. Density thing same as above too.

+++

03:20:845 - here again, we're missing so many mappable sounds it's unbearable, looks really undermapped, and i can't comprehend why
besides suddenly changing the rhythm at 03:26:720 - also felt odd to play, my suggestion is to map every 1st guitar note before the 1/1s in places like:
03:21:095 -
03:23:095 -
03:25:095 -
etc.
And again, why should I map those in? This is variety, what you wanted me to have, right? This is how the drum pattern goes in the music, and I've abandoned mapping to anything else for this section, precisely because I thought that particular rhythm was cool and didn't want to rehash what I did from before at 02:00:845. In fact, this section feels more natural for me to play than before lol, I guess I am a drummer after all

03:35:011 (599,600,602,603) - make them all kats? dunno, the beeps certainly sound different, so it'd end up being dddd(d k k d k k d) which fits much more imo
AHHHHH NOT THIS AGAIN
By the way, ddddd k k d k k d sounds icky for me, simply because all the 1/3s should be represented consistently with k imo. The pitch change is so minute it's unimportant. Just to let you know our mapping differences.


-------------------------------
2nd kiai

03:43:845 (672) - requires finisher :x
Does not :x I don't want finishers until the later part of the kiai please D:

03:44:782 (681) - either delete or move to 03:44:657 - , as 03:44:845 (682) - is begging to have a finisher as well
if added finisher at ^, delete 03:44:970 (683) - for proper emphasis and consistency
The fact that a new phrase starts at 03:44:845 isn't important to me, and that onbeat doesn't exactly BEG to have a finisher, aside from the new vocal phrase and a slight guitar riff there are no percussive sounds that indicates that this note should be accented. And also the phrasing thing from before again; it's just so boring to always have a pause after an onbeat. I want to group notes differently.

++++++++++++++++
04:18:657 - guitar starts here, so if you're following it there's a note missing here
04:22:657 - ^
So the ACTUAL rhythm here is this:

Which just doesn't play well, at least to my inexperienced eyes. 1/3s are hard man :(

04:24:845 - onward, i like this rhythm
04:30:845 - this is a very nice buildup too, nice job
Yay! Raiden actually liked something from my map haha

04:37:220 (165,166,167,168,169) - I felt uncomfortable with this quint, doesn't seem too fit for the section where you're mostly following percussion; you could still emphasize guitar here by simply removing 168, making 167 a don so it'd end up like k ddd d k
Good idea! Done.

04:39:095 (183,184) - ctrl+g? you missed a snare here, not quite fitting
04:39:845 (190) - kat, powerful snare hit
04:39:970 (191,192) - ctrl+g, 192 is a good snare hit and kddkddk at 1/3 fits much more than dddkddk
Originally I was going for more of the kddkddk thing to match piano, but this I like better actually. Done, but the triplets are kdddddk now.

04:48:345 (262,263,264,265,266,267) - not sure about this... you may have wanted to emphasize guitar but the guitar itself is going 1/4, so it doesn't seem like a good idea. regardless, as you may know the guitar pitch is not static, it has up and down wubs so i'd rather put a mixture of dons and kats to emphasize this better, like instead of kkkkkk, use something like kdkkdk
I listened at 25% playback and turned sample volume to 0%, this is definitely 1/3 and not 1/4. Also like 3:35:011 the minute pitch difference is unimportant to me, since it's a guitar, it's a k. I also cannot hear any pitch difference btw. It's just the same note 6 times.

04:57:345 - onward. I have trouble understanding the rhythm, the most accurate one would be to use even patterns imo, less confusing to play due to the nature of the music here. Read as: instead of kdddk, just remove the last note and make it kddk, suits the rhythm so much better imo
Nope.
Before 04:56:845 - no drums
After 04:56:845 - hihats on every beat.
This is a difference that I would like to map in with rhythm choice. Because the hihats occur on every beat and at least to me, are more audible than the guitar rhythm, I decided to again go with the drums + vocals.


the 3rd kiai... i'll leave it alone
I actually tried to make the three kiais in increasing orders of intensity btw, and I'll try to preserve that while making changes.

06:00:845 (39) - needs finisher
Yes please.

----------------------------------

ok that is all, the map itself looks solid enough but it needs some fine-tuning :D

edit: I almost forget, HP5 or 4, the map draintime is too long to be HP6
Stupid mistake on my part.
Huge thanks for the thorough lookthrough and comments Raiden. I apologize for not adopting many of your suggestions, but hopefully all my rationale made sense to you. Thanks again! \o
Raiden
no kds

move the greenline at 05:08:907 - to 05:08:845 - which is when the chorus starts

that's all

this is without warming up rip
Topic Starter
bananannian
Done, and nice score dude

man I need to stop making maps that I can't play
Raiden
I disagree with some stuff in here, but I guess the explanations were satisfactory

#1
Skylish
This is quick~!!!!

Go! Go! Banana!!
Topic Starter
bananannian
Thanks Raiden, you're a pretty chill guy ^.^
Lasse
can you use this way higher quality version of the bg instead?
=> http://puu.sh/nVBBl/067594cf36.jpg

current one seems pretty low quality and isn't even using the maximum allowed resolution which is kinda weird considering the image is avaiable in 3149×2362 here: http://www.pixiv.net/member_illust.php? ... d=28146175 (I downscaled and cut it to fit 1366x768 while not changing the actual ratio of the image)
also linking the source would be nice

no kd obviously and gl on ranking
Topic Starter
bananannian
Ah damnit, I knew I forgot something D:

Thanks for the reminder, bg changed and source linked!
Raiden
k
Prophecy
time to throw fly banana :3
Topic Starter
bananannian
Might need +offset, courtesy of aabc271

BN pls check
Cheesecake
pls
Ayyri

Cheesecake wrote:

pls
OnosakiHito
Got asked for a testplay and here I am. The beatmap in general is in my opinion solid but can be improved with possible SV changes and some kiai refinements since the song is very strong and has certain parts which have the potential for these changes. Instead of explaining every single point downbelow in my mod, I will just give a general examination about why I actually suggest SV changes, starting with the general one first:

As you are the first one beside me I see using a general of SV 1.3 with SV 1.4 in only kiais, I assume it is because of impact purpose for these very kiais. If that should be the case, I would recommend to use a multiplier of x1,08 since this is the value which comes closest to SV 1.4 with its 1.404. As for SV changes, I suggested several of them downbelow as the song has several different paced sections which can carry possible SV changes. As the song is very powerfull anyway, I found it important to give it some kind of contrast between the sections, too. You don't have to worry that any of these sections make the impact of a kiai lower as the kiais still have their flashy element and denser patterns as well.

[General]

  1. Use an offset of 8852. aabc271 helped me and gave me this one, and it works much better for me, too.
[ Inner Oni]
  1. 00:25:220 (133) - K. Might want to try as the sound is similar to 00:24:845 (131) - .
    00:55:345 (321) - Make this to a k. Not quite sure why this is a finisher. Would rather expect notes like 00:53:095 (305) - to be one as the pitch is more emphasized.
  2. 01:44:970 (608) - x1.08. Pace is a bit faster so a SV change is possible.
  3. 02:01:095 (741) - x1,00. Pace becomes a bit lower so SV can go down again.
  4. 02:13:470 ~ 02:15:845 - Instead of a sudden volume change which is radical (80%->45%), I would rather suggest to accelerate the SV with +0,04 for each inherited timeline you placed.
  5. 02:16:845 - x1,08
  6. 03:04:970 (409) - x1,08
  7. 03:20:970 (537) - x1,00
  8. 03:35:970 - k? Probably intended, but these electric sounds do have a great impact which is why I suggest to add these as well.
  9. 03:36:095 - ^
  10. 03:33:595 ~ 03:36:345 - Same as before, but this time I prepared some timelines you can test out:
    SPOILER
    213532,-98.0392156862745,4,1,0,90,0,0
    213657,-96.1538461538461,4,1,0,90,0,0
    213782,-94.3396226415094,4,1,0,90,0,0
    213907,-92.5925925925926,4,1,0,90,0,0
    214032,-90.9090909090909,4,1,0,90,0,0
    214157,-89.2857142857143,4,1,0,90,0,0
    214282,-87.719298245614,4,1,0,90,0,0
    214407,-86.2068965517241,4,1,0,90,0,0
    214595,-83.3333333333333,4,1,0,100,0,0
    214657,-82.6446280991736,4,1,0,100,0,0
    214720,-81.9672131147541,4,1,0,100,0,0
    214782,-81.3008130081301,4,1,0,100,0,0
    214845,-80.6451612903226,4,1,0,100,0,0
    214970,-79.3650793650794,4,1,0,100,0,0
    215137,-78.125,4,1,0,100,0,0
    215304,-76.9230769230769,4,1,0,100,0,0
    215470,-75.7575757575758,4,1,0,100,0,0
    215637,-74.6268656716418,4,1,0,100,0,0
    215804,-73.5294117647059,4,1,0,100,0,0
    215907,-72.992700729927,4,1,0,100,0,0
    216032,-72.463768115942,4,1,0,100,0,0
    216095,-71.9424460431655,4,1,0,100,0,0
    216157,-71.4285714285714,4,1,0,100,0,0
    216345,-66.6666666666667,4,1,0,100,0,0
  11. 04:32:970 - x1,08
  12. 05:01:282 - Similar to first suggestion (volume change more radical as well). In this way the upcoming finishers will have a way bigger impact due to the slower SV.
  13. 05:08:845 - As this is the last kiai, you might wanna consider having here the highest SV with a multiplier of x1,20. Just my own idea since beatmap is long and giving it some imposing end.
  14. 05:20:845 - Cut the kiai here and reintroduce it at 05:28:845 - again as the chorus does. The part with the finishers has already enough emphasis, so keeping here the kiai makes upcoming part just be weaker, even though that's where the chorus begins again. Additionally, I suggest at 05:21:095 - loweing the SV to x1,00 and place at 05:28:845 - x1,20 again.
Well as you can see, there are quite some suggestions I have about SV changes. I don't know how you feel about it but for me these seem to be important. If there is anything unclear, you can ask me, as I was a bit distracted this time by some other work. Once changed / or not, we will see how we will go on from there on.
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